History Main / UnexpectedShmupLevel

17th Feb '17 1:18:44 PM Galacton
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A common level type in games already relying on the UnexpectedGameplayChange, and almost expected in GameplayRoulette titles, the Unexpected Shmup Level is a SubTrope where your character ends up having to go through an unexpected ShootEmUp based level, usually of the 2D side scrolling space shooter kind (think Gradius or the like). This is very common in the SpaceZone or [[UnderTheSea underwater]] levels, and for some reason unknown, a relatively common gameplay style for final levels and FinalBoss battles.

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A common level type of UnexpectedGameplayChange often found in games already relying on the UnexpectedGameplayChange, [[ActionGame Action]] and almost expected in GameplayRoulette titles, [[PlatformGame Platformer]] games, the Unexpected Shmup Level is a SubTrope where level in which your character ends up having to go going through a sequence reminiscent of an unexpected ShootEmUp based level, old school ShootEmUp, usually of the 2D side scrolling space shooter kind (think Gradius or the like). This Usually proceeded by your character gaining access to a vehicle or PowerUp that allows them to fly. Because of it's [[TheClimax climactic]] nature, this is very common in the SpaceZone or [[UnderTheSea underwater]] levels, and for some reason unknown, a relatively common gameplay style for final levels and FinalBoss battles.



# The standard [[ShootEmUp space shooter]] game where your character is automatically moving down a left to right or bottom to top path, shooting down numerous [[{{Mooks}} enemy spaceships]] and collecting power ups. Think say, ''VideoGame/{{Gradius}}'', ''VideoGame/RType'', ''VideoGame/{{Ikaruga}}'', or ''VideoGame/{{Touhou}}'', and this is the exact gameplay style used. There will always be a boss battle at the end against either a [[BattleshipRaid giant UFO/space ship/mecha]] or a [[ReactorBoss reactor]].

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# The standard [[ShootEmUp space shooter]] game where your character is automatically moving down a left to right or bottom to top path, shooting down numerous [[{{Mooks}} enemy spaceships]] and collecting power ups. Think say, ''VideoGame/{{Gradius}}'', ''VideoGame/RType'', ''VideoGame/{{Ikaruga}}'', or ''VideoGame/{{Touhou}}'', and this is the exact gameplay style used. There will always usually be a boss battle at the end against either a [[BattleshipRaid giant UFO/space ship/mecha]] or a [[ReactorBoss reactor]].



* ''VideoGame/{{Kirby}}'' games have a habit of playing this for penultimate battles, in conjunction with an EleventhHourSuperpower, starting with the second game in the series, ''VideoGame/KirbysAdventure'', and reaching an apotheosis in ''VideoGame/KirbySuperStar'' (and again in ''Kirby Super Star Ultra''). As it's standard for the series, ''unexpected'' is probably the wrong word, but, let's face it, the rest of the levels are about a cuddly pink thing running around and eating stuff.

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* ''VideoGame/{{Kirby}}'' games have a habit tradition of playing this becoming ShootEmUps for penultimate battles, usually in conjunction with an EleventhHourSuperpower, starting with the second game in the series, ''VideoGame/KirbysAdventure'', and reaching an apotheosis in ''VideoGame/KirbySuperStar'' (and again in ''Kirby Super Star Ultra''). As it's standard for the series, ''unexpected'' is probably the wrong word, but, let's face it, the rest of the levels are about a cuddly pink thing running around and eating stuff.
11th Feb '17 5:57:19 AM AnotherGamer
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* ''VideoGame/TakeshisChallenge'' has the hang-gliding level, a horizontal scrolling stage which is made all the more infuriating because of the inability to gain height without clouds that can fall victim to shots.

