History Main / UnexpectedlyRealisticGameplay

6th Apr '17 10:26:21 AM superkeijikun
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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' thrives on this trope, applying real-life rules to the game that must be taken into consideration in order to survive. For instance:
*** You're free to ignore the story quests and make a beeline for the final boss at the first opportunity. You won't learn anything about the story by ignoring the main quests, and [[EarlyGameHell you will likely]] [[NintendoHard die horribly]], but you have the option.
*** Hearts, rupees, and other supplies no longer drop from cutting down grass or breaking pots. You will need to gather food and cook meals to recover health, barter items to earn rupees (although they can still be found in some treasure chests), and use whatever weapons enemies drop to fight.
*** If you're carrying any metallic equipment in a thunderstorm, they will conduct electricity and make you into a lightning rod. To avoid possible death by thunderstrike, you'll need to either drop said equipment, or find shelter.
*** Your armor is important when travelling into areas with harsh temperatures: if you don't equip properly insulated armor when going into an area with frigid cold temperatures, you'll take continuous damage from the cold; while not having properly light clothing will cause damage in deserts.
*** If you fall from a high place, rolling won't save you: you will hit the ground and hurt yourself, or even die.
*** Bomb arrows are rendered useless in rainy weather, due to their fuses getting wet. It's also ill-advised to use them in volcanic areas: the extreme heat will cause them to detonate prematurely and hurt you.
26th Mar '17 8:58:04 AM nombretomado
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** In ''Videogame/TheLegendOfZeldaPhantomHourglass'', you have to press two maps together--one on the top and one on the bottom screen. To do so, you have to close and open the NintendoDS.

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** In ''Videogame/TheLegendOfZeldaPhantomHourglass'', you have to press two maps together--one on the top and one on the bottom screen. To do so, you have to close and open the NintendoDS.UsefulNotes/NintendoDS.
17th Mar '17 8:32:58 PM AnotherDuck
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* In ''Videogame/{{The Witness}}'' there are puzzles where [[spoiler:the player has to use the environment itself to figure out how to solve it. Starts in The Cherry Trees zone.]]
17th Mar '17 8:24:05 PM AnotherDuck
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* The PC version of ''VideoGame/{{Shadowgate}}'' has a bridge that collapses because you have too much weight. (The NES version allows you to cross with the help of a potion.) So how do you cross? By lowering your weight: [[InventoryManagementPuzzle leave ALL your possessions behind]], except for a torch and one item needed for the puzzle on the other side. The strategy guide for the Game Boy Color UpdatedRerelease ''Shadowgate Classic'' says to do the same thing, but you can't drop important items anymore. [[note]]The real solution is to drink from the light vial. Any other item that's eaten or drank will result in [[TheManyDeathsOfYou a swift visit from the grim reaper]].[[/note]]

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* The PC version of ''VideoGame/{{Shadowgate}}'' has a bridge that collapses because you have too much weight. (The [[note]]The original NES version allows game and the Game Boy Color UpdatedRerelease ''Shadowgate Classic'' allow you to cross with the help of a potion.) [[/note]] So how do you cross? By lowering your weight: [[InventoryManagementPuzzle leave ALL your possessions behind]], except for a torch and one item needed for the puzzle on the other side. The strategy guide for the Game Boy Color UpdatedRerelease ''Shadowgate Classic'' says to do the same thing, but you can't drop important items anymore. [[note]]The real solution is to drink from the light vial. Any other item that's eaten or drank will result in [[TheManyDeathsOfYou a swift visit from the grim reaper]].[[/note]]side.
17th Mar '17 8:18:44 PM AnotherDuck
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* The PC version of ''VideoGame/{{Shadowgate}}'' has a bridge that collapses because you have too much weight. (The NES version allows you to cross with the help of a potion.) So how do you cross? By lowering your weight: [[InventoryManagementPuzzle leave ALL your possessions behind]], except for a torch and one item needed for the puzzle on the other side. The strategy guide for the Game Boy Color UpdatedRerelease ''Shadowgate Classic'' says to do the same thing, but you can't drop important items anymore. [[note]]The real solution is to [[ViolationOfCommonSense drink from the light vial]]. Any other item that's eaten or drank will result in [[TheManyDeathsOfYou a swift visit from the grim reaper]].[[/note]]

