History Main / VaporWare

28th Jun '16 3:28:44 AM Morgenthaler
Is there an issue? Send a Message


* ''TabulaRasa'' was originally developed as a fantasy MMORPG and SpiritualSuccessor to ''Franchise/{{Ultima}}'', by gaming legend Richard "Lord British" Garriott. It spent ten years in DevelopmentHell, cost millions, and, according to the hype, was going to do to [=MMOs=] what ''Franchise/{{Ultima}}'' did to [=RPGs=]. The original fantasy design was scrapped and reworked into a different fantasy MMORPG, then that version was scrapped and reworked as an MMOFPS that went defunct a year after its release. Garriott sued the publisher, with each claiming the other was responsible for one of the game industry's most spectacular failures to date. It turns out it was [=NCSoft=]'s fault, through what can only be called a real life example of CorruptCorporateExecutive behavior -- they cancelled the healthy MMO and forged a resignation letter from Richard Garriott (In Space!) to keep him from getting a stock windfall. This backfired gloriously though, as Garriott successfully sued them for $28 million.

to:

* ''TabulaRasa'' ''VideoGame/TabulaRasa'' was originally developed as a fantasy MMORPG and SpiritualSuccessor to ''Franchise/{{Ultima}}'', by gaming legend Richard "Lord British" Garriott. It spent ten years in DevelopmentHell, cost millions, and, according to the hype, was going to do to [=MMOs=] what ''Franchise/{{Ultima}}'' did to [=RPGs=]. The original fantasy design was scrapped and reworked into a different fantasy MMORPG, then that version was scrapped and reworked as an MMOFPS that went defunct a year after its release. Garriott sued the publisher, with each claiming the other was responsible for one of the game industry's most spectacular failures to date. It turns out it was [=NCSoft=]'s fault, through what can only be called a real life example of CorruptCorporateExecutive behavior -- they cancelled the healthy MMO and forged a resignation letter from Richard Garriott (In Space!) to keep him from getting a stock windfall. This backfired gloriously though, as Garriott successfully sued them for $28 million.



* ''ThrillKill''. The game was raked across the coals of DevelopmentHell for years, its publisher -- Virgin Interactive -- trying to [[{{Bowdlerise}} tone down the violence]] in it to conform to an M rating before being picked up by EA. While it's now available through filesharing by the game's developers, there will never be an official release of it; EA found the game so [[{{Gorn}} senselessly violent]] that they actually refused to sell the game off to someone else, for fear of it getting out and tarnishing their reputation.

to:

* ''ThrillKill''.''VideoGame/ThrillKill''. The game was raked across the coals of DevelopmentHell for years, its publisher -- Virgin Interactive -- trying to [[{{Bowdlerise}} tone down the violence]] in it to conform to an M rating before being picked up by EA. While it's now available through filesharing by the game's developers, there will never be an official release of it; EA found the game so [[{{Gorn}} senselessly violent]] that they actually refused to sell the game off to someone else, for fear of it getting out and tarnishing their reputation.
26th Jun '16 10:56:55 AM nombretomado
Is there an issue? Send a Message


** Black Isle Studios. ''BaldursGate III: The Black Hound'' (A.K.A. "Jefferson", the source of "Van Buren"'s engine; supposedly coming out as a ''VideoGame/NeverwinterNights'' module some time soon) and ''Torn'' are two of the more infamous examples.

to:

** Black Isle Studios. ''BaldursGate ''Franchise/BaldursGate III: The Black Hound'' (A.K.A. "Jefferson", the source of "Van Buren"'s engine; supposedly coming out as a ''VideoGame/NeverwinterNights'' module some time soon) and ''Torn'' are two of the more infamous examples.
23rd Jun '16 10:23:33 PM HighCrate
Is there an issue? Send a Message


* ''Franchise/{{Pokemon}} VideoGame/{{Picross}}'' was originally announced for the Game Boy Color in 1999. It then spent almost ''16 years'' in DevelopmentHell and was presumed cancelled until a {{freemium}} 3DS version finally appeared in late 2015.
23rd Jun '16 7:46:27 PM klausbaudelaire
Is there an issue? Send a Message

Added DiffLines:

* ''Franchise/{{Pokemon}} VideoGame/{{Picross}}'' was originally announced for the Game Boy Color in 1999. It then spent almost ''16 years'' in DevelopmentHell and was presumed cancelled until a {{freemium}} 3DS version finally appeared in late 2015.


