History Main / VaporWare

6th Feb '16 5:47:47 AM StarSword
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* ''[[Franchise/{{Starcraft}} StarCraft: Ghost]]'', a StealthBasedGame starring a Terran Ghost named Nova. Initially announced in 2002, it was postponed six times before being put on "indefinite hiatus", a month before its projected release date. Nova turns up for one mission in ''VideoGame/StarCraftII'' where you can either help her keep a bunch of deranged criminal psychics from escaping a prison complex, or make life hell for her employer, [[TheEmpire The Dominion]], by helping them all escape. She's also a playable character in ''VideoGame/HeroesOfTheStorm''.
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* ''[[Franchise/{{Starcraft}} StarCraft: Ghost]]'', a StealthBasedGame starring a Terran Ghost named Nova. Initially announced in 2002, it was postponed six times before being put on "indefinite hiatus", a month before its projected release date. Nova turns up for one mission in ''VideoGame/StarCraftII'' where you can either help her keep a bunch of deranged criminal psychics from escaping a prison complex, or make life hell for her employer, [[TheEmpire The Dominion]], by helping them all escape. She's also a playable character in ''VideoGame/HeroesOfTheStorm''. In 2016 she even got a DLC mini-campaign in ''VideoGame/StarCraftII'', though [[http://www.polygon.com/2015/11/6/9670176/starcraft-2-future-history-dlc-blizzard Blizzard states]] that it doesn't incorporate any story elements from ''Ghost''.

** Also from Blizzard, their unannounced MMO, code named ''Titan'', which has been in development since 2006, has undergone a "reset" in 2013 and isn't expected to release until 2016 at the earliest, if at all. *** In 2014, Blizzard announced that ''Titan'' was officially cancelled, as they couldn't figure out a way to make the game fun, and they decided that they didn't need a second MMO.

** The team developing the game said it was cancelled for very different reasons, simply put there were [[CreativeDifferences rampant disagreements amongst the dev team]], as several people wanted to take control of the project and all had they're own ideas for the game, with so many people competing for control of the project, the game development severely slowed down to the point where EA decided it was cheaper to cancel the game outright, rather then risk any more delays.
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** The team developing the game said it was cancelled for very different reasons, simply put there were [[CreativeDifferences rampant disagreements amongst the dev team]], as several people wanted to take control of the project and all had they're their own ideas for the game, with so many people competing for control of the project, the game development severely slowed down to the point where EA decided it was cheaper to cancel the game outright, rather then risk any more delays.

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** The team developing the game said it * Creator/{{Blizzard}}'s unannounced MMO, code named ''Titan'', which was cancelled for very different reasons, simply put there were [[CreativeDifferences rampant disagreements amongst the dev team]], as several people wanted to take control of the project and all had they're own ideas for the game, with so many people competing for control of the project, the game in development severely slowed down since 2006, underwent a "reset" in 2013 and wasn't expected to release until 2016 at the point where EA decided it earliest, if at all. In 2014, Blizzard announced that ''Titan'' was cheaper officially cancelled, as they couldn't figure out a way to cancel make the game outright, rather then risk any more delays.fun, and they decided that they didn't need a second MMO.
5th Feb '16 8:24:22 PM Pinokio
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* ''Dark Zion'' was going to be an MMORPG by Wombat Games, with the lead programmers from ''VideoGame/UltimaOnline'', and a story by author Creator/TadWilliams. The game would have had a player controlled world with player run businesses, ecology, towns, and armies. Permadeath was planned as a possible feature.
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* ''Dark Zion'' was going to be an MMORPG MMORPG, by Wombat Games, with the lead programmers from of ''VideoGame/UltimaOnline'', and a story by author Creator/TadWilliams. The game would have had a player controlled world with player run businesses, ecology, towns, and armies. Permadeath was planned as a possible feature.

* Before focusing entirely on ''VideoGame/MetroidPrime'', developer Retro Studios was working on four [=GameCube=] titles: ''NFL Retro Football'', ''Car Combat'' or ''Thunder Rally'', ''Raven Blade'', and the tentatively titled ''Action-Adventure''.

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* Before focusing entirely on ''VideoGame/MetroidPrime'', developer Retro Studios was working on four [=GameCube=] titles: ''NFL Retro Football'', ''Car Combat'' or ''Thunder Rally'', ''Raven Blade'', and the tentatively titled ''Action-Adventure''.
5th Feb '16 8:15:53 PM Pinokio
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* ''Ballerium'' was an MMORTS developed by Majorem with beta testing in 2003-2004, to be published by Interplay. The game was cancelled in 2005, relaunched in 2007 by Sleepy Giant, and was defunct by 2008.
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* ''Ballerium'' was an MMORTS developed by Majorem Majorem, with beta testing in 2003-2004, to be published by Interplay. The game was cancelled in 2005, relaunched in 2007 by Sleepy Giant, and was defunct by 2008.

** ''VideoGame/CastlevaniaResurrection'' was announced as a UsefulNotes/SegaDreamcast launch title, featuring Sonia Belmont. Late in development, it was canceled for reasons that remain mysterious.
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** ''VideoGame/CastlevaniaResurrection'' was announced as a UsefulNotes/SegaDreamcast launch title, featuring Sonia Belmont. Late in development, it was canceled cancelled for reasons that remain mysterious.

* ''The Crossing'' by Creator/ArkaneStudios was going to be a hybrid single-player/multiplayer FPS set in parallel timelines of Paris, and was cancelled in 2012.
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* ''The Crossing'' Crossing'', by Creator/ArkaneStudios Creator/ArkaneStudios, was going to be a hybrid single-player/multiplayer FPS single-player and multiplayer FPS, set in parallel timelines of Paris, and was cancelled in 2012.

* ''Dark Zion'' was going to be an MMORPG by Wombat Games, with the lead programmers from ''VideoGame/UltimaOnline'', and a story by author Creator/TadWilliams. The game would have had player controlled world with player run businesses, towns, armies, societies, and an ecology. * ''Dead Phoenix'', a RailShooter starring a WingedHumanoid named Phoenix, was one of the "Creator/{{Capcom}} Five" set of games announced for the UsefulNotes/NintendoGameCube, and the only one that wound up being canceled.
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* ''Dark Zion'' was going to be an MMORPG by Wombat Games, with the lead programmers from ''VideoGame/UltimaOnline'', and a story by author Creator/TadWilliams. The game would have had a player controlled world with player run businesses, ecology, towns, armies, societies, and an ecology. armies. Permadeath was planned as a possible feature. * ''Dead Phoenix'', a RailShooter RailShooter, starring a WingedHumanoid named Phoenix, was one of the "Creator/{{Capcom}} Five" set of games announced for the UsefulNotes/NintendoGameCube, and the only one that wound up being canceled.

