History Main / VancianMagic

26th Nov '17 1:39:47 AM thatmadork
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* In ''Literature/ArtemisFowl'', everyone able to use magic has a set amount of magic available to use, and when they run out they have to undergo an arduous ritual to replenish it. Also, the mesmer uses up decidedly less power than the other magics... [[NewRulesAsThePlotDemands unless you need to heal the villain's chronic lack of smell]]. When HeroAntagonist Holly Short is captured by VillainProtagonist Artemis in the first book, [[spoiler:she's only able to escape her cement holding cell because there's a small amount of dirt where she can perform the ritual.]]
21st Nov '17 5:26:14 AM LordInsane
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** The Warlock class, as it appeared in 3.5e's ''CompleteArcane,'' was completely non-vancian. Warlocks can cast Invocations ''at will'', an unlimited number of times per day, without penalty. However, unless you go epic or invest in feats, [[CompetitiveBalance you can only learn 12]]. In addition, the list of invocations is far smaller than the list of available spells.

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** The Warlock class, as it appeared in 3.5e's ''CompleteArcane,'' was completely non-vancian. Warlocks can cast Invocations ''at will'', an unlimited number of times per day, without penalty. However, unless you go epic or invest in feats, [[CompetitiveBalance you can only learn 12]]. In addition, the list of invocations is far smaller than the list of available spells. It was later joined by another class that used the same system, the Dragonfire Adept.


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** The 3.5 Spirit Shaman (not to be confused with the many classes simply called Shaman floating around) was a prototype of the 5E/Pathfinder Arcanist casting system, the only difference being that it refers to the 'decide what spells to know for the day' part as retrieving instead of preparing.
2nd Nov '17 2:33:32 AM jormis29
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* Early Series/FinalFantasy games, being heavily inspired by D&D, utilize this to a degree. There are 8 levels of spells, with three slots per level. Classes that are more magically inclined can use the higher level spells, and more importantly get more charges per level. Later releases would replace the charges with MP, which simplifies the system while removing the resource management required.

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* Early Series/FinalFantasy Franchise/FinalFantasy games, being heavily inspired by D&D, utilize this to a degree. There are 8 levels of spells, with three slots per level. Classes that are more magically inclined can use the higher level spells, and more importantly get more charges per level. Later releases would replace the charges with MP, which simplifies the system while removing the resource management required.
6th Oct '17 9:38:48 AM Prfnoff
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** ''VideoGame/FinalFantasy'' used a fairly TabletopGame/DungeonsAndDragons-inspired system, if limited by the technology of the time. Every magic user had a number of spell charges for each level of magic, with the preparation aspect coming from the fact that they could only learn 3 spells out of the four for each level (Red Mages had both schools available). Unlike the Elixirs and Ethers in later games, spell charges could only be recovered by resting. Some of the remakes use the ManaMeter instead but the learning restrictions still apply.

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** ''VideoGame/FinalFantasy'' ''VideoGame/FinalFantasyI'' used a fairly TabletopGame/DungeonsAndDragons-inspired system, if limited by the technology of the time. Every magic user had a number of spell charges for each level of magic, with the preparation aspect coming from the fact that they could only learn 3 spells out of the four for each level (Red Mages had both schools available). Unlike the Elixirs and Ethers in later games, spell charges could only be recovered by resting. Some of the remakes use the ManaMeter instead but the learning restrictions still apply.
31st Aug '17 7:25:14 PM HalcyonDayz
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** ''VideoGame/FinalFantasy'' used a fairly DnD-inspired system, if limited by the technology of the time. Every magic user had a number of spell charges for each level of magic, with the preparation aspect coming from the fact that they could only learn 3 spells out of the four for each level (Red Mages had both schools available). Unlike the Elixirs and Ethers in later games, spell charges could only be recovered by resting. Some of the remakes use the ManaMeter instead but the learning restrictions still apply.

