History Main / UrbanLegendofZelda

19th Jul '17 4:59:34 PM boatsnot
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** Another Wikipedia edit around the same time had someone claim there were episodes of ''WesternAnimation/GarfieldAndFriends'' with Jon's [[CanonForeigner (allegedly created for the series)]] niece in them, and that she was removed from the series in the later seasons and had her episodes edited [[TheScrappy because nobody liked her.]] Asides from this being a potential slam at ''WesternAnimation/PinkyElmyraAndTheBrain'', it would be borderline impossible to cut her out of certain episodes, and many of these episodes she was in [[CharacterTransplantFic simply had her taking the place of Jon or Odie themselves in the 'edits'.]]

to:

** Another Wikipedia edit around the same time had someone claim there were episodes of ''WesternAnimation/GarfieldAndFriends'' with Jon's [[CanonForeigner (allegedly created for the series)]] niece in them, and that she was removed from the series in the later seasons and had her episodes edited [[TheScrappy because nobody liked her.]] Asides from this being a potential slam at ''WesternAnimation/PinkyElmyraAndTheBrain'', it would be borderline impossible to cut her out of certain episodes, episodes ''where she was the main protagonist alongside Garfield'', and many of these episodes she was in [[CharacterTransplantFic [[TransplantedCharacterFic simply had her taking the place of Jon or Odie themselves in the 'edits'.]]]] Again, kinda obvious.
19th Jul '17 4:54:53 PM boatsnot
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Added DiffLines:

** Another Wikipedia edit around the same time had someone claim there were episodes of ''WesternAnimation/GarfieldAndFriends'' with Jon's [[CanonForeigner (allegedly created for the series)]] niece in them, and that she was removed from the series in the later seasons and had her episodes edited [[TheScrappy because nobody liked her.]] Asides from this being a potential slam at ''WesternAnimation/PinkyElmyraAndTheBrain'', it would be borderline impossible to cut her out of certain episodes, and many of these episodes she was in [[CharacterTransplantFic simply had her taking the place of Jon or Odie themselves in the 'edits'.]]
18th Jul '17 11:03:32 AM Imonlyperfect
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** One of these (for ''VideoGame/DeadOrAlive: Extreme Beach Volleyball'') was the subject of one of ''Electronic Gaming Monthly''[=s=] infamous April Fool's Day jokes. It consisted of playing the 2-week vacation in 13 minutes, which basicly amounted to ButtonMashing to skip everything as fast as possible. Suffice to say, the few people who actually mangaged this can confirm it doesn't work.

to:

** One of these (for ''VideoGame/DeadOrAlive: Extreme Beach Volleyball'') was the subject of one of ''Electronic Gaming Monthly''[=s=] infamous April Fool's Day jokes. It consisted of playing the 2-week vacation in 13 minutes, which basicly amounted to ButtonMashing to skip everything as fast as possible. Suffice to say, the few people who actually mangaged managed this can confirm it doesn't work.
8th Jul '17 4:42:50 PM nombretomado
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** Videogame/{{Bomberman}} was rumored to be in ''Brawl''; it was so pervasive that TheOtherWiki removed a legitimate screenshot (at least in terms of roster) of the select screen [[https://en.wikipedia.org/wiki/Talk:Super_Smash_Bros./Archive_9#Japanse_screen_shot_of_Charcter_Select because Bomberman wasn't on it.]]

to:

** Videogame/{{Bomberman}} was rumored to be in ''Brawl''; it was so pervasive that TheOtherWiki Wiki/TheOtherWiki removed a legitimate screenshot (at least in terms of roster) of the select screen [[https://en.wikipedia.org/wiki/Talk:Super_Smash_Bros./Archive_9#Japanse_screen_shot_of_Charcter_Select because Bomberman wasn't on it.]]
2nd Jul '17 3:51:46 PM rjd1922
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* Between the constant fake spoilers and mistranslations in VisualNovel/NewDanganRonpaV3, a bunch of people thought that a bunch of false things ended up being true. Honorable mentions go to-

to:

* Between the constant fake spoilers and mistranslations in VisualNovel/NewDanganRonpaV3, ''VisualNovel/NewDanganRonpaV3'', a bunch of people thought that a bunch of false things ended up being true. Honorable mentions go to-
23rd Jun '17 3:01:25 PM chasemaddigan
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[[index]]
* UrbanLegendOfZelda/FinalFantasy
* UrbanLegendOfZelda/TheLegendOfZelda
* UrbanLegendOfZelda/{{Pokemon}}
* UrbanLegendOfZelda/SonicTheHedgehog
* UrbanLegendOfZelda/SuperMarioBros
[[/index]]



[[folder:The Legend Of Zelda (TropeNamer)]]
* ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' has an incredible number of such rumors. They include:
** That you could obtain the Triforce in the game. It did appear in screenshots from early development stages (which is likely how this rumor started), but the final game did not include it as an obtainable item--the game has been hacked to the core, and the text dump shows no sign of getting a Triforce item. This didn't stop people from looking for it anyway. In-game, Link gets ''a piece of'' the Triforce, but strictly as a story element--it isn't a useable item and won't show up in your inventory, which may have been a major contribution to the fabled obtainable Triforce. Not helping was that theres an empty triforce between the medallions on the inventory screen (which WordOfGod says was just intended as decoration).
** That you could catch a glimpse of (but not obtain) the Triforce by playing a song called the "Overture of Sages" just prior to pulling out the Master Sword. This was a comparatively more convincing theory, and there were even alleged screenshots of how to do it. Naturally, the person who started the rumor never detailed how to actually learn the song to begin with. Learn the story [[http://www.platypuscomix.net/websurfin/ariana.html here.]]
** That you can beat the Marathon Man. The fact of the matter is: you can't.[[note]]And it's easy to prove, too; if it were true, you could find out what happens in the game's [[http://www.gamefaqs.com/n64/197771-the-legend-of-zelda-ocarina-of-time/faqs/20240 text dump.]][[/note]] That didn't stop people from trying, though, leading to the creative solution (shown in [[http://www.youtube.com/watch?v=XiCtAUrZbUk this hacked video]]) of going back in time and waiting seven in-game years. The game designers apparently had no idea what to do if you won, so he always beats you by exactly one second. Even if you use a cheat to finish in zero seconds, his time is "00:0/". The real point of the race ended up just being to beat your best time.
** That you could re-enter the Great Deku Tree as Adult Link, where you could find a hammer which could break the ice that had trapped the Zoras. It is possible to enter the Deku Tree as an adult with cheat devices, and the place is intact, but there's nothing new to see.
** That there was a hidden dungeon known as the "Desert Pyramid" in the Haunted Wastelands which, for whatever reason, contained the Triforce. You can reveal the "pyramid" by playing the Song of Storms in a specific location with the right orientation; the lightning flashes illuminate a triangular silhouette on the horizon, and thus the rumor writes itself. Reaching the silhouette without cheats is impossible thanks to the desert's [[InsurmountableWaistHighFence swirling sands]], but close examination reveals [[http://www.platypuscomix.net/interactive2/pyramidhw2.jpg a simple rock with a particularly pointy top.]] The Desert Pyramid dungeon in ''VideoGame/TheLegendOfZeldaFourSwordsAdventures'' may be a reference to this rumor.
** That there was a nude code! Dan Owsen started this one on his "Ask Dan" column on Nintendo's website, posting a ridiculously long code sequence purporting to render characters naked -- but only Malon, Talon, and Ingo. So many people used the "code" and complained to Owsen when it didn't work that he had to apologize in the column.
** That you could obtain an M16 by using a certain item (usually a bomb or the hammer) in a specific spot in Kakariko Village during or after the shadow attack once you beat the Water Temple.
** That you could totally get a gender-bending tunic that would result in a female Link. That one was one site's April Fools' joke; they thought it wasn't convincing, but they didn't bank on people believing it because technically, [[ViewerGenderConfusion Sheik held precedent]].
** That there was a "Sky Temple." This one arose out of the fact that the Sage of Light, the first Sage you meet, was never trapped in his temple like the others. One memorable story of how to get there was to use a [=GameShark=] to prevent night from changing into day and kill hundreds of Stalchildren in Hyrule Fields, causing (supposedly) a gigantic skeleton to approach you from the distance, [[FakeUltimateMook who could be killed with a single hit]]. The skeleton's skull was then supposed to provide a telepad to the Sky Temple, which was also rumored to contain the Triforce.[[note]]The giant, easily killed Stalchildren do exist, though. If the player defeats lots of Stalchildren, giant ones appear, and each giant one is bigger than the last until the sun rises. When you prevent night from ending, you remove the upper bound to how big they get.[[/note]] Another (even more bizarre) rumored method for reaching it was to drop into a hidden hole near the peak of Death Mountain after beating the game. The cow in the hole would now be ''purple'' and would fly you to the Sky Temple.
** That you can reach the cut Unicorn Fountain, rumored to be accessible through an underwater door in Zora's Domain, and get the SwordBeam seen in pre-release screenshots. A pathway ''does'' exist down there, but it just leads to an underwater dead end with a black wall -- and you don't just make a hard-to-get-to space like ''that'' for no reason, do you?
** That you could replace your fire arrows with "phantom arrows." This supposedly required you to use the potion from the Biggoron Sword quest on the ghost in the desert.
** That there was an ''extremely'' rare chance of encountering a strange pig-like enemy during the graveyard race against Dampe. Known as the "El Puerco" rumor, it circulated around Website/GameFAQs for quite a while. General consensus now is that the initial "sighting", if not a complete fabrication, was the result of a player encountering a very rare, very odd glitch with the [=ReDead=] enemy's model.
** That you could get a "Gold Tunic," which would combine the effects of the Goron and Zora Tunics and was related to the Gold Skulltula Tokens. The closest we got to that one was a recolor for Link in ''[[VideoGame/SuperSmashBros Super Smash Bros. Brawl]]''.
** Similar to the below-mentioned ''Twilight Princess'', the game has its own "beta forest". In the 90s and early 2000s rumors existed on how to find it, however it's long since been understood that the forest is from an entirely different build from the final product and was scrapped like everything else from that build.
* ''VideoGame/TheLegendOfZeldaTheWindWaker'' has a couple:
** ''Electronic Gaming Monthly'', prolific prankster on April Fools' Day, suckered in a lot of people with its claim of a realistic remake of ''VideoGame/TheLegendOfZeldaTheWindWaker'' rendered with the graphical engine of ''Twilight Princess''. They claimed it was available with a ''Twilight Princess'' pre-order and photoshopped Link fighting a bird enemy in ''Twilight Princess'' style in an area clearly from ''The Wind Waker''. People asked local retailers if the pre-order offer was real, and the May issue included letters mocking those who were fooled.
** During development, a rumor arose simultaneously about ''The Wind Waker'' and ''VideoGame/TheLegendOfZeldaALinkToThePast''. ''Wind Waker'' was unique in that Link would have to save his sister, rather than Zelda [[SaveThePrincess as usual]]. Fans remembered a scene from early in ''Link to the Past'', when Link's uncle tells him "Zelda [[HisNameIs is your...]]" -- now they believed that he meant "sister", and Link and Zelda were [[LongLostRelative secret siblings]]. ''The Wind Waker'' revealed that the sister was a completely different character, but that didn't stop people from thinking this was true in ''both'' games.
* Rumors also involve whole games that don't exist, including:
** A hoax known as ''Valley of the Flood'', starring a FakeUltimateHero version of Link. [[http://www.gemakei.com/forums/index.php?topic=13375.0 An interview about it can be seen here.]]
** A new futuristic ''Zelda'' game with Epona as a motorcycle. While this was another April Fools' joke, ''VideoGame/MarioKart8'' does include Link as a DLC character, complete with an Epona-themed motorcycle.
** A half-finished prototype of an unreleased [[UsefulNotes/NintendoEntertainmentSystem NES]] game called ''The Legend of Zelda: The Triforce Saga''. This was a hoax; it was put up for auction on eBay in 2005, and someone paid $3000 for what turned out to be an empty cartridge.
* ''VideoGame/TheLegendOfZeldaTwilightPrincess'' has its own set of rumors, including:
** That you could get into Fado's house. While it's impossible, and the door is always locked, this one was very popular on Website/GameFAQs (although they were mostly joke topics). Using a cheat device or glitch to get in just puts you in the dark space behind the door, because there's no house map data and no transition programmed in.
** That you could find the hidden "Beta forest", the name for a wide open expanse of trees seen in the game's first two trailers. Fans were excited about a departure from the usual cave-system-disguised-by-occasional-trees that passes as a forest in the ''Zelda'' games, but the Beta forest isn't in the final version. Most videos [[BlatantLies "proving"]] its existence are usually just exhibitions of random glitches. There is ''a'' Beta forest DummiedOut, but it's not the same as the one in the trailer and is most likely a map for testing the game's controls and physics.

to:

[[folder:The Legend Of Zelda (TropeNamer)]]
[[folder:Action-Adventure/Action/Adventure]]
* ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' has an incredible number of such rumors. They include:
** That you could obtain
OlderThanTheNES: Numerous rumors surrounded the Triforce in works of Ultimate Play the game. It did appear in screenshots from early development stages (which is likely how this rumor started), but Game, later known as Creator/{{Rare}}. Most famously, the final game did not include it as an obtainable item--the game has been hacked to the core, and the text dump shows no sign cover of getting ''Lunar Jetman'' features a Triforce item. This didn't stop people from looking for it anyway. In-game, Link gets ''a piece of'' the Triforce, but strictly as moon buggy towing a story element--it isn't a useable item and won't show up in your inventory, which may have been a major contribution to the fabled obtainable Triforce. Not helping was that theres an empty triforce between the medallions on the inventory screen (which WordOfGod says was just intended as decoration).
** That you could catch a glimpse of (but not obtain) the Triforce by playing a song called the "Overture of Sages" just prior to pulling out the Master Sword. This was a comparatively more convincing theory, and there were even alleged screenshots of how to do it. Naturally, the person who started the rumor never detailed how to actually learn the song to begin with. Learn the story [[http://www.platypuscomix.net/websurfin/ariana.html here.]]
** That you can beat the Marathon Man. The fact of the matter is: you can't.[[note]]And it's easy to prove, too; if it were true, you could find out what happens in the game's [[http://www.gamefaqs.com/n64/197771-the-legend-of-zelda-ocarina-of-time/faqs/20240 text dump.]][[/note]] That didn't stop people from trying, though, leading to the creative solution (shown in [[http://www.youtube.com/watch?v=XiCtAUrZbUk this hacked video]]) of going back in time and waiting seven in-game years.
trailer. [[CoversAlwaysLie The game designers apparently had no idea features the buggy, but not the trailer.]] Or does it? Rumours abounded about what the player has to do if you won, so he always beats you by exactly one second. Even if you use a cheat to finish in zero seconds, his time is "00:0/". The real point of the race ended up just being to beat your best time.
** That you could re-enter the Great Deku Tree as Adult Link, where you could find a hammer which could break the ice that had trapped the Zoras. It is possible to enter the Deku Tree as an adult with cheat devices, and the place is intact, but there's nothing new to see.
** That there was a hidden dungeon known as the "Desert Pyramid" in the Haunted Wastelands which, for whatever reason, contained the Triforce. You can reveal the "pyramid" by playing the Song of Storms in a specific location with the right orientation; the lightning flashes illuminate a triangular silhouette on the horizon, and thus the rumor writes itself. Reaching the silhouette without cheats is impossible thanks
unlock access to the desert's [[InsurmountableWaistHighFence swirling sands]], but close examination reveals [[http://www.platypuscomix.net/interactive2/pyramidhw2.jpg trailer. ''Crash'' magazine published a simple rock with a particularly pointy top.]] The Desert Pyramid dungeon screenshot sent in ''VideoGame/TheLegendOfZeldaFourSwordsAdventures'' may be by a reference to this rumor.
** That there was a nude code! Dan Owsen started this one on his "Ask Dan" column on Nintendo's website, posting a ridiculously long code sequence purporting to render characters naked -- but only Malon, Talon, and Ingo. So many people used the "code" and complained to Owsen when it didn't work
reader showing that he had to apologize in achieved this feat, but the column.
** That you could obtain an M16 by using a certain item (usually a bomb or the hammer) in a specific spot in Kakariko Village during or after the shadow attack once you beat the Water Temple.
** That you could totally get a gender-bending tunic that would result in a female Link. That one was one site's April Fools' joke; they thought it wasn't convincing, but they didn't bank on people believing it because technically, [[ViewerGenderConfusion Sheik held precedent]].
** That there
screenshot was a "Sky Temple." This one arose out of fake — the fact that the Sage of Light, the first Sage you meet, was never trapped in his temple like the others. One memorable story of how trailer doesn't exist.
* Many games featuring {{Third Person Seductress}}es are subject
to get there was "nude code" rumors, most famously ''VideoGame/TombRaider'''s Lara Croft.
** As ''Magazine/GamePlayersMagazine'' put it: "Nude Raider. We know it doesn't exist. Thanks
to use a [=GameShark=] to prevent night from changing into day and kill hundreds of Stalchildren in Hyrule Fields, causing (supposedly) a gigantic skeleton to approach you from the distance, [[FakeUltimateMook who could be killed with a single hit]]. The skeleton's skull was then supposed to provide a telepad to the Sky Temple, which was also rumored to contain the Triforce.[[note]]The giant, easily killed Stalchildren do exist, though. If the player defeats lots of Stalchildren, giant ones appear, and each giant one is bigger than the last until the sun rises. When you prevent night from ending, you remove the upper bound to how big they get.[[/note]] Another (even more bizarre) rumored method for reaching it was to drop into a hidden hole near the peak of Death Mountain after beating the game. The cow in the hole would now be ''purple'' and would fly you to the Sky Temple.
** That
this, you can reach spend hours futilely trying to get a woman to take her clothes off. Talk about realism!"
** Of course, it was only a matter of time before
the cut Unicorn Fountain, rumored to be accessible through an underwater door in Zora's Domain, and get PC GameMod community [[VideoGamePerversityPotential made the SwordBeam seen in pre-release screenshots. A pathway ''does'' exist down there, but it just leads to an underwater dead end with a black wall -- and you don't just make a hard-to-get-to space like ''that'' for no reason, do you?
dream]] [[UncannyValley reality(?)]].
** That you could replace your fire arrows with "phantom arrows." This supposedly required you to use the potion from the Biggoron Sword quest on the ghost in the desert.
** That there was an ''extremely'' rare chance
One of encountering a strange pig-like enemy during the graveyard race against Dampe. Known as the "El Puerco" rumor, it circulated around Website/GameFAQs for quite a while. General consensus now is that the initial "sighting", if not a complete fabrication, these (for ''VideoGame/DeadOrAlive: Extreme Beach Volleyball'') was the result subject of a player encountering a very rare, very odd glitch with the [=ReDead=] enemy's model.
** That you could get a "Gold Tunic," which would combine the effects of the Goron and Zora Tunics and was related to the Gold Skulltula Tokens. The closest we got to that
one was a recolor for Link in ''[[VideoGame/SuperSmashBros Super Smash Bros. Brawl]]''.
** Similar to the below-mentioned ''Twilight Princess'', the game has its own "beta forest". In the 90s and early 2000s rumors existed on how to find it, however it's long since been understood that the forest is from an entirely different build from the final product and was scrapped like everything else from that build.
* ''VideoGame/TheLegendOfZeldaTheWindWaker'' has a couple:
**
of ''Electronic Gaming Monthly'', prolific prankster on Monthly''[=s=] infamous April Fools' Day, suckered Fool's Day jokes. It consisted of playing the 2-week vacation in 13 minutes, which basicly amounted to ButtonMashing to skip everything as fast as possible. Suffice to say, the few people who actually mangaged this can confirm it doesn't work.
** Website/IGN64 played
a lot similar April Fool's prank in its early years with [=IGN64=].com claiming the secret for a Vanna White nude code in ''Series/WheelOfFortune 64''.
** An ad in an American game magazine around the release of ''Tomb Raider 3'' for the game said something to the effect of "We've improved on everything you asked about... but sorry, still no nude code."
** Arguably the UrExample of the Nude Code is the classic Australian magazine N64 Gamer. Then-deputy editor Narayan Pattison superimposed a topless picture of Creator/ElleMacPherson into a screenshot of ''VideoGame/GoldenEye1997'', with the caption "Write in and we may give you the nude code." The magazine received over 2000 responses from people asking for the nude code, and people were still asking for it over six months after the rumour was bluntly dispelled.
** In ''VideoGame/MortalKombat2'', the female characters were rumored to have "nude-alities". Heck of it is, it actually sounded somewhat plausible at the time. Mortal Kombat had ''already'' pissed off plenty of parents, why not take it to the next level?
** Parodied by ''This Is Otakudom'', where they find a working nude code for ''VideoGame/SpaceChannel5'', ("Dude, they have screen shots") but later realized that it's actually codes for [[FanDisservice Mario]].
--->'''Mario''': It'sa me! Mario!
** ''VideoGame/MegaManLegends'' was rumored to have a nude code. This was entirely spun out of misunderstanding a scene where Mega Man accidentally [[ShowerOfAwkward walks in on Roll in the shower]]; the only thing you see is Mega Man's embarrassed expression. People who hadn't seen the scene assumed this means the ''player'' can see Roll naked.
* Due to a number of odd "clues" in the game, a number
of people with its claim are searching ''VideoGame/ShadowOfTheColossus'' for hidden secrets and a "17th colossus" that keeps coming up in discussion despite absolutely no evidence or reason for it. Via emulation, glitches, hacks, and probably caffeine, a few members of a realistic the official forums have discovered some interesting DummiedOut sections of the map, but no 17th colossus.
* A 3D ''VideoGame/{{Battletoads}}''
remake of ''VideoGame/TheLegendOfZeldaTheWindWaker'' rendered with or sequel was in the graphical engine of ''Twilight Princess''. They claimed it works according to Website/FourChan, but this was available with a ''Twilight Princess'' pre-order ploy based on someone's 3D animation project.
* ''VideoGame/BuckBumble'' had a cheat actually published as legitimate cryptically called "Dark Stinger", which has you input a long button combination before the opening logos appear.
* ''VideoGame/RockRaiders'' has an annoying rumor of three cheat codes. Extensive searching
and photoshopped Link fighting a bird enemy hacks have shown that they do not exist (though you can mod in ''Twilight Princess'' style in an area clearly from ''The Wind Waker''. People asked local retailers if what they are supposed to do), yet the pre-order offer was real, and rumor persists.
* An interesting example is in ''VideoGame/TheArtOfTheft'', by Creator/BenCroshaw. As a SelfImposedChallenge,
the May issue included letters mocking those who were fooled.
** During development,
player can put on a special outfit that makes them ''more'' visible to guards, thus making the game more difficult. There is a rumor arose simultaneously about ''The Wind Waker'' and ''VideoGame/TheLegendOfZeldaALinkToThePast''. ''Wind Waker'' was unique in that Link would have to save his sister, rather than Zelda [[SaveThePrincess as usual]]. Fans remembered a scene from early in ''Link to if you complete the Past'', when Link's uncle tells him "Zelda [[HisNameIs bonus mission (all seven of the previous levels in a row) using this outfit, it unlocks a minigame. What you actually get is your...]]" -- now they believed a message that he meant "sister", assumes you heard the rumor already and Link and Zelda were [[LongLostRelative secret siblings]]. ''The Wind Waker'' revealed encourages you to [[DoNotSpoilThisEnding continue telling people that the sister was a completely different character, but that didn't stop people from thinking this was true in ''both'' games.
* Rumors also involve whole games that don't exist, including:
minigame exists]].
** A hoax known as ''Valley of the Flood'', starring In a FakeUltimateHero version of Link. [[http://www.gemakei.com/forums/index.php?topic=13375.0 An interview about it can be seen here.]]
** A new futuristic ''Zelda'' game with Epona
similar vein, beating ''VideoGame/{{Shift}} [[http://armorgames.com/play/1846/shift-3 3]]'' unlocks [[VideoGame/FancyPantsAdventures Fancy Pants Man]] as a motorcycle. While this was another April Fools' joke, ''VideoGame/MarioKart8'' does include Link as a DLC character, complete with an Epona-themed motorcycle.
** A half-finished prototype of an unreleased [[UsefulNotes/NintendoEntertainmentSystem NES]] game called ''The Legend of Zelda: The Triforce Saga''. This was a hoax; it was put up for auction on eBay in 2005, and someone paid $3000 for what turned out to be an empty cartridge.
* ''VideoGame/TheLegendOfZeldaTwilightPrincess'' has its own set of rumors, including:
** That you could get into Fado's house. While it's impossible, and the door is always locked, this one was very popular on Website/GameFAQs (although they were mostly joke topics). Using a cheat device or glitch to get in just puts you in the dark space behind the door, because there's no house map data and no transition programmed in.
** That you could find the hidden "Beta forest", the name for a wide open expanse of trees seen in
playable character; reviewers are encouraged by the game's first two trailers. Fans were excited about a departure from ending message to identify the usual cave-system-disguised-by-occasional-trees unlockable character as Creator/MelGibson instead.
* Players initially believed
that passes as a forest the dormant volcano in the ''Zelda'' games, but first area of ''VideoGame/UruAgesBeyondMyst'' can be entered somehow, allowing access to the Beta forest D'ni civilization. This isn't true in the original game; the volcano isn't fully solid, and the attempting to climb it will dump you out of the level. A fan mod not only made the volcano climbable, but also imported data from ''Myst V'' to explore.
* The Commodore 64 graphic adventure game named ''VideoGame/CastleOfTerror'' gained a reputation for being NintendoHard because it seemed to be impossible to kill Count Dracula at the end of the game. A gaming magazine published an account from a gamer who claimed to have been able to do it, but the gamer himself proved mysteriously uncontactable when attempts were made to verify his claims. Many years later, the designers confessed the game was in fact UnwinnableByDesign and it was impossible to kill Dracula.
* More from the ''Franchise/TombRaider'' series:
** There is a rumor that there are unreleased versions of ''VideoGame/TombRaiderII'' and ''VideoGame/TombRaiderIII'' on the UsefulNotes/SegaSaturn and UsefulNotes/SegaDreamcast, respectively. The two games are believed to contain various unused assets not included in other releases. These range from different outfits, unused weapons, better lighting (in the case of ''Tomb Raider III''), and even unreleased levels, such as the entire Peru section that was cut from
the final version. Most videos [[BlatantLies "proving"]] its existence are usually just exhibitions version of random glitches. ''Tomb Raider III''.
**
There is ''a'' Beta forest DummiedOut, but it's not was a rumour going round that you can find the same as the one [[VideoGame/TombRaiderII Dagger Of Xian]] hidden away in ''VideoGame/TombRaiderTheAngelOfDarkness''. Apparently, have had to find a secret room hidden in the trailer Aquatic Research Area to acquire it. Needless to say, neither the room nor the dagger exists.
** In ''Tomb Raider 3'', the only way to get Lara's butler [[DirtyOldMan Winston]] off her case (seeing as he follows her everywhere when she's at home, even when she tries to shower) is to lure him into the walk-in refrigerator
and is most likely lock him in side. This has led to a map for testing the game's controls few rumors that if you do that and physics.leave him in there long enough, he'll be dead (or possibly frozen solid) when you ''do'' open it. Won't happen.



[[folder:Final Fantasy]]
* ''VideoGame/FinalFantasyIV'' has the following rumors:
** That Golbez can join your party. While he totally does in ''The After Years'', rumors about the original game long abounded. [[http://www.romhacking.net/hacks/850/ You have to hack to get that.]]
** That the twin characters Palom and Porom were retrievable even after [[spoiler:they commit their HeroicSacrifice and turn to stone]] through a special quest accessible only at that moment. They do get better anyway (without your assistance), but they don't rejoin you. The game designers didn't help matters by allowing you to attempt to use any item in your inventory on the now-frozen pair, implying that there was something you could do to reverse the process. This rumor would also get intertwined with the very real DevelopersRoom EasterEgg from the Japanese version and a Japanese-only item that would remove the "Stone" status effect (in actual fact, using it on the twins would give you a message saying that [[GameplayAndStorySegregation it wouldn't work for plot reasons]]), and thus claimed that the twins could only be cured in the Japanese version. One walkthrough was so convinced that it included this rumor as fact.
** That Dark Matter could do something useful. You could steal it from the final boss in the Japanese version of the game; Americans labored under the rumor that you needed to do this to beat the boss and that this requirement was removed from the US version to make it easier. When FFIV was brought to the US unedited for newer systems, Dark Matter turned out to have no effect after all. The 3D DS remake gave it a purpose by letting players carry it over to NewGamePlus where it lets them access a BonusBoss.
* ''VideoGame/FinalFantasyV'' has a myth about a secret job class. It involves a rock shaped like a human face you encounter on the submarine; various explanations involved beating the game first or landing a certain number of steps away from it. It ''does'' work, though, in the GBA remake, where you can get three new job classes as soon as you access it and a fourth after beating the game and a difficult BonusBoss.
* ''VideoGame/FinalFantasyVI'' has the following rumors:
** That you can resurrect [[spoiler:General Leo after Kefka kills him]]. It ''is'' possible, but only through a glitch that wasn't discovered until much later, so many of the rumors surrounding this are still false. Details are in Part 12 of [[http://lparchive.org/Breaking-Final-Fantasy-VI/ this LP.]] The UsefulNotes/GameBoyAdvance port of ''VideoGame/FinalFantasyVI'' caused these rumors to briefly resurface -- the claim was that a newly-added side quest allows you not only to [[spoiler:bring back Leo]], but also to let him permanently join your party. The same was also claimed of [[spoiler:Emperor Gestahl.]]
** That you can get an alternate character ending if you get every single one of Shadow's dream sequences. This one may well be sourced from the ''Final Fantasy VI Ultimania'' resource books, which revealed that there was more content ''planned'' for Shadow (AKA [[spoiler:Clyde, Relm's dad]]), including a fully-scripted-and-complete scene with Strago, but it all ended up on the cutting room floor before the game went to print in any language.
** That there's an arcane trick to preventing Shadow from leaving after battles during segments where he can. Explanations involve doing the "three scenarios" segment in a particular order, changing the party order, or avoiding making money from battles. There are tricks to stop him running, but they're not nearly so arcane; they mostly rely on Shadow not being alive and present at the end of battles (knock him out, make him run, etc.) Beyond that, it's 100% random.
** That you can recruit a new Imp character, which allows you to avoid setting the Imp condition on an existing character. People pointed to the presence of [[StandardStatusEffects Imp-specific]] equipment, the ability to learn Gau's Rage ability, the Imp Robot joke auction in Jidoor, and a photo (easily faked) of an Imp casting black magic as proof.
** That you can turn a character into an unstoppable new Imp character. This would require getting all the Imp-specific armor, equipping it to a character, using a Rename Card to rename them "KAPPA", and casting Imp on them. It doesn't work, although it does make your existing character a force to be reckoned with (and the rename does nothing). This rumor arose out of a notorious FAQ with an enormous list of characters you can supposedly obtain, including those from other games entirely, most of which are crazy (and not even technologically feasible).
** That you can buy the 1/1200-scale airship model and Imp Robot at the auction house. The gentleman there will always outbid you [[WhammyBid severely]], even going above your Gil {{Cap}}.
** That you can find and fight a ninth dragon. This came from an NPC mentioning a "terrible dragon" living near the Veldt Cave -- it turned out to be a mistranslation from the Japanese line, which refers to a [[DinosaursAreDragons dinosaur]] and probably references the many dinosaur enemies there. It was popular around the same time as the resurrection [[spoiler:of General Leo]] rumor, so the two are often linked.
*** A different dragon rumor, though, got a lot more traction: if, by some obscure method, you re-fight the Eight Dragons again in sequence, you can allegedly face off with a superboss called "Czar Dragon". This one has merit to it -- the game's code ''does'' have a Czar Dragon, with its own stats, sprite, and even dialogue; you can also find evidence that the Eight Dragons could once be re-fought. The common myth about getting there (petrifying the Blue Dragon) turned out to be bunk, though. The GBA UpdatedRerelease ''does'' let you re-fight the Eight Dragons, after which you fight Kaiser Dragon, which is pretty much the same thing.[[note]]"Kaiser" and "Czar" are, respectively, the German and Russian variants of the title Caesar, after all.[[/note]]
** That Gogo is actually General Leo, Darill/Daryl, Emperor Gestahl, or a send-up of the politician Adlai Stevenson (the rumor including fake quotes from his works). The truth is, he's a homage to a BonusBoss from ''VideoGame/FinalFantasyV'', who may even be the same character. But since ''V'' didn't see an English release until the ''Anthology'' release on the UsefulNotes/PlayStation several years later, the explanation for who Gogo is was lost to English players.
** That there are hidden Espers who grant various absurd and powerful spells if you can find them. They arose out of the presence of two empty spaces in the complete Magicite menu. They're there for a reason, though; one is vacated by the Odin Esper when it evolves into Raiden ([[PermanentlyMissableContent destroying]] the original in the process), and the other is there to let you remove an Esper from a character. But this only encouraged rumors, fueling speculation that you can get Raiden without losing Odin. A popular one involves killing the dragon in the underground castle using [[UselessUsefulSpell Break]]; possessing all the Espers (including Odin and Raiden) is another claimed method to unlock the [[BonusBoss Czar Dragon]] battle. The GBA UpdatedRerelease includes ''four'' new Espers, though.
* ''VideoGame/FinalFantasyVII'' has the following rumors:
** That you can revive Aerith/Aeris. It's one of the most dramatic and [[PlayerPunch shocking]] moments in video game history, so this naturally has an abundance of possible explanations. The game's producers categorically deny that there's a way to revive her, claiming that it would ruin the dramatic impact of her death. (Well, most of them. Supposedly, someone who actually ''works'' at Creator/SquareSoft started this rumor in the first place, which may be what gave it so much credibility in the first place. Some players just wanted to believe.) And for proof, if you use a save game editor to reinsert her into your party, the game will crash or preemptively remove her at various points. But that didn't stop the tide of rumors, which include:
*** The use of the relatively-useless "Underwater" materia, which serves no purpose in the Japanese version and only removes a time limit during an optional boss fight in the other releases. It was said that if the materia AP is maxed (something that in itself takes months of level grinding), you can travel underwater in the area of the Forbidden City where she bites it and bring her back to life. It turns out that maxing the AP of the materia just sets it back to zero.
*** Another materia, reachable after she dies, which says, "You hear voices" upon activating, making it seem like she does special things with the White materia.
*** Being very nice to her in all of your [[DialogueTree dialogue options]] while being downright [[KickTheDog cruel]] to Tifa. It was rumored that doing so will [[DieForOurShip make Tifa die instead]] during the infamous scene. It was also rumored that doing the ''reverse'' (being really mean to Aeris but really nice to Tifa) will make Tifa die instead.
** That you can get infinite [[GlobalCurrency Gil]]. This cheat made the rounds not only on the Internet, but in magazines and printed video game hint books, over and over again, despite the fact that the method itself is insanely, obscurely stupid. It revolves around a nonexistent item (a "time card") and nonexistent town ("Manchuria"). And it's trivially easy to have [[MoneyForNothing more cash than you can ever spend]]; either abuse the duplication trick or find a mastered All materia (which most people will have lying around somewhere around Disc 2), and start selling.
** That you can revive Zack. While not as popular as Aerith resurrection rumors, they're just as varied. The theories include:
*** That the sick Sephiroth clone you find living in a sewer pipe in Midgar is Zack, and that Aerith's mention of "Sorry, I'm too weak to heal him" means that you have to buff her up to ungodly levels and talk to him again. Given that the area is only accessible (with Aerith, anyway) for a brief period in which there are only fairly weak enemies to level-build on, one can only imagine the wasted hours and snapped controllers sacrificed to ''this'' rumor.
*** That you can use the 1/35 SOLDIER, Super Sweeper, and Masamune Blade (which are useless items you can win from the Speed Square at the Gold Saucer) on the ruined reactor in Gongaga. This one was printed in an issue of the UK's Powerstation magazine.
*** That it requires an item that can only be obtained by fighting the infinite {{Mook}}s at the end of the subway tunnel when heading to the second mako reactor for a solid hour.
** That you can unlock Cloud's sister Gale. The explanation of this one is very detailed and even seems plausible until the very end, where her second Fourth Level Limit Break is "beating you to a pulp for believing such a stupid rumor." Naturally, this deterred no one. And a female Cloud (as opposed to just a crossdressing one) is more HilariousInHindsight at this point than anything, considering Square Enix has basically admitted that Lightning from ''VideoGame/FinalFantasyXIII'' is meant to mirror Cloud (she can even use some of his equipment as a [[{{DLC}} pre-order bonus]]).
** That you can find a White Chocobo, which could travel anywhere the Gold Chocobo can ''plus'' underwater. This often ties into other rumors, because doing so is said to lead you to the White materia, Aerith's body, or another WEAPON.
** Due to the existence of Ruby and Emerald, fans began to speculate that there were possibly more WEAPONS lurking around the world map. The most ridiculous of these is Cheese WEAPON, which would presumably be fought in space. Someone even created a [[http://web.axelero.hu/szegogab/cheeseweapon.jpg mock-up image of the enemy in question.]]
** A rumor exists that in the Japanese version Aerith is secretly a prostitute, alluded to using Japanese metaphors and symbolism. This is not true.
* ''VideoGame/FinalFantasyVIII'' has a popular fan theory that [[FutureMeScaresMe Ultimecia is Rinoa in the future]] and her Griever GF is Squall (somehow). Square Enix debunked the theory in the ''[[WordOfGod Ultimania Guides]]''. It's based mostly on Rinoa's private talk with Squall aboard the Ragnarok in Disc 3 where she [[NotSoDifferent announces Ultimecia's goals as her own]]. While it's intended to be romantic, the way she carries on about making one moment last forever makes it easy to see where the rumor came from:
-->''I don't want the future. I want the present to stand still. I just want to stay here with you.''
** Other "justifications" from this rumor come from the name of the GF Ultimecia summons being the same as what the player [[HelloInsertNameHere names Rinoa's copy of Squall's Griever ring]], but Ultimecia just got the name from reading Squall's mind.
* ''VideoGame/FinalFantasyIX'' has the following rumors:
** That you can get an alternate ending by beating the entire game in twelve hours. It is true that you can get the [[InfinityPlusOneSword Excalibur II]] by reaching the final ''dungeon'' in twelve hours, but this one stretches credibility. Supposedly, the alternate ending involves a twenty-five year old Eiko killing Garnet and trapping Zidane in a crystal.
** That if you name Garnet "Pleb", Steiner will give Vivi the Octagon Rod, a late-game weapon, [[GameBreaker much earlier than usual]]. There's no way to get the Octagon Rod until Disc 3.

to:

