History Main / UnusableEnemyEquipment

6th Nov '16 6:04:23 PM ElectroKraken
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* ''TabletopGame/{{Warhammer 40000}}'': An Imperial raid on a Tau base saw one guy attempt a GundamJacking into a battlesuit. The suit recognized his DNA as non-Tau and fried him.

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* ''TabletopGame/{{Warhammer 40000}}'': An Imperial raid on a Tau base saw one guy attempt a GundamJacking [[GrandTheftPrototype Gundam Jacking]] into a battlesuit. The suit recognized his DNA as non-Tau and fried him.



* {{Enforced}} in ''TabletopGame/DungeonsAndDragons'', at least within adventurer's league rules. The aim was to prevent players from grabbing NPC weapons and armor unless the Dungeon Master ruled otherwise for the sake of [[GameplayAndStoryIntergration the story and balance]]. Justified in the case of armor, which has to be custom-fit to the individual wearer.

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* {{Enforced}} in ''TabletopGame/DungeonsAndDragons'', at least within adventurer's league rules. The aim was to prevent players from grabbing NPC weapons and armor unless the Dungeon Master ruled otherwise for the sake of [[GameplayAndStoryIntergration [[GameplayAndStoryIntegration the story and balance]]. Justified in the case of armor, which has to be custom-fit to the individual wearer.
29th Oct '16 6:46:52 PM BenOfHouston
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* Particularly noticeable in the ''[[VideoGame/DarkForcesSaga Jedi Knight]]'' games, especially ''Jedi Academy'', in which the ability to DualWield sabers was added. Despite the fact that the player is allowed to pick up any gun dropped by dead enemies, they are for some reason unable to pick up dropped lightsabers. Much like the sissy defaults for dismemberment, this can be overcome by the flipping of a few flags in one's INI file or entering a code in the console before loading a game.

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* Particularly noticeable in the ''[[VideoGame/DarkForcesSaga Jedi Knight]]'' games, especially ''Jedi Academy'', in which the ability to DualWield sabers was added. Despite the fact that the player is allowed to pick up any gun dropped by dead enemies, they are for some reason unable to pick up dropped lightsabers. Much like the sissy defaults for dismemberment, this can be overcome by the flipping of a few flags in one's INI file or entering a code in the console before loading a game. For anything aside from lightsabers, your primary method of acquiring weapons is to kill an enemy wielding them. If it's a weapon you already have, you get their ammunition.
5th Oct '16 4:23:19 PM nombretomado
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* ''EveOnline'' mostly averts this. In the case of player ships, a subset of the gear that the killed player was using will drop, and can be used by anybody with sufficient skills and a capable ship. However, NPC drops are only loosely related to the equipment they may have been observed to use during the fight.

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* ''EveOnline'' mostly averts this.''VideoGame/EveOnline'':
** This is for the most part averted.
In the case of player ships, a subset of the gear that the killed player was using will drop, and can be used by anybody with sufficient skills and a capable ship. However, NPC drops are only loosely related to the equipment they may have been observed to use during the fight.
6th Sep '16 5:44:08 AM Dephlogisticate
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Added DiffLines:

* {{Enforced}} in ''TabletopGame/DungeonsAndDragons'', at least within adventurer's league rules. The aim was to prevent players from grabbing NPC weapons and armor unless the Dungeon Master ruled otherwise for the sake of [[GameplayAndStoryIntergration the story and balance]]. Justified in the case of armor, which has to be custom-fit to the individual wearer.
6th Sep '16 2:26:33 AM jroggs
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** Even more annoying is how rarely firearm-toting enemies drop ammo. Sure, you might hand-wave it in a firefight (oops, guess you killed him right after he shot his last round), but what about the numerous mooks you dispatch before they can even shoot? Are you supposed to pretend they were are just carrying guns for show?

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** Even more annoying is how rarely firearm-toting enemies drop ammo. Sure, you might hand-wave it in a firefight (oops, guess you killed him right after he shot his last round), but what about the numerous mooks you dispatch before they can even shoot? Are you supposed to pretend they were are just carrying guns for show?
5th Sep '16 9:56:02 PM jroggs
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Added DiffLines:

** Even more annoying is how rarely firearm-toting enemies drop ammo. Sure, you might hand-wave it in a firefight (oops, guess you killed him right after he shot his last round), but what about the numerous mooks you dispatch before they can even shoot? Are you supposed to pretend they were are just carrying guns for show?
30th Aug '16 5:15:36 AM REV6Pilot
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* Generally averted in ''VideoGame/{{Borderlands}}''. Not every enemy drops their gun, but it IS a common occurrence. As each gun has many randomly generated elements, and some rare guns have distinct effects, you can get a hint or even know outright what weapon the enemy will drop when you kill them. Characters cannot equip armor (Besides a personal energy shield, which ''does'' drop from every shielded enemy) however, and therefore you can never take the armor worn by enemies such as the Crimson Lance. The same goes for [[VideoGame/{{Borderlands2}} the sequel]].

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* Generally averted in ''VideoGame/{{Borderlands}}''. Not every enemy drops their gun, but it IS a common occurrence. As each gun has many randomly generated elements, and some rare guns have distinct effects, you can get a hint or even know outright what weapon the enemy will drop when you kill them. Characters cannot equip armor (Besides (besides [[DeflectorShields a personal energy shield, shield]], which ''does'' drop from every shielded enemy) however, human enemies), and therefore you can never take the armor worn by enemies such as the Crimson Lance. The Lance.
* In ''VideoGame/{{Borderlands 2}}'', this is generally played straight. You're not bound to take precisely the weapon, grenade mod or shield that your enemy is using (loot is entirely randomized), unless we're talking about a boss. Not that it's exactly a problem, as guns used by enemies behave all the
same no matter the brand's gimmick when you're the one toting them; they're all one "nondescript" kind that doesn't have so much as elemental effect. Same goes for [[VideoGame/{{Borderlands2}} the sequel]].grenades.
15th Aug '16 6:25:59 PM Berrenta
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%% Please see thread to discuss a new image.

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%% Please see start a new thread to discuss a new image.
13th Aug '16 10:13:59 AM AceOfScarabs
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* The Octalings from ''VideoGame/{{Splatoon}}'' use blasters and bombs that you cannot take from them. You have to buy them from Judd.

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* The Octalings Octolings from Hero Mode in ''VideoGame/{{Splatoon}}'' use Octoshot blasters and bombs that you cannot take from them. You them - you have to buy unlock and purchase the Octoshot Replica in Sheldon's arms dealership. It can be justified that the original Octoshots have their internals designed to work with Octarian ink and Inklings are unable to make their ink feed properly in them, thus requiring Sheldon to modify them from Judd.with Splattershot parts.
11th Aug '16 9:46:37 AM UmbrellasWereAwesome
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** In-story, the Elites will rather fight bare handed rather than used a loaded human weapon right next to them. This doesn't stop you from picking up human weapons when you play as the Arbiter in ''VideoGame/{{Halo 2}}'', or given them to your Elite allies.

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** In-story, the Elites will rather fight bare handed rather than used a loaded human weapon right next to them. This doesn't stop you from picking up human weapons when you play as the Arbiter in ''VideoGame/{{Halo 2}}'', or given giving them to your Elite allies.
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