History Main / UpdatedRerelease

5th Feb '16 8:45:38 PM nombretomado
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* Deliberately planned with the ArcadeGame ''VideoGame/AfterBurner''. The developers were unable to add a few features since they were forced to release the game under a certain deadline. The lead designer agreed to release the game, but only under the condition that he would be allow to make an upgrade kit later on. The upgrade kit was released as ''After Burner II'' and as a result most of the original cabinets ended up being converted. The same thing happened with ''Galaxy Force'', another Super Scaler arcade game.
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* Deliberately planned with the ArcadeGame UsefulNotes/ArcadeGame ''VideoGame/AfterBurner''. The developers were unable to add a few features since they were forced to release the game under a certain deadline. The lead designer agreed to release the game, but only under the condition that he would be allow to make an upgrade kit later on. The upgrade kit was released as ''After Burner II'' and as a result most of the original cabinets ended up being converted. The same thing happened with ''Galaxy Force'', another Super Scaler arcade game.
21st Jan '16 5:35:28 PM nombretomado
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* ''VideoGame/DisgaeaHourOfDarkness'' was ported many times, the UsefulNotes/PlayStationPortable and the NintendoDS ports are just two examples. The most recent port is being done for the PC and is set to be released in February of 2016. Along with all the additional content from the PSP port, this port also comes with many enhancements taking advantage of the PC hardware, such as support for keyboard and mouse along with controller support. It also comes with many of the things you would expect from a modern {{Steam}} release--achievements, trading cards, badges and cloud saving.
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* ''VideoGame/DisgaeaHourOfDarkness'' was ported many times, the UsefulNotes/PlayStationPortable and the NintendoDS ports are just two examples. The most recent port is being done for the PC and is set to be released in February of 2016. Along with all the additional content from the PSP port, this port also comes with many enhancements taking advantage of the PC hardware, such as support for keyboard and mouse along with controller support. It also comes with many of the things you would expect from a modern {{Steam}} UsefulNotes/{{Steam}} release--achievements, trading cards, badges and cloud saving.
18th Jan '16 12:33:19 PM BKelly95
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* ''VideoGame/GrandTheftAutoViceCityStories'' was ported to Playstation 2 a few months after its PSP release. Unlike the port of ''[[VideoGame/GrandTheftAutoLibertyCityStories Liberty City Stories]]'' the previous year, some new content was added in the form of side missions, rampages, and stunt jumps.

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* The port of ''VideoGame/FinalFight'' had some issues: one level (the Industrial Area) was missing, two of the enemies (Roxy and Poison) were changed from women to men, two-player mode was absent, and one of the player characters (Guy) was missing. A couple of years later came ''Final Fight Guy'' which brought back Guy, introduced four difficulty levels, and brought in two more power-ups. Unfortunately, two-player mode and the Industrial Area were still absent and Guy had replaced Cody in the lineup.
14th Jan '16 7:06:45 PM nombretomado
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* ''VideoGame/FinalFantasyX2 International+ Last Mission'' and ''VideoGame/FinalFantasyXII International Zodiac Job System'', besides bringing to Japan changes made for the North American releases, provide important new content and/or severe retweaking of the gameplay system. This being [[SquareEnix SquareSoft]], none of these are available to non-Japanese speaking players.
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* ''VideoGame/FinalFantasyX2 International+ Last Mission'' and ''VideoGame/FinalFantasyXII International Zodiac Job System'', besides bringing to Japan changes made for the North American releases, provide important new content and/or severe retweaking of the gameplay system. This being [[SquareEnix [[Creator/SquareEnix SquareSoft]], none of these are available to non-Japanese speaking players.
13th Jan '16 5:26:13 PM nombretomado
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* The PC game ''VideoGame/CaveStory'', created completely by one man who goes by the name of Pixel, was picked up by Creator/NipponIchiSoftware and released for WiiWare and DSiWare with bonus features. This version was converted back to the PC via UsefulNotes/{{Steam}}.
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* The PC game ''VideoGame/CaveStory'', created completely by one man who goes by the name of Pixel, was picked up by Creator/NipponIchiSoftware and released for WiiWare and DSiWare UsefulNotes/DSiWare with bonus features. This version was converted back to the PC via UsefulNotes/{{Steam}}.
9th Jan '16 2:17:43 AM erforce
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** After the original ''VideoGame/StreetFighterII'', we got ''Champion Edition'', ''Hyper Fighting'', ''Super'', and ''Super Turbo''. All in a span of three years. And that's not even counting ''The Anniversary Edition'' that was released years later for the arcades. Or the various platform-specific variations like ''Super Turbo Revival'' for the Game Boy Advance or ''HD Remix'' for [=PlayStation=] Network and Xbox Live.
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** After the original ''VideoGame/StreetFighterII'', we got ''Champion Edition'', ''Hyper Fighting'', ''Super'', and ''Super Turbo''. All in a span of three years. And that's not even counting ''The Anniversary Edition'' that was released years later for the arcades. Or the various platform-specific variations like ''Super Turbo Revival'' for the Game Boy Advance UsefulNotes/GameBoyAdvance or ''HD Remix'' for [=PlayStation=] Network UsefulNotes/PlayStationNetwork and Xbox Live.UsefulNotes/XboxLiveArcade.