[[folder:Final Fantasy]]
[[folder:Beat 'Em Up/Fighting]]
Fighting games are especially susceptible to this sort of thing, because many have LoadsAndLoadsOfCharacters to make up their fighting roster, and people like to speculate who might be a SecretCharacter.
* ''VideoGame/FinalFantasyIV'' has An early Magazine/ElectronicGamingMonthly April Fool's joke insisted that Simon Belmont of the following rumors:
** That Golbez can join your party. While he totally does
''Franchise/{{Castlevania}}'' games is a secret character in ''The the NES port of ''VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame''. After Years'', rumors about they got called on it, they "promised" never to do something like that again -- while showing a picture of the original ''VideoGame/{{Battletoads}}'' in the first NES ''VideoGame/DoubleDragon'' (which predated it by years). They couldn't know that [[HilariousInHindsight later Rare really would]] make a game called ''Battletoads [[IntercontinuityCrossover and]] Double Dragon''.
* ''Franchise/StreetFighter'''s Sheng Long, a supposed TrueFinalBoss, is perhaps the most famous "fake" secret character. He's got a
long abounded. [[http://www.romhacking.net/hacks/850/ You history, which goes from {{Mondegreen}} to AscendedFanon:
** He was first mentioned in Ryu's win quote in ''VideoGame/StreetFighterII: The World Warrior'': "You must defeat Sheng Long to stand a chance." This is GoodBadTranslation; "Sheng Long" is not a character, but rather the Chinese name for Ryu's Dragon Punch (or ''{{Shoryuken}}''). The quote should be more like: "You must overcome my Dragon Punch to stand a chance against me."
** Creator/{{Capcom}}'s American division, not knowing what to make of this, used the name "Sheng Long" for Ryu and Ken's master. He was even given this name in the manual for the SNES ''Street Fighter II'', under Ryu and Ken's profiles. Then in Japan, Capcom called the character "Gouken", and all subsequent mentions of the character in the U.S. were changed.
** In 1992, Magazine/ElectronicGamingMonthly (of course) published this rumor as true as an AprilFoolsDay joke. In their version, you
have to hack play as Ryu and win every fight without getting hit once. Then you have to get that.go ten rounds against M. Bison without ''either'' player landing a hit. At that point, Sheng Long will step in and challenge you; if you beat him, you unlock Sheng Long. It's NintendoHard, and ''EGM'' knew it. (''EGM'' would repeat the joke five years later for ''VideoGame/StreetFighterIII: New Generation'', [[http://fightingstreet.com/folders/variousinfofolder/shenglong/shenglong.html complete with more doctored screenshots and even character artwork.]])
** Not long after, the character Akuma made his first appearance in ''Super Street Fighter II: Turbo''. His appearance and abilities are very similar to those of Sheng Long, but Capcom would never confirm or deny that he was supposed to be Sheng Long. It was then revealed that Akuma is Gouken's brother.
** Capcom considered adding him to the arcade version of ''VideoGame/StreetFighterTheMovie''; they even had a mo-cap actor picked out and established some backstory, but he was scrapped. The game's [[WordOfGod lead designer]] Alan Noon [[http://shoryuken.com/forum/index.php?threads/street-fighter-the-movie-broke-my-heart.21457/ discussed it here.
]]
** That Finally, for AprilFoolsDay 2008, the twin characters Palom and Porom were retrievable even after [[spoiler:they commit their HeroicSacrifice and turn to stone]] through a special quest accessible only at that moment. They do get better anyway (without your assistance), but they don't rejoin you. The game designers didn't help matters by allowing you to attempt to use any item in your inventory on the now-frozen pair, implying that there was something you could do to reverse the process. This rumor would also get intertwined with the very real DevelopersRoom EasterEgg from the official Japanese version and a Japanese-only item that would remove the "Stone" status effect (in actual fact, using it on the twins would give you a message saying that [[GameplayAndStorySegregation it wouldn't work development blog for plot reasons]]), and thus claimed that the twins could only be cured in the Japanese version. One walkthrough was so convinced that it included ''VideoGame/StreetFighterIV'' teased Sheng Long as a playable character. By this rumor as fact.
** That Dark Matter could do something useful. You could steal it from the final boss in the Japanese version of the game; Americans labored under the rumor that you needed to do this to beat the boss and that this requirement was removed from the US version to make it easier. When FFIV was brought to the US unedited for newer systems, Dark Matter turned out to have no effect after all. The 3D DS remake gave it a purpose by letting
point, most players carry cynically dismissed it over to NewGamePlus where it lets them access as a BonusBoss.
* ''VideoGame/FinalFantasyV'' has
joke. But a myth about a secret job class. It involves a rock shaped like a human face you encounter on the submarine; various explanations involved beating the game first or landing a certain number couple of steps away from it. It ''does'' work, though, in the GBA remake, where you can get three new job classes as soon as you access it and a fourth after beating the game and a difficult BonusBoss.
* ''VideoGame/FinalFantasyVI'' has the following rumors:
** That you can resurrect [[spoiler:General Leo after Kefka kills him]]. It ''is'' possible, but only through a glitch that wasn't discovered until much
weeks later, so many of the rumors surrounding this are still false. Details are in Part 12 of [[http://lparchive.org/Breaking-Final-Fantasy-VI/ this LP.]] The UsefulNotes/GameBoyAdvance port of ''VideoGame/FinalFantasyVI'' caused these rumors to briefly resurface -- the claim was that a newly-added side quest allows you not only to [[spoiler:bring back Leo]], but also to let him permanently join your party. The same was also claimed of [[spoiler:Emperor Gestahl.]]
** That you can get an alternate character ending if you get every single one of Shadow's dream sequences. This one may well be sourced from the ''Final Fantasy VI Ultimania'' resource books, which
Capcom revealed that there was more content ''planned'' for Shadow (AKA [[spoiler:Clyde, Relm's dad]]), including a fully-scripted-and-complete scene with Strago, but it all ended up on the cutting room floor before the game went to print in any language.
** That there's an arcane trick to preventing Shadow from leaving after battles during segments where he can. Explanations involve doing the "three scenarios" segment in a particular order, changing the party order, or avoiding making money from battles. There are tricks to stop him running, but they're not nearly so arcane; they mostly rely on Shadow not being alive and present at the end of battles (knock him out, make him run, etc.) Beyond that, it's 100% random.
** That you can recruit a new Imp character, which allows you to avoid setting the Imp condition on an existing character. People pointed to the presence of [[StandardStatusEffects Imp-specific]] equipment, the ability to learn Gau's Rage ability, the Imp Robot joke auction in Jidoor, and a photo (easily faked) of an Imp casting black magic as proof.
** That you can turn
Gouken would become a character into an unstoppable new Imp character. This would require getting all in the Imp-specific armor, equipping it to a character, using a Rename Card to rename them "KAPPA", game (playable on the console version) -- and casting Imp on them. It doesn't work, although it does make your existing in some form or another, he has ''every move'' EGM described back in 1992. As for Sheng Long himself, the blog had this to say:
-->''Sheng-Long is still now, and always will be, truly a
character a force to be reckoned with (and the rename does nothing). This rumor arose out of a notorious FAQ with an enormous list of characters you can supposedly obtain, including those from other games entirely, most of which are crazy (and not even technologically feasible).
** That you can buy the 1/1200-scale airship model and Imp Robot at the auction house. The gentleman there will always outbid you [[WhammyBid severely]], even going above your Gil {{Cap}}.
** That you can find and fight a ninth dragon. This came from an NPC mentioning a "terrible dragon" living near the Veldt Cave -- it turned out to be a mistranslation from the Japanese line, which refers to a [[DinosaursAreDragons dinosaur]] and probably references the many dinosaur enemies there. It was popular around the same time as the resurrection [[spoiler:of General Leo]] rumor, so the two are often linked.
*** A different dragon rumor, though, got a lot more traction: if, by some obscure method, you re-fight the Eight Dragons again in sequence, you can allegedly face off with a superboss called "Czar Dragon". This one has merit to it -- the game's code ''does'' have a Czar Dragon, with its own stats, sprite, and even dialogue; you can also find evidence that the Eight Dragons could once be re-fought. The common myth about getting there (petrifying the Blue Dragon) turned out to be bunk, though. The GBA UpdatedRerelease ''does'' let you re-fight the Eight Dragons, after which you fight Kaiser Dragon, which is pretty much the same thing.[[note]]"Kaiser" and "Czar" are, respectively, the German and Russian variants of the title Caesar, after all.[[/note]]
** That Gogo is actually General Leo, Darill/Daryl, Emperor Gestahl, or a send-up of the politician Adlai Stevenson (the rumor including fake quotes from his works). The truth is, he's a homage to a BonusBoss from ''VideoGame/FinalFantasyV'', who may even be the same character. But since ''V'' didn't see an English release until the ''Anthology'' release on the UsefulNotes/PlayStation several years later, the explanation for who Gogo is was lost to English players.
** That there are hidden Espers who grant various absurd and powerful spells if you can find them. They arose out of the presence of two empty spaces in the complete Magicite menu. They're there for a reason, though; one is vacated by the Odin Esper when it evolves into Raiden ([[PermanentlyMissableContent destroying]] the original in the process), and the other is there to let you remove an Esper from a character. But this only encouraged rumors, fueling speculation that you can get Raiden without losing Odin. A popular one involves killing the dragon in the underground castle using [[UselessUsefulSpell Break]]; possessing all the Espers (including Odin and Raiden) is another claimed method to unlock the [[BonusBoss Czar Dragon]] battle. The GBA UpdatedRerelease includes ''four'' new Espers, though.
* ''VideoGame/FinalFantasyVII'' has the following rumors:
** That you can revive Aerith/Aeris. It's one of the most dramatic and [[PlayerPunch shocking]] moments in video game history, so this naturally has an abundance of possible explanations. The game's producers categorically deny that there's a way to revive her, claiming that it would ruin the dramatic impact of her death. (Well, most of them. Supposedly, someone who actually ''works'' at Creator/SquareSoft started this rumor in the first place, which may be what gave it so much credibility in the first place. Some players just wanted to believe.) And for proof, if you use a save game editor to reinsert her into your party, the game will crash or preemptively remove her at various points. But that didn't stop the tide of rumors, which include:
*** The use of the relatively-useless "Underwater" materia, which serves no purpose in the Japanese version and only removes a time limit during an optional boss fight in the other releases. It was said that if the materia AP is maxed (something that in itself takes months of level grinding), you can travel underwater in the area of the Forbidden City where she bites it and bring her back to life. It turns out that maxing the AP of the materia just sets it back to zero.
*** Another materia, reachable after she dies, which says, "You hear voices" upon activating, making it seem like she does special things with the White materia.
*** Being very nice to her in all of your [[DialogueTree dialogue options]] while being downright [[KickTheDog cruel]] to Tifa. It was rumored that doing so will [[DieForOurShip make Tifa die instead]] during the infamous scene. It was also rumored that doing the ''reverse'' (being really mean to Aeris but really nice to Tifa) will make Tifa die instead.
** That you can get infinite [[GlobalCurrency Gil]]. This cheat made the rounds not only on the Internet, but in magazines and printed video game hint books, over and over again, despite the fact that the method itself is insanely, obscurely stupid. It revolves around a nonexistent item (a "time card") and nonexistent town ("Manchuria"). And it's trivially easy to have [[MoneyForNothing more cash than you can ever spend]]; either abuse the duplication trick or find a mastered All materia (which most people will have lying around somewhere around Disc 2), and start selling.
** That you can revive Zack. While not as popular as Aerith resurrection rumors, they're just as varied. The theories include:
*** That the sick Sephiroth clone you find living in a sewer pipe in Midgar is Zack, and that Aerith's mention of "Sorry, I'm too weak to heal him" means that you have to buff her up to ungodly levels and talk to him again. Given that the area is only accessible (with Aerith, anyway) for a brief period in which there are only fairly weak enemies to level-build on, one can only imagine the wasted hours and snapped controllers sacrificed to ''this'' rumor.
*** That you can use the 1/35 SOLDIER, Super Sweeper, and Masamune Blade (which are useless items you can win from the Speed Square at the Gold Saucer) on the ruined reactor in Gongaga. This one was printed in an issue of the UK's Powerstation magazine.
*** That it requires an item that can only be obtained by fighting the infinite {{Mook}}s at the end of the subway tunnel when heading to the second mako reactor for a solid hour.
** That you can unlock Cloud's sister Gale. The explanation of this one is very detailed and even seems plausible until the very end, where her second Fourth Level Limit Break is "beating you to a pulp for believing such a stupid rumor." Naturally, this deterred no one. And a female Cloud (as opposed to just a crossdressing one) is more HilariousInHindsight at this point than anything, considering Square Enix has basically admitted that Lightning from ''VideoGame/FinalFantasyXIII'' is meant to mirror Cloud (she can even use some of his equipment as a [[{{DLC}} pre-order bonus]]).
** That you can find a White Chocobo, which could travel anywhere the Gold Chocobo can ''plus'' underwater. This often ties into other rumors, because doing so is said to lead you to the White materia, Aerith's body, or another WEAPON.
** Due to the existence of Ruby and Emerald, fans began to speculate that there were possibly more WEAPONS lurking around the world map. The most ridiculous of these is Cheese WEAPON, which would presumably be fought in space. Someone even created a [[http://web.axelero.hu/szegogab/cheeseweapon.jpg mock-up image of the enemy in question.]]
** A rumor exists that in the Japanese version Aerith is secretly a prostitute, alluded to using Japanese metaphors and symbolism. This is not true.
* ''VideoGame/FinalFantasyVIII'' has a popular fan theory that [[FutureMeScaresMe Ultimecia is Rinoa in the future]] and her Griever GF is Squall (somehow). Square Enix debunked the theory in the ''[[WordOfGod Ultimania Guides]]''. It's based mostly on Rinoa's private talk with Squall aboard the Ragnarok in Disc 3 where she [[NotSoDifferent announces Ultimecia's goals as her own]]. While it's intended to be romantic, the way she carries on about making one moment last forever makes it easy to see where the rumor came from:
-->''I don't want the future. I want the present to stand still. I just want to stay here with you.
legend.''
** * Other "justifications" from this ''Street Fighter'' rumors:
** ''Street Fighter II'' had a persistent
rumor come that the SNES port has a "Boss Code" that lets you play as the four boss characters. People extrapolated this from the name ability to play as characters in their ''Champion Edition'' [[PaletteSwap colors]], which can't be done in the arcade, and the bosses have those colors too. The only way to play as the bosses is to hack the game, as in [[http://bootleggames.wikia.com/wiki/Street_Fighter_II:_Champion_Edition this South American bootleg version]].
** Ryu and Ken's "Red Hadoken" in ''Street Fighter II'' was variously considered a glitch or an EasterEgg; no one could really figure out how to perform it, though. (Akira Nishitani later revealed that it is indeed an Easter egg.) It's possible to do this deliberately in ''Super Street Fighter II''.
** A common schoolyard rumor was of ''VideoGame/MortalKombat''-style fatalities in ''Street Fighter II''; there is no such thing. The most popular was a move that [[BloodyMurder shoots blood]] at the opponent, which will OneHitKill them if they have a different blood type.
** ''VideoGame/StreetFighterAlpha 3'' had a rumor that it is possible for a fighter to purposely throw the fight [[CoolLoser in a unique way]], particularly Balrog the boxer (Mike Bison in Japan). Through various arcane controller inputs, you can have Balrog [[ManBitesMan bite his opponent]] (as Mike Tyson had recently done in RealLife) until the fight is called. ''VideoGame/StreetFighterIV'' uses one of those inputs (full joystick rotation and all three punch buttons simultaneously) for Balrog's new Ultra Combo, which doesn't involve biting but does involve other things not allowed in boxing (stomping the opponent's foot, headbutting, and elbowing them in the face).
* ''VideoGame/SuperSmashBros'' has an incessant rumor mill regarding the character roster with each new release. This was especially true after ''Brawl'' introduced [[Videogame/MetalGearSolid Solid Snake]], the series' first non-Creator/{{Nintendo}} character. This is enough that after ''Brawl'', communities sprang up just for hacking new characters into the game. Some
of the GF Ultimecia summons rumored characters:
** Veritable Urban Legend of Zelda factory ''Magazine/ElectronicGamingMonthly'' claimed that ''[[VideoGame/SuperSmashBrosMelee Melee]]'' features [[VideoGame/SonicTheHedgehog Sonic and Tails]] as unlockable characters (and gave a very nearly impossible method to unlock them). None of this is true, but it was so hard to pull this off that few gamers found out the hard way before ''EGM'' came clean. The rumors carried over to ''[[VideoGame/SuperSmashBrosBrawl Brawl]]''; Sonic made it, but we're still waiting on Tails.
** [[http://www.youtube.com/watch?v=jcPyf8-uE4k This suggests]] if you make Kirby suck up Mewtwo and then jump off a cliff, you'll get Mewthree. It's adorable.
** Another ''Melee'' hoax had made the rounds suggesting that you can get [[Videogame/SuperMarioBros Toad]] by shooting every single name during the MiniGameCredits, an incredibly difficult feat that absolutely no one has gone on record as having done. Needless to say this isn't true, and the only screenshots offered were (rather obvious) photoshops, but it did gain some traction in certain circles.
** It was rumored that it is possible to unlock the opponent-only characters in the original ''Smash'' (Giant DK, Metal Mario, Master Hand, or the Fighting Polygons). You can use a Gameshark to play as them, but the game will freeze at the end of the match because none of them have an animation for the post-match "applause" screen. The same thing happens in ''Melee'' if you use DebugMode to play as any of its normally unplayable enemy characters (Giga Bowser, the Wire Frames, Master Hand, and Crazy Hand).
** Videogame/{{Mega Man|Classic}} was rumored to be in ''Brawl'' alongside fellow third-party characters Snake and Sonic. When he didn't make it, scuttlebutt was that there was some sort of falling-out between Nintendo and Creator/{{Capcom}} that prevented it. Keiji Inafune [[WordOfGod claims]] Nintendo [[YouDidntAsk never asked for permission]] and that if they had, he would have allowed it in a heartbeat. Mega Man (and fellow Capcom character Ryu from ''Franchise/StreetFighter'') would make it to ''Smash 4''.
** Videogame/{{Bomberman}} was rumored to be in ''Brawl''; it was so pervasive that TheOtherWiki removed a legitimate screenshot (at least in terms of roster) of the select screen [[https://en.wikipedia.org/wiki/Talk:Super_Smash_Bros./Archive_9#Japanse_screen_shot_of_Charcter_Select because Bomberman wasn't on it.]]
** Bowser Jr. was rumored to outright replace the Ice Climbers for ''Brawl''. Though this was false, the Ice Climbers did end up
being cut as playable characters in ''Smash 4'', while Bowser Jr. was among the same cast of newcomers. It's highly unlikely there's any sort of connection, though.
** [[VideoGame/{{Metroid}} Ridley]] is another long-rumored character, but he's never made it in
as what a playable character; only as a boss in ''Brawl'' and ''Smash 4''.
** VideoGame/{{Rayman}} was rumored to appear thanks to a [[DoingItForTheArt painstakingly faked]] leak, before [[http://www.polygon.com/2015/2/16/8047305/super-smash-bros-rayman-fake-video
the player [[HelloInsertNameHere names Rinoa's copy leak's creator stepped forward and detailed the process]].
* Other ''Super Smash Bros.'' rumors:
** IGN joked that an ExpansionPack for ''Brawl'' would be offered as part
of Squall's Griever ring]], a fake service called "Wii Expand". The supposed expansion in question is called ''Super Smash Bros. Brawl X: Extreme'', and it was said to be geared towards an adult audience, with gore and decapitations abound. [[http://video.ign.com/dor/articles/969169/ign-april-fools-videos/videos/supersmashexx_bc_spc_jpn.html Here is the footage of the supposed expansion pack in action,]] as well as [[http://wii.ign.com/dor/articles/968498/smash-bros-goes-hardcore-video/videos/supersmashexx_spc_jpn.html an offscreen version.]]
** There are persistent rumours that the [[JokeCharacter otherwise useless]] Goldeen will use [[OneHitKO Horn Drill]] under certain conditions.
** ''Brawl'' was rumored to have Assist Trophies for [[VideoGame/SuperMarioGalaxy Rosalina]], [[VideoGame/{{Mother3}} Duster]], and [[VideoGame/FireEmblemTellius Sothe]]. Either it was a hoax similar to an even more infamous one that would later pop up in ''Smash 4'' involving Chunky Kong (detailed below), or the people who reported their sightings may have mistaken other Assist Trophies for them (likely mistaking Gardevoir for Rosalina, and either Saki Amamiya or Isaac for Sothe).
** ''Smash 4'' has a fake screencap going around which shows Palutena saying that Pit in his debut looked like "a one-night stand between [[VideoGame/PokemonRedAndBlue Missingno.]] and a garden gnome." This kind of dialogue wouldn't appear in an E10+-rated game, and it's also in the wrong location. But enough people thought it was real that it got well over 10 thousand notes on Website/{{Tumblr}}.
** In the run-up to ''Smash 4'', it was rumored that Chunky Kong from ''VideoGame/DonkeyKong64'' would appear as an Assist Trophy, with his ability involving bananas raining on the stage (referencing the "this Kong's one hell of a guy!" scene in the DK Rap intro).
** After the discovery of the "landfallspecial" animation in ''Melee'' (used for characters landing at the end of the "helpless" animation), it was claimed that there are other animations in the code for the advanced technique dubbed wavedashing by the community, such as "superdashtechnique", "superdashattack", etc. This is false; wavedashing is entirely an exploit of the game physics, and there are no animations in the game code for it.
* ''Franchise/MortalKombat'':
** Goro, Shang Tsung, and Reptile were the subject of many, many rumors to make them playable in the [[VideoGame/MortalKombat first game]]. None of them work in the original. Goro, though, can be unlocked in the UsefulNotes/GameBoy version, he can be controlled (barely) through glitch in the SNES version, and he's playable in practically every other game he appears in.
** The first game also gives us the "ERMAC" glitch, in which all the characters wear red costumes while the words "ERMAC" appear over the life bar. People thought "Ermac" was a secret character of some sort. It's actually short for "Error Macros", and it's part of a sort of DebugMode. The characters are all in red because that's the default color palette; the actors wore red when performing their moves so as not to clash with the green-screen. Nevertheless, Ermac would make his debut in ''Ultimate VideoGame/MortalKombat3''. The red Kitana is more obscure,
but Ultimecia she spun off into the rumored character "Skarlet", who would appear for real in DLC in ''VideoGame/MortalKombat9''.
** The SNES version of ''Mortal Kombat'' is infamous for [[BloodlessCarnage removing the blood]], so naturally there were several rumors regarding how to get it back. Most of them involve some nearly impossible sequence of button presses. ''NMS'' magazine printed a [[http://www.digitpress.com/forum/showthread.php?p=419328 hilarious and widely believed article]] suggesting you can do this by, among other arcane steps, taping a penny on top of the cartridge to weigh it down
just got right. The SNES version's ROM doesn't have the name animations for the original fatalities, but you can hack it to PaletteSwap the "sweat" back into blood.
*** Another rumor sprang
from reading Squall's mind.
* ''VideoGame/FinalFantasyIX'' has
the console versions of ''MK1'': If you fulfill the conditions to fight Reptile in an endurance match and then defeat him, you can fight a green-tinted version of one of the other fighters. It's just a glitch, but numerous magazines hinted that these are secret fighters.
** ''VideoGame/MortalKombat2'' gave us
the following rumors:
** *** That Sub-Zero can turn into a polar bear. It was so pervasive that the developers added "Animality" transformations to the third installment -- and yes, Sub-Zero turns into a polar bear.
*** That Shang Tsung can transform into Kano, who was absent from the game for plot reasons. It arose from a counter in the arcade version's test mode reporting the number of "Kano morphs". It also lead to the [[Memes/VideoGames fan meme]] "I HAVE NEVER SEEN A KANO TRANSFORMATION".
*** That the trees in the Living Forest stage can eat the opponent as part of a secret stage fatality. This one isn't true in ''any'' of the versions or remakes of this stage until ''VideoGame/MortalKombat9''.
***
That you can get an alternate ending by beating knock people onto the entire game hooks in twelve hours. It the Dead Pool stage. You can't.
*** That there's a hidden character named "Hornbuckle", a reference to Jade's occasional line "Hornbuckle who?" Fans gave the name to the unnamed warrior fighting the fiery warrior in the background of The Pit 2 (Ed Boon claims that was supposed to be Liu Kang). Jade's comment is, in fact, a reference to one Leanne Hornbuckle, whose name appears in the game's end credits.
** This
is true invoked in ''VideoGame/MortalKombatX'' during one of Cassie Cage's fatalities, in which she uploads a selfie of her with her defeated opponent, complete with a live feed of comments, reminiscient of Twitter. One of them is from Ed Boon, who asks if anyone has unlocked Fujin -- a character who makes a cameo, [[TrollingCreator but is not playable in the game]].
* In ''VideoGame/KillerInstinct'', one of Orchid's finishing moves is flashing her opponent -- the player, of course, can't see anything. Rumors abounded on how to "fix" that; one suggest
that you can get see her breasts by positioning her in front of a mirror in a particular stage. The developer's response? "I don't recall a mirror in that stage."
* There is a cheat that was in some early [=FAQ=]s of
the [[InfinityPlusOneSword Excalibur II]] by reaching first ''VideoGame/GuiltyGear'' for the final ''dungeon'' UsefulNotes/PlayStation that unlocks Justice, Testament, and Baiken without having to beat the game all the way through. It turns out that it really just increases the game's difficulty in twelve hours, but Normal Mode.
* There was a rumor in Japan that if the player completes the Famicom version of ''[[VideoGame/KungFuMaster Kung-Fu]]'' 24 times (the number equivalent to the letter "X", a reference to the Japanese title ''Spartan X''), the player will forced to fight Sylvia (the hero's girlfriend) as a BonusBoss. It turns out the rumor was a started by a gag in a video game manga titled ''Famicom Rocky'', where the protagonist uncovers
this secret after completing the game too many times. This is what inspired the ''WebAnimation/NatrapsX'' series of parody videos.
* There were persistent rumors that if you beat ''VideoGame/DragonBallZBudokai'' on the hardest difficulty, you will be able to play through the Buu Saga in the Story Mode, especially after people found Great Saiyaman as a playable character. However, no matter how hard you try, there is no such thing coded in the game.
* Rumor had it that the ''VideoGame/XMen'' arcade game has a secret, more satisfying ending that will only be unlocked if you beat the game multiple times in a row on the same playthrough (since normally, a victory loops you back to start to continue your credit). Proving or disproving it required more time and more quarters than most kids could manage. The rerelease makes it clear that it's not true.
* There are many (joking) rumors on how to unlock secret characters for ''[[VideoGame/{{Touhou}} Scarlet Weather Rhapsody]]'', the most prevalent ones allowing you to unlock [[{{Tykebomb}} Flandre Scarlet]] and [[AnIcePerson Cirno]]. This was not helped by fans making their sprites for ''{{VideoGame/MUGEN}}'' based on the ''SWR'' spriting style; many of them emulate the look incredibly well, going so far as to modify SFX from the game to fit the fanmade sprites. (The Cirno rumors were officially killed with her inclusion in ''[[ExpansionPack Hisoutensoku]]'', though Flandre fans are still left waiting.) A slight bone was tossed to Flandre's fans —
one stretches credibility. Supposedly, the of Remilia's alternate ending involves color schemes is essentially Flandre. Flandre proper was eventually added to a twenty-five year old Eiko killing Garnet and trapping Zidane in a crystal.
** That if you name Garnet "Pleb", Steiner will give Vivi
later game, ''Touhou Genso Rondo'' (a BulletHell duel game) for the Octagon Rod, a late-game weapon, [[GameBreaker much earlier than usual]]. There's no way to get ''UsefulNotes/PlayStation4'' that was even released in the Octagon Rod until Disc 3.West, making this the closest Flandre ever appeared playable.



