History Main / UniversalAmmunition

21st May '18 7:51:35 PM borgjones
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* Of special note is the British Sten, a submachine gun that was not only chambered in the same 9mm Parabellum that was standard issue in the German army, but was designed specifically to use the same magazines as the German MP-38 and MP-40 submachine guns so to allow troopers and [[LaResistance partisan formations]] to use them. The same or similar solutions were used in partisan-made submachineguns, such as the Polish Błyskawica (who used the same magazines) and the Italian Variara (that used the magazines of the [=FNAB-43=], made from 1944 onward for Mussolini's puppet state).

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* Of special note is the British Sten, a submachine gun that was not only chambered in the same 9mm Parabellum that was standard issue in the German army, but was designed specifically to use the same magazines as the German MP-38 and MP-40 submachine guns so to allow troopers and [[LaResistance partisan formations]] to use them. The same or similar solutions were used in partisan-made submachineguns, such as the Polish Błyskawica (who used the same magazines) and the Italian Variara (that used the magazines of the [=FNAB-43=], made from 1944 onward for Mussolini's puppet state).army.
21st May '18 3:29:36 PM borgjones
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** Averted to a slightly unrealistic degree at times in the earlier games. Even the normal and sniper versions of a weapon did not have interchangeable ammunition; while in some cases like most bolt-action rifles this was at least slightly-accurate since attaching a scope made it impossible to reload them using stripper clips, it was even the case when the weapons ''should'' have used exactly the same ammunition loaded exactly the same way, like the Sten being nearly-impossible to replenish despite taking the same magazines as the [=MP40=]s every other German soldier drops, or a scoped Mosin-Nagant [[GoodBadBugs reloading with clips anyway]] but not being able to take more from unscoped ones.

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** Averted to a slightly unrealistic degree at times in the earlier games. Even the normal and sniper versions of a weapon did not have interchangeable ammunition; while in some cases like most bolt-action rifles this was at least slightly-accurate since attaching a scope made it impossible to reload them using stripper clips, it was even the case when the weapons ''should'' have used exactly the same ammunition loaded exactly the same way, like the Sten being nearly-impossible to replenish despite taking the same magazines ammo as the [=MP40=]s every other German soldier drops, or a scoped Mosin-Nagant [[GoodBadBugs reloading with clips anyway]] but not being able to take more from unscoped ones.



** ''VideoGame/ReturnToCastleWolfenstein'' has more ammo types, but is still careful to only let those guns that actually used them share - the returning Luger and [=MP40=] all use 9mm Parabellum rounds, as does the British Sten, which was specifically designed to use [=MP40=] magazines for work behind enemy lines, while also adding .45 ACP rounds for the Colt 1911 and Thompson SMG, and 7.62mm Mauser rounds for the Mauser rifle and FG 42. Other guns, like the Panzerfaust, flamethrower, tesla cannon and Snooper Rifle, each have their own ammo types, and you're not going to be pilfering more for them from the corpses of your enemies unless you stole the gun from one in the first place. Interestingly, the Venom gun has its own unique ammo supply, which is justified but in [[GameplayAndStorySegregation two entirely-incompatible ways]] - the in-game operations manual you can find before you get it states that it uses a specific variety of 7.92mm ammo that the Mauser and FG 42 presumably are not using, but its ammo pickups are identified as [[{{BFG}} 12.7mm (i.e. .50-caliber)]] when you grab them.

