History Main / UpdatedRerelease

5th Dec '17 6:04:02 PM ViperAcidZX
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* ''VideoGame/DMCDevilMayCry'' received a ''Definitive Edition'' for [=PlayStation=] 4 and Xbox One, with remastered 1080p visuals running at 60 FPS, adds new modes such as a Turbo Mode (that speeds up gameplay), a Must Style Mode (where players are required to raise their combo meter to S or higher to damage enemies), a Hardcore Mode setting (which re-adjusts gameplay elements to be on par with the original ''VideoGame/DevilMayCry'' games), and a new Gods Must Die difficulty. It also tweaks various gameplay mechanics (such as certain enemies no longer requires taking damage from a particular alignment), includes all of the game's [=DLCs=], features a new skin for Dante reminiscent of his ''Devil May Cry 1'' appearance, and adds a Bloody Palace for Vergil.
26th Nov '17 11:14:45 PM Sabrewing
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* ''VideoGame/{{Deception}} IV: Blood Ties'' was updated with an extra series of missions under the title ''Deception IV: The Nightmare Princess''.
17th Nov '17 9:10:26 AM NESBoy
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* ''VideoGame/PokemonUltraSunAndUltraMoon'' are updated releases of ''VideoGame/PokemonSunAndMoon'', featuring the exact same story, but it's modified and ultimately diverges toward a DarkerAndEdgier focus, as well as plenty of new gameplay features such as the ability to surf between islands and travel through Ultra Space.

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* ''VideoGame/PokemonUltraSunAndUltraMoon'' are updated releases of ''VideoGame/PokemonSunAndMoon'', featuring the exact same story, but it's modified and ultimately diverges toward a DarkerAndEdgier focus, focus (especially the PostEndgameContent, which features a storyline involving the {{Big Bad}}s of the previous games hailing from {{Alternate Universe}}s where TheBadGuyWins), as well as plenty of new gameplay features such as the ability to surf between islands and travel through Ultra Space.
14th Nov '17 1:37:55 AM LordInsane
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** In late 2012 an enhanced edition was released with some new things, some backported things from ''Baldur's Gate II'' and some graphical updates. Then, in 2013 an enhanced edition of ''Baldur's Gate II'' was released, carrying over the engine upgrades and the new things (plus some more additions) from the enhanced edition of the first game. Then in 2014 ''VideoGame/IcewindDale'' got one, porting over the game to the ''BGEE'' version of the engine, and adding some new things (and finishing [[DummiedOut some things that were originally left out of the game]]), and finally in 2017 ''VideoGame/PlanescapeTorment'' received one in line with the other games[[note]]and is liable to be the last, as the only Infinity Engine game left is ''Icewind Dale II'', which a) uses a different base rule-set than the others, b)
seems to have had its source code disappear at some point.[[/note]]

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** In late 2012 an enhanced edition was released with some new things, some backported things from ''Baldur's Gate II'' and some graphical updates. Then, in 2013 an enhanced edition of ''Baldur's Gate II'' was released, carrying over the engine upgrades and the new things (plus some more additions) from the enhanced edition of the first game. Then in 2014 ''VideoGame/IcewindDale'' got one, porting over the game to the ''BGEE'' version of the engine, and adding some new things (and finishing [[DummiedOut some things that were originally left out of the game]]), and finally in 2017 ''VideoGame/PlanescapeTorment'' received one in line with the other games[[note]]and is liable to be the last, as the only Infinity Engine game left is ''Icewind Dale II'', which a) uses a different base rule-set than the others, b)
b) seems to have had its source code disappear at some point.[[/note]]
14th Nov '17 1:37:23 AM LordInsane
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** In late 2012 an enhanced edition was released with some new things, some backported things from ''Baldur's Gate II'' and some graphical updates. Then, in 2013 an enhanced edition of ''Baldur's Gate II'' was released, carrying over the engine upgrades and the new things (plus some more additions) from the enhanced edition of the first game. Finally (as of 2014), ''VideoGame/IcewindDale'' got one, porting over the game to the ''BGEE'' version of the engine, and adding some new things (and finishing [[DummiedOut some things that were originally left out of the game]]).