[[folder:Pokémon]]
* There's always at least one Pokémon in each set of games that can't be captured during regular gameplay (requiring a limited-edition promotional item or {{GameShark}} to get). The rumors revolve around a hidden point and/or series of actions to take that allows you to get it.
** The biggest proliferation happened with the first generation, which was released before sites like Website/GameFAQs hit it big and enough fans were [[ViewersAreGeniuses talented enough to dissect the game code]]. There are probably 73 different ways claimed to get a Mew. There actually ''is'' [[http://www.youtube.com/watch?v=XhR3heOmZuA a working glitch to get Mew]], but it was discovered in 2003, ''five years'' after the game's North American release, after most of the rumors had died down. In any event, the contemporary [[VideoGame/PokemonRubyAndSapphire third generation]] ''Pokémon'' games can't even use a first-gen Mew due to compatibility limitations.
** The Generation III (''Ruby'', ''Sapphire'', and ''Emerald'') games are not exempt either. There is a persistent rumor that when the shuttle launch count in the Mossdeep City reaches a certain number (50 and 99 are two of the fairly popular numbers), you will be able to hitch a ride on one of the rockets. This will take you into space, where you can catch Deoxys or Jirachi.[[note]]In a fit of AscendedFanon, you ''can'' fly into space like this in ''[[VideoGame/PokemonRubyAndSapphire Omega Ruby and Alpha Sapphire]]'' and catch Deoxys, but on Rayquaza rather than the rocket.[[/note]] There's also an obscure urban legend about Celebi having a one in about two hundred million chance of appearing on a certain route in pre-order copies of the game, though due to the sheer improbability this one didn't circulate much.
* While this has been the case since the first sequels were announced, these days ''Pokémon'' rumors focus more on the next generation of games rather than the current one -- even before they're released. You've got [[http://gonintendo.com/?mode=viewstory&id=195801 fake magazine scans]] showing Pokémon that are supposed to (but obviously don't) exist in the next game, a [[http://nintendo3dsdaily.com/nintendo3dsnews/japanese-twitter-users-fooled-by-fake-pikachu-evolution-pokemon-x-and-y-related/ fake Pikachu evolution]] that spread like wildfire across various Japanese Website/{{Twitter}} feeds and tons and tons of lists of rumoured things supposedly in the next ''Pokémon'' game and told to the author by their friend/relative/someone who works on the development team.
* The original games, ''VideoGame/PokemonRedAndBlue'', have so many legitimate secrets and glitches that it was inevitable that this trope would come into play. Many of them have some grain of truth that are only becoming obvious now.
** The most famous of them is [[TheMissingno the legitimate Missingno. glitch]], which seems [[RealityIsUnrealistic as insane and arbitrary as any of the rumors]] -- unless you're versed in programming, because it's ''real''. If you talk to a seemingly irrelevant tutorial NPC in Viridian City and then Surf along a specific beach in Cinnabar Island, you can make weird Pokémon show up, like Golbat and Snorlax over the level cap of 100, and glitched "Pokémon" called Missingno. and 'M.[[note]]There are at least twelve such glitched Pokémon, some of which are only available through [=GameShark=], as chronicled by [[http://www.glitchcity.info/ Glitch City Laboratories]]. The best is [=LM4=], which is a blur of dots that will, at level 18, evolve three times back-to-back: First into Clefairy, then into Clefairy ''again'', and then into Nidoking.[[/note]] They're actually placeholder values in the game, and so catching them makes even weirder stuff happen - in-battle graphics are screwy, the Hall of Fame will be permanently glitched, and if you put it in a PC box you might not be able to ever retrieve it (depending on your name). Missingno. got so popular for another reason, however. The sixth item in your inventory will be cloned to 128 after encountering it or 255 after capturing it. This means with a little planning, you can create infinite numbers of rare and powerful items like Master Balls and Rare Candies, which makes the game [[GameBreaker laughably easy]].\\
But this isn't about what's true; it's about what's ''not'' true, and Missingno. spurred the creation of many myths of its own, including that it is meant to be in the game, acting as the proverbial joker in the deck. Some claimed that if it should be caught, it will erase your other Pokémon or even your saved games if certain conditions are met. It's supposedly named "Missingno." because your files are missing now.[[note]]It actually stands for "missing number"; it's a placeholder value and a reference to the Japanese superstition that certain numbers are unlucky due to their [[FourIsDeath association with death]].[[/note]]
*** Missingno. is also a ''complete'' Urban Legend of Zelda in most European countries, where when the versions were finally released, they patched some of the glitches, including the ones that lead to Missingno. Unfortunately for those European gamers, gaming publications (largely borrowing and translating from North America) didn't get the memo and left in the steps to get there, which now did nothing. The glitches that remain didn't help matters there.
*** An urban legend that cropped up many years after the original games' release involving Missingno. is that the 39 Missingno.s in data were supposed to be a specific set of second-gen Pokémon; largely because one internet user posted his personal theory of just that based on circumstantial evidence. That one developer outright said that Ho-Oh (part of the alleged set) was ''not'' created for the first generation goes largely ignored by proponents of this theory. In reality, though it appears to be true that Missingno. was the placeholder for scrapped first-gen Pokémon, there is no real evidence regarding what those Pokémon actually were, or even if any of them were ''ever'' used.
** That you can break the level 100 {{Cap}} and buff a Pokémon all the way up to level 999 by trading it through all released translations of the game and then back to its original trainer. This arose out of the manuals for the European versions suggesting that [[ForbiddenFruit players avoid]] trading Pokémon between versions of the game in different languages in order to preserve the data integrity of the save file.
** That you can increase the chance of catching a Pokémon by [[http://www.vgcats.com/super/?strip_id=8 mashing buttons]] in a specific way. This is another claim from the official Nintendo website. It's a common rumor throughout the generations, and although it certainly ''[[PlaceboEffect feels]]'' effective, it usually doesn't work. The random number generator ''can'' be [[http://tasvideos.org/PokemonTricks.html#LuckManipulation manipulated slightly through button inputs]], but this requires frame-perfect timing, so it's largely left to the speedrunners.
** That there's something hidden in or underneath a truck in a secret harbor in Vermilion City. You can only access it by surfing around the S.S. Anne, which usually leaves never to return long before you get the Surf HM. Clever players avoided this, either by simply trading for the Cut HM from another game (avoiding the need to board the ship entirely), or by deliberately losing in battle (which automatically takes you to the last-visited Pokémon Center), which tricks the boat into remaining in harbor. While the truck contains no secrets, it became incredible fodder for rumors. Neither Nintendo nor Game Freak have ever officially explained its presence. That's not to say that the developers were above referencing it once the rumors took off; they hid a Lava Cookie there for the GBA [[VideoGameRemake remakes]], and an NPC references it in a song lyric in ''VideoGame/PokemonXDGaleOfDarkness'':
-->''There's no Pokémon under a truck, maybe you'll just find a Muk.''
** That you can get the S.S. Anne to come back after it left. An NPC does claim that the ship would return in a year, but the original games have no way of telling the time beyond hours played.
** That you can get Shellder to close into its shell and evolve into Gastly. This mostly followed from naïveté when people were just getting into ''Pokémon''; the instruction manuals have a single empty spot between Shellder and Gastly in the Pokédex, which turned out just to be Cloyster.
** Of secret evolutions, of which there are several.
*** One of the most famous is another April Fool's joke gone wrong, courtesy of ''Magazine/ElectronicGamingMonthly'', claiming that Dragonite can evolve into [[VideoGame/YoshisIsland Yoshi]] with a certain trick.
*** A more insane April Fool's joke (courtesy of the official website of Creator/{{Nintendo}} of America itself) is that Lickitung can evolve into Luigi if you feed it a Rare Candy while holding your UsefulNotes/GameBoy ''upside down''. It's particularly nonsensical because it requires Lickitung to be caught in ''Blue'' in a specific type of Poké Ball; the games didn't keep track of this until ''VideoGame/PokemonRubyAndSapphire'', and you can only obtain Lickitung in ''Blue'' through trade anyway. The sprite they showed for Luigi is also clearly just grayscaled artwork from the original ''VideoGame/SuperSmashBros'', much higher-quality than the game's real sprites. GameFreak may have referenced this rumor as well when in [[VideoGame/PokemonXAndY the sixth generation]], we were introduced to Inkay, a Pokémon that indeed ''does'' evolve when you hold your console upside-down.
*** Other rumors involve evolving Venusaur, Charizard, and Blastoise again into Sapusaur, Charcolt, and Rainer respectively. The methods of doing this vary from using the mythical "Mist Stone" on them to delaying their pre-evolved forms' evolutions enough times. One Pokémon FAQ site, asked "how do i get a charcolot?", responded with "[[SchmuckBait Smash your game into exactly 1000 pieces and toss it in the trash. When you go to the city dump to retrieve it, it will be repaired and you will have charcolot.]]" Ironically, Venusaur, Charizard, and Blastoise would be able to [[SuperMode Mega Evolve]] starting in Generation VI.
*** "Mewthree" is so common that it's now a FandomBerserkButton.[[note]]Of course, all the examples on this page are, since it has been so long that most players know better.[[/note]] It originally derives from screencaps of an armored Mewtwo in [[Anime/{{Pokemon}} the anime]], people thinking it to be a different Pokémon altogether. Mewtwo got ''two'' Mega Evolution forms in Gen VI, but people saw some screenshots before the concept of Mega Evolution was made public, reviving the rumor for a bit.
*** "Flareth" was said to be a fire-type who evolves from, depending on whom you ask, Flareon, Arcanine, Charizard, Rapidash, or the equally apocryphal "Dimonix" (or "Diminox", or "Dimondix" -- itself supposedly evolved from Onix.)
** Rumors abounded of secret areas where you can get rare Pokémon:
*** A grassy path can be seen continuing north from Bill's house, but you can't access it. It became commonly known as "Bill's Secret Garden", and it was said to contain extremely rare Pokémon, usually Mew, [[EarlyBirdCameo Togepi]], or [[FandomBerserkButton Pikablu]]. Others claimed it contains the starters Charmander, Squirtle, and Bulbasaur -- they can't be caught anywhere else in the game (and as breeding didn't exist back then, most people wouldn't want to trade their starters just to complete the Pokédex). If you use a GameShark to walk through walls, you can access it, but it's a patch the height of your character and as wide as Bill's house with nothing in it. In another fit of AscendedFanon, there ''is'' a "secret garden" area in ''VideoGame/PokemonBlack2AndWhite2'', accessible only after completing the entire Pokédex (bar Legendaries) and containing many rare and unique Pokémon, including a shiny Haxorus.
*** A large patch of grass east of Pallet Town was rumored to be a direct path to Celadon City which contained the three starters and other rare Pokémon. You can't access it without a walk-through-walls exploit, and the grass contains no Pokémon; but it does have a bunch of {{Game Break|er}}ing glitches. And at least [[http://0.media.dorkly.cvcdn.com/16/16/ab57e0b571b4f08e8b2214b42707a151.jpg one strategy guide]] claims it's a legitimate "Route 26".
*** The Hall of Fame room, where Professor Oak records your victory over the Elite Four at the end of the game, is wide enough to seem to stretch past the screen borders, but you can't explore it. Legend has it that if you beat the Elite Four a ridiculous number of times, complete the Pokèdex, and fulfill various other equally insane conditions, Professor Oak will snap during the cutscene, yell "I'm sick of this!", and leave you there to explore the room, which was alleged to contain [[FandomBerserkButton Mewthree]]. Like with Bill's Secret Garden, Gameshark has shown there's nothing there.
** That there are other hidden Pokémon beyond the 151 actually in the game. They were often referred to as "Pokégods", and many of the rumors surrounding them involve talking to various [=NPCs=] a certain number of times to get them to say something different. [[note]]The only time this does ''anything'' in the original games is where the Safari Zone gatekeeper will let you in for free if you talk to him enough. The ability to do this probably sparked rumors that it can be done elswhere.[[/note]] It was also sometimes said that some of those Pokégods can be KilledOffForReal instead of [[DeathIsASlapOnTheWrist fainting]] if they're [=KOed=] in battle, and at least one such rumor claimed that the Pokégods could do this ''to the player's [[OhCrap save file]]''. The developers did admit that 39 extra Pokémon were planned for Gen I but were removed; these placeholders became Missingno.
*** "Pikablu" is actually Marill, from ''VideoGame/PokemonGoldAndSilver'' -- it was a real Pokémon, but from the ''next'' generation of games under development in Japan (and thus far from anybody's minds during the North American Pokécraze). The association with Pikachu is just a visual resemblance, but that one glimpse set the rumor mill in motion. The fact that the NPC who trades your Raichu for his Electrode says that "The Raichu you traded me went and evolved!" may have also added to the Pikablu rumor, as it seems to imply that Pikachu and Raichu have a secret third evolution. It's actually an error in translation -- the original Japanese has you trade a Kadabra, which ''can'' evolve.
*** "Pikaflare" is a similar rumor; it's a supposed fire-type Pikachu, but it turned out to be derived from early concepts for what would eventually become Gen II's Cyndaquil.
*** Ho-Oh first appeared in Gen II, but it sparked a lot of rumors from its EarlyBirdCameo at the very beginning of [[Anime/{{Pokemon}} the anime]]. This led many players to think it was available somewhere in the Gen I games. The developers claim Ho-Oh was ''not'' one of the 39 placeholder Pokémon.
*** ''Red'' and ''Blue'' have different Eevee evolutions for nearly all the elemental stones (Fire, Water, and Thunder), but none for the Leaf or Moon Stones. Rumors abounded of how you can get a new evolution through one of the new stones. One of the rumors of a "Moon" type evolution bore itself out through the Dark-type Umbreon, introduced in Generation II -- but it evolves via Happiness at night and not via Moon Stone. The Grass-type Leafeon wouldn't show up until Gen IV (and it evolves by leveling up an Eevee in a particular area, rather than with a Leaf Stone -- this keeps everything consistent in-universe).
*** "Tricket" is a supposed secret Bug Pokémon; the story goes that if you go through the game exclusively with various Bug Pokémon, Professor Oak will acknowledge your love for bugs and give you Tricket as a reward. The sequence as described is impossible; the required Pokémon cannot learn Surf or Strength, necessary to get into and through Victory Road. ''Diamond & Pearl'' did introduce the cricket Pokémon Kricketot and Kricketune many years later, though.
*** Many, many supposed "Pokégods" exist that seem to have been conjured up out of thin air. Two of the most famous are the supposedly very powerful Ghost-type Pokémon known as "Doomsay" and its evolution "Doomsday". Today, many assume those were somehow based on Houndour and Houndoom, but rumors about Doomsay and Doomsday seem to have been in circulation before the hellhounds were even created.
** "Lavender Town Syndrome" refers to the town's music, which was rumored to cause such discomfort that it can lead to self-harm or [[DrivenToSuicide suicide]]. Less morbid rumors tend to claim that the background music for the area contains high-pitched tones which unnerved younger players to such a degree that they were removed for the international releases. In actuality, although the music does contain some rather uncomfortably high-pitched notes, it remains the same between Japanese and international versions of the game.
* Moving on to Generation II and ''VideoGame/PokemonGoldAndSilver'', many of the rumors from there revolve around the differences between the two generations, including areas accessible in Gen I but not Gen II (such as the closed tunnel between Celadon City and Saffron City). In reality, there isn't quite enough room on the cartridge to squeeze in the entire Kanto region, so a handful of areas had to be cut or shrunk to fit.
** The remakes of ''VideoGame/PokemonGoldAndSilver'' have the extremely-persistent-even-after-debunked rumor that [[MemeticMutation Youngster Joey's "top-percentage" Rattata]] is in fact coded to have perfect Internal Values.
* ''VideoGame/PokemonBlackAndWhite'' has the following rumors:
** That there is a "swimming goggles" held item which increases accuracy and Special Attack and puts non-Water Pokémon using it to sleep. It was a popular rumor in early release stages, with the main reaction that [[GameBreaker Starmie would be overpowered now.]] Said item does not exist, nor does anything even similar to it.
** That [[CrouchingMoronHiddenBadass Bianca]] is the Champion. This was easily {{Jossed}} just by finishing the game, and [[http://www.gamefreak.co.jp/blog/staff/?p=202 an interview on GameFreak's website]] indicates that the ending as-is was intended from the start. But some fans still insist that it's true, claiming it was DummiedOut (unlikely) or a misinterpretation of her post-League team data as a Champion team. They also expected this to happen in the rumored third installment, in which she's still not the champion.
** That you can drive a car. Actual cars do show up in the game, and one NPC talks about getting a driver's license, but you can't drive one yourself. It's a nice send-up of old Gen II rumors that you can ride your Pokémon rather than travel by bike, [[https://www.youtube.com/watch?v=xMnwB6neGlY which becomes relevant in Pokémon X and Y]] and even more so in ''[[VideoGame/PokemonSunAndMoon Sun and Moon]]''.
** That the previous player protagonist appears in the titles. Some rumors said Hilda is canonically the hero while others said that Hilbert appears if you play as Rosa and Hilda appears if you play as Nate. Nevertheless, the character is nowhere to be seen. The speculation might have come from DummiedOut data that has Hilbert and Hilda in the [=PWT=].
** That Arceus is hiding at the center of Abyssal Ruins. Persistent, but not true.
** That Zekrom, Reshiram, and Victini can be shiny. Sadly, it's not true, but this hasn't stopped rumours that you can get a shiny one from Dragonspiral Tower. This probably arises out of the fact that they have shiny sprite data ([[DevelopersForesight so that the game doesn't crash if someone hacks them in]]). All three were available at Wi-Fi giveaways, which leads fans to believe their shiny versions may be available in such giveaways in the future; this is unlikely, though, as Zekrom and Reshiram are plot-critical legendaries in their respective versions. They can appear as shiny in ''Omega Ruby'' and ''Alpha Sapphire''.
* Shortly after the announcement of ''Pokémon Omega Ruby and Alpha Sapphire'', someone noticed Nintendo registered a trademark for ''Delta Emerald'', sparking more rumors. However, this is probably a blanket trademark; Nintendo has been doing this kind of thing for a long time,[[note]]For example, "White Gold", incorrectly presumed pre-2009 to be the name of a remake of ''Gold''; it remained unused in favor of ''[=HeartGold=]''[[/note]] and it says nothing about whether or not they intend on actually making the game.
* ''VideoGame/HeyYouPikachu'':
** The game has a persistent rumor that saying "UsefulNotes/PlayStation" or "SEGA" would make Pikachu angry. Neither word is in the game's voice recognition library.
** A 2005 April Fool's prank started a rumor of a remake for the UsefulNotes/NintendoDS that introduced a new Pokémon called "Korechu".
* From ''VideoGame/PokemonXAndY'':
** The game allows you to tip certain [=NPCs=] after conversations, your choice of nothing, 100, 500, or 1000 in-game currency. Allegedly, tipping 1000 all the time increases your chance of getting a Shiny Pokémon to appear in the wild, but nothing has ever been conclusively proven.
** There were rumors of a second new Eeveelution - typically considered a Dragon-type - given that new Eeveelutions had previously only come in pairs and that Nintendo hadn't promoted Glaceon or Leafeon two generations prior. (Presumably, Sylveon was promoted due to it being of a then-new type, a trait that so far is only shared with Umbreon.) Within a few weeks of the games' release, no one was able to find anything, and the speculation died down.
* Nidoqueen and Nidorina cannot breed and have never been able to from the very start, for some unexplained reason. This sparked rumors that you can use a Nidoqueen to breed an incredibly powerful Pokémon if some conditions are met. (Almost every version of this rumor claims that you need a Nidoking as the breeding partner, but can't agree on what the other conditions are.) Gamefreak itself has confirmed that this is false; Nidoqueen cannot breed, period. (At least not in the games; the anime is a different story, and they [[ScrewTheRulesIHavePlot break the rules of the games anyway]]).
* ''Pokémon'' is a frequent subject of {{creepypasta}}, particularly original Red and Green versions.
** [[http://www.rickey.org/?p=43703 Lavender Town]] is frequently the subject of these stories, particularly as it involves ghosts and creepy music and the like. One particularly absurd example that somehow got so common that it had to specifically be debunked was that, in the original ''Pokémon Green'', the boss of the Pokémon Tower was a zombie Trainer called "Buried Alive", who would [[NonStandardGameOver delete the player's save file]], [[MortonsFork win or lose]]. ([[FridgeLogic Never mind how nobody could ever get the actual ending if this had even been remotely true.]]) [[http://creepypasta.wikia.com/wiki/Creepypasta_Wiki:Creepy_Cliches It's become such a cliché,]] the Creepypasta Wiki won't even accept them anymore.
** [[http://tinycartridge.com/post/866743831/super-creepy-pokemon-hack Pokémon Black]] (not to be confused with one-half of ''VideoGame/PokemonBlackAndWhite'') was a rumored bootleg cartridge or romhack. It gives you a "ghost" Poké that you can never switch out of your party, which no opponents can attack, and whose only move, "Curse", is almost always a OneHitKO. If you fight a trainer, each curse causes the ball containing your opponent's mon to disappear from his roster. When he has no Pokémon left, you can now curse him directly; doing so causes him to disappear forever (or turn into an InstantGravestone). When you beat the Elite Four, you get a FlashForward to yourself as an old man, you see a vision of every mon and trainer you cursed, and your ghost [[TurnedAgainstTheirMasters turns on you]] and subjects you to a HopelessBossFight. When your HP hits zero, it curses you; the screen turns black and will not change. If you reset the game, your save file will be erased.
* ''VideoGame/PokemonGo'' comes with very little in the way of explanation beyond "throw balls at Pokémon to catch them", meaning that rumour is absolutely rife.
** The game doesn't have evolution stones, so Eevee simply chooses an "eeveelution" randomly when evolved. It was eventually determined that naming them [[Anime/{{Pokemon}} Rainer, Sparky, Pyro, Sakura, or Tamao]] (for Vaporeon, Jolteon, Flareon, Espeon, and Umbreon respectively) allows you to control its evolution, but only once for each name. In the meantime, rumors proliferated over how to control and/or predict its evolution (based on the Eevee's moveset, color of the nearest gym, etc.). Rumors persist about ''other'' ways to control its evolution--since the name trick only works once--but none have been proven to work.
** There was also a rumour for a while that the local-area Mon detector flashes green when you are facing towards the one you've highlighted; that turned out to actually be its reset animation.
** Another myth involves sending Nintendo proof you're disabled so they'll tweak the settings so Pokémon came to you rather than the other way around; even if that were a thing, Niantic Labs--who made the game--would be the entity to contact, not Nintendo.
** A few Pokémon are exclusive to specific continents, so naturally there are rumors about how to get one from some other continent (without trading, which wasn't available at release). Most revolve around doing something tricky with 5km eggs, since they can hatch region-exclusives, so there might be some bizarre way to make them hatch an exclusive mon from some other part of the world. No such trick has been proven to work, other than hacking your GPS (a good way to get banned). The rumors were eventually {{jossed}} by [[https://i.redd.it/nzpz0rz2m5nx.png Niantic's CEO.]]
** One might expect rumors about how to catch legendaries, especially Mew; but such claims were quickly disproven, as it became clear that they cannot spawn normally and have to be event-based. Instead, the rumor-mill went wild over Ditto, a non-legendary who was mysteriously absent from the game at release. The most sane theory is that it was region-exclusive to South America (where the game's release was delayed for some time), but this turned out to be wrong. Other ideas range from somewhat believable--a glitch where a Pokémon appears to change species when caught supposedly means it's actually a Ditto--to the strange and convoluted: one theory claims that because a rainbow appearing in the first anime episode with Ditto seems to lack a few colors, and most of the colors it ''does'' have appear as a decorative feature in [=PoGo=]'s menu, that somehow this is part of an elaborate puzzle to make Ditto appear. Eventually, Ditto was simply added in an update with the gimmick of appearing to be a different Pokémon until after being caught.
** When the Buddy update came out, some people claimed they occasionally got extra candies, in addition to the normal one every 1, 3, or 5 kilometers. [[https://www.reddit.com/r/TheSilphRoad/comments/52c5d5/can_confirm_buddy_will_sometimes_find_2_candies/ This one appears to be real,]] though it probably happens completely at random (despite rumors that it's triggered by an egg hatching, or some other unrelated thing), and it's unknown whether the bonus candies are intentional or [[GoodBadBugs a bug]].
* From ''VideoGame/PokemonSunAndMoon'': During the game's development, several leaks (primarily those from [=CoroCoro=]) stated that Rockruff shares something in common with the starters. Many took this to mean that the starters would have branching evolutions similar to Rockruff/Lycanroc, which would have been a first for the series. This turned out to be a mistranslation and it simply said that they both have secrets, though it is unknown what "secret" the leaks were referring to in the case of the starters.

to:

[[folder:Pokémon]]
[[folder:Driving Game]]
* There's always at least one Pokémon ''VideoGame/MarioKart'':
** In ''VideoGame/MarioKart64'', a Thwomp can be found behind bars
in each set of games Bowser's Castle. Fans affectionately [[FanNickname call him]] "Marty" and started rumors that can't be captured during regular gameplay (requiring there is a limited-edition promotional item or {{GameShark}} way to get). free him. The rumors revolve around a hidden point and/or series of actions to take that allows you to get it.
** The biggest proliferation happened with
resurfaced when the first generation, which stage reappeared in ''VideoGame/MarioKartWii''. He's stuck there in both games.
** Waluigi
was released before sites like Website/GameFAQs hit it big and enough fans were [[ViewersAreGeniuses talented enough rumored to dissect be playable in ''VideoGame/MarioKartSuperCircuit''.
** ''VideoGame/MarioKartDS'' was rumored to have an unlockable Rainbow Cup, consisting of four retro Rainbow Roads in a row.
** ''VideoGame/MarioKartDoubleDash'' was rumored to have Retro Cups; this was mostly an AprilFoolsDay hoax.
** ''VideoGame/MarioKartWii'' was rumored to have a third Mii Outfit; this is based solely on there being an extra space in
the game code]]. character roster. There are probably 73 different ways claimed some DummiedOut icons and a character model related to get it (it's a Mew. There actually ''is'' [[http://www.youtube.com/watch?v=XhR3heOmZuA a working glitch to get Mew]], Toad costume), but it was discovered in 2003, ''five years'' after the game's North American release, after most of the rumors had died down. In any event, the contemporary [[VideoGame/PokemonRubyAndSapphire third generation]] ''Pokémon'' games can't even use a first-gen Mew due to compatibility limitations.
** The Generation III (''Ruby'', ''Sapphire'', and ''Emerald'') games are not exempt either. There is a persistent rumor that when the shuttle launch count in the Mossdeep City reaches a certain number (50 and 99 are two of the fairly popular numbers), you will be able to hitch a ride on one of the rockets. This will take you into space, where you can catch Deoxys or Jirachi.[[note]]In a fit of AscendedFanon, you ''can'' fly into space like this in ''[[VideoGame/PokemonRubyAndSapphire Omega Ruby and Alpha Sapphire]]'' and catch Deoxys, but on Rayquaza rather than the rocket.[[/note]] There's also an obscure urban legend about Celebi having a one in about two hundred million chance of appearing on a certain route in pre-order copies of the game, though due to the sheer improbability this one didn't circulate much.
* While this has been the case since the first sequels were announced, these days ''Pokémon'' rumors focus more on the next generation of games rather than the current one -- even before they're released. You've got [[http://gonintendo.com/?mode=viewstory&id=195801 fake magazine scans]] showing Pokémon that are supposed to (but obviously don't) exist in the next game, a [[http://nintendo3dsdaily.com/nintendo3dsnews/japanese-twitter-users-fooled-by-fake-pikachu-evolution-pokemon-x-and-y-related/ fake Pikachu evolution]] that spread like wildfire across various Japanese Website/{{Twitter}} feeds and tons and tons of lists of rumoured things supposedly in the next ''Pokémon'' game and told to the author by their friend/relative/someone who works on the development team.
* The original games, ''VideoGame/PokemonRedAndBlue'', have so many legitimate secrets and glitches that it was inevitable that this trope would come into play. Many of them have some grain of truth that are only becoming obvious now.
** The most famous of them is [[TheMissingno the legitimate Missingno. glitch]], which seems [[RealityIsUnrealistic as insane and arbitrary as any of the rumors]] -- unless you're versed in programming, because it's ''real''. If you talk to a seemingly irrelevant tutorial NPC in Viridian City and then Surf along a specific beach in Cinnabar Island, you can make weird Pokémon show up, like Golbat and Snorlax over the level cap of 100, and glitched "Pokémon" called Missingno. and 'M.[[note]]There are at least twelve such glitched Pokémon, some of which are only available through [=GameShark=], as chronicled by [[http://www.glitchcity.info/ Glitch City Laboratories]]. The best is [=LM4=], which is a blur of dots that will, at level 18, evolve three times back-to-back: First into Clefairy, then into Clefairy ''again'', and then into Nidoking.[[/note]] They're actually placeholder values in the game, and so catching them makes even weirder stuff happen - in-battle graphics are screwy, the Hall of Fame will be permanently glitched, and if you put it in a PC box you might not be able to ever retrieve it (depending on your name). Missingno. got so popular for another reason, however. The sixth item in your inventory will be cloned to 128 after encountering it or 255 after capturing it. This means with a little planning, you can create infinite numbers of rare and powerful items like Master Balls and Rare Candies, which makes the game [[GameBreaker laughably easy]].\\
But this isn't about what's true; it's about what's ''not'' true, and Missingno. spurred the creation of many myths of its own, including that it is meant to be in the game, acting as the proverbial joker in the deck. Some claimed that if it should be caught, it will erase your other Pokémon or even your saved games if certain conditions are met. It's supposedly named "Missingno." because your files are missing now.[[note]]It actually stands for "missing number"; it's a placeholder value and a reference to the Japanese superstition that certain numbers are unlucky due to their [[FourIsDeath association with death]].[[/note]]
*** Missingno. is also a ''complete'' Urban Legend of Zelda in most European countries, where when the versions were finally released, they patched some of the glitches, including the ones that lead to Missingno. Unfortunately for those European gamers, gaming publications (largely borrowing and translating from North America) didn't get the memo and left in the steps to get there, which now did nothing. The glitches that remain didn't help matters there.
*** An urban legend that cropped up many years after the original games' release involving Missingno. is that the 39 Missingno.s in data were supposed to be a specific set of second-gen Pokémon; largely because one internet user posted his personal theory of just that based on circumstantial evidence. That one developer outright said that Ho-Oh (part of the alleged set) was ''not'' created for the first generation goes largely ignored by proponents of this theory. In reality, though it appears to be true that Missingno. was the placeholder for scrapped first-gen Pokémon, there is no real evidence regarding what those Pokémon actually were, or even if any of them were ''ever'' used.
** That you can break the level 100 {{Cap}} and buff a Pokémon all the way up to level 999 by trading it through all released translations of the game and then back to its original trainer. This arose out of the manuals for the European versions suggesting that [[ForbiddenFruit players avoid]] trading Pokémon between versions of the game in different languages in order to preserve the data integrity of the save file.
** That you can increase the chance of catching a Pokémon by [[http://www.vgcats.com/super/?strip_id=8 mashing buttons]] in a specific way. This is another claim from the official Nintendo website. It's a common rumor throughout the generations, and although it certainly ''[[PlaceboEffect feels]]'' effective, it usually
doesn't work. The random number generator ''can'' be [[http://tasvideos.org/PokemonTricks.html#LuckManipulation manipulated slightly through button inputs]], but this requires frame-perfect timing, so it's largely left to work properly if hacked into the speedrunners.
** That there's something hidden in or underneath a truck in
game.
* In ''Videogame/CrashTeamRacing'', it was rumored that Nitrous Oxide is
a secret harbor in Vermilion City. You playable character if you meet certain requirements. Every single ''other'' boss is unlockable, and another super-secret character, Penta Penguin, can only access it by surfing around be unlocked through cheats. It was long assumed that since you get Tropy for beating all of his easier staff ghosts, you can get Nitrous for being all of his extremely difficult ghosts. But doing that just gets you a shortcut to the S.scrapbook on the main menu.
* The ''VideoGame/GranTurismo'' is full of hidden cars:
** ''VideoGame/GranTurismo2'' was rumored to have a hidden [=McLaren=] F1 car as a reward for collecting 100 cars in black. This myth was spurred by the case of the U.
S. Anne, which release having [[CoversAlwaysLie an image of a [=McLaren=] F1 interior.]] It's not possible to do this because you can only have a maximum of 100 cars period, and the end credits also do not mention [=McLaren=] as legally required if the car was in the game. The extent of the car's presence is a tentative text string in the game files, before all the cars were licensed and modeled. The F1 car would make its debut in ''[=GT4=]'' and the road car in ''[=GT5=]''.
** HundredPercentCompletion cannot be achieved in ''[=GT2=]'' because so much has been DummiedOut. The most prominent example is the Palm Strip (or the "Plam Strip", based on a description typo), a supposed drag strip. It was discovered that by executing a glitch on Laguna Seca, you can drive out-of-bounds and find a floating piece of land; although the game
usually leaves never to return long crashes before you get the Surf HM. Clever players avoided this, either by simply trading for the Cut HM from another game (avoiding the need to board the ship entirely), or by deliberately losing in battle (which automatically takes you to the last-visited Pokémon Center), which tricks the boat into remaining in harbor. While the truck contains no secrets, it became incredible fodder for rumors. Neither Nintendo nor Game Freak have ever officially explained its presence. That's not to say that the developers were above referencing it once the rumors took off; they hid a Lava Cookie there for the GBA [[VideoGameRemake remakes]], and an NPC references it in a song lyric in ''VideoGame/PokemonXDGaleOfDarkness'':
-->''There's no Pokémon under a truck, maybe you'll just find a Muk.''
** That
you can get the S.S. Anne close enough to come back after it left. An NPC does claim that the ship would return in a year, but make sure, it's often thought to be the original games have no way Palm Strip. (It's more likely renmants of telling the time beyond hours played.
** That you can get Shellder to close into its shell and evolve into Gastly. This mostly followed from naïveté when people were just getting into ''Pokémon'';
track loading up or the instruction manuals have a single empty spot between Shellder and Gastly generic course that appears in the Pokédex, arcade modes' loading screens).
** Developers surprised everyone with the Formula 1 cars in ''VideoGame/GranTurismo3'',
which turned out just to be Cloyster.
** Of secret evolutions, of which there are several.
*** One of the most famous is another April Fool's joke gone wrong, courtesy of ''Magazine/ElectronicGamingMonthly'', claiming that Dragonite can evolve into [[VideoGame/YoshisIsland Yoshi]] with a certain trick.
*** A more insane April Fool's joke (courtesy of the official website of Creator/{{Nintendo}} of America itself) is that Lickitung can evolve into Luigi if you feed it a Rare Candy while holding your UsefulNotes/GameBoy ''upside down''. It's particularly nonsensical because it requires Lickitung to be caught in ''Blue'' in a specific type of Poké Ball; the games didn't keep track of this until ''VideoGame/PokemonRubyAndSapphire'', and you can only obtain Lickitung in ''Blue'' through trade anyway. The sprite they showed for Luigi is also clearly just grayscaled artwork from the original ''VideoGame/SuperSmashBros'', much higher-quality than the game's real sprites. GameFreak may have referenced this rumor as well when in [[VideoGame/PokemonXAndY the sixth generation]], we were introduced to Inkay, a Pokémon that indeed ''does'' evolve when you hold your console upside-down.
*** Other
quickly sparked rumors involve evolving Venusaur, Charizard, and Blastoise again into Sapusaur, Charcolt, and Rainer respectively. The methods of doing this vary from using the mythical "Mist Stone" on them to delaying their pre-evolved forms' evolutions enough times. One Pokémon FAQ site, asked "how do i get a charcolot?", responded with "[[SchmuckBait Smash your game into exactly 1000 pieces and toss it in the trash. When you go to the city dump to retrieve it, it will be repaired and you will have charcolot.]]" Ironically, Venusaur, Charizard, and Blastoise other unmentioned, wacky vehicles that would be able to [[SuperMode Mega Evolve]] starting in Generation VI.
*** "Mewthree" is so common that it's now
show up under ridiculous circumstances. The two biggest offenders are motorcycles and a FandomBerserkButton.[[note]]Of course, all the examples on this page are, since it has been so long that most players know better.[[/note]] It originally derives from screencaps of an armored Mewtwo in [[Anime/{{Pokemon}} the anime]], people thinking it to be a different Pokémon altogether. Mewtwo got ''two'' Mega Evolution forms in Gen VI, 1,000 MPH Bloodhound [=SSC=] styled land speed record car. There are no rocket cars, but people saw some screenshots before the concept of Mega Evolution was made public, reviving the rumor for a bit.
*** "Flareth" was said to be a fire-type who evolves from, depending on whom you ask, Flareon, Arcanine, Charizard, Rapidash, or the equally apocryphal "Dimonix" (or "Diminox", or "Dimondix" -- itself supposedly evolved from Onix.)
** Rumors abounded of secret areas where you can get rare Pokémon:
*** A grassy path can be seen continuing north from Bill's house, but you can't access it. It became commonly known as "Bill's Secret Garden", and it was said to contain extremely rare Pokémon, usually Mew, [[EarlyBirdCameo Togepi]], or [[FandomBerserkButton Pikablu]]. Others claimed it contains the starters Charmander, Squirtle, and Bulbasaur -- they can't be caught anywhere else in the game (and as breeding didn't exist back then, most people wouldn't want to trade their starters just to complete the Pokédex). If you use a GameShark to walk through walls, you can access it, but it's a patch the height of your character and as wide as Bill's house with nothing in it. In another fit of AscendedFanon,
there ''is'' a "secret garden" area is evidence of basic models of bikes from very early in ''VideoGame/PokemonBlack2AndWhite2'', accessible only after completing the entire Pokédex (bar Legendaries) and containing many rare and unique Pokémon, including a shiny Haxorus.
*** A large patch of grass east of Pallet Town
development.
** ''VideoGame/GranTurismo4''
was rumored to be a direct path to Celadon City which contained the three starters and other rare Pokémon. You can't access it without a walk-through-walls exploit, and the grass contains no Pokémon; but it does have a bunch of {{Game Break|er}}ing glitches. And at least [[http://0.media.dorkly.cvcdn.com/16/16/ab57e0b571b4f08e8b2214b42707a151.jpg one strategy guide]] claims it's a legitimate "Route 26".
*** The Hall of Fame room, where Professor Oak records your victory over the Elite Four at the end of the game, is wide enough to seem to stretch past the screen borders, but you can't explore it. Legend has it that if you beat the Elite Four a ridiculous number of times, complete the Pokèdex, and fulfill various other equally insane conditions, Professor Oak will snap during the cutscene, yell "I'm sick of this!", and leave you there to explore the room, which was alleged to contain [[FandomBerserkButton Mewthree]]. Like with Bill's Secret Garden, Gameshark has shown there's nothing there.
** That there are other hidden Pokémon beyond the 151 actually in the game. They were often referred to as "Pokégods", and many of the rumors surrounding them involve talking to various [=NPCs=] a certain number of times to get them to say something different. [[note]]The only time this does ''anything'' in the original games is where the Safari Zone gatekeeper will let you in for free if you talk to him enough. The ability to do this probably sparked rumors that it can be done elswhere.[[/note]] It was also sometimes said that some of those Pokégods can be KilledOffForReal instead of [[DeathIsASlapOnTheWrist fainting]] if they're [=KOed=] in battle, and at least one such rumor claimed that the Pokégods could do this ''to the player's [[OhCrap save file]]''. The developers did admit that 39 extra Pokémon were planned for Gen I but were removed; these placeholders became Missingno.
*** "Pikablu" is actually Marill, from ''VideoGame/PokemonGoldAndSilver'' -- it was a real Pokémon, but from the ''next'' generation of games under development in Japan (and thus far from anybody's minds during the North American Pokécraze). The association with Pikachu is just a visual resemblance, but that one glimpse set the rumor mill in motion. The fact that the NPC who trades your Raichu for his Electrode says that "The Raichu you traded me went and evolved!" may have also added to the Pikablu rumor, as it seems to imply that Pikachu and Raichu have a secret third evolution. It's actually an error in translation -- the original Japanese has you trade a Kadabra, which ''can'' evolve.
*** "Pikaflare" is a similar rumor; it's a supposed fire-type Pikachu, but it turned out to be derived from early concepts for what would eventually become Gen II's Cyndaquil.
*** Ho-Oh first appeared in Gen II, but it sparked a lot of rumors from its EarlyBirdCameo at the very beginning of [[Anime/{{Pokemon}} the anime]]. This led many players to think it was available somewhere in the Gen I games. The developers claim Ho-Oh was ''not'' one of the 39 placeholder Pokémon.
*** ''Red'' and ''Blue'' have different Eevee evolutions for nearly all the elemental stones (Fire, Water, and Thunder), but none for the Leaf or Moon Stones. Rumors abounded of how you can get a new evolution through one of the new stones. One of the rumors of a "Moon" type evolution bore itself out through the Dark-type Umbreon, introduced in Generation II -- but it evolves via Happiness at night and not via Moon Stone. The Grass-type Leafeon wouldn't show up until Gen IV (and it evolves by leveling up an Eevee in a particular area, rather than with a Leaf Stone -- this keeps everything consistent in-universe).
*** "Tricket" is a supposed secret Bug Pokémon; the story goes that if you go through the game exclusively with various Bug Pokémon, Professor Oak will acknowledge your love for bugs and give you Tricket as a reward. The sequence as described is impossible; the required Pokémon cannot learn Surf or Strength, necessary to get into and through Victory Road. ''Diamond & Pearl'' did introduce the cricket Pokémon Kricketot and Kricketune many years later, though.
*** Many, many supposed "Pokégods" exist that seem to have been conjured up out of thin air. Two of the most famous are the supposedly very powerful Ghost-type Pokémon known as "Doomsay" and its evolution "Doomsday". Today, many assume those were somehow based on Houndour and Houndoom, but rumors about Doomsay and Doomsday seem to have been in circulation before the hellhounds were even created.
** "Lavender Town Syndrome" refers to the town's music, which was rumored to cause such discomfort that it can lead to self-harm or [[DrivenToSuicide suicide]]. Less morbid rumors tend to claim that the background music for the area contains high-pitched tones which unnerved younger players to such a degree that they were removed for the international releases. In actuality, although the music does contain some rather uncomfortably high-pitched notes, it remains the same between Japanese and international versions of the game.
* Moving on to Generation II and ''VideoGame/PokemonGoldAndSilver'', many of the rumors from there revolve around the differences between the two generations, including areas accessible in Gen I but not Gen II (such as the closed tunnel between Celadon City and Saffron City). In reality, there isn't quite enough room on the cartridge to squeeze in the entire Kanto region, so a handful of areas had to be cut or shrunk to fit.
** The remakes of ''VideoGame/PokemonGoldAndSilver'' have the extremely-persistent-even-after-debunked rumor that [[MemeticMutation Youngster Joey's "top-percentage" Rattata]] is in fact coded to have perfect Internal Values.
* ''VideoGame/PokemonBlackAndWhite'' has the following rumors:
** That there is a "swimming goggles" held item which increases accuracy and Special Attack and puts non-Water Pokémon using it to sleep. It was a popular rumor in early release stages, with the main reaction that [[GameBreaker Starmie would be overpowered now.]] Said item does not exist, nor does anything even similar to it.
** That [[CrouchingMoronHiddenBadass Bianca]] is the Champion. This was easily {{Jossed}} just by finishing the game, and [[http://www.gamefreak.co.jp/blog/staff/?p=202 an interview on GameFreak's website]] indicates that the ending as-is was intended from the start. But some fans still insist that it's true, claiming it was DummiedOut (unlikely) or a misinterpretation of her post-League team data as a Champion team. They also expected this to happen in the rumored third installment, in which she's still not the champion.
** That you can drive a car. Actual cars do show up in the game, and one NPC talks about getting a driver's license, but you can't drive one yourself. It's a nice send-up of old Gen II rumors
paint shop that you can ride your Pokémon rather unlock with more than travel by bike, [[https://www.youtube.com/watch?v=xMnwB6neGlY which becomes relevant in Pokémon X and Y]] and even more so in ''[[VideoGame/PokemonSunAndMoon Sun and Moon]]''.
** That the previous player protagonist appears in the titles. Some rumors said Hilda is canonically the hero while others said that Hilbert appears if you play as Rosa and Hilda appears if you play as Nate. Nevertheless, the character is nowhere to be seen. The speculation might have come from DummiedOut data that has Hilbert and Hilda in the [=PWT=].
** That Arceus is hiding at the center of Abyssal Ruins. Persistent, but not true.
** That Zekrom, Reshiram, and Victini can be shiny. Sadly, it's not true, but this hasn't stopped rumours that you can get a shiny one from Dragonspiral Tower. This probably arises out of the fact that they have shiny sprite data ([[DevelopersForesight so that the game
2000 A-spec points. It doesn't crash if someone hacks them in]]). All three were available at Wi-Fi giveaways, which leads fans to believe their shiny versions may be available in such giveaways in exist, but ''[=GT5=]'' added the future; this is unlikely, though, as Zekrom ability to repaint cars and Reshiram are plot-critical legendaries in their respective versions. They can appear as shiny in ''Omega Ruby'' and ''Alpha Sapphire''.
* Shortly after the announcement of ''Pokémon Omega Ruby and Alpha Sapphire'', someone noticed Nintendo registered a trademark for ''Delta Emerald'', sparking more rumors. However, this is probably a blanket trademark; Nintendo has been doing this kind of thing for a long time,[[note]]For example, "White Gold", incorrectly presumed pre-2009 to be the name of a remake of ''Gold''; it remained unused in favor of ''[=HeartGold=]''[[/note]] and it says nothing about whether or not they intend on actually making the game.
* ''VideoGame/HeyYouPikachu'':
** The game has a persistent rumor that saying "UsefulNotes/PlayStation" or "SEGA" would make Pikachu angry. Neither word is in the game's voice recognition library.
** A 2005 April Fool's prank started a rumor of a remake for the UsefulNotes/NintendoDS that introduced a new Pokémon called "Korechu".
* From ''VideoGame/PokemonXAndY'':
** The game allows you to tip certain [=NPCs=] after conversations, your choice of nothing, 100, 500, or 1000 in-game currency. Allegedly, tipping 1000 all the time increases your chance of getting a Shiny Pokémon to appear in the wild, but nothing has ever been conclusively proven.
** There were rumors of a second new Eeveelution - typically considered a Dragon-type - given that new Eeveelutions had previously only come in pairs and that Nintendo hadn't promoted Glaceon or Leafeon two generations prior. (Presumably, Sylveon was promoted due to it being of a then-new type, a trait that so far is only shared with Umbreon.) Within a few weeks of the games' release, no one was able to find anything, and the speculation died down.
* Nidoqueen and Nidorina cannot breed and have never been able to
add aftermarket rims from the very start, GT Auto menu.
* For a while, ''[[NGamer N64 Magazine]]'' ran a joke section featuring reviews of games from an AlternateUniverse such as ''[[VideoGame/DukeNukem The Duke of Nukem]]'' and ''[[VideoGame/BodyHarvest Bill Oddie Harvest]]''. A number of shops reported customers coming in and asking
for ''Beatles Adventure Racing'' (a parody of ''VideoGame/BeetleAdventureRacing'' starring Music/TheBeatles).
* ''VideoGame/LEGORacers'' has a supposed cheat where if you named a character "TRUCK DRIVER" and beat Rocket Racer with it, you would get
some unexplained reason. This sparked rumors that you can use a Nidoqueen to breed an incredibly powerful Pokémon if some conditions are met. (Almost every version sort of this rumor claims that you need a Nidoking as the breeding partner, but can't agree on what the other conditions are.) Gamefreak itself super-secret car. [[GameMod Modding]] has confirmed shown that this is false; Nidoqueen cannot breed, period. (At least not in the games; the anime is a different story, and they [[ScrewTheRulesIHavePlot break the rules of the games anyway]]).
* ''Pokémon'' is a frequent subject of {{creepypasta}}, particularly original Red and Green versions.
** [[http://www.rickey.org/?p=43703 Lavender Town]] is frequently the subject of these stories, particularly as it involves ghosts and creepy music and the like. One particularly absurd example that somehow got so common that it had to specifically be debunked
was that, in the original ''Pokémon Green'', the boss of the Pokémon Tower was a zombie Trainer called "Buried Alive", who would [[NonStandardGameOver delete the player's save file]], [[MortonsFork win or lose]]. ([[FridgeLogic Never mind how nobody could ever get the actual ending if this had even been remotely true.]]) [[http://creepypasta.wikia.com/wiki/Creepypasta_Wiki:Creepy_Cliches It's become such a cliché,]] the Creepypasta Wiki won't even accept them anymore.
** [[http://tinycartridge.com/post/866743831/super-creepy-pokemon-hack Pokémon Black]] (not to be confused with one-half of ''VideoGame/PokemonBlackAndWhite'') was a rumored bootleg cartridge or romhack. It gives you a "ghost" Poké that you can
never switch out of your party, which no opponents a consideration during development.
* In ''VideoGame/WanganMidnight Maximum Tune'', the player
can attack, and whose only move, "Curse", is almost always a OneHitKO. If you fight a trainer, each curse causes earn "dress-up" parts through winning Ghost Battles to change the ball containing your opponent's mon to disappear from his roster. When he has no Pokémon left, you can now curse him directly; doing so causes him to disappear forever (or turn into an InstantGravestone). When you beat the Elite Four, you get a FlashForward to yourself as an old man, you see a vision visual appearance of every mon and trainer you cursed, and your ghost [[TurnedAgainstTheirMasters turns on you]] and subjects you to a HopelessBossFight. When your HP hits zero, it curses you; the screen turns black and will not change. If you reset the game, your save file will be erased.
* ''VideoGame/PokemonGo'' comes with very little in the way of explanation beyond "throw balls at Pokémon to catch them", meaning that rumour is absolutely rife.
** The game doesn't have evolution stones, so Eevee simply chooses an "eeveelution" randomly when evolved. It was eventually determined that naming them [[Anime/{{Pokemon}} Rainer, Sparky, Pyro, Sakura, or Tamao]] (for Vaporeon, Jolteon, Flareon, Espeon, and Umbreon respectively) allows you to control its evolution, but only once for each name. In the meantime, rumors proliferated over how to control and/or predict its evolution (based on the Eevee's moveset, color of the nearest gym,
their car (spoilers, decals, tires, neon lights, etc.). Rumors persist about ''other'' ways to control its evolution--since the name trick only works once--but none have been proven to work.
** There was also a rumour for a while that the local-area Mon detector flashes green when you
As stated on official pages and in operator manuals, these changes are facing towards the one you've highlighted; that turned out to actually be its reset animation.
** Another myth involves sending Nintendo proof you're disabled so they'll tweak the settings so Pokémon came to you rather than the other way around; even if that were a thing, Niantic Labs--who made the game--would be the entity to contact, not Nintendo.
** A few Pokémon are exclusive to specific continents, so naturally
purely cosmetic. Despite this, there are rumors about how to get one from some other continent (without trading, which wasn't available at release). Most revolve around doing something tricky with 5km eggs, since they can hatch region-exclusives, so there might be some bizarre way to make them hatch an exclusive mon from some other part players who, after 10 years of the world. No such trick has been proven to work, other than hacking your GPS (a good way to get banned). The rumors were eventually {{jossed}} by [[https://i.redd.it/nzpz0rz2m5nx.png Niantic's CEO.]]
** One might expect rumors about how to catch legendaries, especially Mew; but such claims were quickly disproven, as it became clear that they cannot spawn normally and have to be event-based. Instead, the rumor-mill went wild over Ditto, a non-legendary who was mysteriously absent from the game at release. The most sane theory is that it was region-exclusive to South America (where the game's release was delayed for some time), but this turned out to be wrong. Other ideas range from somewhat believable--a glitch where a Pokémon appears to change species when caught supposedly means it's actually a Ditto--to the strange and convoluted: one theory claims that because a rainbow appearing in the first anime episode with Ditto seems to lack a few colors, and most of the colors it ''does'' have appear as a decorative feature in [=PoGo=]'s menu, that somehow this is part of an elaborate puzzle to make Ditto appear. Eventually, Ditto was simply added in an update with the gimmick of appearing to be a different Pokémon until after
dress-up system being caught.
** When the Buddy update came out,
in existence, still insist that dress-up parts influence vehicle performance in some people claimed they occasionally got extra candies, in addition to the normal one every 1, 3, or 5 kilometers. [[https://www.reddit.com/r/TheSilphRoad/comments/52c5d5/can_confirm_buddy_will_sometimes_find_2_candies/ This one appears to be real,]] though it probably happens completely at random (despite rumors that it's triggered by an egg hatching, or some other unrelated thing), and it's unknown whether the bonus candies are intentional or [[GoodBadBugs a bug]].
* From ''VideoGame/PokemonSunAndMoon'': During the game's development, several leaks (primarily those from [=CoroCoro=]) stated that Rockruff shares something in common with the starters. Many took this to mean that the starters would have branching evolutions similar to Rockruff/Lycanroc, which would have been a first for the series. This turned out to be a mistranslation and it simply said that they both have secrets, though it is unknown what "secret" the leaks were referring to in the case of the starters.
way.