Added DiffLines:

* A Filipino tech company named [=BiTMICRO=] Networks [[http://www.businesswire.com/news/home/20111014005964/en/Philippines%E2%80%99-Industry-Led-Microelectronics-Institute-Unveiled announced a processor]] named in honour of Creator/JoseRizal. Not much has been announced about it except it would be developed in the UsefulNotes/{{Philippines}}, and there wasn't any word about the architecture to be used either. Five years later and yet little if any news has surfaced since.
23rd Jun '16 7:17:21 PM RAMChYLD
Is there an issue? Send a Message


* ''Franchise/{{Pokemon}} VideoGame/{{Picross}}'' was originally announced for the Game Boy Color in 1999. It then spent almost ''16 years'' in DevelopmentHell and was presumed cancelled until a {{freemium}} 3DS version finally appeared in late 2015.
18th Jun '16 12:30:14 PM Midna
Is there an issue? Send a Message


* ''Franchise/{{Pokemon}} VideoGame/{{Picross}}'' was originally announced for the Game Boy Color in 1999. It then spent almost ''16 years'' in DevelopmentHell and was presumed cancelled until a {{freemium}} 3DS version finally appeared in late 2015.



* This appears to what has happened to ''RockBand Japan''. In June 2008, Harmonix said they were codeveloping the game with Q Entertainment for Japanese release, featuring popular Japanese artists. There has yet to be word of it since.
** Officially cancelled.

to:

* This appears to what has happened to ''RockBand Japan''. In June 2008, Harmonix said they were codeveloping the game with Q Entertainment for Japanese release, featuring popular Japanese artists. There has yet The next time it was brought up was to be word of it since.
** Officially cancelled.
announce its cancellation.
15th Jun '16 7:12:37 PM nombretomado
Is there an issue? Send a Message


* ''VideoGame/SamAndMaxFreelancePolice'', a 3D ''Sam & Max'' game that was to be published by Lucasarts and released in 2004, and even '''finished development and got rated by the ESRB''', was infamously cancelled because Lucasarts claimed that "no one would be interested in the project", and fired most of their "creative division" as a result. Some of those people in the "creative division" went on to forming DoubleFine, while the others went on to forming TelltaleGames, who would later remake the 3D ''Sam & Max'' project. The rest is history.

to:

* ''VideoGame/SamAndMaxFreelancePolice'', a 3D ''Sam & Max'' game that was to be published by Lucasarts and released in 2004, and even '''finished development and got rated by the ESRB''', was infamously cancelled because Lucasarts claimed that "no one would be interested in the project", and fired most of their "creative division" as a result. Some of those people in the "creative division" went on to forming DoubleFine, while the others went on to forming TelltaleGames, Creator/TelltaleGames, who would later remake the 3D ''Sam & Max'' project. The rest is history.
10th Jun '16 12:07:43 AM Koveras
Is there an issue? Send a Message


* ''VideoGame/DreamfallChapters'', the third game in ''VideoGame/TheLongestJourney'' series, was first mentioned in 2007 and only started production in November 2012, due to designer Ragnar Tornquist working on ''VideoGame/TheSecretWorld'' (itself also delayed frequently). Also, it's apparently not even going to be the proper conclusion to the series, which is going to have to wait for ''VideoGame/TheLongestJourneyHome''... expected to be released some time around '''''2030'''''.

to:

