History Main / UnusableEnemyEquipment

28th Feb '17 6:16:25 PM thatother1dude
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* ''TabletopGame/{{Warhammer 40000}}: Chaos Gate'' does not let you pick up Chaos Weapons on the grounds that ([[AllThereInTheManual to quote the manual]]) "No self-respecting Space Marine would deign to touch a weapon used by a minion of Chaos". In fairness, canon would insist that the weapon would [[EmpathicWeapon turn against]] the righteous bearer or cause him to [[TheCorruption sprout tentacles or something]] anyway. Chaos-tainted artifacts are the ultimate in non-user-safe.

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* ''TabletopGame/{{Warhammer 40000}}: Chaos Gate'' does not let you pick up Chaos Weapons on the grounds that ([[AllThereInTheManual to quote the manual]]) "No self-respecting Space Marine would deign to touch a weapon used by a minion of Chaos". In fairness, canon would insist that the weapon would [[EmpathicWeapon [[LoyalPhlebotinum turn against]] the righteous bearer or cause him to [[TheCorruption sprout tentacles or something]] anyway. Chaos-tainted artifacts are the ultimate in non-user-safe.
22nd Feb '17 2:27:01 AM Ion288
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* Medieval arrows and bolts intended for war often had the arrowhead attached to the shaft with bee wax so that the head would separate from the shaft after impact. This had the added "benefit" of leaving the head lodged inside the victims wounds.
5th Jan '17 12:27:31 PM DastardlyDemolition
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** Nitro Splicers and Rosie's weapons are too cumbersome for Jack to carry, even though they can be partially cannibalized for materials later on, while Subjects Delta and Sigma have their own so there's no need to pick them up. Nitro Splicer bombs ''can'' be used however; using Telekinesis can grab the bombs in the air and toss them at Splicers and the same can be said for Roise mines and Rumbler rockets and sentries.

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** Nitro Splicers and Rosie's weapons are too cumbersome for Jack to carry, even though they can be partially cannibalized for materials later on, while Subjects Delta and Sigma have their own so there's no need to pick them up. Nitro Splicer bombs ''can'' be used however; using Telekinesis can grab the bombs in the air and toss them at Splicers and the same can be said for Roise Rosie mines and Rumbler rockets and sentries.
5th Jan '17 12:26:26 PM DastardlyDemolition
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* It's zig-zagged a lot in ''VideoGame/BioShock1''. The weapons of Leadhead Splicers are blown away from the corpses when killed, letting you obtain them or refill your own's ammo. Nitro Splicers and Rosie's weapons are too cumbersome for the character to carry, even though they can be partially cannibalized for materials later on. Adam and plasmids cannot be gotten from any enemy, since only Little Sisters are capable of extracting them. You can't get weapons from robots, turrets and cameras, but you can get bullets, rockets and Film. Melee weapons are either too heavy or more crude (and thus weaker) than the wrench you start with. Finally, near the end of the game, you are required to find a Big Daddy's suit: an audio log you find in the facility explains that the suits of the Big Daddies you find around are molded to them and thus cannot be reused, forcing you to look for a new one.

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* It's zig-zagged a lot in ''VideoGame/BioShock1''. ''VideoGame/BioShock'' series.
**
The weapons of Leadhead Splicers are blown away from the corpses when killed, letting you obtain them or refill your own's ammo. ammo.
**
Nitro Splicers and Rosie's weapons are too cumbersome for the character Jack to carry, even though they can be partially cannibalized for materials later on. Adam on, while Subjects Delta and Sigma have their own so there's no need to pick them up. Nitro Splicer bombs ''can'' be used however; using Telekinesis can grab the bombs in the air and toss them at Splicers and the same can be said for Roise mines and Rumbler rockets and sentries.
** ADAM
and plasmids cannot be gotten from any enemy, since only Little Sisters are capable of extracting them. them.
**
You can't get weapons from robots, turrets and cameras, but you can get bullets, rockets and Film. Film.
**
Melee weapons are either too heavy for Jack or more crude (and thus weaker) than the wrench and drill you start with. with.
**
Finally, near the end of the game, [[VideoGame/BioShock1 first game]], you are required to find a Big Daddy's suit: an audio log you find in the facility explains that the suits of the Big Daddies you find around are molded to them and thus cannot be reused, forcing you to look for a new one.one.
** ''VideoGame/BioShockInfinite'' lets you pick up the weapons dropped by Columbia's police and military along with the weapons of the Vox Populi but not their Tonics as they are the same as Plasmids in game and in story. Jeremiah Fink used the Lutece Device to create a Tear and saw Dr. Suchong create a Plasmid and decided to make his own to sell.
5th Jan '17 12:14:03 PM DastardlyDemolition
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*** The ''VideoGame/BrutalDoom'' mod subverts this somewhat. Killing some enemies (like mancubi and revenants) a certain way allows the player to steal and temporarily use their weapons (though they tend to be AwesomeButImpractical).

