History Main / UselessUsefulNonCombatAbilities

27th Nov '16 1:19:31 AM Gadjiltron
Is there an issue? Send a Message


*** Unless it's the second game. Bashing a chest open will usually break something valuable. You may be able to get "parts" from it.

to:

*** Unless it's Averted in the second game. Bashing a chest open will usually break something valuable. You may valuable, leaving you with junk that can only be able to get "parts" from it.broken down for crafting parts. Picking any lock will also earn the player a small amount of experience.



*** The second game at least made Awareness useful for the main character by making it double as Sense Motive in conversations.
** ''Persuade'': It's helpful most of the time, and it's the only skill that you can't just delegate to a more specialized party member, but it's not going to help one whit in TheVeryDefinitelyFinalDungeon. That diplomacy-optimized Jedi Consular you built? Yeah, you're gonna have a rough time. Even worse, the actual success thresholds are all quite low in the early game, and later on it will be mostly supplanted by Force Persuade in any case.

to:

*** The second game at least made Awareness useful for the main character by making it double as Sense Motive in conversations.
for opening up different dialogue options.
** ''Persuade'': It's helpful most of the time, and it's the only skill that you can't just delegate to a more specialized party member, but it's not going to help one whit bit in TheVeryDefinitelyFinalDungeon. That diplomacy-optimized Jedi Consular you built? Yeah, you're gonna have a rough time. Even worse, the actual success thresholds are all quite low in the early game, and later on it will be mostly supplanted by Force Persuade in any case.case.
** The second game attempts to avert it by having every skill be involved in its crafting system. The thresholds to get some really good upgrade parts are pretty high, so there is a reason to invest that much in otherwise unused skills. Persuade, however, doesn't enjoy this perk, and suffers from this trope as badly as it did in the first game.
6th Nov '16 3:59:06 PM __Vano
Is there an issue? Send a Message


* Diplomacy in ''VideoGame/MightAndMagic VI'' was so utterly useless they removed it completely from the following game. All it does is makes it a little bit easier to hire [=NPCs=] -- which isn't a problem to speak of in the first place, nor those [=NPCs=] make much of a difference.

to:

* Diplomacy in ''VideoGame/MightAndMagic VI'' was so utterly useless they removed it completely from the following game. All it does is makes it a little bit easier to hire [=NPCs=] -- which isn't a problem to speak of in the first place, nor those [=NPCs=] make much of a difference.place.
6th Nov '16 3:55:24 PM __Vano
Is there an issue? Send a Message


* Diplomacy in ''VideoGame/MightAndMagic VI'' was so utterly useless they removed it completely from the following game. All it does is makes it a little bit easier to hire NPCs -- which isn't a problem to speak of in the first place.

to:

* Diplomacy in ''VideoGame/MightAndMagic VI'' was so utterly useless they removed it completely from the following game. All it does is makes it a little bit easier to hire NPCs [=NPCs=] -- which isn't a problem to speak of in the first place.place, nor those [=NPCs=] make much of a difference.
6th Nov '16 3:39:36 PM __Vano
Is there an issue? Send a Message

Added DiffLines:

* Diplomacy in ''VideoGame/MightAndMagic VI'' was so utterly useless they removed it completely from the following game. All it does is makes it a little bit easier to hire NPCs -- which isn't a problem to speak of in the first place.
23rd Sep '16 10:34:29 PM Hanz
Is there an issue? Send a Message


** The sequel, ''[[VideoGame/DeusExHumanRevolution Human Revolution]]'', has a minor example: the Hacking Analyze augmentation allows you to see the chances of being detected by the security mainframe for every node, even though you can already tell what the chances are for every node you can currently capture and since chance of detection is based on security level (which you can already see for every node) it's not that hard to guess[[note]]The stated use of the Analyze ability is that it lets you see what's in datastores, ostensibly so that you can see if it's worth it to go after them, but actually hacking them is much easier, and spending the two points you would otherwise use for Analyze on two points for Hacking:Stealth is a much better tradeoff[[/note]].

to:

** The sequel, prequel, ''[[VideoGame/DeusExHumanRevolution Human Revolution]]'', has a minor example: the Hacking Analyze augmentation allows you to see the chances of being detected by the security mainframe for every node, even though you can already tell what the chances are for every node you can currently capture and since chance of detection is based on security level (which you can already see for every node) it's not that hard to guess[[note]]The stated use of the Analyze ability is that it lets you see what's in datastores, ostensibly so that you can see if it's worth it to go after them, but actually hacking them is much easier, and spending the two points you would otherwise use for Analyze on two points for Hacking:Stealth is a much better tradeoff[[/note]].
21st Jul '16 11:29:32 AM MrUnderhill
Is there an issue? Send a Message


** ''Persuade'': It's helpful most of the time, but it's not going to help one whit in TheVeryDefinitelyFinalDungeon. That diplomacy-optimized Jedi Consular you built? Yeah, you're gonna have a rough time. Even worse the actual success thresholds are all quite low in the early game, and later on it will be mostly supplanted by Force Persuade in any case.

to:

** ''Persuade'': It's helpful most of the time, and it's the only skill that you can't just delegate to a more specialized party member, but it's not going to help one whit in TheVeryDefinitelyFinalDungeon. That diplomacy-optimized Jedi Consular you built? Yeah, you're gonna have a rough time. Even worse worse, the actual success thresholds are all quite low in the early game, and later on it will be mostly supplanted by Force Persuade in any case.
15th Jul '16 10:22:34 PM Koveras
Is there an issue? Send a Message


Compare UselessUsefulSpell. UselessUsefulStealth is a particularly common example.

to:

Subtrope of UnderusedGameMechanic. Compare UselessUsefulSpell. UselessUsefulStealth is a particularly common example.
28th Apr '16 10:36:39 PM BattleMaster
Is there an issue? Send a Message


*** Third, the Fortune Finder perk. You find more money in containers with it. The problem is that you could instead put the points you use on it into the Scrounger perk, which increases the amount of ammunition you find in containers. Ammunition is worth money. Since Scrounger allows you to find rare and expensive ammo like missiles, plasma charges, and even mininukes, it's ''much'' more valuable than Fortune Finder even if all you're doing is selling the extra ammo you find.

to:

*** Third, the Fortune Finder perk. You find more money in containers with it. The problem is that you could instead put the points you use on it into the Scrounger perk, which increases the amount of ammunition you find in containers. Ammunition is worth money. Since Scrounger allows you to find rare and expensive ammo like missiles, like .50 caliber rounds, plasma charges, and even mininukes, it's ''much'' more valuable than Fortune Finder even if all you're doing is selling the extra ammo you find.
28th Apr '16 10:29:38 PM BattleMaster
Is there an issue? Send a Message

Added DiffLines:

*** Third, the Fortune Finder perk. You find more money in containers with it. The problem is that you could instead put the points you use on it into the Scrounger perk, which increases the amount of ammunition you find in containers. Ammunition is worth money. Since Scrounger allows you to find rare and expensive ammo like missiles, plasma charges, and even mininukes, it's ''much'' more valuable than Fortune Finder even if all you're doing is selling the extra ammo you find.
17th Mar '16 12:34:52 AM molotov
Is there an issue? Send a Message


** ''Speechcraft'': You can easily max out a target's disposition with a custom-made charm spell, making speechcraft unnecessary.

to:

** ''Speechcraft'': You can easily max out a target's disposition with a custom-made charm spell, making speechcraft unnecessary.unnecessary, assuming you just don't bribe them until they like you.
This list shows the last 10 events of 66. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.UselessUsefulNonCombatAbilities