History Main / UniversalAmmunition

4th Jun '16 8:12:47 PM gewunomox
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* {{KULT}} handles this absurdly, stating that any weapon can fire ammo of the proper caliber or smaller.

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* {{KULT}} TabletopGame/{{KULT}} handles this absurdly, stating that any weapon can fire ammo of the proper caliber or smaller.
28th May '16 8:28:18 PM Kadorhal
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** In the various sequels (''VideoGame/FarCry2'', ''[[VideoGame/FarCry3 3]]'', ''[[VideoGame/FarCry3BloodDragon Blood Dragon]]'' and ''[[VideoGame/FarCry4 4]]''), all weapons of the same type (with distinctions for which slot they go in for ''2'') use the same ammunition and can get more by walking over any other weapon of its type dropped by dead enemies. This means, for example, as of ''Far Cry 4'' the pistols are all simultaneously chambered in .45 ACP, both 9mm Makarov and Para, .44 Magnum, 7.63mm Mauser, .455 Webley, and .50 Action Express. They apparently tried to justify this for the automatic rifles in ''Far Cry 2'', where they all use 7.62mm bullets in real life, but they ignored the fact that the AK-47 doesn't use the same 7.62 bullets as the others; conversely, this also means that the player can be carrying two 40mm grenade launchers or 12-gauge shotguns and ''not'' share ammo between them for no other reason than because one of them is being used in place of a pistol and the other in place of a rifle.
* ''VideoGame/HalfLife1'''s pistol and submachine gun use the same ammunition. This isn't a problem with regards to the Glock and [=MP5=], using 9mm pistol ammo, although FridgeLogic arises in how Gordon transfers the ammo between guns (he likely does so the same way he [[OneBulletClips transfers bullets between half-used magazines]] - that is, [[HandWave his HEV suit does it for him]]). However, the Hi-Def pack - an overall graphical upgrade - changes the Glock into a Beretta and the [=MP5=] into an M4 assault rifle. That creates a new problem - the M4 uses 5.56mm rifle ammo, not pistol ammo. Another problem comes when combining the ''Opposing Force'' expansion with the Hi-Def pack, which adds an M249 SAW that should share ammo with the M4, but doesn't. This was fixed in the UsefulNotes/PlayStation2 port, which used the hi-def models, added a separate ammo type for the M4, and does not include the weapons from ''Opposing Force''.

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** In the various sequels (''VideoGame/FarCry2'', ''[[VideoGame/FarCry3 3]]'', ''[[VideoGame/FarCry3BloodDragon Blood Dragon]]'' and ''[[VideoGame/FarCry4 4]]''), all weapons of the same type (with distinctions for which slot they go in for ''2'') use the same ammunition and can get more by walking over any other weapon of its type dropped by dead enemies. This means, for example, as of ''Far Cry 4'' the pistols are all simultaneously chambered in .45 ACP, both 9mm Makarov and Para, .44 Magnum, 7.63mm Mauser, .455 Webley, and .50 Action Express. They apparently tried to justify this for the automatic rifles in ''Far Cry 2'', where they all use 7.62mm bullets in real life, life (even going out of their way to include an obscure 7.62mm predecessor to the AR-18 rather than any form of M16), but they ignored the fact that the AK-47 doesn't use the same 7.62 bullets as the others; conversely, this also means that the player can be carrying two 40mm grenade launchers or 12-gauge shotguns and ''not'' share ammo between them for no other reason than because one of them is being used in place of a pistol and the other in place of a rifle.
* ''VideoGame/HalfLife1'''s pistol and submachine gun use the same ammunition. This isn't a problem with regards to the Glock and [=MP5=], using 9mm pistol ammo, although FridgeLogic arises in how Gordon transfers the ammo between guns (he likely does so the same way he [[OneBulletClips transfers bullets between half-used magazines]] - that is, [[HandWave his HEV suit does it for him]]). However, the Hi-Def pack - an overall graphical upgrade - changes the Glock into a Beretta and the [=MP5=] into an M4 assault rifle. That creates a new problem - the M4 uses 5.56mm rifle 56x45mm ammo, not pistol ammo.9x19mm. Another problem comes when combining the ''Opposing Force'' expansion with the Hi-Def pack, which adds an M249 SAW that should share ammo with the M4, but doesn't. This was fixed in the UsefulNotes/PlayStation2 port, which used the hi-def models, added a separate ammo type for the M4, and does not include the weapons from ''Opposing Force''.