[[folder:Sonic]]
* A rumor that ''VideoGame/SonicLostWorld'' has a secret ending spawned from a supposed quote from a Sega employee and people's disappointment in the story's end. After the employee implied it was a misquote and the most obvious methods for unlocking a new ending yielded nothing, the rumor died down, being replaced with the rumors of a direct sequel to the game.
* ''VideoGame/SonicGenerations'' had persistent rumors of new DLC stages, which turned out not to be true (barring the downloadable Casino Night Zone pinball minigame).
* There was a rumor of a Wii U exclusive sequel to ''Generations'', ''Sonic Dimensions'', which would make up for ''Generations'' not being released on Wii or Wii U (due to the Wii's low power and the Wii U being released too late for the anniversary). The 25th anniversary game was delayed from 2016 to 2017 so it could be released on [[UsefulNotes/NintendoSwitch Nintendo's new console]], although in that case it's not a console exclusive.
* There were a few rumors about some bizarre secret levels in ''VideoGame/SonicTheHedgehog2''. They do exist (kind of), but they were DummiedOut mid-development. Urban legends arose out of extant music and screenshots. The Android/iOS version of the game includes the most famous of these levels, Hidden Palace Zone, as a secret level; with a cheat code, you can also unlock the original incomplete version from the leaked beta as an EasterEgg.
* ''[[VideoGame/Sonic3AndKnuckles Sonic & Knuckles]]'' is the subject of numerous rumors, including:
** That you can play as Knuckles in ''[[VideoGame/SonicTheHedgehog Sonic 1]]'', ''VideoGame/EccoTheDolphin'' and ''VideoGame/StreetsOfRage 2''. This was a relatively common magazine hoax as people were experimenting with connectivity between games. Australian magazine ''SEGA Megazone'' even claimed you can play as Tails in ''Sonic 1'' as well. These days, you can play as Knuckles (and Tails) in the Android/[=iOS=] exclusive [[UpdatedRerelease 2013 Sonic 1 enhanced port.]] Sega did originally want to make ''Sonic & Knuckles'' connectable with ''Sonic 1'', but they couldn't get the Knuckles sprite to work in game, because many sprites share Sonic's palette and would look weird should it be overwritten with Knuckles'.
** That you can unlock something cool if you play all the ''VideoGame/BlueSphere'' levels with ''Sonic 1'' connected. That "something" can be playing as Hyper Tails, Metal Sonic, or Robotnik. There are over 100 ''million'' ''Blue Sphere'' levels -- assuming you're able to solve each one in two minutes, it would take roughly 400 years of solid play to finish them all. And nothing would happen anyway.
** That Music/MichaelJackson [[PopStarComposer was involved in the game's soundtrack.]] Masato Nakamura of Dreams Come True composed the music for the first two games, but didn't return for the third game due to a money issue. When fans noticed the musical similarities between some of the game's tracks and some of Jackson's songs, they put two and two together, and the rumor wrote itself. This was [[IKnewIt later confirmed]] a ''decade'' later; Jackson is uncredited in the final version. Now the rumor is over whether Jackson himself pulled out because [[CreatorBacklash he was dissatisfied with how the soundtrack came out]], or whether Sega did it themselves to distance themselves from his scandals.
** That you can defeat the miniboss of Angel Island Act 1, who makes an early appearance in the level to set the whole place on fire; you can jump on it while it's present, causing it to flash with the "hitting a boss" noise, and it was presumed you can destroy it if you're fast enough. Doing so supposedly lets you play the rest of the level without the fire effects. It's not possible, and even if it were, that doesn't take care of the other robots flying around during that scene doing the same thing.
* ''VideoGame/SonicAdventure'' and ''VideoGame/SonicAdventure2'':
** These games gave us Chao, a breed-able RidiculouslyCuteCritter (and the craze that followed). Some rumors immediately after release, such as getting [[OlympusMons Chaos Chao]] or Knuckles' Air Necklace, turned out to be true, so more rumors followed, including the presence of any number of "secret unlockable items." The most infamous of these is the Chao Cookie, a RareCandy that greatly boosts your Chao's stats, and is only obtainable after collecting all of the emblems. There is also a rumor that collecting all the emblems allows you to buy the "White Market", which is like the Black Market but includes really rare Chao egg colors.
** "Dark Sonic" arose from glimpses of Shadow during the first game's promotion; people spun incredible stories about the character. Sega wouldn't reveal him outright until right before the game's release.
* Since the dawn of ''Sonic'', but especially pre-Internet, a popular schoolyard rumor suggested that cheat codes can give Sonic a variety of firearms, from pistols to rocket launchers. The sheer persistence of these rumors (and requests to Sega) led to Shadow using them in [[VideoGame/ShadowTheHedgehog his own game]]; unlike Sonic, it would be in-character for him.
* In the demo for ''VideoGame/SonicTheHedgehog2006'', a gem known as the "Rainbow Gem" is featured in the store but can't be purchased, teasing the idea it is in the final game and might give Sonic the ability to become Super Sonic. When the final game was released, multiple rumors sprouted that one has to beat the Hard Mode stages, finish every stage in a certain time, or finish every stage with a near-perfect or perfect score. As it turns out, Sega [[DummiedOut dummied it out]] so they could [[ChristmasRushed release the game early]].
* In ''VideoGame/SonicHeroes'', it was rumored that you can play as Metal Sonic by achieving an A rank in every stage, as you can in ''Sonic Adventure DX''. A further rumor suggests that rather than a simple re-skin, doing so will unlock a "Team Metal" who chases Team Sonic through difficult stages like in a time trial. The only unlockable mode in ''Sonic Heroes'' is a hard mode.
* This kind of thing is so prevalent in the ''Sonic'' fandom that parodies have been made of the whole phenomenon:
** ''VideoGame/SonicTheHedgehog2SpecialEdition'' is a supposed UpdatedRerelease of ''VideoGame/SonicTheHedgehog2'' which never finished beta testing. Docfuture made a LetsPlay, purporting it to be the only surviving evidence of its existence. In fact, Docfuture made up the game specifically for the LP, building it from an anachronistic mishmash of ROM hacks and complete nonsense. He cites the real rumors surrounding ''Sonic 2'' as the inspiration for ''Sonic 2: Special Edition'', going so far as to make a fictitious TV ad in which one of the game's developers says that they "added a shitload of secrets into this thing".
** [=UltraJMan=] made an LP of the "Sonic the Hedgehog 4 Beta Edition", featuring such things as Sonic riding a motorcycle, a boss fight with the Tails Doll, and an implied homosexual relationship between Sonic and Tails. The game is, of course, fanmade, but [=JMan=] spends the whole LP pretending that it's an official release.
* From the mid '90s up until the release of ''VideoGame/SonicAdventure2'', there floated around rumors of a game called "Sonic and Knuckles RPG"; it wound up on a few "Coming Soon" lists around the time the first ''VideoGame/SonicAdventure'' was unveiled to the public, due to confusion over talking points (''Adventure'' was said to contain RPG elements). When ''Sonic Adventure 2'' was announced, there was some speculation that it was the project that Sonic and Knuckles RPG evolved into. As of this writing, there exists no evidence of a scrapped or retooled Sonic RPG developed in that time frame. And while ''VideoGame/SonicBattle'' does have a few RPG elements in it, it's unlikely that the game is the rumored RPG. It took another 5 years beyond ''that'' (and 7 from the release of ''Adventure 2'') for Sonic to finally appear in an RPG.

to:

[[folder:Sonic]]
[[folder:First-Person/Third-Person Shooter]]
* A rumor that ''VideoGame/SonicLostWorld'' has a secret ending spawned from a supposed quote from a Sega employee and people's disappointment in the story's end. After the employee implied it ''[[{{Marathon}} Marathon]]'':
** The original game
was a misquote and the most obvious methods for unlocking a new ending yielded nothing, the rumor died down, being replaced rumored to have hidden levels with wall-climbing invincible red Drinniols. It was started by the ''Marathon Secrets Guide'', and [[TVNeverLies everyone was inclined to believe them]]. They were eventually {{defictionaliz|ation}}ed when the game was ported to the Aleph One engine.
** There were false
rumors of a direct sequel true 3D ''Marathon'' game called ''Dr'At'Er'', and one website claimed to have screenshots of it (which were actually ''[[VideoGame/QuakeI Quake]]'' screenshots). The game's title is also "retard" [[SdrawkcabName spelled backwards]].
** In 1998, an alleged Bungie newsletter briefly mentioned ''Marathon Gold'', a collection of the canon Trilogy and a few well-known fan scenarios from the time. It was swiftly debunked.
* Atari's ''VideoGame/{{Battlezone|1980}}'' and its revolutionary vector graphic system, in 1980, has the distinction of being the first example of this trope. It was rumored that you can drive
to the game.edge of the "zone" and climb the mountains to the peak of the volcano, where there is allegedly a castle. Sadly, such exploration is not possible; it's far beyond the capabilities of the era. But it didn't stop people from looking for it in the game, to the point that arcade owners complained that people were hogging the ''Battlezone'' machines to look for it and not actually play the game. Atari responded by adding code in later versions that would make an instant-kill missile hit the player if they fail to kill anything in a reasonable amount of time.
* ''VideoGame/{{GoldenEye|1997}}'':
** A big source of rumors is an extra line at the end of the cheat menu, which implies that something was DummiedOut. It was meant to be for "Line Mode", a cut cheat that can only be accessed by a button-press sequence. Many of the other cheats were rumored to have been meant to fill this spot as well.
** Yet another ''Magazine/ElectronicGamingMonthly'' AprilFoolsDay prank described the "All Bonds" cheat, claiming that it is possible to unlock all the other actors from the ''Film/JamesBond'' series. The game does have the data for the other actors, but Rare couldn't secure the actors' likenesses in time and had them DummiedOut. Rare actively lied about there being anything like that in the game. [[GameMod ROM hacking]] has allowed the fandom to [[http://en.wikipedia.org/wiki/GoldenEye_007#All_Bonds add them back in,]] albeit a tad messily.
** Rare also lied about a secret level known as the "Citadel". Like "All Bonds", it also exists but was DummiedOut; it's an engine test level. It can be accessed with some serious hacking.
** An inaccessible island in the very first level fueled a lot of rumors, which range from it being the result of leftover testing artifacts to housing secret items of unimaginable power. It was later revealed that it was meant to be an integral part of the first mission; it was abandoned to make room for local multiplayer and for being uninteresting. What had been developed at that point was simply left in.
** There is a rumored third secret level, based on ''Film/{{Goldfinger}}'' and/or ''Film/AViewToAKill'', as the characters Oddjob and Mayday are in the multiplayer character list. Oddjob is in the game because Rare mistook him for Scaramanga's assistant Nick-Nack from ''Film/TheManWithTheGoldenGun'' (the real Oddjob was not in any way short); it's not clear what Mayday is doing in the list.
** Ourumov's briefcase and key were the subject of some speculation, often held to be part of some method to access the above and/or the island on Dam. They're actually part of an abandoned level idea that would have taken place between Silo and Frigate.
** Some rumours talked about a secret weapon called the Skorpion or Spyder, believing it to be the weapon shown on the back of the box. In fact, the box image is the beta [=KF7=] Soviet, while "Skorpion" and "Spyder" are both beta names for the Klobb - the former is its [[AKA47 real world name]], while the latter is what it had been going by until Rare learned there was another real gun by that name. Part of the confusion is that the manual refers to the Klobb as the Spyder, as the second name change came very late during development.
* ''Franchise/{{Halo}}'':
** Each game has rumors of a secret vehicle, like drivable Scarabs and the "Golden Warthog". The "Yellow Banshee" was rumored to be in the original ''VideoGame/HaloCombatEvolved'', and it may have influenced the heretic Banshee's design in ''VideoGame/Halo2''.
** ''VideoGame/Halo3ODST'''s not-quite-{{Metroidvania}} style gameplay is ripe for this kind of rumormongering. Stories of hidden energy swords are pretty popular. Rumors of living Elites hiding somewhere in the city crop up from time to time as well. And those strange markings that pop up in VISR mode could be anything.
** A rumor says that if you look carefully through the Library level in ''VideoGame/HaloCombatEvolved'' you'll find the mangled corpse of Marvin Mobuto, said in the novelization ''Literature/HaloTheFlood'' to have made his way through a decent part of the Flood-infested Library before getting overwhelmed by the monsters.
* ''VideoGame/{{Quake|I}}'' was itself considered an urban legend, as it was first announced in April and people couldn't grasp the concept of a fully-3D FirstPersonShooter. During its development, though, it was rumored that another 3D shooter, ''VideoGame/{{Hexen}}'', contains a hidden demo of ''Quake'' that can be unlocked by performing a very complicated sequence of actions in the first level.
* The ''VideoGame/TeamFortress2'' fandom is rife with fake updates. Some, like the [[http://guarddog.50webs.com/ Guard Dog Update,]] are jaw-droppingly realistic, and are only given away by the obviously not Valve-sponsored [=URLs=]. Here's Valve's response it, [[http://www.teamfortress.com/1308.htm in character as Saxton Hale.]] The Engineer was also long-rumored to have a "Golden Wrench" in his update, as ''Webcomic/NerfNow'' [[http://www.nerfnow.com/comic/335 demonstrates.]]
** Valve eventually [[AscendedMeme actually created the Golden Wrench]]. A mere 100 of them were given out to random players who crafted things during the event. A few players managed to cheat by getting their hands on a leaked list of the exact times wrenches would spawn (if you were the first to craft anything after that time, you'd get it) but Valve took back those wrenches and banned the players involved. There was no ''legitimate'' way to increase your chances of getting one, but naturally there were countless rumors.
* ''VideoGame/Left4Dead2'':
** The Passing spawned rumors on the day it was released. [[spoiler: It was said that you can use the defibrillator on Bill's body to bring him back to life, but this rumor was extremely short-lived. as it was proven that the body is just a prop and not a dead bot; there is no red outline on the body when you hold out the defibrillator.]]
** People insist that healing each other instead of oneself makes the AI Director "reward" this teamwork action with more first aid kits in the maps. There hasn't been any hard proof that supports this theory, but enough people believe it that it's stated on the [=L4D=] Wiki.
** It's believed that in The Passing, giving Louis (or any of the other guys) pills or shots will make the bots of the old survivors aim better and give the players better items. The bots' aim cannot improve, since it is possible for the team to get wiped, even if you gave the other bots items beforehand. As for the items, they give you certain items based only on how well you're doing.
** Some believed [[FanNickname Church Guy]] can become a Tank or a [[{{Crossdresser}} Witch]] instead of the other Specials available. Valve didn't intend it, but [[http://www.youtube.com/watch?v=4B3pZiRvvu8 as demonstrated here,]] it isn't hard to ''make'' him one.
* ''VideoGame/{{Carnivores}}'':
** Several websites state that the original game features two secret dinosaurs, the ''Brachiosaurus'' and the ''Seismosaurus'', with the former said to be killed only by a shot in the rear while the latter is hostile and can only be taken down by aiming for the eye much like with the ''T. rex''. The game's data files shows no trace of the two dinosaurs, though it should be noted ''Brachiosaurus'' does appear in the second game as an invincible ambient.
** Many previews for the second game said it would feature a secret, unlockable rocket launcher. Subsequent examination of the game's data files, and later its source code, have shown that there is no trace in the game of a rocket launcher, though one may have been planned early in development.
* One persistent rumor among the ''VideoGame/ModernWarfare'' community is a program called "snfg.exe" and nicknamed [[FanNickname "Sniper Frog"]]. It supposesdly runs in the background and doles out "luck", like headshots and better kill-streak crates. There has never been a source for this beyond unnamed "hackers", and no one who believes it can agree on whom the program is supposed to benefit -- some say it favors low-level players by encouraging them, others say it favors high-level players to keep them interested ([[BribingYourWayToVictory and buying map packs]]).
* Another rumor concerning a popular ''Call of Duty'' game, ''World at War''. On the zombies map "Der Riese", there is a wall by the furnace that says "Help" (or "Hell", depending on your point of view). People assumed for months, if not years, that there was some way to get past the wall, like some kind of a door. This led to much conjecture on what steps it takes to do so, with the most prevalent being to earn 50,000 to 100,000 points in total, and that the player would be able to buy the wall. While a popular rumor, it is unfortunately untrue. There's nothing on the other side of the wall. With that in mind, "Shi no Numa" had its own rumor mill with Peter's hanging body. Many players would say that if you touch the body or manage to knock it down, it will severely affect the game with such things as one player or all players going down with game over, or one played dying and only being able to bleed out. There hasn't been any proof of such. There are various other rumors concerning the zombies gamemode, with the player being able to destroy the Moon on "Der Riese" if they shoot it with Ray Gun, or that there is a secret easter egg on "Kino der Toten", since knocking can be heard when standing next to the windows on the stage. On "Call of the Dead", of course, considering the easter egg, players assumed the Original Characters are indeed behind the locked door, which is not true. It's only their voices. With "Ascension", there were massive rumors concerning a hidden room only accessible through jumping off the lunar lander at a certain point. [="TranZit"=] had the prominent rumor of having a second bus route, considering when the bus goes through the tunnel to the Diner, there appears to be a closed off lane to the right which is never accessible. "Nuketown" on Zombies had a popular rumor with the players having to do some convoluted easter egg in order to unlock the bunker, and find either a member of the new zombie crew, or a route to [=TranZit=]. Not only was it illogical, but noclipping proves there's nothing inside the bunker.

* ''VideoGame/SonicGenerations'' had persistent rumors of new DLC stages, which turned out not to be true (barring ''VideoGame/KidIcarusUprising'' has an interesting legend that involves donating Hearts, the downloadable Casino Night Zone pinball minigame).
* There was a rumor of a Wii U exclusive sequel to ''Generations'', ''Sonic Dimensions'', which would make up
currency you gain from monsters. The game outright tells you that you get no item rewards for ''Generations'' not being released on Wii doing so -- it just brings the Goddess Palutena [[spoiler: or Wii U (due Viridi]] closer to the Wii's low power and the Wii U being released too late for the anniversary). The 25th anniversary game was delayed from 2016 to 2017 so it could be released on [[UsefulNotes/NintendoSwitch Nintendo's new console]], although in that case it's not a console exclusive.
* There were a few rumors about
screen. But some bizarre secret levels in ''VideoGame/SonicTheHedgehog2''. They do exist (kind of), but they were DummiedOut mid-development. Urban legends arose out of extant music and screenshots. The Android/iOS version of the game includes the most famous of these levels, Hidden Palace Zone, as believe it leads to a secret level; with a cheat code, you can also unlock the original incomplete version from the leaked beta as an EasterEgg.
* ''[[VideoGame/Sonic3AndKnuckles Sonic & Knuckles]]'' is the subject of numerous rumors, including:
** That you can play as Knuckles in ''[[VideoGame/SonicTheHedgehog Sonic 1]]'', ''VideoGame/EccoTheDolphin'' and ''VideoGame/StreetsOfRage 2''. This was a relatively common magazine hoax as people were experimenting with connectivity between games. Australian magazine ''SEGA Megazone'' even claimed you can play as Tails in ''Sonic 1'' as well. These days, you can play as Knuckles (and Tails)
higher chance for weapon discounts in the Android/[=iOS=] exclusive [[UpdatedRerelease 2013 Sonic 1 enhanced port.]] Sega did originally want to make ''Sonic & Knuckles'' connectable with ''Sonic 1'', but they couldn't get the Knuckles sprite to work in game, because many sprites share Sonic's palette and would look weird should it be overwritten with Knuckles'.
** That
shop. The ''real'' reward is that if you donate enough hearts, you can unlock something cool if you play all a few extra lines of dialogue from Palutena or Viridi.
* Shortly after
the ''VideoGame/BlueSphere'' Columbine school shooting, it was discovered that both boys played ''VideoGame/{{Doom}}'' religiously, and they both made their own custom WAD files. For a while, the media loved to claim that Dylan Klebold had made a level based off of Columbine High School for "training". The first problem with this is that the ''Doom'' engine isn't sophisticated enough to render multiple floors on top of each other. Eric Harris' levels with ''Sonic 1'' connected. That "something" can be playing as Hyper Tails, Metal Sonic, or Robotnik. There are over 100 ''million'' ''Blue Sphere'' levels -- assuming you're able to solve each one in two minutes, it would take roughly 400 years of solid play to finish them all. And nothing would happen anyway.
** That Music/MichaelJackson [[PopStarComposer was involved in the game's soundtrack.]] Masato Nakamura of Dreams Come True composed the music for the first two games,
were found, but didn't return for the third game due to a money issue. When fans noticed the musical similarities between some of the game's tracks and some of Jackson's songs, they put two and two together, and the rumor wrote itself. This was [[IKnewIt later confirmed]] a ''decade'' later; Jackson is uncredited in the final version. Now the rumor is over whether Jackson himself pulled out because [[CreatorBacklash he was dissatisfied with how the soundtrack came out]], or whether Sega did it themselves to distance themselves from his scandals.
** That you can defeat the miniboss of Angel Island Act 1, who makes
are quite crude, have an early appearance in the level to set the whole place on fire; you can jump on it while it's present, causing it to flash with the "hitting a boss" noise, and it was presumed you can destroy it if you're fast enough. Doing so supposedly lets you play the rest of the level without the fire effects. It's not possible, and even if it were, that doesn't take care of the other robots flying around during that scene doing the same thing.
* ''VideoGame/SonicAdventure'' and ''VideoGame/SonicAdventure2'':
** These games gave us Chao, a breed-able RidiculouslyCuteCritter (and the craze that followed). Some rumors immediately after release, such as getting [[OlympusMons Chaos Chao]] or Knuckles' Air Necklace, turned out to be true, so more rumors followed, including the presence of any
impossible number of "secret unlockable items." The most infamous of these is the Chao Cookie, a RareCandy that greatly boosts your Chao's stats, enemies to defeat, and is only obtainable after collecting all of the emblems. There is also a rumor that collecting all the emblems allows you to buy the "White Market", which is like the Black Market but includes really rare Chao egg colors.
** "Dark Sonic" arose from glimpses of Shadow during the first game's promotion; people spun incredible stories
are festooned with graffiti such as "Looking for me?"
* ''VideoGame/{{Splatoon}}'': Rumors
about playable [[EliteMooks Octolings]] coming soon appeared constantly among the character. Sega wouldn't reveal him outright until right before the game's release.
* Since the dawn of ''Sonic'',
fandom, but especially pre-Internet, a popular schoolyard rumor suggested that cheat codes can give Sonic a variety of firearms, from pistols to rocket launchers. The sheer persistence of these rumors (and requests to Sega) led to Shadow using them in [[VideoGame/ShadowTheHedgehog his own game]]; unlike Sonic, it would be in-character for him.
* In the demo for ''VideoGame/SonicTheHedgehog2006'', a gem known as the "Rainbow Gem" is featured in the store but can't be purchased, teasing the idea it is in the final game and might give Sonic the ability to become Super Sonic. When the final game was released, multiple rumors sprouted that one has to beat the Hard Mode stages, finish every stage in a certain time, or finish every stage with a near-perfect or perfect score. As it turns out, Sega [[DummiedOut dummied it out]] so they could [[ChristmasRushed release the game early]].
* In ''VideoGame/SonicHeroes'', it was rumored that you can play as Metal Sonic by achieving an A rank in every stage, as you can in ''Sonic Adventure DX''. A further rumor suggests that rather than a simple re-skin, doing so will unlock a "Team Metal" who chases Team Sonic through difficult stages like in a time trial. The only unlockable mode in ''Sonic Heroes'' is a hard mode.
* This kind of thing is so prevalent in the ''Sonic'' fandom that parodies have been made of the whole phenomenon:
** ''VideoGame/SonicTheHedgehog2SpecialEdition'' is a supposed UpdatedRerelease of ''VideoGame/SonicTheHedgehog2'' which
never finished beta testing. Docfuture made a LetsPlay, purporting it to be the only surviving evidence of its existence. In fact, Docfuture made up the game specifically for the LP, building it from an anachronistic mishmash of ROM hacks and complete nonsense. He cites the real rumors surrounding ''Sonic 2'' as the inspiration for ''Sonic 2: Special Edition'', going so far as to make a fictitious TV ad in which one of the game's developers says that they "added a shitload of secrets into this thing".
** [=UltraJMan=] made an LP of the "Sonic the Hedgehog 4 Beta Edition", featuring such things as Sonic riding a motorcycle, a boss fight with the Tails Doll, and an implied homosexual relationship between Sonic and Tails. The game is, of course, fanmade, but [=JMan=] spends the whole LP pretending that it's an official release.
* From the mid '90s up until the release of ''VideoGame/SonicAdventure2'', there floated around rumors of a game called "Sonic and Knuckles RPG"; it wound up on a few "Coming Soon" lists around the time the first ''VideoGame/SonicAdventure'' was unveiled to the public, due to confusion over talking points (''Adventure'' was said to contain RPG elements). When ''Sonic Adventure 2'' was announced, there was some speculation that it was the project that Sonic and Knuckles RPG evolved into. As of this writing, there exists no evidence of a scrapped or retooled Sonic RPG developed in that time frame. And while ''VideoGame/SonicBattle'' does have a few RPG elements in it, it's unlikely that the game is the rumored RPG. It took another 5 years beyond ''that'' (and 7 from the release of ''Adventure 2'') for Sonic to finally appear in an RPG.
happened.



[[folder:Super Mario]]
* ''VideoGame/SuperMarioBros'', the original North American NES game, had the following rumors:
** That you can access a secret World 10-1. That turned out to be false, but thanks to how NES games are programmed, you can use a GameGenie to access a world labeled "10-1", a version of World 1-1 with botched graphics.
** That there is a "no death" trick. Holding down the B button on the second controller supposedly turns Mario invincible. (Most people pulled this off by stepping on the second controller.) That one turned out to be false as well.
** That something great will happen if you jump over a flagpole. It is possible to do in World 3-3 by using the scale lift at the end, but there's nothing past the flagpole except featureless, infinitely repeating landscape. Then you just have to wait for the timer to kill Mario, because the RatchetScrolling won't let you go back. Several levels in ''VideoGame/SuperMarioBrosTheLostLevels'' do continue past the flagpole, but this often leads to the infamous backward {{Warp Zone}}s.
** That if you beat the original NES game twice in a row, you can play ''Super Mario Bros. 2''. Chalk this up to a misunderstanding from the mid-1980s; beating the game once unlocks a NewGamePlus which makes the game somewhat harder by replacing all Goombas with much tougher Buzzy Beetles, and people mistook this revised second-run to be the game's actual sequel. They failed to understood that if [=SMB2=] had already been completed, [[RevenueEnhancingDevices Nintendo would just release it separately]]. Not to mention that the NewGamePlus unlocks a level select as well -- if ''Super Mario Bros. 2'' were made already, why not just skip to it right away by skipping to and beating World 8-4?
** A similar rumor held that the game got more and more difficult with each subsequent completion, with Bowsers eventually replacing every Goomba or equally far-out scenarios (in reality, beating 8-4 in "hard" mode just repeats "hard" mode again).
** One of Jeff Rovin's ''How To Win At Nintendo Games'' books mentions a rumor about a hidden "Chocolate Factory" level. None of his later works explains how to supposedly access it.
* ''VideoGame/SuperMarioWorld'' had several urban legends, and the rise of Lunar Magic modding perpetuated many more. The rumors include:
** That there is a secret "97th level". Ways to get there range from getting a string of Dragon Coins in the right order in certain levels or collecting all Dragon Coins in every level. No such level exists -- there are 96 exits (not levels, since red levels have two exits each) in total, including those from all secret levels. Shigeru Miyamoto even denied the existence of any such level in an early 2000s interview.
** That completing the Special World a second and third time past the actual Autumn overworld change will change it to Winter and Spring. A hack does exist that changes the graphics to include snow and ice everywhere, but there is no such feature in the official game.
** That there is a "Moon World", which you can supposedly access from the Star World or one of the Vanilla Dome levels. Many confuse it with the Star World itself, or Special World, perpetuating the rumor. It was mentioned in an issue of the Australian Club Nintendo Magazine from the early 1990s, and you ''can'' visit the moon in other Mario games, including ''Super Mario Land 2'' and, to a lesser extent, ''Super Mario World 2: Yoshi's Island''.
** That you can find a "[[ExactlyWhatItSaysOnTheTin Laser Suit]]" (and a congratulatory message from Nintendo) through a secret level. This one was perpetuated by [[https://www.youtube.com/watch?v=VRpAoLiEdIc this]] [=YouTube=] video, uploaded in 2007, which looked very legitimate at the time. The uploader never responded to comments, and these days consensus believes that it's a well-made hack using Lunar Magic, but the video still fools the uninitiated.
** A level described in the {{Creepypasta}} [[https://www.youtube.com/watch?v=ZVYZpZrtomE "I HATE YOU."]] It is supposedly accessed through a whirlpool after a secret exit from the Sunken GhostShip and featuring horrors such as blind Boos, bloody Banzai Bills, bloody graffiti such as "[[TitleDrop I hate you]]" and "WhyWontYouDie", bloody Thwomps, zombie Marios, and creepy Super Mushrooms, ending with Mario finding out that Luigi was working for Bowser and being forced to kill him.
* ''VideoGame/SuperMario64'' was rife with these rumors. They include:
** That you can ride and control Yoshi. Yoshi himself appears in the game as an easter egg upon collecting all 120 Power Stars, and a Yoshi egg texture exists in the game (complete with animation), but the feature was never actually included in the final version. Yoshi would eventually be rideable in ''VideoGame/SuperMarioSunshine'', and would later appear in ''Super Mario 64'''s [[SuperMario64DS DS remake]] as a fully playable standalone character (and he actually hijacks Mario's role as main protagonist, demoting him to an unlockable character).
** That "L is real 2401" means something. This refers to an inscription on a fountain in the Big Boo courtyard (pictured above). It's illegible, but the rumors are that it reads, "L is real 2401." "L" is commonly thought to refer to Luigi, and one theory is that "2401" references the North American release date of ''VideoGame/PaperMario64'' (which is February '''5'', 2001).[[note]]This one is unlikely for several reasons. Luigi's role in the game is fairly minor, North America wasn't the first region to get the game, and the date format used in Japan would render the date as 01/02/04.[[/note]] It's actually a generic plaque texture that was [[https://www.youtube.com/watch?v=Mn6mNoCFjPY later reused]] in ''VideoGame/TheLegendOfZeldaOcarinaOfTime''. (Some think it says "Eternal Star", which would make the board from ''Mario Party'' a reference to this, but the texture is too blurry to tell either way.)
** That you can get a Hammer Bro Mario. This was actually a joke referencing the Hammer Suit from ''VideoGame/SuperMarioBros3'', which was a secret at the time.
** That Luigi is a playable character. (After all, "L is real 2401"). This one, though, has a grain of truth to it; he was supposed to be in the game but he was later removed. The rumor was perpetuated by Dan Owsen, who didn't even claim it was real; he just had great fun in conspiratorially refusing to answer questions about it. A [[SuspiciouslySpecificDenial suspiciously vague denial]], you could say. Luigi would become a playable character in the VideoGameRemake ''Super Mario 64 DS'', along with Yoshi and Wario... which led to a rumor that you cam unlock [[EnsembleDarkhorse Waluigi]]. An extra door in the character select room (which really just houses a hidden star) didn't help matters.
** That there are other types of powerups, resulting in such features as Ninja Mario, [[ManOnFire Fire Mario]], and [[FanDisservice Naked Mario]].
** That you can find Bowser's submarine after it vanishes.
** That you can climb the Endless Stairs without 70 stars, either by trying for an obscenely long time or by jumping at exactly the right moment. It ''is'' possible, but it requires a glitch that rockets Mario up the stairs faster than the screen can scroll. (To be specific, you're being warped backwards constantly, so if you go fast enough, you'll rocket past the part that warps you back, and you'll make it to the top). Of course, it's very unlikely that the developers intended that. You can see it in action in [[http://tasvideos.org/1893M.html this zero-star speedrun.]]
** That it was originally supposed to be a [[Main/SuperNintendoEntertainmentSystem SNES]] game. This one derives from a ''Magazine/NintendoPower'' article where Shigeru Miyamoto claimed to be working on a 3D ''Mario'' game at the same time as the original ''VideoGame/StarFox'' game. It would have been called ''Super Mario FX'', which turned out to be a misunderstanding based on the fact that the Super FX chip was codenamed [[FunWithAcronyms MARIO]]; supposedly, it would have powered the game (and it did power ''VideoGame/StarFox''). The Super FX 2 chip ''is'' utilized by ''VideoGame/YoshisIsland'', which contains Mario, but that's an entirely 2D game that uses the chip for its enhanced sprite-manipulation features.
* ''VideoGame/SuperMarioSunshine'':
** It was rumored that if you collect all the Shine Sprites, Mario can fight Waluigi, who is holding Luigi captive in a cage. Winning the battle makes Luigi a playable character. We shouldn't need to tell you this is false.
** There is a book hidden in Noki Bay. There have existed many rumors on how to retrieve it and what it does. In reality, it doesn't do anything and can't be interacted with. The book is actually an [[OrphanedReference unused asset]] that was left in the game. It was meant to be used in a mission to get a Shine Sprite, but the way of retrieving the Sprite was ultimately changed to getting 8 red coins instead. A rumor also exists that in the Japanese version of the game the book was used in a level that was removed internationally. Another one claims that the book has a message reading "[[TakeThatAudience You have no life]] - Signed, Creator/ShigeruMiyamoto". Both of these are false.
** There have been rumors on how to get a green Yoshi, due to official artwork and early videos showing it. Green Yoshis were DummiedOut.
* One of the companions from ''VideoGame/PaperMario64'', Bow, can be interacted with in ''VideoGame/PaperMarioTheThousandYearDoor'', while another, Parakarry, appears in a cutscene at the beginning of the game and can't be interacted with. This, on its own, started rumours that all companions from the first game, rather than just those two, are there as well. This was before hackers discovered DummiedOut sprite sets for the lot of them.
* In ''VideoGame/PaperMarioStickerStar'', in World 5-1: Shy Guy Jungle, one of the things Mario can find in the pile of trash is a serial key: "[=XD3R-B8HH-9ZR2-FL16=]". Some say that this is an actual serial key for something, but nobody knows what it's for. It's not a Club Nintendo or eShop code, because both display the "wrong code" message instead of the "code has already been entered" message.
* ''VideoGame/SuperMarioBros3'' had a very popular rumor of a ninth world hidden in the game, reached by such arcane methods as finding and using the "Golden Whistle". There is a "World 9" in the game, but it refers to the Warp Zone, which is hidden but hardly a mystery. This was likely fueled by a combination of not paying attention and the fact that the boxes of ''[=SMB3=]'' have screenshots of a level that doesn't entirely match any of those appearing in the finished game. It's worth noting, though, that there are ''real'' hidden levels in the game, but they're [[DummiedOut largely unfinished prototypes only playable via a hack or cheat device]].
* ''VideoGame/YoshisStory'' has "Purple Yoshi," a ninth Yoshi color. Allegedly, you unlock it by collecting every single coin from every single level, from the ones buried in the ground to the ones only found by using a Super Happy Fruit. Some unofficial hint manuals even printed the rumor. The only hidden Yoshi colors are white and black, but the game did have a purple and brown Yoshi in the beta phase; they never made the final product.
* In any game where Luigi is not playable, there will be rumors of how to unlock him. But in games where Luigi is the main character and ''Mario'' is not playable, the situation is reversed; this includes games like ''VideoGame/LuigisMansion'' and ''VideoGame/NewSuperLuigiU''. Interestingly enough, ''VideoGame/LuigisMansion'' includes a DummiedOut Mario model, fit to Luigi's structure with a lot of his animations. Going by the filename, it was probably a scrapped boss.
* Ashley from ''VideoGame/WarioWare'' is usually stated as being eight in Japan but [[AgeLift fifteen internationally.]] The latter is true, but in Japan, her age is [[VagueAge never stated]] (though her voice acting and speech patterns imply she's supposed to be rather young).
* In 2007, a Website/YouTube [[https://www.youtube.com/watch?v=e3FVLyzmNAI video]] popped up that supposedly shows that you can unlock a galaxy in ''VideoGame/SuperMarioGalaxy'' and play it on your UsefulNotes/NintendoDS. While the DS can connect to the UsefulNotes/{{Wii}} for some games, it doesn't have the graphical capabilities for this. The hoax is very well executed, though, and people believed it.
* ''VideoGame/MarioSportsMix'' has had many gaming sites say that if you beat all the minigames (or "Party Games" as the game calls them) in a certain order, you'll unlock [[VideoGame/SuperMarioGalaxy Rosalina]] as a playable character. Not true in the slightest.
* Various sites have claimed that ''VideoGame/LuigisMansion'' was going to be a DarkerAndEdgier game in its development, with some claiming that it would be the first T-rated Mario game. The claim is that the game would have a time limit; if time expired and Luigi hadn't found Mario, Mario and the mansion would disappear, and the ghosts would possess Luigi. However, the game was always intended to be family-friendly. The time limit was never intended as part of the gameplay; it was just a way of regulating play on the demos. Probably not helped by the game's [[DadaAd bizarre]] commercial claiming you have "one night to save Mario" which likely refers to the game being set over the time period of a single night; this has no baring on actual gameplay.
** Related is the existence of a hunter ghost in the Safari Room that was DummiedOut. Unlike other ghosts left out of the finished game there is no evidence in the coding there was ever going to be such a ghost. We can blame Magazine/NintendoPower for this one.

