History Main / UnwinnableByInsanity

7th Feb '16 6:56:46 PM TARINunit9
Is there an issue? Send a Message
** The MinusWorld in ''VideoGame/SuperMarioBros1'', reachable by performing a glitch in World 1-2. The reason is because the player always goes back to the start whenever the alleged exit is reached. Since time doesn't restart, the player is stuck in the level until time expires. Averted, however, in the FDS version, whose MinusWorld has different levels. It is actually possible to complete the game this way in the FDS version (and it takes less time than doing it the normal way).
to:
** The MinusWorld in ''VideoGame/SuperMarioBros1'', reachable by performing a glitch in World 1-2. The reason is It's Unwinnable because the player always goes back to the start whenever the alleged exit is reached.reached, and Insane because turning the World 4 warp pipe into the World -1 warp pipe is almost impossible to do by accident. Since time doesn't restart, the player is stuck in the level until time expires. Averted, however, in the FDS version, whose MinusWorld has different levels. It is actually possible to complete the game this way in the FDS version (and it takes less time than doing it the normal way).
31st Jan '16 11:34:19 AM MyFinalEdits
Is there an issue? Send a Message
Natter
* TabletopGame/{{Chess}}. It's possible to reach a stalemate position (your entire army is tied up so you have no legal moves) [[https://youtu.be/abB2_Em3Ixo in ten moves]] from the start of the game, but only by playing ''extremely'' badly. Conversely, if your opponent has only the king and you have enough material to win (anything more than a single knight or bishop), you can sabotage your winning chances by placing your opponent in stalemate.
to:
* TabletopGame/{{Chess}}. TabletopGame/{{Chess}}. ** It's possible to reach a stalemate position (your entire army is tied up so you have no legal moves) [[https://youtu.be/abB2_Em3Ixo in ten moves]] from the start of the game, but only by playing ''extremely'' badly. Conversely, if your opponent has only the king and you have enough material to win (anything more than a single knight or bishop), you can sabotage your winning chances by placing your opponent in stalemate.

** Possibly subverted, as its not uncommon for a player to intentionally try for stalemate, especially against a superior opponent. Informally, many consider a less-skilled player forcing a stalemate the same as winning the match, as the better player should be able to stop him. Even officially, the record will only reflect that both players played equally (un)well in case of a stalemate.
30th Jan '16 10:53:03 PM Viounol
Is there an issue? Send a Message
Added entry on double stalemates in chess
to:
** The rules on stalemates in chess have varied wildly over time. One particular ruling stated that the stalemated player simply misses their turn, so that the other player moves twice in a row. However, there's even ways to set up a ''double'' stalemate [[https://en.wikipedia.org/wiki/Stalemate#Double_stalemate where neither side has a legal move]], theoretically breaking that ruling.
30th Jan '16 10:41:47 PM Viounol
Is there an issue? Send a Message
Added link
* TabletopGame/{{Chess}}. It's possible to reach a stalemate position (your entire army is tied up so you have no legal moves) in ten moves from the start of the game, but only by playing ''extremely'' badly. Conversely, if your opponent has only the king and you have enough material to win (anything more than a single knight or bishop), you can sabotage your winning chances by placing your opponent in stalemate.
to:
* TabletopGame/{{Chess}}. It's possible to reach a stalemate position (your entire army is tied up so you have no legal moves) [[https://youtu.be/abB2_Em3Ixo in ten moves moves]] from the start of the game, but only by playing ''extremely'' badly. Conversely, if your opponent has only the king and you have enough material to win (anything more than a single knight or bishop), you can sabotage your winning chances by placing your opponent in stalemate.
29th Jan '16 8:36:22 AM RecentIdiocy
Is there an issue? Send a Message
Removed Mass Effect 2, this is not an unwinnable situation, it's a hindrance. You can still progress after fuel runs out. You get "towed" and forced to pay a fee.
* It's possible to make ''VideoGame/MassEffect2'' unwinnable by being ''extremely'' stubborn. You have a limited amount of fuel in order to navigate the Normandy between systems. If you run out of fuel, then traveling between systems drains your resources. And if you run out of resources... it's your fault you didn't go back and buy the ''cheap, readily-available'' fuel.
21st Jan '16 8:22:33 AM KingDyste
Is there an issue? Send a Message
** You can make the first game unwinnable by managing to get everyone except Lyndis killed in Chapter 3, including [[CrutchCharacter Sain and Kyle]] who will kill anything at that point in a few hits unless you purposefully take away their weapons or let the boss whale on them for several turns. Then in Chapter 4 you'll be tasked with protecting a NPC with Lyn guarding the way, but [[ButThouMust the tutorial will force you to move her away to talk with an enemy]] [[StupidityIsTheOnlyOption leaving the NPC completely defenseless]].
to:
** You can make the first game [[FireEmblemElibe seventh game]] unwinnable by managing to get everyone except Lyndis killed in Chapter 3, including [[CrutchCharacter Sain and Kyle]] Kent]] who will kill anything at that point in a few hits unless you purposefully take away their weapons or let the boss whale on them for several turns. Then in Chapter 4 you'll be tasked with protecting a NPC with Lyn guarding the way, but [[ButThouMust the tutorial will force you to move her away to talk with an enemy]] [[StupidityIsTheOnlyOption leaving the NPC completely defenseless]].
12th Jan '16 1:01:19 AM DAN004
Is there an issue? Send a Message
Added DiffLines:
Subtrope of WhoWouldBeStupidEnough - the answer is any player who attempts this.
7th Jan '16 3:54:17 PM Ramidel
Is there an issue? Send a Message
Added DiffLines:
* In ''VideoGame/QuestForGloryII'', there's a [[HorseOfADifferentColor Saurus]] dealer right outside of [[CityOfAdventure Shapeir]]'s main gate, who aggressively tries to sell the player a Saurus. If you repeatedly leave and re-enter the screen, he'll get increasingly insistent that you buy a Saurus, eventually [[LeaningOnTheFourthWall Leaning On]] and later BreakingTheFourthWall. Push him enough and he'll get frustrated and leave, saying he was just trying to help you win the game, and the HaveANiceDeath screen reinforces it by saying that the Saurus you '''should''' have bought went to someone else and you can't progress any further in the game without it.
28th Dec '15 8:33:11 PM FuccboyFlex
Is there an issue? Send a Message
** It's possible to render ''VideoGame/ZeldaOcarinaOfTime'' completely unwinnable through a series of very complicated glitches that remove every option for getting to either Ganon or the credits.
to:
** It's possible to render ''VideoGame/ZeldaOcarinaOfTime'' ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' completely unwinnable through a series of very complicated glitches that remove every option for getting to either Ganon or the credits.

