History Main / UnusualChapterNumbers

29th May '17 6:35:43 PM ian22042101
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** It was originally intended to have 7 acts. As time went on, however, more plot threads and characters were introduced, requiring more acts. Hence, we have, in order, Act 1, Act 2, Act 3, Intermission 1, Act 4, Act 5 Act 1, Act 5 Act 2, Intermission 2, Act 6 Act 1, Act 6 Intermission 1, Act 6 Act 2, Act 6 Intermission 2, Act 6 Act 3, Act 6 Intermission 3, Act 6 Act 4, Act 6 Intermission 4, Act 6 Act 5 Act 1, Act 6 Act 5 Act 2, Act 6 Intermission 5 (including its own Intermissions 1 to 6 and an "Interfishin'"), Act 6 Act 6 Act 1, Act 6 Act 6 Intermission 1, Act 6 Act 6 Act 2, Act 6 Act 6 Intermission 2, Act 6 Act 6 Act 3, Act 6 Act 6 Intermission 3, Act 6 Act 6 Act 4, Act 6 Act 6 Intermission 4, Act 6 Act 6 Act 5, Act 6 Act 6 Intermission 5, Act 6 Act 6 Act 6, and finally Act 7.

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** It was originally intended to have 7 acts. As time went on, however, more plot threads and characters were introduced, requiring more acts. Hence, we have, in order, Act 1, Act 2, Act 3, Intermission 1, Act 4, Act 5 Act 1, Act 5 Act 2, Intermission 2, Act 6 Act 1, Act 6 Intermission 1, Act 6 Act 2, Act 6 Intermission 2, Act 6 Act 3, Act 6 Intermission 3, Act 6 Act 4, Act 6 Intermission 4, Act 6 Act 5 Act 1, Act 6 Act 5 Act 2, Act 6 Intermission 5 (including its own Intermissions 1 to 6 and an "Interfishin'"), Act 6 Act 6 Act 1, Act 6 Act 6 Intermission 1, Act 6 Act 6 Act 2, Act 6 Act 6 Intermission 2, Act 6 Act 6 Act 3, Act 6 Act 6 Intermission 3, Act 6 Act 6 Act 4, Act 6 Act 6 Intermission 4, Act 6 Act 6 Act 5, Act 6 Act 6 Intermission 5, [[NumberOfTheBeast Act 6 Act 6 Act 6, 6]], and finally Act 7.
4th May '17 9:21:11 AM TheGreatUnknown
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** Similarly, the stages in World 1 count down from 4 to 1, probably for the same reason.

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** Similarly, the stages in World 1 count down from 4 to 1, probably for the same reason. (That, and the fact that [[spoiler:the game is a metaphor for the invention of the atom bomb, so it's a countdown.]])
11th Apr '17 5:35:04 AM xoriak
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* Creator/DavidLevithan's Literature/EveryDay begins on Day 5994 of A's life, followed by Day 5995, Day 5996, and so on.
** The prequel ''Six Earlier Days'' throws sequence out the window and has each chapter named after earlier, unconnected days in A's life.
25th Feb '17 6:07:39 PM ZimFan89
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* ''Fanfic/TheElementsOfFriendship Book II: Chaoskampf''. As [[WorldGoneMad Discord's reign]] progresses, the chapter listings go from Roman numerals to formulaic to something that stops even resembling numbers at all.
15th Feb '17 1:31:37 AM PaulA
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* During the late 90s, the ''Comicbook/{{Superman}}'' titles had "triangle numbers", indicating the order they should be read in to follow the ongoing story. When the "Millennium Giants" storyline (which ran from ''Superman: The Man of Steel'' #79, triangle number 15, to ''Superman'' Vol 2 #135, triangle number 20) crossed over into ''ComicBook/{{Aquaman}}'', ''Challengers of the Unknown'', ''Comicbook/TeenTitans'' and ''{{Steel}}'', the crossover issues were given triangles reading 15.1, 15.2, 16.1 and 17.1.

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* During the late 90s, the ''Comicbook/{{Superman}}'' titles had "triangle numbers", indicating the order they should be read in to follow the ongoing story. When the "Millennium Giants" storyline (which ran from ''Superman: The Man of Steel'' #79, triangle number 15, to ''Superman'' Vol 2 #135, triangle number 20) crossed over into ''ComicBook/{{Aquaman}}'', ''Challengers of the Unknown'', ''ComicBook/ChallengersOfTheUnknown'', ''Comicbook/TeenTitans'' and ''{{Steel}}'', ''ComicBook/{{Steel}}'', the crossover issues were given triangles reading 15.1, 15.2, 16.1 and 17.1.
13th Jan '17 7:39:15 PM Theatre_Maven_3695
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* Similarly, one strategy guide for the computer game ''Creator/MontyPython's Complete Waste of Time'' includes spleens instead of appendices, and they're scattered throughout the book rather than all placed at the end. Most of these are just quotes from various ''Creator/MontyPython'' sketches that are vaguely relevant to that part of the game.

