History Main / UnusableEnemyEquipment

26th Jun '16 10:55:56 AM nombretomado
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** The ''BaldursGate'' and ''IcewindDale'' games are also counterexamples since humanoid enemies will drop their equipment on death (except things for which it would not make sense, like ghosts. The final bosses are also exempt). The games even keep track of the amount of arrows in opponents' quivers and the like: The faster you kill an archer the more arrows you can get to use yourself, and enemies can run out of ammunition and be forced to engage you in melee. However, it's also hardly worth the effort to pick every sword and armor up since they weigh a lot and don't sell for much. Normal ammunition can't even be sold at all.

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** The ''BaldursGate'' ''Franchise/BaldursGate'' and ''IcewindDale'' games are also counterexamples since humanoid enemies will drop their equipment on death (except things for which it would not make sense, like ghosts. The final bosses are also exempt). The games even keep track of the amount of arrows in opponents' quivers and the like: The faster you kill an archer the more arrows you can get to use yourself, and enemies can run out of ammunition and be forced to engage you in melee. However, it's also hardly worth the effort to pick every sword and armor up since they weigh a lot and don't sell for much. Normal ammunition can't even be sold at all.
16th Jun '16 3:23:44 AM WaxingName
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** Averted completely in ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]''. A combination of BreakableWeapons and an increased focus on survival encourages you to steal various weapons from enemies. It helps that unlike in ''Wind Waker'', you get to store these weapons in your inventory.
14th Jun '16 10:17:49 PM youngbond007
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/tengu.jpg]]

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[[quoteright:350:http://static.[[quoteright:350:[[VideoGame/MetalGearSolid2SonsOfLiberty http://static.tvtropes.org/pmwiki/pub/images/tengu.jpg]] jpg]]]]
14th Jun '16 10:13:54 PM youngbond007
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/tengu.jpg]]
[[caption-width-right:350: Sweet P90s! ''And'' you can't use them.]]
11th Jun '16 7:00:43 PM Saber15
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* In ''[[Videogame/MechWarrior MechWarrior Living Legends]]'''s "Puretech" mode which limits the Clan team to Clan vehicles and the Inner Sphere team to Inner Sphere vehicles, neither side can make use of enemy tanks, helicopters, or aerospace fighters. While enemy HumongousMecha can be stolen by SnipingTheCockpit or hopping in after the pilot uses his EjectionSeat, tanks and aircraft have no 'cockpit' hitbox so one cannot destroy the cockpit (by damage or ejection) to unlock it.
1st Jun '16 8:39:36 AM rjd1922
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** The original ''VideoGame/HalfLife1'' has an interesting example with the Hive Hand weapon. Unlike every other weapon the player can't retrieve it from the corpse of an enemy that wields it, because it's literally attached to them. There are two Hive Hands that have been previously removed and the player can acquire, but other than that they can't be used.

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** The original ''VideoGame/HalfLife1'' has an interesting example with the Hive Hand [[BeeBeeGun Hivehand]] weapon. Unlike every other weapon the player can't retrieve it from the corpse of an enemy that wields it, because it's literally attached to them. There are two Hive Hands Hivehands that have been previously removed and the player can acquire, but other than that they can't be used.
31st May '16 6:33:13 AM jormis29
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* Justified in ''Videogame/InFamous'' and ''VideoGame/Infamous2'' where Cole can't use his enemies' guns because, thanks to his PowerIncontinence, they would blow up in his face the second he grabbed them. He actually weaponizes this when dealing with turrets as he can just touch them and inutilice them.

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* Justified in ''Videogame/InFamous'' and ''VideoGame/Infamous2'' ''VideoGame/{{inFAMOUS 2}}'' where Cole can't use his enemies' guns because, thanks to his PowerIncontinence, they would blow up in his face the second he grabbed them. He actually weaponizes this when dealing with turrets as he can just touch them and inutilice them.
31st May '16 6:32:02 AM jormis29
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* Justified in ''Videogame/InFamous'' and ''Videogame/InFamous2'' where Cole can't use his enemies' guns because, thanks to his PowerIncontinence, they would blow up in his face the second he grabbed them. He actually weaponizes this when dealing with turrets as he can just touch them and inutilice them.

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* Justified in ''Videogame/InFamous'' and ''Videogame/InFamous2'' ''VideoGame/Infamous2'' where Cole can't use his enemies' guns because, thanks to his PowerIncontinence, they would blow up in his face the second he grabbed them. He actually weaponizes this when dealing with turrets as he can just touch them and inutilice them.
26th May '16 9:55:10 PM TheCuza
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* For the most part, the ''VideoGame/DarkSouls'' games avert this. Almost everything you see an enemy use, you can use, and that enemy will most likely drop. Even the impossibly huge weapons and armour carried/worn by impossibly huge enemies, though they will be scaled down somewhat when you use it. However, one particularly infuriating example is in ''VideoGame/DarkSoulsII'', with the Falconer enemies. They are the same size as you, and are dressed in an armour set that you can either buy from the first shop or ''start with'', and use a shield that can be found as a treasure on a corpse. They can also drop all of that. Their ''swords'', however, are completely unusable by the player.
4th May '16 2:07:27 PM Kadorhal
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** In ''VideoGame/MetalGearSolid4GunsOfThePatriots'', enemy guns are once again ID-locked. Fortunately, one of the [[NonPlayerCharacter NPCs]] this time around is a gun launderer who can unlock them, for a price; you also can still pick up their guns anyway, to both get ammo from it and the currency used to unlock guns from said gun launderer.

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** In ''VideoGame/MetalGearSolid4GunsOfThePatriots'', enemy guns are once again ID-locked. Fortunately, one of the [[NonPlayerCharacter NPCs]] this time around is a gun launderer who can unlock them, for a price; you also can still pick up their guns anyway, to both get taking the ammo from it and trading the gun in itself to said gun launderer to gain the currency used to unlock guns from said gun launderer.he uses for unlocking guns.
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