*** There's another very, very complicated glitch called Bottle Adventure, in which you catch an item in a bottle you glitch onto your B button, which writes the value of the item on you you caught onto the item with the value of whatever you have on c-right. This glitch can give you items, but when you use it with certain items, it also takes some away.
to:
*** There's another very, very complicated glitch called Bottle Adventure, in which you catch an item in a bottle you glitch onto your B button, which writes the value of the item on you you caught onto the item with the value of whatever you have on c-right. This glitch can give you items, but when you use it with certain items, it also takes some away. (If you'd like to read more, [[https://www.zeldaspeedruns.com/oot/ba/reverse-bottle-adventure ZeldaSpeedruns does a very good job of explaining this glitch.]])
28th Dec '15 8:30:06 PM FuccboyFlex
Is there an issue? Send a Message
ocarina of time
Added DiffLines:
** It's possible to render ''VideoGame/ZeldaOcarinaOfTime'' completely unwinnable through a series of very complicated glitches that remove every option for getting to either Ganon or the credits. *** If you're not familiar with Ocarina of Time glitches or speedrunning, there are multiple ways to get to Ganon, and other ways of beating the game by bypassing him completely by a glitch called "wrong warp". The glitch is ridiculously complicated, but it basically works by the player activating multiple scene changes at the same time, making the game add those two scene values together to get a different value. You can "wrong warp" out of the Gohma blue warp by doing a glitch called "Ocarina Items" (which lets you play any item like an ocarina) on the very edge of the blue warp, letting you walk around while the warp takes you up, and entering the boss room door exactly 101 frames later. The game adds these two values together and brings you to the scene where you just finished the tennis fight, conveniently bypassing the need for light arrows. Dying in Dodongo's Cavern while entering the blue warp has a similar effect, taking you to the credits. *** There's another very, very complicated glitch called Bottle Adventure, in which you catch an item in a bottle you glitch onto your B button, which writes the value of the item on you you caught onto the item with the value of whatever you have on c-right. This glitch can give you items, but when you use it with certain items, it also takes some away. *** Now, with all that said, what kind of player would activate all of the blue warps in the game so they can't be used to wrong warp to the end of the game, and then use bottle adventure to get rid of the light arrows they need to beat Ganon?
This list shows the last 10 events of 390. Show all.