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* Similarly, one strategy guide for the computer game ''Creator/MontyPython's Complete Waste of Time'' includes [[StealthPun spleens instead of appendices, appendices,]] and they're scattered throughout the book rather than all placed at the end. Most of these are just quotes from various ''Creator/MontyPython'' sketches that are vaguely relevant to that part of the game.
12th Jan '17 4:05:14 PM malter
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* Newer 2D ''Franchise/SuperMarioBros'' games as well as ''VideoGame/{{Super Mario 3D Land}}/[[VideoGame/SuperMario3DWorld World]]'' use level ''themes'' as numbers for special/final levels, such as ''World 3-[[BigBoosHaunt Ghost House]]'' or ''World 5-[[AutoScrollingLevel Airship]]'' (and sometimes more abstract ones like ''Mushroom, Star'' or ''[[BrutalBonusLevel Crown]]''), with a matching icon instead of a number. Sometimes entire worlds are "numbered" like this, which may lead to [[DepartmentOfRedundancyDepartment Department of Redundancy Departments]] such as ''World Castle-Castle''.

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* Newer 2D ''Franchise/SuperMarioBros'' games as well as ''VideoGame/{{Super Mario 3D Land}}/[[VideoGame/SuperMario3DWorld World]]'' use level ''themes'' symbols as numbers for special/final levels, such as ''World 3-[[BigBoosHaunt Ghost House]]'' World 2-🏰 or ''World 5-[[AutoScrollingLevel Airship]]'' World 5-🚂 (and sometimes more abstract ones like ''Mushroom, Star'' 🍄, ⭐ or ''[[BrutalBonusLevel Crown]]''), with a matching icon instead of a number. [[BrutalBonusLevel 👑]]). Sometimes entire worlds are "numbered" numbered like this, which may lead to [[DepartmentOfRedundancyDepartment Department of Redundancy Departments]] such as ''World Castle-Castle''.World 🏰-🏰.
30th Sep '16 8:22:18 AM Prfnoff
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* In ''VideoGame/EvilZone'', the Japanese chapter titles for most characters' stories are conventionally enumerated in kanji, though some of them replace the 話 (chapter) counter with another kanji: Setsuna's story uses 幕 (act) and Tenpouin's story uses 夜 (night). Midori's story uses "Round 1," "Round 2," etc.; Erika's uses "Episode 1" through "Episode 10,"; and the GratuitousEnglish-loving Gally gets "1st Stage," "2nd Stage," and so on in romaji.

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* In ''VideoGame/EvilZone'', the Japanese chapter titles for most characters' stories are conventionally enumerated in kanji, though some of them replace the 話 (chapter) counter with another kanji: Setsuna's story uses 幕 (act) and Tenpouin's story uses 夜 (night). Midori's story uses "Round 1," "Round 2," etc.; Erika's uses "Episode 1" through "Episode 10,"; 10"; and the GratuitousEnglish-loving Gally gets "1st Stage," "2nd Stage," and so on in romaji.
30th Sep '16 8:21:49 AM Prfnoff
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Added DiffLines:

* In ''VideoGame/EvilZone'', the Japanese chapter titles for most characters' stories are conventionally enumerated in kanji, though some of them replace the 話 (chapter) counter with another kanji: Setsuna's story uses 幕 (act) and Tenpouin's story uses 夜 (night). Midori's story uses "Round 1," "Round 2," etc.; Erika's uses "Episode 1" through "Episode 10,"; and the GratuitousEnglish-loving Gally gets "1st Stage," "2nd Stage," and so on in romaji.
29th Sep '16 10:44:01 AM VampireBuddha
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* In 1999, the publisher of ''ComicBook/TwoThousandAD'' decided to stop doing annuals in favour of triple-length [[ChristmasSpecial December issues]], which are cheaper and sell better. Each of these special issues has been given the number of the next year, starting with December 1999's 'prog 2000' and continuing through prog 2001 (December 2000), prog 2002 (December 2001), etc. Naturally, the number of the first issue of January directly follows that of the last issue of November, but the stories in the December issue still fall between them. One wonders what will happen when it actually reaches issue 2000.

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* In 1999, the publisher of ''ComicBook/TwoThousandAD'' decided to stop doing annuals in favour of triple-length [[ChristmasSpecial December issues]], which are cheaper and sell better. Each of these special issues has been given the number of the next year, starting with December 1999's 'prog 2000' and continuing through prog 2001 (December 2000), prog 2002 (December 2001), etc. Naturally, the number of the first issue of January directly follows that of the last issue of November, but the stories in the December issue still fall between them. One wonders what will happen This was all quietly ignored when it actually reaches issue the regular numbering reached 2000.
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