to:

** In late 2012 an enhanced edition was released with some new things, some backported things from ''Baldur's Gate II'' and some graphical updates. Then, in 2013 an enhanced edition of ''Baldur's Gate II'' was released, carrying over the engine upgrades and the new things (plus some more additions) from the enhanced edition of the first game. Finally (as of 2014), Then in 2014 ''VideoGame/IcewindDale'' got one, porting over the game to the ''BGEE'' version of the engine, and adding some new things (and finishing [[DummiedOut some things that were originally left out of the game]]).game]]), and finally in 2017 ''VideoGame/PlanescapeTorment'' received one in line with the other games[[note]]and is liable to be the last, as the only Infinity Engine game left is ''Icewind Dale II'', which a) uses a different base rule-set than the others, b)
seems to have had its source code disappear at some point.[[/note]]
6th Nov '17 9:54:14 PM ViperAcidZX
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** ''Doom'' has had quite a few of these. ''The Ultimate Doom'' was a commercial re-release of the first game, which included a fourth episode to bridge the gap between it and ''Doom II'' (for what little that's worth, given the [[ExcusePlot bare-bones story]]). Around the same time was ''[=Doom95=]'', a port of the engine designed to work with Windows 95, made in response to estimates stating that ''Doom'' was installed on more computers than [=Win95=] was.[[note]]As an interesting tidbit: the team that made the port was lead by none other than [[Creator/ValveSoftware Gabe Newell]].[[/note]] ''Final Doom'' also received a minor update that fixed a bug that broke getting 100% completion in a particular level from ''TNT: Evilution'' but only through the ''id Anthology'', a special limited edition collector's set that bundled some of id Software's classic titles prior to ''Doom 3'' along with ''VideoGame/{{Heretic}}'' and ''VideoGame/{{Hexen}}'' as id co-developed those games with Raven Software.

to:

** ''Doom'' has had quite a few of these. ''The Ultimate Doom'' was a commercial re-release of the first game, which included a fourth episode to bridge the gap between it and ''Doom II'' (for what little that's worth, given the [[ExcusePlot bare-bones story]]). Around the same time was ''[=Doom95=]'', a port of the engine designed to work with Windows 95, made in response to estimates stating that ''Doom'' was installed on more computers than [=Win95=] was.[[note]]As an interesting tidbit: the team that made the port was lead by none other than [[Creator/ValveSoftware Gabe Newell]].[[/note]] ''Final Doom'' also received a minor update that fixed a with some new bug that broke getting 100% completion in a particular level from ''TNT: Evilution'' fixes but only through the some versions of the ''id Anthology'', a special limited edition collector's set that bundled some of id Software's classic titles prior to ''Doom 3'' along with and some collectible items though does not include ''VideoGame/{{Heretic}}'' and ''VideoGame/{{Hexen}}'' as id despite being co-developed those games with by id and Raven Software. Software.
6th Nov '17 7:04:28 PM ViperAcidZX
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** VideoGame/Doom3'' received the updated ''BFG Edition'' after 8 years. The primary focus is bringing the game to consoles[[note]]it was released near the tail end of TheSixthGenerationOfConsoleVideoGames, but none of the consoles in that generation could really handle it as well as a PC could[[/note]], but the new edition is available for purchase on PC as well. Updated features are improved lighting and rendering (albeit not as modernized as, say, the fan-made Sikkmod), support for 3D TV displays, the addition of achievements and checkpoints, and a new set of several levels known as "the Lost Missions". It also includes the Xbox Live Arcade versions of the classic ''Ultimate Doom'' and ''Doom II'', also serving as the first official PC release of the "No Rest for the Living" bonus levels made for that port.

to:

** VideoGame/Doom3'' ''VideoGame/Doom3'' received the updated ''BFG Edition'' after 8 years.years its initial release. The primary focus is bringing the game to consoles[[note]]it was released near the tail end of TheSixthGenerationOfConsoleVideoGames, but none of the consoles in that generation could really handle it as well as a PC could[[/note]], but the new edition is available for purchase on PC as well. Updated features are improved lighting and rendering (albeit not as modernized as, say, the fan-made Sikkmod), support for 3D TV displays, the addition of achievements and checkpoints, and a new set of several levels known as "the Lost Missions". It also includes the Xbox Live Arcade versions of the classic ''Ultimate Doom'' and ''Doom II'', also serving as the first official PC release of the "No Rest for the Living" bonus levels made for that port.
6th Nov '17 7:03:24 PM ViperAcidZX
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* ''VideoGame/{{Astebreed}}'' was re-released for the UsefulNotes/PlayStation4 with updated visuals, a new Arrange Mode, re-balanced difficulty, and revised the controls to take advantage of the right stick for lock-on attacks.

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* ''VideoGame/{{Astebreed}}'' was re-released for the UsefulNotes/PlayStation4 with updated visuals, a new Arrange Mode, re-balanced difficulty, and revised the controls to take advantage of the right stick for lock-on attacks. This version was later ported back to the PC as ''Definitive Edition''.



* ''VideoGame/{{Doom}} 3'' received the updated ''BFG Edition'' after 8 years. The primary focus is bringing the game to consoles[[note]]it was released near the tail end of TheSixthGenerationOfConsoleVideoGames, but none of the consoles in that generation could really handle it as well as a PC could[[/note]], but the new edition is available for purchase on PC as well. Updated features are improved lighting and rendering (albeit not as modernized as, say, the fan-made Sikkmod), support for 3D tv displays, the addition of achievements and checkpoints, and a new set of several levels known as "the Lost Missions". It also includes the Xbox Live Arcade versions of the classic ''Ultimate Doom'' and ''Doom II'', also serving as the first official PC release of the "No Rest for the Living" bonus levels made for that port.
** ''Doom'' has had quite a few of these. ''The Ultimate Doom'' was a commercial re-release of the first game, which included a fourth episode to bridge the gap between it and ''Doom II'' (for what little that's worth, given the [[ExcusePlot bare-bones story]]). Around the same time was ''[=Doom95=]'', a port of the engine designed to work with Windows 95, made in response to estimates stating that ''Doom'' was installed on more computers than [=Win95=] was[[note]]as an interesting tidbit: the team that made the port was lead by none other than [[Creator/ValveSoftware Gabe Newell]][[/note]].

to:

* ''VideoGame/{{Doom}} 3'' received the updated ''BFG Edition'' after 8 years. The primary focus is bringing the game to consoles[[note]]it was released near the tail end of TheSixthGenerationOfConsoleVideoGames, but none of the consoles in that generation could really handle it as well as a PC could[[/note]], but the new edition is available for purchase on PC as well. Updated features are improved lighting and rendering (albeit not as modernized as, say, the fan-made Sikkmod), support for 3D tv displays, the addition of achievements and checkpoints, and a new set of several levels known as "the Lost Missions". It also includes the Xbox Live Arcade versions of the classic ''Ultimate Doom'' and ''Doom II'', also serving as the first official PC release of the "No Rest for the Living" bonus levels made for that port.
''VideoGame/{{Doom}}'':
** ''Doom'' has had quite a few of these. ''The Ultimate Doom'' was a commercial re-release of the first game, which included a fourth episode to bridge the gap between it and ''Doom II'' (for what little that's worth, given the [[ExcusePlot bare-bones story]]). Around the same time was ''[=Doom95=]'', a port of the engine designed to work with Windows 95, made in response to estimates stating that ''Doom'' was installed on more computers than [=Win95=] was[[note]]as was.[[note]]As an interesting tidbit: the team that made the port was lead by none other than [[Creator/ValveSoftware Gabe Newell]][[/note]].Newell]].[[/note]] ''Final Doom'' also received a minor update that fixed a bug that broke getting 100% completion in a particular level from ''TNT: Evilution'' but only through the ''id Anthology'', a special limited edition collector's set that bundled some of id Software's classic titles prior to ''Doom 3'' along with ''VideoGame/{{Heretic}}'' and ''VideoGame/{{Hexen}}'' as id co-developed those games with Raven Software.
** VideoGame/Doom3'' received the updated ''BFG Edition'' after 8 years. The primary focus is bringing the game to consoles[[note]]it was released near the tail end of TheSixthGenerationOfConsoleVideoGames, but none of the consoles in that generation could really handle it as well as a PC could[[/note]], but the new edition is available for purchase on PC as well. Updated features are improved lighting and rendering (albeit not as modernized as, say, the fan-made Sikkmod), support for 3D TV displays, the addition of achievements and checkpoints, and a new set of several levels known as "the Lost Missions". It also includes the Xbox Live Arcade versions of the classic ''Ultimate Doom'' and ''Doom II'', also serving as the first official PC release of the "No Rest for the Living" bonus levels made for that port.
6th Nov '17 8:50:06 AM rjd1922
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* The PC game ''VideoGame/CaveStory'', created completely by one man who goes by the name of Pixel, was picked up by Creator/NipponIchi and released for UsefulNotes/WiiWare and UsefulNotes/DSiWare with bonus features. This version was converted back to the PC via UsefulNotes/{{Steam}} as ''Cave Story+''.