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* The PC version of ''VideoGame/{{Shadowgate}}'' has a bridge that collapses because you have too much weight. (The NES version allows you to cross with the help of a potion.) So how do you cross? By lowering your weight: [[InventoryManagementPuzzle leave ALL your possessions behind]], except for a torch and one item needed for the puzzle on the other side. The strategy guide for the Game Boy Color UpdatedRerelease ''Shadowgate Classic'' says to do the same thing, but you can't drop important items anymore. [[note]]The real solution is to [[ViolationOfCommonSense drink from the light vial]].vial. Any other item that's eaten or drank will result in [[TheManyDeathsOfYou a swift visit from the grim reaper]].[[/note]]
17th Mar '17 8:17:19 PM AnotherDuck
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* In ''VideoGame/SuperMetroid'':
** There's a pit of lava immediately to the left of a long platform near where you just fought Crocomire, with a door on the other side of this pit that you ''must'' reach. You reach the door by using your newly-acquired Speed Booster to run along the platform and jump to boost your jumping distance. The game never told you beforehand that combining SuperSpeed and long jumping was possible, so the only way you could know about it is to just take a (literal) leap of faith.
** One section of the game has you trying to find a way into Meridia, an area that you can see through a glass tube, but can't get to. The solution is to simply destroy the glass tube with one of your vast array of explosive weaponry--but because your weapons normally only affect enemies and doors, not scenery, it's not obvious. (Unless you've seen the clue in another part of the game, where a similar tube has already been destroyed.)

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* In ''VideoGame/SuperMetroid'':
** There's a pit of lava immediately to the left of a long platform near where you just fought Crocomire, with a door on the other side of this pit that you ''must'' reach. You reach the door by using your newly-acquired Speed Booster to run along the platform and jump to boost your jumping distance. The game never told you beforehand that combining SuperSpeed and long jumping was possible, so the only way you could know about it is to just take a (literal) leap of faith.
** One
''VideoGame/SuperMetroid'' one section of the game has you trying to find a way into Meridia, an area that you can see through a glass tube, but can't get to. The solution is to simply destroy the glass tube with one of your vast array of explosive weaponry--but because your weapons normally only affect enemies and doors, not scenery, it's not obvious. (Unless you've seen the clue in another part of the game, where a similar tube has already been destroyed.)
18th Nov '16 5:26:54 AM VPhantom
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-->-- '''[[WebVideo/ZeroPunctuation Yahtzee]]''', [[http://www.escapistmagazine.com/videos/view/zero-punctuation/9981-The-Talos-Principle reviewing]] ''Videogame/TheTalosPrinciple''

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-->-- '''[[WebVideo/ZeroPunctuation '''[[WebAnimation/ZeroPunctuation Yahtzee]]''', [[http://www.escapistmagazine.com/videos/view/zero-punctuation/9981-The-Talos-Principle reviewing]] ''Videogame/TheTalosPrinciple''
2nd Nov '16 12:36:50 AM BlakeneyGreen
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* In ''VideoGame/{{Riven}}'' (the first ''VideoGame/{{Myst}}'' sequel,) you come across a gate that looks like there should be enough clearance for a person to simply crawl under it if it existed in the real world. Because of the game's tendency toward everything being a {{Moon Logic Puzzle}} and the point-and-click interface significantly circumscribing the paths you can take, it can be a bit surprising when you realize that the solution actually is to just go under it.

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* In ''VideoGame/{{Riven}}'' (the first ''VideoGame/{{Myst}}'' sequel,) you come across a locked gate that looks like there should be enough clearance for a person to simply crawl under it if it existed in the real world. Because of the game's tendency toward everything being a {{Moon Logic Puzzle}} and the point-and-click interface significantly circumscribing the paths you can take, it can be a bit surprising when you realize that the solution actually is to just go under it.
2nd Nov '16 12:35:49 AM BlakeneyGreen
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* In {{Riven}} (the first {{Myst}} sequel,) you come across a gate that looks like there should be enough clearance for a person to simply crawl under it if it existed in the real world. Because of the game's tendency toward everything being a {{Moon Logic Puzzle}} and the point-and-click interface significantly circumscribing the paths you can take, it can be a bit surprising when you realize that the solution actually is to just go under it.

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* In {{Riven}} ''VideoGame/{{Riven}}'' (the first {{Myst}} ''VideoGame/{{Myst}}'' sequel,) you come across a gate that looks like there should be enough clearance for a person to simply crawl under it if it existed in the real world. Because of the game's tendency toward everything being a {{Moon Logic Puzzle}} and the point-and-click interface significantly circumscribing the paths you can take, it can be a bit surprising when you realize that the solution actually is to just go under it.
2nd Nov '16 12:33:56 AM BlakeneyGreen
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* In {{Riven}} (the first {{Myst}} sequel,) you come across a gate that looks like there should be enough clearance for a person to simply crawl under it if it existed in the real world. Because of the game's tendency toward everything being a {{Moon Logic Puzzle}} and the point-and-click interface significantly circumscribing the paths you can take, it can be a bit surprising when you realize that the solution actually is to just go under it.
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