History Main / UnwinnableByInsanity

23rd May '18 11:17:35 PM wingedcatgirl
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** An [[ArtificialStupidity AI glitch]] in Gen I would cause trainers to always use moves of a [[ElementalRockPaperScissors super-effective]] type when possible even if the move was non-damaging. A player's successful use of the move Rage would [[UnstoppableRage lock them into that move without letting them take any other action]]. In both cases, PP would not be consumed. Therefore, get a Mon with Rage that's weak to the Psychic type, set it up against a Mon whose only Psychic-type move is Rest or Recover, and make sure your Mon is too weak for Rage to outdamage the enemy's healing. [[https://www.youtube.com/watch?v=Hfwm4ov_ZKc You are now trapped in an infinite battle.]] If you set this up against Lorelei, saved, and the rest of your {{Mon}} team isn't enough to beat her Dewgong, you've also locked the save file. [[note]] It is ''technically'' possible to get out of this. Due to another AI flaw, each move with the exception of Swift, which was specifically programmed to never miss, has a 1 in 256 chance of missing. If the initial Rage ''misses'', it loses 1 PP and you'll be that much closer to running out of moves to use and losing the battle via using Struggle to eventually KO your own Pokemon. So in order to get out of the infinite battle you have to miss 20 times in a row. The chances of that happening? ''1 in 68 quindecillion.'' [[/note]]

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** An [[ArtificialStupidity AI glitch]] in Gen I would cause trainers to always use moves of a [[ElementalRockPaperScissors super-effective]] type when possible even if the move was non-damaging. A player's successful use of the move Rage would [[UnstoppableRage lock them into that move without letting them take any other action]]. In both cases, PP would not be consumed. Therefore, get a Mon with Rage that's weak to the Psychic type, set it up against a Mon whose only Psychic-type move is Rest or Recover, and make sure your Mon is too weak for Rage to outdamage the enemy's healing. [[https://www.youtube.com/watch?v=Hfwm4ov_ZKc You are now trapped in an infinite battle.]] If you set this up against Lorelei, saved, and the rest of your {{Mon}} team isn't enough to beat her Dewgong, you've also locked the save file. [[note]] It is ''technically'' possible to get out of this. Due to another AI flaw, each move with the exception of Swift, which was specifically programmed to never miss, has a 1 in 256 chance of missing. If the initial Rage ''misses'', it loses 1 PP and you'll be that much closer to running out of moves to use and losing the battle via using Struggle to eventually KO your own Pokemon. So in order to get out of the infinite battle you have to miss 20 times in a row. The chances of that happening? ''1 in 68 quindecillion.'' [[/note]][[/note]] Amazingly, this was addressed in ''Yellow Version'' -- in this UpdatedRerelease, the trainer AI specifically checks to see if it's Lorelei's Dewgong, and overrides the usual logic in this case, just to prevent this scenario.
10th May '18 4:07:47 PM NaraNumas
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** During the Opera event, if you skip one of the rats on the rafters and finish the event they'll still be in the Opera House in the World of Ruin, however the checkpoint if you die to them is specifically in the World of Balance map. At this point dying to them will take at least half an hour of being attack and you can kill them in one hit, but if it happens you're back in the first world with all the plot triggers already tripped, and can't get back to the latter half.
23rd Apr '18 8:44:47 PM Starlight36
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** A specific method occurs in ''[[VideoGame/FireEmblemJugdral Fire Emblem: Genealogy of the Holy War]]'' - if [[spoiler:Cuan and Ethlin]] survive Trabant's ambush in Chapter 5 and if you let them conquer Phinora Castle, which is your next step at that point... Congratulations, now Phinora is an allied castle and you can't conquer it back, meaning that you're stuck in Yied Desert with no way to advance further in the game (since your progress is very linear, conquering a castle disables the InvisibleWall guarding the next one). Though you have to try [[http://serenesforest.net/genealogy-of-the-holy-war/miscellaneous/hints-and-secrets/cuan-and-ethlins-survival/ really, really, REALLY hard]] to pull the whole thing off.