** The .32 Caliber pistol and Hunting Rifle both use .32 caliber ammo, however the rifle is much more powerful than the pistol. The pistol is probably the weakest weapon in the game. This is because the Hunting Rifle is actually firing .308 projectiles, and someone accidentally set it to use the wrong ammo.

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** The .32 Caliber pistol and Hunting Rifle both use .32 caliber ammo, however the rifle is much more powerful than the pistol. The pistol is probably the weakest weapon in the game. This is because the Hunting Rifle is actually firing .308 projectiles, and someone accidentally set it to use the wrong ammo.ammo; even if it weren't a glitch, the long-barreled rifle with a sealed chamber would be able to fire the bullet with much more energy than the tiny, unsealed revolver anyway.
14th May '16 8:15:14 AM CynicalBastardo
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[[folder:Comic Books]]
* ''ComicBook/RogueTrooper'''s Action Special that came out in the mid 1990s did a SchematizedProp for Friday's equipment. His rifle is stated to be able to vary its calibre and rifling, allowing him to fire any standard Nort or Souther round.
[[/folder]]
25th Apr '16 2:01:06 AM TheWildWestPyro
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** As of 2012, the main service pistols of the world's three largest armies fire the 9mm Parabellum. US's M9, China's QSZ-92-9 (5.8mm variant was not adopted), and Russia's MP-443 Grach. With the majority of both NATO and SCO's armies using the 9mm, it has become the universal pistol caliber.

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** As of 2012, the main service pistols of the world's three largest armies fire the 9mm are chambered in 9x19mm Parabellum. US's America's Beretta M9, China's QSZ-92-9 (5.8mm variant was not adopted), and Russia's MP-443 Grach. With the majority of both NATO and SCO's armies using the 9mm, it has become the ''the'' universal pistol caliber.
25th Apr '16 1:59:45 AM TheWildWestPyro
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* A guide to the ''Film/JamesBond'' movie series states that Bond's favorite gun is the Walther PPK because its ammo is easily found around the world. This is probably no longer canon post-reboot, when ''Film/{{Skyfall}}'' explicitly stated that the new Walther he'd been issued was in 9mm Short rather than 7.65mm, which dates back to the tail end of the 19th century and was so ubiquitous as a police and self-defence pistol calibre that it was grandfathered in behind the Iron Curtain. China still uses it in a limited capacity for police sidearms.

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* A guide to the ''Film/JamesBond'' movie series states that Bond's favorite gun is the Walther PPK because its ammo is easily found around the world. world, fitting his globetrotting lifestyle. This is probably no longer canon post-reboot, when ''Film/{{Skyfall}}'' explicitly stated that the new Walther new, high-tech PPK he'd been issued was in 9mm Short rather than 7.65mm, 65mm/.32 ACP, which dates back to the tail end of the 19th century and was so ubiquitous as a police and self-defence pistol calibre that it was grandfathered in behind the Iron Curtain. However, China still uses it in a limited capacity for police sidearms.sidearms and .32 rounds are still fairly popular.
10th Apr '16 3:08:09 AM MemeHater
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[[folder:Shoot 'Em Up]]
* ''VideoGame/{{DownWell}}'' features gunboots that can fire a variety of ammunition. This is because they run off of "charge" rather than ammo; you're reprogramming them to fire differently when you pick up a gun mod.
[[/folder]]
9th Apr '16 2:13:50 PM CynicalBastardo
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** The Mark XIX version of the [[HandCannon Desert Eagle]] is much the same: Switch out the barrel and magazine of a [=.50AE=] version for a .357 Magnum one and you can switch ammo. Unlike the UMP, however, there's little point in doing so [[AwesomeButImpractical because you're probably never going to use a Desert Eagle in a real gunfight]].
25th Mar '16 11:37:23 AM Larkmarn
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* Used incorrectly in ''Film/CourageUnderFire'' where a key plot point was whether or not there was ammunition for the M249 SAW. At the same time, there was ammunition available for their various M16s. Both weapons take 5.56mm NATO rounds, and the version of the M249 shown in the film even has an adapter to accept M16 magazines. M249s in current US military service do ''not'' have an adapter, however; the first batch made by Fabrique Nationale had them but it wasn't particularly useful -they fire so fast that they'd burn through a 30-round magazine in seconds- and it was absent from the model that became standard issue.

