History Main / UnusableEnemyEquipment

30th May '17 3:51:44 PM thatother1dude
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* In ''VideoGame/TeamFortress2'' before the Gun Mettle update, weapons dropped by enemies acted like medium-size ammo boxes, giving you 50% ammo, 100 metal (Engineers), and 50% cloak (Spies). You cannot actually obtain the items collected this way, as in have them in your inventory. While the weapon drop system renders this a non-issue, it would break the fandom apart if you could get a hat by simply collecting it off of a corpse. The game does make one exception though: dominating someone currently wearing a Ghastly Gibus or any of its variants would grant you a Gibus of your own through the "[[AddedAlliterativeAppeal Ghastly Gibus Grab]]" achievement.
** After the Gun Mettle update, weapons lying around actually ''can'' be equipped (by someone of the right class, even if they don't have that weapon, until they die), and the ammo is instead provided by players spawning a medium ammo box upon death.

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* In ''VideoGame/TeamFortress2'' before the Gun Mettle update, weapons dropped by enemies acted like medium-size ammo boxes, giving you 50% ammo, 100 metal (Engineers), and 50% cloak (Spies). You cannot actually obtain the items collected this way, as in have them in your inventory. While the weapon drop system renders this a non-issue, it would break the fandom apart if you could get a hat by simply collecting it off of a corpse. The game does make one exception though: dominating someone currently wearing a Ghastly Gibus or any of its variants would grant you a Gibus of your own through the "[[AddedAlliterativeAppeal Ghastly Gibus Grab]]" achievement.
**
achievement. After the Gun Mettle update, weapons lying around actually ''can'' be equipped (by someone of the right class, even if they don't have that weapon, until they die), and the ammo is instead provided by players spawning a medium ammo box upon death.death. The most significant difference this has on balance is that dropped Mediguns maintained [[LimitBreak UberCharge]], although a patch made it fade so fast (10% per second) that it would rarely matter.
20th May '17 1:36:01 PM nombretomado
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** ''VagrantStory'' shoves this in your face, painfully. You can actually see each individual piece of equipment that each enemy has equipped, but you have only a tiny chance of any piece of that equipment being a RandomDrop and hence obtainable. The game doesn't attempt to explain this.

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** ''VagrantStory'' ''VideoGame/VagrantStory'' shoves this in your face, painfully. You can actually see each individual piece of equipment that each enemy has equipped, but you have only a tiny chance of any piece of that equipment being a RandomDrop and hence obtainable. The game doesn't attempt to explain this.
20th May '17 10:02:21 AM nombretomado
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** An earlier counterexample is the ''{{Ultima}}'' series, in particular ''Ultima VI'' and ''7'' and their related sub-games, in which every single lowly guard drops his sword, armor, et cetera when killed. The effect is that you quickly stop looting the junk because you simply can't carry two dozen sets of armor around.

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** An earlier counterexample is the ''{{Ultima}}'' ''VideoGame/{{Ultima}}'' series, in particular ''Ultima VI'' and ''7'' and their related sub-games, in which every single lowly guard drops his sword, armor, et cetera when killed. The effect is that you quickly stop looting the junk because you simply can't carry two dozen sets of armor around.
16th May '17 9:50:00 AM nombretomado
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** Averted, however, in the USSR's Winter War and Continuation War with Finland. Both sides used variants of the Mosin-Nagant--Finland had been part of the [[TsaristRussia Russian Empire]], after all. While the cartridges used were a little different, they were similar enough that captured Finnish ammunition could be used in the Soviet ones.

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** Averted, however, in the USSR's Winter War and Continuation War with Finland. Both sides used variants of the Mosin-Nagant--Finland had been part of the [[TsaristRussia [[UsefulNotes/TsaristRussia Russian Empire]], after all. While the cartridges used were a little different, they were similar enough that captured Finnish ammunition could be used in the Soviet ones.
10th May '17 1:42:17 PM REV6Pilot
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* The World War II ''VideoGame/MedalOfHonor'' games, such as ''Frontline'', prevent the player from picking up weapons from enemies. This is usually for gameplay purposes: the player would either have no need for the weapon (like a K98 bolt-action rifle) because superior ones are available in large numbers, or the enemies all carry the same guns as the player and simply provide ammo. However, almost all enemies will still drop ammunition for American weapons, suggestion that either the M1 Garand is able to chamber both .30-06 and 7.92mm Mauser, or that the K98s are all loaded with .30-06 rounds.

