History Main / UselessUsefulSpell

2nd May '17 1:42:30 PM DracoKanji
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* Averted in ''VideoGame/DarkSouls''. Weapons and spells that induce poison, toxin, or bleed are incredibly useful against most enemies. Bleed in particular is actually better when you cause it. When a monster causes Bleed, your health slowly drains until the bar is empty or you cure the ailment. When you cause Bleed on a monster, then it instantly takes off a chunk (usually around 30%) of their lifebar--''even some of the bosses''.
** Bleed functions the same for monsters and the player. It has no effect until the bleed bar fills up completely (while slowly draining), but when it does it knocks off 30% of your total health, likely killing you (since you just took all those bleed causing hits also). There are a couple player weapons that cause bleed damage to be more than 30% though.
** Poison or Toxin, however, can fall into this trope on enemies (or players) with high Vitality, as they drain a flat amount of HP. Still, a handful of poisoned throwing knives can be a game-changer if a fight drags on long enough, and it's definitely not unheard of for players to die to DoT effects they'd forgotten were damaging them.

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* Averted in ''VideoGame/DarkSouls''.''VideoGame/DarkSouls1''. Weapons and spells that induce poison, toxin, or bleed are incredibly useful against most enemies. Bleed in particular is actually better when you cause it. When a monster causes Bleed, your health slowly drains until the bar is empty or you cure the ailment. When you cause Bleed on a monster, then it instantly takes off a chunk (usually around 30%) of their lifebar--''even some of the bosses''.
** Bleed functions the same for monsters and the player. It has no effect until the bleed bar fills up completely (while slowly draining), but when it does it
It knocks off 30% of your the target's total health, likely killing you them (since you they just took all those bleed causing hits also). There are a couple player weapons that cause bleed damage to be more than 30% though.
**
30%. Poison or Toxin, however, can fall into this trope on enemies (or players) with high Vitality, as they drain a flat amount of HP. Still, a handful of poisoned throwing knives can be a game-changer if a fight drags on long enough, and it's definitely not unheard of for players to die to DoT [=DoT=] effects they'd forgotten were damaging them.
20th Apr '17 9:51:23 AM FF32
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** In ''VideoGame/PersonaQ'' Light and Dark skills which were closer to useless useful spells originally are suddenly much better. You will always have them from the beginning of the game, on Ken and Koromaru if you choose the Persona 3 story and on Naoto if you choose the Persona 4 story. Also like in Persona 4 The Golden they are more accurate on enemies who are weak to them and almost all early game enemies are weak to one or both, even into the second half of the game some enemies are still weak to them. And although they cost a lot of SP to use the sub-Persona system means you will always start the battle with a "buffer" of SP that regenerates at the beginning of every fight, AND if you hit an enemy's weakness your next skill costs no SP. So you can use instant kill spells to plow through early game enemies, Naoto in particular is probably one of the most useful characters for dungeon crawling in the game.

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** In ''VideoGame/PersonaQ'' ''VideoGame/PersonaQShadowOfTheLabyrinth'' Light and Dark skills which were closer to useless useful spells originally are suddenly much better. You will always have them from the beginning of the game, on Ken and Koromaru if you choose the Persona 3 story and on Naoto if you choose the Persona 4 story. Also like in Persona 4 The Golden they are more accurate on enemies who are weak to them and almost all early game enemies are weak to one or both, even into the second half of the game some enemies are still weak to them. And although they cost a lot of SP to use the sub-Persona system means you will always start the battle with a "buffer" of SP that regenerates at the beginning of every fight, AND if you hit an enemy's weakness your next skill costs no SP. So you can use instant kill spells to plow through early game enemies, Naoto in particular is probably one of the most useful characters for dungeon crawling in the game.
9th Apr '17 11:08:50 AM nombretomado
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* Also parodied in [[http://rpgworldcomic.com/d/20030528.html this]] RPGWorld strip.

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* Also parodied in [[http://rpgworldcomic.com/d/20030528.html this]] RPGWorld ''Webcomic/RPGWorld'' strip.
20th Jan '17 1:29:51 AM rjd1922
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[[folder:Aversions and Parodies:]]

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[[folder:Aversions and Parodies:]]Parodies]]
18th Oct '16 6:59:03 PM BattleMaster
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# The spell is a boost or debuff spell that has a great effect but a duration that's too short to actually be effective. Giving yourself a +50% boost to damage is great, but not if it only lasts one round and therefore actually lowers your damage output compared to simply attacking twice.
16th Oct '16 3:53:25 PM BattleMaster
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# The spell reduces the reward gained from defeating the target vs other means. You might be able to handily take out an enemy with a spell that disintegrates them, but it's not so great if you also disintegrated their valuable equipment or other loot, to say nothing of the problem if they might have been carrying a PlotCoupon.
20th Sep '16 8:21:31 PM nombretomado
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* Most status-inducing spells in the ''{{Avernum}}'' series by Spiderweb Software, particularly ones that impair combat ability (Slow, Sleep and Charm), are ineffective against opponents, while the player is very inconvenienced by them. This is more due to tactics than game mechanics, however: The player tends to be outnumbered by a horde of inferior opponents (except for rare boss battles), and naturally incapacitating one of a dozen mooks is useless compared to slowing or incapacitating one of four high-level killing machines.

