History Main / UnwinnableByInsanity

10th Jun '17 11:39:20 AM ZorotheGallade
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* In VideoGame/{{Banished}}, you can make it impossible to expand your towm by wasting all your stone and iron (for instance by making tools and paved roads) and/or abandoning them on the other side of a river and dismantling the bridge that leads there, leaving you without enough stone to rebuild it. Since your only source of those two resources besides gathering are the Mine and Quarry (and they require stone and iron respectively) is the Marketplace (which also requires Iron to build) you're essentially left stranded.

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* In VideoGame/{{Banished}}, ''VideoGame/{{Banished}}'', you can make it impossible to expand your towm town by wasting all your stone and iron (for instance by making tools and paved roads) and/or abandoning them on the other side of a river and dismantling the bridge that leads there, leaving you without enough stone to rebuild it. Since your only source of those two resources besides gathering are the Mine and Quarry (and they require stone and iron respectively) is the Marketplace (which also requires Iron to build) you're essentially left stranded.
10th Jun '17 11:31:49 AM ZorotheGallade
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* In VideoGame/{{Banished}}, you can make it impossible to expand your towm by wasting all your stone and iron (for instance by making tools and paved roads) and/or abandoning them on the other side of a river and dismantling the bridge that leads there, leaving you without enough stone to rebuild it. Since your only source of those two resources besides gathering are the Mine and Quarry (and they require stone and iron respectively) is the Marketplace (which also requires Iron to build) you're essentially left stranded.
7th Jun '17 7:08:09 PM DoubleEdgedSword
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**Also in ''VideoGame/SuperMarioBros1'', there are some places where you can jump on the ceiling in a castle level (i.e. x-4 level) and get stuck because of the game's RatchetScrolling, and you have to let the timer run out
6th Jun '17 10:12:44 AM DoubleU
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** Late in the game, after you reach Raseir, you need to become friends with Signor Ferrari in order to have a place to stay (if not, you will be arrested for vagrancy causing a GameOver). One segment requires you to pay five dinars to Ugarte for information. If you do not have the five dinars before you first meet him, Ferrari will kick you out and you lose the game. There is no way to get money after reaching Raseir. Considering that you should have dozens if not hundreds of dinars at this point from general questing and fighting (and from Poet Omar's rewards), and that there is almost nothing to spend your money on in Raseir[[note]]only water and coffee at the inn, the Djinn Slings will kill you[[/note]], it would be ''very'' hard but still possible to make the game unwinnable at this point.

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** Late in the game, after you reach Raseir, you need to become friends with Signor Ferrari in order to have a place to stay (if not, you will be arrested for vagrancy causing a GameOver). One segment requires you to pay five dinars to Ugarte for information. If you do not have the five dinars before you first meet him, Ferrari will kick you out and you lose the game. There is no way to get money after reaching Raseir.Raseir (besides going into the desert and fighting brigands and Jackalmen). Considering that you should have dozens if not hundreds of dinars at this point from general questing and fighting (and from Poet Omar's rewards), and that there is almost nothing to spend your money on in Raseir[[note]]only water and coffee at the inn, the Djinn Slings will kill you[[/note]], it would be ''very'' hard but still possible to make the game unwinnable at this point.
4th Jun '17 9:35:29 PM Connacht
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* ''VideoGame/BaldursGate''. During the Prologue, Gorion casts a number of Level 3 spells but autokills any enemy he targets with the spell once it is cast. Stay out of his line of sight and use spells like Cloudkill or Stinking Cloud to pacify him from a distance, then awaken him with offensive spells, arrows or melee. The best option possible is to bounce a lightning bolt off the stairs so it hits him multiple times. Killed Gorion, Candlekeep can't be left.
4th Jun '17 6:53:25 PM nombretomado
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* In ''[[VideoGame/BubbleBobble Bubble Bobble Plus]]'', the WiiWare remake of Bubble Bobble, while playing Classic mode, if you get an EXTEND on Round 99, something incredibly specific and up to luck, one can skip the final level (Round 100), and go to [[MinusWorld Rounds 101-104]]. Rounds 101-103 are the three secret bonus rooms, and Round 104 is the EXTEND cutscene's room. Dying once in Rounds 101-103 skips to the next round, but death in Round 104 has no effect. There's no way to attack the Super Drunk, thusly trapping the player forever. Furthermore, if you use a continue after all players die, the Super Drunk doesn't even respawn.

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* In ''[[VideoGame/BubbleBobble Bubble Bobble Plus]]'', the WiiWare UsefulNotes/WiiWare remake of Bubble Bobble, while playing Classic mode, if you get an EXTEND on Round 99, something incredibly specific and up to luck, one can skip the final level (Round 100), and go to [[MinusWorld Rounds 101-104]]. Rounds 101-103 are the three secret bonus rooms, and Round 104 is the EXTEND cutscene's room. Dying once in Rounds 101-103 skips to the next round, but death in Round 104 has no effect. There's no way to attack the Super Drunk, thusly trapping the player forever. Furthermore, if you use a continue after all players die, the Super Drunk doesn't even respawn.
3rd Jun '17 2:43:57 PM ahughes99
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[[AC:WebGames]]
* In [[https://garfield.com/games/scary-scavenger-hunt Garfield's Scary Scavenger Hunt]], if you've already picked up every available donut box and inventory item, but neglected to pick up the cheese in the TV room AND your scare meter is over 90%, it's game over. Trying to get the cheese will spring a trap that puts your scare meter over 100%, and Garfield will run out of the house in terror. But you have to be playing ''really'' stupidly to trigger this - the cheese is one of the first items you see, and you're unlikely to get your scare meter that high unless you're a complete beginner or just messing around.
27th May '17 4:28:25 PM billybobfred
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** An [[ArtificialStupidity AI glitch]] in Gen I would cause trainers to always use moves of a [[ElementalRockPaperScissors super-effective]] type when possible even if the move was non-damaging. A player's successful use of the move Rage would [[UnstoppableRage lock them into that move without letting them take any other action]]. In both cases, PP would not be consumed. Therefore, get a Mon with Rage that's weak to the Psychic type, set it up against a Mon whose only Psychic-type move is Rest or Recover, and make sure your Mon is too weak for Rage to outdamage the enemy's healing. [[https://www.youtube.com/watch?v=Hfwm4ov_ZKc You are now trapped in an infinite battle.]]
25th May '17 1:38:24 PM Tsukiyomaru0
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** This can be made much worse in ''VideoGame/{{Doom}}'' or source ports, where you can quicksave with a Cyberdemon Rocket right into your face and loading said save data proves that you cannot escape fate, except in rare times when disabling Screen Wipe gives you the fractions of a second required to sidestep the rocket.
20th May '17 10:02:28 AM nombretomado
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* ''{{Ultima}}'' allows plot-crucial elements to be [[PermanentlyMissableContent unobtainable]], overlapping with UnwinnableByDesign:

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* ''{{Ultima}}'' ''VideoGame/{{Ultima}}'' allows plot-crucial elements to be [[PermanentlyMissableContent unobtainable]], overlapping with UnwinnableByDesign:
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http://tvtropes.org/pmwiki/article_history.php?article=Main.UnwinnableByInsanity