History Main / UniversalAmmunition

25th Jun '17 3:18:48 PM DirtyHarry44Magnum
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** In ''VideoGame/MedalOfHonorVanguard'', enemies sometimes drop ammunition boxes instead of their weapon, which always gives the player ammunition regardless of what weapon the player is using.
30th May '17 7:04:33 AM Dimensio
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*** Inverted in the case of the TMP as compared to the handguns. An actual Steyer TMP fires standard 9x19mm Parabellum rounds but the in-game TMP uses its own rounds separate from the game's 9x19mm ammunition.
29th May '17 10:18:34 PM Marchogwyn
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* Similarly, there are different sizes of airsoft pellets, but the most common ones are 6mm. That said, even among 6mm pellets there's still room for an inability to exchange ammo, for instance some weapons are specifically designed for lighter 12g pellets, while others may require 20g or heavier to work properly. On top of that, magazines are rarely interchangeable - one could have two or more airsoft versions of the same weapon but be unable to exchange magazines if they're made by different companies, but then load the magazine from one into a completely different pistol made by the same company. Meanwhile, some magazines are stated as compatible but require some form of modification (like wrapping duct tape around them) to get them to fit properly.

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* Similarly, there are different sizes of airsoft pellets, but the most common ones are 6mm. That said, even among 6mm pellets there's still room for an inability to exchange ammo, for instance some weapons are specifically designed for lighter 0.12g pellets, while others may require 0.20g or heavier to work properly. On top of that, magazines are rarely interchangeable - one could have two or more airsoft versions of the same weapon but be unable to exchange magazines if they're made by different companies, but then load the magazine from one into a completely different pistol made by the same company. Meanwhile, some magazines are stated as compatible but require some form of modification (like wrapping duct tape around them) to get them to fit properly.
15th May '17 8:36:35 PM CountDorku
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* ''VideoGame/{{Borderlands}}'' has over 17 million guns, with Universal Ammo for each type of gun. The same bullets do different things, from explode to multiply, based on which gun they are loaded into. [[VideoGame/{{Borderlands 2}} The second game]] suggests that a technology known as 'digistructing' might be the cause of this; specifically, Tediore guns are [[ThrowAwayGuns discarded explosively]] with a fresh copy built anew in the user's hands, complete with a fresh load of ammunition for whatever type of gun it is. It isn't too hard to believe that this might be the case for all weapons simply creating fresh ammo in magazines from a generic supply on your person.

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* ''VideoGame/{{Borderlands}}'' has over 17 million guns, with Universal Ammo for each type of gun. The same bullets do different things, from explode to multiply, based on which gun they are loaded into.into, and can appear in a wide variety of clips (especially in ''2''), from energy cells for Maliwan or Hyperion sniper rifles to chunky wheels full of bullets for Jakobs ones. [[VideoGame/{{Borderlands 2}} The second game]] suggests that a technology known as 'digistructing' might be the cause of this; specifically, Tediore guns are [[ThrowAwayGuns discarded explosively]] with a fresh copy built anew in the user's hands, complete with a fresh load of ammunition for whatever type of gun it is. It isn't too hard to believe that this might be the case for all weapons simply creating fresh ammo in magazines from a generic supply on your person.person.
** Also justified in the case of E-Tech weapons in ''VideoGame/Borderlands2'', which fire everything from energy blasts to exploding swords[[note]]although to be fair, that one comes from a DLC where the weapon is explicitly fictional in-universe[[/note]], even when they've got a Bandit clip that supplies clearly visible bullets: Zed explains during the "this is how E-Tech works" sidequest that E-Tech uses [[GreenRocks eridium]]-based technology to turn bullets into "[[BuffySpeak things that ain't bullets]]", so presumably the laser blaster uses two bullets at a time because firing it involves converting two bullets into the death beam.
2nd May '17 8:19:54 AM MaulMachine
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** With the ''Gun Runners' Arsenal'' DLC installed, the intercompatibility of ammo types makes some more sense. .223 and 5.56 NATO cartridges are just slightly different versions of the same cartridge, while weapons like That Gun and the Service Rifle are chambered for the same NATO cartridge. You can also, as in the Real Life examples below, create Overpressure cartridges that have significantly greater muzzle velocity, but damage the barrel more when fired. Some specific weapons, like the .50 Rifle and the various 5.56 NATO guns, can even have special Match ammo made for them, which uses greater numbers of crafting ingredients to produce ammo, that in turn does less damage to the barrel and has greater accuracy, reflecting the wide variety of grades for powder and primer in real life. Esoteric ammo like Dragon rounds for the shotgun and Coin Shot also tend to do more damage to the barrel of the gun, for increased realism.
18th Mar '17 7:59:31 AM JackG
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* ''Film/{{Logan}}''. Wolverine carries around an adamantium bullet in case he's DrivenToSuicide. Later a revolver taken off a Reaver turns out to be exactly the right caliber to fire the round [[ChekhovsGun when it's needed for the final battle]].
16th Mar '17 9:47:12 AM nombretomado
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* At least one expansion splatbook for MutantsAndMasterminds / True20 list ammo as Pistol 1-3, Longarm 1-3, and so on, with higher numbers corresponding to higher calibers. So Pistol 1 ammo fits holdout pistols (Derringers), while Pistol 3 ammo would be chambered by heavy pistols like the Desert Eagle.