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*** The ''VideoGame/BrutalDoom'' mod subverts and ''Project Brutality'' mods subvert this somewhat. Killing some enemies (like mancubi and revenants) a certain way revenants with explosive weapons allows the player to steal and temporarily use their weapons (though they tend to be AwesomeButImpractical).AwesomeButImpractical and the only way to get more ammo is to kill more of them).


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* Played with in ''VideoGame/FarCry2''. There is nothing stopping you picking up the weapons dropped from dead mercs but their weapons are so beat up that they are liable to [[BreakableWeapons blow up in your face]] and leave you defenseless. The weapons you guy from the gun shop are much more durable just because they are new, so there is very little reason to use enemy equipment.
3rd Jan '17 9:25:15 PM Gingerkitteh
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** On the other hand, you can snatch enemy melee weapons almost at will. While usually their weapons aren't anything special, spears can be thrown and be used to disable large groups of enemies with a singe spin.

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** On the other hand, you can snatch enemy melee weapons almost at will. While usually their weapons aren't anything special, spears can be thrown and be used to disable large groups of enemies with a singe single spin.
3rd Jan '17 9:06:55 PM Gingerkitteh
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* Partially {{Justified}} in the Batman Arkham games, for the Bat-family characters, but explanation is given though for why villainous playable characters like Joker and Deathstroke can't use defeated Mooks' firearms. It also wasn't until ''VideoGame/BatmanArkhamKnight'' that the player could pick up thugs' clubs and throw propane tanks and stools for massive damage, and they still can't use their shields or stun sticks.

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* Partially {{Justified}} in the Batman Arkham games, for the Bat-family characters, but no explanation is given though for why villainous playable characters like Joker and Deathstroke can't use defeated Mooks' firearms. It also wasn't until ''VideoGame/BatmanArkhamKnight'' that the player could pick up thugs' clubs and throw propane tanks and stools for massive damage, and they still can't use their shields or stun sticks.
29th Dec '16 12:32:38 PM Ansongc2000
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Added DiffLines:

* Partially {{Justified}} in the Batman Arkham games, for the Bat-family characters, but explanation is given though for why villainous playable characters like Joker and Deathstroke can't use defeated Mooks' firearms. It also wasn't until ''VideoGame/BatmanArkhamKnight'' that the player could pick up thugs' clubs and throw propane tanks and stools for massive damage, and they still can't use their shields or stun sticks.
6th Nov '16 6:04:23 PM ElectroKraken
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* ''TabletopGame/{{Warhammer 40000}}'': An Imperial raid on a Tau base saw one guy attempt a GundamJacking into a battlesuit. The suit recognized his DNA as non-Tau and fried him.

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* ''TabletopGame/{{Warhammer 40000}}'': An Imperial raid on a Tau base saw one guy attempt a GundamJacking [[GrandTheftPrototype Gundam Jacking]] into a battlesuit. The suit recognized his DNA as non-Tau and fried him.



* {{Enforced}} in ''TabletopGame/DungeonsAndDragons'', at least within adventurer's league rules. The aim was to prevent players from grabbing NPC weapons and armor unless the Dungeon Master ruled otherwise for the sake of [[GameplayAndStoryIntergration the story and balance]]. Justified in the case of armor, which has to be custom-fit to the individual wearer.

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* {{Enforced}} in ''TabletopGame/DungeonsAndDragons'', at least within adventurer's league rules. The aim was to prevent players from grabbing NPC weapons and armor unless the Dungeon Master ruled otherwise for the sake of [[GameplayAndStoryIntergration [[GameplayAndStoryIntegration the story and balance]]. Justified in the case of armor, which has to be custom-fit to the individual wearer.
29th Oct '16 6:46:52 PM BenOfHouston
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* Particularly noticeable in the ''[[VideoGame/DarkForcesSaga Jedi Knight]]'' games, especially ''Jedi Academy'', in which the ability to DualWield sabers was added. Despite the fact that the player is allowed to pick up any gun dropped by dead enemies, they are for some reason unable to pick up dropped lightsabers. Much like the sissy defaults for dismemberment, this can be overcome by the flipping of a few flags in one's INI file or entering a code in the console before loading a game.

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* Particularly noticeable in the ''[[VideoGame/DarkForcesSaga Jedi Knight]]'' games, especially ''Jedi Academy'', in which the ability to DualWield sabers was added. Despite the fact that the player is allowed to pick up any gun dropped by dead enemies, they are for some reason unable to pick up dropped lightsabers. Much like the sissy defaults for dismemberment, this can be overcome by the flipping of a few flags in one's INI file or entering a code in the console before loading a game. For anything aside from lightsabers, your primary method of acquiring weapons is to kill an enemy wielding them. If it's a weapon you already have, you get their ammunition.
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