* ''Marvel Universe Online'' / ''Marvel Universe'' by Cryptic Studios was a cancelled MMORPG. Some assets were later used to develop ''VideoGame/ChampionsOnline''.
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* ''Marvel Universe Online'' / ''Marvel Universe'' Universe'', by Cryptic Studios Studios, was a cancelled Marvel MMORPG. Some assets were later used to develop ''VideoGame/ChampionsOnline''.

* A sequel for the infamous ''VideoGame/ShaqFu'', pompously named ''[[http://www.alegendreborn.com Shaq Fu: A Legend Reborn]]'', was fully founded on Indiegogo about 20 years after the previous game. The official site has stopped updating in December 2014, and the official Facebook page has a few more development history info, but ultimately has nothing outside of some concept art and promises.
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* A sequel for the infamous ''VideoGame/ShaqFu'', pompously named ''[[http://www.alegendreborn.com Shaq Fu: A Legend Reborn]]'', was fully founded on Indiegogo about 20 years after the previous game. The official site has stopped updating in December 2014, and the 2014. The official Facebook page has a few some more development history info, history, but ultimately has nothing outside of some concept art and promises.

* ''South Park'' for UsefulNotes/{{Xbox}} was cancelled 2005.
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* ''South Park'' for the UsefulNotes/{{Xbox}} was cancelled in 2005.

* ''Tyrannosaurus Tex'' by Slitherine Software was going to be a single player FPS on the UsefulNotes/GameBoyColor with a planned two-player deathmatch. Developed in 1999, the game was cancelled in 2001 due to publishers shifting focus to the UsefulNotes/GameBoyAdvance.
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* ''Tyrannosaurus Tex'' Tex'', by Slitherine Software Software, was going to be a single player FPS on the UsefulNotes/GameBoyColor FPS, with a planned two-player deathmatch. deathmatch, on the UsefulNotes/GameBoyColor. Developed in 1999, the game was cancelled in 2001 2001, due to publishers shifting focus to the UsefulNotes/GameBoyAdvance.
5th Feb '16 8:00:46 PM Pinokio
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* ''American [=McGee's=] Oz'', cancelled spinoff to ''VideoGame/AmericanMcGeesAlice''.
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* ''American [=McGee's=] Oz'', Oz'' was a cancelled spinoff to ''VideoGame/AmericanMcGeesAlice''.

* ''Avalon'', a VehicularCombat game announced by the Creator/ClimaxGroup as in development for the UsefulNotes/PlayStation3 and UsefulNotes/{{Xbox 360}} before either console was released.
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* ''Avalon'', ''Avalon'' was a VehicularCombat game announced by the Creator/ClimaxGroup as in development for the UsefulNotes/PlayStation3 and UsefulNotes/{{Xbox 360}} 360}}, announced before either console was released.

* ''[[http://gaming.wikia.com/wiki/Ballerium Ballerium]]'' MMORTS developed by Majorem with beta testing in 2003-2004, to be published by Interplay, cancelled in 2005, relaunched in 2007 by Sleepy Giant, defunct by 2008.
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* ''[[http://gaming.wikia.com/wiki/Ballerium Ballerium]]'' ''Ballerium'' was an MMORTS developed by Majorem with beta testing in 2003-2004, to be published by Interplay, Interplay. The game was cancelled in 2005, relaunched in 2007 by Sleepy Giant, and was defunct by 2008.

* ''California Raisins: The Grape Escape'' instantly springs to mind, developed late in the NES' lifespan. That's right, a game based on a marketing ploy to eat more fruit. Despite being finished and reviewed by many magazines, it utterly vanished into the night without being released on the NES. It actually had some cool concepts, like moonwalking... [[GoodBadBugs which resulted from a game bug]]. More can be found [[http://progressiveboink.com/archive/grapeescape.html here]] and [[http://www.seanbaby.com/nes/basedoncrap10.htm here]].
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* ''California Raisins: The Grape Escape'' instantly springs to mind, was developed late in the NES' NES lifespan. That's right, a game based on a marketing ploy to eat more fruit. Despite being finished and reviewed by many magazines, it utterly vanished into the night without being released on the NES. It actually had some cool concepts, like moonwalking... [[GoodBadBugs which resulted from a game bug]]. More can be found [[http://progressiveboink.com/archive/grapeescape.html here]] and [[http://www.seanbaby.com/nes/basedoncrap10.htm here]].

** ''VideoGame/CastlevaniaResurrection'', announced as a UsefulNotes/SegaDreamcast launch title, featuring Sonia Belmont. Late in development, it was canceled for reasons that remain mysterious.
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** ''VideoGame/CastlevaniaResurrection'', ''VideoGame/CastlevaniaResurrection'' was announced as a UsefulNotes/SegaDreamcast launch title, featuring Sonia Belmont. Late in development, it was canceled for reasons that remain mysterious.

* The ''VideoGame/CaveStory'' PSP port by Variant Interactive, just wishful thinking as the company soon folded and never got Studio Pixel's official permission. * The computer game adaptation of ''{{Champions}}'', the pencil-and-paper superhero RPG, provides an epic example of this trope. Cover-featured in [[http://vu.morrissey-solo.com/moz/perez/info/cgw4-92.htm a 1992 issue of ''Computer Gaming World'']], it promised to be an ambitious and groundbreaking game that would be faithful to both the RPG and the superhero genre. It never happened. [[http://www.gamespot.com/features/pcgraveyard_champions/index.html According to Steve Peterson]], designer of the original ''Champions'', the game was about 50% complete when it was canceled. Problems included the game's extremely ambitious design for its day along with the divorce of the game's chief developers, a husband-and-wife team. ''Champions'' would finally become a computer game in 2009 as ''VideoGame/ChampionsOnline'', but apart from the underlying intellectual property, it has no relation to the vaporware classic. * ''VideoGame/ChampionsOnline'' for the UsefulNotes/{{Xbox360}}, cancelled. * ''[[VideoGame/{{Action 52}} Cheetahmen]] 2'', except for the few [[ObviousBeta very unfinished]] prototype cartridges.
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* The ''VideoGame/CaveStory'' PSP port by Variant Interactive, Interactive was just wishful thinking thinking, as the company soon folded and never got Studio Pixel's official permission. * The computer game adaptation of ''{{Champions}}'', the pencil-and-paper superhero RPG, provides an epic example of this trope. Cover-featured in [[http://vu.morrissey-solo.com/moz/perez/info/cgw4-92.htm a 1992 issue of ''Computer Gaming World'']], it promised to be an ambitious and groundbreaking game that would be faithful to both the RPG and the superhero genre. It never happened. [[http://www.gamespot.com/features/pcgraveyard_champions/index.html According to Steve Peterson]], designer of the original ''Champions'', the game was about 50% complete when it was canceled. Problems included the game's extremely ambitious design for its day along with the divorce of the game's chief developers, a husband-and-wife team. ''Champions'' would finally become a computer game in 2009 as ''VideoGame/ChampionsOnline'', but apart from the underlying intellectual property, it has no relation to the vaporware classic. * classic. Also, a ''VideoGame/ChampionsOnline'' port for the UsefulNotes/{{Xbox360}}, UsefulNotes/{{Xbox360}} was eventually cancelled. * ''[[VideoGame/{{Action 52}} Cheetahmen]] 2'', except for 2'' was envisioned to be part of a long running game franchise to rival ''Franchise/TeenageMutantNinjaTurtles''. The game was not released, aside from the few discovery of some [[ObviousBeta very unfinished]] prototype cartridges.

