History Main / UnusableEnemyEquipment

30th Aug '16 5:15:36 AM REV6Pilot
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* Generally averted in ''VideoGame/{{Borderlands}}''. Not every enemy drops their gun, but it IS a common occurrence. As each gun has many randomly generated elements, and some rare guns have distinct effects, you can get a hint or even know outright what weapon the enemy will drop when you kill them. Characters cannot equip armor (Besides a personal energy shield, which ''does'' drop from every shielded enemy) however, and therefore you can never take the armor worn by enemies such as the Crimson Lance. The same goes for [[VideoGame/{{Borderlands2}} the sequel]].

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* Generally averted in ''VideoGame/{{Borderlands}}''. Not every enemy drops their gun, but it IS a common occurrence. As each gun has many randomly generated elements, and some rare guns have distinct effects, you can get a hint or even know outright what weapon the enemy will drop when you kill them. Characters cannot equip armor (Besides (besides [[DeflectorShields a personal energy shield, shield]], which ''does'' drop from every shielded enemy) however, human enemies), and therefore you can never take the armor worn by enemies such as the Crimson Lance. The Lance.
* In ''VideoGame/{{Borderlands 2}}'', this is generally played straight. You're not bound to take precisely the weapon, grenade mod or shield that your enemy is using (loot is entirely randomized), unless we're talking about a boss. Not that it's exactly a problem, as guns used by enemies behave all the
same no matter the brand's gimmick when you're the one toting them; they're all one "nondescript" kind that doesn't have so much as elemental effect. Same goes for [[VideoGame/{{Borderlands2}} the sequel]].grenades.
15th Aug '16 6:25:59 PM Berrenta
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13th Aug '16 10:13:59 AM AceOfScarabs
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* The Octalings from ''VideoGame/{{Splatoon}}'' use blasters and bombs that you cannot take from them. You have to buy them from Judd.

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* The Octalings Octolings from Hero Mode in ''VideoGame/{{Splatoon}}'' use Octoshot blasters and bombs that you cannot take from them. You them - you have to buy unlock and purchase the Octoshot Replica in Sheldon's arms dealership. It can be justified that the original Octoshots have their internals designed to work with Octarian ink and Inklings are unable to make their ink feed properly in them, thus requiring Sheldon to modify them from Judd.with Splattershot parts.
11th Aug '16 9:46:37 AM UmbrellasWereAwesome
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** In-story, the Elites will rather fight bare handed rather than used a loaded human weapon right next to them. This doesn't stop you from picking up human weapons when you play as the Arbiter in ''VideoGame/{{Halo 2}}'', or given them to your Elite allies.

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** In-story, the Elites will rather fight bare handed rather than used a loaded human weapon right next to them. This doesn't stop you from picking up human weapons when you play as the Arbiter in ''VideoGame/{{Halo 2}}'', or given giving them to your Elite allies.
11th Aug '16 9:46:25 AM UmbrellasWereAwesome
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* ''Franchise/{{Halo}}'':
** While the original ''VideoGame/HaloCombatEvolved'' ignored this trope for the most part, some items and vehicles (fuel rod gun, energy sword, Jackal shield, Wraith) still cannot be used. The later games clean this up for the most part.

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* ''Franchise/{{Halo}}'':
''Franchise/{{Halo}}'' mostly averts this, but there are a few exceptions:
** While the original ''VideoGame/HaloCombatEvolved'' ignored this trope for the most part, some items and vehicles (fuel rod gun, energy sword, Jackal shield, Wraith) still cannot be used. The Most of these became usable in later games clean this up for the most part.games.
11th Aug '16 9:45:20 AM UmbrellasWereAwesome
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* While the first ''Franchise/{{Halo}}'' game ignored this trope for the most part, some items and vehicles (fuel rod gun, energy sword, shield, Wraith) still cannot be used. The later games clean this up for the most part.
** They also justified why you couldn't use those weapons. The fuel rod gun and sword had [[SelfDestructMechanism self destruct devices]] in them and blew to pieces as soon as dropped. There was no way to snipe the Elites out of the sealed-shut Wraith, and hijacking hadn't been programmed yet. The guns the Hunters use are grafted into their armor and therefore impossible to take. The Jackals' shields however, were never given any justification, and ''VideoGame/{{Halo 3}}'' came and went with still no ability to wield them.
*** It was possible at one point to snipe an Elite before he got into his wraith. You still couldn't drive it though. Unless you hacked, also revealing it to have the same crosshair as the rocket launcher.
** In-story, the Elites will rather fight bare handed rather than used a loaded human weapon right next to them. This doesn't stop you from picking up human weapons when you play as the Arbiter in ''VideoGame/{{Halo 2}}'' though.
** The Shadows in ''Halo 2'' and the AA Wraiths in ''Halo 3'' are also unusable by the player.
** Later games have the Foreign Skull, which prevents you from using any enemy weapons. Good luck on Legendary.

