History Main / UnusableEnemyEquipment

8th Sep '17 8:34:57 AM BeerBaron
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* ''Franchise/TheElderScrolls''
** Played straight in ''[[VideoGame/TheElderScrollsArena Arena]]'' and ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'', where many enemies show equipment on their models that is not actually in-game equipment and therefore cannot be looted.
** Largely averted in the series starting with ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]''. For almost all enemies, you can access their inventory and take all of their equipment, including their weapons, armor, and ammunition. You can even loot some of the arrows you shot at them.
** However, it is still played straight with Dremora, an intelligent race of [[OurDemonsAreDifferent lesser Daedra]] who are most commonly found in the service of [[DestroyerDeity Mehrunes Dagon]] as his LegionsOfHell. It's practically a series tradition that only the high-level Dremora drop the Daedric armor they wear (if even then), probably to avoid a DiskOneNuke situation, as Daedric armor is almost always the best regular set of heavy armor in the game. Also possibly because the armor is part of their bodies, as Daedric armor can be [[SpontaneousWeaponCreation summoned by the player]], literally ''summoning'' a Daedric spirit in the form of a piece of armor.



** ''Franchise/TheElderScrolls'' games: Since ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', you can access an enemy's inventory and take all of their equipment, including their weapons, armor and ammunition. You can even loot some of the arrows you shot at them! Some enemies, however, show equipment on their models that is not actually in-game equipment and therefore cannot be looted.
31st Aug '17 8:45:31 PM TargetOnMyBack
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* Your enemy's weapon will probably sound different to the one your side usually carries. If your buddies hear that weapon and can't see you, they may start firing at your approximate position (or calling in even heavier fire on you).

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* Your enemy's weapon will probably sound different to the one your side usually carries.carries, and soldiers with even a small amount of experience start to hear the difference. If your buddies hear that weapon and can't see you, they may start firing at your approximate position (or calling in even heavier fire on you).
31st Aug '17 8:44:13 PM TargetOnMyBack
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Added DiffLines:

* Your enemy's weapon will probably sound different to the one your side usually carries. If your buddies hear that weapon and can't see you, they may start firing at your approximate position (or calling in even heavier fire on you).
16th Aug '17 12:10:44 AM FireCrawler2002
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** ''Rainbow Six 3'' has the RPG-7, which is only used by certain enemies and isn't a selectable weapon for you. A strange case, too, since every other weapon the enemies have is available to you.
6th Aug '17 10:13:59 AM TheKaizerreich
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** Justified for most Imperial forces, since xenos and Chaotic equipment is [[AgainstMyReligion literally against their religion]]; Chaotic stuff has the additional drawback of regularly causing mutation and corruption.

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** Justified for most Imperial forces, since xenos and Chaotic equipment is [[AgainstMyReligion literally against their religion]]; Chaotic stuff has the additional drawback of regularly causing mutation and corruption.corruption, while most xenos weaponry will either refuse to work (aforementioned Tau DNA scanners, Eldar weapons being psychic and thus hostile, Tyranid weapons being biological and thus uncontrollable and Ork weapons being plain nonfucntional outside of Ork hands due to their gestalt field helping out), and in some cases actively dangerous to the wrong user (explosives are tiny, powerful and can be placed everywhere).
4th Aug '17 1:40:54 PM rjd1922
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** This trope is avoided somewhat in ''VideoGame/TheLegendOfZeldaTheWindWaker''. Some enemies ''do'' in fact drop weapons that you can pick up and use, ranging from simple clubs to a BFS that's more than ''twice the length'' of Link's body.

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** This trope is avoided somewhat in ''VideoGame/TheLegendOfZeldaTheWindWaker''. Some enemies ''do'' in fact drop weapons that you can pick up and use, ranging from simple clubs to a BFS that's more than ''twice the length'' of Link's body. However, you can't store them in your inventory and drop them if you leave the area.
30th May '17 3:51:44 PM thatother1dude
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* In ''VideoGame/TeamFortress2'' before the Gun Mettle update, weapons dropped by enemies acted like medium-size ammo boxes, giving you 50% ammo, 100 metal (Engineers), and 50% cloak (Spies). You cannot actually obtain the items collected this way, as in have them in your inventory. While the weapon drop system renders this a non-issue, it would break the fandom apart if you could get a hat by simply collecting it off of a corpse. The game does make one exception though: dominating someone currently wearing a Ghastly Gibus or any of its variants would grant you a Gibus of your own through the "[[AddedAlliterativeAppeal Ghastly Gibus Grab]]" achievement.
** After the Gun Mettle update, weapons lying around actually ''can'' be equipped (by someone of the right class, even if they don't have that weapon, until they die), and the ammo is instead provided by players spawning a medium ammo box upon death.

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* In ''VideoGame/TeamFortress2'' before the Gun Mettle update, weapons dropped by enemies acted like medium-size ammo boxes, giving you 50% ammo, 100 metal (Engineers), and 50% cloak (Spies). You cannot actually obtain the items collected this way, as in have them in your inventory. While the weapon drop system renders this a non-issue, it would break the fandom apart if you could get a hat by simply collecting it off of a corpse. The game does make one exception though: dominating someone currently wearing a Ghastly Gibus or any of its variants would grant you a Gibus of your own through the "[[AddedAlliterativeAppeal Ghastly Gibus Grab]]" achievement.
**
achievement. After the Gun Mettle update, weapons lying around actually ''can'' be equipped (by someone of the right class, even if they don't have that weapon, until they die), and the ammo is instead provided by players spawning a medium ammo box upon death.death. The most significant difference this has on balance is that dropped Mediguns maintained [[LimitBreak UberCharge]], although a patch made it fade so fast (10% per second) that it would rarely matter.
20th May '17 1:36:01 PM nombretomado
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** ''VagrantStory'' shoves this in your face, painfully. You can actually see each individual piece of equipment that each enemy has equipped, but you have only a tiny chance of any piece of that equipment being a RandomDrop and hence obtainable. The game doesn't attempt to explain this.

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** ''VagrantStory'' ''VideoGame/VagrantStory'' shoves this in your face, painfully. You can actually see each individual piece of equipment that each enemy has equipped, but you have only a tiny chance of any piece of that equipment being a RandomDrop and hence obtainable. The game doesn't attempt to explain this.
20th May '17 10:02:21 AM nombretomado
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** An earlier counterexample is the ''{{Ultima}}'' series, in particular ''Ultima VI'' and ''7'' and their related sub-games, in which every single lowly guard drops his sword, armor, et cetera when killed. The effect is that you quickly stop looting the junk because you simply can't carry two dozen sets of armor around.

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** An earlier counterexample is the ''{{Ultima}}'' ''VideoGame/{{Ultima}}'' series, in particular ''Ultima VI'' and ''7'' and their related sub-games, in which every single lowly guard drops his sword, armor, et cetera when killed. The effect is that you quickly stop looting the junk because you simply can't carry two dozen sets of armor around.
16th May '17 9:50:00 AM nombretomado
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** Averted, however, in the USSR's Winter War and Continuation War with Finland. Both sides used variants of the Mosin-Nagant--Finland had been part of the [[TsaristRussia Russian Empire]], after all. While the cartridges used were a little different, they were similar enough that captured Finnish ammunition could be used in the Soviet ones.

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** Averted, however, in the USSR's Winter War and Continuation War with Finland. Both sides used variants of the Mosin-Nagant--Finland had been part of the [[TsaristRussia [[UsefulNotes/TsaristRussia Russian Empire]], after all. While the cartridges used were a little different, they were similar enough that captured Finnish ammunition could be used in the Soviet ones.
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