* ''VideoGame/Corridor7AlienInvasion'' was successful enough for the developers to immediately begin work on a sequel titled ''Corridor 8: Galactic Wars''. This got as far as a prototype (really a working mockup), running on the [[GameEngine Build engine]] and using assets from ''VideoGame/{{Doom}}'', but Capstone's bankruptcy killed the game.
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* ''VideoGame/Corridor7AlienInvasion'' ''Corridor 7: Alien Invasion'' was successful enough for the developers to immediately begin work on a sequel titled ''Corridor 8: Galactic Wars''. This got as far as a prototype (really a working mockup), running on the [[GameEngine Build engine]] and using assets from ''VideoGame/{{Doom}}'', but Capstone's bankruptcy killed the game.

* ''The Crossing'' by Creator/ArkaneStudios, a hybrid single-player/multiplayer FPS set in parallel timelines of Paris. Cancelled 2012.
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* ''The Crossing'' by Creator/ArkaneStudios, Creator/ArkaneStudios was going to be a hybrid single-player/multiplayer FPS set in parallel timelines of Paris. Cancelled Paris, and was cancelled in 2012.

* ''ComicBook/{{Daredevil}}'', 2004 game for UsefulNotes/Playstation2 and UsefulNotes/{{Xbox}}. * ''Dark Zion'', MMORPG by Wombat Games, lead programmers from ''VideoGame/UltimaOnline'', story by author Creator/TadWilliams. Player controlled world with player run business, towns, armies, societies, and ecology.
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* ''ComicBook/{{Daredevil}}'', ''ComicBook/{{Daredevil}}'' was going to be a 2004 game for UsefulNotes/Playstation2 the UsefulNotes/PlayStation2 and UsefulNotes/{{Xbox}}. * ''Dark Zion'', Zion'' was going to be an MMORPG by Wombat Games, with the lead programmers from ''VideoGame/UltimaOnline'', and a story by author Creator/TadWilliams. Player The game would have had player controlled world with player run business, businesses, towns, armies, societies, and an ecology.

* ''VideoGame/DeepDown'' was announced by Capcom at Sony's UsefulNotes/PlayStation4 announcement conference in February 2013 as a [=PS4=] exclusive title. Later on that year, it was announced that the game would be a free-to-play title. Apart from that, Deep Down has been conspicuously absent from trade shows and electronics expos that Capcom has been present at, and as of 2015 it still doesn't have a release date.
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* ''VideoGame/DeepDown'' ''Deep Down'' was announced by Capcom at Sony's UsefulNotes/PlayStation4 announcement conference in February 2013 as a [=PS4=] exclusive title. Later on that year, it was announced that the game would be a free-to-play title. Apart from that, Deep Down ''Deep Down'' has been conspicuously absent from trade shows and electronics expos that Capcom has been present at, and as of 2015 it still doesn't have a release date.

* ''Dragon Empires'' fantasy MMORPG by Creator/{{Codemasters}}, developed in 2001, planned for 2002, pushed back to 2003, cancelled 2004.
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* ''Dragon Empires'' was going to be a fantasy MMORPG by Creator/{{Codemasters}}, developed Codemasters. Developed in 2001, with a release planned for 2002, then pushed back to 2003, the game was cancelled in 2004.

** ''Duke Nukem 3D: Reloaded''/''Duke Nukem Next-Gen'': A fan project with support from Creator/GearboxSoftware. A modern reimagining of ''VideoGame/DukeNukem3D'' on Unreal Engine 3. Put on indefinite hold.
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** ''Duke Nukem 3D: Reloaded''/''Duke Nukem Next-Gen'': A Next-Gen'' was a fan project with support from Creator/GearboxSoftware. A Creator/GearboxSoftware, and was a modern reimagining of ''VideoGame/DukeNukem3D'' on Unreal Engine 3. Put 3, put on indefinite hold.

** ''Duke Nukem: D-Day''/''Duke Nukem: Man of Valor'': A third person shooter for the UsefulNotes/PlayStation2, following ''Duke Nukem: Time to Kill'' and ''Duke Nukem: Land of the Babes''. ** ''Duke Nukem: Endangered Species'': Cancelled hunting game using a modified ''VideoGame/{{Carnivores}}'' engine. Assets used in ''Vivisector: Beast Within''. ** ''Duke Nukem: Mass Destruction'': Top down action RPG for PC, [[UsefulNotes/PlayStation4 PS4]] and UsefulNotes/XboxONE.
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** ''Duke Nukem: D-Day''/''Duke Nukem: Man of Valor'': A Valor'' was going to be another third person shooter shooter, this time for the UsefulNotes/PlayStation2, following ''Duke Nukem: Time to Kill'' and ''Duke Nukem: Land of the Babes''. ** ''Duke Nukem: Endangered Species'': Cancelled Species'' was a cancelled hunting game using a modified ''VideoGame/{{Carnivores}}'' engine. Assets Some assets were used in ''Vivisector: Beast Within''. ** ''Duke Nukem: Mass Destruction'': Top Destruction'' was going to be a top down action RPG for PC, [[UsefulNotes/PlayStation4 PS4]] and UsefulNotes/XboxONE.