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* ''VideoGame/TakeshisChallenge'' has the hang-gliding level, a horizontal scrolling stage which is made all the more infuriating because of the inability to gain height without clouds gusts of wind that can fall victim to shots.
5th Feb '17 1:54:04 PM TheSaintOfAllTropers
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Added DiffLines:

*''VideoGame/{{Undertale}}'' has a form of this in the Yellow SOUL segments during a few of the Mettaton fights, most prominently featured in [[spoiler: [[SuperMode Mettaton EX]]]]. While you are in Yellow SOUL form, you can move like normal, but can fire a magical bolt upward by pressing Z. This is [[spoiler:actually incapable of damaging the target]], but it is excellent at destroying (boxes, bombs) or modifying (disco ball, arms, [[spoiler:[[ShesGotLegs legs]], and Mettaton's SOUL]]) attacks, making it a strong utility power and by far the most useful SOUL color.
**This SOUL color makes another appearance in [[spoiler:the [[FinalExamBoss Asriel]] [[TrueFinalBoss Dreemurr]] fight at the end of True Pacifist. Here, you call upon Alphys as a Lost Soul to help you, and she attacks you like the rest of the Lost Souls. However, she uses much of the same attacks Mettaton EX does, so nothing new here]].
**FridgeBrilliance: [[spoiler:Alphys [[NonActionGuy is not a fighter by any stretch of the definition]], but she was able to construct Mettaton, who is a mild (and ultimately subverted) KillerRobot. If [[BatmanGrabsAGun she had to fight]], she likely would simply use the weaponry she designed and built for him]].
3rd Feb '17 12:22:10 PM N1KF
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** ''Kirby's Dream Land'', the first game, used it for the level 3 boss fight with Kaboola instead. This boss was left out of the rehash of the game in ''Kirby Super Star'', but finally made a comeback in ''Kirby Super Star Ultra'', now renamed Kabula.
** This was used this for the last final boss fight in ''VideoGameKirbyAndTheAmazingMirror''.
** ''VideoGame/KirbysEpicYarn'' has two types of these. The first is the Rocket Metamortex, which transforms into a rocket ship that goes upwards. The second is the [[spoiler:Starship]] Metamortex, which [[spoiler:brings back the Starship from ''Kirby Super Sta for a battle with Kracko]]. It returns again in the final stage.

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** ''Kirby's Dream Land'', ''VideoGame/KirbysDreamLand'', the first game, used it for the level 3 boss fight with Kaboola instead. This boss was left out of the rehash of the game in ''Kirby Super Star'', but finally made a comeback in ''Kirby Super Star Ultra'', now renamed Kabula.
** This was used this for the last final boss fight in ''VideoGameKirbyAndTheAmazingMirror''.
''VideoGame/KirbyAndTheAmazingMirror''.
** ''VideoGame/KirbysEpicYarn'' has two types of these. The first is the Rocket Metamortex, which transforms into a rocket ship that goes upwards. The second is the [[spoiler:Starship]] [[spoiler:the Starship Metamortex, which [[spoiler:brings brings back the Starship from ''Kirby Super Sta Star'' for a battle with Kracko]]. Kracko in Bubbly Clouds]]. It returns again in the final stage.BonusLevel.
3rd Feb '17 12:17:42 PM N1KF
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** They also used this for the last final boss fight in ''Kirby and the Amazing Mirror''.
** [[RunningGag And again in]] ''VideoGame/KirbysEpicYarn''.
** [[OverlyLongGag And again in]] ''VideoGame/KirbysReturnToDreamLand''. [[spoiler: The tradition is played with somewhat this time, if you've been paying attention to the pattern of past games.]]
** ''VideoGame/KirbyPlanetRobobot'' features this to a larger degree then past titles, with multiple stages utilizing the robo's Jet mode for shooter segments. [[spoiler:Kabula even makes a return as a special boss]].

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** They also This was used this for the last final boss fight in ''VideoGameKirbyAndTheAmazingMirror''.
** ''VideoGame/KirbysEpicYarn'' has two types of these. The first is the Rocket Metamortex, which transforms into a rocket ship that goes upwards. The second is the [[spoiler:Starship]] Metamortex, which [[spoiler:brings back the Starship from
''Kirby and the Amazing Mirror''.
** [[RunningGag And
Super Sta for a battle with Kracko]]. It returns again in]] ''VideoGame/KirbysEpicYarn''.
in the final stage.
** [[OverlyLongGag And again in]] ''VideoGame/KirbysReturnToDreamLand''. [[spoiler: The [[spoiler:The tradition is played with somewhat this time, if you've been paying attention to the pattern of past games.]]
** ''VideoGame/KirbyPlanetRobobot'' features this to a larger degree then past titles, with multiple stages utilizing the robo's Robobot Armor's Jet mode for shooter segments. [[spoiler:Kabula even also makes a another return as a special boss]].surprise boss.]]