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* The World War II ''VideoGame/MedalOfHonor'' games, such as ''Frontline'', prevent the player from picking up weapons from enemies. This is usually for gameplay purposes: the player would either have no need for the weapon (like a K98 Kar98 bolt-action rifle) because superior ones are available in large numbers, or the enemies all carry the same guns as the player and simply provide ammo. [[UniversalAmmunition However, almost all enemies will still drop ammunition for American weapons, suggestion that either the M1 Garand is able to chamber both .30-06 and 7.92mm Mauser, or that the K98s Kar98s are all loaded with .30-06 rounds.rounds]].
16th Apr '17 9:40:46 PM DastardlyDemolition
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** While there isn't "unusable" weapons there are weapons your Dorfs can't make. For example, take the whip: a simple chain or piece of leather attached to a handle with a spike at the end. Due to how weapons work the whip is able to punch through armor with it's tiny point with its massive velocity but for some reason your Fortress can't produce them (they are marked as "foreign") and therefore depends on goblin invasion to "deliver" them or buy them from human traders.
11th Apr '17 10:36:36 AM dlchen145
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* Partially {{Justified}} in the Batman Arkham games, for the Bat-family characters, but no explanation is given though for why villainous playable characters like Joker and Deathstroke can't use defeated Mooks' firearms. It also wasn't until ''VideoGame/BatmanArkhamKnight'' that the player could pick up thugs' clubs and throw propane tanks and stools for massive damage, and they still can't use their shields or stun sticks.

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* Partially {{Justified}} in the Batman Arkham games, ''VideoGame/BatmanArkhamSeries'', for the Bat-family characters, but no explanation is given though for why villainous playable characters like Joker and Deathstroke can't use defeated Mooks' firearms. It also wasn't until ''VideoGame/BatmanArkhamKnight'' that the player could pick up thugs' clubs and throw propane tanks and stools for massive damage, and they still can't use their shields or stun sticks.
9th Apr '17 8:57:11 AM gophergiggles
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* ''VideoGame/FrontMission'' has the "Sand Vapor" units that, despite being labelled as Huskies (Which you can use), are utterly unique, as well as Driscoll's monsterous [=Type11DS=], that are all unusable by the player via normal means. With save state hacking or a cheat device you can obtain the parts and, provided you're careful with which Driscoll parts you use[[note]]Some don't have rear-facing sprites and will crash the game[[/note]], they are fully functional.
28th Feb '17 6:16:25 PM thatother1dude
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* ''TabletopGame/{{Warhammer 40000}}: Chaos Gate'' does not let you pick up Chaos Weapons on the grounds that ([[AllThereInTheManual to quote the manual]]) "No self-respecting Space Marine would deign to touch a weapon used by a minion of Chaos". In fairness, canon would insist that the weapon would [[EmpathicWeapon turn against]] the righteous bearer or cause him to [[TheCorruption sprout tentacles or something]] anyway. Chaos-tainted artifacts are the ultimate in non-user-safe.

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* ''TabletopGame/{{Warhammer 40000}}: Chaos Gate'' does not let you pick up Chaos Weapons on the grounds that ([[AllThereInTheManual to quote the manual]]) "No self-respecting Space Marine would deign to touch a weapon used by a minion of Chaos". In fairness, canon would insist that the weapon would [[EmpathicWeapon [[LoyalPhlebotinum turn against]] the righteous bearer or cause him to [[TheCorruption sprout tentacles or something]] anyway. Chaos-tainted artifacts are the ultimate in non-user-safe.
22nd Feb '17 2:27:01 AM Ion288
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Added DiffLines:

* Medieval arrows and bolts intended for war often had the arrowhead attached to the shaft with bee wax so that the head would separate from the shaft after impact. This had the added "benefit" of leaving the head lodged inside the victims wounds.
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