History Main / UndergroundMonkey

28th Aug '16 11:49:25 PM Deathhacker
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** Two of the Dark Eldar troops are one of the few non-marine armies to play this straight; the Kabalite Warriors and Wyches and their elite variants, Trueborn and Bloodbrides. These literally use the same model and in fact are upgrades to their base form's unit entries as of 7th edition. Their only difference, game wise, is a slightly improved profile and the ability to take more weapons.
23rd Aug '16 7:11:49 PM nombretomado
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*** MetalSlime: The Metal Slime (of course), the Mettle Slime (a "baby" Metal Slime that appears in Dragon Quest Monsters Joker 2) the Metal Medley (which is three Metal Slimes stacked one atop the other) and the Gem Jamboree, the Liquid Metal Slime, the Metal King Slime, the [=DrakMetal=] (a crossbreed with Drake Slimes from DQVII), the Metal Kaiser Slime, the Platinum King Jewel[[note]]AkiraToriyama-inspired (and designed!)[[/note]] (and its variants Gem Slime, Slemperor, and Darkonium Slime), the Diamond Slime, and, as of DQM Joker 2 Professional, the Liquid Metal King Slime.

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*** MetalSlime: The Metal Slime (of course), the Mettle Slime (a "baby" Metal Slime that appears in Dragon Quest Monsters Joker 2) the Metal Medley (which is three Metal Slimes stacked one atop the other) and the Gem Jamboree, the Liquid Metal Slime, the Metal King Slime, the [=DrakMetal=] (a crossbreed with Drake Slimes from DQVII), the Metal Kaiser Slime, the Platinum King Jewel[[note]]AkiraToriyama-inspired Jewel[[note]]Creator/AkiraToriyama-inspired (and designed!)[[/note]] (and its variants Gem Slime, Slemperor, and Darkonium Slime), the Diamond Slime, and, as of DQM Joker 2 Professional, the Liquid Metal King Slime.
22nd Aug '16 6:58:15 PM Eagal
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* ''VideoGame/{{Diablo}} I'' and ''II'' were full of this. Every single enemy in the games, apart from quest specific bosses, came in various levels of strength denoted by colour and had otherwise identical sprites as others of its type. It's mentioned in the first game manual that this is because the Prime Evils, the leaders of the demons, would alter their servants forms to better deal with whatever threat they were facing at the time.
** ''VideoGame/DiabloIII'' will probably be the same. Trailers indicate that it will also allow monster subtypes to vary in size.

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* ''VideoGame/{{Diablo}} I'' and ''VideoGame/{{Diablo}}s I'', ''II'' and ''III''' were full of this. Every single enemy in the games, apart from quest specific bosses, came in various levels of strength denoted by colour and had otherwise identical sprites as others of its type. It's mentioned in the first game manual that this is because the Prime Evils, the leaders of the demons, would alter their servants forms to better deal with whatever threat they were facing at the time.
** ''VideoGame/DiabloIII'' will probably be the same. Trailers indicate that it will also allow monster subtypes to vary in size.
time.
11th Aug '16 1:12:40 AM UmbrellasWereAwesome
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* In the original ''Franchise/{{Halo}}'' trilogy, Elites and Grunts got different-colored armor based on their military rank (determined largely by AsskickingEqualsAuthority), while Jackals got different colored shields and some minor armor changes. There were also special classes, like Honor Guards and Elite Councilors, with more distinct (and often far more ornate) armor.

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* ''Franchise/{{Halo}}'':
**
In the original ''Franchise/{{Halo}}'' trilogy, Elites and Grunts got different-colored armor based on their military rank (determined largely by AsskickingEqualsAuthority), while Jackals got different colored shields and some minor armor changes. There were also special classes, like Honor Guards and Elite Councilors, with more distinct (and often far more ornate) armor.



** ''VideoGame/Halo Reach'' was the first game in the series where you could tell what rank and specialty ''every'' Covenant mook had even if you removed all the color, due to dramatically increased differentiation between their armor, which has carried over into subsequent games.
** Most bosses in ''[[VideoGame/Halo5Guardians Halo 5's]]'' Warzone game mode have the same appearance as normal enemies but with a different color. [[UpToEleven The Legendary and Mythic variants are the same way with regards to the weaker bosses]].

