History Main / UrbanLegendofZelda

28th Sep '16 1:14:20 PM LadyJaneGrey
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** The unmarked grave in Stormwind Cemetery. It has no statue or plague, but does have a Lordaeron symbol. Who's buried there? Fans have some theories. Some think the remains of Arthas Menethil (as in, the Lich King) are buried there, which would explain the symbol. (When this was asked at Blizzcon 2011, [[ShrugOfGod Chris Metzen said he's not sure if that's true or not]], but it is an interesting idea.) It's also theorized that it's an empty plot intended for Varian himself when he dies, given its proximity to the grave of his wife. However, it is strange that he'd be buried in a grave with a Lordaeron symbol instead of a Stormwind symbol.
24th Sep '16 8:42:47 PM Kotomikun
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** A few Pokémon are exclusive to specific continents, so naturally there are rumors about how to get one from some other continent (without trading, which wasn't available at release). Most revolved around doing something tricky with 5k eggs, since they can hatch region-exclusives, so there might be some bizarre way to make them hatch an exclusive mon from some other part of the world. No such trick has been proven to work, other than hacking your GPS (a good way to get banned).

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** A few Pokémon are exclusive to specific continents, so naturally there are rumors about how to get one from some other continent (without trading, which wasn't available at release). Most revolved around doing something tricky with 5k eggs, since they can hatch region-exclusives, so there might be some bizarre way to make them hatch an exclusive mon from some other part of the world. No such trick has been proven to work, other than hacking your GPS (a good way to get banned). The rumors were eventually {{jossed}} by [[https://i.redd.it/nzpz0rz2m5nx.png Niantic's CEO.]]




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** When the Buddy update came out, some people claimed they occasionally got extra candies, in addition to the normal one every 1, 3, or 5 kilometers. [[https://www.reddit.com/r/TheSilphRoad/comments/52c5d5/can_confirm_buddy_will_sometimes_find_2_candies/ This one appears to be real,]] though it probably happens completely at random (despite rumors that it's triggered by an egg hatching, or some other unrelated thing), and it's unknown whether the bonus candies are intentional or [[GoodBadBugs a bug]].
23rd Sep '16 11:44:15 AM spiritsunami
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* From the mid '90s up until the release of ''VideoGame/SonicAdventure2'', there floated around rumors of a game called "Sonic and Knuckles RPG"; it wound up on a few "Coming Soon" lists around the time the first ''VideoGame/SonicAdventure'' was unveiled to the public, due to confusion over talking points (''Adventure'' was said to contain RPG elements). When ''Sonic Adventure 2'' was announced, there was some speculation that it was the project that Sonic and Knuckles RPG evolved into. As of this writing, there exists no evidence of a scrapped or retooled Sonic RPG developed in that time frame. And while '''VideoGame/SonicBattle'' does have a few RPG elements in it, it's unlikely that the game was the rumored RPG.

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* From the mid '90s up until the release of ''VideoGame/SonicAdventure2'', there floated around rumors of a game called "Sonic and Knuckles RPG"; it wound up on a few "Coming Soon" lists around the time the first ''VideoGame/SonicAdventure'' was unveiled to the public, due to confusion over talking points (''Adventure'' was said to contain RPG elements). When ''Sonic Adventure 2'' was announced, there was some speculation that it was the project that Sonic and Knuckles RPG evolved into. As of this writing, there exists no evidence of a scrapped or retooled Sonic RPG developed in that time frame. And while '''VideoGame/SonicBattle'' ''VideoGame/SonicBattle'' does have a few RPG elements in it, it's unlikely that the game was the rumored RPG. It took another 5 years beyond ''that'' (and 7 from the release of ''Adventure 2'') for Sonic to finally appear in an RPG.
19th Sep '16 8:15:43 PM rjd1922
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* There is a persistent rumour in the ''Franchise/DanganRonpa'' fandom that there exists a book showing descriptions and art of unused executions. Popular, but largely false. While there does exist a list in one of the material collections of unused executions for the first game, no such list exists for the second, and the art and executions often sighted actually come from a doujin.

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* There is a persistent rumour in the ''Franchise/DanganRonpa'' fandom that there exists a book showing descriptions and art of unused executions. Popular, but largely false. While there does exist a list in one of the material collections of unused executions for the first game, no such list exists for the second, and the art and executions often sighted cited actually come from a doujin.
19th Sep '16 12:24:22 PM batmany
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* Beating the first six nights in the original ''VideoGame/FiveNightsAtFreddys'' unlocked a customizable seventh night that allowed the player to set the difficulty of the Animatronics from "1" to "20". Naturally, this kickstarted a rumor that entering the numbers "1-9-8-7" would trigger either a cutscene or would unlock a supposed "8th night". Neither were true, and putting in said "1987 code" would cause Golden Freddy to jumpscare the player and crash the game. It turns out developer ScottCawthon was well-aware that people would attempt this and added in the "1987 code" as a joke on the players.
** Another rumor that persisted in the early days of the game's release was that of "Sparky the Dog". The rumor was that Sparky was a hidden 6th Animatronic that would either appear randomly, or if the player performed some form of various convoluted step-by-step instructions. Sparky was then said to appear in the "parts and service" room before vanishing. It turned out that Sparky never existed in the game and was merely a fancharacter someone photoshopped into a screenshot of the game.
** A rumor that that began spreading shortly after the release of ''VideoGame/FiveNightsAtFreddys2'' centered around supposedly encountering [[BigBad Purple Guy]]. There were supposed screenshots and even video of the event showing players being attacked by the murderer. However, this also turned out to be a hoax. The screenshots were photoshopped images of Toy Chica combined with Shadow Freddy. And, the videos were created by people who hacked into the game to create custom renders.
14th Sep '16 5:42:29 AM smalltime
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* There's a peristent rumor that ''Film/{{Big}}'' has an alternate ending where Susan shows up in Josh's class as a transfer student after using the Zoltar machine to de-age herself, despite director Penny Marshall denying its existence.
12th Sep '16 12:07:17 AM OrangenChan
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** A very persistant rumour about ''VideoGame/FireEmblemFates'' is that Azura and Silas were originally planned to be the game's [[GayOption Gay Options]]. This has no direct evidence or WordOfGod to back it up, and while a placeholder name for a support between the Female Avatar and Azura's children as siblings exists, there's no evidence of the Female Avatar having an S Support with Azura at any point in development.

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** The weapon weight rumor was very popular during the early days of [[VideoGame/FireEmblemTellius Path of Radiance]], when people noticed that forging allowed players to increase the weight of weapons. Since heavier weapons in the [=GBA=] games usually had higher Weapon Exp gains, people assumed that increasing the weight would increase the exp gains, and the rumor spread from there.
** A very persistant rumour about ''VideoGame/FireEmblemFates'' is that Azura and Silas were originally planned to be the game's [[GayOption Gay Options]]. This has no direct evidence or WordOfGod to back it up, and while a placeholder name for a support between the Female Avatar and Azura's children as siblings exists, there's no evidence of the Female Avatar having an S Support with Azura at any point in development.development.
*** ''Fates'' had quite a few rumors about the plot flying around during the early days of fan translations as well. One of the biggest ones were the CureYourGays accusations aimed at Soleil's supports with a male Corrin, which were at least partly responsible for the chain being completely rewritten for the English release.
9th Sep '16 5:06:25 PM GoldenSeals
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* ''VideoGame/BanjoKazooie'''s Stop 'n' Swop. Throughout the game there were certain odd areas and things that seemed suspicious, but didn't actually do anything -- a sealed off door a small distance away from the sphinx in the desert level, a tiny spit of land nonetheless dubbed "Sharkfood Island" in the beachfront level, and, most suspiciously, a patently visible and patently unreachable Ice Key in one area of [[SlippySlideyIceWorld Freezeezy Peak]]. Mumbo Jumbo the shaman showed you pictures of these areas in the end cutscene, revealing that the desert door and Sharkfood Island held secret special eggs within them, and told you the eggs and key would be useful "in ''Banjo-Tooie''" (the sequel). Tons of rumors circulated about the items, and eventually, a fan site released codes that would allow you to get the ice key, visit Sharkfood Island, and break open the door. More special eggs were since discovered in the following areas: an unbreakable barrel in one area of [[BigBoosHaunt Mad Monster Mansion]], on top of Loggo the toilet in a separate area of the mansion, the bed in the captain's cabin in Rusty Bucket Bay, and the table in Nabnut the squirrel's house in the winter portion of Click Clock Wood. This opened up a feature called Stop 'n' Swop, which showed you your collection of special items, but didn't seem to allow you to do anything with them. When ''Banjo-Tooie'' came along, there was no more mention of Stop 'n' Swop, and nothing came of it. After years of pestering on the part of fans, Rareware finally admitted that it had once had plans, but they were [[ExecutiveMeddling killed by the higher-ups]] for being incompatible with the Nintendo 64 hardware: specifically, as the name suggests, the idea was to change the game cartridges while the game was running, but later versions of the N64 dropped the amount of time the data would remain in RAM after removing the cart from 30 seconds to 3 or so. To make up for it, there were three secret areas in ''Banjo-Tooie'' that contained ''Banjo-Kazooie'' cartridges that, when cracked open, gave you the items Mumbo showed you in the previous game's ending. Nabnut's special egg was also in the game, though it is not obtained through breaking a ''Banjo-Kazooie'' cartridge. None of these items, however, required any interaction with the first game to get. The two ports of the original ''B-K'' games for Xbox Live Arcade have integrated Stop 'n' Swop into the games after all these years. ''Banjo-Kazooie'' will unlock extra vehicle parts in ''Nuts & Bolts'', while ''Banjo-Tooie'' will unlock extra vehicles for ''Nuts & Bolts'' as well, provided that you've downloaded the ''L.O.G.'s Lost Challenges'' ExpansionPack. As for ''Banjo-Kazooie'' and ''Banjo-Tooie'' themselves, you will get the same bonuses as before, as well as a Gamer Pic of Banjo and Kazooie, and a Banjo-Kazooie Theme for your Xbox Dashboard, in addition to something else we'll bring up a couple of bullets in...
** There were dozens of impossible ways to "unlock" the ice key and so on, to the point that everybody swore up and down that no, there was absolutely no way at all to possibly even get close to the mysterious eggs...and then, ''years'' later, it was revealed you really ''could''. Bonus points for the fact that the legit unlock was almost as ridiculous as the rumors--you had to figure out, then noodle in phrases as long as "CHEAT AMIDST THE HAUNTED GLOOM A SECRET IN THE BATHROOM" one letter at a time on a gigantic alphabet grid.
*** For a double example, one rumor (apparently trying to salvage previous ones from the reveal of the actual codes) claimed that, no, there were real ways to get all those items without the passwords, and ''using the passwords meant you couldn't get the rewards for getting the items.'' Dastardly.
** Upon the release of ''Banjo-Tooie'' on XBLA, Rare manages to spring a new one on us: ''Stop 'n' Swop '''II'''''. This one is more of a list of seven objectives to complete. In order to get them all, you must hatch all of the original Stop 'n' Swop eggs, find the new Bronze, Silver, and Gold Eggs, defeat all the bosses under a total time of 15 minutes, become every possible transformation in the game, and kill yourself during boss battles a number of times. These are said to be useful in another game, but for now, they're just {{Bragging Rights Reward}}s.
* The ''VideoGame/MegaManZero'' series had a few of these. There was a rumor that you could play as X in ''Zero 2'' and that ''[[VideoGame/MegaManX X]]'' series recurring villain Vile would be an optional boss in ''Zero 4''. Both turned out to be Photoshop hoaxes. There's also the legend of Ghost Sigma, who was supposedly a hidden boss. This rumor even resurfaced upon the release of ''MegaManZX''. It didn't help that in ''Zero 3'' you could have a rematch with Phantom, who died in the first game.
** One of the bosses in ''Zero 2'' uses projectiles based on Zero's greatest foes. Screenshots show Vile and Sigma-shaped projectiles, which added more fuel to the fire.
* In the original ''VideoGame/{{Metroid|1}}'', finishing the game in under an hour will let you see Samus in a bikini (also, you get to play as Samus wearing only a leotard with certain codes, the most infamous of which is JUSTIN BAILEY). Naturally, some claim that beating it in under half an hour or some other humanly impossible time will let you see and/or play as her naked. This is not the case.
** One site even discussed a myth that you could play as Kraid if you beat it fast enough.
** Another Urban Legend of Zelda is that "Justin Bailey" has an actual meaning. It doesn't. It's not a person's name and "bailey" is not a slang term for "swimsuit". It's just that the password system uses real letters and lots and lots and LOTS of different combinations work for it. "Justin Bailey" was just simply the first meaningful-looking combination found that resulted in suitless Samus.
*** Interestingly enough, there actually IS a meaningful-looking code that's hard-wired into the game and not a result of the password calculations: "NARPAS SWORD" followed by blank spaces or zeroes.[[note]]No, there's no Narpas Sword in the game. Due to how password components are spaced this is just how the game formats what should be "NAR PASSWORD." "NAR", depending on who you ask, stands for either '''N'''orth '''A'''merican '''R'''elease, '''N'''ot '''A''' '''R'''eal Password, '''N'''intendo of '''A'''merica '''R'''edmond (Redmond, WA is where Nintendo's US headquarters is located), or Tohru '''Nar'''ihito, who converted the game to cartridge format from the Famicom Disk System version, which used saves instead of passwords.[[/note]]
** There's also a rare case of an inversion in the original ''Metroid''. Many gaming mags and books back in the day referred to the statue room as a short-cut to Tourian, something akin to the Warp Zone in ''VideoGame/SuperMarioBros''. They always make some off-hand reference to "the long way" to Tourian, but never explain what it is. The thing is that the statue room is not only the legitimate way to get to Tourian, it's the ONLY way.
** There's also the rumor that you can play as bikini-clad Samus in ''VideoGame/SuperMetroid'', which persisted even ''after'' ''Nintendo Power'' issued a post-interview statement just near the end of SNES days that it was categorically untrue. This desire to play as suitless Samus in ''Super Metroid'' has let to various fan-hacks. A similar myth is associated with ''VideoGame/MetroidPrime'', where the scantily clad mode can supposedly be unlocked by a special button sequence.
** ''Super Metroid'' has been the subject of many other false rumors, such as a hidden green Chozo statue and a secret area called "Warfair". Considering the [[SequenceBreaking insane things you CAN get away with]] in this game and its sequels, rumors of this sort are hard to quash. [[http://www.gamefaqs.com/snes/588741-super-metroid/faqs/19122 These two myths and some other old chestnuts are dealt with here.]]
* ''VideoGame/DrawnToLife'': After paying 10,000 coins in the Wishing Well, one is given access to the Developer's Room. One character in which asks if you found the secret flower in the Villain's Lair which [[spoiler: brings the mayor back to life]]. He lies, this is fake.