* ''Endless Saga'' by Webzen, PC and UsefulNotes/PlayStation3 MMORPG running on Unreal Engine 3.
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* ''Endless Saga'' by Webzen, Webzen was going to be an anime-style PC and UsefulNotes/PlayStation3 MMORPG running on Unreal Engine 3.

* ''Gods & Heroes: Rome Rising'' MMO by Perpetual Entertainment, cancelled to focus on ''Star Trek Online'', rights were bought by Heatwave Interactive. * ''Gorkamorka'', a ''TabletopGame/{{Warhammer 40000}}''-licensed VehicularCombat game for the UsefulNotes/SegaDreamcast, was featured at E3 2000 but never released.
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* ''Gods & Heroes: Rome Rising'' was going to be an MMO by Perpetual Entertainment, and was cancelled to focus on ''Star Trek Online'', with the game rights were bought by Heatwave Interactive. * ''Gorkamorka'', a ''TabletopGame/{{Warhammer 40000}}''-licensed VehicularCombat game for the UsefulNotes/SegaDreamcast, was featured at E3 2000 but never released.Interactive.

* ''[=H2Overdrive=]'', 2003 game by Crave Entertainment, unrelated to the 2009 game. * ''[[Franchise/{{Halo}} Halo Online]]'': a Halo MMO developed by Ensemble Studios, cancelled 2008. Plenty of [[http://www.halopedia.org/Titan concept art]] remains, including an early, alternate take on the Forerunners.
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* ''[=H2Overdrive=]'', ''[=H2Overdrive=]'' was going to be a 2003 game by Crave Entertainment, and was unrelated to the 2009 game. game of the same name. * ''[[Franchise/{{Halo}} Halo Online]]'': Online]]'' was going to be a Halo MMO MMO, developed by Ensemble Studios, and was cancelled in 2008. Plenty of [[http://www.halopedia.org/Titan concept art]] remains, including an early, alternate take on the Forerunners.

* ''Heavenly Bodies'', an adult MMO by Nest Egg Studios. * ''Heist'' or ''HEI$T'' by Creator/InXileEntertainment, a group of criminals perform thefts in 1969 San Francisco. Cancelled 2010. * ''Hero's Journey'', fantasy MMORPG by Simutronics using the [=HeroEngine=], cancelled 2009. * ''[[WebAnimation/HomestarRunner Homestar Runner RPG]]'', an RPG running on the [[UsefulNotes/{{Atari2600}} Atari 2600]], announced 2006, cancelled 2008. * ''Imperator Online'' by Mythic Entertainment, sci-fi MMO where Roman and Mayan civilizations developed space travel, cancelled 2005.
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* ''Heavenly Bodies'', Bodies'' was planned to be an adult MMO by Nest Egg Studios. * ''Heist'' or ''HEI$T'' ''HEI$T'', by Creator/InXileEntertainment, was going to be about a group of criminals perform performing thefts in 1969 San Francisco. Cancelled Francisco, and was cancelled in 2010. * ''Hero's Journey'', Journey'' was going to be a fantasy MMORPG by Simutronics Simutronics, using the [=HeroEngine=], and was cancelled in 2009. * ''[[WebAnimation/HomestarRunner Homestar Runner RPG]]'', RPG]]'' was going to be an RPG running on the [[UsefulNotes/{{Atari2600}} Atari 2600]], was announced in 2006, and was cancelled in 2008. * ''Imperator Online'' Online'', by Mythic Entertainment, was going to be a sci-fi MMO where Roman and Mayan civilizations developed space travel, and was cancelled in 2005.

* ''Lejendary Adventure Online'' or ''Lejendary Adventure'', MMO based on Gary Gygax's other RPG, in development in 2002.
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* ''Lejendary Adventure Online'' Online'', or ''Lejendary Adventure'', was going to be an MMO based on Gary Gygax's other RPG, RPG. The game was in development in 2002.2002, with no word given on its cancellation.

* ''LMNO'' by Creator/ArkaneStudios, first person parkour with adventure and RPG elements, cancelled 2010.
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* ''LMNO'' by Creator/ArkaneStudios, Creator/ArkaneStudios was going to be a first person parkour game with adventure and RPG elements, with the involvement of Creator/StevenSpielberg, and was cancelled in 2010.

* ''Middle Earth Online'', developed in 1998 by Creator/{{Sierra}}, 2D/3D isometric MMO supporting 10,000 players. A later project in 2001 was being developed as ''Tolkien Online'' or ''Tolkien Online RPG''. * ''Might & Magic Online'', MMORPG with developers from ''Meridian 59'', cancelled by 3DO.
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* ''Middle Earth Online'', Online'' was being developed in 1998 by Creator/{{Sierra}}, 2D/3D Creator/{{Sierra}} as a 2D or 3D isometric MMO supporting 10,000 players. A players, and a later project in 2001 was being developed as ''Tolkien Online'' or ''Tolkien Online RPG''. * ''Might & Magic Online'', Online'' was going to be an MMORPG with from the developers from of ''Meridian 59'', and was cancelled by the publisher, 3DO.

* ''Mythica'', Norse mythology fantasy MMORPG by Microsoft Game Studios, cancelled 2004.
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* ''Mythica'', ''Mythica'' was going to be a Norse mythology fantasy MMORPG by Microsoft Game Studios, and was cancelled in 2004.

* ''Marvel Universe Online'' / ''Marvel Universe'' by Cryptic Studios, cancelled MMORPG, assets later used to develop ''VideoGame/ChampionsOnline''.
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* ''Marvel Universe Online'' / ''Marvel Universe'' by Cryptic Studios, Studios was a cancelled MMORPG, MMORPG. Some assets were later used to develop ''VideoGame/ChampionsOnline''.

** The PSP version of ''VideoGame/TheElderScrollsIVOblivion'' was to be a free-roam mobile version, the first of its like in the series. It was announced in November of 2006, and slated for release in June 2008 -- but it was never heard from again, with no reason for cancellation, or even acknowledgement that it was ever cancelled.
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** The PSP version of ''VideoGame/TheElderScrollsIVOblivion'' ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', known as ''The Elder Scrolls Travels: Oblivion'', was going to be a free-roam mobile version, an action RPG with PSP exclusive features, and the first of its like kind in the series. It was announced in November of 2006, and slated for release in June 2008 -- 2008, but it the game was never heard from about again, with no reason given for its cancellation, or even an acknowledgement that it was ever cancelled.

* ''Return to Ravenholm'' by Creator/ArkaneStudios, known as ''Half-Life 2: Episode 4''.
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* ''Return to Ravenholm'' by Creator/ArkaneStudios, also known as ''Half-Life 2: Episode 4''.4'', ended up not being released.

