History Main / UnusableEnemyEquipment

16th Apr '17 9:40:46 PM DastardlyDemolition
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** While there isn't "unusable" weapons there are weapons your Dorfs can't make. For example, take the whip: a simple chain or piece of leather attached to a handle with a spike at the end. Due to how weapons work the whip is able to punch through armor with it's tiny point with its massive velocity but for some reason your Fortress can't produce them (they are marked as "foreign") and therefore depends on goblin invasion to "deliver" them or buy them from human traders.
11th Apr '17 10:36:36 AM dlchen145
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* Partially {{Justified}} in the Batman Arkham games, for the Bat-family characters, but no explanation is given though for why villainous playable characters like Joker and Deathstroke can't use defeated Mooks' firearms. It also wasn't until ''VideoGame/BatmanArkhamKnight'' that the player could pick up thugs' clubs and throw propane tanks and stools for massive damage, and they still can't use their shields or stun sticks.

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* Partially {{Justified}} in the Batman Arkham games, ''VideoGame/BatmanArkhamSeries'', for the Bat-family characters, but no explanation is given though for why villainous playable characters like Joker and Deathstroke can't use defeated Mooks' firearms. It also wasn't until ''VideoGame/BatmanArkhamKnight'' that the player could pick up thugs' clubs and throw propane tanks and stools for massive damage, and they still can't use their shields or stun sticks.
9th Apr '17 8:57:11 AM gophergiggles
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* ''VideoGame/FrontMission'' has the "Sand Vapor" units that, despite being labelled as Huskies (Which you can use), are utterly unique, as well as Driscoll's monsterous [=Type11DS=], that are all unusable by the player via normal means. With save state hacking or a cheat device you can obtain the parts and, provided you're careful with which Driscoll parts you use[[note]]Some don't have rear-facing sprites and will crash the game[[/note]], they are fully functional.
28th Feb '17 6:16:25 PM thatother1dude
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* ''TabletopGame/{{Warhammer 40000}}: Chaos Gate'' does not let you pick up Chaos Weapons on the grounds that ([[AllThereInTheManual to quote the manual]]) "No self-respecting Space Marine would deign to touch a weapon used by a minion of Chaos". In fairness, canon would insist that the weapon would [[EmpathicWeapon turn against]] the righteous bearer or cause him to [[TheCorruption sprout tentacles or something]] anyway. Chaos-tainted artifacts are the ultimate in non-user-safe.

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* ''TabletopGame/{{Warhammer 40000}}: Chaos Gate'' does not let you pick up Chaos Weapons on the grounds that ([[AllThereInTheManual to quote the manual]]) "No self-respecting Space Marine would deign to touch a weapon used by a minion of Chaos". In fairness, canon would insist that the weapon would [[EmpathicWeapon [[LoyalPhlebotinum turn against]] the righteous bearer or cause him to [[TheCorruption sprout tentacles or something]] anyway. Chaos-tainted artifacts are the ultimate in non-user-safe.
22nd Feb '17 2:27:01 AM Ion288
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* Medieval arrows and bolts intended for war often had the arrowhead attached to the shaft with bee wax so that the head would separate from the shaft after impact. This had the added "benefit" of leaving the head lodged inside the victims wounds.
5th Jan '17 12:27:31 PM DastardlyDemolition
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** Nitro Splicers and Rosie's weapons are too cumbersome for Jack to carry, even though they can be partially cannibalized for materials later on, while Subjects Delta and Sigma have their own so there's no need to pick them up. Nitro Splicer bombs ''can'' be used however; using Telekinesis can grab the bombs in the air and toss them at Splicers and the same can be said for Roise mines and Rumbler rockets and sentries.

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** Nitro Splicers and Rosie's weapons are too cumbersome for Jack to carry, even though they can be partially cannibalized for materials later on, while Subjects Delta and Sigma have their own so there's no need to pick them up. Nitro Splicer bombs ''can'' be used however; using Telekinesis can grab the bombs in the air and toss them at Splicers and the same can be said for Roise Rosie mines and Rumbler rockets and sentries.
5th Jan '17 12:26:26 PM DastardlyDemolition
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* It's zig-zagged a lot in ''VideoGame/BioShock1''. The weapons of Leadhead Splicers are blown away from the corpses when killed, letting you obtain them or refill your own's ammo. Nitro Splicers and Rosie's weapons are too cumbersome for the character to carry, even though they can be partially cannibalized for materials later on. Adam and plasmids cannot be gotten from any enemy, since only Little Sisters are capable of extracting them. You can't get weapons from robots, turrets and cameras, but you can get bullets, rockets and Film. Melee weapons are either too heavy or more crude (and thus weaker) than the wrench you start with. Finally, near the end of the game, you are required to find a Big Daddy's suit: an audio log you find in the facility explains that the suits of the Big Daddies you find around are molded to them and thus cannot be reused, forcing you to look for a new one.