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* ''VideoGame/BanjoKazooie'''s Stop ''VideoGame/BanjoKazooie''
** "Stop
'n' Swop. Throughout the game there were certain odd areas and things Swop" was an unlockable feature that seemed suspicious, but didn't actually do anything -- a sealed off door a small distance away from the sphinx displayed special items you collected. The plan was for these items to be used in the desert level, a tiny spit of land nonetheless dubbed "Sharkfood Island" in the beachfront level, and, most suspiciously, a patently visible and patently unreachable Ice Key in one area of [[SlippySlideyIceWorld Freezeezy Peak]]. sequel ''VideoGame/BanjoTooie'' (as hinted at by Mumbo Jumbo the shaman showed you pictures of these areas in the end ending cutscene, revealing even). The problem was that the desert door and Sharkfood Island held secret special eggs within many of them, and told you the eggs and key would be useful "in ''Banjo-Tooie''" (the sequel). Tons including a critical Ice Key, were DummiedOut or in otherwise totally inaccessible areas, so there were a ton of strange rumors circulated about the items, and eventually, a fan site released how to get them. A fansite eventually had to release codes that would allow allowed you to get the ice key, visit Sharkfood Island, and break open the door. More special eggs collect them; many of these codes were since discovered in incredibly obtuse and as ridiculous as any rumor. Creator/{{Rareware}}'s original plan was for the following areas: an unbreakable barrel in one area of [[BigBoosHaunt Mad Monster Mansion]], on top of Loggo items to be transferred between cartridges by swapping them out while the toilet in a separate area of game was running (hence the mansion, the bed in the captain's cabin in Rusty Bucket Bay, and the table in Nabnut the squirrel's house in the winter portion of Click Clock Wood. This opened up a feature called Stop name "Stop 'n' Swop, which showed you your collection of special items, Swop"), but didn't seem this proved to allow you to do anything with them. When be beyond the Nintendo 64's capabilities (''i.e.'' later versions would drop data from the RAM after only 3 seconds). ''Banjo-Tooie'' came along, there was no more mention of Stop 'n' Swop, and nothing came of it. After years of pestering on the part of fans, Rareware finally admitted that it had once had plans, but they were [[ExecutiveMeddling killed by the higher-ups]] for being incompatible with the Nintendo 64 hardware: specifically, as the name suggests, the idea was to change add in those features into the game cartridges while the game was running, but later versions of the N64 dropped the amount of time the data would remain in RAM after removing the cart from 30 seconds to 3 or so. To make up for it, there were three secret areas in ''Banjo-Tooie'' itself (through items that contained resembled ''Banjo-Kazooie'' cartridges that, when cracked open, gave you the cartridges). Further rumors suggested that there were totally "legit" ways to get these items Mumbo showed without using passwords (which suggested the only reason you in the previous game's ending. Nabnut's special egg was also in the game, though it is not obtained through breaking a ''Banjo-Kazooie'' cartridge. None of didn't get rewards for these items, however, required any interaction with the first game items was because you used passwords to get. The two ports of the original ''B-K'' games for Xbox Live Arcade have integrated Stop 'n' Swop into the games after all these years. ''Banjo-Kazooie'' will unlock extra vehicle parts in ''Nuts & Bolts'', while get them).
** Rare gave
''Banjo-Tooie'' will unlock extra vehicles for ''Nuts & Bolts'' as well, provided that you've downloaded the ''L.O.G.'s Lost Challenges'' ExpansionPack. As for ''Banjo-Kazooie'' and ''Banjo-Tooie'' themselves, you will get the same bonuses as before, as well as a Gamer Pic of Banjo and Kazooie, and a Banjo-Kazooie Theme for your Xbox Dashboard, in addition to something else we'll bring up a couple of bullets in...
** There were dozens of impossible ways to "unlock" the ice key and so on, to the point that everybody swore up and down that no, there was absolutely no way at all to possibly even get close to the mysterious eggs...and then, ''years'' later, it was revealed you really ''could''. Bonus points for the fact that the legit unlock was almost as ridiculous as the rumors--you had to figure out, then noodle in phrases as long as "CHEAT AMIDST THE HAUNTED GLOOM A SECRET IN THE BATHROOM" one letter at a time on a gigantic alphabet grid.
*** For a double example, one rumor (apparently trying to salvage previous ones from the reveal of the actual codes) claimed that, no, there were real ways to get all those items without the passwords, and ''using the passwords meant you couldn't get the rewards for getting the items.'' Dastardly.
** Upon the release of ''Banjo-Tooie'' on XBLA, Rare manages to spring a new one on us: ''Stop
its own "Stop 'n' Swop '''II'''''. This one is more of a list of seven objectives to complete. In order to get them all, you must hatch all of II" feature, which spawned its own rumors. Like the original Stop 'n' Swop eggs, find original, they claimed that the new Bronze, Silver, and Gold Eggs, defeat all the bosses under a total time of 15 minutes, become every possible transformation in the game, and kill yourself during boss battles a number of times. These are said to reward items would be useful in another game, but for now, as far as anyone knows, they're just {{Bragging Rights Reward}}s.
* The ''VideoGame/MegaManZero'' series had gave us a few number of these. There was a rumor that rumors, including:
** That
you could play as X in ''Zero 2'' and that the ''[[VideoGame/MegaManX X]]'' series recurring villain Vile would be is an optional boss in ''Zero 4''. Both 4'', both of which turned out to be Photoshop hoaxes. There's also the legend of Ghost Sigma, who was supposedly a hoaxes;
** A supposed
hidden boss. This rumor even resurfaced boss called "Ghost Sigma", which would resurface upon the release of ''MegaManZX''. ''VideoGame/MegaManZX''. It didn't help that in ''Zero 3'' you could have a rematch with Phantom, who died in the first game.
** One of the bosses
game, and that a boss in ''Zero 2'' uses who fires projectiles based on Zero's greatest foes. Screenshots show foes included two shaped like Vile and Sigma-shaped projectiles, which added more fuel to the fire.
Sigma.
* In the The ''Franchise/{{Metroid}}'' series:
** The
original ''VideoGame/{{Metroid|1}}'', finishing the game in under an hour will let you see Samus in ''VideoGame/{{Metroid|1}} had a bikini (also, you get to play as Samus wearing only a leotard with PasswordSave system that would accept certain codes, the most infamous of which is JUSTIN BAILEY). Naturally, some claim that beating it in under half an hour or some other humanly impossible time will let you see and/or play as her naked. This is not the case.
** One site even discussed a myth that you could play as Kraid if you beat it fast enough.
** Another Urban Legend of Zelda is that "Justin Bailey" has an actual meaning. It doesn't. It's not a person's name and "bailey" is not a slang term for "swimsuit". It's just that the password system uses real letters and lots and lots and LOTS of different combinations work for it. "Justin Bailey" was just simply the first meaningful-looking combination found that resulted in suitless Samus.
*** Interestingly enough, there actually IS a meaningful-looking code that's hard-wired into the game and not a result of the password calculations:
interesting combinations. "NARPAS SWORD" followed (followed by blank spaces blanks or zeroes.[[note]]No, there's no Narpas Sword in zeroes) is one of the game. Due to how password components are spaced this is just how most famous of them, and it was put into the game formats what should intentionally. However, fans took this to mean that there was a "Narpas Sword" of some kind in the game; there isn't. It's really supposed to be "NAR PASSWORD." "NAR", depending on who you ask, stands for either '''N'''orth '''A'''merican '''R'''elease, '''N'''ot '''A''' '''R'''eal Password, '''N'''intendo of '''A'''merica '''R'''edmond (Redmond, WA is where Nintendo's US headquarters is located), or PASSWORD", and there are different theories as to what "NAR" means [[labelnote:which include]]"North American Release", a reference to Tohru '''Nar'''ihito, who '''Nar'''ihito (who converted the game to cartridge format from the Famicom Disk System version, thus giving it its PasswordSave feature), "Nintendo of America Redmond" (Redmond, WA being the location of Nintendo of America's headquarters), or "Not a Real Password"[[/labelnote]].
** ''Metroid'' also let you see Samus in a bikini if you finished the game in less than an hour, and certain passwords would let you play the whole game with her in that state. This led to rumors that you could see her naked if you beat it in an inhumanly possible time,
which used saves instead of passwords.[[/note]]
** There's also a rare case of an inversion in
is not the original ''Metroid''. Many case. One such password that worked was "JUSTIN BAILEY", which people thought was a MeaningfulName (but really just coincidentally looks like someone's name); the strangest was the idea that "bailey" was UsefulNotes/AustralianSlang for a swimsuit (which it isn't).
** The suitless Samus rumors continued with later games like ''VideoGame/SuperMetroid'' and ''VideoGame/MetroidPrime''; all of them let you see her without the suit if you beat them fast enough, but none of them actually let you play without the suit (or in any state of undress, really). The desire to play suitless in ''Super Metroid'' has led to various fan-made hacks that let you do so.
** One site discussed a myth that you could play as boss Kraid if you beat ''Metroid'' fast enough.
** ''Metroid'' actually caused an {{inver|tedtrope}}sion; many
gaming mags and books back in the day referred to magazines pointed out the statue room as a short-cut shortcut to Tourian, something akin to the Warp Zone in WarpZone of ''VideoGame/SuperMarioBros''. They always make presented it as a secret of some off-hand reference to "the long way" to Tourian, but never explain what it is. The thing is that kind, when in fact it's the statue room is not only the legitimate ''only'' way to get to Tourian, it's the ONLY way.
** There's also the rumor
Tourian. This then led to rumors that you can play as bikini-clad Samus in ''VideoGame/SuperMetroid'', there was a longer, "legitimate" way to get there which persisted even ''after'' ''Nintendo Power'' issued a post-interview statement just near the end of SNES days that it was categorically untrue. This desire to play as suitless Samus in ''Super Metroid'' has let to various fan-hacks. A similar myth is associated with ''VideoGame/MetroidPrime'', where the scantily clad mode can supposedly be unlocked by a special button sequence.
doesn't exist.
** ''Super Metroid'' has been was a veritable urban legend factory, at least partly because of the subject [[SequenceBreaking insane things]] you ''can'' do in this game. Two of many other false rumors, such as the most popular myths were about a hidden green Chozo statue and a secret area called "Warfair". Considering the [[SequenceBreaking insane things you CAN get away with]] in this game and its sequels, rumors of this sort are hard to quash. "Warfair"; [[http://www.gamefaqs.com/snes/588741-super-metroid/faqs/19122 These two myths both of these and some other old chestnuts others are dealt with here.]]
discussed here]].
* ''VideoGame/DrawnToLife'': After paying 10,000 coins in the Wishing Well, one is given access to the Developer's Room. One character in which asks if you found the secret flower in the Villain's Lair which [[spoiler: brings the mayor back to life]]. He lies, this is fake.He's lying.