** The ''[[VideoGame/GundemoniumSeries Gundemonium Collection]]'' on PC localized by Rockin' Android crosses with this and CompilationRerelease (the games can be purchased individually) when it was re-released on to Steam as the ''Steam Edition'' in 2011 and later UsefulNotes/{{Desura}}. This version of the ''Gundemonium Collection'' featured online co-operative play for ''[=GundeadliGne=]'', online leaderboards, Steam Achievements, higher resolution support, and a ([[SoOkayItsAverage much-need]]) overhaul on the game's music front. The arrangements of each game's soundtrack was done by DM Ashura (of ''VideoGame/DanceDanceRevolution'' and ''VideoGame/{{Beatmania}}'' fame) who handled the arranged soundtracks of ''Gundemonium Recollection'' and ''[=GundeadliGne=]'', while Woofle handled the arrangement of ''Hitogata Happa''[='=]s soundtrack. It also allows players to enable or disable the censorship due to the [[{{Fanservice}} severe lack of clothing]] on some the bosses by a simple configuration file editing, [[{{Bowdlerise}} which was forced upon]] the UsefulNotes/{{PlayStation Network}} version.
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** The ''[[VideoGame/GundemoniumSeries Gundemonium Collection]]'' on PC localized by Rockin' Android crosses with this and CompilationRerelease (the games can be purchased individually) when it was re-released on to Steam as the ''Steam Edition'' in 2011 and later UsefulNotes/{{Desura}}. This version of the ''Gundemonium Collection'' featured online co-operative play for ''[=GundeadliGne=]'', online leaderboards, Steam Achievements, higher resolution support, and a ([[SoOkayItsAverage much-need]]) overhaul on the game's music front. The arrangements of each game's soundtrack was done by DM Ashura (of ''VideoGame/DanceDanceRevolution'' and ''VideoGame/{{Beatmania}}'' fame) who handled the arranged soundtracks of ''Gundemonium Recollection'' and ''[=GundeadliGne=]'', while Woofle handled the arrangement of ''Hitogata Happa''[='=]s soundtrack. It also allows players to enable or disable the censorship due to the [[{{Fanservice}} severe lack of clothing]] on some the bosses by a simple configuration file editing, [[{{Bowdlerise}} which was forced upon]] the UsefulNotes/{{PlayStation Network}} UsefulNotes/PlayStationNetwork version.

** The latest is ''VideoGame/UnrealTournamentIII: '''Black Edition''''' which has both [=UT3=] and the official Titan Pack. It's only sold through Steam, though owners of the PlayStation3 version can also optionally download all the content included in the Titan Pack.
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** The latest is ''VideoGame/UnrealTournamentIII: '''Black Edition''''' which has both [=UT3=] and the official Titan Pack. It's only sold through Steam, though owners of the PlayStation3 UsefulNotes/PlayStation3 version can also optionally download all the content included in the Titan Pack.

