History Main / UnexpectedlyRealisticGameplay

18th Nov '16 5:26:54 AM VPhantom
Is there an issue? Send a Message


-->-- '''[[WebVideo/ZeroPunctuation Yahtzee]]''', [[http://www.escapistmagazine.com/videos/view/zero-punctuation/9981-The-Talos-Principle reviewing]] ''Videogame/TheTalosPrinciple''

to:

-->-- '''[[WebVideo/ZeroPunctuation '''[[WebAnimation/ZeroPunctuation Yahtzee]]''', [[http://www.escapistmagazine.com/videos/view/zero-punctuation/9981-The-Talos-Principle reviewing]] ''Videogame/TheTalosPrinciple''
2nd Nov '16 12:36:50 AM BlakeneyGreen
Is there an issue? Send a Message


* In ''VideoGame/{{Riven}}'' (the first ''VideoGame/{{Myst}}'' sequel,) you come across a gate that looks like there should be enough clearance for a person to simply crawl under it if it existed in the real world. Because of the game's tendency toward everything being a {{Moon Logic Puzzle}} and the point-and-click interface significantly circumscribing the paths you can take, it can be a bit surprising when you realize that the solution actually is to just go under it.

to:

* In ''VideoGame/{{Riven}}'' (the first ''VideoGame/{{Myst}}'' sequel,) you come across a locked gate that looks like there should be enough clearance for a person to simply crawl under it if it existed in the real world. Because of the game's tendency toward everything being a {{Moon Logic Puzzle}} and the point-and-click interface significantly circumscribing the paths you can take, it can be a bit surprising when you realize that the solution actually is to just go under it.
2nd Nov '16 12:35:49 AM BlakeneyGreen
Is there an issue? Send a Message


* In {{Riven}} (the first {{Myst}} sequel,) you come across a gate that looks like there should be enough clearance for a person to simply crawl under it if it existed in the real world. Because of the game's tendency toward everything being a {{Moon Logic Puzzle}} and the point-and-click interface significantly circumscribing the paths you can take, it can be a bit surprising when you realize that the solution actually is to just go under it.

to:

* In {{Riven}} ''VideoGame/{{Riven}}'' (the first {{Myst}} ''VideoGame/{{Myst}}'' sequel,) you come across a gate that looks like there should be enough clearance for a person to simply crawl under it if it existed in the real world. Because of the game's tendency toward everything being a {{Moon Logic Puzzle}} and the point-and-click interface significantly circumscribing the paths you can take, it can be a bit surprising when you realize that the solution actually is to just go under it.
2nd Nov '16 12:33:56 AM BlakeneyGreen
Is there an issue? Send a Message

Added DiffLines:

* In {{Riven}} (the first {{Myst}} sequel,) you come across a gate that looks like there should be enough clearance for a person to simply crawl under it if it existed in the real world. Because of the game's tendency toward everything being a {{Moon Logic Puzzle}} and the point-and-click interface significantly circumscribing the paths you can take, it can be a bit surprising when you realize that the solution actually is to just go under it.
21st Oct '16 9:36:31 PM staplerx300
Is there an issue? Send a Message

Added DiffLines:

* In ''Videogame/{{The Witness}}'' there are puzzles where [[spoiler:the player has to use the environment itself to figure out how to solve it. Starts in The Cherry Trees zone.]]
18th Oct '16 9:57:00 AM rkb1723
Is there an issue? Send a Message


* ''VideoGame/SuperMarioSunshine'' confounded many players with the physics for moving around on a boat. Getting on the boat and shooting [=FLUDD=] made the boat move as if shooting the water was applying thrust. For example, shooting behind the boat made the boat move forward. In that sense, it follows cartoony physics that are easy to understand. However, when it comes to turning, things are a little trickier. Sometimes shooting left would turn the boat right, as expected, but sometimes it didn't work out so cleanly. The explanation comes from where Mario is standing on the boat; if he's standing near the back of the boat, shooting left shifts the ''back'' of the boat to the right, therefore the ''front'' of the boat turns left. Unexpectedly sophisticated given that the wooden boat is floating on lava.

to:

* ''VideoGame/SuperMarioSunshine'' confounded many players with the physics for moving around on a boat. Getting on the boat and shooting [=FLUDD=] made the boat move as if shooting the water was applying thrust. For example, shooting behind the boat made the boat move forward. In that sense, it follows cartoony physics that are easy to understand. However, when it comes to turning, things are a little trickier. Sometimes shooting left would turn the boat right, as expected, but sometimes it didn't work out so cleanly. The explanation comes from where Mario is standing on the boat; if he's standing near the back of the boat, shooting left shifts the ''back'' of the boat to the right, therefore the ''front'' of the boat turns left. Unexpectedly sophisticated given that the wooden boat is floating on lava.
30th Sep '16 7:24:17 AM UmbrellasWereAwesome
Is there an issue? Send a Message