** ''VideoGame/SpyroTheDragon1998'', the original [=PlayStation=] game, came with an instruction booklet that had somewhere in the last few pages, an illustration of what was presumably an older Spyro. There were quite a few rumors about ways to obtain this form of Spyro in the actual game. They were all false, of course. The dragon was one of the first rescuable dragons in the game.
** There was an unreachable island in the background of the Midnight Mountain home level in ''VideoGame/SpyroYearOfTheDragon''. No matter what, it was impossible to glide or otherwise get to it, and you would lose lives in the process. Of course, rumors spread about what was on this island, such as another egg, or a secret level. Eventually, it was discovered through hacking that the island contained three life butterflies, and that was it. So much for wasting your childhood... Interestingly, the island ''was'' originally supposed to contain a bonus round, at least according to the game artist. Unfortunately he was on vacation during the time the game was finalized, and it was ultimately moved to a different location. The island was never removed, however, and somebody managed to [[https://www.youtube.com/watch?v=v84tOqL0fd0 recreate the whirlwind that was initially supposed to take the player there.]]
* There were a number of '''very''' persistent rumours about the voice cast for ''VideoGame/KidIcarusUprising'', most notably that Pit and Palutena would be played by Johnny Yong Bosch and Tara Strong. The rumour just ''would not die'' even after Johnny denied playing Pit at Otakon. Even after the anime shorts on Nintendo Video confirmed their true [=VAs=] (Antony Del Rio and Ali Hillis), some people ''continue'' to believe them and claimed that [[TheyJustDontGetIt they were replaced for the shorts]].
* Up until 2009 with the release of ''[[VideoGame/RatchetAndClankFutureACrackInTime A Crack in Time]]'', an easy way for a troll to bait ''Franchise/RatchetAndClank'' fans was to say that they found an Insomniac Museum, a place with cut content and behind the scenes info, in a game that didn't have one. At that time, only two games had them, and benefit of the doubt was usually given since accessing them was based more on luck (using an otherwise inoperable teleporter late at night in a specific level). Typical instructions were usually to do something challenging like reaching the end of a bridge that gets destroyed in the first level you can never go back to. With ''A Crack in Time'', the museum is unlocked more predictably (beating an extra boss, or a pre-order bonus), and the claims mostly died out.
* There are rumors going around that the name of the main character in the ''VideoGame/DonkeyKongCountry'' games was supposed to be "Monkey Kong" and the unusual name was the result of a mistranslation. Creator/ShigeruMiyamoto himself stated this is not true and the character got this name because the word "donkey" described his stubbornness. (Inevitably, among the dozens of clones of the original game was one titled ''Monkey Kong'' for the UsefulNotes/ColorComputer.)
* ''VideoGame/Rayman3HoodlumHavoc'' has the 2D Nightmare. To elaborate: the game has a bonus minigame section. You unlock all nine of these with your high score sum... unless you're playing the Nintendo [=GameCube=] version. In case of this one, there are 3 more minigames on the list, and some are unlocked by plugging in a [=GBA=] with the ''Rayman 3'' for it in, or by combination of high scores and plugging [=GBAs=] in. Except for the one that just stays locked. Some people connected it with 2D Nightmare mentioned in a gaming magazine, a counterpart to 2D Madness one that was relatively easy to unlock. After loads of internet arguments about its status somebody first made an emulator hack and then a cheat that allows you to play it (it was 2D Nightmare indeed). However, as for the moment of writing, legitimate unlock conditions (and their mere existence) are still rumor fuel.

to:

** ''VideoGame/SpyroTheDragon1998'', the original [=PlayStation=] game, came with an instruction booklet that had somewhere had, in the last few pages, an illustration of what was presumably an older Spyro. There were quite a few rumors about ways to obtain this form of Spyro in the actual game. They were all false, of course. The dragon was one of the first rescuable dragons in the game.
** There was ''VideoGame/SpyroYearOfTheDragon'' had an unreachable island in the background of the Midnight Mountain home level in ''VideoGame/SpyroYearOfTheDragon''.level. No matter what, it was impossible to glide or otherwise get to it, and you would lose lives in the process. Of course, rumors spread about what was on this island, such as another egg, egg or a secret level. Eventually, it was discovered through hacking that the island contained three life butterflies, and that was it. So much for wasting your childhood... Interestingly, the island ''was'' The game artist claimed that it was originally supposed to contain a bonus round, at least according to the game artist. Unfortunately he was on vacation during the time the game was finalized, and but it was ultimately moved to a different location. The location, and the original island was never removed, however, and somebody managed removed. Somebody did manage to [[https://www.youtube.com/watch?v=v84tOqL0fd0 recreate the whirlwind that was initially supposed to take the player there.]]
* There were ''VideoGame/KidIcarusUprising'' was subject to a number of '''very''' very persistent rumours about the rumors concerning its voice cast for ''VideoGame/KidIcarusUprising'', most notably cast. One of the strongest was that Pit and Palutena would be played by Johnny Yong Bosch Creator/JohnnyYongBosch and Tara Strong. The rumour just ''would not die'' Creator/TaraStrong; it persisted even after Johnny they both denied playing Pit at Otakon. Even after the it and anime preview shorts on Nintendo Video confirmed their true [=VAs=] (Antony Del Rio and Ali Hillis), some people ''continue'' to believe showed them and with different voice actors (whom the fans claimed that [[TheyJustDontGetIt they were replaced Bosch and Strong for the shorts]].
shorts).
* Up until 2009 with the release of ''[[VideoGame/RatchetAndClankFutureACrackInTime A Crack in Time]]'', an easy way for a troll to bait ''Franchise/RatchetAndClank'' fans was to say that they found an Insomniac Museum, a place with cut content and behind the scenes info, in a game that didn't have one. At that time, only two games had them, and they usually got the benefit of the doubt was usually given doubt, since accessing them was based more on luck (using an otherwise inoperable teleporter late at night in a specific level). Typical instructions were usually to do something challenging like reaching the end of a bridge that gets destroyed in the first level you can never go back to. With ''A Crack in Time'', the museum is unlocked more predictably (beating an extra boss, or a pre-order bonus), and the claims mostly died out.
* There are rumors going around that the name of the main character in the ''VideoGame/DonkeyKongCountry'' games was supposed to be "Monkey Kong" and the unusual name was the result of a mistranslation. Creator/ShigeruMiyamoto himself stated this is not true and denied this; the character got this his name because the word "donkey" described his stubbornness. (Inevitably, among the dozens of clones of the original game was one titled ''Monkey Kong'' for the UsefulNotes/ColorComputer.)
* ''VideoGame/Rayman3HoodlumHavoc'' has the 2D Nightmare. To elaborate: the game has Nightmare, a bonus DummiedOut minigame section. You unlock all nine of these with your high score sum... unless you're playing in the Nintendo [=GameCube=] version. In case UsefulNotes/NintendoGamecube version (among a bunch of this one, there are 3 more minigames on the list, and some are unlocked by plugging in a [=GBA=] with the ''Rayman 3'' for it in, or by combination of high scores and plugging [=GBAs=] in. Except for the one that just stays locked. Some other unlockable minigames). First, people connected argued over whether or not it with 2D Nightmare mentioned in a gaming magazine, a counterpart to 2D Madness one even existed (emulator hacks and cheats were eventually developed that was relatively easy proved it did). Then people argued over how to unlock. After loads of internet arguments about its status somebody first made an emulator hack and then a cheat that allows you to play access it (it was 2D Nightmare indeed). However, as for the moment of writing, legitimate unlock conditions (and their mere existence) are still rumor fuel.legitimately (still unknown).



