History Main / UselessUsefulNonCombatAbilities

28th Apr '16 10:36:39 PM BattleMaster
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*** Third, the Fortune Finder perk. You find more money in containers with it. The problem is that you could instead put the points you use on it into the Scrounger perk, which increases the amount of ammunition you find in containers. Ammunition is worth money. Since Scrounger allows you to find rare and expensive ammo like missiles, plasma charges, and even mininukes, it's ''much'' more valuable than Fortune Finder even if all you're doing is selling the extra ammo you find.

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*** Third, the Fortune Finder perk. You find more money in containers with it. The problem is that you could instead put the points you use on it into the Scrounger perk, which increases the amount of ammunition you find in containers. Ammunition is worth money. Since Scrounger allows you to find rare and expensive ammo like missiles, like .50 caliber rounds, plasma charges, and even mininukes, it's ''much'' more valuable than Fortune Finder even if all you're doing is selling the extra ammo you find.
28th Apr '16 10:29:38 PM BattleMaster
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*** Third, the Fortune Finder perk. You find more money in containers with it. The problem is that you could instead put the points you use on it into the Scrounger perk, which increases the amount of ammunition you find in containers. Ammunition is worth money. Since Scrounger allows you to find rare and expensive ammo like missiles, plasma charges, and even mininukes, it's ''much'' more valuable than Fortune Finder even if all you're doing is selling the extra ammo you find.
17th Mar '16 12:34:52 AM molotov
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** ''Speechcraft'': You can easily max out a target's disposition with a custom-made charm spell, making speechcraft unnecessary.

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** ''Speechcraft'': You can easily max out a target's disposition with a custom-made charm spell, making speechcraft unnecessary.unnecessary, assuming you just don't bribe them until they like you.
7th Mar '16 11:50:17 AM Adeon
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** ''Craft'', ''Perform'' and ''Profession'' were essentially designed to be skill-point sinks for NPC characters like blacksmiths or tavern owners. Craft ''can'' become a GameBreaker when combined with spells like Fabricate, but otherwise those skills are only as useful as the DM will allow.

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** ''Craft'', ''Perform'' and ''Profession'' were essentially designed to be skill-point sinks for NPC characters like blacksmiths or tavern owners. Bards require one Perform skill at high level to use some of their abilities and Craft ''can'' become a GameBreaker when combined with spells like Fabricate, but otherwise those skills are only as useful as the DM will allow. allow.
7th Jan '16 9:03:13 PM MrGuy
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** ''VideoGame/{{Fallout 4}},'' as part of its heavy reworking of progression, has a couple:
*** First, it substantially modifies the Animal Friend perk while adding similar ones for abominations/mutated creatures and humanoids. Now pointing your gun at an enemy has a chance to pacify them, and at higher levels, they'll even fight on your side and take orders from you... as long as you pass a charisma check, and don't do anything ''but'' point your gun or else they might turn hostile again, and if that happens (or if you fail a later pacification check) you can't pacify anyone else until exiting and re-entering combat. On top of all that, a large chunk of the game's quests (including several mandatory ones) ''require'' killing all the enemies in an area to proceed, so a true PacifistRun is basically impossible without exploits.
*** Second, the V.A.N.S. perk, which allows you to see a path to the nearest tagged objective in VATS. The problems with this: 1) you only get one perk per level up, and there's almost always an option that's more useful in terms of actual '''gameplay''', and 2) the player can always check nearby objectives on their Pip-Boy map, so V.A.N.S. is only even conceivably useful in particularly difficult to navigate areas.
19th Dec '15 8:15:23 PM Quanyails
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* Averted in the ''VideoGame/{{Geneforge}}'' series. The Leadership skill opens up new options in the DialogueTree system that can make boss fights and mandatory fights either significantly easier or completely avoidable through TalkingTheMonsterToDeath (literally in a few cases). Leadership also gives you several chances to talk NPCs into giving you items you otherwise could not have obtained. The Mechanics skill is used not only for opening locks and disarming traps (which can again give access to otherwise inaccessible loot) but also to sabotage {{Magitek}} devices to weaken or kill a boss that relies on them. These actions also give XP rewards comparable to what you could have gotten from simply killing the enemy.

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* Averted in the ''VideoGame/{{Geneforge}}'' series. The Leadership skill opens up new options in the DialogueTree system that can make boss fights and mandatory fights either significantly easier or completely avoidable through TalkingTheMonsterToDeath (literally in a few cases). Leadership also gives you several chances to talk NPCs [=NPCs=] into giving you items you otherwise could not have obtained. The Mechanics skill is used not only for opening locks and disarming traps (which can again give access to otherwise inaccessible loot) but also to sabotage {{Magitek}} devices to weaken or kill a boss that relies on them. These actions also give XP rewards comparable to what you could have gotten from simply killing the enemy.
19th Dec '15 8:14:52 PM Quanyails
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* Skills in ''Franchise/StarOcean'' generally tend to be of the "Skippable" variety. ''HOWEVER''... if you take the time to invest in skills, you'll wind up ''highly'' rewarded with free items that restore HP&MP, infinite experience, building ''the best items in the game'', and [[GuideDangIt learning your relationship values]].

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* Skills in ''Franchise/StarOcean'' generally tend to be of the "Skippable" variety. ''HOWEVER''... if you take the time to invest in skills, you'll wind up ''highly'' rewarded with free items that restore HP&MP, HP & MP, infinite experience, building ''the best items in the game'', and [[GuideDangIt learning your relationship values]].
19th Dec '15 8:11:46 PM Quanyails
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** ''Acrobatics'': In Morrowind, you can eventually jump over buildings if you drop all your stuff, but aside from being a streaking superman, there's not much reason to do so. Levitation also makes it pointless, and potions of rising force are quite common.

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** ''Acrobatics'': In Morrowind, ''Morrowind'', you can eventually jump over buildings if you drop all your stuff, but aside from being a streaking superman, there's not much reason to do so. Levitation also makes it pointless, and potions of rising force are quite common.
2nd Nov '15 2:21:17 PM Moopsball
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* Averted in the ''VideoGame/{{Geneforge}}'' series. The Leadership skill opens up new options in the DialogueTree system that can make boss fights and mandatory fights either significantly easier or completely avoidable through TalkingTheMonsterToDeath (literally in a few cases). Leadership also gives you several chances to talk NPCs into giving you items you otherwise could not have obtained. The Mechanics skill is used not only for opening locks and disarming traps (which can again give access to otherwise inaccessible loot) but also to sabotage {{Magitek}} devices to weaken or kill a boss that relies on them. These actions also give XP rewards comparable to what you could have gotten from simply killing the enemy.
26th Sep '15 11:35:08 AM Xshu
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** Mass Effect 2 and especially 3 improve further by making Charm and Intimidate not only useful for getting through conversations, but can have quite drastic effects on how well the endgame goes.
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