History Main / UnexpectedlyRealisticGameplay

26th Aug '16 8:00:46 AM DracoKanji
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* The PC version of ''VideoGame/{{Shadowgate}}'' has a bridge that collapses because you have too much weight. (The NES version allows you to cross with the help of a potion.) So how do you cross? By lowering your weight: [[InventoryManagementPuzzle leave ALL your possessions behind]], except for a torch and one item needed for the puzzle on the other side.

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* The PC version of ''VideoGame/{{Shadowgate}}'' has a bridge that collapses because you have too much weight. (The NES version allows you to cross with the help of a potion.) So how do you cross? By lowering your weight: [[InventoryManagementPuzzle leave ALL your possessions behind]], except for a torch and one item needed for the puzzle on the other side. Irritatingly, strategy guide for the Game Boy Color UpdatedRerelease ''Shadowgate Classic'' says to do the same thing, but you can't drop important items anymore. [[note]]The real solution is to [[ViolationOfCommonSense drink from the light vial]]. Any other item that's eaten or drank will result in [[TheManyDeathsOfYou a swift visit from the grim reaper]].[[/note]]
24th Jul '16 10:57:21 PM TheNicestGuy
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[[folder:Simulation Games]]
* ''VideoGame/ProjectZomboid'': In a game of this detail, it's hard to say what realism would be unexpected, but try these:
** With hundreds of buildings to loot, some will be locked, so you can usually smash a window instead. The "expected" result (assuming you didn't [[SoftGlass try to use your bare hands]]) is that the noise will draw zombies; "unexpected" is that climbing through it will injure those hands severely if you didn't take a moment to clear the glass shards, and you might need a tweezers item to deal with the trauma effectively.
** A [[SickeningCrunch leg can be broken]] from a fall. "Expected" is that anyone can fashion a splint from sticks and rags. "Unexpected" may be that you will actually have to keep that splint on for in-game weeks (already better than the real-life months!) before your zombie-competitive mobility is restored.
** There is a setting for the realism of reloading firearms. Given that there are three choices, it might be "expected" that at the highest setting you would need to pay attention to [[OneBulletClips individual rounds in individual magazines]], and this it true. It might, however, be "unexpected" that if you misuse the "[[DramaticGunCock rack-the-action]]" button when there is already a round in the chamber, an unfired round will be ejected to the ground for you to pick up—or not.
[[/folder]]
17th Jun '16 7:44:28 AM matruz
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** To acquire some daedric quests your player character needs to be "unlikable" and/or "unpleasant" so that the daedric prince will dignify speaking to you, so you can brew and drink a potion that specifically lowers your charisma stat ''or'' get drunk with a lot of alcohol which will have the same effect.
6th Jun '16 10:30:30 PM MyFinalEdits
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* Realism is [[MagicAIsMagicA relative to]] [[VideoGame/{{Portal2}} the source material]] in this case, but one strip of ''Webcomic/AwkwardZombie'' has Chell try numerous methods to cross a room... [[ForgotICouldFly before remembering]] that her primary tool is ''[[ThinkingUpPortals a portal gun]]''. Then she just sets up a portal on the other side of the room and [[CuttingTheKnot walks straight through]].
** See it [[http://awkwardzombie.com/index.php?page=0&comic=050111 here.]]

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* Realism is [[MagicAIsMagicA relative to]] [[VideoGame/{{Portal2}} the source material]] in this case, but one strip of ''Webcomic/AwkwardZombie'' has Chell try numerous methods to cross a room... [[ForgotICouldFly before remembering]] that her primary tool is ''[[ThinkingUpPortals a portal gun]]''. Then she just sets up a portal on the other side of the room and [[CuttingTheKnot walks straight through]].
**
through]]. See it [[http://awkwardzombie.com/index.php?page=0&comic=050111 here.]]
6th Jun '16 5:19:36 PM sigh824
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**See it [[http://awkwardzombie.com/index.php?page=0&comic=050111 here.]]
27th May '16 3:38:07 PM Coolnut
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* The PC version of ''VideoGame/{{Shadowgate}}'' has a bridge that collapses because you have too much weight. (The NES version allows you to cross with the help of a potion.) So how do you cross? By [[InventoryManagementPuzzle leaving ALL your possessions behind]] except for a torch and one item needed for the puzzle on the other side.

to:

* The PC version of ''VideoGame/{{Shadowgate}}'' has a bridge that collapses because you have too much weight. (The NES version allows you to cross with the help of a potion.) So how do you cross? By lowering your weight: [[InventoryManagementPuzzle leaving leave ALL your possessions behind]] behind]], except for a torch and one item needed for the puzzle on the other side.
27th May '16 3:35:38 PM Coolnut
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* The PC version of ''VideoGame/{{Shadowgate}}'' has a bridge that collapses because you have too much weight. (The NES version allows you to cross with the help of a potion.) So how do you cross? By [[InventoryManagementPuzzle leaving ALL your possessions behind]] except for a torch and one item needed for the puzzle on the other side.
* At the start of ''[[VideoGame/DejaVu Deja Vu II]]'', you begin in the bathroom with NOTHING in your inventory. And we mean ''literally nothing''; you [[NakedOnArrival start as a nudie.]] You might want to get your clothes off the bathroom door and wear them before leaving and talking to people.
15th Mar '16 4:29:20 PM Totema
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* In ''VideoGame/ClockTower'', you can access the house's garage, climb into the car that's parked inside, and simply drive away from the murderous pursuer. But, doing so gives you the game's worst ending.

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* In ''VideoGame/ClockTower'', ''VideoGame/{{Clock Tower|1995}}'', you can access the house's garage, climb into the car that's parked inside, and simply drive away from the murderous pursuer. But, doing so gives you the game's worst ending.
15th Mar '16 4:27:41 PM Totema
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* In ''VideoGame/ClockTower'', you can access the house's garage, climb into the car that's parked inside, and simply drive away from the murderous pursuer. But, doing so gives you the game's worst ending.
1st Mar '16 11:19:34 PM erforce
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* In a break from survival horror tradition, many locked doors and blocked passageways in ''VideoGame/{{Condemned}}'' are overcome not by hunting around for keys or solving puzzles but simply smashing through them using the game's melee weapons: using a fire axe to chop down a wooden door, for example. [[MisaimedRealism Irritatingly]], however, only certain melee weapons will work on certain kinds of doors.

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* In a break from survival horror tradition, many locked doors and blocked passageways in ''VideoGame/{{Condemned}}'' ''VideoGame/CondemnedCriminalOrigins'' are overcome not by hunting around for keys or solving puzzles but simply smashing through them using the game's melee weapons: using a fire axe to chop down a wooden door, for example. [[MisaimedRealism Irritatingly]], however, only certain melee weapons will work on certain kinds of doors.
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