History Main / UnexpectedlyRealisticGameplay

1st Sep '17 9:40:35 AM TheNicestGuy
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* ''VideoGame/TheSims'': In some Sims games and expansions that feature pets, you may discover that your female Sim suddenly is not allowed to clean a litter box. It's not a bug; it means she got pregnant. In real life, pregnant women are advised to avoid contact with cat droppings because of the risk of toxoplasmosis infection. The common sense solution to the unexpectedly realistic problem is of course just to have someone else do it. If she lives alone, you'll have to hire a maid.
28th Aug '17 9:44:28 AM WaxingName
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*** Another ''Twilight Princess'' example is the second jousting match with King Bulblin. The first time, you rode Epona past his boar and swung your sword to knock him off, a la a proper joust. The second time you face him, he's wearing armor on his sides that protects him from sword swings. How do you properly joust him this time? [[CombatPragmatist Who said anything about jousting? Just pull out your bow and shoot him a few times in the chest.]] The third match would be the worst offender, now that he traded his armor for shields that prevent swords AND Arrows. How do you get past him now? Well his reactions aren't perfect, just shoot him when you're close enough that he couldn't possibly be fast enough to block.

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*** Another ''Twilight Princess'' example is the second jousting match with King Bulblin. The first time, you rode Epona past his boar and swung your sword to knock him off, a la a proper joust. The second time you face him, he's wearing armor on his sides that protects him from sword swings. How do you properly joust him this time? [[CombatPragmatist Who said anything about jousting? Just pull out your bow and shoot him a few times in the chest.]] The third match would be the worst offender, now that he traded his armor for shields that prevent swords AND Arrows. How do you get past him now? Well his reactions aren't perfect, just shoot him when you're close enough that he couldn't possibly be fast enough to block.]]
14th Aug '17 8:06:17 PM DavidTC
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** The developers assumed that the portal gun operates at the speed of light. [[spoiler:It takes light 1.28 (approximately) seconds to travel between the earth and the moon. The flash of the portal opening on the moon appears at ''exactly'' double this time (since first the portal has to travel there, then the light from it opening has to travel back).]] [[ShownTheirWork They really did their homework]]. [[note]]Well, except for the fact that if opening a portal made a flash bright enough to be seen from the moon, opening a portal in the same room would be blinding. But not showing the flash at all would have impossibly confusing.[[/note]]

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** The developers assumed that the portal gun operates at the speed of light. [[spoiler:It takes light 1.28 (approximately) seconds to travel between the earth and the moon. The flash of the portal opening on the moon appears at ''exactly'' double this time (since first the portal has to travel there, then the light from it opening has to travel back).]] [[ShownTheirWork They really did their homework]]. [[note]]Well, except for the fact that if opening a portal made a flash bright enough to be seen from the moon, opening a portal in the same room would be blinding. But not showing the flash at all would have been impossibly confusing.[[/note]]
14th Aug '17 8:05:08 PM DavidTC
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** The developers assumed that the portal gun operates at the speed of light. [[spoiler:It takes light 1.28 (approximately) seconds to travel between the earth and the moon. The flash of the portal opening on the moon appears at ''exactly'' double this time (since first the portal has to travel there, then the light from it opening has to travel back).]] [[ShownTheirWork They really did their homework]].

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** The developers assumed that the portal gun operates at the speed of light. [[spoiler:It takes light 1.28 (approximately) seconds to travel between the earth and the moon. The flash of the portal opening on the moon appears at ''exactly'' double this time (since first the portal has to travel there, then the light from it opening has to travel back).]] [[ShownTheirWork They really did their homework]]. [[note]]Well, except for the fact that if opening a portal made a flash bright enough to be seen from the moon, opening a portal in the same room would be blinding. But not showing the flash at all would have impossibly confusing.[[/note]]
13th Aug '17 2:46:33 PM MeAndMyNerdyBat
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* In ''{{VideoGame/Landstalker}}'', one of the optional late-game puzzles requires you to push 4 buttons on top of the blocks at the same time without using any additional items. Solution? Since the blocks themselves aren't nailed to the ground, you can just stack them on top of each other to let the physics do the thing, and then push the last button yourself. An obvious solution for some physics-based first-person shooters in vein of ''VideoGame/HalfLife2'', not so for a Zelda-esque action adventure.

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* In ''{{VideoGame/Landstalker}}'', one of the optional late-game puzzles requires you to push hold 4 buttons on top of the blocks at the same time without using any additional items. Solution? Since the blocks themselves aren't nailed to the ground, you can just stack them on top of each other to let the physics do the thing, and then push jump on top of the last button yourself. An obvious solution for some physics-based first-person shooters in vein of ''VideoGame/HalfLife2'', not so for a Zelda-esque action adventure.
13th Aug '17 2:44:14 PM MeAndMyNerdyBat
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* In ''{{VideoGame/Landstalker}}'', one of the optional late-game puzzles requires you to push 4 buttons on top of the blocks at the same time without using any additional items. Solution? Since the blocks themselves aren't nailed to the ground, you can just stack them on top of each other to let the physics do the thing, and then push the last button yourself. An obvious solution for some physics-based first-person shooters in vein of ''VideoGame/HalfLife2'', not so for a Zelda-esque action adventure.
29th Jul '17 12:44:17 PM nombretomado
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* In ''VideoGame/TeenageMutantNinjaTurtles'' for the {{NES}}, there's a gap between two platforms that is about as wide as your character and impossible to jump across, as the ceiling is too low and you end up hitting it and falling. The solution is to simply walk over it.

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* In ''VideoGame/TeenageMutantNinjaTurtles'' for the {{NES}}, UsefulNotes/{{NES}}, there's a gap between two platforms that is about as wide as your character and impossible to jump across, as the ceiling is too low and you end up hitting it and falling. The solution is to simply walk over it.
20th May '17 12:12:25 PM nombretomado
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* ''Franchise/{{Ultima}}'': When asked why he always created so many situations in which the player is forced to [[WouldHurtAChild kill children in combat]], Richard Garriott stated that in those situations, there were several other ways to resolve the combat without killing them. For example, casting CharmPerson or ForcedSleep on them, or [[SheatheYourSword dropping your weapon]] and then punching them until they run away.

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* ''Franchise/{{Ultima}}'': ''VideoGame/{{Ultima}}'': When asked why he always created so many situations in which the player is forced to [[WouldHurtAChild kill children in combat]], Richard Garriott stated that in those situations, there were several other ways to resolve the combat without killing them. For example, casting CharmPerson or ForcedSleep on them, or [[SheatheYourSword dropping your weapon]] and then punching them until they run away.
30th Apr '17 6:35:19 AM Sabrewing
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[[/folder]]
30th Apr '17 6:34:55 AM Sabrewing
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[[folder:Full Motion Video]]
* Periodically in ''VideoGame/NightTrap'', you need to change your trap access code to continue using traps, overhearing the new code being discussed by the Martins. The very first change, however, is suggested under circumstances where the family isn't very quick to get to the control room and make the change, so you need to remain on Blue to trap one more auger, and ''then'' switch to the new color.
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