History Main / UnwinnableByInsanity

5th Aug '16 9:21:38 PM Kotomikun
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** The only unwinnable scenario that ''doesn't'' involve the quest leader or a [[GameBreakingBug glitch]] is if you destroy the Book of the Dead before using it to start the final phase of the game; this can only be "accomplished" by jumping into lava without fire resistance while wearing an Amulet of Life Saving--you die, and are brought back to life, but the Book is destroyed. This is highly unlikely to happen by accident, since fire resistance is very easy to obtain, the Book is usually acquired right before you need to use it, and lava is rare outside the Plane of Fire (which is way past the only part of the game that requires the Book.)
29th Jul '16 1:05:28 PM apathyboy
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*** Of course, the devs think of everything, and there's a back way into killing Dagoth Ur that only requires leaving Yagrum Bagarn alive long enough to make you a jury rigged wraithguard.
** The Heart of Lorkhan is supposed to be destroyed with scripted weapons and is protected from other damage by instantly regenerating health and a large (but finite) health pool. Drinking a glitched strength potion and hitting it with a normal weapon can oneshot it without triggering the endgame scripts, making the game unwinnable.
20th Jul '16 11:07:59 AM butterflygrrl
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* In ''VisualNovel/ALittleLilyPrincess'' you have a choice of activities every week. Since you need enough points to unlock activities, you can also choose to skip the week, doing no activity, in order to build up more points for the next week. If you keep refusing to do any activities at all, eventually the story mode runs out of story, leaving you with just the event-activity-choice screen, over and over again. If you ''still'' refuse to play an activity and keep clicking "Skip Week" until a ''hundred weeks'' have passed, all the activities expire and you are locked into a loop where you can't do anything but click Skip Week. Forever.
18th Jul '16 11:57:38 AM rjd1922
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** In ''VideoGame/TheSecretOfMonkeyIsland'', spend all your coins, one by one, in the soda machine, until you don't have enough to pay for the sword, the shovel and the map. You can also use them up by giving them to Otis in prison.

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** In ''VideoGame/TheSecretOfMonkeyIsland'', spend all your coins, one by one, in the soda machine, until you don't have enough to pay for the sword, the shovel and the map. You can also use them up by giving them to Otis in prison. In the Special Edition this is impossible, since Guybrush will refuse to put more than one coin in the machine.
16th Jun '16 10:49:44 PM AnotherDuck
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* TabletopGame/{{Chess}}.
** It's possible to reach a stalemate position (your entire army is tied up so you have no legal moves) [[https://youtu.be/abB2_Em3Ixo in ten moves]] from the start of the game, but only by playing ''extremely'' badly. Conversely, if your opponent has only the king and you have enough material to win (anything more than a single knight or bishop), you can sabotage your winning chances by placing your opponent in stalemate.
** There's also a rule to ''prevent'' insanity, where if the exact same position (with the same player to move) occurs for the third time in succession, either of the players may call a draw.
** The rules on stalemates in chess have varied wildly over time. One particular ruling stated that the stalemated player simply misses their turn, so that the other player moves twice in a row. However, there's even ways to set up a ''double'' stalemate [[https://en.wikipedia.org/wiki/Stalemate#Double_stalemate where neither side has a legal move,]] theoretically breaking that ruling.

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* TabletopGame/{{Chess}}.
** It's possible to reach a stalemate position (your entire army
In TabletopGame/{{Chess}}, if the player whose turn it is tied up so you have has no legal moves) [[https://youtu.be/abB2_Em3Ixo in ten moves]] from the start of the game, but only by playing ''extremely'' badly. Conversely, if your opponent has only the king and you have enough material to win (anything more than moves, it's a single knight or bishop), you can sabotage your winning chances by placing your opponent in stalemate.
** There's also a rule to ''prevent'' insanity, where if the exact same position (with the same player to move) occurs for the third time in succession, either of the players may call a draw.
** The
stalemate. Under most rules on stalemates in chess have varied wildly over time. One this is a draw. However, one particular ruling stated that the stalemated player simply misses their turn, so that the other player moves twice in a row. However, there's even ways to set up This means that a ''double'' stalemate [[https://en.wikipedia.org/wiki/Stalemate#Double_stalemate double stalemate]], where neither side has a legal move,]] move, would theoretically breaking that ruling.
16th Jun '16 10:04:30 PM AnotherDuck
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** Black Death in particular takes away 1 hit point permanently on striking (with no indication that this is the case) and can render the game unwinnable if you are playing very badly and get hit hundreds of times, leaving you with a tiny amount of health.
12th Jun '16 9:26:59 AM raekuul
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* The MMORPG ''VideoGame/TricksterOnline'' allows you to sell or accidentally drop (destroy) quest items necessary for the story quests. They cannot be replaced, petitioning a GM will only get the response 'well you shouldn't have done that'. Although the game is still playable about 1/2 of the single player content is forever lost and all the EXP those quests can give is gone.
5th Jun '16 12:42:31 AM KrisMahai
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** The world map glitch by itself can be this. To use this glitch, you need to take the disc off the PS2 while being on the world map, which will make the scenario disappear, and allows you to walk over the water, mountains, etc. You can then put the disc back and wait for a while for the scenario to come back. However, if you are over a unwalkable path (over the water, for example) when you do this, you get stuck and ''cannot even use the world map glitch to leave'', as you will be unable to move. It is possible to save the game whenever you want while being in the world map. If you save in this condition, you are stuck forever.

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** The world map glitch by itself can be this. To use this glitch, you need to take the disc off the PS2 [=PS2=] while being on the world map, which will make the scenario disappear, and allows you to walk over the water, mountains, etc. You can then put the disc back and wait for a while for the scenario to come back. However, if you are over a unwalkable path (over the water, for example) when you do this, you get stuck and ''cannot even use the world map glitch to leave'', as you will be unable to move. It is possible to save the game whenever you want while being in the world map. If you save in this condition, you are stuck forever.
30th May '16 6:17:42 AM legendaryweredragon
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* Very early in ''VideoGame/RuneScape'' before a method of banning rule breaking players had been programmed, there was an inescapable area called the black hole that rule breakers were trapped in. When players started breaking the rules to get sent to the black hole deliberately just to see what it was like, a method of entering and leaving the black hole was added. Some players then trapped themselves in the black hole by dropping the item that allowed them to leave (possibly due to being tricked into doing this by other players).
13th May '16 5:58:02 AM MegaMarioMan
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* ''VideoGame/MetroidFusion'' has the [[http://www.metroid2002.com/fusion/other_the_tro_trap.php TRO Trap,]] looks like a very tricky {{Sequence Break|ing}} that lets Samus fight Nettori before defeating Yakuza. It fails because the game breaks when bosses are defeated out of the scripted order.

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* ''VideoGame/MetroidFusion'' has the [[http://www.metroid2002.com/fusion/other_the_tro_trap.php TRO Trap,]] looks like Trap]], which is a very tricky {{Sequence Break|ing}} that lets Samus fight Nettori before defeating Yakuza. It fails because the game breaks when bosses are defeated out of the scripted order.
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