History Main / UnwinnableByInsanity

16th Jun '16 10:49:44 PM AnotherDuck
Is there an issue? Send a Message


* TabletopGame/{{Chess}}.
** It's possible to reach a stalemate position (your entire army is tied up so you have no legal moves) [[https://youtu.be/abB2_Em3Ixo in ten moves]] from the start of the game, but only by playing ''extremely'' badly. Conversely, if your opponent has only the king and you have enough material to win (anything more than a single knight or bishop), you can sabotage your winning chances by placing your opponent in stalemate.
** There's also a rule to ''prevent'' insanity, where if the exact same position (with the same player to move) occurs for the third time in succession, either of the players may call a draw.
** The rules on stalemates in chess have varied wildly over time. One particular ruling stated that the stalemated player simply misses their turn, so that the other player moves twice in a row. However, there's even ways to set up a ''double'' stalemate [[https://en.wikipedia.org/wiki/Stalemate#Double_stalemate where neither side has a legal move,]] theoretically breaking that ruling.

to:

* TabletopGame/{{Chess}}.
** It's possible to reach a stalemate position (your entire army
In TabletopGame/{{Chess}}, if the player whose turn it is tied up so you have has no legal moves) [[https://youtu.be/abB2_Em3Ixo in ten moves]] from the start of the game, but only by playing ''extremely'' badly. Conversely, if your opponent has only the king and you have enough material to win (anything more than moves, it's a single knight or bishop), you can sabotage your winning chances by placing your opponent in stalemate.
** There's also a rule to ''prevent'' insanity, where if the exact same position (with the same player to move) occurs for the third time in succession, either of the players may call a draw.
** The
stalemate. Under most rules on stalemates in chess have varied wildly over time. One this is a draw. However, one particular ruling stated that the stalemated player simply misses their turn, so that the other player moves twice in a row. However, there's even ways to set up This means that a ''double'' stalemate [[https://en.wikipedia.org/wiki/Stalemate#Double_stalemate double stalemate]], where neither side has a legal move,]] move, would theoretically breaking that ruling.
16th Jun '16 10:04:30 PM AnotherDuck
Is there an issue? Send a Message


** Black Death in particular takes away 1 hit point permanently on striking (with no indication that this is the case) and can render the game unwinnable if you are playing very badly and get hit hundreds of times, leaving you with a tiny amount of health.
12th Jun '16 9:26:59 AM raekuul
Is there an issue? Send a Message

Added DiffLines:

* The MMORPG ''VideoGame/TricksterOnline'' allows you to sell or accidentally drop (destroy) quest items necessary for the story quests. They cannot be replaced, petitioning a GM will only get the response 'well you shouldn't have done that'. Although the game is still playable about 1/2 of the single player content is forever lost and all the EXP those quests can give is gone.
5th Jun '16 12:42:31 AM KrisMahai
Is there an issue? Send a Message


** The world map glitch by itself can be this. To use this glitch, you need to take the disc off the PS2 while being on the world map, which will make the scenario disappear, and allows you to walk over the water, mountains, etc. You can then put the disc back and wait for a while for the scenario to come back. However, if you are over a unwalkable path (over the water, for example) when you do this, you get stuck and ''cannot even use the world map glitch to leave'', as you will be unable to move. It is possible to save the game whenever you want while being in the world map. If you save in this condition, you are stuck forever.

to:

** The world map glitch by itself can be this. To use this glitch, you need to take the disc off the PS2 [=PS2=] while being on the world map, which will make the scenario disappear, and allows you to walk over the water, mountains, etc. You can then put the disc back and wait for a while for the scenario to come back. However, if you are over a unwalkable path (over the water, for example) when you do this, you get stuck and ''cannot even use the world map glitch to leave'', as you will be unable to move. It is possible to save the game whenever you want while being in the world map. If you save in this condition, you are stuck forever.
30th May '16 6:17:42 AM legendaryweredragon
Is there an issue? Send a Message

Added DiffLines:

* Very early in ''VideoGame/RuneScape'' before a method of banning rule breaking players had been programmed, there was an inescapable area called the black hole that rule breakers were trapped in. When players started breaking the rules to get sent to the black hole deliberately just to see what it was like, a method of entering and leaving the black hole was added. Some players then trapped themselves in the black hole by dropping the item that allowed them to leave (possibly due to being tricked into doing this by other players).
13th May '16 5:58:02 AM MegaMarioMan
Is there an issue? Send a Message


* ''VideoGame/MetroidFusion'' has the [[http://www.metroid2002.com/fusion/other_the_tro_trap.php TRO Trap,]] looks like a very tricky {{Sequence Break|ing}} that lets Samus fight Nettori before defeating Yakuza. It fails because the game breaks when bosses are defeated out of the scripted order.