* The TrueFinalBoss of ''VideoGame/Kirby64TheCrystalShards'' is fought in this manner, though you're not chasing the boss, instead circling around it avoid its attacks and taking aim at various parts to cripple it and expose its weak point.

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* ''Franchise/{{Kirby}}'':
**
The TrueFinalBoss of ''VideoGame/Kirby64TheCrystalShards'' is fought in this manner, though you're not chasing the boss, instead circling around it avoid its attacks and taking aim at various parts to cripple it and expose its weak point.
26th Oct '16 5:05:58 PM Someoneman
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* The boss game for ''Dribble and Spitz'''s level in the original VideoGame/WarioWare is a sudden scrolling shooter against a group of very geometric aliens. In ''[[VideoGame/WarioWare WarioWare: Twisted!]]'', in Kat & Ana's boss stage, you play as a robot who shoots out hands with fingers extended, destroying noses by picking them (nose-picking is SeriousBusiness at VideoGame/WarioWare Inc), and in ''Touched!!'', Ashley's boss stage has you controlling the Earth itself, dodging bullets and other stuff before finally shooting away at an alien mothership, similar to a heavily toned-down version of ''Videogame/Touhou''.
** Despite its significantly lessened amount of sheer crap on the screen at any given moment, it's still considered one of the [[NintendoHard hardest]] [[ThatOneBoss boss]] [[DifficultySpike levels]] in the game, especially considering that ''WarioWare'' is generally made to be easy-medium, and the Earth's hitbox (yes, you are controlling the friggin' ''Earth'') is not [[HitboxDissonance deceptively small]] like in ''Touhou''.

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* ''VideoGame/WarioWare''
**
The boss game for ''Dribble Dribble and Spitz'''s Spitz's level in the original VideoGame/WarioWare first game is a sudden scrolling shooter against a group of very geometric aliens. aliens.
**
In ''[[VideoGame/WarioWare WarioWare: Twisted!]]'', in Kat & Ana's boss stage, you play as a robot who shoots out hands with fingers extended, destroying noses by picking them (nose-picking is SeriousBusiness at VideoGame/WarioWare Inc), and in Inc)
** In
''Touched!!'', Ashley's boss stage has you controlling the Earth itself, dodging bullets and other stuff before finally shooting away at an alien mothership, similar to a heavily toned-down version of ''Videogame/Touhou''.
** Despite its significantly lessened amount of sheer crap on the screen at any given moment, it's still considered one of the [[NintendoHard hardest]] [[ThatOneBoss boss]] [[DifficultySpike levels]] in the game, especially considering that ''WarioWare'' is generally made to be easy-medium, and the Earth's hitbox (yes, you are controlling the friggin' ''Earth'') is not [[HitboxDissonance deceptively small]] like in ''Touhou''.
''Videogame{{/Touhou}}''.



** ''VideoGame/MegaManX 8'' has two of the 8 maverick stages as behind the rail shooters. Whilst the game was generally well recieved, these levels [[ThatOneLevel weren't]].

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** ''VideoGame/MegaManX 8'' has two of the 8 maverick stages as behind the rail shooters. Whilst the game was generally well recieved, these levels [[ThatOneLevel weren't]].



* ''VideoGame/MetalSlug 3'' has a vertical space shooter level accompanied by [[AwesomeMusic/VideoGames Crowning Music of Awesome]] as an intro to the [[Awesome/VideoGameLevels last level]].

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* ''VideoGame/MetalSlug 3'' has a vertical space shooter level accompanied by [[AwesomeMusic/VideoGames Crowning Music of Awesome]] as an intro to the [[Awesome/VideoGameLevels last level]].level.



** ''Batman'' for Game Boy has two Batwing stages. The second one is considered to be ThatOneLevel.

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** ''Batman'' for Game Boy has two Batwing stages. The second one is considered to be ThatOneLevel.



* ''VideoGame/GunmanClive'' has a shoot-em-up level at the start of the final set of levels when Clive (or Ms. Johnson) climbs onto a rocket to chase after aliens.