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** ''VideoGame/FinalFantasy'' used a fairly DnD-inspired TabletopGame/DungeonsAndDragons-inspired system, if limited by the technology of the time. Every magic user had a number of spell charges for each level of magic, with the preparation aspect coming from the fact that they could only learn 3 spells out of the four for each level (Red Mages had both schools available). Unlike the Elixirs and Ethers in later games, spell charges could only be recovered by resting. Some of the remakes use the ManaMeter instead but the learning restrictions still apply.



* In [[http://yourplayersaidwhat.tumblr.com/post/133930221462 one story]] featured in the Website/{{Tumblr}} blog "Shit Your Players Say", a spellsword constantly wrote in a book for years during a ''TabletopGame/DungeonsAndDragons'' game and warned her allies to never open it. It turns out that she was writing explosive runes each of which doing 5d6 of force damage (6-30 points) in every available spell slot in there (1200 slots per page [there being 100 pages in the book] totalling to an average of ''600,000d6 of force damage'') and used it to wipe out a third of the {{BigBad}}'s forces, punch a gateway into another plane of existence pulling in every psionic that uses that plane, creating living explosive spells that destroy everything in their way, and sent the surrounding area into ruin.

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* In [[http://yourplayersaidwhat.tumblr.com/post/133930221462 one story]] featured in the Website/{{Tumblr}} blog "Shit Your Players Say", a spellsword constantly wrote in a book for years during a ''TabletopGame/DungeonsAndDragons'' game and warned her allies to never open it. It turns out that she was writing explosive runes each of which doing 5d6 [=5d6=] of force damage (6-30 points) in every available spell slot in there (1200 slots per page [there being 100 pages in the book] totalling to an average of ''600,000d6 of force damage'') and used it to wipe out a third of the {{BigBad}}'s forces, punch a gateway into another plane of existence pulling in every psionic that uses that plane, creating living explosive spells that destroy everything in their way, and sent the surrounding area into ruin.
15th Aug '17 3:30:45 PM AuraXtreme
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* ''VideoGame/KingdomHearts358DaysOver2'' uses this with its 'panel' system. Whereas the rest of the series has differently-named tiers having the same basic effect with different power levels (i.e. Fire shoots a single homing fireball, Fira does the same with more power, Firaga does the same with still more power), ''358'' has each different name represent a different attack (i.e. Fire launches a single homing fireball, Fira launches a straight-line fireball that explodes, Firaga does a catapult-style fireball). Each equipped panel of a given spell gives you one use of that spell (which means you can use Firaga 32 times if you have 32 Firaga panels and enough open slots), and using Ethers restores a given number of uses of each spell.
26th Jun '17 2:37:29 PM ectostar
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* Elona follows this to the letter, and piles on a ManaMeter, [[MagicMisfire spell failure rates,]] and [[AdamSmithHatesYourGuts extortionate prices]] for [[ResourcesManagementGameplay spellstock-restoring books]] to boot, seeing them as the only way to prevent [[LinearWarriorsQuadraticWizards Linear Warriors, Quadratic Wizards.]] While it doesn't quite manage to [[Webcomic/TheOrderOfTheStick deliberately force some kind of arbitrary equality between those of us who can reshape matter with our thoughts and those who cannot,]] it does wedge magic users into a very comfortable spot high up in DifficultButAwesome territory.

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* Elona follows this to the letter, and piles on a ManaMeter, [[MagicMisfire spell failure rates,]] rates]], and [[AdamSmithHatesYourGuts extortionate prices]] for [[ResourcesManagementGameplay spellstock-restoring books]] to boot, seeing them as the only way to prevent [[LinearWarriorsQuadraticWizards Linear Warriors, Quadratic Wizards.]] Wizards]]. While it doesn't quite manage to [[Webcomic/TheOrderOfTheStick deliberately force some kind of arbitrary equality between those of us who can reshape matter with our thoughts and those who cannot,]] cannot]], it does wedge magic users into a very comfortable spot high up in DifficultButAwesome territory.



