History Main / UniversalAmmunition

15th Jan '18 7:49:45 PM Kadorhal
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* The ''VideoGame/{{Doom}}'' trilogy: the first two games had four types of ammunition for six guns (seven if you include the second game's super shotgun). The Plasma Gun and BFG share ammo, as do the aforementioned super shotgun and the original shotgun, which are both justified as the former two are both energy weapons powered by battery packs and the latter two are fed with loose shells, is justified. The pistol and chaingun also share ammunition, which is less justified. ''VideoGame/{{Doom 3}}'' averts the trope entirely; every gun now uses separate ammo (except for, once again, the new super shotgun in ''Resurrection of Evil'', which shares ammo with the base shotgun). ''VideoGame/Doom2016'' goes back to the style of the first two games, using four ammo types for seven guns and two special ammo types for the [[ChainsawGood special]] [[{{BFG}} weapons]].
* ''VideoGame/Wolfenstein3D'' uses this trope, but to its credit, there's only three guns, and the P08 pistol and [=MP40=] SMG both use 9mm cartridges (though not from the same magazines). The minigun? Well it ''is'' fictional. Later ports of the game add a rocket launcher and flamethrower weapon, each of which use separate ammo types from each other and the regular guns.

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* The ''VideoGame/{{Doom}}'' trilogy: series: the first two games had four types of ammunition for six guns (seven if you include the second game's super shotgun). The Plasma Gun and BFG share ammo, as do the aforementioned super shotgun and the original shotgun, which are both justified as the former two are both energy weapons powered by battery packs and the latter two are fed with loose shells, is justified. The pistol and chaingun also share ammunition, which is less justified. ''VideoGame/{{Doom 3}}'' averts the trope entirely; every gun now uses separate ammo (except for, once again, entirely, as excluding the new super double-barrel shotgun added in ''Resurrection of Evil'', which shares ammo with the base shotgun).shotgun, every weapon has its own unique ammo supply - even the pistol, submachine gun and chaingun which all fire bullets but have their own supplies. ''VideoGame/Doom2016'' goes back to the style of the first two games, using four ammo types for seven guns and two special ammo types for the [[ChainsawGood special]] [[{{BFG}} weapons]].
* The ''VideoGame/{{Wolfenstein}}'' series starting from ''VideoGame/Wolfenstein3D'' uses use this trope, but to its credit, there's for the most part only when it makes sense.
** ''[=Wolf3D=]'' in particular only had
three guns, and the two of which were based on real guns (the P08 pistol and [=MP40=] SMG SMG) that do both use 9mm cartridges (though cartridges, though not from the same magazines). The minigun? Well magazines - the minigun shares ammo with them too, but then again it ''is'' fictional. Later ports of the game add a rocket launcher and flamethrower weapon, each of which use separate ammo types from each other and the regular guns.guns.
** ''VideoGame/ReturnToCastleWolfenstein'' has more ammo types, but is still careful to only let those guns that actually used them share - the returning Luger and [=MP40=] all use 9mm Parabellum rounds, as does the British Sten, which was specifically designed to use [=MP40=] magazines for work behind enemy lines, while also adding .45 ACP rounds for the Colt 1911 and Thompson SMG, and 7.62mm Mauser rounds for the Mauser rifle and FG 42. Other guns, like the Panzerfaust, flamethrower, tesla cannon and Snooper Rifle, each have their own ammo types, and you're not going to be pilfering more for them from the corpses of your enemies unless you stole the gun from one in the first place. Interestingly, the Venom gun has its own unique ammo supply, which is justified but in [[GameplayAndStorySegregation two entirely-incompatible ways]] - the in-game operations manual you can find before you get it states that it uses a specific variety of 7.92mm ammo that the Mauser and FG 42 presumably are not using, but its ammo pickups are identified as [[{{BFG}} 12.7mm (i.e. .50-caliber)]] when you grab them.
** The [[VideoGame/Wolfenstein2009 2009 game]] and [[VideoGame/WolfensteinTheNewOrder everything]] [[VideoGame/WolfensteinTheOldBlood coming]] [[VideoGame/WolfensteinIITheNewColossus afterwards]] averts the trope entirely, where absolutely nothing shares ammo with anything else and most even get a second ammo type to switch between with an upgrade of some variety. The closest you get is that battery stations on the walls can be used to recharge anything that fires energy, be it the Laserkraftwerk, the AR Marksman's secondary fire, or even [[ChainsawGripBFG dismounted MG 60 machine guns]].