* ''VideoGame/TetrisTheGrandMaster 3'''s Shirase mode ends at level 1,300, assuming you've met the time requirements to be allowed to continue past levels 500 and 1,000. Allegedly, there exists levels beyond 1,300, but no one has been able to confirm this rumor. And the best part about this rumor? The source is none other than [[WordOfGod Ichiro Mihara]][[note]][[NamesTheSame No, not]] [[AngelicLayer that one]][[/note]], the producer of the TGM series.
* ''VideoGame/{{Myst}}'' was once rumored to have a fifth age called the "Thelastic Age", as well as a red button in the Selenetic Age maze, etc.
** Of course the later ''realMyst'' remake (as well as the PSP release) did add a fifth age, Rime. Still no red button though, other than the one that replays the sound clue.
* ''realMyst'' is also rumored to have an as-yet-undiscovered Easter Egg which allows the player to carry a working gun around Myst Island. While there *is* an actual Easter Egg that gives the character a gun, it can't be fired.
* For ''VideoGame/{{Antichamber}}'', some cheat code sites say pressing ESC before [[spoiler: capturing the black cube entity]] will allow you to retain the black gun. This is a cheap trick to get you sent back to the starting chamber when you're about to win. You can turn your gun black this way, but it gives you no special abilities aside from leaving black cubes and when you restart the game your gun will be red again.

to:

* ''VideoGame/TetrisTheGrandMaster 3'''s Shirase mode ends at level 1,300, assuming you've met the time requirements to be allowed to continue past levels 500 and 1,000. Allegedly, there exists levels beyond 1,300, but no one has been able to confirm this rumor. And the best part about this rumor? The Its source is none other than [[WordOfGod Ichiro Mihara]][[note]][[NamesTheSame No, not]] [[AngelicLayer that one]][[/note]], the producer of the TGM ''TGM'' series.
* ''VideoGame/{{Myst}}'' ''VideoGame/{{Myst}}'':
** The original game
was once rumored to have a fifth age called the "Thelastic Age", as well as a red button in the Selenetic Age maze, etc.
** Of course the
maze. The later ''realMyst'' remake (as well as the PSP release) did add a fifth age, Rime. Still Rime -- but still no red button though, button, other than the one that replays the sound clue.
* ** ''realMyst'' is also rumored to have an as-yet-undiscovered Easter Egg EasterEgg which allows the player to carry a working gun around Myst Island. While there *is* There is an actual Easter Egg easter egg that gives the character a gun, but it can't be fired.
* For In ''VideoGame/{{Antichamber}}'', some cheat code sites say pressing ESC before [[spoiler: capturing the black cube entity]] will allow you to retain the black gun. This is a cheap trick to get you sent back to the starting chamber when you're about to win. You can turn your gun black this way, but it gives you no special abilities aside from leaving black cubes and cubes; when you restart the game game, your gun will be red again.



* There's a widely-held belief floating around the Internet that ''VideoGame/{{Starcraft}}'' was originally meant to be a game based on the ''TabletopGame/{{Warhammer 40000}}'' universe, but Creator/BlizzardEntertainment couldn't secure the rights to it, so [[{{Expy}} they changed several of the names and themes]] and released the game as their own.
** This rumor is probably based on the fact that ''VideoGame/WarcraftOrcsAndHumans'' [[http://kotaku.com/5929161/how-warcraft-was-almost-a-warhammer-game-and-how-that-saved-wow really was intended to be a Warhammer game]]. Of course, the reasons why that fell through show why the company wouldn't have bothered considering the same route when they later made ''Starcraft''.

to:

* There's a widely-held belief floating around the Internet that ''VideoGame/{{Starcraft}}'' was originally meant to be a game based on the ''TabletopGame/{{Warhammer 40000}}'' universe, but Creator/BlizzardEntertainment couldn't secure the rights to it, so [[{{Expy}} they changed several of the names and themes]] and released the game as their own.
** This rumor is
own. It's probably based on the fact that ''VideoGame/WarcraftOrcsAndHumans'' [[http://kotaku.com/5929161/how-warcraft-was-almost-a-warhammer-game-and-how-that-saved-wow really was intended to be a Warhammer game]]. Of course, the reasons why that fell through show why the company wouldn't have bothered considering the same route when they later made ''Starcraft''.



* There's one of these in the making with ''VideoGame/RockBand 2''. The game contains a "Game Modifiers" menu that serves the same purpose of the newer Guitar Hero games' "Cheats" menu but without actually calling them cheats. One of the modifiers is called "Awesomeness Detection", its description is simply "Lets Harmonix know that you are awesome!", and it has no apparent effect on gameplay. Speculation as to its purpose runs rampant--especially since, almost a year after ''Rock Band 2'''s release, Harmonix is still being cryptic about its true purpose and has offered little advice beyond that if you're a high-level player, you should definitely be playing with Awesomeness Detection on. The staff was also fond of claiming that lots of things happen when they play with it on, [[DontExplainTheJoke implying that the players just aren't awesome enough]].
** One rumour is that Awesomeness Detection makes vocals different when you are online (warps the original singer's voice or something), but that's been proven false.
** In a podcast by Harmonix, one of the game's senior designers announced that Awesomeness Detection does absolutely nothing.

to:

* There's one of these in the making with ''VideoGame/RockBand 2''. The game contains 2'' has a "Game Modifiers" menu that serves the same purpose of the newer Guitar Hero games' (basically ''VideoGame/GuitarHero'''s "Cheats" menu but without actually calling them cheats. One of the modifiers is under a different name) which include a modifier called "Awesomeness Detection", Detection"; its description is simply "Lets Harmonix says only that it "[l]ets Creator/{{Harmonix}} know that you are awesome!", and it awesome!" It has no apparent effect on gameplay. Speculation There are lots of rumors, though, as to its purpose runs rampant--especially since, almost a year after ''Rock Band 2'''s release, Harmonix is still being cryptic about what its true purpose and has offered little advice beyond is; one suggested that it changes the singer's vocals when playing online, although that one's been proven false. Harmonix [[TrollingCreator enjoyed being cryptic]] about what it does, suggesting that things will totally happen if you're a you truly are "awesome enough", and that high-level player, you players should definitely be playing with Awesomeness Detection on. The staff was also fond of claiming that lots of things happen when on; they play with eventually copped to it on, [[DontExplainTheJoke implying that the players just aren't awesome enough]].
** One rumour is that Awesomeness Detection makes vocals different when you are online (warps the original singer's voice or something), but that's been proven false.
** In a podcast by Harmonix, one of the game's senior designers announced that Awesomeness Detection does
doing absolutely nothing.



** ''Guitar Hero III: Legends of Rock'' has two bonus characters available for purchase in the shop. These characters would be different depending on what platform the game was on (Wii or [=PS2=] would give you {{Music/Elvis Presley}} wannabe Elroy Budvis and rock 'n roll robot Metalhead, but [=PS3=], Xbox 360, or PC would give you Grim Ripper, a recurring member from the previous games, and the God of Rock, who was shown in the opening cutscene). Many forum posts were made on multiple sites asking why there was this difference. Some explained the truth while others (jokingly) said the missing characters could be unlocked via a cheat.
*** More forum calamity was born when people discovered that, via a cheat, that creepy vocalist can be replaced by {{Music/Bret Michaels}}, but only on the [=PS3=], Xbox 360, and PC versions of the game. Oddly enough, the behind the scenes video with Bret Michaels is purchasable in the shop on all platforms.
** ''Guitar Hero 5'' included live DLC from Music/TheRollingStones. Rumors immediately started that it was the recording from their infamous concert at Altamont, CA. It was actually from an earlier show in New York.
** Rumours were circulating that Guitar Hero 7 would be announced at E3 in 2012. However, no such announcement was made, confirming the rumours as false. Later, plans for a scrapped ''[=GH7=]'' were revealed, which would return the series to being guitar-only, but would have had a totally different guitar controller (said controller was the reason for the game's cancellation, as it was too expensive to produce).
*** And in late 2015, the game (titled "Guitar Hero Live") did appear, guitar-only, with a new, totally different guitar controller.

to:

** ''Guitar Hero III: Legends of Rock'' has two bonus characters available for purchase in the shop. These characters would be different depending on what your platform the game was on (Wii or [=PS2=] would give you {{Music/Elvis Presley}} wannabe Elroy Budvis and rock 'n roll robot Metalhead, but [=PS3=], Xbox 360, or PC would give you Grim Ripper, a recurring member from the previous games, and the God of Rock, who was shown in the opening cutscene). Many forum posts were made on multiple sites asking why there was this difference. Some explained Also, the truth while others (jokingly) said the missing characters could be unlocked via a cheat.
*** More forum calamity was born when people discovered that, via a cheat, that
creepy vocalist can be replaced by {{Music/Bret Michaels}}, Music/BretMichaels -- but again, only on the [=PS3=], Xbox 360, and PC versions of the game. Oddly enough, the behind the scenes video with Bret Michaels is purchasable in the shop on through a cheat code. Some people fell for a rumor suggesting that you could unlock all platforms.
missing characters via a cheat.
** ''Guitar Hero 5'' included live DLC from Music/TheRollingStones. Rumors immediately started that it was the recording from their infamous Altamont concert at Altamont, CA. It in 1969; it was actually from an earlier show in New York.
** Rumours were circulating that Guitar Hero 7 would be announced at E3 in 2012. However, no such announcement was made, confirming the rumours as false. Later, plans for a scrapped ''[=GH7=]'' were revealed, which would return the series to being guitar-only, but would have had a totally different guitar controller (said controller was the reason for the game's cancellation, as it was too expensive to produce).
*** And in late 2015, the game (titled "Guitar Hero Live") did appear, guitar-only, with a new, totally different guitar controller.
York.