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** ''VideoGame/ReturnToCastleWolfenstein'' has more ammo types, but is still careful to only let those guns that actually used them share - the returning Luger and [=MP40=] all use 9mm Parabellum rounds, as does the British Sten, which was specifically designed to use [=MP40=] magazines for work behind enemy lines, while also adding .45 ACP rounds for the Colt 1911 and Thompson SMG, and 7.62mm Mauser rounds for the Mauser rifle and FG 42. Other guns, like the Panzerfaust, flamethrower, tesla cannon and Snooper Rifle, each have their own ammo types, and you're not going to be pilfering more for them from the corpses of your enemies unless you stole the gun from one in the first place. Interestingly, the Venom gun has its own unique ammo supply, which is justified but in [[GameplayAndStorySegregation two entirely-incompatible ways]] - the in-game operations manual you can find before you get it states that it uses a specific variety of 7.92mm ammo that the Mauser and FG 42 presumably are not using, but its ammo pickups are identified as [[{{BFG}} 12.7mm (i.e. .50-caliber)]] when you grab them.
19th May '18 2:04:04 AM Diask
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* ''Turning Point: Fall Of Liberty'' suffered from a glaring lack of ammo commonality. No two of the game's many 9mm weapons could share ammo. In fact, if you had the scoped and unscoped versions of the same gun, they still do not share ammo. Did we mention the game was an ObviousBeta?

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* ''Turning Point: Fall Of Liberty'' ''VideoGame/TurningPointFallOfLiberty'' suffered from a glaring lack of ammo commonality. No two of the game's many 9mm weapons could share ammo. In fact, if you had the scoped and unscoped versions of the same gun, they still do not share ammo. Did we mention the game was an ObviousBeta?



* In ''VideoGame/EightBitKiller'', you have a single type of ammo which is used by all weapons in your arsenal save for [[EmergencyWeapon the handgun]]. Even a ''rocket launcher'' accepts these bullets.



* Irvine in ''VideoGame/FinalFantasyVIII'' has ammo for his LimitBreak, but these work for all the guns he can equip in the game.
** Averted, since you custom-make all of his weapons yourself, with the exception of his starting weapon, which the first upgrade is created from by using it as a base. In this case, you're modding the rifle to the ammo, most of which you can make yourself as well. Double averted?

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* Irvine in ''VideoGame/FinalFantasyVIII'' has ammo for his LimitBreak, but these work for all the guns he can equip in the game.
** Averted,
game. This is not as inexplicable since you custom-make all of his weapons yourself, with the exception of his starting weapon, which the first upgrade is created from by using it as a base. In this case, you're modding the rifle to the ammo, most of which you can make yourself as well. Double averted?



* In ''VideoGame/FTLFasterThanLight'', there are missiles and drone parts which are consumed by firing a missile-based weapon and deploying a drone schematic, respectively. The same missile can be used to fire a usual rocket, a bigger rocket that can leave a nasty hull breach, a bomb that teleports straight inside the ship or a packet that instantly repairs one of your systems. The same drone part can be used to create a tiny bot that rides around your ship repairing systems, a scary tank-bot that flies towards your enemy to wreak havoc inside their ship, a tiny ship that constantly attacks the enemy ships with projectiles or a defence turret that shoots down incoming projectiles.



!![[JustifiedTrope Justified]] video game examples

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!![[JustifiedTrope Justified]] !!{{Justified|Trope}} video game examples



* Partially subverted in ''Franchise/StarWars: VideoGame/DarkForces'' and the [[VideoGame/DarkForcesSaga later games]]; despite almost all of the weapons being [[EnergyWeapons energy-based]], they use two different kinds of battery packs/cells - generally, energy cells power pure energy weapons like blaster pistols and rifles, while power cells go towards things that still use energy, but either a different type than blasters use (like the [[SniperRifle disruptor rifle]] or [[{{BFG}} concussion rifle]]) or use power to [[KineticWeaponsAreJustBetter propel a kinetic projectile]] (like the bowcaster and the heavy repeater). The main exceptions are the Dark Trooper assault cannon, which uses ''two'' different types of ammo exclusive to it, and the explosives, which are individual units.

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* Partially subverted in ''Franchise/StarWars: VideoGame/DarkForces'' and the [[VideoGame/DarkForcesSaga later games]]; despite almost all of the weapons being [[EnergyWeapons energy-based]], {{energy|Weapons}}-based]], they use two different kinds of battery packs/cells - generally, energy cells power pure energy weapons like blaster pistols and rifles, while power cells go towards things that still use energy, but either a different type than blasters use (like the [[SniperRifle disruptor rifle]] or [[{{BFG}} concussion rifle]]) or use power to [[KineticWeaponsAreJustBetter propel a kinetic projectile]] (like the bowcaster and the heavy repeater). The main exceptions are the Dark Trooper assault cannon, which uses ''two'' different types of ammo exclusive to it, and the explosives, which are individual units.