* ''VideoGame/NoMoreHeroes'' received an HD version for Playstation 3 and Xbox 360 called "Heroes' Paradise" (or "Red Zone" in Japan), which added a whole array of new bonus features, new control schemes made to fit the systems' peripherals, and uncensored violence outside of the American release. However, the Xbox 360 version was never released outside of Japan.
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* ''VideoGame/NoMoreHeroes'' received an HD version for Playstation [=PlayStation=] 3 and Xbox 360 called "Heroes' Paradise" (or "Red Zone" in Japan), which added a whole array of new bonus features, new control schemes made to fit the systems' peripherals, and uncensored violence outside of the American release. However, the Xbox 360 version was never released outside of Japan.

* ''VideoGame/FinalFantasyX'' and ''VieoGame/FinalFantasyX2'' gotten an HD rerelease for the Playstation 3 and Playstation Vita in 2014 which had upgraded textures, character models, and additional content that was exclusive for the PAL region during the original releases. A year later, Square-Enix made a re-rerelase for the Playstation 4 to have even more updated visuals.
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* ''VideoGame/FinalFantasyX'' and ''VieoGame/FinalFantasyX2'' gotten an HD rerelease for the Playstation 3 UsefulNotes/PlayStation3 and Playstation Vita UsefulNotes/PlayStationVita in 2014 which had upgraded textures, character models, and additional content that was exclusive for the PAL region during the original releases. A year later, Square-Enix made a re-rerelase for the Playstation 4 UsefulNotes/PlayStation4 to have even more updated visuals.

* Excluding ports and remakes, the original ''VideoGame/ResidentEvil'' was re-released twice on the original PlayStation: the ''Director's Cut'' and the ''Dual Shock ver.'' The former featured the original game and alternate version that added new camera angles, re-arranged item and enemy placement, new outfits for the main characters, and one new enemy monster ([[spoiler:the zombie version of Forrest]]), while the ''Dual Shock ver.'' is the same thing, only with added rumble support and substituted the original music with a new soundtrack, the latter of which was a letdown for many fans.
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* Excluding ports and remakes, the original ''VideoGame/ResidentEvil'' was re-released twice on the original PlayStation: UsefulNotes/PlayStation: the ''Director's Cut'' and the ''Dual Shock ver.'' The former featured the original game and alternate version that added new camera angles, re-arranged item and enemy placement, new outfits for the main characters, and one new enemy monster ([[spoiler:the zombie version of Forrest]]), while the ''Dual Shock ver.'' is the same thing, only with added rumble support and substituted the original music with a new soundtrack, the latter of which was a letdown for many fans.

* ''VideoGame/DisgaeaHourOfDarkness'' was ported many times, the PlayStationPortable and the NintendoDS ports are just two examples. The most recent port is being done for the PC and is set to be released in February of 2016. Along with all the additional content from the PSP port, this port also comes with many enhancements taking advantage of the PC hardware, such as support for keyboard and mouse along with controller support. It also comes with many of the things you would expect from a modern {{Steam}} release--achievements, trading cards, badges and cloud saving.
to:
* ''VideoGame/DisgaeaHourOfDarkness'' was ported many times, the PlayStationPortable UsefulNotes/PlayStationPortable and the NintendoDS ports are just two examples. The most recent port is being done for the PC and is set to be released in February of 2016. Along with all the additional content from the PSP port, this port also comes with many enhancements taking advantage of the PC hardware, such as support for keyboard and mouse along with controller support. It also comes with many of the things you would expect from a modern {{Steam}} release--achievements, trading cards, badges and cloud saving.

* The ''{{Franchise/Gundam}}'' GaidenGame ''Missing Link'' offers a twist, promising HD remakes of 7 previous ''Gundam'' gaiden games from across several platforms, including fan-favorites like ''Blue Destiny'' (Saturn), ''Rise from the Ashes'' (Dreamcast), and ''Zeonic Front'' (Playstation 2). Despite its use in official releases and Famitsu Magazine, the term "remake" may not be wholly appropriate, since the classic games will use ''Missing Link'''s gameplay engine rather than their own.
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* The ''{{Franchise/Gundam}}'' GaidenGame ''Missing Link'' offers a twist, promising HD remakes of 7 previous ''Gundam'' gaiden games from across several platforms, including fan-favorites like ''Blue Destiny'' (Saturn), ''Rise from the Ashes'' (Dreamcast), and ''Zeonic Front'' (Playstation ([=PlayStation=] 2). Despite its use in official releases and Famitsu Magazine, the term "remake" may not be wholly appropriate, since the classic games will use ''Missing Link'''s gameplay engine rather than their own.