* Much of ''VideoGame/The7thSaga'''s popularity depended on one of these. [[GameplayAndStorySegregation According to the storyline]], the other characters are actively searching for the Runes at the same time you are. It was commonly believed that, if you're too slow, it's possible for someone to beat you to one of the Runes...however this only happens twice, with the Star Rune and Sky Rune, and no matter how fast you are you can't stop a randomly-selected character from stealing the Rune. ''Nintendo Power'' even mentioned it was possible to get to the Sky Rune before it was stolen in their review.
* Thanks largely to a misprint in a strategy guide, it was a rumor for years that you could beat Balio and Sunder from ''VideoGame/BreathOfFireIII'' in their initial, HopelessBossFight occurrence. This did not seem so far fetched, as the reward promised was unremarkable at best, but it was proven years later that it was, indeed, impossible.
* This page was [[Administrivia/RenamedTropes originally titled]] Schala Lives in reference to the uncertain fate of Schala in ''VideoGame/ChronoTrigger'' that led to constant insistence there was a relevant subquest in the game to find her again. The game's sequel ''VideoGame/ChronoCross'' did eventually address this, albeit very strangely. The rumor is that the quest was, in the original game, unfinished at the time they had to start manufacturing the game, so it was left out completely... except for a couple of mistranslated lines which suggest that there is one last subquest to save her. This was eventually proved incorrect when early versions of the game were examined.
** And like many games, ''Chrono Trigger'' is filled with doors that don't go anywhere or blocked by the dreaded InsurmountableWaistHighFence, but it's hard to tell a real explorable area from one that's just there for the heck of it. Spekkio's room in the End of Time in particular has a back gate that's purely decorative, but it hasn't stopped people from planting EpilepticTrees.
** In the DS version, you could find Schala after completing a subquest, which was started after you began a NewGamePlus. [[spoiler:[[ForegoneConclusion You still couldn't save her though.]]]]
** ''VideoGame/ChronoCross'' has one of its own. Thanks to some erroneous text from a Brady Games guide, players were led to believe that the Wraith monster would sometimes drop the Ghetz' Shirt, an armor that increased several stats in exchange for giving the wearer several status ailments.
* There are many rumors about getting "secret" {{Mons}} not listed in the Digimon chart of ''VideoGame/DigimonWorld,'' particularly ones that are known to exist in the game but aren't normally available. For example, Metal Etemon and Gigadramon function more or less properly, as do their digivolution items, but there is ''no way to obtain them'' without the help of a cheating device. [[SchmuckBait Although the "hints" you can find around the Internet tell a different story.]]
* In ''VideoGame/{{Diablo}}'', the secret cow level, which became an AscendedMeme.
* ''VideoGame/DragonFable'': Legends abound about the mysterious locked door in Oaklore Keep. When a player tries to enter it, it simply says you must be Level 100 to enter. [[spoiler:Of course, the level cap is only 50. Players who used hacks to achieve Level 100 have reported that, as expected, the door really doesn't open.]] This hasn't stopped new players from posting theory threads on the forums constantly, though, thinking they've discovered something new.
* From ''VideoGame/TheElderScrollsIIIMorrowind'' we have the [[http://creepypasta.wikia.com/wiki/Jvk1166z.esp "jvk1166z.esp"]] FanFic/rumor. It's your typical video game creepypasta about a spooky mod which you really [[TheFourthWallWillNotProtectYou shouldn't play]]. A supposedly legit copy of "jvk1166z.esp" turned up on the Bethesda mod forums and was uploaded to a modding site. It was very quickly debunked as a ''VideoGame/{{Fallout 3}}'' hair mod (with multiplayer files from a ''Franchise/StarWars'' game), one of the "proof" screenshots of the Assassin was found to be from another (legit) mod, and further discussion proved that making the mod as it was described [[http://www.fliggerty.com/phpBB3/viewtopic.php?f=28&t=5543 was]] [[http://forums.bethsoft.com/topic/1435303-jv1166zesp-as-an-actual-mod/ impossible.]]
** If you believed the rumors, there were supposedly a number of ways to join [[BigBad Dagoth Ur]] in the game, all of which became debunked rather quickly. As it turns out, [[WhatCouldHaveBeen his Sixth House faction was to be joinable, but time constraints forced the developers to drop it as an option]]. There are still a few DummiedOut bits of this code in the game and a number of [[GameMod Game Mods]] have been created which make it an option.
* Due to the inscriptions of the lids on the bug jars you find in ''VideoGame/TheElderScrollsVSkyrim'', there's been tons of fan speculation. Some of the theories include the Thalmor plotting the end of the world, mass genocide in cites that created a summoning circle, summoning Talos (depending on the theorist this is unrelated to the last one); there's even debate on what language the inscriptions are in! (Of course, the Thalmor ''are'' [[http://www.imperial-library.info/content/forum-archives-michael-kirkbride plotting to end the world,]] but it has nothing to do with the bug jars.)
** More than once, people have been told a ferocious underwater creature roams the oceans near Skyrim, and that staying in the water will result in the creature viciously attacking, possibly killing you since you're underwater and thus cannot defend yourself. This has been proven false on numerous occasion, as no such data for a "water monster" exists anywhere in the game, however people still insist it is there, and mods for it have begun appearing.

to:

* Much of ''VideoGame/The7thSaga'''s popularity depended on one of these. [[GameplayAndStorySegregation According to the storyline]], the other characters are actively searching for the Runes at the same time you are. It was commonly believed that, if you're too slow, it's possible for someone to beat you to one of the Runes...however Runes. However, this only happens twice, with the Star Rune and Sky Rune, and no matter how fast you are you can't stop a randomly-selected character from stealing the Rune. ''Nintendo Power'' even mentioned claimed in its review that it was possible to get to the Sky Rune before it was stolen in their review.
stolen.
* ''VideoGame/BreathOfFireIII'': Thanks largely to a misprint in a strategy guide, it was a rumor rumored for years that you could beat Balio and Sunder from ''VideoGame/BreathOfFireIII'' in their initial, HopelessBossFight occurrence. appearance. This did not seem so far fetched, far-fetched, as the reward promised was unremarkable at best, but it was proven years later that it was, indeed, impossible.
* This page was [[Administrivia/RenamedTropes originally titled]] Schala Lives in reference to the uncertain fate of Schala in ''VideoGame/ChronoTrigger'' that led to constant insistence there was a relevant subquest in the game to find her again. The game's sequel ''VideoGame/ChronoCross'' did eventually address this, albeit very strangely. The rumor is that the quest was, in the original game, unfinished at the time they had to start manufacturing the game, so it was left out completely... except for a couple of mistranslated lines which suggest that there is one last subquest to save her. This was eventually proved incorrect when early versions of the game were examined.
and sequels:
** And like many games, ''Chrono Trigger'' is filled with doors that don't go anywhere or blocked by the dreaded InsurmountableWaistHighFence, but it's hard to tell a real explorable area from one that's just there for the heck of it. Spekkio's room in the End of Time in particular has a back gate that's purely decorative, but it hasn't stopped people from planting EpilepticTrees.
** In Schala's UncertainDoom in ''Chrono Trigger'' led to a persistent rumor that the DS version, game had a subquest that let you could find her again. It was even claimed that such a quest had been DummiedOut (but a couple of mistranslated lines still pointed to it), suggesting at the very least that there was a way to get her back; examination of the game's early versions suggests this is not the case. This very page was [[Administrivia/RenamedTropes once titled]] "Schala Lives" in reference to this rumor. ''Chrono Cross'' did address Schala's fate, but very strangely. The DS remake did let you find Schala after completing through a subquest, which was started after you began a NewGamePlus. subquest in its NewGamePlus; [[spoiler:[[ForegoneConclusion You you still couldn't can't save her her, though.]]]]
** ''VideoGame/ChronoCross'' has one of its own. Thanks to some In ''VideoGame/ChronoCross'', erroneous text from a Brady Games guide, guide led players were led to believe that the Wraith monster would sometimes drop the Ghetz' Shirt, an armor that increased several stats in exchange for giving the wearer several status ailments.
* There are ''VideoGame/DigimonWorld'' has many rumors about getting "secret" {{Mons}} not listed in the Digimon chart of ''VideoGame/DigimonWorld,'' chart, particularly ones those that are known to exist in the game but aren't normally available. For example, Metal Etemon and Gigadramon function more or less properly, as do their digivolution items, but there is ''no no way to obtain them'' them without the help of a cheating device. [[SchmuckBait Although the The "hints" you can find around the Internet Internet]] tell a different story.]]
* In ''VideoGame/{{Diablo}}'', the secret cow level, which became an AscendedMeme.
story.
* ''VideoGame/DragonFable'': Legends abound about the mysterious locked door in Oaklore Keep. When a player tries to enter it, it simply says you must be Level 100 to enter. [[spoiler:Of course, the level cap The LevelCap is only 50. Players who used hacks to achieve Level 100 have reported that, as expected, the door really doesn't open.]] This hasn't stopped new players from posting theory threads on the forums constantly, though, thinking they've discovered something new.
* From ''VideoGame/TheElderScrollsIIIMorrowind'' we have the ''VideoGame/TheElderScrollsIIIMorrowind'':
** The
[[http://creepypasta.wikia.com/wiki/Jvk1166z.esp "jvk1166z.esp"]] FanFic/rumor. It's your FanFic/rumor refers to a typical video game creepypasta {{Creepypasta}} about a spooky mod which you really [[TheFourthWallWillNotProtectYou shouldn't play]]. A supposedly legit copy of "jvk1166z.esp" turned up on the Bethesda mod forums and was uploaded to a modding site. It was very quickly debunked as a ''VideoGame/{{Fallout 3}}'' hair mod (with multiplayer files from a ''Franchise/StarWars'' game), one of the "proof" screenshots of the Assassin was found to be from another (legit) mod, and further discussion proved that making the mod as it was described [[http://www.fliggerty.com/phpBB3/viewtopic.php?f=28&t=5543 was]] [[http://forums.bethsoft.com/topic/1435303-jv1166zesp-as-an-actual-mod/ impossible.]]
** If you believed the rumors, there There were supposedly a number of ways to join [[BigBad Dagoth Ur]] in the game, all of which became were debunked rather quickly. As it turns out, [[WhatCouldHaveBeen his Sixth House faction was to be joinable, but time constraints forced the developers to drop it as an option]]. There are still a few DummiedOut bits of this code in the game and a number of [[GameMod Game Mods]] have been created which make it an option.
* Due to the ''VideoGame/TheElderScrollsVSkyrim'':
** The
inscriptions of the lids on the bug jars you find in ''VideoGame/TheElderScrollsVSkyrim'', there's been has led to tons of fan speculation. Some of the theories include the Thalmor plotting the end of the world, mass genocide in cites that created a summoning circle, and summoning Talos (depending on the theorist this is unrelated to the last one); there's even debate on what language the inscriptions are in! (Of course, the Thalmor ''are'' [[http://www.imperial-library.info/content/forum-archives-michael-kirkbride plotting to end the world,]] but it has nothing to do with the bug jars.)
** More than once, people have been told a ferocious underwater creature roams the oceans near Skyrim, and that staying in the water will result in the creature viciously attacking, possibly killing you since you're underwater and thus cannot defend yourself. This has been proven false on numerous occasion, occasions, as no such data for a "water monster" exists anywhere in the game, however game; but people still insist it is there, and mods for it have begun appearing.