* ''Myst'' series is known for its {{Moon Logic Puzzle}}s. ''Uru: Ages Beyond Myst'' at times require simply to jump up and down on stuck bridges or run over things to continue. (Granted, Uru has different interface from other Myst games.)

to:

* ''Myst'' The ''VideoGame/{{Myst}}'' series is known for its {{Moon Logic Puzzle}}s. ''Uru: Ages Beyond Myst'' However, ''VideoGame/UruAgesBeyondMyst'' at times require simply requires you to jump up and down on stuck bridges or run over things to continue. (Granted, Uru ''Uru'' has a different interface from other Myst ''Myst'' games.)
27th Sep '16 1:14:25 AM Sammettik
Is there an issue? Send a Message


* Twice in ''VideoGame/{{Illbleed}}'', the player character comes across a boss that's literally invulnerable, then remembers that he or she is in a theme park, defeating them by going into the control room and disabling them from there.



* One locked door in ''VideoGame/ObsCure'' is opened not by rooting around for a key or [[SolveTheSoupCans figuring out some bizarre puzzle]], but rather by smashing through the door's glass panel, then reaching in and unlocking it.


Added DiffLines:

* Twice in ''VideoGame/{{Illbleed}}'', the player character comes across a boss that's literally invulnerable, then remembers that he or she is in a theme park, defeating them by going into the control room and disabling them from there.
* One locked door in ''VideoGame/ObsCure'' is opened not by rooting around for a key or [[SolveTheSoupCans figuring out some bizarre puzzle]], but rather by smashing through the door's glass panel, then reaching in and unlocking it.
9th Sep '16 10:01:13 AM KingZeal
Is there an issue? Send a Message


* The PC version of ''VideoGame/{{Shadowgate}}'' has a bridge that collapses because you have too much weight. (The NES version allows you to cross with the help of a potion.) So how do you cross? By lowering your weight: [[InventoryManagementPuzzle leave ALL your possessions behind]], except for a torch and one item needed for the puzzle on the other side. Irritatingly, strategy guide for the Game Boy Color UpdatedRerelease ''Shadowgate Classic'' says to do the same thing, but you can't drop important items anymore. [[note]]The real solution is to [[ViolationOfCommonSense drink from the light vial]]. Any other item that's eaten or drank will result in [[TheManyDeathsOfYou a swift visit from the grim reaper]].[[/note]]

to:

* The PC version of ''VideoGame/{{Shadowgate}}'' has a bridge that collapses because you have too much weight. (The NES version allows you to cross with the help of a potion.) So how do you cross? By lowering your weight: [[InventoryManagementPuzzle leave ALL your possessions behind]], except for a torch and one item needed for the puzzle on the other side. Irritatingly, The strategy guide for the Game Boy Color UpdatedRerelease ''Shadowgate Classic'' says to do the same thing, but you can't drop important items anymore. [[note]]The real solution is to [[ViolationOfCommonSense drink from the light vial]]. Any other item that's eaten or drank will result in [[TheManyDeathsOfYou a swift visit from the grim reaper]].[[/note]]
26th Aug '16 8:00:46 AM DracoKanji
Is there an issue? Send a Message


* The PC version of ''VideoGame/{{Shadowgate}}'' has a bridge that collapses because you have too much weight. (The NES version allows you to cross with the help of a potion.) So how do you cross? By lowering your weight: [[InventoryManagementPuzzle leave ALL your possessions behind]], except for a torch and one item needed for the puzzle on the other side.

to:

* The PC version of ''VideoGame/{{Shadowgate}}'' has a bridge that collapses because you have too much weight. (The NES version allows you to cross with the help of a potion.) So how do you cross? By lowering your weight: [[InventoryManagementPuzzle leave ALL your possessions behind]], except for a torch and one item needed for the puzzle on the other side. Irritatingly, strategy guide for the Game Boy Color UpdatedRerelease ''Shadowgate Classic'' says to do the same thing, but you can't drop important items anymore. [[note]]The real solution is to [[ViolationOfCommonSense drink from the light vial]]. Any other item that's eaten or drank will result in [[TheManyDeathsOfYou a swift visit from the grim reaper]].[[/note]]
This list shows the last 10 events of 144. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.UnexpectedlyRealisticGameplay