History Main / UnwinnableByInsanity

7th Sep '17 2:10:37 PM Steven
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* In ''VideoGame/TombRaiderIII'', it is possible to jump into the small water tunnel in the empty third water tank in Thames Wharf before you fill the tank. The jump is rather challenging and requires careful timing. Doing this will lead you to the edifice, but the edifice's exit will be too high for Lara to reach, thus preventing her from finishing the level. The empty tank has no ladder and is too deep to get out of. This can be corrected by reloading, but if you save after making the jump, Lara will be stuck in the edifice forever unless you restart the level.

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* ** ''Franchise/TombRaider'':
**
In ''VideoGame/TombRaiderIII'', it is possible to jump into the small water tunnel in the empty third water tank in Thames Wharf before you fill the tank. The jump is rather challenging and requires careful timing. Doing this will lead you to the edifice, but the edifice's exit will be too high for Lara to reach, thus preventing her from finishing the level. The empty tank has no ladder and is too deep to get out of. This can be corrected by reloading, but if you save after making the jump, Lara will be stuck in the edifice forever unless you restart the level.
** In most of the classic ''Tomb Raider'' games, health packs are in limited supply. Some levels will force you take unavoidable damage. If you use up all your health kits, it's entirely possible to be stuck in a dead game where you can't survive the damage thrown your way without healing. To counter this, most of the modern games in the franchise refills Lara's health to full if you reload your last checkpoint upon dying.
27th Aug '17 4:59:19 PM bwburke94
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** It is theoretically possible in the very first game in the series to reach Gannon without the sword. For the uninitiated, this means ignoring the most basic weapon in the game, getting one room from the end, and being trapped in that room with the final boss and no way to beat him.

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** It is theoretically possible in the very first game in the series to reach Gannon Ganon without the sword. For the uninitiated, this means ignoring the most basic weapon in the game, getting one room from the end, and being trapped in that room with the final boss and no way to beat him.
17th Aug '17 3:54:56 PM BigKlingy
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* The FinalBoss of ''VideoGame/FinalFantasyX'' is supposed to be a ForegoneVictory (your party has permanent Auto-Life status), but it ''is'' possible to lose if you have the party intentionally Petrify themselves.
11th Aug '17 12:46:38 PM TheWarioBros
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** There are a few ways to wreck a save file in ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', but as expected they all require the player doing incredibly dumb things with glitches:
*** For one thing, you can leave the final battle with a glitch, which disables teleporting and saving. However if you go to Lurelin Village and play the gambling mini game, these features are reactivated, letting you save in either a Divine Beast or outside the game world itself (via more glitches). If this is done, the player is unable to ever escape since warping away is disabled without going to Lurelin Village, and they've now got no way to ever reach Lurelin Village. If they have no other saves left, well it's time to start the game over.
*** You can also duplicate the 'Wild' set with the (now patched) world reset glitch to fill up your inventory to the point you can't buy anything else. Once that's done, the file is unable to hold any other armour, since the 'Wild' set cannot be sold in shops, which in turn can make it impossible to get the Zora Armour. However, given you'd have to beat all 120 shrines before ever getting the Zora Armour (which involves exploring the entire map and solving numerous aspects of the main storyline), and how you'd then have to duplicate said set 33 or so times with the glitch afterwards... it's very unlikely anyone would ever do this by accident.
7th Aug '17 8:46:13 AM dancnbna
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Subtrope of WhoWouldBeStupidEnough - the answer is any player who attempts this.

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Subtrope of WhoWouldBeStupidEnough - the answer is any player who attempts this. \n Compare EarnYourBadEnding.



** {{YouTube}}r nathanisbored demonstrates several ways to trap yourself in ''VideoGame/SuperMarioWorld'' in his ''Let's Glitch Super Mario World'' series. [[https://www.youtube.com/watch?v=oSexrjrAtOQ For example,]] you can perform an elaborate series of glitches to complete the "secret exit" of a level that doesn't actually have a secret exit, which will erroneously set the "this path is already open and doesn't need to be opened again" flag for a vital path, without ''actually'' opening that path, thereby locking you out of the rest of the game. [[https://www.youtube.com/watch?v=4WjYxb5Ernk&index=45&list=PLPKdk0q-d9_kFh0SqZMXOu0yBK70CfH-L This video]] demonstrates two ways to make individual levels unwinnable, and the Ghost Ship episode demonstrates another.

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** {{YouTube}}r Website/{{YouTube}}r nathanisbored demonstrates several ways to trap yourself in ''VideoGame/SuperMarioWorld'' in his ''Let's Glitch Super Mario World'' series. [[https://www.youtube.com/watch?v=oSexrjrAtOQ For example,]] you can perform an elaborate series of glitches to complete the "secret exit" of a level that doesn't actually have a secret exit, which will erroneously set the "this path is already open and doesn't need to be opened again" flag for a vital path, without ''actually'' opening that path, thereby locking you out of the rest of the game. [[https://www.youtube.com/watch?v=4WjYxb5Ernk&index=45&list=PLPKdk0q-d9_kFh0SqZMXOu0yBK70CfH-L This video]] demonstrates two ways to make individual levels unwinnable, and the Ghost Ship episode demonstrates another.