* Partially subverted in ''[[VideoGame/DarkForcesSaga Dark Forces]]''; despite all the weapons being [[EnergyWeapons energy-based]], they use two different kinds of battery packs/cells. The main exceptions are the Dark Trooper assault cannon, which uses ''two'' different types of ammo exclusive to it, and the explosives, which are individual units.

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* Partially subverted in ''[[VideoGame/DarkForcesSaga Dark Forces]]''; ''Franchise/StarWars: VideoGame/DarkForces'' and the [[VideoGame/DarkForcesSaga later games]]; despite almost all of the weapons being [[EnergyWeapons energy-based]], they use two different kinds of battery packs/cells.packs/cells - generally, energy cells power pure energy weapons like blaster pistols and rifles, while power cells go towards things that still use energy, but either a different type than blasters use (like the [[SniperRifle disruptor rifle]] or [[{{BFG}} concussion rifle]]) or use power to [[KineticWeaponsAreJustBetter propel a kinetic projectile]] (like the bowcaster and the heavy repeater). The main exceptions are the Dark Trooper assault cannon, which uses ''two'' different types of ammo exclusive to it, and the explosives, which are individual units.



* ''VideoGame/ReturnToCastleWolfenstein'' uses this for some of the guns; first for the Luger, [=MP40=] and Sten all using the 9mm Parabellum rounds (the British designed the Sten specifically to use [=MP40=] magazines for work behind enemy lines) along with the M1911 Colt pistol and Thompson both using .45 rounds, and the Mauser and FG 42 both taking 7.92mm rounds. The other guns, however, each have their own ammunition, and you're not going to be pilfering more ammo for them from the corpses of your enemies unless you stole the gun from one in the first place. Interestingly, the Venom gun has its own unique ammo supply, which is justified but in [[GameplayAndStorySegregation two entirely-incompatible ways]] - the in-game operations manual you can find before you get it states that it uses a specific variety of 7.92mm ammo that the Mauser and FG 42 presumably are not using, but its ammo pickups are identified as [[{{BFG}} 12.7mm (i.e. .50-caliber)]] when you grab them.
18th Nov '17 6:12:44 AM SprayPay
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* The Medusa M47 revolver inverts and exaggerates the trope by being able to take ''any'' bullet that has a diameter of 9mm or less and
up to or shorter than a .357 magnum by using special extractor fingers that clamp onto the cartridge to properly hold it in place. [[AwesomeButImpractical Though given the fact that the extractor fingers are very fragile and that the ammunition won't properly grip the rifling, you'll be lucky to score a shot beyond point-blank range.]]

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* The Medusa M47 revolver inverts and exaggerates the trope by being able to take ''any'' bullet that has a diameter of 9mm or less and
and up to or shorter than a .357 magnum by using special extractor fingers that clamp onto the cartridge to properly hold it in place. [[AwesomeButImpractical Though given the fact that the extractor fingers are very fragile and that the ammunition won't properly grip the rifling, you'll be lucky to score a shot beyond point-blank range.]]
17th Nov '17 3:53:42 PM SprayPay
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up to or shorter than a .357 magnum by using special extractor fingers that clamp onto the cartridge to properly hold it in place.