* ''Franchise/MassEffect'' also takes this to the extreme. Ammunition in the game is nothing more than a metal block that gets shaved into the proper form. However, unlike above where it's crippling, this game has as-good-as-unlimited ammo, with rate of fire being limited by the weapon's heat sink. The block in a standard assault rifle is about 5,000 shots, which is more than enough to fight a war, and with field tools a new block can be swapped into place in a matter of minutes. In Wrex's back story, he once fought a duel that lasted three days. He ran out of ammo and had to take a gun from a merc he'd killed in the process.

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* ''Franchise/MassEffect'' also takes this to the extreme. Ammunition in the game In ''VideoGame/MassEffect1'', ammunition is nothing more than a metal block that gets shaved into the proper form. However, unlike above where it's crippling, this game has as-good-as-unlimited ammo, form which for the sake of gameplay is as-good-as-unlimited, with rate of fire being limited by the weapon's heat sink. The block in a standard assault rifle is about 5,000 shots, which is more than enough to fight a war, and with field tools a new block can be swapped into place in a matter of minutes. In Wrex's back story, he once fought a duel that lasted three days. He ran out of ammo and had to take a gun from a merc he'd killed in the process.



22nd Apr '18 5:46:38 PM SteelEdge
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Added DiffLines:

* Taken UpToEleven in ''VideoGame/DigitalDevilSaga'', where the same ammunition can be used in not only handguns and rifles, but shotguns and ''grenade launchers''.
7th Mar '18 10:30:28 AM REV6Pilot
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* ''{{VideoGame/Unturned}}'' {{downplay|edTrope}}s this. All guns use specific magazines (some, like the Military and Ranger assault rifles can use their respective category mags, and the Nightraider and Fusilaut can employ both Ranger and Military magazines of all kinds) that have to be pre-loaded. However, the magazines are reloaded with boxes of ammunition divided in classes[[labelnote:types]]civilian, ranger and military (the latter two have low and high caliber variants, low for automatic guns and DMR's and high for dedicated sniper rifles [[MyFriendsAndZoidberg and the Desert Falcon]]); 12 gauge can be inserted into the Vonya's magazines[[/labelnote]] that fits the mag once combined with it and can't be removed afterwards. In ''Unturned'' 2.0 the boxes were single items and filled each magazine by a certain amount dependent on the gun's damage per shot[[labelnote:*]]more potent guns' mags were filled less[[/labelnote]], but that was changed in 3.0 into bullets being counted individually inside the boxes.

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* ''{{VideoGame/Unturned}}'' {{downplay|edTrope}}s this. All guns use specific magazines (some, like the Military and Ranger assault rifles can use their respective category mags, and the Nightraider and Fusilaut can employ both Ranger and Military magazines of all kinds) that have to be pre-loaded. However, the magazines are reloaded with boxes of ammunition divided in classes[[labelnote:types]]civilian, classes[[labelnote:+]]civilian, ranger and military (the latter two have low and high caliber variants, low for automatic guns and DMR's and high for dedicated sniper rifles [[MyFriendsAndZoidberg and the Desert Falcon]]); 12 gauge can be inserted into the Vonya's magazines[[/labelnote]] that magazines[[/labelnote]]. This ammo fits the mag once combined with it and can't be removed afterwards. In ''Unturned'' 2.0 the boxes were single items and filled each magazine by a certain amount dependent on the gun's damage per shot[[labelnote:*]]more potent guns' mags were filled less[[/labelnote]], but that was changed in 3.0 into bullets being counted individually inside the boxes.



* ''VideoGame/Left4Dead'' justifies this: all guns have separate ammo pools and replenish that or get upgraded ammo from the same pile/box, but they are all clearly shown to contain a variety of different types of ammo. There are also a few weapons that cannot be reloaded from the ammo piles but can get explosive or incendiary ammo, specifically the grenade launcher and M60.