* ''{{Driver}} 3'' features a rather [[ThatOneLevel scrappy]] rail shooter mission in France.

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* ''{{Driver}} 3'' features a rather [[ThatOneLevel scrappy]] rail shooter mission in France.



* ''VideoGame/{{Darksiders}}'' has a ''VideoGame/PanzerDragoon''-esque rail shooter section as you ride on a griffin to a dungeon inaccessible by land. The trophy/achievement for killing a certain number of enemies during it is considered ThatOneAchievement by some, especially since you can't replay it unless you knew to make a save right before it or you start a new game.

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* ''VideoGame/{{Darksiders}}'' has a ''VideoGame/PanzerDragoon''-esque rail shooter section as you ride on a griffin to a dungeon inaccessible by land. The trophy/achievement for killing a certain number of enemies during it is considered ThatOneAchievement by some, especially since you can't replay it unless you knew to make a save right before it or you start a new game.
23rd Oct '16 11:27:29 AM nombretomado
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* The NES game for ''FelixTheCat'' has one of these when Felix is flying his spaceship in order to get The Professor's lair on an alien planet. This is also one of the more difficult levels, as you HAVE to keep on collecting powerups in order to keep your spaceship going; unlike the other levels, Felix can't survive without his spaceship.

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* The NES game for ''FelixTheCat'' ''WesternAnimation/FelixTheCat'' has one of these when Felix is flying his spaceship in order to get The Professor's lair on an alien planet. This is also one of the more difficult levels, as you HAVE to keep on collecting powerups in order to keep your spaceship going; unlike the other levels, Felix can't survive without his spaceship.
15th Aug '16 10:09:53 PM UmbrellasWereAwesome
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* In one chapter of the Tip of the Spear mission from ''VideoGame/HaloReach'', during your ride to the Spire, you use the [[FutureCopter Falcon]]'s mounted grenade launcher to take out ground targets, including Shade turrets, Fuel Rod turrets, and Wraiths. Exodus also has a rail shooter chapter, this time using the machine gun.

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* In one chapter of the Tip "Tip of the Spear Spear" mission from ''VideoGame/HaloReach'', during your ride to the Spire, you use the [[FutureCopter Falcon]]'s mounted grenade launcher to take out ground targets, including Shade turrets, Fuel Rod turrets, and Wraiths. Exodus "Exodus" also has a rail shooter chapter, this time using the machine gun.
8th Aug '16 1:06:30 PM finalsurvivor1
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** ''Kirby's Dream Land'', the first game, used it for the level 3 boss fight with Kaboola instead. This boss was left out of the rehash of the game in ''Kirby Super Star'', but finally made a comeback in ''Kirby Super Star Ultra''.

to:

** ''Kirby's Dream Land'', the first game, used it for the level 3 boss fight with Kaboola instead. This boss was left out of the rehash of the game in ''Kirby Super Star'', but finally made a comeback in ''Kirby Super Star Ultra''.Ultra'', now renamed Kabula.



** ''VideoGame/KirbyPlanetRobobot'' features this to a larger degree then past titles, with multiple stages utilizing the robo's Jet mode for shooter segments.

to:

** ''VideoGame/KirbyPlanetRobobot'' features this to a larger degree then past titles, with multiple stages utilizing the robo's Jet mode for shooter segments. [[spoiler:Kabula even makes a return as a special boss]].



* The final boss of ''VideoGame/Kirby64TheCrystalShards'' is fought in this manner, though you're not chasing the boss, instead circling around it avoid its attacks and taking aim at various parts to cripple it and expose its weak point.

to:

* The final boss TrueFinalBoss of ''VideoGame/Kirby64TheCrystalShards'' is fought in this manner, though you're not chasing the boss, instead circling around it avoid its attacks and taking aim at various parts to cripple it and expose its weak point.
27th Jul '16 4:52:52 AM Morgenthaler
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* Quite a number of {{Mini Game}}s from ''MiniRobotWars'' are like this.

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* Quite a number of {{Mini Game}}s from ''MiniRobotWars'' ''VideoGame/MiniRobotWars'' are like this.
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