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* In ''Webcomic/EightBitTheater'', Black Mage started being able to use the Level 9 [[KamehameHadoken Hadoken]] once per day, [[CripplingOverspecialization and nothing else.]] Or at least, [[TheAllSolvingHammer nothing else he's in the mood to use]], as "not-level 9 spells aren't [his] idiom". Later on, his CharacterDevelopment means he ''does'' start filling his lower-level spell slots with fiery death...only to use them, if anything, even more irresponsibly than his level 9 spells.

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* In ''Webcomic/EightBitTheater'', Black Mage started being able to use the Level 9 [[KamehameHadoken Hadoken]] once per day, [[CripplingOverspecialization and nothing else.]] else]]. Or at least, [[TheAllSolvingHammer nothing else he's in the mood to use]], as "not-level 9 spells aren't [his] idiom". Later on, his CharacterDevelopment means he ''does'' start filling his lower-level spell slots with fiery death...only to use them, if anything, even more irresponsibly than his level 9 spells.



* In [[http://yourplayersaidwhat.tumblr.com/post/133930221462/over-the-course-of-a-long-campaign-that-sent-young one story]] featured in the Website/{{Tumblr}} blog "Shit Your Players Say", a spellsword constantly wrote in a book for years during a ''TabletopGame/DungeonsAndDragons'' game and warned her allies to never open it. It turns out that she was writing explosive runes each of which doing 5d6 of force damage (6-30 points) in every available spell slot in there (1200 slots per page [there being 100 pages in the book] totalling to an average of ''600,000d6 of force damage'') and used it to wipe out a third of the {{BigBad}}'s forces, punch a gateway into another plane of existence pulling in every psionic that uses that plane, creating living explosive spells that destroy everything in their way, and sent the surrounding area into ruin.

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* In [[http://yourplayersaidwhat.tumblr.com/post/133930221462/over-the-course-of-a-long-campaign-that-sent-young com/post/133930221462 one story]] featured in the Website/{{Tumblr}} blog "Shit Your Players Say", a spellsword constantly wrote in a book for years during a ''TabletopGame/DungeonsAndDragons'' game and warned her allies to never open it. It turns out that she was writing explosive runes each of which doing 5d6 of force damage (6-30 points) in every available spell slot in there (1200 slots per page [there being 100 pages in the book] totalling to an average of ''600,000d6 of force damage'') and used it to wipe out a third of the {{BigBad}}'s forces, punch a gateway into another plane of existence pulling in every psionic that uses that plane, creating living explosive spells that destroy everything in their way, and sent the surrounding area into ruin.
31st May '17 6:04:09 PM nombretomado
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* In Diane Duane's ''YoungWizards'' series, Kit and Nita often use this method of spellcasting, and even sometimes "pre-load" their spells (i.e., "writing" all but the last word of the spell so that it can be used at a moment's notice.) Of course, Kit and Nita have favorite spells, so presumably it's easier for them to remember those words. And of course, at one point Nita actually carries a ''utility bracelet'' of spells.
* In Patricia C. Wrede's ''EnchantedForestChronicles'' the Society of Wizards has a magic system that is very similar, though not identical, to Vancian Magic. Some of the other magic users in the same world use a similar system; spells must be prepared through ritual beforehand, and cast on the spot through the use of a magic word which is set up during the ritual as a trigger. However, in those cases (such as "Argelfraster") it appears that the ritual only has to be performed once, and the trigger can then be used repeatedly.

