History Main / UnusableEnemyEquipment

10th Feb '16 5:58:46 PM gophergiggles
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* ''VideoGame/AdvanceWars'' does it three different ways: ** Played straight with some properties, as it's impossible to place any of the Black Hole structures (Black Cannons, Factories, Labs, etc) on created maps or to use the Black Hole's insignia or black coloring (though your units take on the Black Hole "appearance" if you use one of their commanders). ** Subverted with the Black Hole units such as Neotanks, Black Boats, and Oozium223, which can all be obtained for use in Campaign and created maps once they're unlocked. ** Inverted with the Megatank. It's developer, Green Earth, points out now that they've used it on Black Hole it won't be long before it's been reverse-engineered and used against them. Sure enough it happens about [[OhCrap two maps later]].
8th Feb '16 1:24:55 AM WillBGood
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* ''VideoGame/{{Marathon}}'' had all but one type of enemy weapon [[ScotchTape happen to break]] during its wielder's death animation.
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* ''VideoGame/{{Marathon}}'' had all but one type of enemy weapon [[ScotchTape [[HandWave happen to break]] during its wielder's death animation.
25th Jan '16 3:55:14 PM hamza678
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* The Octalings from ''VideoGame/{{Splatoon}}'' use blasters and guns that you cannot take from them. You have to buy them from Judd.
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* The Octalings from ''VideoGame/{{Splatoon}}'' use blasters and guns bombs that you cannot take from them. You have to buy them from Judd.
25th Jan '16 3:55:03 PM hamza678
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* Averted in Shellshock: Nam `67. You actually can pick up and use enemy guns. On the downside though it means you have to leave your current gun behind.
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* Averted in Shellshock: Nam `67.VideoGame/ShellshockNam67. You actually can pick up and use enemy guns. On the downside though it means you have to leave your current gun behind.behind. * In ''VideoGame/{{Warframe}}'' while you can use enemy equipment, you can't take it off their dead bodies. You have to find blueprints and materials to build them. * The Octalings from ''VideoGame/{{Splatoon}}'' use blasters and guns that you cannot take from them. You have to buy them from Judd.
19th Jan '16 9:18:02 PM DarkMask
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My bad, I misread the trope
* In ''{{VideoGame/Bayonetta}}'' the titular character can occasionally swipe the weapons of her [[OurAngelsAreDifferent angelic enemies]], although each weapon has a set gauge that drains every time its used and will disintegrate once its out of power. This mechanic is brought back in the [[{{VideoGame/Bayonetta2}} sequel]], only this time in addition to angelic weapons, Bayonetta can also steals the weapons from Infernal Demons.
19th Jan '16 8:46:17 PM DarkMask
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* In ''{{VideoGame/Bayonetta}}'' the titular character can occasionally swipe the weapons of her [[OurAngelsAreDifferent angelic enemies]], although each weapon has a set gauge that drains every time its used and will disintegrate once its out of power. This mechanic is brought back in the [[{{VideoGame/Bayonetta2}} sequel]], only this time in addition to angelic weapons, Bayonetta can also steals the weapons from Infernal Demons.
9th Jan '16 1:12:34 AM erforce
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* ''VideoGame/ValkyriaChronicles2'' gives the enemy forces a completely separate set of equipment to your own. No matter how many dropped weapons you pick up, you'll have to wait for an [[EliteMook Ace]] to drop the blueprints for an advanced weapon and then reverse-engineer it. Justified in that [[spoiler:the rebels are being supplied by the Federation]] and, being at war, they probably have their home-made weapons chambered for a different round precisely so the enemy can't easily steal them. * ''VideoGame/WarCraft II'': Averted in one level where (as the Alliance) you grab some Orc catapults.
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* ''VideoGame/ValkyriaChronicles2'' ''VideoGame/ValkyriaChroniclesII'' gives the enemy forces a completely separate set of equipment to your own. No matter how many dropped weapons you pick up, you'll have to wait for an [[EliteMook Ace]] to drop the blueprints for an advanced weapon and then reverse-engineer it. Justified in that [[spoiler:the rebels are being supplied by the Federation]] and, being at war, they probably have their home-made weapons chambered for a different round precisely so the enemy can't easily steal them. * ''VideoGame/WarCraft II'': ''VideoGame/WarCraftII'': Averted in one level where (as the Alliance) you grab some Orc catapults.
15th Dec '15 8:07:35 PM Prfnoff
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Namespace
* In a rather useful aversion, ''{{Oni}}'' not only allows you to strip and disarm enemy weapons, but the lack of OneBulletClips means that it's advantageous to do so just after an enemy reloads. Likewise, if you see an enemy using a forcefield (the kind that stops bullets, but not punches), you can pick it up after you drop them, with same level of power remaining. Hence, making a punch to the face more effective, as it makes their equipment much more usable.
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* In a rather useful aversion, ''{{Oni}}'' ''VideoGame/{{Oni}}'' not only allows you to strip and disarm enemy weapons, but the lack of OneBulletClips means that it's advantageous to do so just after an enemy reloads. Likewise, if you see an enemy using a forcefield (the kind that stops bullets, but not punches), you can pick it up after you drop them, with same level of power remaining. Hence, making a punch to the face more effective, as it makes their equipment much more usable.
7th Dec '15 12:47:44 PM Kadorhal
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* In the ''Franchise/MetalGear Solid'' series, the player is unable to use the weapons of fallen enemies. ** ''VideoGame/MetalGearSolid'' and ''VideoGame/MetalGearSolid2SonsOfLiberty'' HandWave this by explaining that all the guards' weapons use a DNA-based security locking system and therefore won't work for anyone but the original owner.
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* In the ''Franchise/MetalGear Solid'' ''Franchise/MetalGear'' series, the player is unable to use the weapons of fallen enemies. ** ''VideoGame/MetalGearSolid'' and ''VideoGame/MetalGearSolid2SonsOfLiberty'' HandWave this by explaining that all the guards' weapons use a DNA-based security locking system and therefore won't work for anyone but the original owner. To get the weapons the guards are using, you have to infiltrate their weapons storage areas and grab a fresh weapon that hasn't been registered yet.