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up to or shorter than a .357 magnum by using special extractor fingers that clamp onto the cartridge to properly hold it in place. \n [[AwesomeButImpractical Though given the fact that the extractor fingers are very fragile and that the ammunition won't properly grip the rifling, you'll be lucky to score a shot beyond point-blank range.]]
14th Nov '17 8:10:16 PM SprayPay
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Added DiffLines:

* The Medusa M47 revolver inverts and exaggerates the trope by being able to take ''any'' bullet that has a diameter of 9mm or less and
up to or shorter than a .357 magnum by using special extractor fingers that clamp onto the cartridge to properly hold it in place.
11th Oct '17 2:08:47 PM Kadorhal
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* Averted in ''VideoGame/OperationFlashpoint'' and its SpiritualSuccessor ''VideoGame/{{ARMA}}''. Unless the type of ammunition is used in a whole closely related family/series of firearms, you'll have to find appropriate ammo for each gun. You won't have much luck firing an AK-74 with a magazine of M16 bullets. As noted, however, related firearms can take the same ammo (most assault rifles of Western origin in the series use the same magazines as the M16, for example); in a reversal, though, most of the weapons in ''ARMA III'' actually do take the same bullets as the equivalent weapons from the other factions, but use different magazines that can't be exchanged, except by downloading a mod that lets you transfer mags; even different versions of the same weapon generally can't exchange mags, like the hundred-round mags of the MXSW machine gun being unable to fit in the standard MX or MXM sniper rifle for some particular reason.

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* Averted in ''VideoGame/OperationFlashpoint'' and its SpiritualSuccessor ''VideoGame/{{ARMA}}''. Unless the type of ammunition is used in a whole closely related family/series of firearms, you'll have to find appropriate ammo for each gun. You won't have much luck firing an AK-74 with a magazine of M16 bullets. As noted, however, related firearms can take the same ammo (most assault rifles of Western origin in the series use the same magazines as the M16, for example); in a reversal, though, most of the weapons in example).
**
''ARMA III'' reverses this, as most weapons actually do take the same bullets as the equivalent weapons from the other factions, factions (rifles taking 6.5mm, light pistols taking 9x21mm, heavy pistols .45 ACP), but use different magazines (for the biggest example, FNP mags versus Rhino speedloaders for the .45 pistols) that can't be exchanged, exchanged except by downloading a mod that lets you transfer ammo between mags; even different versions of the same weapon generally can't exchange mags, like the hundred-round mags of the MXSW machine gun being unable to fit in the standard MX or MXM sniper rifle for some no particular reason.
10th Oct '17 6:59:17 AM Kadorhal
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* One weird example is the Destroyer Carbine, chambered for the 9x23mm Largo pistol cartridge. This carbine was developed in Spain for police use. It was a bolt-action weapon whose action was basically that of a scaled-down Mauser 1893 rifle (not the WWI Mauser Gewehr 98 or the K98 we usually see, as the 1893 Mauser bolt cocked upon closing, whereas the G98 and K98 bolts cocked on opening) and fed by the six-round or ten-round magazines used by the Bergmann-Bayard Pistols employed by said Spanish Police units. So the average Spanish cop after 1921 was usually armed with both a pistol and a carbine chambered for the same ammo. In 1976, the Destroyer was no longer produced, having been slowly replaced by the Star Z-62, also chambered for 9x23mm Largo. Picking on cops in Spain tends to be BullyingTheDragon, as their police force have a ''very'' long history of ending political violence in the streets.

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* One weird example is the Destroyer Carbine, chambered for the 9x23mm Largo pistol cartridge. This carbine was developed in Spain for police use. It was a bolt-action weapon whose action was basically that of a scaled-down Mauser 1893 rifle (not the WWI Mauser Gewehr 98 or the K98 we usually see, as the 1893 Mauser bolt cocked upon closing, whereas the G98 and K98 bolts cocked on opening) and fed by the six-round same six- or ten-round magazines used by the Bergmann-Bayard Pistols employed by said Spanish Police units. So the average Spanish cop after 1921 was usually armed with both a pistol and a carbine chambered for the same ammo. In 1976, the Destroyer was no longer produced, having been slowly replaced by the Star Z-62, also chambered for 9x23mm Largo. Picking on cops in Spain tends to be BullyingTheDragon, as their police force have has a ''very'' long history of ending political violence in the streets.
9th Oct '17 3:48:54 PM Kadorhal
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* Averted in ''VideoGame/OperationFlashpoint'' and its SpiritualSuccessor ''VideoGame/{{ARMA}}''. Unless the type of ammunition is used in a whole closely related family/series of firearms, you'll have to find appropriate ammo for each gun. You won't have much luck firing an AK-74 with a magazine of M16 bullets. As noted, however, related firearms can take the same ammo (most assault rifles of Western origin in the series use the same magazines as the M16, for example); in a reversal, though, most of the weapons in ''ARMA III'' actually do take the same bullets as the equivalent weapons from the other factions, but use different magazines that can't be exchanged.