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** ''VideoGame/Halo Reach'' ''VideoGame/HaloReach'' was the first game in the series where you could tell what rank and specialty ''every'' Covenant mook had even if you removed all the color, due to dramatically increased differentiation between their armor, which has carried over into subsequent games.
** Most bosses in ''[[VideoGame/Halo5Guardians Halo 5's]]'' 5]]''[='s=] Warzone game mode have the same appearance as normal enemies but with a different color. [[UpToEleven The Legendary and Mythic variants are the same way with regards to the weaker bosses]].
5th Aug '16 1:57:53 PM Berrenta
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Added DiffLines:

** ''VideoGame/PokemonSunAndMoon'' has the Alolan Forms, existing Pokémon that changed after adapting to Alola's climate. These include Sandshrew, Sandslash, Vulpix, Ninetales, and Exeggutor. Each of these have different typings and appearances from the original.
25th Jul '16 8:28:05 PM Octorok103
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* In ''Videogame/{{Warframe}}'', the Grineer Empire issues different uniforms to their soldiers based on their posting. These variations have slightly different loot tables and sometimes different weapons, but are generally functionally identical. For example, the Grineer Lancer on asteroids and starships is normally kitted out in turquoise armor with a Grakata SMG, while the Frontier Lancers on Earth use the Karak automatic rifle and wear green camouflage.

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* In ''Videogame/{{Warframe}}'', ''Videogame/{{Warframe}}'' relies on this trope quite a bit. The Grineer generally prefer a more cosmetic approach, changing up textures for fundamentally-similar units based on the terrain; as of Specters of the Rails, there are standard combat, jungle, desert, and amphibious varieties. The Corpus and Infested tend to use altered coloration to denote different abilities instead, although the Grineer Empire issues different uniforms to their soldiers based on their posting. These variations have slightly different loot tables also do this for Archwing enemies, and sometimes different weapons, but are generally functionally identical. For example, every faction resorts to it for [[EliteMook Eximus units]]. All three factions also contribute reskinned variants of various units for [[BrainwashedAndCrazy the Grineer Lancer on asteroids and starships is normally kitted out Corrupted]] in turquoise armor with a Grakata SMG, while [[EldritchLocation the Frontier Lancers on Earth use the Karak automatic rifle and wear green camouflage.Void]].
22nd Jul '16 3:46:34 PM Spartan125
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** ''Halo Reach'' was the first game in the series where you could tell what rank and specialty ''every'' Covenant mook had even if you removed all the color, due to dramatically increased differentiation between their armor, which has carried over into subsequent games.

to:

** ''Halo ''VideoGame/Halo Reach'' was the first game in the series where you could tell what rank and specialty ''every'' Covenant mook had even if you removed all the color, due to dramatically increased differentiation between their armor, which has carried over into subsequent games.games.
** Most bosses in ''[[VideoGame/Halo5Guardians Halo 5's]]'' Warzone game mode have the same appearance as normal enemies but with a different color. [[UpToEleven The Legendary and Mythic variants are the same way with regards to the weaker bosses]].
9th Jul '16 2:34:14 PM nombretomado
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* For most of its run, ''Franchise/{{Bionicle}}'' sets were just recolors of each other with slight differences in assembly and parts. Sometimes, the ''only'' difference would be their [[CoolMask masks]] and their tools/weapons. Then, the Mahri Nui saga came along in 2007, and the [[EvilOverlord Barraki]] were released, each looking very different from each other. Since then, the sets have been largely [[AvertedTrope averted]] this trope.

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* For most of its run, ''Franchise/{{Bionicle}}'' ''Toys/{{Bionicle}}'' sets were just recolors of each other with slight differences in assembly and parts. Sometimes, the ''only'' difference would be their [[CoolMask masks]] and their tools/weapons. Then, the Mahri Nui saga came along in 2007, and the [[EvilOverlord Barraki]] were released, each looking very different from each other. Since then, the sets have been largely [[AvertedTrope averted]] this trope.
9th Jul '16 2:30:19 PM nombretomado
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* Games based on ''Franchise/{{Bionicle}}'', since the toys are pretty much like this. "You are attacked by an Air Burnak." "You are attacked by a Stone Burnak." "You are attacked by an Ice Burnak."

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* Games based on ''Franchise/{{Bionicle}}'', ''Toys/{{Bionicle}}'', since the toys are pretty much like this. "You are attacked by an Air Burnak." "You are attacked by a Stone Burnak." "You are attacked by an Ice Burnak."
18th Jun '16 10:47:19 PM finalsurvivor1
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* In the remake to ''VideoGame/KirbySuperStar'', all of the new bosses save [[VideoGame/KirbysDreamLand Kabula]] are stronger versions of bosses from the original:
** ''Revenge of the King'': Whispy's Revenge for Whispy Woods, Lololo and Lalala's Revenge for Lololo and Lalala, Kracko Jr's Revenge for Kracko Jr, Kracko's Revenge for Kracko, and [[spoiler:Masked Dedede for King Dedede]].
** ''Helper to Hero'': [[spoiler:Wham Bam Jewel for Wham Bam Rock, doubling as a nod to Crazy Hand from ''Super Smash Bros'']].
** ''Meta Knightmare Ultra'': [[spoiler:Galacta Knight for Meta Knight]].
** ''The True Arena'': [[spoiler:Marx Soul for Marx]].
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http://tvtropes.org/pmwiki/article_history.php?article=Main.UndergroundMonkey