to:

[[folder:Super Mario]]
[[folder:Hack and Slash]]
* ''VideoGame/SuperMarioBros'', the ''VideoGame/{{Diablo}}'':
** The
original North American NES game, had game was rumored to have a "secret cow level" that the following rumors:
** That you
player can access by [[StopPokingMe clicking on a certain cow]] in the town of Tristram. Although this rumor proved false, in ''VideoGame/DiabloII'' the developers put in an actual cow level in homage to the rumor; similarly, a secret World 10-1. That turned out to be false, but thanks to how NES games are programmed, you can use a GameGenie to access a world labeled "10-1", a version of World 1-1 with botched graphics.
** That there is a "no death" trick. Holding down the B button on the second controller supposedly turns Mario invincible. (Most people pulled this off by stepping on the second controller.) That one turned out to be false as well.
** That something great will happen if you jump over a flagpole. It is possible to do in World 3-3 by using the scale lift at the end, but there's nothing past the flagpole except featureless, infinitely repeating landscape. Then you just have to wait for the timer to kill Mario, because the RatchetScrolling won't let you go back. Several levels in ''VideoGame/SuperMarioBrosTheLostLevels'' do continue past the flagpole, but this often leads
Cow quest was added to the infamous backward {{Warp Zone}}s.
** That if you beat the original NES game twice in a row, you can play ''Super Mario Bros. 2''. Chalk this up to a misunderstanding from the mid-1980s; beating the game once unlocks a NewGamePlus which makes the game somewhat harder by replacing all Goombas with much tougher Buzzy Beetles, and people mistook this revised second-run to be the game's actual sequel. They failed to understood that if [=SMB2=] had already been completed, [[RevenueEnhancingDevices Nintendo would just release
third-party expansion Hellfire, although it separately]]. Not to mention that the NewGamePlus unlocks isn't a level select as well -- if ''Super Mario Bros. 2'' were made already, why not just skip to it right away by skipping to and beating World 8-4?
** A similar rumor held that the game got more and more difficult with each subsequent completion, with Bowsers eventually replacing every Goomba or equally far-out scenarios (in reality, beating 8-4 in "hard" mode just repeats "hard" mode again).
** One of Jeff Rovin's ''How To Win At Nintendo Games'' books mentions a rumor about a hidden "Chocolate Factory" level. None of his later works explains how to supposedly access it.
* ''VideoGame/SuperMarioWorld'' had several urban legends, and the rise of Lunar Magic modding perpetuated many more. The rumors include:
** That there is a secret "97th
genuine "cow level". Ways to get The phrase "There is no cow level" is also a ClassicCheatCode in ''VideoGame/{{Starcraft}}'' and a loading screen tutorial tip in ''VideoGame/WorldOfWarcraft''. (It's false; there range from getting ''is'' a string of Dragon Coins in the right order in certain levels or collecting all Dragon Coins in every cow level. No such level exists -- there are 96 exits (not levels, since red levels have two exits each) in total, including those from all secret levels. Shigeru Miyamoto even denied the existence Thunder Bluff is ''full'' of any such level in an early 2000s interview.
** That completing the Special World a second and third time past the actual Autumn overworld change will change it to Winter and Spring. A hack does exist that changes the graphics to include snow and ice everywhere, but there is no such feature in the official game.
** That there is a "Moon World", which you can supposedly access from the Star World or one of the Vanilla Dome levels. Many confuse it with the Star World itself, or Special World, perpetuating the rumor. It was mentioned in an issue of the Australian Club Nintendo Magazine from the early 1990s, and you ''can'' visit the moon in other Mario games, including ''Super Mario Land 2'' and, to a lesser extent, ''Super Mario World 2: Yoshi's Island''.
** That you can find a "[[ExactlyWhatItSaysOnTheTin Laser Suit]]" (and a congratulatory message from Nintendo) through a secret level. This one was perpetuated by [[https://www.youtube.com/watch?v=VRpAoLiEdIc this]] [=YouTube=] video, uploaded in 2007, which looked very legitimate at the time. The uploader never responded to comments, and these days consensus believes that it's a well-made hack using Lunar Magic, but the video still fools the uninitiated.
** A level described in the {{Creepypasta}} [[https://www.youtube.com/watch?v=ZVYZpZrtomE "I HATE YOU."]] It is supposedly accessed through a whirlpool after a secret exit from the Sunken GhostShip and featuring horrors such as blind Boos, bloody Banzai Bills, bloody graffiti such as "[[TitleDrop I hate you]]" and "WhyWontYouDie", bloody Thwomps, zombie Marios, and creepy Super Mushrooms, ending with Mario finding out that Luigi was working for Bowser and being forced to kill him.
* ''VideoGame/SuperMario64'' was rife with these rumors. They include:
** That you can ride and control Yoshi. Yoshi himself appears in the game as an easter egg upon collecting all 120 Power Stars, and a Yoshi egg texture exists in the game (complete with animation), but the feature was never actually included in the final version. Yoshi would eventually be rideable in ''VideoGame/SuperMarioSunshine'', and would later appear in ''Super Mario 64'''s [[SuperMario64DS DS remake]] as a fully playable standalone character (and he actually hijacks Mario's role as main protagonist, demoting him to an unlockable character).
** That "L is real 2401" means something. This refers to an inscription on a fountain in the Big Boo courtyard (pictured above). It's illegible, but the rumors are that it reads, "L is real 2401." "L" is commonly thought to refer to Luigi, and one theory is that "2401" references the North American release date of ''VideoGame/PaperMario64'' (which is February '''5'', 2001).[[note]]This one is unlikely for several reasons. Luigi's role in the game is fairly minor, North America wasn't the first region to get the game, and the date format used in Japan would render the date as 01/02/04.[[/note]] It's actually a generic plaque texture that was [[https://www.youtube.com/watch?v=Mn6mNoCFjPY later reused]] in ''VideoGame/TheLegendOfZeldaOcarinaOfTime''. (Some think it says "Eternal Star", which would make the board from ''Mario Party'' a reference to this, but the texture is too blurry to tell either way.
[[http://www.wowwiki.com/File:Tauren_Dancing.gif Tauren,]] 8 foot bipedal cows.)
** That you can get *** In late 2016, a Hammer Bro Mario. This limited time event was actually a joke referencing added to ''VideoGame/WorldOfWarcraft'' celebrating the Hammer Suit from ''VideoGame/SuperMarioBros3'', which was a 20th anniversary of ''VideoGame/{{Diablo}}''. Much like the secret at level in ''VideoGame/DiabloII'', players could access an area of hostile cows and Tauren and the time.
elite Cow King. The mentioned tutorial tip was finally, unarguably, absolutely false.
** That Luigi In the Battle.net chat interface in ''VideoGame/DiabloII'', there is a playable character. (After all, "L is real 2401"). This one, though, has gem that can be clicked on to toggle lit and unlite states. It appears to do nothing else, although it will occasionally give a grain message, such as "Perfect gem activated." Hundreds of truth to it; he was supposed to be in the game but he was later removed. The rumor was perpetuated by Dan Owsen, who didn't even claim it was real; he just had great fun in conspiratorially refusing to answer questions rumors about it. A [[SuspiciouslySpecificDenial suspiciously vague denial]], you could say. Luigi the gem's actual, secret function have spawned. All [[Creator/BlizzardEntertainment Blizzard]] would become a playable character in say about it is that it is "Working as intended." [[http://classic.battle.net/diablo2exp/faq/multiplayer.shtml#gem They eventually revealed that]] [[http://www.diablowiki.net/Chat_Gem all it does is turn off and on.]] It's not connected to anything.
*** The official site for ''VideoGame/DiabloIII'', specifically
the VideoGameRemake ''Super Mario 64 DS'', along with Yoshi and Wario... which led to home page, has its own chat gem. A {{troll}} on the Battle.net forums started a rumor that if you cam click on it a certain number of times, it unlocks the playable version of the gameplay demo seen at release. The matter was laid to rest when someone looked in the source code of the site, decompiled the flash that operated the chat gem, and determined that its only purpose is to change colors, changing the gem from "on" to "off".
*** This is also directly referenced in the ''VideoGame/WarcraftIII'' world editor, where there is a gem that says "gem activated/deactivated". When clicked multiple times, one of the characters will taunt you. It is functional, however: It makes it so that the units you spawn will say their "Ready" quote, and will do their death animation when you delete them.
** A long-enduring ''Diablo II'' legend is [[http://diablo.wikia.com/wiki/Reziarfg Reziarfg]], a monster created by Blizzard's Battle.net staff at the Arreat Summit as an April Fools joke, with stats and some official-sounding lore to back it up. Many Hardcore characters have lost their lives trying to find the elusive beast.
* ''VideoGame/LegacyOfKain'' has tons of rumors about ways to
unlock [[EnsembleDarkhorse Waluigi]]. An extra door DummiedOut powers, particularly in the character select room (which really just houses a hidden star) didn't help matters.
** That
''Soul Reaver'', where there are other types only two forms of powerups, resulting in such features as Ninja Mario, [[ManOnFire Fire Mario]], and [[FanDisservice Naked Mario]].
** That you can find Bowser's submarine after it vanishes.
** That you can climb
the Endless Stairs without 70 stars, either by trying for an obscenely long time or by jumping at exactly eponymous sword in the right moment. It ''is'' possible, final product, but it requires a glitch there are another two in the game engine (shown in the final dungeon's visions of the future). The series' well-documented design history reveals that rockets Mario up the stairs faster than the screen can scroll. (To be specific, you're being warped backwards constantly, so if you go fast enough, you'll rocket past the part that warps you back, and you'll make it to the top). Of course, it's very unlikely that the developers intended that. You can see it in action in [[http://tasvideos.org/1893M.html this zero-star speedrun.]]
** That
it was originally supposed very common for content planned in one game to be left out due to time constraints, and usually a [[Main/SuperNintendoEntertainmentSystem SNES]] game. future game would feature it somehow. This one derives from a ''Magazine/NintendoPower'' article where Shigeru Miyamoto claimed to be working on a 3D ''Mario'' game at in turn means most speculation these days is about ''how'' the same time as the original ''VideoGame/StarFox'' game. It powers would have been called ''Super Mario FX'', which turned out to be a misunderstanding based on the fact that the Super FX chip was codenamed [[FunWithAcronyms MARIO]]; supposedly, it would have powered the game (and it did power ''VideoGame/StarFox''). The Super FX 2 chip ''is'' utilized by ''VideoGame/YoshisIsland'', which contains Mario, but that's an entirely 2D game that uses the chip for its enhanced sprite-manipulation features.
* ''VideoGame/SuperMarioSunshine'':
** It was rumored that if you collect all the Shine Sprites, Mario can fight Waluigi, who is holding Luigi captive in a cage. Winning the battle makes Luigi a playable character. We shouldn't need to tell you this is false.
** There is a book hidden in Noki Bay. There have existed many rumors on how to retrieve it and what it does. In reality, it doesn't do anything and can't be interacted with. The book is actually an [[OrphanedReference unused asset]] that was left in the game. It was meant to be used in a mission to get a Shine Sprite, but the way of retrieving the Sprite was ultimately changed to getting 8 red coins instead. A rumor also exists that in the Japanese version of the game the book was used in a level that was removed internationally. Another one claims that the book has a message reading "[[TakeThatAudience You have no life]] - Signed, Creator/ShigeruMiyamoto". Both of these are false.
** There have been rumors on how to get a green Yoshi, due to official artwork and early videos showing it. Green Yoshis were DummiedOut.
* One of the companions from ''VideoGame/PaperMario64'', Bow, can be interacted with in ''VideoGame/PaperMarioTheThousandYearDoor'', while another, Parakarry, appears in a cutscene at the beginning of the game and can't be interacted with. This, on its own, started rumours that all companions from the first game,
included, rather than just those two, are there as well. This was before hackers discovered DummiedOut sprite sets for the lot of them.
* In ''VideoGame/PaperMarioStickerStar'', in World 5-1: Shy Guy Jungle, one of the things Mario can find in the pile of trash is a serial key: "[=XD3R-B8HH-9ZR2-FL16=]". Some say that this is an actual serial key for something, but nobody knows what it's for. It's not a Club Nintendo or eShop code, because both display the "wrong code" message instead of the "code has already been entered" message.
* ''VideoGame/SuperMarioBros3'' had a very popular rumor of a ninth world hidden in the game, reached by such arcane methods as finding and using the "Golden Whistle". There is a "World 9" in the game, but it refers to the Warp Zone, which is hidden but hardly a mystery. This was likely fueled by a combination of not paying attention and the fact that the boxes of ''[=SMB3=]'' have screenshots of a level that doesn't entirely match any of those appearing in the finished game. It's worth noting, though, that there are ''real'' hidden levels in the game, but they're [[DummiedOut largely unfinished prototypes only playable via a hack or cheat device]].
* ''VideoGame/YoshisStory'' has "Purple Yoshi," a ninth Yoshi color. Allegedly, you unlock it by collecting every single coin from every single level, from the ones buried in the ground to the ones only found by using a Super Happy Fruit. Some unofficial hint manuals even printed the rumor. The only hidden Yoshi colors are white and black, but the game did have a purple and brown Yoshi in the beta phase; they never made the final product.
* In any game where Luigi is not playable, there will be rumors of
how to unlock him. But in games where Luigi is the main character and ''Mario'' is not playable, the situation is reversed; this includes games like ''VideoGame/LuigisMansion'' and ''VideoGame/NewSuperLuigiU''. Interestingly enough, ''VideoGame/LuigisMansion'' includes a DummiedOut Mario model, fit to Luigi's structure with a lot of his animations. Going by the filename, it was probably a scrapped boss.
* Ashley from ''VideoGame/WarioWare'' is usually stated as being eight in Japan but [[AgeLift fifteen internationally.]] The latter is true, but in Japan, her age is [[VagueAge never stated]] (though her voice acting and speech patterns imply she's supposed to be rather young).
* In 2007, a Website/YouTube [[https://www.youtube.com/watch?v=e3FVLyzmNAI video]] popped up that supposedly shows that you can unlock a galaxy in ''VideoGame/SuperMarioGalaxy'' and play it on your UsefulNotes/NintendoDS. While the DS can connect to the UsefulNotes/{{Wii}} for some games, it doesn't have the graphical capabilities for this. The hoax is very well executed, though, and people believed it.
* ''VideoGame/MarioSportsMix'' has had many gaming sites say that if you beat all the minigames (or "Party Games" as the game calls them) in a certain order, you'll unlock [[VideoGame/SuperMarioGalaxy Rosalina]] as a playable character. Not true in the slightest.
* Various sites have claimed that ''VideoGame/LuigisMansion'' was going to be a DarkerAndEdgier game in its development, with some claiming that it would be the first T-rated Mario game. The claim is that the game would have a time limit; if time expired and Luigi hadn't found Mario, Mario and the mansion would disappear, and the ghosts would possess Luigi. However, the game was always intended to be family-friendly. The time limit was never intended as part of the gameplay; it was just a way of regulating play
them on the demos. Probably not helped by the game's [[DadaAd bizarre]] commercial claiming you have "one night to save Mario" which likely refers to the game being set over the time period of a single night; this has no baring on actual gameplay.
** Related is the existence of a hunter ghost in the Safari Room
presumption that was DummiedOut. Unlike other ghosts left out of the finished game there is no evidence in the coding there was ever going to be such a ghost. We can blame Magazine/NintendoPower for this one.they're still accessible without hacks.



[[folder:Action-Adventure/Action/Adventure]]
* OlderThanTheNES: Numerous rumors surrounded the works of Ultimate Play the Game, later known as Creator/{{Rare}}. Most famously, the cover of ''Lunar Jetman'' features a moon buggy towing a trailer. [[CoversAlwaysLie The game features the buggy, but not the trailer.]] Or does it? Rumours abounded about what the player has to do to unlock access to the trailer. ''Crash'' magazine published a screenshot sent in by a reader showing that he had achieved this feat, but the screenshot was a fake — the trailer doesn't exist.
* Many games featuring {{Third Person Seductress}}es are subject to "nude code" rumors, most famously ''VideoGame/TombRaider'''s Lara Croft.
** As ''Magazine/GamePlayersMagazine'' put it: "Nude Raider. We know it doesn't exist. Thanks to this, you can spend hours futilely trying to get a woman to take her clothes off. Talk about realism!"
** Of course, it was only a matter of time before the PC GameMod community [[VideoGamePerversityPotential made the dream]] [[UncannyValley reality(?)]].
** One of these (for ''VideoGame/DeadOrAlive: Extreme Beach Volleyball'') was the subject of one of ''Electronic Gaming Monthly''[=s=] infamous April Fool's Day jokes. It consisted of playing the 2-week vacation in 13 minutes, which basicly amounted to ButtonMashing to skip everything as fast as possible. Suffice to say, the few people who actually mangaged this can confirm it doesn't work.
** Website/IGN64 played a similar April Fool's prank in its early years with [=IGN64=].com claiming the secret for a Vanna White nude code in ''Series/WheelOfFortune 64''.
** An ad in an American game magazine around the release of ''Tomb Raider 3'' for the game said something to the effect of "We've improved on everything you asked about... but sorry, still no nude code."
** Arguably the UrExample of the Nude Code is the classic Australian magazine N64 Gamer. Then-deputy editor Narayan Pattison superimposed a topless picture of Creator/ElleMacPherson into a screenshot of ''VideoGame/GoldenEye1997'', with the caption "Write in and we may give you the nude code." The magazine received over 2000 responses from people asking for the nude code, and people were still asking for it over six months after the rumour was bluntly dispelled.
** In ''VideoGame/MortalKombat2'', the female characters were rumored to have "nude-alities". Heck of it is, it actually sounded somewhat plausible at the time. Mortal Kombat had ''already'' pissed off plenty of parents, why not take it to the next level?
** Parodied by ''This Is Otakudom'', where they find a working nude code for ''VideoGame/SpaceChannel5'', ("Dude, they have screen shots") but later realized that it's actually codes for [[FanDisservice Mario]].
--->'''Mario''': It'sa me! Mario!
** ''VideoGame/MegaManLegends'' was rumored to have a nude code. This was entirely spun out of misunderstanding a scene where Mega Man accidentally [[ShowerOfAwkward walks in on Roll in the shower]]; the only thing you see is Mega Man's embarrassed expression. People who hadn't seen the scene assumed this means the ''player'' can see Roll naked.
* Due to a number of odd "clues" in the game, a number of people are searching ''VideoGame/ShadowOfTheColossus'' for hidden secrets and a "17th colossus" that keeps coming up in discussion despite absolutely no evidence or reason for it. Via emulation, glitches, hacks, and probably caffeine, a few members of the official forums have discovered some interesting DummiedOut sections of the map, but no 17th colossus.
* A 3D ''VideoGame/{{Battletoads}}'' remake or sequel was in the works according to Website/FourChan, but this was a ploy based on someone's 3D animation project.
* ''VideoGame/BuckBumble'' had a cheat actually published as legitimate cryptically called "Dark Stinger", which has you input a long button combination before the opening logos appear.
* ''VideoGame/RockRaiders'' has an annoying rumor of three cheat codes. Extensive searching and hacks have shown that they do not exist (though you can mod in what they are supposed to do), yet the rumor persists.
* An interesting example is in ''VideoGame/TheArtOfTheft'', by Creator/BenCroshaw. As a SelfImposedChallenge, the player can put on a special outfit that makes them ''more'' visible to guards, thus making the game more difficult. There is a rumor that if you complete the bonus mission (all seven of the previous levels in a row) using this outfit, it unlocks a minigame. What you actually get is a message that assumes you heard the rumor already and encourages you to [[DoNotSpoilThisEnding continue telling people that the minigame exists]].
** In a similar vein, beating ''VideoGame/{{Shift}} [[http://armorgames.com/play/1846/shift-3 3]]'' unlocks [[VideoGame/FancyPantsAdventures Fancy Pants Man]] as a playable character; reviewers are encouraged by the game's ending message to identify the unlockable character as Creator/MelGibson instead.
* Players initially believed that the dormant volcano in the first area of ''VideoGame/UruAgesBeyondMyst'' can be entered somehow, allowing access to the D'ni civilization. This isn't true in the original game; the volcano isn't fully solid, and the attempting to climb it will dump you out of the level. A fan mod not only made the volcano climbable, but also imported data from ''Myst V'' to explore.
* The Commodore 64 graphic adventure game named ''VideoGame/CastleOfTerror'' gained a reputation for being NintendoHard because it seemed to be impossible to kill Count Dracula at the end of the game. A gaming magazine published an account from a gamer who claimed to have been able to do it, but the gamer himself proved mysteriously uncontactable when attempts were made to verify his claims. Many years later, the designers confessed the game was in fact UnwinnableByDesign and it was impossible to kill Dracula.
* More from the ''Franchise/TombRaider'' series:
** There is a rumor that there are unreleased versions of ''VideoGame/TombRaiderII'' and ''VideoGame/TombRaiderIII'' on the UsefulNotes/SegaSaturn and UsefulNotes/SegaDreamcast, respectively. The two games are believed to contain various unused assets not included in other releases. These range from different outfits, unused weapons, better lighting (in the case of ''Tomb Raider III''), and even unreleased levels, such as the entire Peru section that was cut from the final version of ''Tomb Raider III''.
** There was a rumour going round that you can find the [[VideoGame/TombRaiderII Dagger Of Xian]] hidden away in ''VideoGame/TombRaiderTheAngelOfDarkness''. Apparently, have had to find a secret room hidden in the Aquatic Research Area to acquire it. Needless to say, neither the room nor the dagger exists.
** In ''Tomb Raider 3'', the only way to get Lara's butler [[DirtyOldMan Winston]] off her case (seeing as he follows her everywhere when she's at home, even when she tries to shower) is to lure him into the walk-in refrigerator and lock him in side. This has led to a few rumors that if you do that and leave him in there long enough, he'll be dead (or possibly frozen solid) when you ''do'' open it. Won't happen.

to:

[[folder:Action-Adventure/Action/Adventure]]
[[folder:Multi-Genre]]
* OlderThanTheNES: Numerous rumors surrounded the works of Ultimate Play the Game, later known as Creator/{{Rare}}. Most famously, the cover of ''Lunar Jetman'' features a moon buggy towing a trailer. [[CoversAlwaysLie The game features the buggy, but not the trailer.]] Or ''Magazine/GameInformer'' does it? Rumours abounded about what the player has to do to unlock access to the trailer. ''Crash'' magazine published a screenshot sent in by a reader showing that he had achieved this feat, but the screenshot was a fake — the trailer doesn't exist.
* Many games featuring {{Third Person Seductress}}es are subject to "nude code" rumors, most famously ''VideoGame/TombRaider'''s Lara Croft.
** As ''Magazine/GamePlayersMagazine'' put it: "Nude Raider. We know it doesn't exist. Thanks to this, you can spend hours futilely trying to get a woman to take her clothes off. Talk about realism!"
** Of course, it was only a matter of time before the PC GameMod community [[VideoGamePerversityPotential made the dream]] [[UncannyValley reality(?)]].
** One of these (for ''VideoGame/DeadOrAlive: Extreme Beach Volleyball'') was the subject of one of ''Electronic Gaming Monthly''[=s=] infamous April Fool's Day jokes. It consisted of playing the 2-week vacation in 13 minutes, which basicly amounted to ButtonMashing to skip everything as fast as possible. Suffice to say, the few people who actually mangaged this can confirm it doesn't work.
** Website/IGN64 played a similar April Fool's
an annual AprilFoolsDay prank called ''Game Infarcer''. Its first edition in its early years with [=IGN64=].com claiming the secret for a Vanna White nude code in ''Series/WheelOfFortune 64''.
** An ad in an American
2006 featured fake articles on such new game magazine around tools as the release of ''Tomb Raider 3'' for the game said something to the effect of "We've improved on everything you asked about... but sorry, still no nude code."
** Arguably the UrExample of the Nude Code is the classic Australian magazine N64 Gamer. Then-deputy editor Narayan Pattison superimposed a topless picture of Creator/ElleMacPherson into a screenshot of ''VideoGame/GoldenEye1997'',
Wii Balls, world events such as "Game Designers Inciting World War III", interviews with the caption "Write in CEO of Sony (who also happens to be a cyborg), and we may give you the nude code." The magazine received over 2000 responses from people asking a review of downloadable content for ''Videogame/{{Madden}} 2008'', where players would have to purchase such elementary things as air for the nude code, and people were still asking for it over six months after the rumour was bluntly dispelled.
** In ''VideoGame/MortalKombat2'', the female characters were rumored to have "nude-alities". Heck of it is, it actually sounded somewhat plausible at the time. Mortal Kombat had ''already'' pissed off plenty of parents, why not take it to the next level?
** Parodied by ''This Is Otakudom'', where they find a working nude code for ''VideoGame/SpaceChannel5'', ("Dude, they have screen shots") but later realized that it's actually codes for [[FanDisservice Mario]].
--->'''Mario''': It'sa me! Mario!
** ''VideoGame/MegaManLegends'' was rumored to have a nude code. This was entirely spun out of misunderstanding a scene where Mega Man accidentally [[ShowerOfAwkward walks in on Roll in the shower]]; the only thing you see is Mega Man's embarrassed expression.
ball. People who hadn't seen didn't notice the scene assumed this means word "PARODY" at the ''player'' can see Roll naked.
* Due to a number of odd "clues" in the game, a number of people are searching ''VideoGame/ShadowOfTheColossus'' for hidden secrets and a "17th colossus" that keeps coming up in discussion despite absolutely no evidence or reason for it. Via emulation, glitches, hacks, and probably caffeine, a few members
bottom of the official forums have discovered some interesting DummiedOut sections of the map, but no 17th colossus.
* A 3D ''VideoGame/{{Battletoads}}'' remake or sequel was in the works according to Website/FourChan, but this was a ploy based on someone's 3D animation project.
* ''VideoGame/BuckBumble'' had a cheat actually published as legitimate cryptically called "Dark Stinger", which has you input a long button combination before the opening logos appear.
* ''VideoGame/RockRaiders'' has an annoying rumor of three cheat codes. Extensive searching and hacks have shown that
page sent angry letters after they do not exist (though you can mod in what realized they are supposed to do), yet the rumor persists.
* An interesting example is
were tricked -- or in ''VideoGame/TheArtOfTheft'', by Creator/BenCroshaw. As a SelfImposedChallenge, the player can put on a special outfit that makes them ''more'' visible to guards, thus making the game more difficult. There is a rumor that if you complete the bonus mission (all seven of the previous levels in a row) using this outfit, it unlocks a minigame. What you actually get is a message that assumes you heard the rumor already and encourages you to [[DoNotSpoilThisEnding continue telling people that the minigame exists]].
** In a similar vein, beating ''VideoGame/{{Shift}} [[http://armorgames.com/play/1846/shift-3 3]]'' unlocks [[VideoGame/FancyPantsAdventures Fancy Pants Man]] as a playable character; reviewers are encouraged by the game's ending message to identify the unlockable character as Creator/MelGibson instead.
* Players initially believed that the dormant volcano in the first area of ''VideoGame/UruAgesBeyondMyst'' can be entered somehow, allowing access
one notable case, went to the D'ni civilization. This isn't true in local Gamestop to preorder the original game; Wii Balls in either [[DoesThisRemindYouOfAnything the volcano isn't fully solid, and flesh colored sack or the attempting to climb it will dump you out of the level. A fan mod not only made the volcano climbable, but also imported data from ''Myst V'' to explore.
* The Commodore 64 graphic adventure game named ''VideoGame/CastleOfTerror'' gained a reputation for being NintendoHard because it seemed to be impossible to kill Count Dracula at the end of the game. A gaming magazine published an account from a gamer who claimed to have been able to do it, but the gamer himself proved mysteriously uncontactable when attempts were made to verify his claims. Many years later, the designers confessed the game was in fact UnwinnableByDesign and it was impossible to kill Dracula.
* More from the ''Franchise/TombRaider'' series:
** There is a rumor that there are unreleased versions of ''VideoGame/TombRaiderII'' and ''VideoGame/TombRaiderIII'' on the UsefulNotes/SegaSaturn and UsefulNotes/SegaDreamcast, respectively. The two games are believed to contain various unused assets not included in other releases. These range from different outfits, unused weapons, better lighting (in the case of ''Tomb Raider III''), and even unreleased levels, such as the entire Peru section that was cut from the final version of ''Tomb Raider III''.
** There was a rumour going round that you can find the [[VideoGame/TombRaiderII Dagger Of Xian]] hidden away in ''VideoGame/TombRaiderTheAngelOfDarkness''. Apparently, have had to find a secret room hidden in the Aquatic Research Area to acquire it. Needless to say, neither the room nor the dagger exists.
** In ''Tomb Raider 3'', the only way to get Lara's butler [[DirtyOldMan Winston]] off her case (seeing as he follows her everywhere when she's at home, even when she tries to shower) is to lure him into the walk-in refrigerator and lock him in side. This has led to a few rumors that if you do that and leave him in there long enough, he'll be dead (or possibly frozen solid) when you ''do'' open it. Won't happen.
blue one]].



