History Main / UnwinnableByInsanity

7th Dec '17 1:03:14 PM DYellowMadness
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* The FinalBoss of ''VideoGame/FinalFantasyX'' is supposed to be a ForegoneVictory (your party has permanent Auto-Life status), but it ''is'' possible to lose if you have the party intentionally Petrify themselves.
6th Dec '17 6:54:27 AM case
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*** Playing through the game until Chapter 7, then going back to Mt. Lava Lava. Normally the area is blocked off after it is finished, but by using a glitch it is possible to return and go through it all again. This brings up a save prompt, and the game tries to load a Chapter 8 Peach cutscene. Since one doesn't exist, the game freezes. If the player used that save prompt, the file is useless.

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*** Playing through the game until Chapter 7, then going back to Mt. Lava Lava. Normally the area is blocked off after it is finished, but by using a glitch it is possible to return and go through it all again. This brings up a save prompt, and then the game tries to load a Chapter 8 Peach cutscene. Since one doesn't exist, the game freezes. is stuck on the establishing shot of Peach's and Bowser's castles floating in the air forever. If the player used that save prompt, the file is useless.now useless; it will lead straight to this shot and never leave, to creepy effect.
14th Nov '17 5:41:01 AM Gemii
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** An [[ArtificialStupidity AI glitch]] in Gen I would cause trainers to always use moves of a [[ElementalRockPaperScissors super-effective]] type when possible even if the move was non-damaging. A player's successful use of the move Rage would [[UnstoppableRage lock them into that move without letting them take any other action]]. In both cases, PP would not be consumed. Therefore, get a Mon with Rage that's weak to the Psychic type, set it up against a Mon whose only Psychic-type move is Rest or Recover, and make sure your Mon is too weak for Rage to outdamage the enemy's healing. [[https://www.youtube.com/watch?v=Hfwm4ov_ZKc You are now trapped in an infinite battle.]] If you set this up against Lorelei, saved, and the rest of your {{Mon}} team isn't enough to beat her Seel, you've also locked the save file. [[note]] It is ''technically'' possible to get out of this. Due to another AI flaw, each move with the exception of Swift, which was specifically programmed to never miss, has a 1 in 256 chance of missing. If the initial Rage ''misses'', it loses 1 PP and you'll be that much closer to running out of moves to use and losing the battle via using Struggle to eventually KO your own Pokemon. So in order to get out of the infinite battle you have to miss 20 times in a row. The chances of that happening? ''1 in 68 quindecillion.'' [[/note]]

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** An [[ArtificialStupidity AI glitch]] in Gen I would cause trainers to always use moves of a [[ElementalRockPaperScissors super-effective]] type when possible even if the move was non-damaging. A player's successful use of the move Rage would [[UnstoppableRage lock them into that move without letting them take any other action]]. In both cases, PP would not be consumed. Therefore, get a Mon with Rage that's weak to the Psychic type, set it up against a Mon whose only Psychic-type move is Rest or Recover, and make sure your Mon is too weak for Rage to outdamage the enemy's healing. [[https://www.youtube.com/watch?v=Hfwm4ov_ZKc You are now trapped in an infinite battle.]] If you set this up against Lorelei, saved, and the rest of your {{Mon}} team isn't enough to beat her Seel, Dewgong, you've also locked the save file. [[note]] It is ''technically'' possible to get out of this. Due to another AI flaw, each move with the exception of Swift, which was specifically programmed to never miss, has a 1 in 256 chance of missing. If the initial Rage ''misses'', it loses 1 PP and you'll be that much closer to running out of moves to use and losing the battle via using Struggle to eventually KO your own Pokemon. So in order to get out of the infinite battle you have to miss 20 times in a row. The chances of that happening? ''1 in 68 quindecillion.'' [[/note]]
31st Oct '17 8:34:03 AM sally_mustang
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* In ''VideoGame/HalfLife1'', you can deliberately trap yourself in the rotating door in one chapter, by triggering the turning process and moving back, then entering the side part of the rotating door.

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* In ''VideoGame/HalfLife1'', in the "Questionable Ethics" chapter, you can deliberately trap yourself in the rotating door in one chapter, near the end, by triggering the turning process and moving back, then entering the side part of the rotating door.
19th Oct '17 2:40:09 PM Robbyn
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** ''Franchise/TombRaider'':

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** * ''Franchise/TombRaider'':
14th Oct '17 2:21:44 PM lalalei2001
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* It's possible to make ''VideoGame/MonsterRancher 2'' unwinnable. You get a GameOver if, at the start of the month, you have less than 10 G and are unable to feed your monster. The only way to get this situation is if you saved after the last tournament of the month your monster could possibly enter, you have no items to sell, your monster is too young to sell, all of your monsters in storage are too young to sell, and your monster never brings you any item you could possibly sell for money out of the blue. Another, easier way is to [[PressStartToGameOver combine monsters at the very start of the game until you run out of money, gaming over before you make it to the ranch at all]].

