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* In the WesternAnimation/BugsBunny short ''Wideo Wabbit'', the Frank Nelson-esque TV executive wears a plaid blazer that moves this way.

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* In the WesternAnimation/BugsBunny short ''Wideo Wabbit'', the Frank Nelson-esque TV executive producer wears a plaid blazer that moves this way.
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* In the WesternAnimation/BugsBunny short ''Wideo Wabbit'', the Frank Nelson-esque TV executive wears a plaid blazer that moves this way.

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Bakemonogatari is by the same studio as SZS, not Holmes of Kyoto. Not sure why Holmes is here, being neither alphabetical nor chronological.


* ''Literature/{{Bakemonogatari}}'', by the same studio, also uses this technique for patterned clothing. It's stylistic choice (one of Akiyuki Shinbo's trademarks) rather than pure laziness, given how much they've embraced digital animation.



* ''Literature/{{Bakemonogatari}}'', by the same studio, also uses this technique for patterned clothing. It's stylistic choice (one of Akiyuki Shinbo's trademarks) rather than pure laziness, given how much they've embraced digital animation.
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* On ''Manga/TheElusiveSamurai'''s various cover arts, this is how the patterns on robes and clothing of various characters are depicted - a single portrait superimposed over whatever the cover's character happens to be wearing.

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* On ''Manga/TheElusiveSamurai'''s various The volume cover arts, this is how art for ''Manga/TheElusiveSamurai'' depicts the patterns on robes and clothing of various characters are depicted - as a single portrait superimposed over whatever the cover's character happens they happen to be wearing.
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** The [[FormFittingApparel skintight]] mesh underlayer of Matsuri's ninja suit is drawn with a pattern that deforms slightly to the contours of their body, but is unbroken even across seams and sharp corners.

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** The [[FormFittingApparel [[FormFittingWardrobe skintight]] mesh underlayer of Matsuri's ninja suit is drawn with a pattern that deforms slightly to the contours of their body, but is unbroken even across seams and sharp corners.
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* "Fashion plate" toys like [[https://www.amazon.ae/Discovery-Toys-Dress-Up-Swatches-Changeable/dp/B086GC8ZGG this]] allow you to design outfits by putting fabric swatches onto a 2D model, viewing the results through a body-shaped hole. Patterned fabrics will result in patterned clothes with this trope in play.
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A subtrope of CheatedAngle. Oftentimes in cartoons if a character is wearing clothes with a complex pattern, such as plaid or tartan, the pattern on the clothing will retain the same orientation regardless of the positioning of the character. It's as if the clothing the character is wearing isn't so much patterned as it is a cloth-based wormhole to a similarly patterned universe, or that the character's clothing has had a static pattern overlaid on it through ChromaKey techniques. This phenomenon is known as Unmoving Plaid (or for those who like jargon, ''perspective incorrect texturing'').

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A subtrope of CheatedAngle. Oftentimes in cartoons if a character is wearing clothes with a complex pattern, such as plaid or tartan, the pattern on the clothing will retain the same orientation regardless of the positioning of the character. It's as if the clothing the character is wearing isn't so much patterned as it is a cloth-based wormhole to a similarly patterned plaid universe, or that the character's clothing has had a static pattern overlaid on it through ChromaKey techniques. This phenomenon is known as Unmoving Plaid (or for those who like jargon, ''perspective incorrect texturing'').
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* ''WesternAnimation/TheThiefAndTheCobbler:'' Pretty much any scene with tiled floors. This is due to the style being based on ancient Persian miniature paintings, which did not have correct perspective. Averted whenever the animators [[DoingItForTheArt decided to rotate the scene around]]. [[http://thethief1.blogspot.com/2008/07/dying-messenger-part-2.html This actually caused some problems]] with the scene where a messenger rides across a courtyard, with a panning camera.

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* ''WesternAnimation/TheThiefAndTheCobbler:'' Pretty much any scene with tiled floors. This is due to the style being based on ancient Persian miniature paintings, which did not have correct perspective. Averted whenever the animators [[DoingItForTheArt decided to rotate the scene around]].around. [[http://thethief1.blogspot.com/2008/07/dying-messenger-part-2.html This actually caused some problems]] with the scene where a messenger rides across a courtyard, with a panning camera.

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* ''VideoGame/LeagueOfLegends'': Kassadin's Void Blade doesn't have a standard texture to it, instead it appears to be a hole into some oddly-patterned realm.
** ALL "void"-themed spells make use of this effect, since they're meant to look like rifts in space.

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* ''VideoGame/LeagueOfLegends'': This is commonly seen in Champions who wield ThePowerOfTheVoid or [[EldritchAbomination originate from The Void]]. Kassadin's Void Blade doesn't have a standard texture to it, instead it appears to be a hole into some oddly-patterned realm.
** ALL "void"-themed spells make use of this effect, since they're meant to look like rifts in space.
realm, Malzahar and Vel'Koz can open temporary portals that show similarly static patterns etc.

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