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* Used incorrectly in ''Film/CourageUnderFire'' where a key plot point was whether or not there was ammunition for the M249 SAW. At the same time, there was ammunition available for their various M16s. Both weapons take 5.56mm NATO rounds, and the version of the M249 shown in the film even has an adapter to accept M16 magazines. M249s in current US military service do ''not'' have an adapter, however; the first batch made by Fabrique Nationale had them but it wasn't particularly useful -they fire so fast that they'd burn through a 30-round magazine in seconds- and it was absent from the model that became standard issue.
25th Mar '16 11:18:32 AM Kadorhal
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* In ''VideoGame/DarkSector'' this is played pretty much straight with everything but the starting pistol; the Klin [=PP9=] (9x18mm), AKS-74U (5.45x39mm) and [=G36C=] (5.56x45mm) all share an ammo pool, as do the Webley Mark IV revolver (really a .38, but supposed to be a Nagant, firing 7.62x38mm rimmed) and the SOCOM 16 rifle (firing 7.62x51mm NATO).

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* In ''VideoGame/DarkSector'' this is played pretty much straight with everything but the starting pistol; pistol, which only shares ammo with its own burst-firing upgrade; the Klin [=PP9=] (9x18mm), AKS-74U (5.45x39mm) and [=G36C=] (5.56x45mm) all share an ammo pool, as do the Webley Mark IV revolver (really a .38, but supposed to be a Nagant, firing 7.62x38mm (9x20mm rimmed) and the SOCOM 16 rifle (firing 7.62x51mm NATO).
25th Mar '16 9:56:34 AM Kadorhal
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** ''[[VideoGame/ModernWarfare Call of Duty 4]]'' changed this around and would allow you to take ammo from any dropped weapon if it fired the same kind of bullet as what you already had, and if it isn't already the exact same gun you're using, the gun itself would stay on the ground in case you wanted to swap for it. You can also increase the amount of maximum ammo for a gun by carrying another one that fires the same kind of bullet (such as the 5.56x45mm M16, M4, and/or [=G36C=], which falls into this when you're using two guns that are clearly ''not'' using the same magazines). Singleplayer mode in later games is a bit stricter, where you can only take ammo from another gun if it's the same base model (i.e. an M4 with any attachment[s] would give ammo to any other M4, but not to an M16; this is usually not very limiting, however, as the player's starting gun usually has more attachments and reserve ammo than is normally possible or even necessary to complete the level, and anything you could replace it with would get more ammo from every enemy or ally that dies during the level). In multiplayer however, extra ammo only comes from ''exact copies'' of the gun you have, meaning that if you were carrying an AK-47 with Red Dot Sight and Red Tiger camouflage, ammo from another AK-47 with Red Dot Sight but Desert camouflage would be completely unusable to you. Basically, your only realistic hope for more ammo is [[DeathIsASlapOnTheWrist finding weapons you dropped yourself]] or [[ThrowAwayGuns taking guns off of people you kill]].

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** ''[[VideoGame/ModernWarfare Call of Duty 4]]'' changed this around and would allow you to take ammo from any dropped weapon if it fired the same kind of bullet as what you already had, and if it isn't already the exact same gun you're using, the gun itself would stay on the ground in case you wanted to swap for it. You can also increase the amount of maximum ammo for a gun by carrying another one that fires the same kind of bullet (such as the 5.56x45mm M16, M4, and/or [=G36C=], which falls into this when you're using two guns that are clearly ''not'' using the same magazines). Singleplayer mode Multiplayer here and singleplayer in later games is a bit stricter, where you can only take ammo from another gun if it's the same base model (i.e. an M4 with any attachment[s] would give ammo to any other M4, but not to an M16; this is usually not very limiting, limiting in singleplayer, however, as the player's starting gun usually has more attachments and reserve ammo than is normally possible or even necessary to complete the level, and anything you could replace it with would get more ammo from every enemy or ally that dies during the level). In multiplayer however, extra ammo only comes from ''exact copies'' of the gun you have, meaning that if you were carrying an AK-47 with Red Dot Sight and Red Tiger camouflage, ammo from another AK-47 with Red Dot Sight but Desert camouflage would be completely unusable to you. Basically, your only realistic hope for more ammo is [[DeathIsASlapOnTheWrist finding weapons you dropped yourself]] or [[ThrowAwayGuns taking guns off of people you kill]].level).
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