* ''Seiken Densetsu: The Emergence of Excalibur'', a Famicom Disk System title that was planned to span five disks. What makes this entry so bizarre is that pre-orders were placed ''before one line of code could be typed'' because of a clever marketing campaign that involved very convincing-looking mock-ups. It was apparently unrelated to the later ''VideoGame/WorldOfMana'' games except for the title. More info [[http://www.lostlevels.org/200311/200311-square.shtml here]] on that game and the planned fourth ''Franchise/FinalFantasy'' game for the Famicom that was canceled to focus development on the Super Famicom sequel that became ''VideoGame/FinalFantasyIV''.
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* ''Seiken Densetsu: The Emergence of Excalibur'', Excalibur'' was a Famicom Disk System title that was planned to span five disks. What makes this entry so bizarre is that pre-orders were placed ''before one line of code could be typed'' because of a clever marketing campaign that involved very convincing-looking mock-ups. It was apparently unrelated to the later ''VideoGame/WorldOfMana'' games except for the title. More info [[http://www.lostlevels.org/200311/200311-square.shtml here]] on that game and the planned fourth ''Franchise/FinalFantasy'' game for the Famicom that was canceled to focus development on the Super Famicom sequel that became ''VideoGame/FinalFantasyIV''.

* A sequel for the infamous ''VideoGame/ShaqFu'', pompously named ''[[http://www.alegendreborn.com Shaq Fu: A Legend Reborn]]'', was fully founded on Indiegogo about 20 years after the previous game. The official site has stopped updating in December 2014, and the official Facebook page has a few more development history info, but ultimately nothing outside some concept art and promises.
to:
* A sequel for the infamous ''VideoGame/ShaqFu'', pompously named ''[[http://www.alegendreborn.com Shaq Fu: A Legend Reborn]]'', was fully founded on Indiegogo about 20 years after the previous game. The official site has stopped updating in December 2014, and the official Facebook page has a few more development history info, but ultimately has nothing outside of some concept art and promises.

* ''South Park'' for UsefulNotes/{{Xbox}}, cancelled 2005. * ''Sovereign'', 2001 sci-fi persistent MMORTS by Verant/SOE, cancelled 2003. Planned to have player run planets with trading, diplomacy, and 15-500 player battles.
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* ''South Park'' for UsefulNotes/{{Xbox}}, UsefulNotes/{{Xbox}} was cancelled 2005. * ''Sovereign'', ''Sovereign'' was going to be a 2001 sci-fi persistent world MMORTS by Verant/SOE, cancelled in 2003. Planned The game was planned to have player run planets with trading, diplomacy, and 15-500 15 to 500 player battles.

* ''VideoGame/StargateWorlds'', an {{MMORPG}} set in the ''Franchise/StargateVerse'' and briefly seen in the pilot of ''Series/StargateUniverse'' (it's the game Eli's playing). Its developer went bankrupt, making it unlikely it will ever be released. * Quite infamously, ''Franchise/StarTrek: The Secret of Vulcan Fury'' was heavily hyped for a 1997 release, featuring the full cast of ''Series/StarTrekTheOriginalSeries'' reprising their roles and 3D character animation that could arguably rival {{Pixar}}'s work in animated film ''ten years later''. By 1999 the project had been cancelled due to Interplay's financial difficulties, key team members jumping ship, and a rapidly inflating budget. * The version of ''VideoGame/StarTrekOnline'' created by Perpetual Entertainment. They had a lot of pretty pictures, but not a shred of code depicting actual gameplay. CBS was quite cheesed at this, yanked the licence, gave it to Cryptic and Atari and told them to get to work. * ''[[StarWars Star Wars 1313]]'' has apparently been put on hold due to Disney acquiring ownership of the Star Wars franchise, delaying the game for at least another year. In 2014, Disney confirmed that they had officially dropped the ''Star Wars 1313'' trademark, hitting the final nail in the coffin. * On the news of ''Franchise/StarWars'' video games, ''VideoGame/StarWarsBattlefront III'' was first (unofficially) claimed by ''Computer and Video Games'' magazine all the way back in September 2006 that Free Radical Design was developing the game, and it took a full ''year and nine months later from a different magazine just for a rumor that a LucasArts employee was in the creation process''. Then, nothing for another five months before Activision Blizzard got a ratings classification from the ''Australian'' Film and Literature Classification (Which got an E10+ equivalent for the Nintendo DS), along with announcements that Free Radical lost the rights to develop the game. After that, things started to leak, such as gameplay footage, character renders, models and textures, and pre-alpha footage. As of yet, however, Pandemic Studios and LucasArts seem to be pretty much up on the air on this one. However, the general consensus is that the game is pretty much dead. ** Footage from an Alpha version was put on the internet after Lucasarts was shut down. However, EA was announced to be making new Star Wars games, and named DICE (see above) as developing a Star Wars game. Given that Battlefront takes many concepts from DICE's Battlefield, this could be seen as [[{{Pun}} A New Hope]]. ** Following the acquisition of the Star War franchise by Disney, EA announced that DICE was working on a new Battlefront game. Following Star Wars Celebration Week in late April 2015, where a cinematic trailer and gameplay demo were revealed, Battlefront III is now slated for release Holiday 2015, before the new movie.
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* ''VideoGame/StargateWorlds'', ''VideoGame/StargateWorlds'' was an {{MMORPG}} set in the ''Franchise/StargateVerse'' and ''Franchise/StargateVerse'', briefly seen in the pilot of ''Series/StargateUniverse'' (it's the game Eli's playing). Its developer went bankrupt, making it unlikely it will ever be released. * Quite infamously, ''Franchise/StarTrek'': ** ''Franchise/StarTrek: The Secret of Vulcan Fury'' was heavily hyped for a 1997 release, featuring the full cast of ''Series/StarTrekTheOriginalSeries'' reprising their roles and 3D character animation that could arguably rival {{Pixar}}'s work in animated film ''ten years later''. By 1999 the project had been cancelled due to Interplay's financial difficulties, key team members jumping ship, and a rapidly inflating budget. * ** The version of ''VideoGame/StarTrekOnline'' created by Perpetual Entertainment. They Entertainment had a lot of pretty pictures, but not a shred no evidence of code depicting the actual gameplay. CBS was CBS, quite cheesed at this, yanked the licence, gave it to Cryptic and Atari Atari, and told them to get to work. work on a new game. * ''[[StarWars ''Franchise/StarWars'': ** ''[[VideoGame/ThirteenThirteen Star Wars 1313]]'' has apparently been put on hold due to Disney acquiring ownership of the Star Wars franchise, delaying the Wars: 1313]]'', an amazing looking game for at least another year. about Boba Fett, was announced around E3 2012. In 2014, Disney confirmed that they had officially dropped the ''Star Wars 1313'' trademark, hitting though Lucasfilm president Kathleen Kennedy has stated some of the final nail in the coffin. * On the news of ''Franchise/StarWars'' video games, unused material may be used for another project. ** ''VideoGame/StarWarsBattlefront III'' was first (unofficially) claimed to be in development by Free Radical Design in ''Computer and Video Games'' magazine all the way back in September 2006 that Free Radical Design was developing the game, and it September, 2006 . It took a full ''year year and nine months later later, from a different magazine magazine, just for a the rumor that a LucasArts employee was in the creation process''. process. Then, nothing for another five months months, before Activision Blizzard got a ratings classification from the ''Australian'' Film and Literature Classification (Which got an E10+ equivalent for the Nintendo DS), along with announcements that Free Radical lost the rights to develop the game. After that, things started to leak, such as gameplay Gameplay footage, character renders, models and models, textures, and pre-alpha footage. As of yet, however, Pandemic Studios and LucasArts seem to be pretty much up on the air on this one. However, the general consensus is that the game is pretty much dead. ** Footage from an Alpha version was put on the internet footage became available after Lucasarts was shut down. However, Since then, EA was announced to be making new Star Wars games, and named DICE (see above) as developing a Star Wars game. Given that Battlefront takes many concepts from DICE's Battlefield, this could be seen as [[{{Pun}} A New Hope]]. ** Following have released the acquisition of the Star War franchise by Disney, EA announced that DICE was working on a new Battlefront game. Following Star Wars Celebration Week in late April 2015, where a cinematic trailer and gameplay demo were revealed, Battlefront III is now slated for release Holiday 2015, before the new movie. unrelated ''VideoGame/StarWarsBattlefront''.