* ''VideoGame/DreamfallChapters'', the third game in ''VideoGame/TheLongestJourney'' series, was first mentioned in 2007 and only started production in November 2012, due to designer Ragnar Tornquist working on ''VideoGame/TheSecretWorld'' (itself also delayed frequently). Also, it's apparently not even going to be the proper conclusion to the series, which is going to have to wait for ''VideoGame/TheLongestJourneyHome''... ''The Longest Journey Home''... expected to be released some time around '''''2030'''''.'''''2030'''''--[[https://twitter.com/ragso/status/741008032528801794 if at all]].
9th Jun '16 9:04:40 PM CommanderVisor
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/DisneyInfinity'' had plans for several characters for 3.0 before following up with a 4.0 sequel. Due to increasing development costs and lack of income from making more than enough figures than what was being publicly demanded, Disney Interactive was forced to shut down the franchise and other self-publishing operations [[DroppedABridgeOnHim without any warning]]. Especially a let down as there had been hope for especially WesternAnimation/DarkwingDuck and WesternAnimation/GravityFalls figures later on in 3.0's life, but alas, they were not to be.
5th Jun '16 12:45:29 AM KrisMahai
Is there an issue? Send a Message


* A ''Film/DirtyHarry'' game was being developed from 2004-2006 by The Collective, Inc., set for a 2007 release on the [=PS3=] and Xbox 360. The game was to take place between ''Dirty Harry'' and ''Magnum Force'', and was to be included in a five disc movie box set along with all the films. Clint Eastwood expressed interest in continuing the film's story over several video games. [=TimeGate Studios=] was to rebuild the game in a new engine, with help from Monolith Productions, but the game was cancelled in 2008. Sensory Sweep Studios were developing more ''Dirty Harry'' games for PSP, DS, and Xbox, along with a different PS2 game with a Wii port, and a PC port of the [=PS3=]/Xbox 360 game, none of which were released.

to:

* A ''Film/DirtyHarry'' game was being developed from 2004-2006 by The Collective, Inc., set for a 2007 release on the [=PS3=] and Xbox 360. The game was to take place between ''Dirty Harry'' and ''Magnum Force'', and was to be included in a five disc movie box set along with all the films. Clint Eastwood expressed interest in continuing the film's story over several video games. [=TimeGate Studios=] was to rebuild the game in a new engine, with help from Monolith Productions, but the game was cancelled in 2008. Sensory Sweep Studios were developing more ''Dirty Harry'' games for PSP, DS, and Xbox, along with a different PS2 [=PS2=] game with a Wii port, and a PC port of the [=PS3=]/Xbox 360 game, none of which were released.



* A game based on ''Film/TheFastAndTheFurious'' was announced for the Playstation 2 in 2003. It was to be developed by Creator/{{Genki}} (the developer behind the ''VideoGame/TokyoXtremeRacer'' series) and published by Vivendi Universal. The game faded from public consciousness and was later cancelled without anyone noticing. In 2006, a different game based on the film series was released for PS2, but it was completely different from the earlier one. (This one was developed by Eutechnyx and published by Creator/{{Namco}}.)

to:

* A game based on ''Film/TheFastAndTheFurious'' was announced for the Playstation 2 in 2003. It was to be developed by Creator/{{Genki}} (the developer behind the ''VideoGame/TokyoXtremeRacer'' series) and published by Vivendi Universal. The game faded from public consciousness and was later cancelled without anyone noticing. In 2006, a different game based on the film series was released for PS2, [=PS2=], but it was completely different from the earlier one. (This one was developed by Eutechnyx and published by Creator/{{Namco}}.)



* The ''VideoGame/GranTurismo'' series almost had an entry on the PS2 called ''Gran Turismo For Boys'', an entry directed at younger gamers. (Never mind that the games regularly garner "E for Everybody" ratings from the ESRB.) It was scheduled for release in 2005, around the same time as ''Gran Turismo 4'', but never appeared. When discussing plans for ''Gran Turismo 5'', Kazunori Yamauchi said he was hoping to make ''GT For Boys'' a feature within that game. That didn't happen either.

to:

* The ''VideoGame/GranTurismo'' series almost had an entry on the PS2 [=PS2=] called ''Gran Turismo For Boys'', an entry directed at younger gamers. (Never mind that the games regularly garner "E for Everybody" ratings from the ESRB.) It was scheduled for release in 2005, around the same time as ''Gran Turismo 4'', but never appeared. When discussing plans for ''Gran Turismo 5'', Kazunori Yamauchi said he was hoping to make ''GT For Boys'' a feature within that game. That didn't happen either.
This list shows the last 10 events of 444. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.VaporWare