[[folder:Beat 'Em Up/Fighting]]
Fighting games are especially susceptible to this sort of thing, because many have LoadsAndLoadsOfCharacters to make up their fighting roster, and people like to speculate who might be a SecretCharacter.
* An early Magazine/ElectronicGamingMonthly April Fool's joke insisted that Simon Belmont of the ''Franchise/{{Castlevania}}'' games is a secret character in the NES port of ''VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame''. After they got called on it, they "promised" never to do something like that again -- while showing a picture of the ''VideoGame/{{Battletoads}}'' in the first NES ''VideoGame/DoubleDragon'' (which predated it by years). They couldn't know that [[HilariousInHindsight later Rare really would]] make a game called ''Battletoads [[IntercontinuityCrossover and]] Double Dragon''.
* ''Franchise/StreetFighter'''s Sheng Long, a supposed TrueFinalBoss, is perhaps the most famous "fake" secret character. He's got a long history, which goes from {{Mondegreen}} to AscendedFanon:
** He was first mentioned in Ryu's win quote in ''VideoGame/StreetFighterII: The World Warrior'': "You must defeat Sheng Long to stand a chance." This is GoodBadTranslation; "Sheng Long" is not a character, but rather the Chinese name for Ryu's Dragon Punch (or ''{{Shoryuken}}''). The quote should be more like: "You must overcome my Dragon Punch to stand a chance against me."
** Creator/{{Capcom}}'s American division, not knowing what to make of this, used the name "Sheng Long" for Ryu and Ken's master. He was even given this name in the manual for the SNES ''Street Fighter II'', under Ryu and Ken's profiles. Then in Japan, Capcom called the character "Gouken", and all subsequent mentions of the character in the U.S. were changed.
** In 1992, Magazine/ElectronicGamingMonthly (of course) published this rumor as true as an AprilFoolsDay joke. In their version, you have to play as Ryu and win every fight without getting hit once. Then you have to go ten rounds against M. Bison without ''either'' player landing a hit. At that point, Sheng Long will step in and challenge you; if you beat him, you unlock Sheng Long. It's NintendoHard, and ''EGM'' knew it. (''EGM'' would repeat the joke five years later for ''VideoGame/StreetFighterIII: New Generation'', [[http://fightingstreet.com/folders/variousinfofolder/shenglong/shenglong.html complete with more doctored screenshots and even character artwork.]])
** Not long after, the character Akuma made his first appearance in ''Super Street Fighter II: Turbo''. His appearance and abilities are very similar to those of Sheng Long, but Capcom would never confirm or deny that he was supposed to be Sheng Long. It was then revealed that Akuma is Gouken's brother.
** Capcom considered adding him to the arcade version of ''VideoGame/StreetFighterTheMovie''; they even had a mo-cap actor picked out and established some backstory, but he was scrapped. The game's [[WordOfGod lead designer]] Alan Noon [[http://shoryuken.com/forum/index.php?threads/street-fighter-the-movie-broke-my-heart.21457/ discussed it here.]]
** Finally, for AprilFoolsDay 2008, the official Japanese development blog for ''VideoGame/StreetFighterIV'' teased Sheng Long as a playable character. By this point, most players cynically dismissed it as a joke. But a couple of weeks later, Capcom revealed that Gouken would become a character in the game (playable on the console version) -- and in some form or another, he has ''every move'' EGM described back in 1992. As for Sheng Long himself, the blog had this to say:
-->''Sheng-Long is still now, and always will be, truly a character of legend.''
* Other ''Street Fighter'' rumors:
** ''Street Fighter II'' had a persistent rumor that the SNES port has a "Boss Code" that lets you play as the four boss characters. People extrapolated this from the ability to play as characters in their ''Champion Edition'' [[PaletteSwap colors]], which can't be done in the arcade, and the bosses have those colors too. The only way to play as the bosses is to hack the game, as in [[http://bootleggames.wikia.com/wiki/Street_Fighter_II:_Champion_Edition this South American bootleg version]].
** Ryu and Ken's "Red Hadoken" in ''Street Fighter II'' was variously considered a glitch or an EasterEgg; no one could really figure out how to perform it, though. (Akira Nishitani later revealed that it is indeed an Easter egg.) It's possible to do this deliberately in ''Super Street Fighter II''.
** A common schoolyard rumor was of ''VideoGame/MortalKombat''-style fatalities in ''Street Fighter II''; there is no such thing. The most popular was a move that [[BloodyMurder shoots blood]] at the opponent, which will OneHitKill them if they have a different blood type.
** ''VideoGame/StreetFighterAlpha 3'' had a rumor that it is possible for a fighter to purposely throw the fight [[CoolLoser in a unique way]], particularly Balrog the boxer (Mike Bison in Japan). Through various arcane controller inputs, you can have Balrog [[ManBitesMan bite his opponent]] (as Mike Tyson had recently done in RealLife) until the fight is called. ''VideoGame/StreetFighterIV'' uses one of those inputs (full joystick rotation and all three punch buttons simultaneously) for Balrog's new Ultra Combo, which doesn't involve biting but does involve other things not allowed in boxing (stomping the opponent's foot, headbutting, and elbowing them in the face).
* ''VideoGame/SuperSmashBros'' has an incessant rumor mill regarding the character roster with each new release. This was especially true after ''Brawl'' introduced [[Videogame/MetalGearSolid Solid Snake]], the series' first non-Creator/{{Nintendo}} character. This is enough that after ''Brawl'', communities sprang up just for hacking new characters into the game. Some of the rumored characters:
** Veritable Urban Legend of Zelda factory ''Magazine/ElectronicGamingMonthly'' claimed that ''[[VideoGame/SuperSmashBrosMelee Melee]]'' features [[VideoGame/SonicTheHedgehog Sonic and Tails]] as unlockable characters (and gave a very nearly impossible method to unlock them). None of this is true, but it was so hard to pull this off that few gamers found out the hard way before ''EGM'' came clean. The rumors carried over to ''[[VideoGame/SuperSmashBrosBrawl Brawl]]''; Sonic made it, but we're still waiting on Tails.
** [[http://www.youtube.com/watch?v=jcPyf8-uE4k This suggests]] if you make Kirby suck up Mewtwo and then jump off a cliff, you'll get Mewthree. It's adorable.
** Another ''Melee'' hoax had made the rounds suggesting that you can get [[Videogame/SuperMarioBros Toad]] by shooting every single name during the MiniGameCredits, an incredibly difficult feat that absolutely no one has gone on record as having done. Needless to say this isn't true, and the only screenshots offered were (rather obvious) photoshops, but it did gain some traction in certain circles.
** It was rumored that it is possible to unlock the opponent-only characters in the original ''Smash'' (Giant DK, Metal Mario, Master Hand, or the Fighting Polygons). You can use a Gameshark to play as them, but the game will freeze at the end of the match because none of them have an animation for the post-match "applause" screen. The same thing happens in ''Melee'' if you use DebugMode to play as any of its normally unplayable enemy characters (Giga Bowser, the Wire Frames, Master Hand, and Crazy Hand).
** Videogame/{{Mega Man|Classic}} was rumored to be in ''Brawl'' alongside fellow third-party characters Snake and Sonic. When he didn't make it, scuttlebutt was that there was some sort of falling-out between Nintendo and Creator/{{Capcom}} that prevented it. Keiji Inafune [[WordOfGod claims]] Nintendo [[YouDidntAsk never asked for permission]] and that if they had, he would have allowed it in a heartbeat. Mega Man (and fellow Capcom character Ryu from ''Franchise/StreetFighter'') would make it to ''Smash 4''.
** Videogame/{{Bomberman}} was rumored to be in ''Brawl''; it was so pervasive that TheOtherWiki removed a legitimate screenshot (at least in terms of roster) of the select screen [[https://en.wikipedia.org/wiki/Talk:Super_Smash_Bros./Archive_9#Japanse_screen_shot_of_Charcter_Select because Bomberman wasn't on it.]]
** Bowser Jr. was rumored to outright replace the Ice Climbers for ''Brawl''. Though this was false, the Ice Climbers did end up being cut as playable characters in ''Smash 4'', while Bowser Jr. was among the cast of newcomers. It's highly unlikely there's any sort of connection, though.
** [[VideoGame/{{Metroid}} Ridley]] is another long-rumored character, but he's never made it in as a playable character; only as a boss in ''Brawl'' and ''Smash 4''.
** VideoGame/{{Rayman}} was rumored to appear thanks to a [[DoingItForTheArt painstakingly faked]] leak, before [[http://www.polygon.com/2015/2/16/8047305/super-smash-bros-rayman-fake-video the leak's creator stepped forward and detailed the process]].
* Other ''Super Smash Bros.'' rumors:
** IGN joked that an ExpansionPack for ''Brawl'' would be offered as part of a fake service called "Wii Expand". The supposed expansion in question is called ''Super Smash Bros. Brawl X: Extreme'', and it was said to be geared towards an adult audience, with gore and decapitations abound. [[http://video.ign.com/dor/articles/969169/ign-april-fools-videos/videos/supersmashexx_bc_spc_jpn.html Here is the footage of the supposed expansion pack in action,]] as well as [[http://wii.ign.com/dor/articles/968498/smash-bros-goes-hardcore-video/videos/supersmashexx_spc_jpn.html an offscreen version.]]
** There are persistent rumours that the [[JokeCharacter otherwise useless]] Goldeen will use [[OneHitKO Horn Drill]] under certain conditions.
** ''Brawl'' was rumored to have Assist Trophies for [[VideoGame/SuperMarioGalaxy Rosalina]], [[VideoGame/{{Mother3}} Duster]], and [[VideoGame/FireEmblemTellius Sothe]]. Either it was a hoax similar to an even more infamous one that would later pop up in ''Smash 4'' involving Chunky Kong (detailed below), or the people who reported their sightings may have mistaken other Assist Trophies for them (likely mistaking Gardevoir for Rosalina, and either Saki Amamiya or Isaac for Sothe).
** ''Smash 4'' has a fake screencap going around which shows Palutena saying that Pit in his debut looked like "a one-night stand between [[VideoGame/PokemonRedAndBlue Missingno.]] and a garden gnome." This kind of dialogue wouldn't appear in an E10+-rated game, and it's also in the wrong location. But enough people thought it was real that it got well over 10 thousand notes on Website/{{Tumblr}}.
** In the run-up to ''Smash 4'', it was rumored that Chunky Kong from ''VideoGame/DonkeyKong64'' would appear as an Assist Trophy, with his ability involving bananas raining on the stage (referencing the "this Kong's one hell of a guy!" scene in the DK Rap intro).
** After the discovery of the "landfallspecial" animation in ''Melee'' (used for characters landing at the end of the "helpless" animation), it was claimed that there are other animations in the code for the advanced technique dubbed wavedashing by the community, such as "superdashtechnique", "superdashattack", etc. This is false; wavedashing is entirely an exploit of the game physics, and there are no animations in the game code for it.
* ''Franchise/MortalKombat'':
** Goro, Shang Tsung, and Reptile were the subject of many, many rumors to make them playable in the [[VideoGame/MortalKombat first game]]. None of them work in the original. Goro, though, can be unlocked in the UsefulNotes/GameBoy version, he can be controlled (barely) through glitch in the SNES version, and he's playable in practically every other game he appears in.
** The first game also gives us the "ERMAC" glitch, in which all the characters wear red costumes while the words "ERMAC" appear over the life bar. People thought "Ermac" was a secret character of some sort. It's actually short for "Error Macros", and it's part of a sort of DebugMode. The characters are all in red because that's the default color palette; the actors wore red when performing their moves so as not to clash with the green-screen. Nevertheless, Ermac would make his debut in ''Ultimate VideoGame/MortalKombat3''. The red Kitana is more obscure, but she spun off into the rumored character "Skarlet", who would appear for real in DLC in ''VideoGame/MortalKombat9''.
** The SNES version of ''Mortal Kombat'' is infamous for [[BloodlessCarnage removing the blood]], so naturally there were several rumors regarding how to get it back. Most of them involve some nearly impossible sequence of button presses. ''NMS'' magazine printed a [[http://www.digitpress.com/forum/showthread.php?p=419328 hilarious and widely believed article]] suggesting you can do this by, among other arcane steps, taping a penny on top of the cartridge to weigh it down just right. The SNES version's ROM doesn't have the animations for the original fatalities, but you can hack it to PaletteSwap the "sweat" back into blood.
*** Another rumor sprang from the console versions of ''MK1'': If you fulfill the conditions to fight Reptile in an endurance match and then defeat him, you can fight a green-tinted version of one of the other fighters. It's just a glitch, but numerous magazines hinted that these are secret fighters.
** ''VideoGame/MortalKombat2'' gave us the following rumors:
*** That Sub-Zero can turn into a polar bear. It was so pervasive that the developers added "Animality" transformations to the third installment -- and yes, Sub-Zero turns into a polar bear.
*** That Shang Tsung can transform into Kano, who was absent from the game for plot reasons. It arose from a counter in the arcade version's test mode reporting the number of "Kano morphs". It also lead to the [[Memes/VideoGames fan meme]] "I HAVE NEVER SEEN A KANO TRANSFORMATION".
*** That the trees in the Living Forest stage can eat the opponent as part of a secret stage fatality. This one isn't true in ''any'' of the versions or remakes of this stage until ''VideoGame/MortalKombat9''.
*** That you can knock people onto the hooks in the Dead Pool stage. You can't.
*** That there's a hidden character named "Hornbuckle", a reference to Jade's occasional line "Hornbuckle who?" Fans gave the name to the unnamed warrior fighting the fiery warrior in the background of The Pit 2 (Ed Boon claims that was supposed to be Liu Kang). Jade's comment is, in fact, a reference to one Leanne Hornbuckle, whose name appears in the game's end credits.
** This is invoked in ''VideoGame/MortalKombatX'' during one of Cassie Cage's fatalities, in which she uploads a selfie of her with her defeated opponent, complete with a live feed of comments, reminiscient of Twitter. One of them is from Ed Boon, who asks if anyone has unlocked Fujin -- a character who makes a cameo, [[TrollingCreator but is not playable in the game]].
* In ''VideoGame/KillerInstinct'', one of Orchid's finishing moves is flashing her opponent -- the player, of course, can't see anything. Rumors abounded on how to "fix" that; one suggest that you can see her breasts by positioning her in front of a mirror in a particular stage. The developer's response? "I don't recall a mirror in that stage."
* There is a cheat that was in some early [=FAQ=]s of the first ''VideoGame/GuiltyGear'' for the UsefulNotes/PlayStation that unlocks Justice, Testament, and Baiken without having to beat the game all the way through. It turns out that it really just increases the game's difficulty in Normal Mode.
* There was a rumor in Japan that if the player completes the Famicom version of ''[[VideoGame/KungFuMaster Kung-Fu]]'' 24 times (the number equivalent to the letter "X", a reference to the Japanese title ''Spartan X''), the player will forced to fight Sylvia (the hero's girlfriend) as a BonusBoss. It turns out the rumor was a started by a gag in a video game manga titled ''Famicom Rocky'', where the protagonist uncovers this secret after completing the game too many times. This is what inspired the ''WebAnimation/NatrapsX'' series of parody videos.
* There were persistent rumors that if you beat ''VideoGame/DragonBallZBudokai'' on the hardest difficulty, you will be able to play through the Buu Saga in the Story Mode, especially after people found Great Saiyaman as a playable character. However, no matter how hard you try, there is no such thing coded in the game.
* Rumor had it that the ''VideoGame/XMen'' arcade game has a secret, more satisfying ending that will only be unlocked if you beat the game multiple times in a row on the same playthrough (since normally, a victory loops you back to start to continue your credit). Proving or disproving it required more time and more quarters than most kids could manage. The rerelease makes it clear that it's not true.
* There are many (joking) rumors on how to unlock secret characters for ''[[VideoGame/{{Touhou}} Scarlet Weather Rhapsody]]'', the most prevalent ones allowing you to unlock [[{{Tykebomb}} Flandre Scarlet]] and [[AnIcePerson Cirno]]. This was not helped by fans making their sprites for ''{{VideoGame/MUGEN}}'' based on the ''SWR'' spriting style; many of them emulate the look incredibly well, going so far as to modify SFX from the game to fit the fanmade sprites. (The Cirno rumors were officially killed with her inclusion in ''[[ExpansionPack Hisoutensoku]]'', though Flandre fans are still left waiting.) A slight bone was tossed to Flandre's fans — one of Remilia's alternate color schemes is essentially Flandre. Flandre proper was eventually added to a later game, ''Touhou Genso Rondo'' (a BulletHell duel game) for the ''UsefulNotes/PlayStation4'' that was even released in the West, making this the closest Flandre ever appeared playable.

to:

[[folder:Beat 'Em Up/Fighting]]
Fighting games are especially susceptible
[[folder:[=MMORPG=]s]]
{{MMORPG}}s tend
to this sort develop a ton of thing, because many have LoadsAndLoadsOfCharacters rumors due to make up their fighting roster, fluid and people like to speculate who might be a SecretCharacter.
ever-changing nature.
* An In early Magazine/ElectronicGamingMonthly April Fool's joke insisted beta versions of ''VideoGame/DungeonsAndDragonsOnline: Stormreach'', there was a bug where using your "diplomacy" skill on a treasure chest caused it to give better loot. Although this bug was fixed well before the game went live, the rumor that Simon Belmont using diplomacy on a chest gives better loot still remains, despite repeated debunkings by the game's developers on the official forums.
* ''VideoGame/FinalFantasyXI'' is a magnet for this:
** The game has a ton of dead-end caves, background details, and sealed off portions
of the ''Franchise/{{Castlevania}}'' games is world, which were placed to give possible expansion areas. The latter, in particular, draw a secret character lot of rumors. Sealed-off portions (presumably abandoned due to most of them being in the NES "old world") include the Mithra-only part of Kazham, the ship port in Norg, the Galka-only part of ''VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame''. After they got called on it, they "promised" never Bastok Mines, and the roped-off stairway in Tenshodo headquarters.
** The Beastmaster job was rumored
to do something like that again -- while showing take XP from other party members when in a picture party, leading to their exclusion from parties. This persistent rumor comes from a description in a Prima strategy guide.
** Some classic ultimate weapons from other ''Franchise/FinalFantasy'' games were rumored to be in ''FFXI''. One big example is the Ultima Weapon, the InfinityPlusOneSword
of the ''VideoGame/{{Battletoads}}'' in series. Others include the first NES ''VideoGame/DoubleDragon'' (which predated it by years). They couldn't know that [[HilariousInHindsight later Rare really would]] make a game called ''Battletoads [[IntercontinuityCrossover and]] Double Dragon''.
* ''Franchise/StreetFighter'''s Sheng Long, a supposed TrueFinalBoss, is perhaps the most famous "fake" secret character. He's got a long history, which goes from {{Mondegreen}} to AscendedFanon:
** He was first mentioned in Ryu's win quote in ''VideoGame/StreetFighterII: The World Warrior'': "You must defeat Sheng Long to stand a chance." This is GoodBadTranslation; "Sheng Long" is not a character, but rather the Chinese name for Ryu's Dragon Punch (or ''{{Shoryuken}}''). The quote should be more like: "You must overcome my Dragon Punch to stand a chance against me."
** Creator/{{Capcom}}'s American division, not knowing what to make of this, used the name "Sheng Long" for Ryu
infamous Vulcan's and Ken's master. He was even given this name in the manual for the SNES ''Street Fighter II'', under Ryu and Ken's profiles. Then in Japan, Capcom called the character "Gouken", and all subsequent mentions of the character in the U.S. were changed.
** In 1992, Magazine/ElectronicGamingMonthly (of course) published this rumor as true as an AprilFoolsDay joke. In their version, you have to play as Ryu and win every fight without getting hit once. Then you have to go ten rounds against M. Bison without ''either'' player landing a hit. At that point, Sheng Long will step in and challenge you; if you beat him, you unlock Sheng Long. It's NintendoHard, and ''EGM'' knew it. (''EGM'' would repeat the joke five years later for ''VideoGame/StreetFighterIII: New Generation'', [[http://fightingstreet.com/folders/variousinfofolder/shenglong/shenglong.html
Jupiter's Ring, complete with more doctored screenshots "screenshots". Many claim that the weapons exist in the game's database but just haven't yet appeared in the game proper.
** Countless crafters believe - for no other reason than because they heard it from another crafter - that crafting success can be influenced by facing in a certain direction depending on what kind of crystal is being used. Crafters who have a background in statistics, have logged hundreds of crafting attempts,
and performed the appropriate analysis have mathematically determined that this theory is complete bullshit; they generally go ignored. But this is a huge source of controversy in ''FFXI'', leading to many arguments (and even character artwork.]])
** Not long after,
a [[http://ffxi.lokyst.net/timer/crafttimer.html nuclear clock]]). The developers at Creator/SquareEnix were asked about it at Vana Fest, but their answer was convoluted, and it seems [[http://ffxi.allakhazam.com/forum.html?forum=10&mid=1169758710113967020&howmany=50 nobody can even remember what they said.]] The only real reason to follow the character Akuma made his directions is because crafting is so goddamn hard in the first appearance in ''Super Street Fighter II: Turbo''. His appearance place, people are willing to do nearly anything to sink just a little less time and abilities are very similar money into it.
** Absolute Virtue is ThatOneBoss. Its [[NighInvulnerable difficulty]], as well as the dev team's habit of changing the fight if someone beats him, has spawned numerous strange theories about how
to those of Sheng Long, but Capcom would never confirm or deny bring him down.
** ''VideoGame/FinalFantasyXIV'' spawned many rumors and theories over how to quickly obtain the [[RareDrop Atmas]], items needed to power up your InfinityPlusOneSword. Some believe
that he you have to complete a FATE during specific times (in the Japanese time zone), while others believe doing the events in a specific order boosts the drop rate. Despite the fact that WordOfGod stated that the Atma drop rate is pure RNG, many people refuse to listen and cling to the hope that any theory will reduce the time needed to farm.
* ''VideoGame/WorldOfWarcraft'':
** The Ashbringer is the game's biggest rumor fountain. The developers left ''just'' enough in the game to make people believe they could actually get (or cleanse) the legendary sword. It
was supposed to be Sheng Long. appear in the original game, but was pushed back to ''The Burning Crusade'' and then to ''Wrath of the Lich King''. The hints in the game are meaningless, and the backstory given in Blizzard's four-issue comic miniseries doesn't address those hints. There's enough evidence to suggest that it had something to do with the legendary ''Franchise/{{Warcraft}}'' fisherman Nat Pagle; rumor is that he hid a secret message regarding Ashbringer's location in his fishing guides.
*** Part of the problem is that the Corrupted Ashbringer, when carried around, did some very strange things (at least before ''Burning Crusade''). It sometimes even talked to you, giving you cryptic messages.
It was then revealed that Akuma is Gouken's brother.
** Capcom considered adding him
only added to begin with as an attempt to unify the previous scattered references to the arcade sword; the overwhelming response to ''this'' version caused Blizzard to {{retcon}} most of ''VideoGame/StreetFighterTheMovie''; they even had a mo-cap actor picked out its lore and established make it more plot-important.
** Some quests are rumored to only be attainable while in ghost form. While
some backstory, but he was scrapped. The quests do require you to be a ghost, and a GM has given a cryptic response suggesting that those are not the only quests of that type, no such quest has yet been found. This is related to a rumor that you can stay in ghost form and revive anywhere else there is a restoration spirit; this mechanic existed very early in the game's [[WordOfGod lead designer]] Alan Noon [[http://shoryuken.com/forum/index.php?threads/street-fighter-the-movie-broke-my-heart.21457/ discussed history, but was removed shortly after launch.
** There used to be a way to get to GM Island, and a weird rumor suggests that if you make
it there, you'll be crowned an in-game GM. The truth is that if you were to get to GM Island, you'd just get banned.
** There are many areas and places that either don't exist or haven't yet been opened that you can supposedly reach. In particular, it's rumored that you can find a secret merchant if you go all the way out into the ocean in Seal Form as a druid, not far from Duskwood.
** The [[InfinityPlusOneSword Sword of a Thousand Truths]], initially made up for a ''WesternAnimation/SouthPark'' episode, was rumored to be an in-game item almost as soon as the episode aired. Due to fan demand, they planned to put it in ''Burning Crusade'', but it was changed to become the Gladiator's Slicer. They did put it in ''Wrath of the Lich King'', and although it's now called "Slayer of the Lifeless", it does reference the episode in several ways (such as the description reading "Foretold by Salzman" and the name being a reference to the Sword of a Thousand Truths defeating a player with "[[BasementDweller no life]]").
** The unmarked grave in Stormwind Cemetery. It has no statue or plaque, but does have a Lordaeron symbol. Who's buried there? Fans have some theories. Some think the remains of Arthas Menethil (as in, the Lich King) are buried there, which would explain the symbol. (When this was asked at [=BlizzCon=] 2011, [[ShrugOfGod Chris Metzen said he's not sure if that's true or not]], but it is an interesting idea.) It's also theorized that it's an empty plot intended for Varian himself when he dies, given its proximity to the grave of his wife [[note]]Now debunked in ''Legion''[[/note]]. However, it is strange that he'd be buried in a grave with a Lordaeron symbol instead of a Stormwind symbol.
* For AprilFoolsDay 2009, a quest involving an airship was implemented in ''[[Website/GaiaOnline zOMG!]]''. Of course, the airship never went anywhere, instead crashing the game if one tried to fly in it. And being the first of April, it was natural that users would come up with their own pranks. So it was only a matter of time before someone decided to come up with some insane method to get the airship to fly. When someone finally did, people [[http://www.gaiaonline.com/forum/zomg-gaia-s-mmo/airship-and-airshark-guide-omg-april-fool-d/t.48633513/ ran with it,]] with dozens of people contributing "information" about the new area. Though very few, if any, players fell for it, the prank was popular enough to turn the Airshark into a minor meme.
** The Airshark (which in itself is a parody of the infamous "Landshark" boss) was so popular with the staff that they actually added it into the game as a Random Event.
* ''VideoGame/TheMatrixOnline'' has a long-running example of this trope in the form of "Hack the Ground Smash". The rumor states that using a fake ability called "Hack the Ground Smash" at a certain location will cause the ground to break away, and you'll fall into "Morpheus' secret hideout" where Neo and/or Morpheus are waiting for you. The fake ability apparently has its roots in a very, very old video of the game during its pre-beta days which shows a player using a Hacker ability that involves smashing an energy-charged fist into the ground. This ability never made it into the live game.
* The introduction of several boss characters in ''VideoGame/MapleStory'' was accompanied by rumors on how to get them to appear and/or weaken them. The best example would be several versions of the same "method" to get pushover boss Mano to appear, which involve either killing certain enemies, letting certain enemies spawn, or both at once. In truth, the boss spawns every hour from when it is killed.
** Surprisingly (or unsurprisingly), the South East Asia region version of the game had one going around in the early 2000s. According to some questionable fansites, Asiasoft is extremely lazy, corrupt, or both. All it takes to become a GM is to have a new, clean account for a 6 months, and then to submit an application. Allegedly, if you succeed, they send you one heckuva high-end workstation fitted with 6 Full HD monitors. And then they won't care if you abuse it- numerous players on the Asia server have seen [=GMs=] abusing their power, and complaints to Asiasoft has allegedly fallen on deaf ears.
* ''VideoGame/KingdomOfLoathing'' has killing the hermit (a certain shopkeeper), with a multitude of ways (supposedly) abounding to defeat him. At the time the rumors began there was no way to even fight a shopkeeper, let alone kill them. A much, much later item, the Deck of Every Card, [[AscendedFanon makes it possible to fight the Hermit]] (as a nod to the rumor), but not kill him.
** This is lampshaded in multiple items these days, and amongst the veteran players, "killing the hermit" has come to refer to a ''different'' kind of FanWank...
** Rumors can turn up due to certain players having access to certain NPC "character accounts" and using them in mail and chat rooms to create plot which may not match what the game developers have in mind at all.
* The German-based MMORPG ''VideoGame/{{Tibia}}'' had a number of these for a number of years, with ways to get legendary items like the Sword of Fury (a converted spike sword that is readily available outside the beginning area) in the first levels, access to a GM island, and of course, a way to open up the Pits of Inferno or fight the Ruthless Seven.
** The Pits were eventually opened, and the Ruthless Seven became playable bosses.
* ''VideoGame/RuneScape'' once had a player swear Bob the Cat had spoken to him about some recipe or something that no one else ever heard him say. Jagex was coy about it and implied it was a hint at a later event in game.
** There is a rumor about Jagex hiding a secret item in the free version of the game and leaving an incredibly cryptic trail of clues in random junk items. Supposedly, anyone who finds said item will get a free lifetime membership.
** There is another pervasive myth, dating back to 2001, about an underground farm that can be accessed by using a sapphire on a particular tree. Later versions of the myth swap the sapphire for a herring. The farm is generally rumored to contain fantastic new armor; the herring era whispered of a place where the then-rare rune armor can be found scattered on the ground. One early resurgence of the story can be found [[http://web.archive.org/web/20020512023931/http://runetipit.board.dk3.com/viewtopic.php?topic=26759&forum=1&24
here.]] It's been said that this was the inspiration for the city of Zanaris.
*** Using a herring on a tree does have a unique effect... [[spoiler: ''Creator/MontyPython'' references.
]]
** Finally, for AprilFoolsDay 2008, For a time, the official Japanese development blog for ''VideoGame/StreetFighterIV'' teased Sheng Long as clothing store in Varrock listed a playable character. By this point, most [[CommonplaceRare Red Party Hat]] among its stock. Said hat was always out of stock, which led players cynically dismissed it as a joke. But a couple of weeks later, Capcom revealed that Gouken would become a character to wait in the game (playable on the console version) -- and in some form or another, he has ''every move'' EGM described back in 1992. As shop for Sheng Long himself, the blog had this to say:
-->''Sheng-Long is still now, and always will be, truly a character of legend.''
* Other ''Street Fighter'' rumors:
** ''Street Fighter II'' had a persistent rumor
''hours'' on end hoping that it would restock. It ended up spawning all kinds of rumors about when/if the SNES port has a "Boss Code" that lets you play as shop would ever restock. Ultimately, Jagex removed the four boss characters. People extrapolated this item from the ability to play as characters in their ''Champion Edition'' [[PaletteSwap colors]], which can't be done in the arcade, and the bosses have those colors too. The only way to play as the bosses is to hack the game, as in [[http://bootleggames.wikia.com/wiki/Street_Fighter_II:_Champion_Edition this South American bootleg version]].
stock listing.
** Ryu and Ken's "Red Hadoken" in ''Street Fighter II'' was variously considered a glitch or an EasterEgg; no one could really figure out how to perform it, though. (Akira Nishitani later revealed that it is indeed an Easter egg.) It's possible to do this deliberately in ''Super Street Fighter II''.
** A common schoolyard rumor was of ''VideoGame/MortalKombat''-style fatalities in ''Street Fighter II''; there is no such thing. The most popular was a move that [[BloodyMurder shoots blood]] at the opponent, which will OneHitKill them if they have a different blood type.
** ''VideoGame/StreetFighterAlpha 3'' had a rumor that it is possible for a fighter to purposely throw the fight [[CoolLoser in a unique way]], particularly Balrog the boxer (Mike Bison in Japan). Through various arcane controller inputs,
No, you can have Balrog [[ManBitesMan bite his opponent]] (as Mike Tyson had recently done in RealLife) until the fight is called. ''VideoGame/StreetFighterIV'' uses one of those inputs (full joystick rotation and all three punch buttons simultaneously) for Balrog's new Ultra Combo, which doesn't involve biting but does involve other things do not allowed in boxing (stomping the opponent's foot, headbutting, and elbowing them in the face).
* ''VideoGame/SuperSmashBros'' has an incessant rumor mill regarding the character roster with each new release.
need two buckets of sand to defeat Yakamaru. This was especially true after ''Brawl'' introduced [[Videogame/MetalGearSolid Solid Snake]], the series' first non-Creator/{{Nintendo}} character. This is enough that after ''Brawl'', communities sprang up just for hacking new characters into the game. Some of the rumored characters:
** Veritable Urban Legend of Zelda factory ''Magazine/ElectronicGamingMonthly'' claimed that ''[[VideoGame/SuperSmashBrosMelee Melee]]'' features [[VideoGame/SonicTheHedgehog Sonic and Tails]] as unlockable characters (and gave a very nearly impossible method to unlock them). None of this is true, but it was so hard to pull this off that few gamers found out the hard way before ''EGM'' came clean. The rumors carried over to ''[[VideoGame/SuperSmashBrosBrawl Brawl]]''; Sonic made it, but we're still waiting on Tails.
** [[http://www.youtube.com/watch?v=jcPyf8-uE4k This suggests]] if you make Kirby suck up Mewtwo and then jump off a cliff, you'll get Mewthree. It's adorable.
** Another ''Melee'' hoax had made the rounds suggesting that you can get [[Videogame/SuperMarioBros Toad]] by shooting every single name during the MiniGameCredits, an incredibly difficult feat that absolutely no
one has gone on record as having done. Needless to say this isn't true, and the only screenshots offered were (rather obvious) photoshops, but it did gain some traction in certain circles.
** It was rumored that it is possible to unlock the opponent-only characters in the original ''Smash'' (Giant DK, Metal Mario, Master Hand, or the Fighting Polygons). You can use a Gameshark to play as them, but the game will freeze at the end of the match because none of them have an animation for the post-match "applause" screen. The same thing happens in ''Melee'' if you use DebugMode to play as any of its normally unplayable enemy characters (Giga Bowser, the Wire Frames, Master Hand, and Crazy Hand).
** Videogame/{{Mega Man|Classic}} was rumored to be in ''Brawl'' alongside fellow third-party characters Snake and Sonic. When he didn't make it, scuttlebutt was that there was some sort of falling-out between Nintendo and Creator/{{Capcom}} that prevented it. Keiji Inafune [[WordOfGod claims]] Nintendo [[YouDidntAsk never asked for permission]] and that if they had, he would have allowed it in a heartbeat. Mega Man (and fellow Capcom character Ryu from ''Franchise/StreetFighter'') would make it to ''Smash 4''.
** Videogame/{{Bomberman}} was rumored to be in ''Brawl''; it
was so pervasive that TheOtherWiki removed a legitimate screenshot (at least in terms of roster) of the select screen [[https://en.wikipedia.org/wiki/Talk:Super_Smash_Bros./Archive_9#Japanse_screen_shot_of_Charcter_Select because Bomberman wasn't on it.]]
** Bowser Jr. was rumored to outright replace the Ice Climbers for ''Brawl''. Though this was false, the Ice Climbers did end up being cut as playable characters in ''Smash 4'', while Bowser Jr. was among the cast of newcomers.
there were ''J Mods'' who believed it.
* ''VideoGame/TheLordOfTheRingsOnline'' has an infamous item called "Erebrandir's Horseshoe".
It's highly unlikely there's any sort of connection, though.
** [[VideoGame/{{Metroid}} Ridley]] is another long-rumored character, but he's never made it
granted as an optional quest reward in as a playable character; only as a boss in ''Brawl'' and ''Smash 4''.
** VideoGame/{{Rayman}} was rumored to appear thanks to a [[DoingItForTheArt painstakingly faked]] leak, before [[http://www.polygon.com/2015/2/16/8047305/super-smash-bros-rayman-fake-video the leak's creator stepped forward and detailed the process]].
* Other ''Super Smash Bros.'' rumors:
** IGN joked that an ExpansionPack for ''Brawl'' would be offered as part of a fake service called "Wii Expand". The supposed expansion in question is called ''Super Smash Bros. Brawl X: Extreme'', and it was said to be geared towards an adult audience, with gore and decapitations abound. [[http://video.ign.com/dor/articles/969169/ign-april-fools-videos/videos/supersmashexx_bc_spc_jpn.html Here is the footage
Volume III of the supposed expansion pack in action,]] as well as [[http://wii.ign.com/dor/articles/968498/smash-bros-goes-hardcore-video/videos/supersmashexx_spc_jpn.html an offscreen version.]]
** There are persistent rumours
Epic quest. The horseshoe is a "pocket item" which can be equipped, but gives no stats. However, it displays a buff on the player with a horseshoe icon and tooltip text that the [[JokeCharacter otherwise useless]] Goldeen will use [[OneHitKO Horn Drill]] under certain conditions.
** ''Brawl'' was rumored to have Assist Trophies for [[VideoGame/SuperMarioGalaxy Rosalina]], [[VideoGame/{{Mother3}} Duster]], and [[VideoGame/FireEmblemTellius Sothe]]. Either it was a hoax similar to an even more infamous one that would later pop up in ''Smash 4'' involving Chunky Kong (detailed below), or the
reads "Some people who reported their sightings may believe that horseshoes bring good fortune." Rumours as to the horseshoe's function have mistaken other Assist Trophies for them (likely mistaking Gardevoir for Rosalina, and either Saki Amamiya or Isaac for Sothe).
** ''Smash 4'' has a fake screencap going
proliferated over the years, mostly revolving around which shows Palutena saying the ability to affect loot chances or other randomness-based effects. In an interesting twist, the Horseshoe ''definitely does'' do ''something'', according to WordOfGod. Only two of the Horseshoe's functions have been explicitly revealed, with hints that Pit in his debut looked like "a one-night stand between [[VideoGame/PokemonRedAndBlue Missingno.]] more undiscovered functions still exist. However, most of the loot-based theories thrown out by the community have been explicitly {{Jossed}}, so those still qualify for the trope.
* ''VideoGame/ClubPenguin'' had an iceberg,
and there was a garden gnome." This kind of dialogue wouldn't appear in an E10+-rated game, and it's also in the wrong location. But rumor that if enough people thought drilled on it was real that it got well over 10 thousand notes on Website/{{Tumblr}}.
** In the run-up to ''Smash 4'', it was rumored that Chunky Kong from ''VideoGame/DonkeyKong64''
something would appear as an Assist Trophy, with his ability involving bananas raining on the stage (referencing the "this Kong's one hell of a guy!" scene in the DK Rap intro).
** After the discovery of the "landfallspecial" animation in ''Melee'' (used for characters landing at the end of the "helpless" animation), it was claimed that there are other animations in the code for the advanced technique dubbed wavedashing by the community, such as "superdashtechnique", "superdashattack", etc. This is false; wavedashing is entirely an exploit of
happen. When the game physics, and there are no animations in the game code for it.
* ''Franchise/MortalKombat'':
** Goro, Shang Tsung, and Reptile were the subject of many, many rumors to make them playable in the [[VideoGame/MortalKombat first game]]. None of them work in the original. Goro, though, can be unlocked in the UsefulNotes/GameBoy version, he can be controlled (barely) through glitch in the SNES version, and he's playable in practically every other game he appears in.
** The first game also gives us the "ERMAC" glitch, in which all the characters wear red costumes while the words "ERMAC" appear over the life bar. People thought "Ermac"
was a secret character of some sort. It's actually short for "Error Macros", and it's part of a sort of DebugMode. The characters are all in red because that's the default color palette; the actors wore red when performing their moves so as not about to clash with the green-screen. Nevertheless, Ermac would make his debut in ''Ultimate VideoGame/MortalKombat3''. The red Kitana is more obscure, but she spun off into the rumored character "Skarlet", who would appear for real in DLC in ''VideoGame/MortalKombat9''.
** The SNES version of ''Mortal Kombat'' is infamous for [[BloodlessCarnage removing the blood]], so naturally there were several rumors regarding how to get
shut down, it back. Most of them involve some nearly impossible sequence of button presses. ''NMS'' magazine printed a [[http://www.digitpress.com/forum/showthread.php?p=419328 hilarious and widely believed article]] suggesting you can do this by, among other arcane steps, taping a penny on top of the cartridge to weigh it down just right. The SNES version's ROM doesn't have the animations for the original fatalities, but you can hack it to PaletteSwap the "sweat" back into blood.
*** Another rumor sprang from the console versions of ''MK1'': If you fulfill the conditions to fight Reptile in an endurance match and then defeat him, you can fight a green-tinted version of one of the other fighters. It's just a glitch, but numerous magazines hinted that these are secret fighters.
** ''VideoGame/MortalKombat2'' gave us the following rumors:
*** That Sub-Zero can turn into a polar bear. It
was so pervasive discovered that the developers added "Animality" transformations to the third installment -- and yes, Sub-Zero turns into iceberg would flip over revealing a polar bear.
*** That Shang Tsung can transform into Kano, who was absent from the game for plot reasons. It arose from a counter in the arcade version's test mode reporting the number of "Kano morphs". It also lead to the [[Memes/VideoGames fan meme]] "I HAVE NEVER SEEN A KANO TRANSFORMATION".
*** That the trees in the Living Forest stage can eat the opponent as part of a secret stage fatality. This one isn't true in ''any'' of the versions or remakes of this stage until ''VideoGame/MortalKombat9''.
*** That you can knock people onto the hooks in the Dead Pool stage. You can't.
*** That there's a hidden character named "Hornbuckle", a reference to Jade's occasional line "Hornbuckle who?" Fans gave the name to the unnamed warrior fighting the fiery warrior in the background of The Pit 2 (Ed Boon claims that was supposed to be Liu Kang). Jade's comment is, in fact, a reference to one Leanne Hornbuckle, whose name appears in the game's end credits.
** This is invoked in ''VideoGame/MortalKombatX'' during one of Cassie Cage's fatalities, in which she uploads a selfie of her with her defeated opponent, complete with a live feed of comments, reminiscient of Twitter. One of them is from Ed Boon, who asks if anyone has unlocked Fujin -- a character who makes a cameo, [[TrollingCreator but is not playable in the game]].
* In ''VideoGame/KillerInstinct'', one of Orchid's finishing moves is flashing her opponent -- the player, of course, can't see anything. Rumors abounded on how to "fix" that; one suggest that you can see her breasts by positioning her in front of a mirror in a particular stage. The developer's response? "I don't recall a mirror in that stage."
* There is a cheat that was in some early [=FAQ=]s of the first ''VideoGame/GuiltyGear'' for the UsefulNotes/PlayStation that unlocks Justice, Testament, and Baiken without having to beat the game all the way through. It turns out that it really just increases the game's difficulty in Normal Mode.
* There was a rumor in Japan that if the player completes the Famicom version of ''[[VideoGame/KungFuMaster Kung-Fu]]'' 24 times (the number equivalent to the letter "X", a reference to the Japanese title ''Spartan X''), the player will forced to fight Sylvia (the hero's girlfriend) as a BonusBoss. It turns out the rumor was a started by a gag in a video game manga titled ''Famicom Rocky'', where the protagonist uncovers this secret after completing the game too many times. This is what inspired the ''WebAnimation/NatrapsX'' series of parody videos.
* There were persistent rumors that if you beat ''VideoGame/DragonBallZBudokai'' on the hardest difficulty, you will be able to play through the Buu Saga in the Story Mode, especially after people found Great Saiyaman as a playable character. However, no matter how hard you try, there is no such thing coded in the game.
* Rumor had it that the ''VideoGame/XMen'' arcade game has a secret, more satisfying ending that will only be unlocked if you beat the game multiple times in a row on the same playthrough (since normally, a victory loops you back to start to continue your credit). Proving or disproving it required more time and more quarters than most kids could manage. The rerelease makes it clear that it's not true.
* There are many (joking) rumors on how to unlock secret characters for ''[[VideoGame/{{Touhou}} Scarlet Weather Rhapsody]]'', the most prevalent ones allowing you to unlock [[{{Tykebomb}} Flandre Scarlet]] and [[AnIcePerson Cirno]]. This was not helped by fans making their sprites for ''{{VideoGame/MUGEN}}'' based on the ''SWR'' spriting style; many of them emulate the look incredibly well, going so far as to modify SFX from the game to fit the fanmade sprites. (The Cirno rumors were officially killed with her inclusion in ''[[ExpansionPack Hisoutensoku]]'', though Flandre fans are still left waiting.) A slight bone was tossed to Flandre's fans — one of Remilia's alternate color schemes is essentially Flandre. Flandre proper was eventually added to a later game, ''Touhou Genso Rondo'' (a BulletHell duel game) for the ''UsefulNotes/PlayStation4'' that was even released in the West, making this the closest Flandre ever appeared playable.
dance floor.



