History Main / VehicularCombat

9th Jan '16 2:07:48 AM erforce
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* ''Dead in the Water'' for the PlayStation is an aquatic version of the concept.
** ''Critical Depth'', also on the PlayStation, is a submarine version. For extra points it's made by [=SingleTrac=], the team behind ''Twisted Metal''.

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* ''Dead in the Water'' for the PlayStation UsefulNotes/PlayStation is an aquatic version of the concept.
** ''Critical Depth'', also on the PlayStation, UsefulNotes/PlayStation, is a submarine version. For extra points it's made by [=SingleTrac=], the team behind ''Twisted Metal''.
12th Dec '15 12:00:56 PM Thunderchin
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* While Franchise/JamesBond has gotten some [[CoolCar cool cars]] over the years, ''Film/DieAnotherDay'' finally lets him do some vehicular battle with a villain in an equally souped-up car. [[InterestingSituationDuel On ice.]]
20th Nov '15 1:33:39 PM DragonQuestZ
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Most of these will be {{Driving Game}}s. See also MechaGame, which is often similar, just with HumongousMecha.

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Most of these will be {{Driving Game}}s. Game}}s.

A SuperTrope to MascotRacer.

See also MechaGame, which MechaGame (which is often similar, just with HumongousMecha.HumongousMecha).
17th Oct '15 5:50:27 PM CountDorku
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* In addition, Games Workshop had "Gorkamorka," a vehicular combat game involving the ''TabletopGame/{{Warhammer 40000}}'' Space Orks.

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* In addition, Games Workshop had "Gorkamorka," ''TabletopGame/{{Gorkamorka}}'', a vehicular combat game involving the focusing on ''TabletopGame/{{Warhammer 40000}}'' Space Orks.40000}}'''s Orks beating each other up for scrap, ''Film/MadMax'' style.
7th Sep '15 5:42:29 AM jormis29
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** ''TableTopGame/{{GURPS}} Literature/{{Discworld}} Also'' has "Ecksian Cart Wars", a parody of the ''Autoduel'' setting, a reference to the ''Film/MadMax''-like environment of ''Discworld/TheLastContinent'', and an exercise in just how far you can push the ''GURPS'' vehicle rules.

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** ''TableTopGame/{{GURPS}} Literature/{{Discworld}} ''TabletopGame/GURPSDiscworld Also'' has "Ecksian Cart Wars", a parody of the ''Autoduel'' setting, a reference to the ''Film/MadMax''-like environment of ''Discworld/TheLastContinent'', and an exercise in just how far you can push the ''GURPS'' vehicle rules.
4th Sep '15 11:37:39 AM Prfnoff
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* [[SplitSecond Split/Second]] is an unusual variation; the damage comes from booby traps set up around the course, which a player can trigger when they've built up the power meter far enough. Traps range from the simple (spring-loaded dump truck, collapsing overpass) to the ludicrous (dropping an airport control tower onto the track, knocking a cruise ship loose of its drydock mooring to scrape the track clean).

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* [[SplitSecond Split/Second]] ''[[VideoGame/SplitSecond Split/Second]]'' is an unusual variation; the damage comes from booby traps set up around the course, which a player can trigger when they've built up the power meter far enough. Traps range from the simple (spring-loaded dump truck, collapsing overpass) to the ludicrous (dropping an airport control tower onto the track, knocking a cruise ship loose of its drydock mooring to scrape the track clean).



* ''PostApocalypticMayhem'' keeps the action going in one direction like a race but nonetheless awards wins to the most prolific destroyer. Each of its six cars has distinct weaponry, lending each a different play experience.

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* ''PostApocalypticMayhem'' ''VideoGame/PostApocalypticMayhem'' keeps the action going in one direction like a race but nonetheless awards wins to the most prolific destroyer. Each of its six cars has distinct weaponry, lending each a different play experience.



* ''AutoAssault'' expanded this into an {{MMORPG}}.

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* ''AutoAssault'' ''VideoGame/AutoAssault'' expanded this into an {{MMORPG}}.
1st Sep '15 9:43:28 AM Saber15
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* ''Videogame/FromTheDepths'' has realistic DesignItYourselfEquipment for boat, submarine, aircraft, and spacecraft combat. Players are also free to walk around their craft while in motion to repair it or engage in a BoardingParty against enemy craft.
5th Aug '15 8:20:36 PM Prfnoff
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* ''{{Carmageddon}}'' is a racing game in which you're actually required to smash up the opposition and/or mow down pedestrians for bonus time to complete the course. The player can pick up a variety of power-ups to make either of these tasks easier.

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* ''{{Carmageddon}}'' ''VideoGame/{{Carmageddon}}'' is a racing game in which you're actually required to smash up the opposition and/or mow down pedestrians for bonus time to complete the course. The player can pick up a variety of power-ups to make either of these tasks easier.
11th Jul '15 1:28:57 PM Prfnoff
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Vehicular Combat is a VideoGame genre in which the action takes place inside motor vehicles (often [[WeaponizedCar armed]]), whether they be cars, boats, or sci-fi craft. These games usually have one requirement; the destruction of all enemies. Some games add racing, [[EscortMission escort]] or other gameplay elements, while others are barely above the ShootEmUp level. Generally, these games focus on fast-paced action, as opposed to RolePlayingGame elements.

Generally, Vehicular Combat gameplay works in one of two ways: The player is the same individual throughout a career, and must upgrade and modify his/her vehicle with better weapons, parts and armor to beat back increasingly more difficult challenges, or the player may choose from a variety of different vehicles, each with its own unique skills and abilities. The ''VideoGame/{{Interstate76}}'' is a good example of the first style, while the ''TwistedMetal'' series is a good example of the second style. Some games use a mix of both aspects, allowing a player to choose a vehicle and then modify it accordingly.

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Vehicular Combat is a VideoGame genre in which the action takes place inside motor vehicles (often [[WeaponizedCar armed]]), whether they be cars, boats, or sci-fi craft. These games usually have one requirement; the destruction of all enemies. Some games add racing, [[EscortMission escort]] escort]], WideOpenSandbox (within limits; players generally must kill or be killed before time runs out, but other than that, can traverse the level freely) or other gameplay elements, while others are barely above the ShootEmUp level. Generally, these games focus on fast-paced action, as opposed to RolePlayingGame elements.

Generally, Vehicular Combat gameplay works in one of two ways: The player is the same individual throughout a career, and must upgrade and modify his/her vehicle with better weapons, parts and armor to beat back increasingly more difficult challenges, or the player may choose from a variety of different vehicles, each with its own unique skills and abilities. The ''VideoGame/{{Interstate76}}'' is a good example of the first style, while the ''TwistedMetal'' ''VideoGame/TwistedMetal'' series is a good example of the second style. Some games use a mix of both aspects, allowing a player to choose a vehicle and then modify it accordingly.



* WideOpenSandbox (within limits; players generally must kill or be killed before time runs out, but other than that, can traverse the level freely)
11th Jul '15 1:25:13 PM Prfnoff
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* ''Chase H.Q.''. Combat here is limited to catching up with one enemy car and ramming it, but its sequel, ''Special Criminal Investigation'', adds more weapons.

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* ''Chase H.Q.''. Combat here is limited to catching up with one enemy car and ramming it, it into submission, but its sequel, ''Special Criminal Investigation'', adds more weapons.
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