* ''VideoGame/{{Swordquest}}: Airworld'', which never got started due to TheGreatVideoGameCrashOf1983. * The now-defunct ''TabulaRasa'', originally developed as a fantasy MMO and SpiritualSuccessor to Ultima, by gaming legend Richard "[[{{Ultima}} Lord British]]" Garriott. Spent ten years in DevelopmentHell, cost millions, and, according to the hype, was going to do to [=MMOs=] what ''Ultima'' did to [=RPGs=]. The original design was scrapped and reworked as an MMOFPS and was canned about a year after its release. Garriott sued the publisher, with each claiming the other was responsible for one of the game industry's most spectacular failures to date. It turns out it was [=NCSoft=]'s fault, through what can only be called a real life example of CorruptCorporateExecutive behavior -- they cancelled the healthy MMO and forged a resignation letter from Richard Garriott (In Space!) to keep him from getting a stock windfall. This backfired gloriously though, as Garriott successfully sued them for $28 million. * One running joke among players of the serial {{MMORPG}} ''ATaleInTheDesert'' comes from the lead developer's insistence that 'This Telling (iteration) will be shorter'. Of course, that was back in the second Telling, which ran for a year and a half, and led to the third Telling, which ran for over two years. At this stage, there are no predictions for how long the fourth Telling will run, though a TechTree quickly pushed forth light years ahead of its predecessors is a good sign...
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* ''VideoGame/{{Swordquest}}: Airworld'', which Airworld'' never got started due to TheGreatVideoGameCrashOf1983. * The now-defunct ''TabulaRasa'', ''TabulaRasa'' was originally developed as a fantasy MMO MMORPG and SpiritualSuccessor to Ultima, ''Franchise/{{Ultima}}'', by gaming legend Richard "[[{{Ultima}} Lord British]]" "Lord British" Garriott. Spent It spent ten years in DevelopmentHell, cost millions, and, according to the hype, was going to do to [=MMOs=] what ''Ultima'' ''Franchise/{{Ultima}}'' did to [=RPGs=]. The original fantasy design was scrapped and reworked into a different fantasy MMORPG, then that version was scrapped and reworked as an MMOFPS and was canned about that went defunct a year after its release. Garriott sued the publisher, with each claiming the other was responsible for one of the game industry's most spectacular failures to date. It turns out it was [=NCSoft=]'s fault, through what can only be called a real life example of CorruptCorporateExecutive behavior -- they cancelled the healthy MMO and forged a resignation letter from Richard Garriott (In Space!) to keep him from getting a stock windfall. This backfired gloriously though, as Garriott successfully sued them for $28 million. * One running joke among players of the serial {{MMORPG}} ''ATaleInTheDesert'' ''A Tale In The Desert'' comes from the lead developer's insistence that 'This Telling (iteration) will be shorter'. Of course, that was back in the second Telling, which ran for a year and a half, and led to the third Telling, which ran for over two years. At this stage, there are no predictions for how long the fourth Telling will run, though a TechTree quickly pushed forth light years ahead of its predecessors is a good sign...

* ''This is Vegas'': 2008 partying simulator by Midway, cancelled 2010.
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* ''This is Vegas'': Vegas'' was going to be a 2008 partying simulator by Midway, cancelled in 2010.

* Level-5's ''True Fantasy Live Online'' for the Xbox, 3D anime-style fantasy MMORPG, could have competed with ''VideoGame/FinalFantasyXI''.
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* Level-5's ''True Fantasy Live Online'' for the Xbox, Xbox was going to be 3D anime-style fantasy MMORPG, MMORPG that could have competed with ''VideoGame/FinalFantasyXI''.

* ''Tyrannosaurus Tex'' by Slitherine Software, FPS on the UsefulNotes/GameBoyColor with planned two-player deathmatch. Developed in 1999, cancelled in 2001 due to publishers focusing on the UsefulNotes/GameBoyAdvance.
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* ''Tyrannosaurus Tex'' by Slitherine Software, Software was going to be a single player FPS on the UsefulNotes/GameBoyColor with a planned two-player deathmatch. Developed in 1999, the game was cancelled in 2001 due to publishers focusing on shifting focus to the UsefulNotes/GameBoyAdvance.