* Nicely averted in SyphonFilter. Normally, shooting someone in armour will destroy said armour. However, if you [[BoomHeadshot shoot them in the head]], the armour is intact and can be looted.
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* Nicely averted in SyphonFilter.''VideoGame/SyphonFilter''. Normally, shooting someone in armour will destroy said armour. However, if you [[BoomHeadshot shoot them in the head]], the armour is intact and can be looted.

** Which is odd, because Logan Grimnar, head of the Space Wolves is explicitly stated to use a Daemonic axe he looted from the corpse of a chaos champion, and mastered using only his willpower. Guess the rules don't apply to Chapter Masters. Then again, the Space Wolves may as well have their motto be "Screw The Rules." Logan was looked upon as out of his damn mind even by his fellow Space Wolves when he decided to do it, before they realized "holy shit it WORKED." *** Said axe was melted-down, reforged and reconsecrated.
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** Which is odd, because Logan Grimnar, head of the Space Wolves is explicitly stated to use a Daemonic axe he looted from the corpse of a chaos champion, and mastered using only his willpower.willpower (although it was also melted down, reforged and reconsecrated). Guess the rules don't apply to Chapter Masters. Then again, the Space Wolves may as well have their motto be "Screw The Rules." Logan was looked upon as out of his damn mind even by his fellow Space Wolves when he decided to do it, before they realized "holy shit it WORKED." *** Said axe was melted-down, reforged and reconsecrated. "

** And then there's the Ork weapons, which only work for them because [[ClapYourHandsIfYouBelieve they actually shouldn't work for ]]''[[ClapYourHandsIfYouBelieve anyone at all.]]'' That's the joke at least. The literature's consensus is that, while crude, ork equipment ''is'' usable by non-orks, but the orks' psychic field makes it work better.
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** And then there's the Ork weapons, which only work for them because [[ClapYourHandsIfYouBelieve they actually shouldn't work for ]]''[[ClapYourHandsIfYouBelieve for]] ''[[ClapYourHandsIfYouBelieve anyone at all.]]'' That's the joke at least. The literature's consensus is that, while crude, ork equipment ''is'' usable by non-orks, but the orks' psychic field makes it work better.

*** And, at least in human case, it would be pointless anyway, as somebody openly using reverse-engineered alien equipment would piss off either Adeptus Mechanicus or Inquisition, or if less lucky both of 'em.
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*** And, at least in human case, it would be pointless anyway, as somebody openly using reverse-engineered alien equipment would piss off either Adeptus Mechanicus or Inquisition, or if less lucky both of 'em.lucky, both.

