History Main / UnusualChapterNumbers

8th Sep '17 4:26:24 PM MyFinalEdits
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** Which makes perfect sense, as said chapter depicts a knock-down, drag-out fight between the central characters.
8th Sep '17 2:46:12 PM SomethingRandom113
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* The TabletopGame/{{Normality}} game master's guide, which only manages to be ''a little'' less weird and disturbing than the other book. And that's very, very weird and disturbing. [[spoiler: Part Juan, Past Dues, Parrot Tree, Parched Fief, Park Sex.]]

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* The TabletopGame/{{Normality}} ''TabletopGame/{{Normality}}'' game master's guide, which only manages to be ''a little'' less weird and disturbing than the other book. And that's very, very weird and disturbing. [[spoiler: Part Juan, Past Dues, Parrot Tree, Parched Fief, Park Sex.]]
30th Jul '17 10:10:47 PM Baby_Moondancer
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Added DiffLines:

** Which makes perfect sense, as said chapter depicts a knock-down, drag-out fight between the central characters.
28th Jul '17 6:26:56 AM LucaEarlgrey
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* ''VideoGame/ChoRenSha68K''[='=]s seventh and final stage of a given loop is numbered Stage 0. What's more, it's considered part of the next loop for numbering purposes, so Stage 0 on the first loop for example is numbered "2-0". This may be [[spoiler:because the explosion that happens at the end of this stage is seen in Stage 1[[/spoiler]] and a full playthrough comprises two loops[[note]]Thus, the stages on the first set of loops are numbered, in order: 1-1, 1-2, 1-3, 1-4, 1-5, 1-6, ''2-0'' (end of 1st loop), 2-1, 2-2, 2-3, 2-4, 2-5, 2-6, ''3-0'' (end of 2nd loop and the game)[[/note]].

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* ''VideoGame/ChoRenSha68K''[='=]s seventh and final stage of a given loop is numbered Stage 0. What's more, it's considered part of the next loop for numbering purposes, so Stage 0 on the first loop for example is numbered "2-0". This may be [[spoiler:because the because [[spoiler:the explosion that happens at the end of this stage is seen in Stage 1[[/spoiler]] 1]] and a full playthrough comprises two loops[[note]]Thus, the stages on the first set of loops are numbered, in order: 1-1, 1-2, 1-3, 1-4, 1-5, 1-6, ''2-0'' (end of 1st loop), 2-1, 2-2, 2-3, 2-4, 2-5, 2-6, ''3-0'' (end of 2nd loop and the game)[[/note]].
28th Jul '17 6:25:21 AM LucaEarlgrey
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* ''VideoGame/ChoRenSha68K''[='=]s seventh and final stage of a given loop is numbered Stage 0. What's more, it's considered part of the next loop for numbering purposes, so Stage 0 on the first loop for example is numbered "2-0" (whereas the stages leading up to it are 1-1, 1-2, 1-3, and so on). [[spoiler:This may be because the explosion that happens at the end of this stage is seen in Stage 1 and a full playthrough comprises two loops.]]

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* ''VideoGame/ChoRenSha68K''[='=]s seventh and final stage of a given loop is numbered Stage 0. What's more, it's considered part of the next loop for numbering purposes, so Stage 0 on the first loop for example is numbered "2-0" (whereas the stages leading up to it are 1-1, 1-2, 1-3, and so on). [[spoiler:This "2-0". This may be because [[spoiler:because the explosion that happens at the end of this stage is seen in Stage 1 1[[/spoiler]] and a full playthrough comprises two loops.]]loops[[note]]Thus, the stages on the first set of loops are numbered, in order: 1-1, 1-2, 1-3, 1-4, 1-5, 1-6, ''2-0'' (end of 1st loop), 2-1, 2-2, 2-3, 2-4, 2-5, 2-6, ''3-0'' (end of 2nd loop and the game)[[/note]].
28th Jul '17 6:21:42 AM LucaEarlgrey
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Added DiffLines:

* ''VideoGame/ChoRenSha68K''[='=]s seventh and final stage of a given loop is numbered Stage 0. What's more, it's considered part of the next loop for numbering purposes, so Stage 0 on the first loop for example is numbered "2-0" (whereas the stages leading up to it are 1-1, 1-2, 1-3, and so on). [[spoiler:This may be because the explosion that happens at the end of this stage is seen in Stage 1 and a full playthrough comprises two loops.]]
24th Jul '17 10:15:54 PM MyFinalEdits
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* The ''VideoGame/NewSuperMarioBros'' games as well as ''VideoGame/SuperMario3DLand'' and ''[[VideoGame/SuperMario3DWorld World]]'' use symbols as numbers for special/final levels, such as World 2-🏰 or World 5-🚂 (and sometimes more abstract ones like 🍄, ⭐ or [[BrutalBonusLevel 👑]]). Sometimes entire worlds are numbered like this, which may lead to [[DepartmentOfRedundancyDepartment Department of Redundancy Departments]] such as World 🏰-🏰.