** Numerous ''Fallout 2'' walkthroughs stated that a street boy Cody from New Reno would show you the crashed alien ship location like in ''Fallout 1'', and giving the Alien Blaster a powerful beam weapon. With photoshopped screenshots. There is no such location, but Alien Blaster is available elsewhere. It is possible to talk to Cody and give him food, but he is '''very''' easy to scare off, making this rumor hard to disprove.
** And the ''VideoGame/{{Fallout 3}}'' 'Barking Lasers' hoax, which was a patently labeled joke, took on a life of its own and spread netwide through fansites and Wikia. The origin was a two-frame animated gif which showed Dogmeat shooting lasers from his mouth, and this encouraged fans to expend hours of time and go to great lengths, up to and including killing Dogmeat, in an attempt to get him to use the Wazer Wifle.
* ''VideoGame/GoldenSun'' had several:
** The infamous [[http://goldensunwiki.net/wiki/Wheat_Sword Wheat Sword]]?
** Hoax cheats to enable [[ChineseGirl Feizhi]] or [[CoolOldGuy Kraden]] as player characters. But most of all...
** For several years, the most popular VideoGame/GoldenSun hoax was rumors of a third game in the series. And then in 2010, ''[[VideoGame/GoldenSunDarkDawn it actually happened]]''. There was also a brief attempt at recreating the Wheat Sword joke for ''Dark Dawn''.

to:

** Numerous ''Fallout 2'' walkthroughs stated that a street boy Cody from New Reno would show you the crashed alien ship location like in ''Fallout 1'', and giving give you the Alien Blaster a powerful beam weapon. With They came with photoshopped screenshots. There is no such location, but the Alien Blaster is available elsewhere. It is possible to talk to Cody and give him food, but he is '''very''' very easy to scare off, making this rumor hard to disprove.
** And the ''VideoGame/{{Fallout 3}}'' 'Barking Lasers' had the "Barking Lasers" hoax, which was a patently labeled obvious joke, but took on a life of its own and spread netwide through fansites and Wikia. The origin was a two-frame animated gif which showed Dogmeat shooting lasers from his mouth, and this encouraged fans to expend hours of time and go to great lengths, lengths -- up to and including killing Dogmeat, Dogmeat -- in an attempt to get him to use the Wazer Wifle.
* ''VideoGame/GoldenSun'' had several:
** The
several, including the infamous [[http://goldensunwiki.net/wiki/Wheat_Sword Wheat Sword]]?
** Hoax
Sword]] and hoax cheats to enable [[ChineseGirl Feizhi]] or [[CoolOldGuy Kraden]] as player characters. But most of all...
** For several years, the most popular VideoGame/GoldenSun hoax was rumors of a third game in the series. And then in 2010, ''[[VideoGame/GoldenSunDarkDawn it actually happened]]''. There was also a brief attempt at recreating the Wheat Sword joke for ''Dark Dawn''.
characters.



** There was a comic named that by [[http://www.geocities.com/mushroomkingdomhearts/1-1.html Wil]], but it only has Nintendo (with ''Franchise/SonicTheHedgehog'') mingling.
** For a time, there were also rumors that in ''Kingdom Hearts II'', one could unlock King Mickey as a summon by finishing Jiminy's Journal, returning to Disney Castle, and entering a newly-created door/portal in the area. In there, the player would have to clear the entire room of Heartless alongside King Mickey before he gives Sora the King's Charm, which could summon him. According to the myth, the King's Charm costs "four bar of Guard"(?). Interestingly enough, one version of this myth requires the player to beat the Lingering Will to obtain it.
** In addition, there were rumors of a "Heartless Blade" that floated around after the release of the first ''Kingdom Hearts''. Allegedly, if you managed to complete the Hundred Acre Wood, get all spells, and beat Ansem three times with the Ultima Weapon, you would obtain this secret Heartless keychain, which was just as powerful as the Ultima Weapon. Oddly, in the original ''Kingdom Hearts'', there is no way to refight bosses (besides ones in the coliseum), so refighting Ansem would be impossible.
* In ''VideoGame/LegendOfMana'' there were rumors that after [[spoiler:Sandra's death]], if you gave [[GuideDangIt specific answers]] to Inspector Boyd, took the right Jumi party member, made an item called "Sandra's Core" through a tedious tempering process of Emerald to produce Alexandrite, and fought to the inaccessible (it's only seen in cutscenes) deepest level of the underworld, Sandra would return and become a playable character (with incredible stats and Syncro effect, of course!).
* ''VideoGame/LufiaIIRiseOfTheSinistrals'' had a locked door in the final area rumored to be openable if all the Iris Treasures were obtained from the Ancient Cave. The woman who stores them for you hints that something may happen if they're all gathered, a major character [[spoiler:who is one of the Sinistrals]] is named Iris, and the Iris Treasures were ''extremely'' time-consuming to collect (one can only be obtained through a boss battle that's all but rigged, while the others are [[RandomlyDrops random drops]] in a 99-level dungeon). For years, gamers looked for an explanation beyond them just being {{Bragging Rights Reward}}s until the rumor was finally killed by WordOfGod...which didn't help, as realizing that one spent fifty hours of their life collecting useless artifacts for shits and giggles makes one want to climb a bell tower with a rifle.
* ''VideoGame/LunarEternalBlue'' for the UsefulNotes/SegaCD had a weapon in the game manual called The Dark Scimitar that was not included in the final release of the game. Many fan communities went wild trying to find out where The Dark Scimitar was located (believing that if it was in the manual, it ''had'' to be hidden in the game somewhere). With many people claiming to have found it and making up ridiculous ways to do so (none of which worked), communities exploded when a fan finally did find a way to not only get The Dark Scimitar but many other unusual items through a glitch that's created when characters, specifically Lemina (the glitch is called the Lemina Bug for that reason) leave your party.

to:

** There was a comic named that by [[http://www.geocities.com/mushroomkingdomhearts/1-1.html Wil]], but it only has Nintendo (with ''Franchise/SonicTheHedgehog'') mingling.
** For a time, there were also rumors that in
In ''Kingdom Hearts II'', it was rumored that one could unlock King Mickey as a summon by finishing Jiminy's Journal, returning to Disney Castle, and entering a newly-created door/portal in the area. In there, the player would have to clear the entire room of Heartless alongside King Mickey before he gives Sora the King's Charm, which could summon him. According to the myth, the King's Charm costs "four bar of Guard"(?). Interestingly enough, one version of this myth requires the player to beat the Lingering Will to obtain it.
** In addition, there were rumors of a "Heartless Blade" that floated around after the release of the The first ''Kingdom Hearts''. Allegedly, Hearts'' had a rumored "Heartless Blade"; if you managed to complete the Hundred Acre Wood, get all spells, and beat Ansem three times with the Ultima Weapon, you would supposedly obtain this secret Heartless keychain, which was just as powerful as the Ultima Weapon. Oddly, in the original ''Kingdom Hearts'', there is no way to refight bosses (besides ones in the coliseum), so refighting Ansem would be impossible.
* In ''VideoGame/LegendOfMana'' ''VideoGame/LegendOfMana'', there were rumors that after [[spoiler:Sandra's death]], if you gave [[GuideDangIt specific answers]] to Inspector Boyd, took the right Jumi party member, made an item called "Sandra's Core" through a tedious tempering process of Emerald to produce Alexandrite, and fought to the inaccessible (it's only seen in cutscenes) deepest level of the underworld, Sandra would return and become a playable character (with incredible stats and Syncro effect, of course!).
* ''VideoGame/LufiaIIRiseOfTheSinistrals'' had a locked door in the final area rumored to be openable if all the Iris Treasures were obtained from the Ancient Cave. The woman who stores them for you hints that something may happen if they're all gathered, a major character [[spoiler:who is one of the Sinistrals]] is named Iris, and the Iris Treasures were ''extremely'' time-consuming to collect (one can only be obtained through a boss battle that's all but rigged, while the others are [[RandomlyDrops random drops]] in a 99-level dungeon). For years, gamers looked for an explanation beyond them just being {{Bragging Rights Reward}}s until the rumor was finally killed by WordOfGod...WordOfGod -- which didn't help, as realizing that one spent really pissed off the fans who essentially wasted fifty hours of their life collecting useless artifacts for shits and giggles makes one want to climb a bell tower with a rifle.
lives on this.
* ''VideoGame/LunarEternalBlue'' for the UsefulNotes/SegaCD had a weapon in the game manual called The the Dark Scimitar that which was not included in the final release of the game. Many fan communities went wild trying to find out where The the Dark Scimitar was located (believing that if it was in the manual, it ''had'' to be hidden in the game somewhere). With many people claiming to have found it and making up ridiculous ways to do so (none of which worked), communities exploded when a A fan finally did find found a way to not only get The Dark Scimitar but it (along with many other unusual items items) through a glitch that's created when characters, specifically Lemina (the glitch is called the Lemina Bug for that reason) reason), leave your party.



