History Main / UnexpectedlyRealisticGameplay

17th Jun '16 7:44:28 AM matruz
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** To acquire some daedric quests your player character needs to be "unlikable" and/or "unpleasant" so that the daedric prince will dignify speaking to you, so you can brew and drink a potion that specifically lowers your charisma stat ''or'' get drunk with a lot of alcohol which will have the same effect.
6th Jun '16 10:30:30 PM MyFinalEdits
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* Realism is [[MagicAIsMagicA relative to]] [[VideoGame/{{Portal2}} the source material]] in this case, but one strip of ''Webcomic/AwkwardZombie'' has Chell try numerous methods to cross a room... [[ForgotICouldFly before remembering]] that her primary tool is ''[[ThinkingUpPortals a portal gun]]''. Then she just sets up a portal on the other side of the room and [[CuttingTheKnot walks straight through]].
** See it [[http://awkwardzombie.com/index.php?page=0&comic=050111 here.]]

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* Realism is [[MagicAIsMagicA relative to]] [[VideoGame/{{Portal2}} the source material]] in this case, but one strip of ''Webcomic/AwkwardZombie'' has Chell try numerous methods to cross a room... [[ForgotICouldFly before remembering]] that her primary tool is ''[[ThinkingUpPortals a portal gun]]''. Then she just sets up a portal on the other side of the room and [[CuttingTheKnot walks straight through]].
**
through]]. See it [[http://awkwardzombie.com/index.php?page=0&comic=050111 here.]]
6th Jun '16 5:19:36 PM sigh824
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**See it [[http://awkwardzombie.com/index.php?page=0&comic=050111 here.]]
27th May '16 3:38:07 PM Coolnut
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* The PC version of ''VideoGame/{{Shadowgate}}'' has a bridge that collapses because you have too much weight. (The NES version allows you to cross with the help of a potion.) So how do you cross? By [[InventoryManagementPuzzle leaving ALL your possessions behind]] except for a torch and one item needed for the puzzle on the other side.

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* The PC version of ''VideoGame/{{Shadowgate}}'' has a bridge that collapses because you have too much weight. (The NES version allows you to cross with the help of a potion.) So how do you cross? By lowering your weight: [[InventoryManagementPuzzle leaving leave ALL your possessions behind]] behind]], except for a torch and one item needed for the puzzle on the other side.
27th May '16 3:35:38 PM Coolnut
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* The PC version of ''VideoGame/{{Shadowgate}}'' has a bridge that collapses because you have too much weight. (The NES version allows you to cross with the help of a potion.) So how do you cross? By [[InventoryManagementPuzzle leaving ALL your possessions behind]] except for a torch and one item needed for the puzzle on the other side.
* At the start of ''[[VideoGame/DejaVu Deja Vu II]]'', you begin in the bathroom with NOTHING in your inventory. And we mean ''literally nothing''; you [[NakedOnArrival start as a nudie.]] You might want to get your clothes off the bathroom door and wear them before leaving and talking to people.
15th Mar '16 4:29:20 PM Totema
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* In ''VideoGame/ClockTower'', you can access the house's garage, climb into the car that's parked inside, and simply drive away from the murderous pursuer. But, doing so gives you the game's worst ending.

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* In ''VideoGame/ClockTower'', ''VideoGame/{{Clock Tower|1995}}'', you can access the house's garage, climb into the car that's parked inside, and simply drive away from the murderous pursuer. But, doing so gives you the game's worst ending.
15th Mar '16 4:27:41 PM Totema
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* In ''VideoGame/ClockTower'', you can access the house's garage, climb into the car that's parked inside, and simply drive away from the murderous pursuer. But, doing so gives you the game's worst ending.
1st Mar '16 11:19:34 PM erforce
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* In a break from survival horror tradition, many locked doors and blocked passageways in ''VideoGame/{{Condemned}}'' are overcome not by hunting around for keys or solving puzzles but simply smashing through them using the game's melee weapons: using a fire axe to chop down a wooden door, for example. [[MisaimedRealism Irritatingly]], however, only certain melee weapons will work on certain kinds of doors.

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* In a break from survival horror tradition, many locked doors and blocked passageways in ''VideoGame/{{Condemned}}'' ''VideoGame/CondemnedCriminalOrigins'' are overcome not by hunting around for keys or solving puzzles but simply smashing through them using the game's melee weapons: using a fire axe to chop down a wooden door, for example. [[MisaimedRealism Irritatingly]], however, only certain melee weapons will work on certain kinds of doors.
25th Feb '16 8:43:19 PM YgothanEru
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Imagine playing a FirstPersonShooter and finding that [[SheatheYourSword NOT shooting the bloodthirsty enemies]] is the expected solution, and merely pointing your gun long enough without firing or firing some warning shots will scare them away with no body count. Since every shooter is designed to [[ExactlyWhatItSaysOnTheTin let you shoot enemies]], why would you think this time would be different? This can also be the result if a PhysicsEngine or gameplay effect is made to simulate reality (or what peoople generally accept as "real"[[note]]For example, a puzzle that involves a bull and a red cape. This is a myth proven untrue, but is still commonly accepted.[[/note]]) without the player knowing, and is suddenly called upon to solve a problem.

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Imagine playing a FirstPersonShooter and finding that [[SheatheYourSword NOT shooting the bloodthirsty enemies]] is the expected solution, and merely pointing your gun long enough without firing or firing some warning shots will scare them away with no body count. Since every shooter is designed to [[ExactlyWhatItSaysOnTheTin let you shoot enemies]], why would you think this time would be different? This can also be the result if a PhysicsEngine or gameplay effect is made to simulate reality (or what peoople people generally accept as "real"[[note]]For example, a puzzle that involves a bull and a red cape. This is a myth proven untrue, but is still commonly accepted.[[/note]]) without the player knowing, and is suddenly called upon to solve a problem.
27th Jan '16 8:08:33 AM MrDeath
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*** [[FakingTheDead The fake cyanide pill]] has several uses. Many enemies will reveal their positions, expose vulnerabilities or unlock doors to see what the hell happened if Snake just suddenly "dies" right in front of them. It's also the only way to pass one particular boss fight.

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*** [[FakingTheDead The fake cyanide pill]] has several uses. Many enemies will reveal their positions, expose vulnerabilities or unlock doors to see what the hell happened if Snake just suddenly "dies" right in front of them. It's also the only way to pass one particular boss fight.
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