** ''Ultima Online 2'', 3D sequel to ''Ultima Online'', could have competed with ''VideoGame/EverQuest'', ''VideoGame/AsheronsCall'' and ''VideoGame/DarkAgeOfCamelot''. Similar features to early ''VideoGame/StarWarsGalaxies'', sharing the same designers. Later titled ''Ultima Worlds Online: Origin'', cancelled. Themes of sci-fi mixed with dark fantasy used in the ''Technocrat War'' novelization trilogy and the ''Ultima Online: Lord Blackthorn's Revenge'' expansion. ** ''Ultima X: Odyssey'', 2004 MMORPG continuation of ''Ultima IX'', set in the new world of Alucinor, featuring a player virtue system and more cartoon-like graphics on the Unreal engine.
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** ''Ultima Online 2'', 2'' was developed as a 3D sequel to ''Ultima Online'', and could have competed with ''VideoGame/EverQuest'', ''VideoGame/AsheronsCall'' and ''VideoGame/DarkAgeOfCamelot''. Similar The game had similar features to early ''VideoGame/StarWarsGalaxies'', sharing the same designers. Later designers, and was later titled ''Ultima Worlds Online: Origin'', then cancelled. Themes Some themes of sci-fi mixed with dark fantasy were later used in the ''Technocrat War'' novelization trilogy and the ''Ultima Online: Lord Blackthorn's Revenge'' expansion. expansion, as [=Todd McFarlane=] had already developed concept art for the game, and a short preview was shown in ''VideoGame/UltimaIX''. ** ''Ultima X: Odyssey'', Odyssey'' was going to be a 2004 MMORPG continuation of on the Unreal engine, continuing from ''Ultima IX'', set IX''. Set in the new world of Alucinor, featuring the game was to feature a player virtue system and more cartoon-like graphics on the Unreal engine. graphics.

* ''Warhammer 40,000: Dark Millennium'' had to be completely retooled thanks to the fall of Vigil Games after its [[{{Creator/THQ}} parent company]] went bankrupt and was unable to sell the studio. However, the members of the studio have repeatedly tried to calm down the crowd, stating that game ''isn't'' dead yet. The subsequent mess of retoolings lead to [[SpiritualSuccessor a new project]] ''[[VideoGame/Warhammer40000EternalCrusade Eternal Crusade]]'' rising from ''Dark Millennium'''s ashes, which will be going into closed beta in August 2015 thanks to a secure source of funding from founder's packs. * ''Warhammer Online'' by Climax Online, developed 2002, cancelled 2004.
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* ''TabletopGame/{{Warhammer}}'': ** ''Gorkamorka'', a ''TabletopGame/{{Warhammer 40000}}''-licensed VehicularCombat game for the UsefulNotes/SegaDreamcast, was featured at E3 2000, but was never released. ** ''Warhammer Online'' was an MMORPG developed by Climax Online in 2002, and was cancelled in 2004. Mythic Entertainment developed their own ''VideoGame/WarhammerOnline'' that was released in 2008, and was shut down in 2013. * ''TabletopGame/{{Warhammer40000}}'': ** ''Warhammer 40,000: Dark Millennium'' had to be completely retooled thanks to the fall of Vigil Games after its [[{{Creator/THQ}} parent company]] went bankrupt and was unable to sell the studio. However, the members of the studio have repeatedly tried to calm down the crowd, stating that game ''isn't'' dead yet. The subsequent mess of retoolings lead to [[SpiritualSuccessor a new project]] ''[[VideoGame/Warhammer40000EternalCrusade Eternal Crusade]]'' rising from ''Dark Millennium'''s ashes, which will be going into closed beta in August 2015 thanks to a secure source of funding from founder's packs. * ''Warhammer Online'' by Climax Online, developed 2002, cancelled 2004.packs.

* ''Wing Commander Online'' / ''Wing Commander: Privateer Online'', unclear if this was two separate projects or one project with two names. * ''Wish'' by Mutable Realms, 2004 "Ultra MMO" featuring tens of thousands of players on a single server, and live content run by [=GMs=] instead of static quests. Cancelled, 2005.
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* ''Wing Commander Online'' / ''Wing Commander: Privateer Online'', Online'' was going to be a ''VideoGame/WingCommander'' MMO, though it is unclear if this was two separate projects or one project with two names. * ''Wish'' by Mutable Realms, Realms was going to be a 2004 "Ultra MMO" featuring tens of thousands of players on a single server, and with live content run by [=GMs=] instead of static quests. Cancelled, The game was cancelled in 2005.

* ''Yeah Yeah Beebiss I'': NES game listed on a Play It Again mail order form in ''Video Games & Computer Entertainment'' magazine, and on a Funco mail order form as ''Yeah Beebiss I''. Both forms list a buy used and sell price. If you have any more information, please contact ''Series/UnsolvedMysteries''.
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* ''Yeah Yeah Beebiss I'': I'' was listed as an NES game listed on a Play It Again mail order form in ''Video Games & Computer Entertainment'' magazine, and on a Funco mail order form as ''Yeah Beebiss I''. Both forms list a buy used and sell price. If you have any more information, please contact ''Series/UnsolvedMysteries''.

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* ''Yeah Yeah Beebiss I'': NES Some games based on Creator/ImageComics were advertised but not released. A ''ComicBook/{{Gen13}}'' game listed on a Play It Again mail order form in ''Video Games & Computer Entertainment'' magazine, was announced for PlayStation, N64 and Saturn. A ''ComicBook/{{Shadowhawk}}'' game on a Funco mail order form as ''Yeah Beebiss I''. Both forms list a buy used and sell price. If you the SNES was not released, though prototypes have any more information, please contact ''Series/UnsolvedMysteries''.been found. ''[[ComicBook/{{Youngblood}} Youngblood: Search And Destroy]]'' was announced for PlayStation and PC, and was not released, though the PC version's demo is available.
3rd Feb '16 6:51:01 PM Pinokio
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* ''VideoGame/BloodStorm'' promises a sequel at the end of the game, but a ''BloodStorm II'' was never made.