** ''Might & Magic VI'' had its share of rumours, being the most successful of the series. There were rumours of a white goblin and an elaborate "flute quest" which originated from the fact that there was a flute quest item in the game, only it didn't do anything; probably a leftover from a removed quest.
** The map for ''Might & Magic VII'' includes a frozen landmass to the northwest of the main continent named "Vori". Absolutely no mention of it is made in-game, and there is no way to travel there (which, of course, didn't stop some people from claiming that you could).
* ''VideoGame/{{Mother}}'' / ''VideoGame/{{Earthbound}}'':
** Back in the days before [=GameFAQs=], [=YouTube=], and others, there were NUMEROUS examples of these. Some were true, others weren't. One good example is the ''Mother'' trilogy, with numerous rumors that were both true and false. Two of them in particular surrounded the final boss of ''Mother 2'' aka ''VideoGame/EarthBound'', Giygas; if you had looked into the background at just the right time, you would see the image of a fetus in the black.
** [[http://herbaldrink.deviantart.com/art/VGMythBusters-Giygas-67655728 Somebody on DeviantART]] in fact could've been a TropeNamer had it not already been named, since he actually shows an image of when you can see the fetus in ''Mother 2''. He also confirms that when the game starts to become staticy near Giygas' defeat, you do '''not''' hear Giygas crying for help, as the SNES's sound technologies are unable to handle that. (Even ''VideoGame/TalesOfPhantasia'' and ''Videogame/StarOcean'', which use some voice acting, sound noticeably staticy and distorted.) Part of why the story's survived for so long, other than the vagina/birth canal/whatever part of it corresponding with the biological background in the area where you fight Giygas, is that the final battle takes place in the past and Giygas's infancy and childhood are a big part of the first game's plot (though that last one is probably less well known outside of Japan, [[NoExportForYou for obvious reasons]]).
** ''VideoGame/{{Mother 3}}'' does not help this at all. Near the end of the game it's revealed that [[spoiler:the world of ''VideoGame/EarthBound'' was destroyed, and you are living in a different world with all the survivors]]. Thus, another theory was created, claiming that since Giygas looked like a fetus, he was actually a baby then, and in defeating him as a baby, the heroes created a time paradox (since they wouldn't be in the past if they weren't fighting Giygas in the future) which destroyed the world. This theory completely ignores the fact that when he was an infant, Giygas was with Maria the whole time and didn't mutate into the NightmareFuel form until after he grew up.[[note]]There's an alternative theory which states that the time paradox was created by the heroes stopping Giygas's invasion in the future and thus never getting the CallToAdventure from Buzz Buzz, but that goes from Urban Legend of Zelda to WildMassGuessing territory.[[/note]]
** Then there's the speculation regarding the reasons ''[=EarthBound=]'' never got rereleased [[NoExportForYou outside Japan]]; it eventually became widely accepted that the game would never be rereleased because of [[ScrewedByTheLawyers licensing issues regarding samples used in the in-game music]] coupled with Nintendo's unwillingness to alter the original game. However, when an American rerelease of the game eventually did happen on the UsefulNotes/WiiU VirtualConsole, no edits were made to any of the music and there were no legal issues at all.[[note]]There were a few edits, but all of them, aside from [[http://earthboundcentral.com/2013/03/a-tiny-change-in-wii-u-mother-2/ a strange but minor text change in the Japanese version only]], were graphical and made to reduce epileptic seizures.[[/note]] Some people still apply this theory to ''Mother 3'' instead.
** One of the cultists in ''[=EarthBound=]'' says "You strange, unmasked fellow. Don't go to heaven!" causing rumors that the line in the original ''Mother 2'' had been something like "Go to hell!" In fact, the original line was exactly the same in Japanese: "F'kuansh'tenai ayashiiyats'! Tengokuni ikuna!"
* ''VideoGame/MysticArk'' was long held up as an actual sequel to ''VideoGame/The7thSaga'', rather than a mere SpiritualSuccessor... until someone finally started work on translating the game and discovered right off the bat that their stories are entirely unrelated.
* In a case of a rumor coming true in a later revision of a game, players were finally allowed to legitimately reverse [[spoiler:Nei's death]] in the [[VideoGameRemake remake]] of ''VideoGame/PhantasyStarII''. It's [[GuideDangIt extremely hard and time-consuming]] to pull off, and it also requires [[OldSaveBonus a save file from the remake of PS1]].
* ''VideoGame/PlanescapeTorment'' had a few persistent rumors about alternate ending animations (based on the unused evil/neutral ending songs on the soundtrack), a proper romantic subplot with Fall-From-Grace (originally intended but removed for budget/time constraints), the ability to read Fall-From-Grace's diary, and an opportunity to have sex with Annah if you keep her invisible "morale" stat at maximum level at all times.
** She comes onto you at one point, describing...er, in good detail the things she plans on doing to you. Any further dialogue choices will result in her backing off and claming she wasn't serious.

to:

** ''Might & Magic VI'' had its share of rumours, being the most successful of the series. There were rumours of a white goblin and an elaborate "flute quest" which originated from the fact that there was a flute quest item in the game, only it didn't do anything; it was probably a leftover from a removed quest.
** The map for ''Might & Magic VII'' includes a frozen landmass to the northwest of the main continent named "Vori". Absolutely no mention of it is made in-game, and there is no way to travel there (which, -- which, of course, didn't stop some people from claiming that you could).
could.
* ''VideoGame/{{Mother}}'' / ''VideoGame/{{Earthbound}}'':
''VideoGame/EarthBound'':
** Back in the days before [=GameFAQs=], [=YouTube=], and others, there were NUMEROUS examples Lots of these. Some were true, others weren't. One good example is the ''Mother'' trilogy, with numerous rumors that were both true and false. Two of them in particular surrounded Giygas, the final boss of ''Mother 2'' aka ''VideoGame/EarthBound'', Giygas; (''a.k.a.'' ''VideoGame/EarthBound'') -- specifically, that it was meant to represent a fetus. It was claimed that you could see an image of a fetus if you had looked into in the background at just the right a very specific time, and that you would see the image of a fetus in the black.
**
could hear Giygas crying for help when you defeat him (busted [[http://herbaldrink.deviantart.com/art/VGMythBusters-Giygas-67655728 Somebody on DeviantART]] in fact could've been a TropeNamer had it not already been named, since he actually shows an image of when you can see the fetus in ''Mother 2''. He also confirms by this guy]], and that when the game starts to become staticy near Giygas' defeat, you do '''not''' hear Giygas crying for help, as sort of thing was beyond the SNES's sound technologies are unable to handle that. (Even ''VideoGame/TalesOfPhantasia'' and ''Videogame/StarOcean'', which use some voice acting, sound noticeably staticy and distorted.) Part of why the story's survived for so long, other than the vagina/birth canal/whatever part of it corresponding with the biological background in the area where you fight Giygas, is capability anyway). It doesn't help that the final boss arena resembles a WombLevel, and that the battle takes place in the past and Giygas's infancy and childhood are a big part of the first game's plot (though that last one is probably less well known outside of Japan, [[NoExportForYou for obvious reasons]]).
** ''VideoGame/{{Mother 3}}'' does not
past. ''VideoGame/Mother3'' didn't help this at all. Near the end of the game it's matters when it revealed that [[spoiler:the world of ''VideoGame/EarthBound'' was destroyed, and you are living in a different world with all the survivors]]. Thus, survivors]]; this led to another theory was created, claiming suggesting that since Giygas looked like a fetus, he was actually a baby then, and in defeating him as a baby, the heroes created a time paradox (since they wouldn't be in the past if they weren't fighting this happened because killing Giygas in the future) which destroyed the world. This theory completely ignores the fact that when he past caused a TemporalParadox.
** ''VideoGame/EarthBound''
was an infant, Giygas was with Maria the whole time and didn't mutate into the NightmareFuel form until after he grew up.[[note]]There's an alternative theory which states that the time paradox was created by the heroes stopping Giygas's invasion in the future and thus never getting the CallToAdventure from Buzz Buzz, but that goes from Urban Legend of Zelda to WildMassGuessing territory.[[/note]]
** Then there's the speculation regarding the reasons ''[=EarthBound=]'' never got rereleased
not re-released [[NoExportForYou outside Japan]]; it eventually became widely accepted Japan]] for the longest time, which led to many rumors as to why. Eventually, people settled on the idea that the game would never be rereleased because of [[ScrewedByTheLawyers licensing issues regarding samples used in they couldn't license some of the in-game music]] coupled with Nintendo's unwillingness music samples]] (and Nintendo didn't want to alter the original game. However, when game). Then the game ''did'' get an American rerelease of the game eventually did happen re-release on the UsefulNotes/WiiU VirtualConsole, no UsefulNotes/WiiU's VirtualConsole with minimal edits were made to any (none of which affected the music and there were no legal issues at all.[[note]]There were a few edits, but all of them, aside from [[http://earthboundcentral.com/2013/03/a-tiny-change-in-wii-u-mother-2/ a strange but minor text change in the Japanese version only]], were graphical and made to reduce epileptic seizures.[[/note]] Some people still music), which torpedoed that theory; now fans apply this the theory to ''Mother 3'' ''VideoGame/Mother3'' instead.
** One of the cultists in ''[=EarthBound=]'' says "You strange, unmasked fellow. Don't go to heaven!" causing rumors that the line in the original ''Mother 2'' had been something like "Go to hell!" In fact, the original line was exactly the same in Japanese: "F'kuansh'tenai ayashiiyats'! Tengokuni ikuna!"
* ''VideoGame/MysticArk'' was long held up as an actual sequel to ''VideoGame/The7thSaga'', rather than a mere SpiritualSuccessor... SpiritualSuccessor, until someone finally started work on translating the game and discovered right off the bat that their stories are entirely unrelated.
* In a case of a rumor coming true in a later revision of a game, players were finally allowed to legitimately reverse [[spoiler:Nei's death]] in the [[VideoGameRemake remake]] of ''VideoGame/PhantasyStarII''. It's [[GuideDangIt extremely hard and time-consuming]] to pull off, and it also requires [[OldSaveBonus a save file from the remake remake]] of PS1]].
the first ''VideoGame/PhantasyStar''.
* ''VideoGame/PlanescapeTorment'' had a few persistent rumors about alternate ending animations (based on the unused evil/neutral ending songs on the soundtrack), a proper romantic subplot with Fall-From-Grace (originally intended but removed for budget/time constraints), the ability to read Fall-From-Grace's diary, and an opportunity to have sex with Annah if you keep her invisible "morale" stat at maximum level at all times.
**
times. She comes does come onto you at one point, describing...er, describing in good detail the things she plans on doing to you. Any you, but any further dialogue choices will result in her backing off and claming she wasn't serious.