to:

* Averted in ''VideoGame/OperationFlashpoint'' and its SpiritualSuccessor ''VideoGame/{{ARMA}}''. Unless the type of ammunition is used in a whole closely related family/series of firearms, you'll have to find appropriate ammo for each gun. You won't have much luck firing an AK-74 with a magazine of M16 bullets. As noted, however, related firearms can take the same ammo (most assault rifles of Western origin in the series use the same magazines as the M16, for example); in a reversal, though, most of the weapons in ''ARMA III'' actually do take the same bullets as the equivalent weapons from the other factions, but use different magazines that can't be exchanged.exchanged, except by downloading a mod that lets you transfer mags; even different versions of the same weapon generally can't exchange mags, like the hundred-round mags of the MXSW machine gun being unable to fit in the standard MX or MXM sniper rifle for some particular reason.
21st Sep '17 10:07:14 PM TheWildWestPyro
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* One weird example is the Destroyer Carbine, chambered for the 9x23mm Largo pistol cartridge. This carbine was developed in Spain for police use. It was a bolt-action weapon whose action was basically that of a scaled-down Mauser 1893 rifle (not the WWI Mauser Gewehr 98 or the K98 we usually see, as the 1893 Mauser bolt cocked upon closing, whereas the G98 and K98 bolts cocked on opening) and fed by the six-round or ten-round magazines used by the Bergmann-Bayard Pistols employed by said Spanish Police units. So the average Spanish cop after 1921 was usually armed with both a pistol and a carbine chambered for the same ammo. In 1976, the Destroyer was no longer produced, having been slowly replaced by the Star Z-62, also chambered for 9x23mm Largo. Picking on cops in Spain tends to be BullyingTheDragon.

to:

* One weird example is the Destroyer Carbine, chambered for the 9x23mm Largo pistol cartridge. This carbine was developed in Spain for police use. It was a bolt-action weapon whose action was basically that of a scaled-down Mauser 1893 rifle (not the WWI Mauser Gewehr 98 or the K98 we usually see, as the 1893 Mauser bolt cocked upon closing, whereas the G98 and K98 bolts cocked on opening) and fed by the six-round or ten-round magazines used by the Bergmann-Bayard Pistols employed by said Spanish Police units. So the average Spanish cop after 1921 was usually armed with both a pistol and a carbine chambered for the same ammo. In 1976, the Destroyer was no longer produced, having been slowly replaced by the Star Z-62, also chambered for 9x23mm Largo. Picking on cops in Spain tends to be BullyingTheDragon.BullyingTheDragon, as their police force have a ''very'' long history of ending political violence in the streets.
21st Sep '17 9:26:29 PM Vinderzlow
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Added DiffLines:

** Even more glaring is that some Strogg weapons (namely the nailgun) use physical projectiles, as opposed to plasma/generic energy, so you couldn't even say the ammo's powering the gun's internal generator, unless its also somehow used to fuel a [[Franchise/StarTrek replicator]] stored in the gun.
18th Sep '17 2:01:26 PM Kadorhal
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*** Inverted in the case of the TMP as compared to the handguns. An actual Steyer TMP fires standard 9x19mm Parabellum rounds but the in-game TMP uses its own rounds separate from the game's 9x19mm ammunition.

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*** Inverted in the case of the TMP as compared to the handguns. An actual Steyer Steyr TMP fires standard 9x19mm Parabellum rounds rounds, the same as what the ammo pickups for the handguns identifies them as firing, but the in-game TMP uses its own rounds separate from those for the game's 9x19mm ammunition.handguns. This is justified with the series' catch-all HandWave that the rounds for your TMP are "custom".



** The TMP, meanwhile, has its own unique ammo that, despite being identified as the same caliber, cannot be used in any of the pistols; this is justified with the catch-all series HandWave that the 9mm rounds for your TMP are "Custom."
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