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** A specific method occurs in ''[[VideoGame/FireEmblemJugdral Fire Emblem: Genealogy of the Holy War]]'' - if [[spoiler:Cuan [[spoiler:Quan and Ethlin]] Ethlyn]] survive Trabant's Travant's ambush in Chapter 5 and if you let them conquer Phinora Castle, which is your next step at that point... Congratulations, now Phinora is an allied castle and you can't conquer it back, meaning that you're stuck in Yied Desert with no way to advance further in the game (since your progress is very linear, conquering a castle disables the InvisibleWall guarding the next one). Though you have to try [[http://serenesforest.net/genealogy-of-the-holy-war/miscellaneous/hints-and-secrets/cuan-and-ethlins-survival/ really, really, REALLY hard]] to pull the whole thing off.
12th Apr '18 1:19:14 PM HeroicJay
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** The game has an OptionalPartyMember named Shadow, a wandering ninja you can hire temporarily. At one point in the game, if you try to take him back to your main base in Narshe, he leaves at the front gate, before you're properly inside. It's also possible to bring a one-person party with him when you hire him; this one person can be Gau, who -- if you use him to fight in a special location called the Veldt -- can leave temporarily. Therefore, if you use Gau to recruit Shadow, then lose Gau in the Veldt, then take Shadow to Narshe, you can end up with a zero-person party and be unable to do anything. The insanity comes from the fact that you have to traverse most of the game world on foot, then run away from most battles (so Shadow doesn't decide he's earned his fee and leave) to pull this off.

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** The game has an OptionalPartyMember named Shadow, a wandering ninja you can hire temporarily. At one point in the game, if you try to take him back to your main base in Narshe, he leaves at the front gate, before you're properly inside. It's also possible to bring a one-person party with him when you hire him; this one person can be Gau, who -- if you use him to fight in a special location called the Veldt -- can leave temporarily. Therefore, if you use Gau to recruit Shadow, then lose Gau in the Veldt, then take Shadow to Narshe, you can end up with a zero-person party and be unable to do anything. The insanity comes from the fact that you have to traverse most of the game world on foot, then run away from most battles (so Shadow doesn't decide he's earned his fee and leave) leave), with only two characters in your normally-four-headed party for the first leg of the adventure and only one for the later part, to pull this off.
9th Apr '18 9:08:01 PM OmegaKross
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* In TabletopGame/{{Clue}}, an incorrect accusation of Mr. Boddy's killer, the weapon used and the location means the player who did so instantly loses. If this happens to every player except one, the last one standing must narrow down the rest of the evidence to avoid this.

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* In TabletopGame/{{Clue}}, an incorrect accusation of Mr. Boddy's killer, the weapon used and the location means the player who did so instantly loses. If this happens to every player except one, the last one standing must narrow down the rest of the evidence to avoid this.
9th Apr '18 8:05:50 AM PiDa
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* In the original ''VideoGame/MetalGear'', during the passage of the game where you rescue Gray Fox, if you run straight through his cell without untying him and run past Shoot Gunner/Shotmaker to retrieve your M92F, you can then go back to Fox's cell and [[JustEatGilligan murder him]]. You don't get a game over, but you take a massive hit to your Rank from which it is impossible to make up the difference, meaning it is not possible to get in touch with Jennifer at the point in the game when you require it.

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* In the original ''VideoGame/MetalGear'', during the passage of the game where you rescue Gray Fox, if you run straight through his cell without untying him and run past Shoot Gunner/Shotmaker to retrieve your M92F, [=M92F=], you can then go back to Fox's cell and [[JustEatGilligan murder him]]. You don't get a game over, but you take a massive hit to your Rank from which it is impossible to make up the difference, meaning it is not possible to get in touch with Jennifer at the point in the game when you require it.
9th Apr '18 8:04:51 AM PiDa
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* In the original ''VideoGame/MetalGear'', during the passage of the game where you rescue Gray Fox, if you run straight through his cell without untying him and run past Shoot Gunner/Shotmaker to retrieve your M92F, you can then go back to Fox's cell and [[JustEatGilligan murder him]]. You don't get a game over, but you take a massive hit to your Rank from which it is impossible to make up the difference, meaning it is not possible to get in touch with Jennifer at the point in the game when you require it.
1st Apr '18 10:24:26 AM Someoneman
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* One can make an unwinnable save-state in ''VideoGame/TheLastRemnant'', but only by deliberately doing so. Going to an area with incredibly high level monsters (compared to the current party), making them aggressive towards Rush, having them chase Rush into a corner and then saving will make the game essentially unwinnable, since upon loading there will be no way to avoid the encounter, and subsequent defeat.