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* Most status-inducing spells in the ''{{Avernum}}'' ''VideoGame/{{Avernum}}'' series by Spiderweb Software, particularly ones that impair combat ability (Slow, Sleep and Charm), are ineffective against opponents, while the player is very inconvenienced by them. This is more due to tactics than game mechanics, however: The player tends to be outnumbered by a horde of inferior opponents (except for rare boss battles), and naturally incapacitating one of a dozen mooks is useless compared to slowing or incapacitating one of four high-level killing machines.
12th Aug '16 8:03:41 AM DiamondWeapon
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# The ability only takes effect in conjunction with other abilities, meaning that the player must perform an elaborate set up to get any use out of it at all. This is especially damning in series with limits to the number of abilities available: any one slot in these games is a valuable investment, so even an amazing effect may not be worth losing multiple ones. Worse still, it makes the player [[PoorPredictableRock very predictable]] to opponents if any of the component spells are used.

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# The ability only takes effect in conjunction with other abilities, meaning that the player must perform an elaborate set up to get any use out of it at all. This is especially damning in series with limits to the number of abilities available: a LimitedMoveArsenal: any one slot in these games is a valuable investment, so even an amazing effect may not be worth losing multiple ones. Worse still, it makes the player [[PoorPredictableRock very predictable]] to human opponents if any of the component spells are used. used.
9th Aug '16 6:28:41 AM Geostomp
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# The spell induces a period of vulnerability after use, giving surviving enemies ample opportunity to exact revenge on the caster. This can result in the spell only being useful for [[FinishingMove finishing the fight]], which requires careful calculation or you're wasting it on an enemy abut to die. Most players won't bother.

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# The spell induces a period of vulnerability after use, giving surviving enemies ample opportunity to exact revenge on the caster. This can result in the spell only being useful for [[FinishingMove finishing the fight]], which requires careful calculation or you're wasting it on an enemy abut about to die. Most players won't bother.
5th Aug '16 4:45:24 AM __Vano
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# The spell's effect is simply not powerful enough. The effect of the spell actually might be useful in theory if it had only been taken to a higher degree. Such as a 1% increase to movement speed or a heal spell that only boosts your hit point bar several pixels. This is one of the most common expressions of this trope in modern games.

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# The spell's effect is simply not powerful enough. The effect of the spell actually might be useful in theory if it had only been taken to a higher degree. Such as a 1% increase to movement speed or a heal spell that only boosts your hit point bar several pixels. This is one of the most common expressions of this trope in modern games.



# The spell's effect is designed to be hazardous to the human player, but has no use against computer controlled opponents. Such as a spell that impacts a stat that is only relevant to the player character or induces a weakness that the player cannot take advantage of. Casting Drain Bargaining on the local demon bear doesn't make its claws hurt you any less.

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# The spell's effect is designed to be hazardous to the human player, but has no use against computer controlled computer-controlled opponents. Such as a spell that impacts a stat that is only relevant to the player character or induces a weakness that the player cannot take advantage of. Casting Drain Bargaining on the local demon bear doesn't make its claws hurt you any less.



These attacks are also far more useful in {{MMORPG}}s due to generally stronger {{Mooks}} and player controlled enemies that are very vulnerable to such tactics. Useless Useful Spells are often hated among {{MMORPG}} communities for their ability to handicap player characters (often even better than when used on {{Mooks}} due to [[TheComputerIsACheatingBastard the computer cheating]]). However, in [[PlayerVersusPlayer PvP]], ''that'' is a different story!

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These attacks are also far more useful in {{MMORPG}}s due to generally stronger {{Mooks}} and player controlled player-controlled enemies that are very vulnerable to such tactics. Useless Useful Spells are often hated among {{MMORPG}} communities for their ability to handicap player characters (often even better than when used on {{Mooks}} due to [[TheComputerIsACheatingBastard the computer cheating]]). However, in [[PlayerVersusPlayer PvP]], ''that'' is a different story!
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