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* ''Franchise/{{Halo}}'':
**
While the first ''Franchise/{{Halo}}'' game original ''VideoGame/HaloCombatEvolved'' ignored this trope for the most part, some items and vehicles (fuel rod gun, energy sword, Jackal shield, Wraith) still cannot be used. The later games clean this up for the most part.
** They also *** The game actually justified why you couldn't can't use those weapons. The fuel rod gun and sword had have [[SelfDestructMechanism self destruct devices]] in them and blew self-destruct devices]], blowing to pieces as soon as they're dropped. There was is no way to snipe the Elites out of the sealed-shut Wraith, Wraiths, and hijacking hadn't been programmed yet. The guns the Hunters use are grafted into their armor and therefore impossible to take. The Jackals' shields however, were are never given any justification, and ''VideoGame/{{Halo 3}}'' came and went with still no ability none of the subsequent games have allowed the player to wield them.
use them either.
*** It was is possible at one point to snipe an Elite before he got gets into his wraith. Wraith. You still couldn't can't drive it though. Unless you hacked, hack, which also revealing reveals it to have the same crosshair as the rocket launcher.
** In-story, the Elites will rather fight bare handed rather than used a loaded human weapon right next to them. This doesn't stop you from picking up human weapons when you play as the Arbiter in ''VideoGame/{{Halo 2}}'' though.
2}}'', or given them to your Elite allies.
** The Shadows in ''Halo 2'' and the AA Wraiths in ''Halo 3'' ''VideoGame/{{Halo 3}}'' are also unusable undrivable by the player.
player (unless you take advantage of a glitch).
** Later games have ''Combat Evolved Anniversary'' has the Foreign Skull, which prevents you from using any enemy weapons. Good luck on Legendary.
9th Aug '16 4:20:51 PM Kadorhal
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* Justified in ''Videogame/InFamous'' and ''VideoGame/{{inFAMOUS 2}}'' where Cole can't use his enemies' guns because, thanks to his PowerIncontinence, they would blow up in his face the second he grabbed them. He actually weaponizes this when dealing with turrets as he can just touch them and inutilice them.

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* Justified in ''Videogame/InFamous'' and ''VideoGame/{{inFAMOUS 2}}'' where Cole can't use his enemies' guns because, thanks to his PowerIncontinence, they would blow up in his face the second he grabbed them. He actually weaponizes this when dealing with turrets as he can just touch them and inutilice disable them.



* In ''Film/{{Skyfall}}'', Bond has a gun that only works for him, so when a mook picks up said gun just as a komodo dragon approaches, the result is inevitable.

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* ''Film/JamesBond'' examples:
** ''Film/LicenceToKill'' has Bond equipped with a gun disguised as a camera, which has a fingerprint-recognition mechanism built into the pistol grip to prevent anyone else from firing it. This comes into play when a Chinese agent gets his hands on the gun and tries to fire it at Bond, with no success.
**
In ''Film/{{Skyfall}}'', for most of the film Bond has a gun PPK with a custom grip that only works for him, includes a similar palm-recognition mechanism, so when a mook picks up said gun just as a komodo dragon approaches, the result is inevitable.
19th Jul '16 9:37:19 AM Willbyr
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[[quoteright:350:[[VideoGame/MetalGearSolid2SonsOfLiberty http://static.tvtropes.org/pmwiki/pub/images/tengu.jpg]]]]
[[caption-width-right:350: Sweet P90s! ''And'' you can't use them.]]

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[[quoteright:350:[[VideoGame/MetalGearSolid2SonsOfLiberty http://static.tvtropes.org/pmwiki/pub/images/tengu.jpg]]]]
[[caption-width-right:350: Sweet P90s! ''And'' you can't use them.]]
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19th Jul '16 7:25:51 AM Berrenta
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* There are often weapons which enemies in ''Video/FireEmblem'' are seen using, but the player cannot actually obtain.

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* There are often weapons which enemies in ''Video/FireEmblem'' ''Franchise/FireEmblem'' are seen using, but the player cannot actually obtain.


Added DiffLines:

** ''VideoGame/FireEmblemFates'' has Steel/Silver Javelins (upgraded versions of the obtainable javelins), Nageyaris (ranged naginatas), and Hankyu bows (yumis that can attack adjacent foes). None of these weapons can be obtained by any means.
26th Jun '16 10:55:56 AM nombretomado
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** The ''BaldursGate'' and ''IcewindDale'' games are also counterexamples since humanoid enemies will drop their equipment on death (except things for which it would not make sense, like ghosts. The final bosses are also exempt). The games even keep track of the amount of arrows in opponents' quivers and the like: The faster you kill an archer the more arrows you can get to use yourself, and enemies can run out of ammunition and be forced to engage you in melee. However, it's also hardly worth the effort to pick every sword and armor up since they weigh a lot and don't sell for much. Normal ammunition can't even be sold at all.

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** The ''BaldursGate'' ''Franchise/BaldursGate'' and ''IcewindDale'' games are also counterexamples since humanoid enemies will drop their equipment on death (except things for which it would not make sense, like ghosts. The final bosses are also exempt). The games even keep track of the amount of arrows in opponents' quivers and the like: The faster you kill an archer the more arrows you can get to use yourself, and enemies can run out of ammunition and be forced to engage you in melee. However, it's also hardly worth the effort to pick every sword and armor up since they weigh a lot and don't sell for much. Normal ammunition can't even be sold at all.
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