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* At least one expansion splatbook for MutantsAndMasterminds ''TabletopGame/MutantsAndMasterminds'' / True20 list ammo as Pistol 1-3, Longarm 1-3, and so on, with higher numbers corresponding to higher calibers. So Pistol 1 ammo fits holdout pistols (Derringers), while Pistol 3 ammo would be chambered by heavy pistols like the Desert Eagle.
9th Mar '17 1:26:34 AM Ragitsu
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** ''VideoGame/ResidentEvil4'': Ammo, for the most part, is totally interchangeable within any weapon of a certain classification. This leads to the 5.7x28mm Five-seven firing 9x19mm Parabellum, and the .30-06 Springfield and 5.56x45mm [=SL8=] sharing ammo (though the inventory screen flat-out states the Springfield is firing .223, so it could have been converted).
*** Furthermore, the magazines are the same size for each gun, but the ammo cap for each gun can be upgraded. Is Leon putting two mags in on top of each other?


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* ''VideoGame/ResidentEvil4'': Ammo, for the most part, is totally interchangeable within any weapon of a certain classification. This leads to the 5.7x28mm Five-seven firing 9x19mm Parabellum, and the .30-06 Springfield and 5.56x45mm [=SL8=] sharing ammo (though the inventory screen flat-out states the Springfield is firing .223, so it could have been converted).
** Furthermore, the magazines are the same size for each gun, but the ammo cap for each gun can be upgraded. Is Leon putting two mags in on top of each other?
10th Feb '17 6:01:03 PM Kadorhal
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** As mentioned in the opening of the page, NATO's draft standardization agreement 4179 decreed that all NATO weapons chambered for 5.56x45mm were to be designed to take the same magazines as the American M16. Note though that this agreement was never actually ratified; most of the armies who do use weapons with STANAG magazines tend to just use either the Canadian C7 and C8, or more rarely something with magazines that are nearly-identical to and almost 100% interchangeable with STANAG ones, like Fabrique Nationale's FNC and its derivatives. Some NATO members like France and Germany do make STANAG-compliant versions of, or adapters for, their standard-issue weapons, but they're far more commonly used with proprietary ones. The French also use a different pattern of rifling to the rest of NATO, probably at least partly out of sheer contrariness; the FAMAS can chamber and fire NATO-standard 5.56mm rounds, but unless it's the G2 variant it will have horribly degraded accuracy and range (equivalent to that of a modern 9mm pistol).

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** As mentioned in the opening of the page, NATO's draft standardization agreement 4179 decreed that all NATO weapons chambered for 5.56x45mm were to be designed to take the same magazines as the American M16. Note though that this agreement was never actually ratified; most ratified, and a good chunk of the armies NATO members who do use weapons with that take STANAG magazines also tend to just use either direct derivatives of the Canadian AR-15, most commonly the Colt Canada C7 and C8, or more C8; rarely something with magazines someone will use another weapon that are nearly-identical to and almost 100% interchangeable with STANAG ones, isn't expressly designed for them but can take them anyway, like Fabrique Nationale's FNC FNC, which is designed to use magazines which are almost identical to STANAG ones and its derivatives.can be interchanged with little issue. Some NATO members like France and Germany do make STANAG-compliant versions of, or adapters for, their standard-issue weapons, but they're far more commonly used with proprietary ones. The French also use a different pattern of rifling to the rest of NATO, probably at least partly out of sheer contrariness; the FAMAS can chamber and fire NATO-standard 5.56mm rounds, but unless it's the G2 variant it will have horribly degraded accuracy and range (equivalent to that of a modern 9mm pistol).
8th Feb '17 1:56:02 AM Kadorhal
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* In the game version of ''VideoGame/TheWorldIsNotEnough'' ammo types are, for the most part, identified by caliber, and are only shared by weapons that share them in real life (ignoring the OneBulletClips issues that result). However, this still results in the AKS-47 inexplicably loading the same ammo as the 7.62mm NATO sniper rifles.