* Although ''extremely'' difficult, it is technically possible to make ''VideoGame/MonsterRancher 2'' {{Unwinnable}}. You get a GameOver if, at the start of the month, you have less than 10 G and are unable to feed your monster. The only way to get this situation is if you saved after the last tournament of the month your monster could possibly enter, you have no items to sell, your monster is too young to sell, all of your monsters in storage are too young to sell, and your monster never brings you any item you could possibly sell for money out of the blue. ''Whew!''

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* Although ''extremely'' difficult, it is technically possible to make ''VideoGame/MonsterRancher 2'' {{Unwinnable}}.unwinnable. You get a GameOver if, at the start of the month, you have less than 10 G and are unable to feed your monster. The only way to get this situation is if you saved after the last tournament of the month your monster could possibly enter, you have no items to sell, your monster is too young to sell, all of your monsters in storage are too young to sell, and your monster never brings you any item you could possibly sell for money out of the blue. ''Whew!''



* In ''VideoGame/{{Xenoblade}}'', one quest on the Fallen Arm spawns the Bright Wisp, which drops a key item. Unlike every other instance of mission enemy that drops an item, this enemy respawns, so you can obtain multiples copies of the key item. However, this key item is not needed for the quest and vanishes upon completing the quest, and this enemy's appearance is [[GuideDangIt not announced]]. The unwinnable part comes into play if you defeat the obscure Bright Wisp 100 times and loot 100 of these key items. The game will prompt you to discard an excess item, but as it's a key item, it can't be thrown away and the game is stuck.

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* In ''VideoGame/{{Xenoblade}}'', one quest on the Fallen Arm spawns the Bright Wisp, which drops a key item. Unlike every other instance of mission enemy that drops an a key item, this enemy the Bright Wisp respawns, so you can obtain multiples multiple copies of the key item. However, this the key item is not needed for the quest and vanishes upon completing the quest, and this enemy's appearance is [[GuideDangIt not announced]]. The unwinnable part comes into play if you defeat the obscure Bright Wisp 100 times and loot 100 of these key items. The game will prompt you to discard an excess item, item (99 is the limit), but as it's a key item, it can't be thrown away discarded, and the game is stuck.



** Played straight in Vault, where a woman gives you a bone every time you talk to her. You only need one (to give to a dog who shows you a secret dungeon), but it's possible to fill your inventory with undroppeable, unsellable, entirely useless bones.

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** Played straight in Vault, where a woman gives you a bone every time you talk to her. You only need one (to give to a dog who shows you a secret dungeon), but it's possible to fill your inventory with undroppeable, undropable, unsellable, entirely useless bones.






4th Aug '17 4:51:31 PM MyFinalEdits
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*** Although it seems obvious that an easy way to fix this would be to let players swap their last bag instead of letting them delete it.
4th Aug '17 4:27:18 PM Weiszklee
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** Through manipulating the movement of a specific NPC in the starting town in Gen I, it is possible to get them to stand in your way during the first [[UnskippableCutscene in-engine cutscene]], resulting in you getting stuck in a wall and getting softlocked before even acquiring your very first pokémon. The current holder of the [[OverlyNarrowSuperlative world record for getting softlocked in Gen I]] is [[https://www.youtube.com/watch?v=MWymFzb5RzE Shenanagans Smash]] with 2 minutes and 6 seconds.
2nd Aug '17 4:16:36 PM ToddRz
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*** Although it seems obvious that an easy way to fix this would be to let players swap their last bag instead of letting them delete it.
1st Aug '17 3:07:31 PM riking
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** You can get a command block (this has to be obtained with a console command itself, even on creative) and set it up to the command [[spoiler:/kill @a]]. This will kill everyone on the multiplayer server and yourself (even on singleplayer) if you activate the command block with a redstone impulse. The unwinnable part comes in when you set that command block to repeat mode AND always active (goes off 20 times a second). if you've put this block setup at the spawn chunk (the default spawn and respawn zone; also where a game chunk never unloads from memory), this will kill everyone as they respawn, login to the server, or load up the map in singleplayer. In summery, you just softlocked the whole damn map. GG, no re.

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** You can get a command block (this has to be obtained with a console command itself, even on creative) and set it up to the command [[spoiler:/kill @a]]. This will kill everyone on the multiplayer server and yourself (even on singleplayer) if you activate the command block with a redstone impulse. The unwinnable part comes in when you set that command block to repeat mode AND always active (goes off 20 times a second). if you've put this block setup at the spawn chunk (the default spawn and respawn zone; also where a game chunk never unloads from memory), this will kill second), constantly killing everyone as they respawn, login with no way to the server, or load up recover except [[LevelEditor editing the map in singleplayer. In summery, you just softlocked an external program]] and removing the whole damn map. GG, no re.command block.
25th Jul '17 1:41:07 PM deadguy
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* All of ''VideoGame/{{Shadowgate}}'' is a TimedMission, based on the number of torches you have. You can walk around aimlessly until you've used up all of the torches, with no more to be found; when the last one goes out, you're left in the dark and [[DarknessEqualsDeath you die]]. For added insanity, save immediately before it snuffs out.
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