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* The PC game ''VideoGame/CaveStory'', created completely by one man who goes by the name of Pixel, was picked up by Creator/NipponIchi and released for UsefulNotes/WiiWare and UsefulNotes/DSiWare with bonus features. This version was converted back to the PC via UsefulNotes/{{Steam}} as ''Cave Story+''.Story+'' with even more bonus features, and this version was later ported to the UsefulNotes/NintendoSwitch.
27th Oct '17 11:12:57 AM BeerBaron
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* ''VideoGame/TheElderScrolls'' series:
** ''VideoGame/TheElderScrollsIIIMorrowind'' received a ''Game of the Year Edition'' that included the Bloodmoon and Tribunal expansion packs.
** ''VideoGame/TheElderScrollsIVOblivion'' received also a ''Game of the Year Edition'' in 2007 which bundled the game and its two major expansions, the Knights of the Nine and the Shivering Isles. This edition, among other things, is an ideal prerequisite for [[GameMod modding]].
** ''VideoGame/TheElderScrollsVSkyrim'' received a ''Legendary Edition'' in 2013 that bundles the game with all four downloadable contents, and for Xbox 360 owners, added new voice-recognition features through Kinect. Another re-release for [=PlayStation=] 4, Xbox One, and PC was released in 2016 as ''Special Edition'', which bundles all of the expansions and use an updated engine seen in ''VideoGame/Fallout4'' to remaster the game's visuals with enhanced effects, higher resolution textures, dynamic depth of field, volumetric lighting, and allows console players access to PC mods similar to ''Fallout 4''. In 2017, the game was rereleased ''yet again'' for Nintendo Switch, adding Amiibo functionality

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* ''VideoGame/TheElderScrolls'' ''Franchise/TheElderScrolls'' series:
** ''VideoGame/TheElderScrollsIIIMorrowind'' ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' received a ''Game of the Year Edition'' that included the Bloodmoon ''Bloodmoon'' and Tribunal ''Tribunal'' expansion packs.
** ''VideoGame/TheElderScrollsIVOblivion'' ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' also received also a ''Game of the Year Edition'' in 2007 which bundled the game and its two major expansions, the Knights ''Knights of the Nine Nine'' and the Shivering Isles.''Shivering Isles''. This edition, among other things, is an ideal prerequisite for [[GameMod modding]].
** ''VideoGame/TheElderScrollsVSkyrim'' ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' received a ''Legendary Edition'' in 2013 that bundles the game with all four downloadable contents, major {{DLC}}s, and for Xbox 360 owners, added new voice-recognition features through Kinect. Another re-release for [=PlayStation=] 4, Xbox One, and PC was released in 2016 as ''Special Edition'', which bundles all of the expansions [=DLCs=] and use uses an updated engine seen in ''VideoGame/Fallout4'' to remaster the game's visuals with enhanced effects, higher resolution textures, dynamic depth of field, volumetric lighting, and allows console players access to PC mods similar to ''Fallout 4''. In 2017, the game was rereleased ''yet again'' for Nintendo Switch, adding Amiibo functionality
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