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* In the game version of ''VideoGame/TheWorldIsNotEnough'' ammo types are, for the most part, identified by caliber, and are only shared by weapons that share them in real life (ignoring the OneBulletClips issues that result). However, since the ammo types are identified solely by diameter (e.g. "9mm bullets" rather than "9x19mm bullets"), this still results in the 7.62x39mm AKS-47 inexplicably loading the same ammo as the 7.62mm NATO 62x51mm sniper rifles.



** Played straight with the "Scavenger" perk - every casualty will drop a backpack with one full magazine for whatever guns you're carrying, another piece of your primary equipment, and one special grenade. In ''Modern Warfare 2'', this backpack also contains a 40mm grenade or four shotgun shells if your gun has the grenade launcher/shotgun attachment. Yeesh, good thing the enemy didn't know they were carrying all this stuff...

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** Played Multiplayer in later games would occasionally go back to ridiculously strict requirements to pick up ammo from another gun on the ground, but games since ''Modern Warfare 2'' also allow this to be played straight with the "Scavenger" perk - every casualty (except those killed by explosive weapons in later games) will drop a backpack with one full magazine for whatever guns you're carrying, another piece of your primary equipment, and one special grenade. In ''Modern Warfare 2'', this backpack also contains a 40mm grenade or four shotgun shells if your gun has the grenade launcher/shotgun attachment. Yeesh, good thing the enemy didn't know they were carrying all this stuff...



* The primary and secondary weapons of ''VideoGame/{{PAYDAY 2}}'' use separate ammunition pools, but ammunition pickups restore ammo for almost all weapons (though different weapons and ammo types replenish at different rates; a box of ammo from a dead street cop will probably give you three or five bullets for your assault rifle, but only one or two extra shells for your secondary shotgun, possibly not even that if loading it with slugs or explosive shells). An attempt at justification can be seen in the ammo pickups having multiple ammunition boxes clustered together, but that does not explain why a player who only needs shotgun ammunition somehow makes all of the handgun ammo from a pickup vanish, or why exactly a policeman only armed with a single pistol are carrying five different types of ammo. Nor does it explain how a player filling up on saw blades from an ammo bag, which ''looks'' to be filled only with magazines for specific assault rifles, somehow reduces the amount of .50 BMG ammunition available for a Thanatos-equipped player.

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* The primary and secondary weapons of ''VideoGame/{{PAYDAY 2}}'' use separate ammunition pools, but ammunition pickups restore ammo for almost all weapons (though different weapons and ammo types replenish at different rates; a box of ammo from a dead street cop will probably give you three or five bullets for your assault rifle, but only one or two extra shells for your secondary shotgun, possibly not even that if loading it with slugs or explosive shells). An attempt at justification can be seen in the ammo pickups having multiple ammunition boxes clustered together, but that does not explain why a player who only needs shotgun ammunition somehow makes all of the handgun ammo from a pickup vanish, or why exactly a policeman only armed with a single 9mm pistol are is carrying five different types of ammo, including a box very explicitly labeled as carrying 5.56mm ammo. Nor does it explain how a player filling up on saw blades from an ammo bag, which ''looks'' to be filled only with magazines for specific assault rifles, somehow reduces the amount of .50 BMG ammunition available for a Thanatos-equipped player.



** Due to a [[GoodBadBugs bug]] in ''Fallout 2'', the P90 {{expy}} gun was originally loaded with 9mm ammo, which was extremely rare and only (designed) to be used in this one gun (it wasn't even the only specialized 9mm ammo, either - elsewhere in the game is a Mauser that takes 9mm (ball) ammo). However, once emptied, it then took extremely common 10mm ammo.