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* The ''VideoGame/NewSuperMarioBros'' games as well as ''VideoGame/SuperMario3DLand'' and ''[[VideoGame/SuperMario3DWorld 3D World]]'' use symbols as numbers for special/final levels, such as World 2-🏰 or World 5-🚂 (and sometimes more abstract ones like 🍄, ⭐ or [[BrutalBonusLevel 👑]]). Sometimes entire worlds are numbered like this, which may lead to [[DepartmentOfRedundancyDepartment Department of Redundancy Departments]] such as World 🏰-🏰.
24th Jul '17 10:15:18 PM MyFinalEdits
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* ''VideoGame/{{Braid}}'' began with World 2 and works it way to World 6, with World 1 being the last world you visit. It could be symbolic of the fact that [[spoiler: in the final level, time flows backwards.]]
** Similarly, the stages in World 1 count down from 4 to 1, probably for the same reason. (That, and the fact that [[spoiler:the game is a metaphor for the invention of the atom bomb, so it's a countdown.]])

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* ''VideoGame/{{Braid}}'' began with World 2 and works it way to World 6, with World 1 being the last world you visit. It could be symbolic of the fact that [[spoiler: in the final level, time flows backwards.]]
**
]] Similarly, the stages in World 1 count down from 4 to 1, probably for the same reason. (That, and the fact Of note is that [[spoiler:the game is a metaphor for the invention of the atom bomb, so it's a countdown.]])



* Newer 2D ''Franchise/SuperMarioBros'' games as well as ''VideoGame/{{Super Mario 3D Land}}/[[VideoGame/SuperMario3DWorld World]]'' use symbols as numbers for special/final levels, such as World 2-🏰 or World 5-🚂 (and sometimes more abstract ones like 🍄, ⭐ or [[BrutalBonusLevel 👑]]). Sometimes entire worlds are numbered like this, which may lead to [[DepartmentOfRedundancyDepartment Department of Redundancy Departments]] such as World 🏰-🏰.

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* Newer 2D ''Franchise/SuperMarioBros'' The ''VideoGame/NewSuperMarioBros'' games as well as ''VideoGame/{{Super Mario 3D Land}}/[[VideoGame/SuperMario3DWorld ''VideoGame/SuperMario3DLand'' and ''[[VideoGame/SuperMario3DWorld World]]'' use symbols as numbers for special/final levels, such as World 2-🏰 or World 5-🚂 (and sometimes more abstract ones like 🍄, ⭐ or [[BrutalBonusLevel 👑]]). Sometimes entire worlds are numbered like this, which may lead to [[DepartmentOfRedundancyDepartment Department of Redundancy Departments]] such as World 🏰-🏰.
29th May '17 6:35:43 PM ian22042101
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** It was originally intended to have 7 acts. As time went on, however, more plot threads and characters were introduced, requiring more acts. Hence, we have, in order, Act 1, Act 2, Act 3, Intermission 1, Act 4, Act 5 Act 1, Act 5 Act 2, Intermission 2, Act 6 Act 1, Act 6 Intermission 1, Act 6 Act 2, Act 6 Intermission 2, Act 6 Act 3, Act 6 Intermission 3, Act 6 Act 4, Act 6 Intermission 4, Act 6 Act 5 Act 1, Act 6 Act 5 Act 2, Act 6 Intermission 5 (including its own Intermissions 1 to 6 and an "Interfishin'"), Act 6 Act 6 Act 1, Act 6 Act 6 Intermission 1, Act 6 Act 6 Act 2, Act 6 Act 6 Intermission 2, Act 6 Act 6 Act 3, Act 6 Act 6 Intermission 3, Act 6 Act 6 Act 4, Act 6 Act 6 Intermission 4, Act 6 Act 6 Act 5, Act 6 Act 6 Intermission 5, Act 6 Act 6 Act 6, and finally Act 7.

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** It was originally intended to have 7 acts. As time went on, however, more plot threads and characters were introduced, requiring more acts. Hence, we have, in order, Act 1, Act 2, Act 3, Intermission 1, Act 4, Act 5 Act 1, Act 5 Act 2, Intermission 2, Act 6 Act 1, Act 6 Intermission 1, Act 6 Act 2, Act 6 Intermission 2, Act 6 Act 3, Act 6 Intermission 3, Act 6 Act 4, Act 6 Intermission 4, Act 6 Act 5 Act 1, Act 6 Act 5 Act 2, Act 6 Intermission 5 (including its own Intermissions 1 to 6 and an "Interfishin'"), Act 6 Act 6 Act 1, Act 6 Act 6 Intermission 1, Act 6 Act 6 Act 2, Act 6 Act 6 Intermission 2, Act 6 Act 6 Act 3, Act 6 Act 6 Intermission 3, Act 6 Act 6 Act 4, Act 6 Act 6 Intermission 4, Act 6 Act 6 Act 5, Act 6 Act 6 Intermission 5, [[NumberOfTheBeast Act 6 Act 6 Act 6, 6]], and finally Act 7.
4th May '17 9:21:11 AM TheGreatUnknown
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** Similarly, the stages in World 1 count down from 4 to 1, probably for the same reason.

to:

** Similarly, the stages in World 1 count down from 4 to 1, probably for the same reason. (That, and the fact that [[spoiler:the game is a metaphor for the invention of the atom bomb, so it's a countdown.]])
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