to:

* ''VideoGame/MetroidFusion'' has the [[http://www.metroid2002.com/fusion/other_the_tro_trap.php TRO Trap,]] looks like Trap]], which is a very tricky {{Sequence Break|ing}} that lets Samus fight Nettori before defeating Yakuza. It fails because the game breaks when bosses are defeated out of the scripted order.
11th Apr '16 11:50:19 PM SMaster777
Is there an issue? Send a Message


** A specific method occurs in ''[[VideoGame/FireEmblemJugdral Fire Emblem: Genealogy of the Holy War]]'' - if [[spoiler:Cuan and Ethlin]] survive Trabant's ambush in Chapter 5 and if you let them conquer Phinora Castle, which is your next step at that point... Congratulations, now Phinora is an allied castle and you can't conquer it back, meaning that you're stuck in Yied Desert with no way to advance further in the game (since your progress is very linear, conquering a castle disables the InvisibleWall guarding the next one). Though you have to try [[http://www.serenesforest.net/fe4/survive.html really, really, REALLY hard]] to pull the whole thing off.

to:

** A specific method occurs in ''[[VideoGame/FireEmblemJugdral Fire Emblem: Genealogy of the Holy War]]'' - if [[spoiler:Cuan and Ethlin]] survive Trabant's ambush in Chapter 5 and if you let them conquer Phinora Castle, which is your next step at that point... Congratulations, now Phinora is an allied castle and you can't conquer it back, meaning that you're stuck in Yied Desert with no way to advance further in the game (since your progress is very linear, conquering a castle disables the InvisibleWall guarding the next one). Though you have to try [[http://www.serenesforest.net/fe4/survive.html [[http://serenesforest.net/genealogy-of-the-holy-war/miscellaneous/hints-and-secrets/cuan-and-ethlins-survival/ really, really, REALLY hard]] to pull the whole thing off.
3rd Apr '16 10:09:57 AM WillKeaton
Is there an issue? Send a Message


** The rules on stalemates in chess have varied wildly over time. One particular ruling stated that the stalemated player simply misses their turn, so that the other player moves twice in a row. However, there's even ways to set up a ''double'' stalemate [[https://en.wikipedia.org/wiki/Stalemate#Double_stalemate where neither side has a legal move]], theoretically breaking that ruling.

to:

** The rules on stalemates in chess have varied wildly over time. One particular ruling stated that the stalemated player simply misses their turn, so that the other player moves twice in a row. However, there's even ways to set up a ''double'' stalemate [[https://en.wikipedia.org/wiki/Stalemate#Double_stalemate where neither side has a legal move]], move,]] theoretically breaking that ruling.
3rd Apr '16 10:09:13 AM WillKeaton
Is there an issue? Send a Message


** It's possible to find a 2-blocks deep hole in the (indestructible) Bedrock, and jump in with nothing in your inventory. Be sure that the area around you is also lit up and sealed off so that it will be impossible for any mobs to enter into the hole and kill you/aid in your escape. ''RageQuit''. After Beta 1.8 added a hunger meter, it became possible to starve to death[[note]]though the mechanics of hunger make this tedious, because you can't simply walk away from your computer for an hour and come back to the death screen[[/note]], taking this out of Unwinnable territory... but 1.0 added [[FinalDeath Hardcore mode]], which puts it right back in.

to:

** It's possible to find a 2-blocks deep hole in the (indestructible) Bedrock, and jump in with nothing in your inventory. Be sure that the area around you is also lit up and sealed off so that it will be impossible for any mobs to enter into the hole and kill you/aid in your escape. ''RageQuit''. After Beta 1.8 added a hunger meter, it became possible to starve to death[[note]]though death,[[note]]though the mechanics of hunger make this tedious, because you can't simply walk away from your computer for an hour and come back to the death screen[[/note]], screen[[/note]] taking this out of Unwinnable territory... but 1.0 added [[FinalDeath Hardcore mode]], which puts it right back in.
3rd Apr '16 10:08:40 AM WillKeaton
Is there an issue? Send a Message


* ''VideoGame/MetroidFusion'' has the [[http://www.metroid2002.com/fusion/other_the_tro_trap.php TRO Trap]], which looks like a very tricky {{Sequence Break|ing}} that lets Samus fight Nettori before defeating Yakuza. It fails because the game breaks when bosses are defeated out of the scripted order.

to:

* ''VideoGame/MetroidFusion'' has the [[http://www.metroid2002.com/fusion/other_the_tro_trap.php TRO Trap]], which Trap,]] looks like a very tricky {{Sequence Break|ing}} that lets Samus fight Nettori before defeating Yakuza. It fails because the game breaks when bosses are defeated out of the scripted order.
This list shows the last 10 events of 410. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.UnwinnableByInsanity