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* One can make an unwinnable save-state in ''VideoGame/TheLastRemnant'', but only by deliberately doing so. so.
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Going to an area with incredibly high level monsters (compared to the current party), making them aggressive towards Rush, having them chase Rush into a corner and then saving will make the game essentially unwinnable, since upon loading there will be no way to avoid the encounter, and subsequent defeat.defeat.
** Right before you fight the DiscOneFinalBoss, you are trapped in a PlotTunnel with no way to go train your characters. If you overwrite your only save file then and are too weak to beat the boss... This qualifies as Insanity because the game has way more save slots than any player would need, and the game adds an extra warning just for that section before overwriting your save files telling you that you can't go back if you are too weak, so the only reason to have a single save file and overwrite it then is because you ''want'' to trap yourself.
29th Mar '18 11:18:09 AM Malady
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** Who with any sense would go to an island with only a Finneon capable of getting them off again, and trade that Finneon for a Magikarp which can't?[[note]]Worth noting is that you can still fish on the island, and through battles, get the Magikarp to faint and warp you back to a Pokémon Center. One could also use said battles (or some RareCandy) to level up said Magikarp until it evolves, since its evolution can learn the Surf HM. Since Finneon itself can only be caught through fishing and fishing rods are key items (i.e. can't be removed from the inventory), a player would have had to do this with a Finneon they traded from another game and purposely never pick up any of the three fishing rods.[[/note]]
** It is possible to strand a player on Cinnabar Island by defeating all the trainers at Blaine's Gym and the Cinnabar Mansion, picking up all the hidden items around the island, healing at the Pokémon Center (ensuring this is where the player will respawn if their party is knocked out), releasing all Pokémon that know or are capable of learning Fly and/or Surf, throwing away all items from the player's bag that can be discarded, and draining their bank account by buying items at the store and throwing them away. This ensures that the player cannot catch any new Pokémon (because they lack any Poké Balls or funds to buy them) and cannot escape the island (as Surf and Fly are the only ways to leave). Also, it is possible to strand the player on Sootopolis City in the Gen 3 games by [[https://www.youtube.com/watch?v=B8sTGne04ds a similar method]]; this is also doable in their Gen 6 remakes, but only before getting the Eon Flute.
** Thanks to a glitch involving the Safari Zone, saving, ledges, and poison, one can gain the ability to walk through walls. However, this ability is lost upon reloading the game, so if one saves and reloads inside a wall, they'll be stuck. Similarly, one can use the glitch to reach the Seafoam Islands without any Pokémon that know Surf or Fly. However, the glitch is so elaborate that one would need instructions to pull it off.

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** Who with any sense would go to an island with only a Finneon capable of getting them off again, and trade that Finneon for a Magikarp which can't?[[note]]Worth noting is that you can still fish on the island, and through battles, get the Magikarp to faint and warp you back to a Pokémon Center. One could also use said battles (or some RareCandy) to level up said Magikarp until it evolves, since its evolution can learn the Surf HM. Since Finneon itself can only be caught through fishing and fishing rods are key items (i.e. can't be removed from the inventory), a player would have had to do this with a Finneon they traded from another game and purposely never pick up any of the three fishing rods.[[/note]]
** It is possible to strand a player on Cinnabar Island by defeating all the trainers at Blaine's Gym and the Cinnabar Mansion, picking up all the hidden items around the island, healing at the Pokémon Center (ensuring this is where the player will respawn if their party is knocked out), releasing all Pokémon that know or are capable of learning Fly and/or Surf, throwing away all items from the player's bag that can be discarded, and draining their bank account by buying items at the store and throwing them away. This ensures that the player cannot catch any new Pokémon (because they lack any Poké Balls or funds to buy them) and cannot escape the island (as Surf and Fly are the only ways to leave). Also, it is possible to strand the player on Sootopolis City in the Gen 3 games by [[https://www.youtube.com/watch?v=B8sTGne04ds a similar method]]; this is also doable in their Gen 6 remakes, but only before getting the Eon Flute.
** Thanks to a glitch involving the Safari Zone, saving, ledges, and poison, one can gain the ability to walk through walls. However, this ability is lost upon reloading the game, so if one saves and reloads inside a wall, they'll be stuck. Similarly, one can use the glitch to reach the Seafoam Islands without any Pokémon that know Surf or Fly. However, the glitch is so elaborate that one would need instructions to pull it off.



** Through manipulating the movement of a specific NPC in the starting town in Gen I, it is possible to get them to stand in your way during the first [[UnskippableCutscene in-engine cutscene]], resulting in you getting stuck in a wall and getting softlocked before even acquiring your very first pokémon. The current holder of the [[OverlyNarrowSuperlative world record for getting softlocked in Gen I]] is [[https://www.youtube.com/watch?v=MWymFzb5RzE Shenanagans Smash]] with 2 minutes and 6 seconds.

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** Through manipulating the movement of a specific NPC in the starting town in Gen I, it is possible to get them to stand in your way during the first [[UnskippableCutscene in-engine cutscene]], resulting in you getting stuck in a wall and getting softlocked before even acquiring your very first pokémon. The current holder of the [[OverlyNarrowSuperlative world record for getting softlocked in Gen I]] is [[https://www.youtube.com/watch?v=MWymFzb5RzE Shenanagans Smash]] with 2 minutes and 6 seconds.



