History Main / UnderGroundMonkey

21st Feb '17 9:22:13 PM Aquillion
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* Lampshaded in the webcomic Webcomic/{{Adventurers}}, where the Ice Dragon, boss of the Ice Cave, paints himself red and calls himself a Fire Dragon to fool adventurers.

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* Lampshaded several times in the webcomic Webcomic/{{Adventurers}}, where Webcomic/{{Adventurers}}:
** At one point,
the Ice Dragon, boss of the Ice Cave, paints himself red and calls himself a Fire Dragon to fool adventurers.
** At another point, [[BigBad Khrima]] says that he's busy making monsters, and a flunky points out that most of the time all he does is take an existing monster and put "Fire" in front of its name.
10th Feb '17 2:18:38 AM Morgenthaler
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* In ''BraveStory: New Traveler'', the ''exact same enemy'' can come in multiple different colors, so the difference between genuinely different enemies is at least slightly greater, with a few exceptions. This was part of the game's world design. Monsters were designed to be "organic" in that one given monster species would have biodiversity. The player could encounter three mobs in the same battle, and each would have slightly different stats. In general, colour had less to do with power than size, with larger mobs being significantly stronger.

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* In ''BraveStory: ''Literature/BraveStory: New Traveler'', the ''exact same enemy'' can come in multiple different colors, so the difference between genuinely different enemies is at least slightly greater, with a few exceptions. This was part of the game's world design. Monsters were designed to be "organic" in that one given monster species would have biodiversity. The player could encounter three mobs in the same battle, and each would have slightly different stats. In general, colour had less to do with power than size, with larger mobs being significantly stronger.
5th Feb '17 1:05:06 PM Tsadi
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Named for a RunningGag in ''Webcomic/{{RPG World}},'' wherein the Underground Monkey is suspected of being attracted by GenreSavvy characters.

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Named [[TropeNamer Named]] for a RunningGag in ''Webcomic/{{RPG World}},'' wherein the Underground Monkey is suspected of being attracted by GenreSavvy characters.
31st Jan '17 11:06:33 AM PDL
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** ''VideoGame/PokemonSunAndMoon'' has the Alolan Forms, existing Pokémon species that changed typings and appearances after adapting to Alola's environment. These include Sandshrew and Sandslash (which are now Ice/Steel-types which live in the snow-capped mountains), Exeggutor (which grows to an astounding 35 feet tall), and Raichu (which is an Electric/Psychic type that can levitate by "surfing" on its tail).

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** ''VideoGame/PokemonSunAndMoon'' has introduces the Alolan Forms, concept of regional variants, existing Pokémon species that have changed typings their typings, abilities and appearances after adapting to Alola's a completely different environment. The ones that are found only in Alola are known as Alolan forms. These include the Alolan Sandshrew and Sandslash (which are now Ice/Steel-types which live in the after having to adapt to snow-capped mountains), Exeggutor (which grows to an astounding 35 feet tall), tall due to the year long tropical sun), and Raichu (which is an Electric/Psychic type that can levitate by "surfing" on its tail).tail... [[ItRunsOnNonsensoleum No concrete reason is given for this change]]).
1st Dec '16 6:30:09 AM ashlay
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* ''VideoGame/{{Persona 2}}'' also has a small handful of these, thanks to palette swaps and the occasional replacement part in monster sprites (several Chariot Arcana demons the most obvious of the latter, using the same giant brute body with different heads and colors).



** Not only that, but every boss not important to the story is simply a giant version of a normal enemy, a practice that would carry over to ''VideoGame/{{Persona 4}}''.



** Note that this is a JustifiedTrope, due to the [[TheHeartless nature]] of the Shadows.
** ''VideoGame/{{Persona 2}}'' also has a small handful of these, thanks to palette swaps and the occasional replacement part in monster sprites (several Chariot Arcana demons the most obvious of the latter, using the same giant brute body with different heads and colors).