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* ''VideoGame/KillerInstinct'' never received a port for the Nintendo 64, despite being advertised in the arcade machine's attract mode. The SNES port of ''Killer Instinct 2'' was never released.
3rd Feb '16 2:28:42 PM GrammarNavi
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* Creator/OceanSoftware had a French subsidiary that specialized in porting {{Arcade Game}}s to the UsefulNotes/{{Amiga}} and UsefulNotes/AtariST. Ocean France's ports of such games as ''VideoGame/{{Cabal}}'', ''VideoGame/{{Pang}}'' and ''VideoGame/{{Toki}}'' were generally well-received, and ''Zero'' #19 included previews of their upcoming ST/Amiga ports of ''VideoGame/HammerinHarry'', ''VideoGame/LiquidKids'' and ''VideoGame/SnowBros''. At least the Amiga versions of the latter two were completed, yet Ocean, apparently due to licensing problems, decided to cancel all of them and close Ocean France. The Amiga versions of ''Liquid Kids'' and ''Snow Bros'' were unearthed and leaked onto the Internet many years later.
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* Creator/OceanSoftware had a French subsidiary that specialized in porting {{Arcade UsefulNotes/{{Arcade Game}}s to the UsefulNotes/{{Amiga}} and UsefulNotes/AtariST. Ocean France's ports of such games as ''VideoGame/{{Cabal}}'', ''VideoGame/{{Pang}}'' and ''VideoGame/{{Toki}}'' were generally well-received, and ''Zero'' #19 included previews of their upcoming ST/Amiga ports of ''VideoGame/HammerinHarry'', ''VideoGame/LiquidKids'' and ''VideoGame/SnowBros''. At least the Amiga versions of the latter two were completed, yet Ocean, apparently due to licensing problems, decided to cancel all of them and close Ocean France. The Amiga versions of ''Liquid Kids'' and ''Snow Bros'' were unearthed and leaked onto the Internet many years later.
27th Jan '16 5:56:25 PM HighCrate
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* ''[[StarWars Star Wars 1313]]'' has apparently been put on hold due to Disney acquiring ownership of the Star Wars franchise, delaying the game for at least another year. ** With the closure of Lucasarts and the cancellation of all of its current projects in 2013, we most likely won't be seeing this game anytime soon, if ever. ** In 2014, Disney confirmed that they had officially dropped the ''Star Wars 1313'' trademark, hitting the final nail in the coffin. ** Although, if recent interveiws can be believed, people shouldn't give up on the game just yet.
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* ''[[StarWars Star Wars 1313]]'' has apparently been put on hold due to Disney acquiring ownership of the Star Wars franchise, delaying the game for at least another year. ** With the closure of Lucasarts and the cancellation of all of its current projects in 2013, we most likely won't be seeing this game anytime soon, if ever. ** year. In 2014, Disney confirmed that they had officially dropped the ''Star Wars 1313'' trademark, hitting the final nail in the coffin. ** Although, if recent interveiws can be believed, people shouldn't give up on the game just yet.coffin.
27th Jan '16 3:45:42 PM BaronVonFistcrunch
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Cleaned up and updated the Half Life 3 stuff
** ''Half-Life 2: Episode Three'': The Source developers wiki currently lists ''Episode Three'' with an announced release date of Christmas 2007, and an actual release date of "[[CueTheFlyingPigs coincident with the Rapture]]". ** Fans are beginning to fear that ''Half-Life 3'' has begun to turn into this, with a continuation to ''Episode 2'' promised, but not happening since the game's release in 2007. It doesn't help that Valve absolutely refuses to talk about the subject. *** With six years of nothing from Valve, fans starting getting quite excited when a [[http://www.valvetime.net/threads/updated-half-life-3-left-4-dead-3-source-2-much-more-found-on-valve-project-tracker.243580/ leaked projects list]] mentioned, among many other things, ''Half-Life 3''. This only continued when Valve [[http://stickskills.com/2013/06/25/valve-may-have-started-an-arg-for-half-life-3/ released an update]] for ''Half-Life 2'', inciting speculation that Valve was starting an ARG to promote ''Half-Life 3''. They weren't. *** It doesn't help that, as of March 2015, founder Gabe Newell has more or less confirmed [[http://www.polygon.com/2015/3/18/8253189/gabe-newell-valve-half-life none of Valve's senior staff actually want to devote the company's efforts and time to focused single-player game development]]. *** Following tradition, many have predicted it will debut Source 2, [[http://www.destructoid.com/did-valve-just-leak-a-file-for-half-life-3-in-a-dota-update--314772.phtml which was further supported by the "hl3.txt" added to DOTA 2 that included features they've designed for other games that would be things they may be including with HL3 or Source 2.]]
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** ''Half-Life 2: Episode Three'': The Source developers wiki currently lists ''Episode Three'' or possibly by now, ''Half-Life 3'': Originally with an announced a release date of Christmas 2007, and an actual release date there's been no trace of "[[CueTheFlyingPigs coincident with the Rapture]]". ** Fans are beginning to fear that ''Half-Life 3'' has begun to turn into this, with a continuation to ''Episode 2'' promised, but not happening it since then. Valve outright refuses to say anything about the game's release in 2007. game, and hardly acknowledges the series exists at all. It doesn't help that Valve absolutely refuses to talk about the subject. *** With six years of nothing from Valve, fans starting getting quite excited when a [[http://www.valvetime.net/threads/updated-half-life-3-left-4-dead-3-source-2-much-more-found-on-valve-project-tracker.243580/ leaked projects list]] mentioned, among many other things, ''Half-Life 3''. This only continued when Valve [[http://stickskills.com/2013/06/25/valve-may-have-started-an-arg-for-half-life-3/ released an update]] for ''Half-Life 2'', inciting speculation that Valve was starting an ARG to promote ''Half-Life 3''. They weren't. *** It doesn't help that, as of in March 2015, founder Gabe Newell has more or less confirmed [[http://www.polygon.com/2015/3/18/8253189/gabe-newell-valve-half-life none of Valve's senior staff actually want to devote the company's efforts and time to focused single-player game development]]. *** Following tradition, many have predicted it will debut Source 2, [[http://www.destructoid.com/did-valve-just-leak-a-file-for-half-life-3-in-a-dota-update--314772.phtml which was further supported by the "hl3.txt" added to DOTA 2 that included features they've designed for other games that would be things they may be including development]]. And with HL3 or Source 2.]]the news of Half-Life writer Marc Laidlaw's retirement from the company at the start of 2016, fans are beginning to seriously wonder if it hasn't been quietly shelved altogether in favor of Steam and hardware development.
27th Jan '16 2:10:06 PM 88y53
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** Although, if recent interveiws can be believed, people shouldn't give up on the game just yet.
23rd Jan '16 12:43:34 PM Midna
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* A SpinoffBabies ''Kirby'' game with the working title of "Kid Kirby" was planned for release on the SNES, developed by DMA Design (who had earlier collaborated with Nintendo on ''Uniracers''). It had CGI-rendered sprites, a la ''VideoGame/DonkeyKongCountry'', and would have featured Kirby as a curly-haired(!) baby and King Dedede as a young child. For one reason or another, it never got beyond a few promotional renders and level layouts.
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