History Main / UrbanLegendofZelda

25th May '16 7:18:38 PM nombretomado
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** ''Guitar Hero III: Legends of Rock'' has two bonus characters available for purchase in the shop. These characters would be different depending on what platform the game was on (Wii or PS2 would give you {{Music/Elvis Presley}} wannabe Elroy Budvis and rock 'n roll robot Metalhead, but PS3, Xbox 360, or PC would give you Grim Ripper, a recurring member from the previous games, and the God of Rock, who was shown in the opening cutscene). Many forum posts were made on multiple sites asking why there was this difference. Some explained the truth while others (jokingly) said the missing characters could be unlocked via a cheat.
*** More forum calamity was born when people discovered that, via a cheat, that creepy vocalist can be replaced by {{Music/Bret Michaels}}, but only on the PS3, Xbox 360, and PC versions of the game. Oddly enough, the behind the scenes video with Bret Michaels is purchasable in the shop on all platforms.

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** ''Guitar Hero III: Legends of Rock'' has two bonus characters available for purchase in the shop. These characters would be different depending on what platform the game was on (Wii or PS2 would give you {{Music/Elvis Presley}} wannabe Elroy Budvis and rock 'n roll robot Metalhead, but PS3, [=PS3=], Xbox 360, or PC would give you Grim Ripper, a recurring member from the previous games, and the God of Rock, who was shown in the opening cutscene). Many forum posts were made on multiple sites asking why there was this difference. Some explained the truth while others (jokingly) said the missing characters could be unlocked via a cheat.
*** More forum calamity was born when people discovered that, via a cheat, that creepy vocalist can be replaced by {{Music/Bret Michaels}}, but only on the PS3, [=PS3=], Xbox 360, and PC versions of the game. Oddly enough, the behind the scenes video with Bret Michaels is purchasable in the shop on all platforms.
25th May '16 5:17:23 PM Vir
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** ''VideoGame/Halo3ODST'''s not-quite-{{Metroidvania}} style gameplay is ripe for this kind of rumormongering. Stories of hidden energy swords are pretty popular. Rumors of living Elites hidding somewhere in the city crop up from time to time as well. Don't even get started on all those strange markings that pop up in VISR mode.

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** ''VideoGame/Halo3ODST'''s not-quite-{{Metroidvania}} style gameplay is ripe for this kind of rumormongering. Stories of hidden energy swords are pretty popular. Rumors of living Elites hidding hiding somewhere in the city crop up from time to time as well. Don't even get started on all those strange markings that pop up in VISR mode.
25th May '16 5:15:46 PM Vir
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* ''VideoGame/{{Splatoon}}'' rumors about playable Octolings coming soon appear constantly in the fandom but as of this writing no such thing has occurred, and it is unlikely to occur with the end of the updates.

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* ''VideoGame/{{Splatoon}}'' rumors about playable Octolings [[EliteMooks Octolings]] coming soon appear constantly in the fandom but as of this writing no such thing has occurred, and it is unlikely to occur with the end of the updates.
25th May '16 5:12:21 PM Vir
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* Various sites have claimed that ''VideoGame/LuigisMansion'' was going to be a DarkerAndEdgier game in it's development, with some claiming that it was originally going to be the first T-rated Mario game. As the rumors go, Luigi was going to have a set time limit to find Mario and if it ran out, Mario and the mansion would disappear and Luigi would wind up possessed by the ghosts. However, the game was always intended to be family-friendly, and at no point was a time-limit part of the gameplay. The time limit idea seemed to have spawned from demos for the game that timed how long a person could play it.

to:

* Various sites have claimed that ''VideoGame/LuigisMansion'' was going to be a DarkerAndEdgier game in it's its development, with some claiming that it was originally going to be the first T-rated Mario game. As the rumors go, Luigi was going to have a set time limit to find Mario and if it ran out, Mario and the mansion would disappear and Luigi would wind up possessed by the ghosts. However, the game was always intended to be family-friendly, and at no point was a time-limit time limit part of the gameplay. The time limit idea seemed to have spawned from demos for the game that timed how long a person could play it.
15th May '16 6:41:45 PM crazyrabbits
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* The release of ''VideoGame/MetalGearSolidVThePhantomPain'' spurred a large number of rumors and alleged missing content, due to the TroubledProduction that ensued between Konami and Creator/HideoKojima. Some of the biggest include:
** That there was something planned with all the unused level space outside Camp Omega in ''Ground Zeroes''. Various videos showcase all of the buildings and terrain outside Omega itself via clipping through the gates, including detailed textures and far more space than what is normally visible inside the camp. While this may have been intended to be part of an OldSaveBonus that would have transferred to ''Phantom Pain'', nothing appears in the final version and the only remnant of Camp Omega is in a ''Metal Gear Online'' map, now cloaked in fog and called "Black Site".
** That the "Classified Intel Acquisition" tape found in a Side-Op in ''Ground Zeroes'' is actually a secret audio recording that [[https://www.msx.org/forum/msx-talk/general-discussion/metal-gear-solid-5-cassette-tape contained untranslated data from the MSX game system]]. There was rampant speculation as to its true purpose, including claims that it could be a secret message from Kojima himself or used to unlock additional content in ''Phantom Pain'' (and there was an additional MSX-related tape that could be found in that game). It was eventually discovered that the MSX data was an incomplete ROM for the game "The Portopia Serial Murder Case" (which inspired Kojima when he was younger), and that there was no hidden secret to be found.
** That there is an alleged missing chapter of the game, referred to as "Chapter 3", which was removed prior to the release of the game and was/is intended to be released as a content patch. Fans often refer to this missing content due to the unfinished nature of some plotlines (notably, Eli and the child soldiers steal Sahelanthropus from Mother Base and fly away to parts unknown). Evidence pointing to this includes a supposedly-unused entire ending detailing Mother Base celebrating global disarmament (in actuality, it's a [[GuideDangIt difficult-to-unlock ending that requires the online FOB mode]]), the existence of an unused and incomplete mission called "Kingdom of the Flies" (which appears in a pre-viz/animatic form on the Collector's Edition extras disc) and supposed hints in-game that there was more content to be discovered. This even [[http://gamingbolt.com/metal-gear-solid-5-producer-responds-to-secret-chapter-questions-as-fans-rally-to-unlock-it got the attention of producer Ken-ichiro Imaizumi]], who stoked the fires by claiming that he "couldn't tell" the fanbase what needed to be unlocked. It even inspired [[https://www.reddit.com/r/NeverBeGameOver an entire sub-Reddit forum]] dedicated to datamining its secrets. Although there are aspects of a "Chapter 3" still on-disc (namely, text files referring to a number of scrapped missions that were all harder difficulties of missions from earlier in the game) and a "Chapter 3" title card, it appears that nothing new was intended and most people have given up on waiting for the alleged content patch.
** There were also [[https://www.reddit.com/r/metalgearsolid/comments/3kbjuq/spoilerish_somethings_coming_on_911/ rumors]] that an alleged content patch would be unlocked on September 11, 2015. This was in reference to an image of the World Trade Center towers that appeared at the end of the unused "Kingdom of the Flies" mission with Liquid Snake's famous line ("It's not over yet!"), as well as a site called Ingsoc.org that was referring to an unrevealed game called "Black Hound". While the "Black Hound" game was a real title (though not developed by Kojima or Konami - it was developed by an individual coasting on the uncertainty and confusion around ''Phantom Pain''), no such content patch ever arrived.
13th May '16 6:46:21 PM chasemaddigan
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* Various sites have claimed that ''VideoGame/LuigisMansion'' was going to be a DarkerAndEdgier game in it's development, with some claiming that it was originally going to be the first T-rated Mario game. As the rumors go, Luigi was going to have a set time limit to find Mario and if it ran out, Mario and the mansion would disappear and Luigi would wind up possessed by the ghosts. However, the game was always intended to be family-friendly, and at no point was a time-limit part of the gameplay. The time limit idea seemed to have spawned from demos for the game that timed how long a person could play the demo.

to:

* Various sites have claimed that ''VideoGame/LuigisMansion'' was going to be a DarkerAndEdgier game in it's development, with some claiming that it was originally going to be the first T-rated Mario game. As the rumors go, Luigi was going to have a set time limit to find Mario and if it ran out, Mario and the mansion would disappear and Luigi would wind up possessed by the ghosts. However, the game was always intended to be family-friendly, and at no point was a time-limit part of the gameplay. The time limit idea seemed to have spawned from demos for the game that timed how long a person could play the demo.it.
13th May '16 6:45:33 PM chasemaddigan
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Added DiffLines:

* Various sites have claimed that ''VideoGame/LuigisMansion'' was going to be a DarkerAndEdgier game in it's development, with some claiming that it was originally going to be the first T-rated Mario game. As the rumors go, Luigi was going to have a set time limit to find Mario and if it ran out, Mario and the mansion would disappear and Luigi would wind up possessed by the ghosts. However, the game was always intended to be family-friendly, and at no point was a time-limit part of the gameplay. The time limit idea seemed to have spawned from demos for the game that timed how long a person could play the demo.
8th May '16 5:50:27 PM KamenRiderOokalf
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** That you could unlock something cool if you played all the blue sphere levels with ''Sonic 1'' connected. That "something" could have been playing as Hyper Tails, Metal Sonic, or Robotnik. There are over 100 ''million'' blue sphere levels -- assuming you could solve each one in two minutes, it would take roughly 400 years of solid play to finish them all. And nothing would happen anyway.

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** That you could unlock something cool if you played all the blue sphere ''VideoGame/BlueSphere'' levels with ''Sonic 1'' connected. That "something" could have been playing as Hyper Tails, Metal Sonic, or Robotnik. There are over 100 ''million'' blue sphere ''Blue Sphere'' levels -- assuming you could solve each one in two minutes, it would take roughly 400 years of solid play to finish them all. And nothing would happen anyway.
30th Apr '16 3:48:34 PM Truffle
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** Shortly after ''VideoGame/DarkSouls2'' was released, a rumour spread that there was a form of copy protection present in the game files that, when activated, would throw a Screamer at the unsuspecting player. Anyone who played the game immediately figured out that it was a hoax due to the fact that a certain NPC mentioned in the story didn't actually exist. For those curious, you can still find the forum thread on Steam. It's very funny.

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** Shortly after ''VideoGame/DarkSouls2'' was released, a rumour spread that there was a form of copy protection present in the game files that, when activated, would throw a Screamer JumpScare at the unsuspecting player. Anyone who played the game immediately figured out that it was a hoax due to the fact that a certain NPC mentioned in the story didn't actually exist. For [[http://steamcommunity.com/app/236430/discussions/0/558754259728970660/ Here's the thread,]] for those curious, of you can still find the forum thread on Steam. It's very funny.who are curious.
30th Apr '16 3:43:46 PM Truffle
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Added DiffLines:

** Shortly after ''VideoGame/DarkSouls2'' was released, a rumour spread that there was a form of copy protection present in the game files that, when activated, would throw a Screamer at the unsuspecting player. Anyone who played the game immediately figured out that it was a hoax due to the fact that a certain NPC mentioned in the story didn't actually exist. For those curious, you can still find the forum thread on Steam. It's very funny.
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