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** Note * Every boss not important to the story is simply a giant version of a normal enemy, a practice that this is a JustifiedTrope, would carry over to ''VideoGame/{{Persona 4}}''. {{Justified|Trope}}, due to the [[TheHeartless nature]] of the Shadows.
** * ''VideoGame/{{Persona 2}}'' also 5}}'': Subverted. On [[PreexistingEncounters the field]], enemies are slightly retextured versions of one or two enemies. For instance, the first dungeon only has a small handful of these, thanks to palette swaps knight in silver armor, and the occasional replacement part in monster sprites (several Chariot Arcana demons the most obvious of the latter, using the exact same giant brute body knight with different heads and colors).a gold armor texture on him. In battle however, the enemies are all custom models from several decades of ''Franchise/ShinMegamiTensei'' designs.
10th Nov '16 5:28:53 AM Andyroid
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** ''VideoGame/PokemonSunAndMoon'' has the Alolan Forms, existing Pokémon species that changed typings and appearances after adapting to Alola's environment. So far, Pokémon with these forms include Sandshrew, Sandslash, Vulpix, Ninetales, Exeggutor, Meowth, Marowak, Raichu, Rattata, and Raticate.

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** ''VideoGame/PokemonSunAndMoon'' has the Alolan Forms, existing Pokémon species that changed typings and appearances after adapting to Alola's environment. So far, Pokémon with these forms These include Sandshrew, Sandslash, Vulpix, Ninetales, Exeggutor, Meowth, Marowak, Raichu, Rattata, Sandshrew and Raticate.Sandslash (which are now Ice/Steel-types which live in the snow-capped mountains), Exeggutor (which grows to an astounding 35 feet tall), and Raichu (which is an Electric/Psychic type that can levitate by "surfing" on its tail).
1st Nov '16 6:54:02 AM Bisected8
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Sprites and textures are expensive. Original ideas for monster types are even more so. As a result, there is a tendency to keep the number of distinct enemy types small. In an RPG or similar game where the player is expected to become more powerful over the course of the game, this is a problem, as the monsters stop being challenging about the time you GetOnTheBoat.

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Sprites and textures are expensive.expensive[[note]]and use up precious memory, on older hardware.[[/note]]. Original ideas for monster types are even more so. As a result, there is a tendency to keep the number of distinct enemy types small. In an RPG or similar game where the player is expected to become more powerful over the course of the game, this is a problem, as the monsters stop being challenging about the time you GetOnTheBoat.
7th Oct '16 7:49:14 PM Blastgamer
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* Hunter and Crystal Slimes in [[Videogame/SlimeRancher]] are described to be cousins of Tabby and Rock Slimes respectively. The first lives in the Moss Blanket, where no Tabby Slimes are found. The other lives in a unique volcanic area in the Indigo Quarry. The Hunter Slime looks like a wilder version of Tabby Slimes, but brown, while Crystal Slimes look like Rock Slimes with [[CaptainObvious crystals]] on their head instead of stones.

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* Hunter and Crystal Slimes in [[Videogame/SlimeRancher]] ''Videogame/SlimeRancher'' are described to be cousins of Tabby and Rock Slimes respectively. The first lives in the Moss Blanket, where no Tabby Slimes are found. The other lives in a unique volcanic area in the Indigo Quarry. The Hunter Slime looks like a wilder version of Tabby Slimes, but brown, while Crystal Slimes look like Rock Slimes with [[CaptainObvious crystals]] on their head instead of stones.
7th Oct '16 7:48:23 PM Blastgamer
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* Hunter and Crystal Slimes in [[Videogame/SlimeRancher]] are described to be cousins of Tabby and Rock Slimes respectively. The first lives in the Moss Blanket, where no Tabby Slimes are found. The other lives in a unique volcanic area in the Indigo Quarry. The Hunter Slime looks like a wilder version of Tabby Slimes, but brown, while Crystal Slimes look like Rock Slimes with [[CaptainObvious crystals]] on their head instead of stones.
7th Oct '16 6:20:25 AM Medinoc
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* ''VideoGame/DarkestDungeon'': All enemies, including bosses, have upgraded versions whose appearance differs, at most, by a subtle palette swap.
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