[[folder:Driving Game]]
* ''VideoGame/MarioKart'':
** In ''VideoGame/MarioKart64'', a Thwomp can be found behind bars in Bowser's Castle. Fans affectionately [[FanNickname call him]] "Marty" and started rumors that there is a way to free him. The rumors resurfaced when the stage reappeared in ''VideoGame/MarioKartWii''. He's stuck there in both games.
** Waluigi was rumored to be playable in ''VideoGame/MarioKartSuperCircuit''.
** ''VideoGame/MarioKartDS'' was rumored to have an unlockable Rainbow Cup, consisting of four retro Rainbow Roads in a row.
** ''VideoGame/MarioKartDoubleDash'' was rumored to have Retro Cups; this was mostly an AprilFoolsDay hoax.
** ''VideoGame/MarioKartWii'' was rumored to have a third Mii Outfit; this is based solely on there being an extra space in the character roster. There are some DummiedOut icons and a character model related to it (it's a Toad costume), but it doesn't work properly if hacked into the game.
* In ''Videogame/CrashTeamRacing'', it was rumored that Nitrous Oxide is a secret playable character if you meet certain requirements. Every single ''other'' boss is unlockable, and another super-secret character, Penta Penguin, can be unlocked through cheats. It was long assumed that since you get Tropy for beating all of his easier staff ghosts, you can get Nitrous for being all of his extremely difficult ghosts. But doing that just gets you a shortcut to the scrapbook on the main menu.
* The ''VideoGame/GranTurismo'' is full of hidden cars:
** ''VideoGame/GranTurismo2'' was rumored to have a hidden [=McLaren=] F1 car as a reward for collecting 100 cars in black. This myth was spurred by the case of the U.S. release having [[CoversAlwaysLie an image of a [=McLaren=] F1 interior.]] It's not possible to do this because you can only have a maximum of 100 cars period, and the end credits also do not mention [=McLaren=] as legally required if the car was in the game. The extent of the car's presence is a tentative text string in the game files, before all the cars were licensed and modeled. The F1 car would make its debut in ''[=GT4=]'' and the road car in ''[=GT5=]''.
** HundredPercentCompletion cannot be achieved in ''[=GT2=]'' because so much has been DummiedOut. The most prominent example is the Palm Strip (or the "Plam Strip", based on a description typo), a supposed drag strip. It was discovered that by executing a glitch on Laguna Seca, you can drive out-of-bounds and find a floating piece of land; although the game usually crashes before you can get close enough to make sure, it's often thought to be the original Palm Strip. (It's more likely renmants of the track loading up or the generic course that appears in the arcade modes' loading screens).
** Developers surprised everyone with the Formula 1 cars in ''VideoGame/GranTurismo3'', which quickly sparked rumors of other unmentioned, wacky vehicles that would show up under ridiculous circumstances. The two biggest offenders are motorcycles and a 1,000 MPH Bloodhound [=SSC=] styled land speed record car. There are no rocket cars, but there is evidence of basic models of bikes from very early in development.
** ''VideoGame/GranTurismo4'' was rumored to have a paint shop that you can unlock with more than 2000 A-spec points. It doesn't exist, but ''[=GT5=]'' added the ability to repaint cars and add aftermarket rims from the GT Auto menu.
* For a while, ''[[NGamer N64 Magazine]]'' ran a joke section featuring reviews of games from an AlternateUniverse such as ''[[VideoGame/DukeNukem The Duke of Nukem]]'' and ''[[VideoGame/BodyHarvest Bill Oddie Harvest]]''. A number of shops reported customers coming in and asking for ''Beatles Adventure Racing'' (a parody of ''VideoGame/BeetleAdventureRacing'' starring Music/TheBeatles).
* ''VideoGame/LEGORacers'' has a supposed cheat where if you named a character "TRUCK DRIVER" and beat Rocket Racer with it, you would get some sort of super-secret car. [[GameMod Modding]] has shown that this was never a consideration during development.
* In ''VideoGame/WanganMidnight Maximum Tune'', the player can earn "dress-up" parts through winning Ghost Battles to change the visual appearance of their car (spoilers, decals, tires, neon lights, etc.). As stated on official pages and in operator manuals, these changes are purely cosmetic. Despite this, there are players who, after 10 years of the dress-up system being in existence, still insist that dress-up parts influence vehicle performance in some way.

to:

[[folder:Driving [[folder:Platform Game]]
* ''VideoGame/MarioKart'':
** In ''VideoGame/MarioKart64'',
''VideoGame/JetSetWilly'' was plagued by rumors that it is possible to sail the ship ("The Bow" and "The Yacht") away to an island and continue exploring over there; the persistence of these rumors resulted in the feature's inclusion in ''Jet Set Willy II: The Final Frontier''.
* ''Kekcroc'' is supposedly
a Thwomp 1993 UsefulNotes/SegaGenesis game that appeared at local discount stores before disappearing. Some have claimed to have played the game, or have played ports on DOS, NES and Game Boy. Evidence of the game appears in crude screen shots, box art, and an audio clip, though the veracity of the game's existence depends on whether Website/FourChan threads can be considered a reliable source.
* ''VideoGame/BanjoKazooie''
** "Stop 'n' Swop" is an unlockable feature that displays special items you collect. The plan was for these items to be used in the sequel ''VideoGame/BanjoTooie'' (as hinted at by Mumbo Jumbo in the ending cutscene, even). The problem is that many of them, including a critical Ice Key, were DummiedOut or are in otherwise totally inaccessible areas, so there were a ton of strange rumors about how to get them. A fansite eventually had to release codes that allowed you to collect them; many of these codes are incredibly obtuse and as ridiculous as any rumor. Creator/{{Rare}}'s original plan was for the items to be transferred between cartridges by swapping them out while the game was running (hence the name "Stop 'n' Swop"), but this proved to be beyond the Nintendo 64's capabilities[[note]]early designs for the console stored game data in RAM long enough for players to swap the cartridges, but later versions reduced this time significantly, making the mechanic unfeasible[[/note]]. ''Banjo-Tooie'' had to add in those features into the game itself (through items that resemble ''Banjo-Kazooie'' cartridges). Further rumors suggested that there are totally "legit" ways to get these items without using passwords (which suggests the only reason you don't get rewards for these items is because you used passwords to get them).
** For the Xbox Live rer-elease, Rare gave ''Banjo-Tooie'' its own "Stop 'n' Swop II" feature, which spawned its own rumors. Like the original, they claim that the reward items will be useful in another game, but as far as anyone knows, they're just {{Bragging Rights Reward}}s.
* In 2005, Paul Brown claimed a series of NES-style screenshots, showing a monster made of butter saying "Ja I am made of dur butter und you are worth 2K monies" and "Eat Communism!!!" came from a ''VideoGame/BioForceApe'' prototype. In 2010, the real prototype was found, disproving that the screenshots were ever in the game.
* The unreleased localization of ''[[Literature/TheGreatGatsby The Great Gatsby]]'' adaptation on the NES, known in Japan as ''Doki Doki Toshokan: Gatsby no Monogatari'', was
found behind bars in Bowser's Castle. Fans affectionately [[FanNickname call him]] "Marty" at a yard sale and started purchased for fifty cents, with the instruction manual rubber banded to the cartridge, and a 1990 magazine ad. No further hard copies are known to exist, but luckily, the game was fan translated and made available online.
* The ''VideoGame/MegaManZero'' series gave us a number of rumors, including:
** That you can play as X in ''Zero 2'' and that the ''[[VideoGame/MegaManX X]]'' series recurring villain Vile is an optional boss in ''Zero 4'', both of which turned out to be Photoshop hoaxes;
** A supposed hidden boss called "Ghost Sigma", which was claimed to resurface upon the release of ''VideoGame/MegaManZX''. It doesn't help that in ''Zero 3'' you can have a rematch with Phantom, who dies in the first game, and that a boss in ''Zero 2'' who fires projectiles based on Zero's greatest foes includes two shaped like Vile and Sigma.
* The ''Franchise/{{Metroid}}'' series:
** The original ''VideoGame/{{Metroid|1}} has a PasswordSave system that accepts certain interesting combinations. "NARPAS SWORD" (followed by blanks or zeroes) is one of the most famous of them, and it was put into the game intentionally. However, fans took this to mean that there was a "Narpas Sword" of some kind in the game; there isn't. It's really supposed to be "NAR PASSWORD", and there are different theories as to what "NAR" means. [[labelnote:It's actually...]]a reference to Tohru '''Nar'''ihito (who converted the game to cartridge format from the Famicom Disk System version, thus giving it its PasswordSave feature).[[/labelnote]]
** ''Metroid'' also lets you see Samus in a bikini if you finished the game in less than an hour, and certain passwords will let you play the whole game with her in that state. This led to rumors that you can see her naked if you beat it in an inhumanly possible time, which is not the case. One such password that works is "JUSTIN BAILEY", which people thought was a MeaningfulName (but really just coincidentally looks like someone's name); the strangest is the idea that "bailey" is UsefulNotes/AustralianSlang for a swimsuit (which it isn't).
** The suitless Samus rumors continued with later games like ''VideoGame/SuperMetroid'' and ''VideoGame/MetroidPrime''; all of them let you see her without the suit if you beat them fast enough, but none of them actually let you play without the suit (or in any state of undress, really). The desire to play suitless in ''Super Metroid'' has led to various fan-made hacks that let you do so.
** One site discussed a myth that you could play as boss Kraid if you beat ''Metroid'' fast enough.
** ''Metroid'' actually caused an {{inver|tedtrope}}sion; many gaming magazines pointed out the statue room as a shortcut to Tourian, akin to the WarpZone of ''VideoGame/SuperMarioBros''. They presented it as a secret of some kind, when in fact it's the ''only'' way to get to Tourian. This then led to
rumors that there is a longer, "legitimate" way to free him. The rumors resurfaced when the stage reappeared in ''VideoGame/MarioKartWii''. He's stuck get there in both games.
** Waluigi was rumored to be playable in ''VideoGame/MarioKartSuperCircuit''.
** ''VideoGame/MarioKartDS'' was rumored to have an unlockable Rainbow Cup, consisting of four retro Rainbow Roads in a row.
** ''VideoGame/MarioKartDoubleDash'' was rumored to have Retro Cups; this was mostly an AprilFoolsDay hoax.
** ''VideoGame/MarioKartWii'' was rumored to have a third Mii Outfit; this is based solely on there being an extra space in the character roster. There are some DummiedOut icons and a character model related to it (it's a Toad costume), but it
which doesn't work properly exist.
** ''Super Metroid'' is a veritable urban legend factory, at least partly because of the [[SequenceBreaking insane things]] you ''can'' do in this game. Two of the most popular myths were about a hidden green Chozo statue and a secret area called "Warfair"; [[http://www.gamefaqs.com/snes/588741-super-metroid/faqs/19122 both of these and some others are discussed here]].
* ''VideoGame/DrawnToLife'': After paying 10,000 coins in the Wishing Well, one is given access to the Developer's Room. One character found there asks
if hacked into you found the secret flower in the Villain's Lair which [[spoiler: brings the mayor back to life]]. He's lying.
* Due to the [[HardModeFiller predictable structure]] of ''VideoGame/ChuckieEgg'' (a new gameplay twist every eighth level), combined with its [[NintendoHard extreme difficulty]], it's not really surprising that there are rumours about twists that don't actually appear in the game, most notably a series of levels with two Mother Ducks. [[WhatCouldHaveBeen This was indeed planned]], but never implemented.
* ''Franchise/SpyroTheDragon'':
** ''VideoGame/SpyroTheDragon1998'', the original [=PlayStation=] game, came with an instruction booklet that has, in the last few pages, an illustration of what is presumably an older Spyro. There were quite a few rumors about ways to obtain this form of Spyro in the actual game. They're all false, of course. The dragon is one of the first rescuable dragons in
the game.
* In ''Videogame/CrashTeamRacing'', ** ''VideoGame/SpyroYearOfTheDragon'' has an unreachable island in the background of the Midnight Mountain home level. No matter what, it was rumored that Nitrous Oxide is impossible to glide or otherwise get to it, and you will lose lives in the process. Of course, rumors spread about what is on this island, such as another egg or a secret playable character if you meet certain requirements. Every single ''other'' boss is unlockable, and another super-secret character, Penta Penguin, can be unlocked through cheats. It was long assumed that since you get Tropy for beating all of his easier staff ghosts, you can get Nitrous for being all of his extremely difficult ghosts. But doing that just gets you a shortcut to the scrapbook on the main menu.
* The ''VideoGame/GranTurismo'' is full of hidden cars:
** ''VideoGame/GranTurismo2'' was rumored to have a hidden [=McLaren=] F1 car as a reward for collecting 100 cars in black. This myth was spurred by the case of the U.S. release having [[CoversAlwaysLie an image of a [=McLaren=] F1 interior.]] It's not possible to do this because you can only have a maximum of 100 cars period, and the end credits also do not mention [=McLaren=] as legally required if the car was in the game. The extent of the car's presence is a tentative text string in the game files, before all the cars were licensed and modeled. The F1 car would make its debut in ''[=GT4=]'' and the road car in ''[=GT5=]''.
** HundredPercentCompletion cannot be achieved in ''[=GT2=]'' because so much has been DummiedOut. The most prominent example is the Palm Strip (or the "Plam Strip", based on a description typo), a supposed drag strip. It
level. Eventually, it was discovered through hacking that by executing a glitch on Laguna Seca, you can drive out-of-bounds the island contains three life butterflies, and find a floating piece of land; although the that's it. The game usually crashes before you can get close enough to make sure, it's often thought artist claimed that it was originally supposed to be where the Super Bonus Round stage was located, but it was moved to a different location, and the original Palm Strip. (It's more likely renmants island was never removed. Somebody did manage to [[https://www.youtube.com/watch?v=v84tOqL0fd0 recreate the whirlwind that was initially supposed to take the player there.]]
* ''VideoGame/KidIcarusUprising'' was subject to a number of very persistent rumors concerning its voice cast. One
of the track loading up or the generic course strongest was that appears in Pit and Palutena would be played by Creator/JohnnyYongBosch and Creator/TaraStrong; it persisted even after they both denied it and anime preview shorts showed them with different voice actors (whom the arcade modes' loading screens).
** Developers surprised everyone
fans claimed replaced Bosch and Strong for the shorts).
* Up until 2009
with the Formula 1 cars release of ''[[VideoGame/RatchetAndClankFutureACrackInTime A Crack in ''VideoGame/GranTurismo3'', which quickly sparked rumors of other unmentioned, wacky vehicles Time]]'', an easy way for a troll to bait ''Franchise/RatchetAndClank'' fans was to say that would show up under ridiculous circumstances. The they found an Insomniac Museum, a place with cut content and behind the scenes info, in a game that didn't have one. At that time, only two biggest offenders are motorcycles games had them, and they usually got the benefit of the doubt, since accessing them was based more on luck (using an otherwise inoperable teleporter late at night in a 1,000 MPH Bloodhound [=SSC=] styled land speed record car. specific level). Typical instructions were usually to do something challenging like reaching the end of a bridge that gets destroyed in the first level you can never go back to. With ''A Crack in Time'', the museum is unlocked more predictably (beating an extra boss, or a pre-order bonus), and the claims mostly died out.
*
There are no rocket cars, but there is evidence rumors going around that the name of basic models of bikes from very early the main character in development.
** ''VideoGame/GranTurismo4''
the ''VideoGame/DonkeyKongCountry'' games was rumored supposed to have be "Monkey Kong" and the unusual name is the result of a paint shop mistranslation. Creator/ShigeruMiyamoto himself denied this; the character got his name because the word "donkey" describes his stubbornness. (Inevitably, among the dozens of clones of the original game is one titled ''Monkey Kong'' for the UsefulNotes/ColorComputer.)
* ''VideoGame/Rayman3HoodlumHavoc'' has the 2D Nightmare, a DummiedOut minigame in the UsefulNotes/NintendoGameCube version (among a bunch of other unlockable minigames). First, people argued over whether or not it even exists (emulator hacks and cheats were eventually developed that prove it does). Then people argued over how to access it legitimately (still unknown).
* ''VideoGame/ToyStory'', naturally, had a rumor
that you can unlock with more than 2000 A-spec points. It doesn't exist, but ''[=GT5=]'' added the ability to repaint cars and add aftermarket rims from the GT Auto menu.
* For a while, ''[[NGamer N64 Magazine]]'' ran a joke section featuring reviews of games from an AlternateUniverse such
play as ''[[VideoGame/DukeNukem The Duke of Nukem]]'' and ''[[VideoGame/BodyHarvest Bill Oddie Harvest]]''. A number of shops reported customers coming in and asking for ''Beatles Adventure Racing'' (a parody of ''VideoGame/BeetleAdventureRacing'' starring Music/TheBeatles).
* ''VideoGame/LEGORacers'' has a supposed
Buzz via cheat where if you named a character "TRUCK DRIVER" code. No such code was ever discovered, and beat Rocket Racer with it, you would get some sort of super-secret car. [[GameMod Modding]] has shown that this was never a consideration during development.
* In ''VideoGame/WanganMidnight Maximum Tune'',
the player can earn "dress-up" parts through winning Ghost Battles to change the visual appearance of their car (spoilers, decals, tires, neon lights, etc.). As stated on official pages only known cheats are level skipping and invincibility.
* Every once
in operator manuals, these changes are purely cosmetic. Despite this, there are players who, after 10 years of the dress-up system being in existence, still insist that dress-up parts influence vehicle performance in some way.a while a rumor for a new ''Franchise/CrashBandicoot'' game (usually involving Creator/NaughtyDog) pops up. A frequent title is ''Crash Bandicoot 3D: Uka Uka Resurrection''.



[[folder:First-Person/Third-Person Shooter]]
* ''[[{{Marathon}} Marathon]]'':
** The original game was rumored to have hidden levels with wall-climbing invincible red Drinniols. It was started by the ''Marathon Secrets Guide'', and [[TVNeverLies everyone was inclined to believe them]]. They were eventually {{defictionaliz|ation}}ed when the game was ported to the Aleph One engine.
** There were false rumors of a true 3D ''Marathon'' game called ''Dr'At'Er'', and one website claimed to have screenshots of it (which were actually ''[[VideoGame/QuakeI Quake]]'' screenshots). The game's title is also "retard" [[SdrawkcabName spelled backwards]].
** In 1998, an alleged Bungie newsletter briefly mentioned ''Marathon Gold'', a collection of the canon Trilogy and a few well-known fan scenarios from the time. It was swiftly debunked.
* Atari's ''VideoGame/{{Battlezone|1980}}'' and its revolutionary vector graphic system, in 1980, has the distinction of being the first example of this trope. It was rumored that you can drive to the edge of the "zone" and climb the mountains to the peak of the volcano, where there is allegedly a castle. Sadly, such exploration is not possible; it's far beyond the capabilities of the era. But it didn't stop people from looking for it in the game, to the point that arcade owners complained that people were hogging the ''Battlezone'' machines to look for it and not actually play the game. Atari responded by adding code in later versions that would make an instant-kill missile hit the player if they fail to kill anything in a reasonable amount of time.
* ''VideoGame/{{GoldenEye|1997}}'':
** A big source of rumors is an extra line at the end of the cheat menu, which implies that something was DummiedOut. It was meant to be for "Line Mode", a cut cheat that can only be accessed by a button-press sequence. Many of the other cheats were rumored to have been meant to fill this spot as well.
** Yet another ''Magazine/ElectronicGamingMonthly'' AprilFoolsDay prank described the "All Bonds" cheat, claiming that it is possible to unlock all the other actors from the ''Film/JamesBond'' series. The game does have the data for the other actors, but Rare couldn't secure the actors' likenesses in time and had them DummiedOut. Rare actively lied about there being anything like that in the game. [[GameMod ROM hacking]] has allowed the fandom to [[http://en.wikipedia.org/wiki/GoldenEye_007#All_Bonds add them back in,]] albeit a tad messily.
** Rare also lied about a secret level known as the "Citadel". Like "All Bonds", it also exists but was DummiedOut; it's an engine test level. It can be accessed with some serious hacking.
** An inaccessible island in the very first level fueled a lot of rumors, which range from it being the result of leftover testing artifacts to housing secret items of unimaginable power. It was later revealed that it was meant to be an integral part of the first mission; it was abandoned to make room for local multiplayer and for being uninteresting. What had been developed at that point was simply left in.
** There is a rumored third secret level, based on ''Film/{{Goldfinger}}'' and/or ''Film/AViewToAKill'', as the characters Oddjob and Mayday are in the multiplayer character list. Oddjob is in the game because Rare mistook him for Scaramanga's assistant Nick-Nack from ''Film/TheManWithTheGoldenGun'' (the real Oddjob was not in any way short); it's not clear what Mayday is doing in the list.
** Ourumov's briefcase and key were the subject of some speculation, often held to be part of some method to access the above and/or the island on Dam. They're actually part of an abandoned level idea that would have taken place between Silo and Frigate.
** Some rumours talked about a secret weapon called the Skorpion or Spyder, believing it to be the weapon shown on the back of the box. In fact, the box image is the beta [=KF7=] Soviet, while "Skorpion" and "Spyder" are both beta names for the Klobb - the former is its [[AKA47 real world name]], while the latter is what it had been going by until Rare learned there was another real gun by that name. Part of the confusion is that the manual refers to the Klobb as the Spyder, as the second name change came very late during development.
* ''Franchise/{{Halo}}'':
** Each game has rumors of a secret vehicle, like drivable Scarabs and the "Golden Warthog". The "Yellow Banshee" was rumored to be in the original ''VideoGame/HaloCombatEvolved'', and it may have influenced the heretic Banshee's design in ''VideoGame/Halo2''.
** ''VideoGame/Halo3ODST'''s not-quite-{{Metroidvania}} style gameplay is ripe for this kind of rumormongering. Stories of hidden energy swords are pretty popular. Rumors of living Elites hiding somewhere in the city crop up from time to time as well. And those strange markings that pop up in VISR mode could be anything.
** A rumor says that if you look carefully through the Library level in ''VideoGame/HaloCombatEvolved'' you'll find the mangled corpse of Marvin Mobuto, said in the novelization ''Literature/HaloTheFlood'' to have made his way through a decent part of the Flood-infested Library before getting overwhelmed by the monsters.
* ''VideoGame/{{Quake|I}}'' was itself considered an urban legend, as it was first announced in April and people couldn't grasp the concept of a fully-3D FirstPersonShooter. During its development, though, it was rumored that another 3D shooter, ''VideoGame/{{Hexen}}'', contains a hidden demo of ''Quake'' that can be unlocked by performing a very complicated sequence of actions in the first level.
* The ''VideoGame/TeamFortress2'' fandom is rife with fake updates. Some, like the [[http://guarddog.50webs.com/ Guard Dog Update,]] are jaw-droppingly realistic, and are only given away by the obviously not Valve-sponsored [=URLs=]. Here's Valve's response it, [[http://www.teamfortress.com/1308.htm in character as Saxton Hale.]] The Engineer was also long-rumored to have a "Golden Wrench" in his update, as ''Webcomic/NerfNow'' [[http://www.nerfnow.com/comic/335 demonstrates.]]
** Valve eventually [[AscendedMeme actually created the Golden Wrench]]. A mere 100 of them were given out to random players who crafted things during the event. A few players managed to cheat by getting their hands on a leaked list of the exact times wrenches would spawn (if you were the first to craft anything after that time, you'd get it) but Valve took back those wrenches and banned the players involved. There was no ''legitimate'' way to increase your chances of getting one, but naturally there were countless rumors.
* ''VideoGame/Left4Dead2'':
** The Passing spawned rumors on the day it was released. [[spoiler: It was said that you can use the defibrillator on Bill's body to bring him back to life, but this rumor was extremely short-lived. as it was proven that the body is just a prop and not a dead bot; there is no red outline on the body when you hold out the defibrillator.]]
** People insist that healing each other instead of oneself makes the AI Director "reward" this teamwork action with more first aid kits in the maps. There hasn't been any hard proof that supports this theory, but enough people believe it that it's stated on the [=L4D=] Wiki.
** It's believed that in The Passing, giving Louis (or any of the other guys) pills or shots will make the bots of the old survivors aim better and give the players better items. The bots' aim cannot improve, since it is possible for the team to get wiped, even if you gave the other bots items beforehand. As for the items, they give you certain items based only on how well you're doing.
** Some believed [[FanNickname Church Guy]] can become a Tank or a [[{{Crossdresser}} Witch]] instead of the other Specials available. Valve didn't intend it, but [[http://www.youtube.com/watch?v=4B3pZiRvvu8 as demonstrated here,]] it isn't hard to ''make'' him one.
* ''VideoGame/{{Carnivores}}'':
** Several websites state that the original game features two secret dinosaurs, the ''Brachiosaurus'' and the ''Seismosaurus'', with the former said to be killed only by a shot in the rear while the latter is hostile and can only be taken down by aiming for the eye much like with the ''T. rex''. The game's data files shows no trace of the two dinosaurs, though it should be noted ''Brachiosaurus'' does appear in the second game as an invincible ambient.
** Many previews for the second game said it would feature a secret, unlockable rocket launcher. Subsequent examination of the game's data files, and later its source code, have shown that there is no trace in the game of a rocket launcher, though one may have been planned early in development.
* One persistent rumor among the ''VideoGame/ModernWarfare'' community is a program called "snfg.exe" and nicknamed [[FanNickname "Sniper Frog"]]. It supposesdly runs in the background and doles out "luck", like headshots and better kill-streak crates. There has never been a source for this beyond unnamed "hackers", and no one who believes it can agree on whom the program is supposed to benefit -- some say it favors low-level players by encouraging them, others say it favors high-level players to keep them interested ([[BribingYourWayToVictory and buying map packs]]).
* Another rumor concerning a popular ''Call of Duty'' game, ''World at War''. On the zombies map "Der Riese", there is a wall by the furnace that says "Help" (or "Hell", depending on your point of view). People assumed for months, if not years, that there was some way to get past the wall, like some kind of a door. This led to much conjecture on what steps it takes to do so, with the most prevalent being to earn 50,000 to 100,000 points in total, and that the player would be able to buy the wall. While a popular rumor, it is unfortunately untrue. There's nothing on the other side of the wall. With that in mind, "Shi no Numa" had its own rumor mill with Peter's hanging body. Many players would say that if you touch the body or manage to knock it down, it will severely affect the game with such things as one player or all players going down with game over, or one played dying and only being able to bleed out. There hasn't been any proof of such. There are various other rumors concerning the zombies gamemode, with the player being able to destroy the Moon on "Der Riese" if they shoot it with Ray Gun, or that there is a secret easter egg on "Kino der Toten", since knocking can be heard when standing next to the windows on the stage. On "Call of the Dead", of course, considering the easter egg, players assumed the Original Characters are indeed behind the locked door, which is not true. It's only their voices. With "Ascension", there were massive rumors concerning a hidden room only accessible through jumping off the lunar lander at a certain point. [="TranZit"=] had the prominent rumor of having a second bus route, considering when the bus goes through the tunnel to the Diner, there appears to be a closed off lane to the right which is never accessible. "Nuketown" on Zombies had a popular rumor with the players having to do some convoluted easter egg in order to unlock the bunker, and find either a member of the new zombie crew, or a route to [=TranZit=]. Not only was it illogical, but noclipping proves there's nothing inside the bunker.
* ''VideoGame/KidIcarusUprising'' has an interesting legend that involves donating Hearts, the currency you gain from monsters. The game outright tells you that you get no item rewards for doing so -- it just brings the Goddess Palutena [[spoiler: or Viridi]] closer to the screen. But some believe it leads to a higher chance for weapon discounts in the shop. The ''real'' reward is that if you donate enough hearts, you can unlock a few extra lines of dialogue from Palutena or Viridi.
* Shortly after the Columbine school shooting, it was discovered that both boys played ''VideoGame/{{Doom}}'' religiously, and they both made their own custom WAD files. For a while, the media loved to claim that Dylan Klebold had made a level based off of Columbine High School for "training". The first problem with this is that the ''Doom'' engine isn't sophisticated enough to render multiple floors on top of each other. Eric Harris' levels were found, but they are quite crude, have an impossible number of enemies to defeat, and are festooned with graffiti such as "Looking for me?"
* ''VideoGame/{{Splatoon}}'': Rumors about playable [[EliteMooks Octolings]] coming soon appeared constantly among the fandom, but it never happened.

to:

[[folder:First-Person/Third-Person Shooter]]
[[folder:Puzzle Game]]
* ''[[{{Marathon}} Marathon]]'':
** The original game
Originally, ''Videgame/Portal2'' was rumored going to have hidden levels with wall-climbing invincible red Drinniols. It was started by include the ''Marathon Secrets Guide'', and [[TVNeverLies everyone was inclined to believe them]]. They were eventually {{defictionaliz|ation}}ed when the game was ported to the Aleph One engine.
** There were false rumors of a true 3D ''Marathon'' game called ''Dr'At'Er'', and one website claimed to have screenshots of it (which were actually ''[[VideoGame/QuakeI Quake]]'' screenshots). The game's title is also "retard" [[SdrawkcabName spelled backwards]].
** In 1998, an alleged Bungie newsletter briefly mentioned ''Marathon Gold'', a collection of the canon Trilogy and a few well-known fan scenarios from the time. It was swiftly debunked.
* Atari's ''VideoGame/{{Battlezone|1980}}'' and its revolutionary vector graphic system, in 1980, has the distinction of being the first example of this trope. It was rumored that you can drive to the edge of the "zone" and climb the mountains to the peak of the volcano,
scene where there [[spoiler: Caroline is allegedly a castle. Sadly, such exploration is not possible; it's far beyond the capabilities of the era. But forcibly uploaded into [=GLaDOS=]]], but it didn't stop people from looking for it in the game, to the point that arcade owners complained that people were hogging the ''Battlezone'' machines to look for it was deemed unnecessary and not actually play the game. Atari responded by adding code in later versions that would make an instant-kill missile hit the player if they fail to kill anything in a reasonable amount of time.
* ''VideoGame/{{GoldenEye|1997}}'':
** A big source of rumors is an extra line at the end of the cheat menu, which implies that something was
DummiedOut. It was meant to be for "Line Mode", a cut cheat that can only be accessed by a button-press sequence. Many However, some of the other cheats were rumored to have been meant to fill [[spoiler: Caroline]]'s dialogue from this spot as well.
** Yet another ''Magazine/ElectronicGamingMonthly'' AprilFoolsDay prank described the "All Bonds" cheat, claiming that it is possible to unlock all the other actors from the ''Film/JamesBond'' series. The game does have the data for the other actors, but Rare couldn't secure the actors' likenesses in time and had them DummiedOut. Rare actively lied about there being anything like that in the game. [[GameMod ROM hacking]] has allowed the fandom to [[http://en.wikipedia.org/wiki/GoldenEye_007#All_Bonds add them back in,]] albeit a tad messily.
** Rare also lied about a secret level known as the "Citadel". Like "All Bonds", it also exists but was DummiedOut; it's an engine test level. It can be accessed with some serious hacking.
** An inaccessible island in the very first level fueled a lot of rumors, which range from it being the result of leftover testing artifacts to housing secret items of unimaginable power. It was later revealed that it was meant to be an integral part of the first mission; it was abandoned to make room for local multiplayer and for being uninteresting. What had been developed at that point was simply left in.
** There is a rumored third secret level, based on ''Film/{{Goldfinger}}'' and/or ''Film/AViewToAKill'', as the characters Oddjob and Mayday are in the multiplayer character list. Oddjob is
scene still remained in the game because Rare mistook him for Scaramanga's assistant Nick-Nack from ''Film/TheManWithTheGoldenGun'' (the real Oddjob was not in any way short); it's not clear what Mayday is doing in the list.
** Ourumov's briefcase and key were the subject
files, consisting of some speculation, often held to be part of some method to access the above and/or the island on Dam. They're actually part of an abandoned level idea that would have taken place between Silo and Frigate.
** Some rumours talked about a secret weapon called the Skorpion or Spyder, believing it to be the weapon shown on the back of the box. In fact, the box image is the beta [=KF7=] Soviet, while "Skorpion" and "Spyder" are both beta names for the Klobb - the former is its [[AKA47 real world name]], while the latter is what it had been going by until Rare learned there was another real gun by that name. Part of the confusion is that the manual refers to the Klobb as the Spyder, as the second name change came very late during development.
* ''Franchise/{{Halo}}'':
** Each game has rumors of a secret vehicle, like drivable Scarabs and the "Golden Warthog". The "Yellow Banshee" was rumored to be in the original ''VideoGame/HaloCombatEvolved'', and it may have influenced the heretic Banshee's design in ''VideoGame/Halo2''.
** ''VideoGame/Halo3ODST'''s not-quite-{{Metroidvania}} style gameplay is ripe for this kind of rumormongering. Stories of hidden energy swords are pretty popular. Rumors of living Elites hiding somewhere in the city crop up from time to time as well. And those strange markings that pop up in VISR mode could be anything.
** A rumor says that if you look carefully through the Library level in ''VideoGame/HaloCombatEvolved'' you'll find the mangled corpse of Marvin Mobuto, said in the novelization ''Literature/HaloTheFlood'' to have made his way through a decent part of the Flood-infested Library before getting overwhelmed by the monsters.
* ''VideoGame/{{Quake|I}}'' was itself considered an urban legend, as it was first announced in April and people couldn't grasp the concept of a fully-3D FirstPersonShooter. During its development, though, it was rumored that another 3D shooter, ''VideoGame/{{Hexen}}'', contains a hidden demo of ''Quake'' that can be unlocked by performing a very complicated sequence of actions in the first level.
* The ''VideoGame/TeamFortress2'' fandom is rife with fake updates. Some, like the [[http://guarddog.50webs.com/ Guard Dog Update,]] are jaw-droppingly realistic, and are only given away by the obviously not Valve-sponsored [=URLs=]. Here's Valve's response it, [[http://www.teamfortress.com/1308.htm in character as Saxton Hale.]] The Engineer was also long-rumored to have a "Golden Wrench" in his update, as ''Webcomic/NerfNow'' [[http://www.nerfnow.com/comic/335 demonstrates.]]
** Valve eventually [[AscendedMeme actually created the Golden Wrench]]. A mere 100 of them were given out to random players who crafted things during the event. A few players managed to cheat by getting their hands on a leaked list of the exact times wrenches would spawn (if you were the first to craft anything after that time, you'd get it) but Valve took back those wrenches and banned the players involved. There was no ''legitimate'' way to increase your chances of getting one, but naturally there were countless rumors.
* ''VideoGame/Left4Dead2'':
** The Passing spawned rumors on the day it was released.
[[spoiler: It was said that you can use many variations of the defibrillator on Bill's body to bring him back to life, but this sentence "Mr. Johnson, I don't want this"]]. Some people started the rumor was extremely short-lived. as it was proven that the body is just a prop and not a dead bot; there is no red outline on the body when you hold out the defibrillator.]]
** People insist that healing each other instead of oneself makes the AI Director "reward" this teamwork action with more first aid kits in the maps. There hasn't been any hard proof that supports this theory, but enough people believe it that it's stated on the [=L4D=] Wiki.
** It's believed that in The Passing, giving Louis (or any of the other guys) pills or shots will make the bots of the old survivors aim better and give the players better items. The bots' aim cannot improve, since it is possible
scene was cut for the team to get wiped, even if you gave the other bots items beforehand. As for the items, they give you certain items based only on how well you're doing.
** Some believed [[FanNickname Church Guy]] can become a Tank or a [[{{Crossdresser}} Witch]] instead of the other Specials available. Valve didn't intend it, but [[http://www.youtube.com/watch?v=4B3pZiRvvu8 as demonstrated here,]] it isn't hard to ''make'' him one.
* ''VideoGame/{{Carnivores}}'':
** Several websites state that the original game features two secret dinosaurs, the ''Brachiosaurus'' and the ''Seismosaurus'', with the former said to be killed only by a shot in the rear while the latter is hostile and can only be taken down by aiming for the eye
sounding too much like with the ''T. rex''. The game's data files shows no trace of the two dinosaurs, though it should be noted ''Brachiosaurus'' does appear in the second game as an invincible ambient.
** Many previews for the second game said it would feature
a secret, unlockable rocket launcher. Subsequent examination of the game's data files, and later its source code, have shown that there is no trace in the game of a rocket launcher, though one may have been planned early in development.
* One persistent rumor among the ''VideoGame/ModernWarfare'' community is a program called "snfg.exe" and nicknamed [[FanNickname "Sniper Frog"]]. It supposesdly runs in the background and doles out "luck", like headshots and better kill-streak crates. There has never been a source for this beyond unnamed "hackers", and no one who believes it can agree on whom the program is supposed to benefit -- some say it favors low-level players by encouraging them, others say it favors high-level players to keep them interested ([[BribingYourWayToVictory and buying map packs]]).
* Another rumor concerning a popular ''Call of Duty'' game, ''World at War''. On the zombies map "Der Riese", there is a wall by the furnace that says "Help" (or "Hell", depending on your point of view). People
rape scene, which many assumed for months, if not years, that there was some way to get past the wall, like some kind of a door. This led to much conjecture on what steps it takes to do so, with the most prevalent being to earn 50,000 to 100,000 points in total, and that the player would be able to buy the wall. While a popular rumor, it is unfortunately untrue. There's nothing on the other side of the wall. With that in mind, "Shi no Numa" had its own rumor mill with Peter's hanging body. Many players would say that if you touch the body or manage to knock it down, it will severely affect the game with such things as one player or all players going down with game over, or one played dying and only being able to bleed out. There hasn't been any proof of such. There are various other rumors concerning the zombies gamemode, with the player being able to destroy the Moon on "Der Riese" if they shoot it with Ray Gun, or that there is a secret easter egg on "Kino der Toten", since knocking can be heard when standing next to the windows on the stage. On "Call of the Dead", of course, considering the easter egg, players assumed the Original Characters are indeed behind the locked door, which is not true. It's only their voices. With "Ascension", there were massive rumors concerning a hidden room only accessible through jumping off the lunar lander at a certain point. [="TranZit"=] had the prominent rumor of having a second bus route, considering when the bus goes through the tunnel to the Diner, there appears to be a closed off lane to the right which is never accessible. "Nuketown" on Zombies had a popular rumor with the players having to do some convoluted easter egg in order to unlock the bunker, and find either a member of the new zombie crew, or a route to [=TranZit=]. Not only was it illogical, but noclipping proves there's nothing inside the bunker.true.
* ''VideoGame/KidIcarusUprising'' ''VideoGame/TetrisTheGrandMaster 3'''s Shirase mode ends at level 1,300, assuming you've met the time requirements to be allowed to continue past levels 500 and 1,000. Allegedly, there exist levels beyond 1,300, but no one has an interesting legend been able to confirm this rumor. Its source is none other than [[LyingCreator Ichiro Mihara]], the producer of the ''TGM'' series.
* ''VideoGame/{{Myst}}'':
** The original game was once rumored to have a fifth age called the "Thelastic Age", as well as a red button in the Selenetic Age maze. The later ''realMyst'' remake (as well as the PSP release) does add a fifth age, Rime -- but still no red button, other than the one
that involves donating Hearts, replays the currency you gain from monsters. The game outright tells you sound clue.
** ''realMyst'' is rumored to have an as-yet-undiscovered EasterEgg which allows the player to carry a working gun around Myst Island. There is an easter egg
that you get no item rewards for doing so -- it just brings gives the Goddess Palutena character a gun, but it can't be fired.
* In ''VideoGame/{{Antichamber}}'', some cheat code sites say pressing ESC before
[[spoiler: or Viridi]] closer capturing the black cube entity]] will allow you to retain the black gun. This is a cheap trick to get you sent back to the screen. But some believe it leads to a higher chance for weapon discounts in the shop. The ''real'' reward is that if you donate enough hearts, you can unlock a few extra lines of dialogue from Palutena or Viridi.
* Shortly after the Columbine school shooting, it was discovered that both boys played ''VideoGame/{{Doom}}'' religiously, and they both made their own custom WAD files. For a while, the media loved to claim that Dylan Klebold had made a level based off of Columbine High School for "training". The first problem with this is that the ''Doom'' engine isn't sophisticated enough to render multiple floors on top of each other. Eric Harris' levels were found, but they are quite crude, have an impossible number of enemies to defeat, and are festooned with graffiti such as "Looking for me?"
* ''VideoGame/{{Splatoon}}'': Rumors
starting chamber when you're about playable [[EliteMooks Octolings]] coming soon appeared constantly among the fandom, to win. You can turn your gun black this way, but it never happened.gives you no special abilities aside from leaving black cubes; when you restart the game, your gun will be red again.