** ''[[VideoGame/ArNosurgePlus Ar nosurge Plus]]'': Touch screen controls, new events, more alternate costumes, and all of the DLC that the Playstation 3 version had received up to the time of its release.
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** ''[[VideoGame/ArNosurgePlus Ar nosurge Plus]]'': Touch screen controls, new events, more alternate costumes, and all of the DLC that the Playstation [=PlayStation=] 3 version had received up to the time of its release.
30th Dec '15 10:31:04 AM narm00
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* After the ''TabletopGame/{{OGRE}}'' 6th Edition Kickstarter was ''very'' successful, Steve Jackson Games decided to publish the ''OGRE Pocket Edition''. The Pocket Edition is is an updated re-release of the first 1977 Edition - small, portable, with a paper map and black and white counters in a plastic bag. The cost is even the same from that era - $2.97 (A cheap price considering most tabletop games are over $30). The rules are updated a bit, the counter and map graphics cleaned up. * ''TabletopGame/MysteryDate'' followed up the mid [[TheSixties 60s]] release with one in the early [[TheSeventies 70s]] and a couple games around the TurnOfTheMillennium, each release having outfits matching their era. Such as the classic release includes an outfit for a dance, with a "New Look" style dress and 50s style [[PrettyInMink white fur shoulder wrap]], and the 70s release has outfits with bell bottom and flared pants.
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* After the ''TabletopGame/{{OGRE}}'' 6th Edition Kickstarter was ''very'' successful, Steve Jackson Games decided to publish the ''OGRE Pocket Edition''. The Pocket Edition is is an updated re-release of the first 1977 Edition - small, portable, with a paper map and black and white counters in a plastic bag. The cost is even the same from that era - $2.97 (A cheap price considering most tabletop games are over $30). The rules are updated a bit, and the counter and map graphics cleaned up. * ''TabletopGame/MysteryDate'' followed up the mid [[TheSixties 60s]] release with one in the early [[TheSeventies 70s]] and a couple games around the TurnOfTheMillennium, each release having outfits matching their era. Such as the classic release includes an outfit for a dance, with a "New Look" style dress and 50s style [[PrettyInMink white fur shoulder wrap]], and the 70s release has outfits with bell bottom bottoms and flared pants.
26th Dec '15 12:38:48 PM FF32
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* When ''VideoGame/RavensCry'' was released in January 2015, it was widely mocked and derided for [[ObviousBeta numerous poor design choices and glaring mistakes]]. Later in the same year, ''Vendetta: Curse of Raven's Cry'' was released, fixing many of those errors and adding new content.
21st Dec '15 5:44:27 PM pinballwiz45b
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* ''VideoGame/ProPinballTimeshock'' has seen a major enhancement as part of the ULTRA Editions in 2015, with updates to the lighting engine and physics, as well as additional features not previously available in the original 1997 game.
19th Dec '15 9:11:59 AM rjd1922
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* ''VideoGame/HyruleWarriors''' was ported from UsefulNotes/WiiU as ''Hyrule Warriors Legends''. It loses Challenge Mode, but it has all the DLC content of the original release available form the start, features new playable characters and weapons, and adds two new chapters to the storyline -- one featuring the ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'' cast, and one starring [[OriginalGeneration newcomer]] [[DistaffCounterpart Linkle]] (who was originally concepted for the Wii U release).
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* ''VideoGame/HyruleWarriors''' ''VideoGame/HyruleWarriors'' was ported from UsefulNotes/WiiU as ''Hyrule Warriors Legends''. It loses Challenge Mode, but it has all the DLC content of the original release available form the start, features new playable characters and weapons, and adds two new chapters to the storyline -- one featuring the ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'' cast, and one starring [[OriginalGeneration newcomer]] [[DistaffCounterpart Linkle]] (who was originally concepted for the Wii U release).
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