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* ''VideoGame/Left4Dead'' justifies this: all guns have separate ammo pools and replenish that or get upgraded ammo from the same pile/box, but they are all clearly shown to contain a variety of different types of ammo. There are also a few weapons that cannot be reloaded from the ammo piles but can get explosive or incendiary ammo, specifically [[{{BFG}} the grenade launcher and M60.M60]].
7th Mar '18 9:59:08 AM REV6Pilot
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* ''VideoGame/{{Terraria}}'' has a very small selection of ammunition types, but said ammunition feeds a rather diverse variety of guns. For instance, standard Musket Ball ammunition will fire from muskets just fine, but it will also feed BB guns, revolvers, Uzis, shotguns,
sniper rifles, and a half-minigun half-shark monstrosity.

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* ''VideoGame/{{Terraria}}'' has a very small selection of ammunition types, but said ammunition feeds a rather diverse variety of guns. For instance, standard Musket Ball ammunition will fire from muskets just fine, but it will also feed BB guns, revolvers, Uzis, shotguns,
shotguns, sniper rifles, and a half-minigun half-shark monstrosity.
7th Mar '18 9:58:33 AM REV6Pilot
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* ''{{VideoGame/Unturned}}'' plays with this. All guns use specific magazines (some, like the Military and Ranger assault rifles can use their respective category mags, and the Nightraider and Fusilaut can employ both Ranger and Military magazines of all kinds) that have to be pre-loaded. However, the magazines are reloaded with boxes of ammunition divided in classes[[labelnote:types]]civilian, ranger and military (the latter two have low and high caliber variants, low for automatic guns and DMR's and high for dedicated sniper rifles [[MyFriendsAndZoidberg and the Desert Falcon]]); 12 gauge can be inserted into the Vonya's magazines[[/labelnote]] that fits the mag once combined with it and can't be removed afterwards. In ''Unturned'' 2.0 the boxes were single items and filled each magazine by a certain amount dependent on the gun's damage per shot[[labelnote:*]]more potent guns' mags were filled less[[/labelnote]], but that was changed in 3.0 into bullets being counted individually inside the boxes.



* ''VideoGame/{{Terraria}}'' has a very small selection of ammunition types, but said ammunition feeds a rather diverse variety of guns. For instance, standard Musket Ball ammunition will fire from muskets just fine, but it will also feed BB guns, revolvers, Uzis, shotguns, sniper rifles, and a half-minigun half-shark monstrosity.

to:

* ''VideoGame/{{Terraria}}'' has a very small selection of ammunition types, but said ammunition feeds a rather diverse variety of guns. For instance, standard Musket Ball ammunition will fire from muskets just fine, but it will also feed BB guns, revolvers, Uzis, shotguns, shotguns,
sniper rifles, and a half-minigun half-shark monstrosity.monstrosity.
* ''{{VideoGame/Unturned}}'' {{downplay|edTrope}}s this. All guns use specific magazines (some, like the Military and Ranger assault rifles can use their respective category mags, and the Nightraider and Fusilaut can employ both Ranger and Military magazines of all kinds) that have to be pre-loaded. However, the magazines are reloaded with boxes of ammunition divided in classes[[labelnote:types]]civilian, ranger and military (the latter two have low and high caliber variants, low for automatic guns and DMR's and high for dedicated sniper rifles [[MyFriendsAndZoidberg and the Desert Falcon]]); 12 gauge can be inserted into the Vonya's magazines[[/labelnote]] that fits the mag once combined with it and can't be removed afterwards. In ''Unturned'' 2.0 the boxes were single items and filled each magazine by a certain amount dependent on the gun's damage per shot[[labelnote:*]]more potent guns' mags were filled less[[/labelnote]], but that was changed in 3.0 into bullets being counted individually inside the boxes.
7th Mar '18 9:54:36 AM REV6Pilot
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* ''{{VideoGame/Unturned}}'' plays with this. All guns use specific magazines that have to be pre-loaded -- for example, the Maplestrike uses NATO mags and the Timberwolf uses Lapua mags. However, the magazines are reloaded with boxes of a broader type of generic ammunition - both the Maplestrike and Timberwolf use military bullets. The number of rounds provided by a box varies by the magazine.

