History Main / VehicularCombat

25th Jul '16 3:23:37 AM Morgenthaler
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* ''PursuitForce'' is a hybrid of this and ActionGame, where you play a cop who has to chase down numerous street gangs by jumping between moving vehicles.

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* ''PursuitForce'' ''VideoGame/PursuitForce'' is a hybrid of this and ActionGame, where you play a cop who has to chase down numerous street gangs by jumping between moving vehicles.
21st Jul '16 2:59:04 PM Morgenthaler
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* ''BattleTanx'' and its little-known spinoff, ''ThunderTanks''.

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* ''BattleTanx'' ''VideoGame/BattleTanx'' and its little-known spinoff, ''ThunderTanks''.''VideoGame/ThunderTanks''.



* ''BanditsPhoenixRising'' is a linear action story with differing objectives in each level, in contrast to most games of the genre.

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* ''BanditsPhoenixRising'' ''VideoGame/BanditsPhoenixRising'' is a linear action story with differing objectives in each level, in contrast to most games of the genre.



* ''WheelsOfDestruction'' is essentially an arena shooter a la {{Quake}} or VideoGame/UnrealTournament injected with this trope.

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* ''WheelsOfDestruction'' ''VideoGame/WheelsOfDestruction'' is essentially an arena shooter a la {{Quake}} or VideoGame/UnrealTournament injected with this trope.
8th Jun '16 10:10:43 AM wuzzle22
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Generally, Vehicular Combat gameplay works in one of two ways: The player is the same individual throughout a career, and must upgrade and modify his/her vehicle with better weapons, parts and armor to beat back increasingly more difficult challenges, or the player may choose from a variety of different vehicles, each with its own unique skills and abilities. ''VideoGame/{{Interstate 76}}'' is a good example of the first style, while the ''VideoGame/Twisted Metal'' series is a good example of the second style. Some games use a mix of both aspects, allowing a player to choose a vehicle and then modify it accordingly.

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Generally, Vehicular Combat gameplay works in one of two ways: The player is the same individual throughout a career, and must upgrade and modify his/her vehicle with better weapons, parts and armor to beat back increasingly more difficult challenges, or the player may choose from a variety of different vehicles, each with its own unique skills and abilities. ''VideoGame/{{Interstate 76}}'' is a good example of the first style, while the ''VideoGame/Twisted Metal'' ''VideoGame/{{Twisted Metal}}'' series is a good example of the second style. Some games use a mix of both aspects, allowing a player to choose a vehicle and then modify it accordingly.
8th Jun '16 10:10:12 AM wuzzle22
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Generally, Vehicular Combat gameplay works in one of two ways: The player is the same individual throughout a career, and must upgrade and modify his/her vehicle with better weapons, parts and armor to beat back increasingly more difficult challenges, or the player may choose from a variety of different vehicles, each with its own unique skills and abilities. The ''VideoGame/{{Interstate76}}'' is a good example of the first style, while the ''VideoGame/TwistedMetal'' series is a good example of the second style. Some games use a mix of both aspects, allowing a player to choose a vehicle and then modify it accordingly.

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Generally, Vehicular Combat gameplay works in one of two ways: The player is the same individual throughout a career, and must upgrade and modify his/her vehicle with better weapons, parts and armor to beat back increasingly more difficult challenges, or the player may choose from a variety of different vehicles, each with its own unique skills and abilities. The ''VideoGame/{{Interstate76}}'' ''VideoGame/{{Interstate 76}}'' is a good example of the first style, while the ''VideoGame/TwistedMetal'' ''VideoGame/Twisted Metal'' series is a good example of the second style. Some games use a mix of both aspects, allowing a player to choose a vehicle and then modify it accordingly.
9th Jan '16 2:07:48 AM erforce
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* ''Dead in the Water'' for the PlayStation is an aquatic version of the concept.
** ''Critical Depth'', also on the PlayStation, is a submarine version. For extra points it's made by [=SingleTrac=], the team behind ''Twisted Metal''.

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* ''Dead in the Water'' for the PlayStation UsefulNotes/PlayStation is an aquatic version of the concept.
** ''Critical Depth'', also on the PlayStation, UsefulNotes/PlayStation, is a submarine version. For extra points it's made by [=SingleTrac=], the team behind ''Twisted Metal''.
12th Dec '15 12:00:56 PM Thunderchin
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* While Franchise/JamesBond has gotten some [[CoolCar cool cars]] over the years, ''Film/DieAnotherDay'' finally lets him do some vehicular battle with a villain in an equally souped-up car. [[InterestingSituationDuel On ice.]]
20th Nov '15 1:33:39 PM DragonQuestZ
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Most of these will be {{Driving Game}}s. See also MechaGame, which is often similar, just with HumongousMecha.

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Most of these will be {{Driving Game}}s. Game}}s.

A SuperTrope to MascotRacer.

See also MechaGame, which MechaGame (which is often similar, just with HumongousMecha.HumongousMecha).
17th Oct '15 5:50:27 PM CountDorku
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* In addition, Games Workshop had "Gorkamorka," a vehicular combat game involving the ''TabletopGame/{{Warhammer 40000}}'' Space Orks.

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* In addition, Games Workshop had "Gorkamorka," ''TabletopGame/{{Gorkamorka}}'', a vehicular combat game involving the focusing on ''TabletopGame/{{Warhammer 40000}}'' Space Orks.40000}}'''s Orks beating each other up for scrap, ''Film/MadMax'' style.
7th Sep '15 5:42:29 AM jormis29
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** ''TableTopGame/{{GURPS}} Literature/{{Discworld}} Also'' has "Ecksian Cart Wars", a parody of the ''Autoduel'' setting, a reference to the ''Film/MadMax''-like environment of ''Discworld/TheLastContinent'', and an exercise in just how far you can push the ''GURPS'' vehicle rules.

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** ''TableTopGame/{{GURPS}} Literature/{{Discworld}} ''TabletopGame/GURPSDiscworld Also'' has "Ecksian Cart Wars", a parody of the ''Autoduel'' setting, a reference to the ''Film/MadMax''-like environment of ''Discworld/TheLastContinent'', and an exercise in just how far you can push the ''GURPS'' vehicle rules.
4th Sep '15 11:37:39 AM Prfnoff
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* [[SplitSecond Split/Second]] is an unusual variation; the damage comes from booby traps set up around the course, which a player can trigger when they've built up the power meter far enough. Traps range from the simple (spring-loaded dump truck, collapsing overpass) to the ludicrous (dropping an airport control tower onto the track, knocking a cruise ship loose of its drydock mooring to scrape the track clean).

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* [[SplitSecond Split/Second]] ''[[VideoGame/SplitSecond Split/Second]]'' is an unusual variation; the damage comes from booby traps set up around the course, which a player can trigger when they've built up the power meter far enough. Traps range from the simple (spring-loaded dump truck, collapsing overpass) to the ludicrous (dropping an airport control tower onto the track, knocking a cruise ship loose of its drydock mooring to scrape the track clean).



* ''PostApocalypticMayhem'' keeps the action going in one direction like a race but nonetheless awards wins to the most prolific destroyer. Each of its six cars has distinct weaponry, lending each a different play experience.

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* ''PostApocalypticMayhem'' ''VideoGame/PostApocalypticMayhem'' keeps the action going in one direction like a race but nonetheless awards wins to the most prolific destroyer. Each of its six cars has distinct weaponry, lending each a different play experience.



* ''AutoAssault'' expanded this into an {{MMORPG}}.

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* ''AutoAssault'' ''VideoGame/AutoAssault'' expanded this into an {{MMORPG}}.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.VehicularCombat