* In ''VideoGame/DarkSouls'', the game's director Hidetaka Miyazaki encouraged this by implying that the pendant had some kind of special use. Some players tried everything; trying to drop it in front of bosses, locations, characters and bonfires, or seeing if it unlocked special dialogue or interactions with the game's covenants. He later revealed that he was just [[TrollingCreator playing a prank]] by leading people to pick a starting gift that does nothing at all.
** Shortly after ''VideoGame/DarkSouls2'' was released, a rumour spread that there was a form of copy protection present in the game files that, when activated, would throw a JumpScare at the unsuspecting player. Anyone who played the game immediately figured out that it was a hoax due to the fact that a certain NPC mentioned in the story didn't actually exist. [[http://steamcommunity.com/app/236430/discussions/0/558754259728970660/ Here's the thread,]] for those of you who are curious.
* For the longest time it was believed that ''VideoGame/ShinMegamiTenseiI'' had a few lines of code to scare Save Scummers; supposedly, hitting the SNES reset button enough times would throw up a screen telling you to TURN IT OFF IMMEDIATELY (in Japanese). It wasn't until ''twenty odd years later'' that anyone had the courage to debunk it, when official translator Gideon Zhi declared the rumor false on Twitter.
* For the original ''VideoGame/DragonQuestV'' on Super Nintendo (which [[NoExportForYou never made it out of Japan]]), there was for a ''very'' long time a rumor that if you chose "wrong" in the LoveTriangle by marrying Nera instead of Bianca, various characters would be hit by the DiabolusExMachina -- Bianca's ill father would succumb to DeathByDespair, Bianca herself would be forced to eke out a living as an abused barmaid, Nera's UnluckyChildhoodFriend Crispin would be miserable, and that Nera was near-useless in battle on top of this. This myth went un-busted until September 2014, when Dragon's Den, the largest English-language ''Dragon Quest'' fan site, tracked down video of a play-through where the player married Nera and none of this happened. Dragon's Den proceeded to trace the source of the rumor and found it originated as a [[BlackComedy dark joke]] in one of the first online [=FAQs=] for the game, which predated even the first fan translation; since this FAQ was many Western players' first experience with ''DQV'', it was taken at face value and thus nobody married Nera to verify the claim.
* The Prima guide for VideoGame/DigimonWorld2 hinted that a secret Digimon, Kimeramon, could somehow be found in the game, but did not give any explicit instructions on how to find him. Data for him exists in the game, and he is fully functional, but the only way anyone knew how to get him was with a GameShark. In the years that followed, various rumors about how he could be obtained surfaced (mostly revolving around the game's BonusDungeon, Tera Domain, and how he had a small chance of spawning in one of its floors), and people posted stories claiming to have found him, but no evidence of it ever surfaced. Years later, it was discovered that apparently, in the japanese version of the game, he could be obtained via the use of a PocketStation and a separate game, via an NPC in the Coliseum. Since the PocketStation was japanese only, this NPC was cut in the NA version of the game, giving credence to the idea that the Prima guide was mistaken, and that Kimeramon was simply dummied out, as was the case with a lot of PocketStation content in other games of the time. Some people in the game's small community remained so fixated on the issue despite this, that they datamined the game and found more and more evidence that he really cannot be obtained, such as him being absent from the game's encounter list, which all but debunks the myth.
* ''VideoGame/{{Undertale}}'' has the [=TemShop=], a.k.a. the only place in the game where you can sell stuff. Sometimes, Temmie will announce that she really wants an item, and saying "No" to her at this point makes her increase her offer. If you say "No" again, she will reply "You will regret this." in perfect English. There was a rumour that if this happened, all Temmie enemies encountered from then on would kill you in one hit, which is not true.
** A rumour so prevalent that it's posted on many fan sites as fact: the strange-looking, skeleton-like NPC in a dummied-out room (that can only be accessed by editing your save file) that laughs and disappears when you examine it is almost universally said to be W. D. Gaster, even though this has not been confirmed by WordOfGod and the game files identify the character as "spr_mysteryman_0".
** An example of what could be called an Ascended UrbanLegendOfZelda: the demo of the game featured a Toy Knife as an equippable weapon, so a rumour started going round that, by playing violently, you could find a Real Knife instead. This rumour turned out to be true in the actual game: [[spoiler:the Real Knife replaces the Worn Dagger, the strongest weapon in the game, on a Genocide run, which indeed is playing violently. The description for the Real Knife says "About time". Problem is, by then you have no need for it, since the only battle left after you acquire the knife is against an enemy whom your attacks don't work on.]]

to:

* In ''VideoGame/DarkSouls'', the ''VideoGame/DarkSouls'':
** The
game's director director, Hidetaka Miyazaki Miyazaki, encouraged this by implying that the pendant had some kind of special use. Some players tried everything; trying to drop it in front of bosses, locations, characters and bonfires, or seeing if it unlocked special dialogue or interactions with the game's covenants. He later revealed that he was just [[TrollingCreator playing a prank]] by leading people to pick a starting gift that does nothing at all.
** Shortly after ''VideoGame/DarkSouls2'' was released, a rumour spread that there was a form of copy protection present in the game files that, when activated, would throw a JumpScare at the unsuspecting player. Anyone who played the game immediately figured out that it was a hoax due to the fact that hoax, as a certain NPC mentioned in the story didn't actually exist. [[http://steamcommunity.com/app/236430/discussions/0/558754259728970660/ Here's the thread,]] for those of you who are curious.
thread.]]
* For the longest time it was believed that ''VideoGame/ShinMegamiTenseiI'' had was long rumored to have a few lines of code to scare [[SaveScumming Save Scummers; supposedly, hitting Scummers]]; it was suggested that if you hit the SNES reset button enough times times, the game would throw up a screen telling you to TURN "TURN IT OFF IMMEDIATELY IMMEDIATELY" (in Japanese). It wasn't until ''twenty odd twenty-odd years later'' later that anyone had the courage to debunk it, when official translator Gideon Zhi declared the rumor false on Twitter.
* For the original ''VideoGame/DragonQuestV'' on Super Nintendo (which [[NoExportForYou never made it out of Japan]]), there was for a ''very'' long time a persistent rumor that if you chose "wrong" in the LoveTriangle by marrying Nera instead of Bianca, various characters would be hit by the DiabolusExMachina -- Bianca's ill father would succumb to DeathByDespair, Bianca herself would be forced to eke out a living as an abused barmaid, Nera's UnluckyChildhoodFriend Crispin would be miserable, and that Nera was near-useless in battle on top of this. This myth went un-busted until September 2014, when Dragon's Den, the largest English-language ''Dragon Quest'' fan site, tracked down video of a play-through where the player married Nera and none of this happened. Dragon's Den proceeded to trace the source of the rumor and found it originated as a [[BlackComedy dark joke]] in one of the first online [=FAQs=] for the game, which predated even the first fan translation; since this FAQ was many Western players' first experience with ''DQV'', it was taken at face value value, and thus nobody married Nera to verify the claim.
* The Prima guide for VideoGame/DigimonWorld2 ''VideoGame/DigimonWorld2'' hinted that a secret Digimon, Kimeramon, could somehow be found in the game, but did not give any explicit instructions on how to find him. Data for him exists in the game, and he is fully functional, but the only way anyone knew how to get him was with a GameShark. In the years that followed, various rumors about how he could be obtained surfaced (mostly revolving around the game's BonusDungeon, Tera Domain, and how he had a small chance of spawning in one of its floors), and people posted stories claiming to have found him, but no evidence of it ever surfaced. Years later, it was discovered that apparently, in the japanese Japanese version of the game, he could be obtained via the use of a PocketStation and a separate game, via an NPC in the Coliseum. Since the PocketStation was japanese only, Japan-only, this NPC was cut in the NA version of the game, giving credence to the idea that the Prima guide was mistaken, and that Kimeramon was simply dummied out, as was the case with a lot of PocketStation content in other games of the time. DummiedOut. Some people in the game's small community remained so fixated on the issue despite this, that they datamined data-mined the game and found more and more evidence that he really cannot be obtained, such as him being absent from the game's encounter list, which all but debunks the myth.
* ''VideoGame/{{Undertale}}'' has the [=TemShop=], a.''VideoGame/{{Undertale}}'':
** The [=TemShop=] (''a.
k.a. '' the only place in the game where you can sell stuff.stuff) generated a strange rumor. Sometimes, Temmie will announce that she really wants an item, and saying "No" to her at this point makes her increase her offer. If you say "No" again, she will reply "You will regret this." this" in perfect English. There was a rumour that if this happened, all Temmie enemies encountered from then on would kill you in one hit, which is not true.
** A rumour so prevalent that it's posted on many fan sites as fact: the The strange-looking, skeleton-like NPC in a dummied-out DummiedOut room (that can only be accessed by editing your save file) that laughs and disappears when you examine it is almost universally said to be W. W.D. Gaster, even though this has not been confirmed by WordOfGod and the game files identify the character as "spr_mysteryman_0".
** An example of what could be called an Ascended UrbanLegendOfZelda: the demo of the game featured a Toy Knife as an equippable weapon, so a rumour started going round that, that by playing violently, you could find a Real Knife instead. This rumour turned out to be true in the actual game: [[spoiler:the Real Knife replaces the Worn Dagger, the strongest weapon in the game, on a Genocide run, which indeed is playing violently. The description for the Real Knife says says, "About time". Problem is, by then [[BraggingRightsReward you have no need for it, it]], since the only battle left after you acquire the knife is against an enemy whom your attacks don't work on.]]
2nd Sep '16 12:03:06 PM Pinokio
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** That Gogo is actually General Leo, Emperor Gestahl, or a send-up of the politician Adlai Stevenson (the rumor including fake quotes from his works). The truth is he was a homage to a BonusBoss from ''VideoGame/FinalFantasyV'', who may even be the same character. But since ''V'' didn't see an English release until the ''Anthology'' release on the UsefulNotes/PlayStation several years later, the explanation for who Gogo is was lost to English players.

to:

** That Gogo is actually General Leo, Darill/Daryl, Emperor Gestahl, or a send-up of the politician Adlai Stevenson (the rumor including fake quotes from his works). The truth is he was a homage to a BonusBoss from ''VideoGame/FinalFantasyV'', who may even be the same character. But since ''V'' didn't see an English release until the ''Anthology'' release on the UsefulNotes/PlayStation several years later, the explanation for who Gogo is was lost to English players.
2nd Sep '16 9:22:21 AM Kandarihu
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Compare WildMassGuessing and FandomBerserkButton. If the rumor is about something a creator allegedly said in an interview or fluff, see GodNeverSaidThat. For more information, check out [[http://www.gametrailers.com/game/pop-fiction/13123 Pop Fiction,]] an excellent ''Series/MythBusters''-type show on this very subject, or [[http://didyouknowgaming.com/ Did You Know Gaming?]] which features gaming urban legends and EasterEggs.

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Compare WildMassGuessing and FandomBerserkButton. If the rumor is about something a creator allegedly said in an interview or fluff, see GodNeverSaidThat. For more information, check out [[http://www.gametrailers.com/game/pop-fiction/13123 [[https://www.youtube.com/playlist?list=PL15C9269E19F61DF6 Pop Fiction,]] an excellent ''Series/MythBusters''-type show on this very subject, or [[http://didyouknowgaming.com/ Did You Know Gaming?]] which features gaming urban legends and EasterEggs.
This list shows the last 10 events of 1254. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.UrbanLegendofZelda