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* ''{{VideoGame/Unturned}}'' plays with this. All guns use specific magazines (some, like the Military and Ranger assault rifles can use their respective category mags, and the Nightraider and Fusilaut can employ both Ranger and Military magazines of all kinds) that have to be pre-loaded -- for example, the Maplestrike uses NATO mags and the Timberwolf uses Lapua mags. pre-loaded. However, the magazines are reloaded with boxes of a broader type of generic ammunition - both the Maplestrike divided in classes[[labelnote:types]]civilian, ranger and Timberwolf use military bullets. The number of rounds provided (the latter two have low and high caliber variants, low for automatic guns and DMR's and high for dedicated sniper rifles [[MyFriendsAndZoidberg and the Desert Falcon]]); 12 gauge can be inserted into the Vonya's magazines[[/labelnote]] that fits the mag once combined with it and can't be removed afterwards. In ''Unturned'' 2.0 the boxes were single items and filled each magazine by a box varies by certain amount dependent on the magazine.gun's damage per shot[[labelnote:*]]more potent guns' mags were filled less[[/labelnote]], but that was changed in 3.0 into bullets being counted individually inside the boxes.
18th Feb '18 12:57:41 PM Kadorhal
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** The Mark XIX version of the [[HandCannon Desert Eagle]] is much the same: Switch out the barrel and magazine of a [=.50AE=] version for a .357 Magnum one and you can switch ammo. Unlike the UMP, however, there's little point in doing so [[AwesomeButImpractical because you're probably never going to use a Desert Eagle in a real gunfight]].

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** The Mark XIX version of the [[HandCannon Desert Eagle]] is much the same: Switch out the barrel and magazine of a [=.50AE=] version for a .357 Magnum one and you can switch ammo. You don't even need to switch the bolt assembly between .50 and .44 Magnum, because the former has the same rim diameter as .44. Unlike the UMP, however, there's little point in doing so [[AwesomeButImpractical because you're probably never going to use a Desert Eagle in a real gunfight]].



* This was extremely common in the age of smoothbore muzzle-loaders, although if calibres were markedly different it could make a difference, so during the Napoleonic Wars it was possible to shoot French musketballs from British "Brown Bess" muskets, but balls suited to the Bess's larger calibre could not be fired from the standard French "Charleville" musket.

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* This was extremely common in the age of smoothbore muzzle-loaders, although if calibres were markedly different it could make a difference, so during the Napoleonic Wars it was possible to shoot French 17.5mm musketballs from British "Brown Bess" muskets, but 18mm balls suited to the Bess's larger calibre could not be fired from the standard French "Charleville" musket.



* The Medusa M47 revolver inverts and exaggerates the trope by being able to take ''any'' bullet that has a diameter of 9mm or less and up to or shorter than a .357 magnum by using special extractor fingers that clamp onto the cartridge to properly hold it in place. [[AwesomeButImpractical Though given the fact that the extractor fingers are very fragile and that the ammunition won't properly grip the rifling, you'll be lucky to score a shot beyond point-blank range.]]

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* The Medusa M47 revolver inverts and exaggerates the trope by being able to take ''any'' bullet that has a diameter of 9mm or less and up to or shorter than a .357 magnum Magnum by using special extractor fingers that clamp onto the cartridge to properly hold it in place. [[AwesomeButImpractical Though Though, given the fact that the extractor fingers are very fragile and that the ammunition won't properly grip the rifling, [[AwesomeButImpractical you'll be lucky to score a shot beyond point-blank range.]]
3rd Feb '18 12:57:43 PM nombretomado
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* [[NerfBrand Nerf darts]] ''do'' fit with the majority of Nerf guns, it's when you have a non-Nerf brand gun (like Buzz Bee or Air Zone or any knockoff) that you run into problems...

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* [[NerfBrand [[Toys/NerfBrand Nerf darts]] ''do'' fit with the majority of Nerf guns, it's when you have a non-Nerf brand gun (like Buzz Bee or Air Zone or any knockoff) that you run into problems...
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