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** Due to a [[GoodBadBugs bug]] in ''Fallout 2'', the P90 {{expy}} gun was originally loaded with 9mm ammo, which was extremely rare and only (designed) designed to be used in this one gun (it wasn't even the only specialized 9mm ammo, either - elsewhere in the game is a Mauser that takes 9mm (ball) ammo). However, once emptied, it then took extremely common 10mm ammo.



*** A high enough Science skill will allow you to use [[ItemCrafting Work benches]] to convert the three main types of energy weapon ammunition between each other, effectively invoking this trope yourself. You can also transfer the energy in fission batteries to small energy cells (then covert them to whatever type you need)--which mysteriously creates five charged cells for every drained one the recipe requires.

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*** A high enough Science skill will allow you to use [[ItemCrafting Work benches]] workbenches]] to convert the three main types of energy weapon ammunition between each other, effectively invoking this trope yourself. You can also transfer the energy in fission batteries to small energy cells (then covert them to whatever type you need)--which mysteriously creates five charged cells for every drained one the recipe requires.



** One of NATO's standardization agreements (4179 specifically) decreed that all NATO weapons chambered for 5.56x45mm were to be designed to take the same magazines as the American M16. Note though that this agreement was never actually ratified; most of the armies who do use weapons with STANAG magazines tend to just use either the Canadian C7 and C8, or more rarely something with magazines that are nearly-identical to and almost 100% interchangeable with STANAG ones, like Fabrique Nationale's FNC and its derivatives. Some NATO members like France and Germany do make STANAG-compliant versions of, or adapters for, their standard-issue weapons, but they're far more commonly used with proprietary ones. The French also use a different pattern of rifling to the rest of NATO, probably at least partly out of sheer contrariness; the FAMAS can chamber and fire NATO-standard 5.56mm rounds, but at horribly degraded accuracy and range (equivalent to that of a modern 9mm pistol).

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** One As mentioned in the opening of the page, NATO's draft standardization agreements (4179 specifically) agreement 4179 decreed that all NATO weapons chambered for 5.56x45mm were to be designed to take the same magazines as the American M16. Note though that this agreement was never actually ratified; most of the armies who do use weapons with STANAG magazines tend to just use either the Canadian C7 and C8, or more rarely something with magazines that are nearly-identical to and almost 100% interchangeable with STANAG ones, like Fabrique Nationale's FNC and its derivatives. Some NATO members like France and Germany do make STANAG-compliant versions of, or adapters for, their standard-issue weapons, but they're far more commonly used with proprietary ones. The French also use a different pattern of rifling to the rest of NATO, probably at least partly out of sheer contrariness; the FAMAS can chamber and fire NATO-standard 5.56mm rounds, but at unless it's the G2 variant it will have horribly degraded accuracy and range (equivalent to that of a modern 9mm pistol).



** This was also what led to the development of the American M14 and German G3 in the 50's. NATO had standardized the 7.62x51mm round at that time and were pressuring everyone to adopt rifles of that caliber. America, owing to nationalism and wishing to make their own weapons instead of buying from another country, created the M14 based on their earlier M1 Garand rather than adopt the FAL nearly everyone else was fawning over. West Germany, meanwhile, initially ''wanted'' to adopt the FAL, but FN wasn't willing to grant them a license to produce it, owing to the fact that Germany [[UsefulNotes/WorldWarII steamrolled over FN's home country of Belgium]]. [[UsefulNotes/WorldWarI Twice, at that]]. As a result, the Germans turned to a design based on a Spanish rifle of the same caliber that their border guards were very approving of.

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** This was also what led to the development of the American M14 and German G3 in the 50's. NATO had standardized the 7.62x51mm round at that time and were pressuring everyone to adopt rifles of that caliber. America, owing to nationalism and wishing to make their own weapons instead of buying from another country, created the M14 based on their earlier M1 Garand rather than adopt the FAL nearly everyone else was fawning over. West Germany, meanwhile, initially ''wanted'' to adopt the FAL, but FN wasn't willing to grant them a license to produce it, owing to the fact that Germany had [[UsefulNotes/WorldWarII steamrolled over FN's home country of Belgium]].Belgium]] not very long ago. [[UsefulNotes/WorldWarI Twice, at that]]. As a result, the Germans turned to a design based on a Spanish rifle of the same caliber that their border guards were very approving of.
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