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* In Diane Duane's ''YoungWizards'' ''Literature/YoungWizards'' series, Kit and Nita often use this method of spellcasting, and even sometimes "pre-load" their spells (i.e., "writing" all but the last word of the spell so that it can be used at a moment's notice.) Of course, Kit and Nita have favorite spells, so presumably it's easier for them to remember those words. And of course, at one point Nita actually carries a ''utility bracelet'' of spells.
* In Patricia C. Wrede's ''EnchantedForestChronicles'' ''Literature/EnchantedForestChronicles'' the Society of Wizards has a magic system that is very similar, though not identical, to Vancian Magic. Some of the other magic users in the same world use a similar system; spells must be prepared through ritual beforehand, and cast on the spot through the use of a magic word which is set up during the ritual as a trigger. However, in those cases (such as "Argelfraster") it appears that the ritual only has to be performed once, and the trigger can then be used repeatedly.
29th Mar '17 10:26:20 AM crazysamaritan
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* ''TORG'' mostly uses more Hermetic magic, but in the more magical realms, mages can also learn Imprinted spells, which allows them to do the long prep of a spell beforehand, and then at some point later perform the one gesture final part of the spell to invoke it instantly.

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* ''TORG'' ''{{TabletopGame/TORG}}'' mostly uses more Hermetic magic, but in the more magical realms, mages can also learn Imprinted spells, which allows them to do the long prep of a spell beforehand, and then at some point later perform the one gesture final part of the spell to invoke it instantly.



* The Swedish RPG ''Chronopia'' has Librumages (who stores their spells as pages in giant tomes) as well as the powder based Cranemorts (essentially Vodoo priests) and Witchbarons (who use more standard spells). While both types require quite exotic ingredients to mix the ink/powder as well as much time and energy to prepare their spells, once they're loaded up however, the only real limit to their stored spells is their carrying capacity (and you can bet that they always keep more at home).

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* The Swedish RPG ''Chronopia'' ''{{TabletopGame/Chronopia}}'' has Librumages (who stores their spells as pages in giant tomes) as well as the powder based Cranemorts (essentially Vodoo priests) and Witchbarons (who use more standard spells). While both types require quite exotic ingredients to mix the ink/powder as well as much time and energy to prepare their spells, once they're loaded up however, the only real limit to their stored spells is their carrying capacity (and you can bet that they always keep more at home).



* ''VideoGame/{{Minecraft}}'' uses a system similar to this with it's [[AlchemyIsMagic potions]]. All potions must be meticulously crafted to achieve [[StatusEffect very specific effects]], and there is a limit to how many can be carried at once.

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* ''VideoGame/{{Minecraft}}'' uses a system similar to this Vancian with it's [[AlchemyIsMagic potions]]. All potions must be meticulously crafted to achieve [[StatusEffect very specific effects]], and there is a limit to how many can be carried at once.



* The game ''Balances'' by Graham Nelson was written as a demonstration of how to write Vancian magic in the [[http://www.inform-fiction.org Inform programming language]], and is explicitly based on the ''Enchanter'' series. As befits its status as a demo program and source of code snippets, it takes Vancian magic UpToEleven -- spells can be reversed, [[TheDevTeamThinksOfEverything work on almost every object and NPC in the game (and fail gracefully when they don't)]], and one spell even provides an example of a spell that can only be memorized once.
* Earlier versions of ''VideoGame/NetHack'' had a similar system, where reading a spellbook would give you a finite number of uses of the spell. An [[GameMod unofficial patch]], later integrated into the main game in version 3.3.0, changed spells to be forgotten after a sufficient amount of time had passed.

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* The game ''Balances'' by Graham Nelson was written as a demonstration of how to write Vancian magic in the [[http://www.inform-fiction.org Inform programming language]], and is explicitly based on the ''Enchanter'' series. As befits its status as a demo program and source of code snippets, it takes Vancian magic UpToEleven -- spells can be reversed, [[TheDevTeamThinksOfEverything [[DevelopersForesight work on almost every object and NPC in the game (and fail gracefully when they don't)]], and one spell even provides an example of a spell that can only be memorized once.
* Earlier versions of ''VideoGame/NetHack'' had a similar system, system where reading a spellbook would give you a finite number of uses of the spell. An [[GameMod unofficial patch]], later integrated into the main game in version 3.3.0, changed spells to be forgotten after a sufficient amount of time had passed.
22nd Mar '17 11:25:01 AM Willbyr
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