** ''VideoGame/DawnOfWar 2''[='=]s first expansion features an interesting example: if Techmarine Matrellus is the traitor, he drops his corrupted Servo-Arm on defeat. None of the other playable characters are Techmarines, so none of them can use it. It's only good for [[VendorTrash cashing in]], and doing so gives you back a weapon you ''can'' use.
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** ''VideoGame/DawnOfWar 2''[='=]s first expansion 2: Chaos Rising'' features an interesting example: if Techmarine Matrellus is the traitor, he drops his corrupted Servo-Arm on defeat. None of the other playable characters are Techmarines, so none of them can use it. It's only good for [[VendorTrash cashing in]], and doing so gives you back a weapon you ''can'' use.

** The beginning of the game was also made artificially harder by the fact that, while your mercs started out with peashooters, the enemy {{Red Shirt}}s had rifles and body armor that would much more often than not disappear with them. It's only after you finally did get access to your own supply of rifles that the {{Red Shirt}}s would start dropping them regularly. The v1.13 mod includes a game mode setting that allows every item the enemy mooks are carrying to be picked up...
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** The beginning of the game was also made artificially harder by the fact that, while your mercs started out with peashooters, the enemy {{Red Shirt}}s had rifles and body armor that would much more often than not disappear with them. It's only after you finally did get access to your own supply of rifles that the {{Red Shirt}}s enemy would start dropping them regularly. The v1.13 mod includes a game mode setting that allows every item the enemy mooks are carrying to be picked up...

* ''ShiningForce 2'' has a few bosses that can drop items. These items can't be equipped, but one of them can be used to cast spells. * In the ''{{X-COM}}'' series, all equipment used by the aliens will show up as an 'Alien artifact' and will be unusable. It is still possible to interact with these items... usually by accidentally blowing them up, which prevents you from looting them post-battle. After researching the specific weapons/items, you will then be allowed to outfit your squad with those weapons in addition to looting them off the corpses of your enemies. This is basically how you "level up" your weapons as you precede through the game. ** To lesser extend, alien ships aplies as well. You can secure several intact flying saucers trough the game. You can can pillage them for artifacts and raw materials, but you are never allowed to keep one, even if it is superior to your fighters/transports and you have scientific expertise to make it fly. ** In VideoGame/XCOMEnemyUnknown, alien equipment is unusable due to strange ergonomics. Plasma pistols are designed to be mounted on the wrist of something with really narrow arms, heavy plasmas are too cumbersome to use without a few new grips, and so on. As soon as you get the gear back to base, your engineering team adapts the gear for human use (adding grips, stocks, proper sights et.c.) free of charge and off-screen.
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* ''ShiningForce 2'' ''VideoGame/ShiningForceII'' has a few bosses that can drop items. These items can't be equipped, but one of them can be used to cast spells. * In the ''{{X-COM}}'' ''VideoGame/XCom'' series, all equipment used by the aliens will show up as an 'Alien artifact' and will be unusable. It is still possible to interact with these items... usually by accidentally blowing them up, which prevents you from looting them post-battle. After researching the specific weapons/items, you will then be allowed to outfit your squad with those weapons in addition to looting them off the corpses of your enemies. This is basically how you "level up" your weapons as you precede through the game. ** To lesser extend, extent, alien ships aplies as well. You can secure several intact flying saucers trough the game. You can can pillage them for artifacts and raw materials, but you are never allowed to keep one, even if it is superior to your fighters/transports and you have the scientific expertise to make it fly. ** In VideoGame/XCOMEnemyUnknown, ''VideoGame/XCOMEnemyUnknown'', alien equipment is unusable due to strange ergonomics. Plasma pistols are designed to be mounted on the wrist of something with really narrow arms, heavy plasmas are too cumbersome to use without a few new grips, and so on. As soon as you get the gear back to base, your engineering team adapts the gear for human use (adding grips, stocks, proper sights et.c.) free of charge and off-screen.

** Ditto for ''TheBureauXCOMDeclassified'' (which is a ThirdPersonShooter), where Outsider weapons are destroyed when their wielders are killed. This is even mentioned by the Bureau's resident MadScientist when he gives you a bracelet designed to allow you to map your biometrics to alien weapons. He tells you that you must find un-mapped weapons, though.
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** Ditto for ''TheBureauXCOMDeclassified'' ''VideoGame/TheBureauXCOMDeclassified'' (which is a ThirdPersonShooter), where Outsider weapons are destroyed when their wielders are killed. This is even mentioned by the Bureau's resident MadScientist when he gives you a bracelet designed to allow you to map your biometrics to alien weapons. He tells you that you must find un-mapped weapons, though.
7th Dec '15 12:07:48 PM Kadorhal
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* ''VideoGame/HalfLife''
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* ''VideoGame/HalfLife''''VideoGame/HalfLife'':

** Gordon has yet to have been able to use a Combine sniper rifle, and must make do with the Resistance's equivalent rebar-launching crossbow.
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** Gordon has yet to have been able to use a Combine sniper rifle, and must make do with the Resistance's equivalent rebar-launching crossbow.crossbow or letting Alyx cover him with a commandeered sniper rifle.