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* It's zig-zagged a lot in ''VideoGame/BioShock1''. ''VideoGame/BioShock'' series.
**
The weapons of Leadhead Splicers are blown away from the corpses when killed, letting you obtain them or refill your own's ammo. ammo.
**
Nitro Splicers and Rosie's weapons are too cumbersome for the character Jack to carry, even though they can be partially cannibalized for materials later on. Adam on, while Subjects Delta and Sigma have their own so there's no need to pick them up. Nitro Splicer bombs ''can'' be used however; using Telekinesis can grab the bombs in the air and toss them at Splicers and the same can be said for Roise mines and Rumbler rockets and sentries.
** ADAM
and plasmids cannot be gotten from any enemy, since only Little Sisters are capable of extracting them. them.
**
You can't get weapons from robots, turrets and cameras, but you can get bullets, rockets and Film. Film.
**
Melee weapons are either too heavy for Jack or more crude (and thus weaker) than the wrench and drill you start with. with.
**
Finally, near the end of the game, [[VideoGame/BioShock1 first game]], you are required to find a Big Daddy's suit: an audio log you find in the facility explains that the suits of the Big Daddies you find around are molded to them and thus cannot be reused, forcing you to look for a new one.one.
** ''VideoGame/BioShockInfinite'' lets you pick up the weapons dropped by Columbia's police and military along with the weapons of the Vox Populi but not their Tonics as they are the same as Plasmids in game and in story. Jeremiah Fink used the Lutece Device to create a Tear and saw Dr. Suchong create a Plasmid and decided to make his own to sell.
5th Jan '17 12:14:03 PM DastardlyDemolition
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*** The ''VideoGame/BrutalDoom'' mod subverts this somewhat. Killing some enemies (like mancubi and revenants) a certain way allows the player to steal and temporarily use their weapons (though they tend to be AwesomeButImpractical).

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*** The ''VideoGame/BrutalDoom'' mod subverts and ''Project Brutality'' mods subvert this somewhat. Killing some enemies (like mancubi and revenants) a certain way revenants with explosive weapons allows the player to steal and temporarily use their weapons (though they tend to be AwesomeButImpractical).AwesomeButImpractical and the only way to get more ammo is to kill more of them).


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* Played with in ''VideoGame/FarCry2''. There is nothing stopping you picking up the weapons dropped from dead mercs but their weapons are so beat up that they are liable to [[BreakableWeapons blow up in your face]] and leave you defenseless. The weapons you guy from the gun shop are much more durable just because they are new, so there is very little reason to use enemy equipment.
3rd Jan '17 9:25:15 PM Gingerkitteh
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** On the other hand, you can snatch enemy melee weapons almost at will. While usually their weapons aren't anything special, spears can be thrown and be used to disable large groups of enemies with a singe spin.

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** On the other hand, you can snatch enemy melee weapons almost at will. While usually their weapons aren't anything special, spears can be thrown and be used to disable large groups of enemies with a singe single spin.
3rd Jan '17 9:06:55 PM Gingerkitteh
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* Partially {{Justified}} in the Batman Arkham games, for the Bat-family characters, but explanation is given though for why villainous playable characters like Joker and Deathstroke can't use defeated Mooks' firearms. It also wasn't until ''VideoGame/BatmanArkhamKnight'' that the player could pick up thugs' clubs and throw propane tanks and stools for massive damage, and they still can't use their shields or stun sticks.

to:

* Partially {{Justified}} in the Batman Arkham games, for the Bat-family characters, but no explanation is given though for why villainous playable characters like Joker and Deathstroke can't use defeated Mooks' firearms. It also wasn't until ''VideoGame/BatmanArkhamKnight'' that the player could pick up thugs' clubs and throw propane tanks and stools for massive damage, and they still can't use their shields or stun sticks.
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