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* It's possible to make ''VideoGame/MonsterRancher 2'' unwinnable. You get a GameOver if, at the start of the month, you have less than 10 G and are unable to feed your monster. The In normal gameplay the only way to get this situation is if you saved after the last tournament of the month your monster could possibly enter, you have no items to sell, your monster is too young to sell, all of your monsters in storage are too young to sell, and your monster never brings you any item you could possibly sell for money out of the blue. Another, easier way is to [[PressStartToGameOver combine monsters at the very start of the game until you run out of money, gaming over before you make it to the ranch at all]].
14th Oct '17 2:21:17 PM lalalei2001
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* Although ''extremely'' difficult, it is technically possible to make ''VideoGame/MonsterRancher 2'' unwinnable. You get a GameOver if, at the start of the month, you have less than 10 G and are unable to feed your monster. The only way to get this situation is if you saved after the last tournament of the month your monster could possibly enter, you have no items to sell, your monster is too young to sell, all of your monsters in storage are too young to sell, and your monster never brings you any item you could possibly sell for money out of the blue. ''Whew!''

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* Although ''extremely'' difficult, it is technically It's possible to make ''VideoGame/MonsterRancher 2'' unwinnable. You get a GameOver if, at the start of the month, you have less than 10 G and are unable to feed your monster. The only way to get this situation is if you saved after the last tournament of the month your monster could possibly enter, you have no items to sell, your monster is too young to sell, all of your monsters in storage are too young to sell, and your monster never brings you any item you could possibly sell for money out of the blue. ''Whew!''Another, easier way is to [[PressStartToGameOver combine monsters at the very start of the game until you run out of money, gaming over before you make it to the ranch at all]].
4th Oct '17 5:29:17 PM wingedcatgirl
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** There is [[http://finalfantasy.wikia.com/wiki/Airship_Glitch an obscure glitch]] that allows the player to end up with an airship at a stage of the game where this isn't supposed to be possible. Landing in the wrong spot can completely ruin the game's scripting. The glitch starts when you [[http://lparchive.org/Breaking-Final-Fantasy-VI/Update%2001/ play almost half of the game without saving, then deliberately die,]] which certainly explains why playtesters never caught it.

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** There is [[http://finalfantasy.wikia.com/wiki/Airship_Glitch com/wiki/Airship_glitch an obscure glitch]] that allows the player to end up with an airship at a stage of the game where this isn't supposed to be possible. Landing in the wrong spot can completely ruin the game's scripting. The glitch starts when you [[http://lparchive.org/Breaking-Final-Fantasy-VI/Update%2001/ play almost half of the game without saving, then deliberately die,]] which certainly explains why playtesters never caught it.
3rd Oct '17 11:30:57 PM wingedcatgirl
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** An [[ArtificialStupidity AI glitch]] in Gen I would cause trainers to always use moves of a [[ElementalRockPaperScissors super-effective]] type when possible even if the move was non-damaging. A player's successful use of the move Rage would [[UnstoppableRage lock them into that move without letting them take any other action]]. In both cases, PP would not be consumed. Therefore, get a Mon with Rage that's weak to the Psychic type, set it up against a Mon whose only Psychic-type move is Rest or Recover, and make sure your Mon is too weak for Rage to outdamage the enemy's healing. [[https://www.youtube.com/watch?v=Hfwm4ov_ZKc You are now trapped in an infinite battle.]][[note]] It is ''technically'' possible to get out of this. Due to another AI flaw, each move with the exception of Swift, which was specifically programmed to never miss, has a 1 in 256 chance of missing. If the move Rage misses, it loses 1 PP and you'll be that much closer to running out of moves to use and losing the battle via using Struggle to eventually KO your own Pokemon. However, due to another programming oversight, if the move Rage hits the opponent, your Pokemon will be stuck in a continuous attack state during which no PP is consumed and not end until the opponent successfully attacks it. So in order to get out of the infinite battle you have to miss 20 times in a row. The chances of that happening? ''1 in 68 quindecillion.'' [[/note]]

to:

** An [[ArtificialStupidity AI glitch]] in Gen I would cause trainers to always use moves of a [[ElementalRockPaperScissors super-effective]] type when possible even if the move was non-damaging. A player's successful use of the move Rage would [[UnstoppableRage lock them into that move without letting them take any other action]]. In both cases, PP would not be consumed. Therefore, get a Mon with Rage that's weak to the Psychic type, set it up against a Mon whose only Psychic-type move is Rest or Recover, and make sure your Mon is too weak for Rage to outdamage the enemy's healing. [[https://www.youtube.com/watch?v=Hfwm4ov_ZKc You are now trapped in an infinite battle.]][[note]] ]] If you set this up against Lorelei, saved, and the rest of your {{Mon}} team isn't enough to beat her Seel, you've also locked the save file. [[note]] It is ''technically'' possible to get out of this. Due to another AI flaw, each move with the exception of Swift, which was specifically programmed to never miss, has a 1 in 256 chance of missing. If the move initial Rage misses, ''misses'', it loses 1 PP and you'll be that much closer to running out of moves to use and losing the battle via using Struggle to eventually KO your own Pokemon. However, due to another programming oversight, if the move Rage hits the opponent, your Pokemon will be stuck in a continuous attack state during which no PP is consumed and not end until the opponent successfully attacks it.Pokemon. So in order to get out of the infinite battle you have to miss 20 times in a row. The chances of that happening? ''1 in 68 quindecillion.'' [[/note]]
28th Sep '17 5:25:32 PM ShorinBJ
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** Also in ''VideoGame/SuperMarioBros1'', there are some places where you can jump on the ceiling in a castle level (i.e. x-4 level) and get stuck because of the game's RatchetScrolling, and you have to let the timer run out

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** Also in ''VideoGame/SuperMarioBros1'', there are some places where you can jump on the ceiling in a castle level (i.e. x-4 level) and get stuck because of the game's RatchetScrolling, and you have to let the timer run outout.
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