* In ''VideoGame/{{Resistance}}: Fall of Man'' you can't get the fireball shooters used by Chimeran Titans when they die. Justified twice over, as said guns are as big as you are... and Titans die when their cooling units overload and explode, blowing them apart. It similarly justifies not being able to get the weapon Slipskulls use from their corpses by having it [[ArmCannon mounted onto their arm]] with metal bands. There's no obvious reason the Arc Cannon can't be recovered from Hardfang corpses, though -- it's just not there when you try. If you look closely, they ''literally'' [[EverythingFades vanish in a puff of smoke]]; no, there's no apparent reason why. ** In the game's NewGamePlus mode, both the Slipskull weapons and the Arc Cannon are available to the player, alongside a couple of fancy new pieces of kit that you had no way of knowing existed. Of course, it might have been helpful to actually tell the player this at some point. * Despite the cops using the same weapons as you in both ''VideoGame/PaydayTheHeist'' and ''VideoGame/PAYDAY2'', you can't grab any of the many, many firearms they drop when they die. Justified because your guns are modded with valuable weapon attachments that the cops don't get, and at the very least you ''can'' take ammo from their guns.
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* In ''VideoGame/{{Resistance}}: Fall of Man'' you can't get the fireball shooters used by Chimeran Titans when they die. Justified twice over, as said guns are as big as you are... and Titans die when their cooling units overload and explode, blowing them apart. It similarly justifies not being able to get the weapon Slipskulls use from their corpses by having it [[ArmCannon mounted onto their arm]] with metal bands. There's no obvious reason the Arc Cannon can't be recovered from Hardfang corpses, though -- it's just not there when you try. If you look closely, they ''literally'' [[EverythingFades vanish in a puff of smoke]]; no, there's no apparent reason why. ** why. In the game's NewGamePlus mode, both the Slipskull weapons and the Arc Cannon are available to the player, alongside a couple of other fancy new pieces of kit that you had no way of knowing existed. Of course, it might have been helpful to actually tell the player this at some point. existed. * Despite the cops using the same weapons as you in both ''VideoGame/PaydayTheHeist'' and ''VideoGame/PAYDAY2'', you can't grab any of the many, many firearms they drop when they die. Justified because your guns are modded with valuable weapon attachments that the cops don't get, get and which you would not want to just drop, and at the very least you ''can'' take ammo from their guns.

* In ''VideoGame/TeamFortress2'', weapons dropped by enemies act like medium-size ammo boxes, giving you 50% ammo, 100 metal (Engineers), and 50% cloak (Spies). The exception to this is the Heavy's Sandvich, which restores health to the person that picks it up, the Scout's baseball, which can be used by other Scouts, and the Engineer's toolbox, which fills ammo completely. ** However, you cannot actually obtain the items collected this way, as in have them in your inventory. While the weapon drop system renders this a non-issue, it would break the fandom apart if you could get a hat by simply collecting it off of a corpse. The game does make one exception though: dominating someone currently wearing a Ghastly Gibus or any of its variants would grant you a Gibus of your own through the "[[AddedAlliterativeAppeal Ghastly Gibus Grab]]" achievement.
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* In ''VideoGame/TeamFortress2'', ''VideoGame/TeamFortress2'' before the Gun Mettle update, weapons dropped by enemies act acted like medium-size ammo boxes, giving you 50% ammo, 100 metal (Engineers), and 50% cloak (Spies). The exception to this is the Heavy's Sandvich, which restores health to the person that picks it up, the Scout's baseball, which can be used by other Scouts, and the Engineer's toolbox, which fills ammo completely. ** However, you You cannot actually obtain the items collected this way, as in have them in your inventory. While the weapon drop system renders this a non-issue, it would break the fandom apart if you could get a hat by simply collecting it off of a corpse. The game does make one exception though: dominating someone currently wearing a Ghastly Gibus or any of its variants would grant you a Gibus of your own through the "[[AddedAlliterativeAppeal Ghastly Gibus Grab]]" achievement.
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