[[folder:Hack and Slash]]
* ''VideoGame/{{Diablo}}'':
** The original game was rumored to have a "secret cow level" that the player can access by [[StopPokingMe clicking on a certain cow]] in the town of Tristram. Although this rumor proved false, in ''VideoGame/DiabloII'' the developers put in an actual cow level in homage to the rumor; similarly, a secret Cow quest was added to the third-party expansion Hellfire, although it isn't a genuine "cow level". The phrase "There is no cow level" is also a ClassicCheatCode in ''VideoGame/{{Starcraft}}'' and a loading screen tutorial tip in ''VideoGame/WorldOfWarcraft''. (It's false; there ''is'' a cow level. Thunder Bluff is ''full'' of [[http://www.wowwiki.com/File:Tauren_Dancing.gif Tauren,]] 8 foot bipedal cows.)
*** In late 2016, a limited time event was added to ''VideoGame/WorldOfWarcraft'' celebrating the 20th anniversary of ''VideoGame/{{Diablo}}''. Much like the secret level in ''VideoGame/DiabloII'', players could access an area of hostile cows and Tauren and the elite Cow King. The mentioned tutorial tip was finally, unarguably, absolutely false.
** In the Battle.net chat interface in ''VideoGame/DiabloII'', there is a gem that can be clicked on to toggle lit and unlite states. It appears to do nothing else, although it will occasionally give a message, such as "Perfect gem activated." Hundreds of rumors about the gem's actual, secret function have spawned. All [[Creator/BlizzardEntertainment Blizzard]] would say about it is that it is "Working as intended." [[http://classic.battle.net/diablo2exp/faq/multiplayer.shtml#gem They eventually revealed that]] [[http://www.diablowiki.net/Chat_Gem all it does is turn off and on.]] It's not connected to anything.
*** The official site for ''VideoGame/DiabloIII'', specifically the home page, has its own chat gem. A {{troll}} on the Battle.net forums started a rumor that if you click on it a certain number of times, it unlocks the playable version of the gameplay demo seen at release. The matter was laid to rest when someone looked in the source code of the site, decompiled the flash that operated the chat gem, and determined that its only purpose is to change colors, changing the gem from "on" to "off".
*** This is also directly referenced in the ''VideoGame/WarcraftIII'' world editor, where there is a gem that says "gem activated/deactivated". When clicked multiple times, one of the characters will taunt you. It is functional, however: It makes it so that the units you spawn will say their "Ready" quote, and will do their death animation when you delete them.
** A long-enduring ''Diablo II'' legend is [[http://diablo.wikia.com/wiki/Reziarfg Reziarfg]], a monster created by Blizzard's Battle.net staff at the Arreat Summit as an April Fools joke, with stats and some official-sounding lore to back it up. Many Hardcore characters have lost their lives trying to find the elusive beast.
* ''VideoGame/LegacyOfKain'' has tons of rumors about ways to unlock DummiedOut powers, particularly in ''Soul Reaver'', where there are only two forms of the eponymous sword in the final product, but there are another two in the game engine (shown in the final dungeon's visions of the future). The series' well-documented design history reveals that it was very common for content planned in one game to be left out due to time constraints, and usually a future game would feature it somehow. This in turn means most speculation these days is about ''how'' the powers would have been included, rather than how to unlock them on the presumption that they're still accessible without hacks.

to:

[[folder:Hack and Slash]]
[[folder:Real-Time Strategy]]
* ''VideoGame/{{Diablo}}'':
** The original game was rumored to have
There's a "secret cow level" widely-held belief floating around the Internet that the player can access by [[StopPokingMe clicking on a certain cow]] in the town of Tristram. Although this rumor proved false, in ''VideoGame/DiabloII'' the developers put in an actual cow level in homage to the rumor; similarly, a secret Cow quest was added to the third-party expansion Hellfire, although it isn't a genuine "cow level". The phrase "There is no cow level" is also a ClassicCheatCode in ''VideoGame/{{Starcraft}}'' was originally meant to be a game based on the ''TabletopGame/{{Warhammer 40000}}'' universe, but Creator/BlizzardEntertainment couldn't secure the rights to it, so [[{{Expy}} they changed several of the names and a loading screen tutorial tip in ''VideoGame/WorldOfWarcraft''. (It's false; there ''is'' a cow level. Thunder Bluff is ''full'' of [[http://www.wowwiki.com/File:Tauren_Dancing.gif Tauren,]] 8 foot bipedal cows.)
*** In late 2016, a limited time event was added to ''VideoGame/WorldOfWarcraft'' celebrating
themes]] and released the 20th anniversary of ''VideoGame/{{Diablo}}''. Much like the secret level in ''VideoGame/DiabloII'', players could access an area of hostile cows and Tauren and the elite Cow King. The mentioned tutorial tip was finally, unarguably, absolutely false.
** In the Battle.net chat interface in ''VideoGame/DiabloII'', there is a gem that can be clicked on to toggle lit and unlite states. It appears to do nothing else, although it will occasionally give a message, such
game as "Perfect gem activated." Hundreds of rumors about the gem's actual, secret function have spawned. All [[Creator/BlizzardEntertainment Blizzard]] would say about it is that it is "Working as intended." [[http://classic.battle.net/diablo2exp/faq/multiplayer.shtml#gem They eventually revealed that]] [[http://www.diablowiki.net/Chat_Gem all it does is turn off and on.]] their own. It's not connected to anything.
*** The official site for ''VideoGame/DiabloIII'', specifically the home page, has its own chat gem. A {{troll}}
probably based on the Battle.net forums started a rumor fact that if you click on it ''VideoGame/WarcraftOrcsAndHumans'' [[http://kotaku.com/5929161/how-warcraft-was-almost-a-warhammer-game-and-how-that-saved-wow really was intended to be a certain number of times, it unlocks Warhammer game]]. Of course, the playable version of reasons why that fell through show why the gameplay demo seen at release. The matter was laid to rest company wouldn't have bothered considering the same route when someone looked in the source code of the site, decompiled the flash they later made ''Starcraft''. [[note]]It doesn't help that operated the chat gem, ''VideoGame/{{Starcraft}}'' does have many similarities with ''TabletopGame/{{Warhammer 40000}}'', since both franchises have ex-criminal [[HeelFaceBrainwashing Heel–Face Brainwashed]] {{Space Marine}}s wielding cobbled-together tech and determined {{BFG}}s fighting for a quasi-dictatorious Emperor, against SpaceElves with PsychicPowers that its only purpose is to change colors, changing the gem from "on" to "off".
*** This is
split into light and dark versions long ago as well as a BugWar with a constantly-evolving HordeOfAlienLocusts who are also directly referenced very interested in the ''VideoGame/WarcraftIII'' world editor, where there is a gem that says "gem activated/deactivated". When clicked multiple times, one of the characters will taunt you. It is functional, however: It makes it so that the units you spawn will say PsychicPowers and for this reason steal and evolve-breed their "Ready" quote, and will do their death animation when you delete them.
** A long-enduring ''Diablo II'' legend is [[http://diablo.wikia.com/wiki/Reziarfg Reziarfg]], a monster created by Blizzard's Battle.net staff at the Arreat Summit as an April Fools joke, with stats and some official-sounding lore to back it up. Many Hardcore characters have lost their lives trying to find the elusive beast.
* ''VideoGame/LegacyOfKain'' has tons of rumors about ways to unlock DummiedOut powers, particularly in ''Soul Reaver'', where there are only two forms of the eponymous sword in the final product, but there are another two in the game engine (shown in the final dungeon's visions of the future). The series' well-documented design history reveals that it was very common for content planned in one game to be left out due to time constraints, and usually a future game would feature it somehow. This in turn means most speculation these days
own psychic special forces. And yes, ''TabletopGame/{{Warhammer 40000}}'' is about ''how'' a decade older.[[/note]]
* Similarly, it's often claimed that ''VideoGame/{{Homeworld}}'' was originally conceived as a ''Series/BattlestarGalactica'' licensed game before becoming its own IP, either because Relic couldn't secure
the powers rights or they didn't think the brand would shift enough copies. (This was before the 2003 remake was even a rumour.) This is seemingly based on the fact that both works have a couple of tropes in common, namely AncientAstronauts and YouCantGoHomeAgain ([[DoomedHometown because it's a smoking heap of rubble]]). However, apart from a superficially similar premise the two works have almost nothing in common, and if the developers were ever interested in making a ''[=BSG=]'' game the idea seems to have been included, rather than how to unlock them on the presumption that they're still accessible without hacks.dropped before a single line of code for ''Homeworld'' was written.



[[folder:Multi-Genre]]
* ''Magazine/GameInformer'' does an annual AprilFoolsDay prank called ''Game Infarcer''. Its first edition in 2006 featured fake articles on such new game tools as the Wii Balls, world events such as "Game Designers Inciting World War III", interviews with the CEO of Sony (who also happens to be a cyborg), and a review of downloadable content for ''Videogame/{{Madden}} 2008'', where players would have to purchase such elementary things as air for the ball. People who didn't notice the word "PARODY" at the bottom of the page sent angry letters after they realized they were tricked -- or in one notable case, went to the local Gamestop to preorder the Wii Balls in either [[DoesThisRemindYouOfAnything the flesh colored sack or the blue one]].

to:

[[folder:Multi-Genre]]
[[folder:Rhythm Game]]
* ''Magazine/GameInformer'' does an annual AprilFoolsDay prank called ''Game Infarcer''. Its first edition in 2006 featured fake articles on such new game tools as the Wii Balls, world events such as ''VideoGame/RockBand 2'' has a "Game Designers Inciting World War III", interviews with Modifiers" menu (basically ''VideoGame/GuitarHero'''s "Cheats" menu under a different name) which include a modifier called "Awesomeness Detection"; its description says only that it "[l]ets Creator/{{Harmonix}} know that you are awesome!" It has no apparent effect on gameplay. There are lots of rumors, though, as to what its true purpose is; one suggests that it changes the CEO of Sony (who also happens to be a cyborg), singer's vocals when playing online, although that one's been proven false. Harmonix [[TrollingCreator enjoyed being cryptic]] about what it does, suggesting that things will totally happen if you truly are "awesome enough", and a review of downloadable content for ''Videogame/{{Madden}} 2008'', where that high-level players would have should definitely be playing with Awesomeness Detection on; they eventually copped to it doing absolutely nothing.
* ''VideoGame/GuitarHero'':
** ''Guitar Hero III: Legends of Rock'' has two bonus characters available for
purchase such elementary things as air in the shop. These characters are different depending on your platform (Wii or [=PS2=] give you {{Music/Elvis Presley}} wannabe Elroy Budvis and rock 'n roll robot Metalhead, but [=PS3=], Xbox 360, and PC give you Grim Ripper, a recurring member from the previous games, and the God of Rock, who is shown in the opening cutscene). Also, the creepy vocalist can be replaced by Music/BretMichaels -- but again, only on the [=PS3=], Xbox 360, and PC versions through a cheat code. Some people fell for a rumor suggesting that you could unlock all missing characters via a cheat.
** ''Guitar Hero 5'' includes live DLC from Music/TheRollingStones. Rumors immediately started that it is
the ball. People who didn't notice the word "PARODY" at the bottom of the page sent angry letters after they realized they were tricked -- or recording from their infamous Altamont concert in one notable case, went to the local Gamestop to preorder the Wii Balls 1969; it's actually from an earlier show in either [[DoesThisRemindYouOfAnything the flesh colored sack or the blue one]].New York.



[[folder:[=MMORPG=]s]]
{{MMORPG}}s tend to develop a ton of rumors due to their fluid and ever-changing nature.
* In early beta versions of ''VideoGame/DungeonsAndDragonsOnline: Stormreach'', there was a bug where using your "diplomacy" skill on a treasure chest caused it to give better loot. Although this bug was fixed well before the game went live, the rumor that using diplomacy on a chest gives better loot still remains, despite repeated debunkings by the game's developers on the official forums.
* ''VideoGame/FinalFantasyXI'' is a magnet for this:
** The game has a ton of dead-end caves, background details, and sealed off portions of the world, which were placed to give possible expansion areas. The latter, in particular, draw a lot of rumors. Sealed-off portions (presumably abandoned due to most of them being in the "old world") include the Mithra-only part of Kazham, the ship port in Norg, the Galka-only part of Bastok Mines, and the roped-off stairway in Tenshodo headquarters.
** The Beastmaster job was rumored to take XP from other party members when in a party, leading to their exclusion from parties. This persistent rumor comes from a description in a Prima strategy guide.
** Some classic ultimate weapons from other ''Franchise/FinalFantasy'' games were rumored to be in ''FFXI''. One big example is the Ultima Weapon, the InfinityPlusOneSword of the series. Others include the infamous Vulcan's and Jupiter's Ring, complete with "screenshots". Many claim that the weapons exist in the game's database but just haven't yet appeared in the game proper.
** Countless crafters believe - for no other reason than because they heard it from another crafter - that crafting success can be influenced by facing in a certain direction depending on what kind of crystal is being used. Crafters who have a background in statistics, have logged hundreds of crafting attempts, and performed the appropriate analysis have mathematically determined that this theory is complete bullshit; they generally go ignored. But this is a huge source of controversy in ''FFXI'', leading to many arguments (and even a [[http://ffxi.lokyst.net/timer/crafttimer.html nuclear clock]]). The developers at Creator/SquareEnix were asked about it at Vana Fest, but their answer was convoluted, and it seems [[http://ffxi.allakhazam.com/forum.html?forum=10&mid=1169758710113967020&howmany=50 nobody can even remember what they said.]] The only real reason to follow the directions is because crafting is so goddamn hard in the first place, people are willing to do nearly anything to sink just a little less time and money into it.
** Absolute Virtue is ThatOneBoss. Its [[NighInvulnerable difficulty]], as well as the dev team's habit of changing the fight if someone beats him, has spawned numerous strange theories about how to bring him down.
** ''VideoGame/FinalFantasyXIV'' spawned many rumors and theories over how to quickly obtain the [[RareDrop Atmas]], items needed to power up your InfinityPlusOneSword. Some believe that you have to complete a FATE during specific times (in the Japanese time zone), while others believe doing the events in a specific order boosts the drop rate. Despite the fact that WordOfGod stated that the Atma drop rate is pure RNG, many people refuse to listen and cling to the hope that any theory will reduce the time needed to farm.
* ''VideoGame/WorldOfWarcraft'':
** The Ashbringer is the game's biggest rumor fountain. The developers left ''just'' enough in the game to make people believe they could actually get (or cleanse) the legendary sword. It was supposed to appear in the original game, but was pushed back to ''The Burning Crusade'' and then to ''Wrath of the Lich King''. The hints in the game are meaningless, and the backstory given in Blizzard's four-issue comic miniseries doesn't address those hints. There's enough evidence to suggest that it had something to do with the legendary ''Franchise/{{Warcraft}}'' fisherman Nat Pagle; rumor is that he hid a secret message regarding Ashbringer's location in his fishing guides.
*** Part of the problem is that the Corrupted Ashbringer, when carried around, did some very strange things (at least before ''Burning Crusade''). It sometimes even talked to you, giving you cryptic messages. It was only added to begin with as an attempt to unify the previous scattered references to the sword; the overwhelming response to ''this'' version caused Blizzard to {{retcon}} most of its lore and make it more plot-important.
** Some quests are rumored to only be attainable while in ghost form. While some quests do require you to be a ghost, and a GM has given a cryptic response suggesting that those are not the only quests of that type, no such quest has yet been found. This is related to a rumor that you can stay in ghost form and revive anywhere else there is a restoration spirit; this mechanic existed very early in the game's history, but was removed shortly after launch.
** There used to be a way to get to GM Island, and a weird rumor suggests that if you make it there, you'll be crowned an in-game GM. The truth is that if you were to get to GM Island, you'd just get banned.
** There are many areas and places that either don't exist or haven't yet been opened that you can supposedly reach. In particular, it's rumored that you can find a secret merchant if you go all the way out into the ocean in Seal Form as a druid, not far from Duskwood.
** The [[InfinityPlusOneSword Sword of a Thousand Truths]], initially made up for a ''WesternAnimation/SouthPark'' episode, was rumored to be an in-game item almost as soon as the episode aired. Due to fan demand, they planned to put it in ''Burning Crusade'', but it was changed to become the Gladiator's Slicer. They did put it in ''Wrath of the Lich King'', and although it's now called "Slayer of the Lifeless", it does reference the episode in several ways (such as the description reading "Foretold by Salzman" and the name being a reference to the Sword of a Thousand Truths defeating a player with "[[BasementDweller no life]]").
** The unmarked grave in Stormwind Cemetery. It has no statue or plaque, but does have a Lordaeron symbol. Who's buried there? Fans have some theories. Some think the remains of Arthas Menethil (as in, the Lich King) are buried there, which would explain the symbol. (When this was asked at [=BlizzCon=] 2011, [[ShrugOfGod Chris Metzen said he's not sure if that's true or not]], but it is an interesting idea.) It's also theorized that it's an empty plot intended for Varian himself when he dies, given its proximity to the grave of his wife [[note]]Now debunked in ''Legion''[[/note]]. However, it is strange that he'd be buried in a grave with a Lordaeron symbol instead of a Stormwind symbol.
* For AprilFoolsDay 2009, a quest involving an airship was implemented in ''[[Website/GaiaOnline zOMG!]]''. Of course, the airship never went anywhere, instead crashing the game if one tried to fly in it. And being the first of April, it was natural that users would come up with their own pranks. So it was only a matter of time before someone decided to come up with some insane method to get the airship to fly. When someone finally did, people [[http://www.gaiaonline.com/forum/zomg-gaia-s-mmo/airship-and-airshark-guide-omg-april-fool-d/t.48633513/ ran with it,]] with dozens of people contributing "information" about the new area. Though very few, if any, players fell for it, the prank was popular enough to turn the Airshark into a minor meme.
** The Airshark (which in itself is a parody of the infamous "Landshark" boss) was so popular with the staff that they actually added it into the game as a Random Event.
* ''VideoGame/TheMatrixOnline'' has a long-running example of this trope in the form of "Hack the Ground Smash". The rumor states that using a fake ability called "Hack the Ground Smash" at a certain location will cause the ground to break away, and you'll fall into "Morpheus' secret hideout" where Neo and/or Morpheus are waiting for you. The fake ability apparently has its roots in a very, very old video of the game during its pre-beta days which shows a player using a Hacker ability that involves smashing an energy-charged fist into the ground. This ability never made it into the live game.
* The introduction of several boss characters in ''VideoGame/MapleStory'' was accompanied by rumors on how to get them to appear and/or weaken them. The best example would be several versions of the same "method" to get pushover boss Mano to appear, which involve either killing certain enemies, letting certain enemies spawn, or both at once. In truth, the boss spawns every hour from when it is killed.
** Surprisingly (or unsurprisingly), the South East Asia region version of the game had one going around in the early 2000s. According to some questionable fansites, Asiasoft is extremely lazy, corrupt, or both. All it takes to become a GM is to have a new, clean account for a 6 months, and then to submit an application. Allegedly, if you succeed, they send you one heckuva high-end workstation fitted with 6 Full HD monitors. And then they won't care if you abuse it- numerous players on the Asia server have seen [=GMs=] abusing their power, and complaints to Asiasoft has allegedly fallen on deaf ears.
* ''VideoGame/KingdomOfLoathing'' has killing the hermit (a certain shopkeeper), with a multitude of ways (supposedly) abounding to defeat him. At the time the rumors began there was no way to even fight a shopkeeper, let alone kill them. A much, much later item, the Deck of Every Card, [[AscendedFanon makes it possible to fight the Hermit]] (as a nod to the rumor), but not kill him.
** This is lampshaded in multiple items these days, and amongst the veteran players, "killing the hermit" has come to refer to a ''different'' kind of FanWank...
** Rumors can turn up due to certain players having access to certain NPC "character accounts" and using them in mail and chat rooms to create plot which may not match what the game developers have in mind at all.
* The German-based MMORPG ''VideoGame/{{Tibia}}'' had a number of these for a number of years, with ways to get legendary items like the Sword of Fury (a converted spike sword that is readily available outside the beginning area) in the first levels, access to a GM island, and of course, a way to open up the Pits of Inferno or fight the Ruthless Seven.
** The Pits were eventually opened, and the Ruthless Seven became playable bosses.
* ''VideoGame/RuneScape'' once had a player swear Bob the Cat had spoken to him about some recipe or something that no one else ever heard him say. Jagex was coy about it and implied it was a hint at a later event in game.
** There is a rumor about Jagex hiding a secret item in the free version of the game and leaving an incredibly cryptic trail of clues in random junk items. Supposedly, anyone who finds said item will get a free lifetime membership.
** There is another pervasive myth, dating back to 2001, about an underground farm that can be accessed by using a sapphire on a particular tree. Later versions of the myth swap the sapphire for a herring. The farm is generally rumored to contain fantastic new armor; the herring era whispered of a place where the then-rare rune armor can be found scattered on the ground. One early resurgence of the story can be found [[http://web.archive.org/web/20020512023931/http://runetipit.board.dk3.com/viewtopic.php?topic=26759&forum=1&24 here.]] It's been said that this was the inspiration for the city of Zanaris.
*** Using a herring on a tree does have a unique effect... [[spoiler: ''Creator/MontyPython'' references.]]
** For a time, the clothing store in Varrock listed a [[CommonplaceRare Red Party Hat]] among its stock. Said hat was always out of stock, which led players to wait in the shop for ''hours'' on end hoping that it would restock. It ended up spawning all kinds of rumors about when/if the shop would ever restock. Ultimately, Jagex removed the item from the stock listing.
** No, you do not need two buckets of sand to defeat Yakamaru. This one was so pervasive there were ''J Mods'' who believed it.
* ''VideoGame/TheLordOfTheRingsOnline'' has an infamous item called "Erebrandir's Horseshoe". It's granted as an optional quest reward in Volume III of the Epic quest. The horseshoe is a "pocket item" which can be equipped, but gives no stats. However, it displays a buff on the player with a horseshoe icon and tooltip text that reads "Some people believe that horseshoes bring good fortune." Rumours as to the horseshoe's function have proliferated over the years, mostly revolving around the ability to affect loot chances or other randomness-based effects. In an interesting twist, the Horseshoe ''definitely does'' do ''something'', according to WordOfGod. Only two of the Horseshoe's functions have been explicitly revealed, with hints that more undiscovered functions still exist. However, most of the loot-based theories thrown out by the community have been explicitly {{Jossed}}, so those still qualify for the trope.
* ''VideoGame/ClubPenguin'' had an iceberg, and there was a rumor that if enough people drilled on it something would happen. When the game was about to shut down, it was discovered that the iceberg would flip over revealing a dance floor.
[[/folder]]

[[folder:Platform Game]]
* ''VideoGame/JetSetWilly'' was plagued by rumors that it is possible to sail the ship ("The Bow" and "The Yacht") away to an island and continue exploring over there; the persistence of these rumors resulted in the feature's inclusion in ''Jet Set Willy II: The Final Frontier''.
* ''Kekcroc'' is supposedly a 1993 UsefulNotes/SegaGenesis game that appeared at local discount stores before disappearing. Some have claimed to have played the game, or have played ports on DOS, NES and Game Boy. Evidence of the game appears in crude screen shots, box art, and an audio clip, though the veracity of the game's existence depends on whether Website/FourChan threads can be considered a reliable source.
* ''VideoGame/BanjoKazooie''
** "Stop 'n' Swop" is an unlockable feature that displays special items you collect. The plan was for these items to be used in the sequel ''VideoGame/BanjoTooie'' (as hinted at by Mumbo Jumbo in the ending cutscene, even). The problem is that many of them, including a critical Ice Key, were DummiedOut or are in otherwise totally inaccessible areas, so there were a ton of strange rumors about how to get them. A fansite eventually had to release codes that allowed you to collect them; many of these codes are incredibly obtuse and as ridiculous as any rumor. Creator/{{Rare}}'s original plan was for the items to be transferred between cartridges by swapping them out while the game was running (hence the name "Stop 'n' Swop"), but this proved to be beyond the Nintendo 64's capabilities[[note]]early designs for the console stored game data in RAM long enough for players to swap the cartridges, but later versions reduced this time significantly, making the mechanic unfeasible[[/note]]. ''Banjo-Tooie'' had to add in those features into the game itself (through items that resemble ''Banjo-Kazooie'' cartridges). Further rumors suggested that there are totally "legit" ways to get these items without using passwords (which suggests the only reason you don't get rewards for these items is because you used passwords to get them).
** For the Xbox Live rer-elease, Rare gave ''Banjo-Tooie'' its own "Stop 'n' Swop II" feature, which spawned its own rumors. Like the original, they claim that the reward items will be useful in another game, but as far as anyone knows, they're just {{Bragging Rights Reward}}s.
* In 2005, Paul Brown claimed a series of NES-style screenshots, showing a monster made of butter saying "Ja I am made of dur butter und you are worth 2K monies" and "Eat Communism!!!" came from a ''VideoGame/BioForceApe'' prototype. In 2010, the real prototype was found, disproving that the screenshots were ever in the game.
* The unreleased localization of ''[[Literature/TheGreatGatsby The Great Gatsby]]'' adaptation on the NES, known in Japan as ''Doki Doki Toshokan: Gatsby no Monogatari'', was found at a yard sale and purchased for fifty cents, with the instruction manual rubber banded to the cartridge, and a 1990 magazine ad. No further hard copies are known to exist, but luckily, the game was fan translated and made available online.
* The ''VideoGame/MegaManZero'' series gave us a number of rumors, including:
** That you can play as X in ''Zero 2'' and that the ''[[VideoGame/MegaManX X]]'' series recurring villain Vile is an optional boss in ''Zero 4'', both of which turned out to be Photoshop hoaxes;
** A supposed hidden boss called "Ghost Sigma", which was claimed to resurface upon the release of ''VideoGame/MegaManZX''. It doesn't help that in ''Zero 3'' you can have a rematch with Phantom, who dies in the first game, and that a boss in ''Zero 2'' who fires projectiles based on Zero's greatest foes includes two shaped like Vile and Sigma.
* The ''Franchise/{{Metroid}}'' series:
** The original ''VideoGame/{{Metroid|1}} has a PasswordSave system that accepts certain interesting combinations. "NARPAS SWORD" (followed by blanks or zeroes) is one of the most famous of them, and it was put into the game intentionally. However, fans took this to mean that there was a "Narpas Sword" of some kind in the game; there isn't. It's really supposed to be "NAR PASSWORD", and there are different theories as to what "NAR" means. [[labelnote:It's actually...]]a reference to Tohru '''Nar'''ihito (who converted the game to cartridge format from the Famicom Disk System version, thus giving it its PasswordSave feature).[[/labelnote]]
** ''Metroid'' also lets you see Samus in a bikini if you finished the game in less than an hour, and certain passwords will let you play the whole game with her in that state. This led to rumors that you can see her naked if you beat it in an inhumanly possible time, which is not the case. One such password that works is "JUSTIN BAILEY", which people thought was a MeaningfulName (but really just coincidentally looks like someone's name); the strangest is the idea that "bailey" is UsefulNotes/AustralianSlang for a swimsuit (which it isn't).
** The suitless Samus rumors continued with later games like ''VideoGame/SuperMetroid'' and ''VideoGame/MetroidPrime''; all of them let you see her without the suit if you beat them fast enough, but none of them actually let you play without the suit (or in any state of undress, really). The desire to play suitless in ''Super Metroid'' has led to various fan-made hacks that let you do so.
** One site discussed a myth that you could play as boss Kraid if you beat ''Metroid'' fast enough.
** ''Metroid'' actually caused an {{inver|tedtrope}}sion; many gaming magazines pointed out the statue room as a shortcut to Tourian, akin to the WarpZone of ''VideoGame/SuperMarioBros''. They presented it as a secret of some kind, when in fact it's the ''only'' way to get to Tourian. This then led to rumors that there is a longer, "legitimate" way to get there which doesn't exist.
** ''Super Metroid'' is a veritable urban legend factory, at least partly because of the [[SequenceBreaking insane things]] you ''can'' do in this game. Two of the most popular myths were about a hidden green Chozo statue and a secret area called "Warfair"; [[http://www.gamefaqs.com/snes/588741-super-metroid/faqs/19122 both of these and some others are discussed here]].
* ''VideoGame/DrawnToLife'': After paying 10,000 coins in the Wishing Well, one is given access to the Developer's Room. One character found there asks if you found the secret flower in the Villain's Lair which [[spoiler: brings the mayor back to life]]. He's lying.
* Due to the [[HardModeFiller predictable structure]] of ''VideoGame/ChuckieEgg'' (a new gameplay twist every eighth level), combined with its [[NintendoHard extreme difficulty]], it's not really surprising that there are rumours about twists that don't actually appear in the game, most notably a series of levels with two Mother Ducks. [[WhatCouldHaveBeen This was indeed planned]], but never implemented.
* ''Franchise/SpyroTheDragon'':
** ''VideoGame/SpyroTheDragon1998'', the original [=PlayStation=] game, came with an instruction booklet that has, in the last few pages, an illustration of what is presumably an older Spyro. There were quite a few rumors about ways to obtain this form of Spyro in the actual game. They're all false, of course. The dragon is one of the first rescuable dragons in the game.
** ''VideoGame/SpyroYearOfTheDragon'' has an unreachable island in the background of the Midnight Mountain home level. No matter what, it is impossible to glide or otherwise get to it, and you will lose lives in the process. Of course, rumors spread about what is on this island, such as another egg or a secret level. Eventually, it was discovered through hacking that the island contains three life butterflies, and that's it. The game artist claimed that it was originally supposed to be where the Super Bonus Round stage was located, but it was moved to a different location, and the original island was never removed. Somebody did manage to [[https://www.youtube.com/watch?v=v84tOqL0fd0 recreate the whirlwind that was initially supposed to take the player there.]]
* ''VideoGame/KidIcarusUprising'' was subject to a number of very persistent rumors concerning its voice cast. One of the strongest was that Pit and Palutena would be played by Creator/JohnnyYongBosch and Creator/TaraStrong; it persisted even after they both denied it and anime preview shorts showed them with different voice actors (whom the fans claimed replaced Bosch and Strong for the shorts).
* Up until 2009 with the release of ''[[VideoGame/RatchetAndClankFutureACrackInTime A Crack in Time]]'', an easy way for a troll to bait ''Franchise/RatchetAndClank'' fans was to say that they found an Insomniac Museum, a place with cut content and behind the scenes info, in a game that didn't have one. At that time, only two games had them, and they usually got the benefit of the doubt, since accessing them was based more on luck (using an otherwise inoperable teleporter late at night in a specific level). Typical instructions were usually to do something challenging like reaching the end of a bridge that gets destroyed in the first level you can never go back to. With ''A Crack in Time'', the museum is unlocked more predictably (beating an extra boss, or a pre-order bonus), and the claims mostly died out.
* There are rumors going around that the name of the main character in the ''VideoGame/DonkeyKongCountry'' games was supposed to be "Monkey Kong" and the unusual name is the result of a mistranslation. Creator/ShigeruMiyamoto himself denied this; the character got his name because the word "donkey" describes his stubbornness. (Inevitably, among the dozens of clones of the original game is one titled ''Monkey Kong'' for the UsefulNotes/ColorComputer.)
* ''VideoGame/Rayman3HoodlumHavoc'' has the 2D Nightmare, a DummiedOut minigame in the UsefulNotes/NintendoGameCube version (among a bunch of other unlockable minigames). First, people argued over whether or not it even exists (emulator hacks and cheats were eventually developed that prove it does). Then people argued over how to access it legitimately (still unknown).
* ''VideoGame/ToyStory'', naturally, had a rumor that you can play as Buzz via cheat code. No such code was ever discovered, and the only known cheats are level skipping and invincibility.
* Every once in a while a rumor for a new ''Franchise/CrashBandicoot'' game (usually involving Creator/NaughtyDog) pops up. A frequent title is ''Crash Bandicoot 3D: Uka Uka Resurrection''.
[[/folder]]

[[folder:Puzzle Game]]
* Originally, ''Videgame/Portal2'' was going to include the scene where [[spoiler: Caroline is forcibly uploaded into [=GLaDOS=]]], but it was deemed unnecessary and DummiedOut. However, some of [[spoiler: Caroline]]'s dialogue from this scene still remained in the game files, consisting of [[spoiler: many variations of the sentence "Mr. Johnson, I don't want this"]]. Some people started the rumor that the scene was cut for sounding too much like a rape scene, which many assumed to be true.
* ''VideoGame/TetrisTheGrandMaster 3'''s Shirase mode ends at level 1,300, assuming you've met the time requirements to be allowed to continue past levels 500 and 1,000. Allegedly, there exist levels beyond 1,300, but no one has been able to confirm this rumor. Its source is none other than [[LyingCreator Ichiro Mihara]], the producer of the ''TGM'' series.
* ''VideoGame/{{Myst}}'':
** The original game was once rumored to have a fifth age called the "Thelastic Age", as well as a red button in the Selenetic Age maze. The later ''realMyst'' remake (as well as the PSP release) does add a fifth age, Rime -- but still no red button, other than the one that replays the sound clue.
** ''realMyst'' is rumored to have an as-yet-undiscovered EasterEgg which allows the player to carry a working gun around Myst Island. There is an easter egg that gives the character a gun, but it can't be fired.
* In ''VideoGame/{{Antichamber}}'', some cheat code sites say pressing ESC before [[spoiler: capturing the black cube entity]] will allow you to retain the black gun. This is a cheap trick to get you sent back to the starting chamber when you're about to win. You can turn your gun black this way, but it gives you no special abilities aside from leaving black cubes; when you restart the game, your gun will be red again.
[[/folder]]

[[folder:Real-Time Strategy]]
* There's a widely-held belief floating around the Internet that ''VideoGame/{{Starcraft}}'' was originally meant to be a game based on the ''TabletopGame/{{Warhammer 40000}}'' universe, but Creator/BlizzardEntertainment couldn't secure the rights to it, so [[{{Expy}} they changed several of the names and themes]] and released the game as their own. It's probably based on the fact that ''VideoGame/WarcraftOrcsAndHumans'' [[http://kotaku.com/5929161/how-warcraft-was-almost-a-warhammer-game-and-how-that-saved-wow really was intended to be a Warhammer game]]. Of course, the reasons why that fell through show why the company wouldn't have bothered considering the same route when they later made ''Starcraft''. [[note]]It doesn't help that ''VideoGame/{{Starcraft}}'' does have many similarities with ''TabletopGame/{{Warhammer 40000}}'', since both franchises have ex-criminal [[HeelFaceBrainwashing Heel–Face Brainwashed]] {{Space Marine}}s wielding cobbled-together tech and {{BFG}}s fighting for a quasi-dictatorious Emperor, against SpaceElves with PsychicPowers that split into light and dark versions long ago as well as a BugWar with a constantly-evolving HordeOfAlienLocusts who are also very interested in PsychicPowers and for this reason steal and evolve-breed their own psychic special forces. And yes, ''TabletopGame/{{Warhammer 40000}}'' is about a decade older.[[/note]]
* Similarly, it's often claimed that ''VideoGame/{{Homeworld}}'' was originally conceived as a ''Series/BattlestarGalactica'' licensed game before becoming its own IP, either because Relic couldn't secure the rights or they didn't think the brand would shift enough copies. (This was before the 2003 remake was even a rumour.) This is seemingly based on the fact that both works have a couple of tropes in common, namely AncientAstronauts and YouCantGoHomeAgain ([[DoomedHometown because it's a smoking heap of rubble]]). However, apart from a superficially similar premise the two works have almost nothing in common, and if the developers were ever interested in making a ''[=BSG=]'' game the idea seems to have been dropped before a single line of code for ''Homeworld'' was written.
[[/folder]]

[[folder:Rhythm Game]]
* ''VideoGame/RockBand 2'' has a "Game Modifiers" menu (basically ''VideoGame/GuitarHero'''s "Cheats" menu under a different name) which include a modifier called "Awesomeness Detection"; its description says only that it "[l]ets Creator/{{Harmonix}} know that you are awesome!" It has no apparent effect on gameplay. There are lots of rumors, though, as to what its true purpose is; one suggests that it changes the singer's vocals when playing online, although that one's been proven false. Harmonix [[TrollingCreator enjoyed being cryptic]] about what it does, suggesting that things will totally happen if you truly are "awesome enough", and that high-level players should definitely be playing with Awesomeness Detection on; they eventually copped to it doing absolutely nothing.
* ''VideoGame/GuitarHero'':
** ''Guitar Hero III: Legends of Rock'' has two bonus characters available for purchase in the shop. These characters are different depending on your platform (Wii or [=PS2=] give you {{Music/Elvis Presley}} wannabe Elroy Budvis and rock 'n roll robot Metalhead, but [=PS3=], Xbox 360, and PC give you Grim Ripper, a recurring member from the previous games, and the God of Rock, who is shown in the opening cutscene). Also, the creepy vocalist can be replaced by Music/BretMichaels -- but again, only on the [=PS3=], Xbox 360, and PC versions through a cheat code. Some people fell for a rumor suggesting that you could unlock all missing characters via a cheat.
** ''Guitar Hero 5'' includes live DLC from Music/TheRollingStones. Rumors immediately started that it is the recording from their infamous Altamont concert in 1969; it's actually from an earlier show in New York.
[[/folder]]
22nd Jun '17 12:19:02 AM ADrago
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* There was a rumor that the original airing of the ''WesternAnimation/SpongebobSquarepants'' episode, [[Recap/SpongebobSquarepantsS1E13ScaredyPantsIWasaTeenageGary "I Was A Teenage Gary"]], contained a scene that depicted Squidward turning into a snail that was cut from later airings. An awkwardly placed transition that happens after Squidward gets injected with the snail plasma which then immediately cuts to Gary, Spongebob, and Squidward on the fence as snails was often used as evidence that a scene was cut. However, [[https://www.youtube.com/watch?v=cSH1jHvgX6Y a recording of the original airing]] debunked this rumor. It was also rumored that the Polish dub still contained this scene, [[https://www.youtube.com/watch?v=aiu4ODTEnlk which was also debunked]].
21st Jun '17 9:43:56 AM SpinAttaxx
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** And there's the age-old "Toriyama wanted ''Dragon Ball'' to end at <insert arc here>[[labelnote:*]]The Frieza and Android/Cell arcs are particularly common versions[[/labelnote]]" rumor, perpetuated by many fans yet rarely supported by factual evidence. In fact, the only original ending point per WordOfGod was after the original Dragon Ball search -- the very first arc!
17th Jun '17 11:52:57 AM GammaCavy
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* ''VideoGame/DragonFable'' and the legends abound about the mysterious locked door in Oaklore Keep. When a player tries to enter it, it simply says you must be Level 100 to enter. The LevelCap is only 50. Players who used hacks to achieve Level 100 have reported that, as expected, the door really doesn't open. This hasn't stopped new players from posting theory threads on the forums constantly, though, thinking they've discovered something new.

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* ''VideoGame/DragonFable'' and the legends abound about the mysterious locked door in Oaklore Keep. When a player tries to enter it, it simply says you must be Level 100 to enter. The LevelCap is only 50.now 85. Players who used hacks to achieve Level 100 have reported that, as expected, the door really doesn't open. This hasn't stopped new players from posting theory threads on the forums constantly, though, thinking they've discovered something new.
3rd Jun '17 6:10:51 PM schoi30
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* ''VideoGame/{{Carnivores}}:

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* ''VideoGame/{{Carnivores}}:''VideoGame/{{Carnivores}}'':
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http://tvtropes.org/pmwiki/article_history.php?article=Main.UrbanLegendofZelda