** In ''[[VideoGame/PokemonRumble Pokemon Rumble World]]'', it is possible to release all of your Pokémon except one that only knows non-damaging moves like Growl or Flash, making you unable to defeat and thus capture other Pokémon. If you have the Move Center unlocked, you may be able to get money from barrels until you have enough to tutor that Pokémon a damaging move. If not, the only option is using gift codes[[note]]Gift Pokémon that are released can be reobtained with the same code.[[/note]] or getting money or diamonds from barrels, [=StreetPass=]/[=spotPass=] players, or changing your character settings once per day. But if you've reached a high enough Rank, even that might not be enough, since wild Pokémon's strength increase in relation to your Rank, and Event Pokémon have fixed (and generally low) strength. Diamond-price attacks might help since they do more damage, but it will require careful dodging since your 'mon's low health will probably make most attacks a OneHitKill.

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** In ''[[VideoGame/PokemonRumble Pokemon Rumble World]]'', it is possible to release all of your Pokémon except one that only knows non-damaging moves like Growl or Flash, making you unable to defeat and thus capture other Pokémon. If you have the Move Center unlocked, you may be able to get money from barrels until you have enough to tutor that Pokémon a damaging move. If not, the only option is using gift codes[[note]]Gift Pokémon that are released can be reobtained with the same code.[[/note]] or getting money or diamonds from barrels, [=StreetPass=]/[=spotPass=] players, or changing your character settings once per day. But if you've reached a high enough Rank, even that might not be enough, since wild Pokémon's strength increase in relation to your Rank, and Event Pokémon have fixed (and generally low) strength. Diamond-price attacks might help since they do more damage, but it will require careful dodging since your 'mon's low health will probably make most attacks a OneHitKill.



* In ''VideoGame/DukeNukem3D'', you could actually save ''while dead''. However, the game protected you from ill-timed ''quick'' saves, stating helpfully "[[AC:you cannot "quick save" when dead!]]"

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* In ''VideoGame/DukeNukem3D'', you could actually save ''while dead''. However, the game protected you from ill-timed ''quick'' saves, stating helpfully "[[AC:you "[[AC:You cannot "quick save" when dead!]]"



* In ''VideoGame/{{SaGa 2}}'', utilizing the "trashcan bug" can result in this if you overuse it. Using the trashcan at specific MAGI counts will give it the effect of other items. Most are pretty ordinary, but if you have exactly 67 or 68 MAGI, you can get free permanent-stat raising potions (Power at 67, Speed at 68) if you do this. However, overusing this glitch will screw up your MAGI counter after a certain number of uses (depending on equipped MAGI) and [[LaserGuidedKarma leave you unable to progress with the game.]]
* In ''VideoGame/{{Fallout 3}}'':

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* In ''VideoGame/{{SaGa 2}}'', ''VideoGame/SaGa2'', utilizing the "trashcan bug" can result in this if you overuse it. Using the trashcan at specific MAGI counts will give it the effect of other items. Most are pretty ordinary, but if you have exactly 67 or 68 MAGI, you can get free permanent-stat raising potions (Power at 67, Speed at 68) if you do this. However, overusing this glitch will screw up your MAGI counter after a certain number of uses (depending on equipped MAGI) and [[LaserGuidedKarma leave you unable to progress with the game.]]
* In ''VideoGame/{{Fallout 3}}'':''VideoGame/Fallout3'':



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29th Mar '18 10:43:41 AM 64SuperNintendo
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*** Playing through the game until Chapter 7, then going back to Mt. Lava Lava. Normally the area is blocked off after it is finished, but by using a glitch it is possible to return and go through it all again. This brings up a save prompt, then the game tries to load a Chapter 8 Peach cutscene. Since one doesn't exist, the game is stuck on the establishing shot of Peach's and Bowser's castles floating in the air forever. If the player used that save prompt, the file is now useless; it will lead straight to this shot and never leave, to creepy effect.

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*** Playing through the game until Chapter 7, then going back to Mt. Lava Lava.Lavalava. Normally the area is blocked off after it is finished, but by using a glitch it is possible to return and go through it all again. This brings up a save prompt, then the game tries to load a Chapter 8 Peach cutscene. Since one doesn't exist, the game is stuck on the establishing shot of Peach's and Bowser's castles floating in the air forever. If the player used that save prompt, the file is now useless; it will lead straight to this shot and never leave, to creepy effect.
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