History Main / UnderGroundMonkey

9th Feb '16 6:55:55 PM Kotomikun
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* Perhaps parodied with ''VideoGame/KingdomOfLoathing'' with the [[http://kol.coldfront.net/thekolwiki/index.php/Perpendicular_bat perpendicular bat]]. Its description when you fight it is "This bat is perpendicular to the ground! That makes it totally different from a regular bat!" ''Definitely'' parodied with the [[http://kol.coldfront.net/thekolwiki/index.php/Completely_different_spider completely different spider]], which is nothing of the sort.
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* Perhaps parodied with ''VideoGame/KingdomOfLoathing'' with the [[http://kol.coldfront.net/thekolwiki/index.php/Perpendicular_bat perpendicular bat]]. Its description when you fight it is "This bat is perpendicular to the ground! That makes it totally different from a regular bat!" ''Definitely'' parodied with the [[http://kol.coldfront.net/thekolwiki/index.php/Completely_different_spider completely different spider]], which is nothing an upside-down version of the sort."big creepy spider." The game uses crude StylisticSuck artwork, making these shortcuts especially silly.
6th Feb '16 11:40:05 PM wolftickets1969
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* In ''VideoGame/SunsetOverdrive'', the subtypes of each of the three {{mook}} categories (Overcharge Mutants, Scabs, and Fizzco Security Bots) all have distinct appearances, attacks, and weaknesses; for example, Overcharge Drinkers are the standard "zombie" enemy, Herkers are GiantMooks with a backhoe on their left arm, Scab Rushers are TheBerserker, Scab Shooters use ranged weapons, Blade Bots are armed with {{Laser Blade}}s, Tank Bots are [[HumongousMecha giant walking tanks]], etc.
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* In ''VideoGame/SunsetOverdrive'', the subtypes of each of the three {{mook}} categories (Overcharge Mutants, Scabs, and Fizzco Security Bots) all have distinct appearances, attacks, and weaknesses; for example, Overcharge Drinkers are the standard "zombie" enemy, Herkers are GiantMooks {{Giant Mook}}s with a backhoe an excavator shovel on their left arm, Scab Rushers are TheBerserker, Scab Shooters use ranged weapons, Blade Bots are armed with {{Laser Blade}}s, Tank Bots are [[HumongousMecha giant walking tanks]], etc.
6th Feb '16 11:38:22 PM wolftickets1969
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to:
* In ''VideoGame/SunsetOverdrive'', the subtypes of each of the three {{mook}} categories (Overcharge Mutants, Scabs, and Fizzco Security Bots) all have distinct appearances, attacks, and weaknesses; for example, Overcharge Drinkers are the standard "zombie" enemy, Herkers are GiantMooks with a backhoe on their left arm, Scab Rushers are TheBerserker, Scab Shooters use ranged weapons, Blade Bots are armed with {{Laser Blade}}s, Tank Bots are [[HumongousMecha giant walking tanks]], etc.
23rd Jan '16 10:10:10 PM wolftickets1969
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* Many enemies in ''VideoGame/OriAndTheBlindForest'' get stronger {{palette swap}}s later on, and some of these have new abilities as well, e.g. the green Rams (rhino-like armored creatures) are {{Action Bomb}}s with a RollingAttack, and the Ground Slimes have a variant that jumps out of the ground when attacking.
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* Many enemies in ''VideoGame/OriAndTheBlindForest'' get stronger {{palette swap}}s later on, and some of these have new abilities as well, e.g. the green Rams (rhino-like armored creatures) are {{Action Bomb}}s with a RollingAttack, and the Ground Slimes have a variant that jumps out of the ground when attacking. attacking, and "fire" and "ice" variants of enemies appear in the Forlorn Ruins and Mount Horu, respectively.
23rd Jan '16 10:09:11 PM wolftickets1969
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* Many enemies in ''VideoGame/OriAndTheBlindForest'' get stronger {{palette swap}}s later on, and some of these have new abilities as well, e.g. the green Rams (rhino-like armored creatures) are {{Action Bomb}}s with a RollingAttack, and the Ground Slimes have a variant that jumps out of the ground when attacking.
16th Jan '16 1:26:32 PM ThundergryphoN
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Carmakers
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*Automobile manufacturers will often use a single common chassis with minor changes to styling, features, trim, and tuning to produce cars aimed at different markets or market segments.
15th Jan '16 9:11:44 PM Kuruni
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Kill This Troper and Natter that follow them.
* In ''BraveStory: New Traveler'', the ''exact same enemy'' can come in multiple different colors, so the difference between genuinely different enemies is at least slightly greater, with a few exceptions. This editor isn't quite sure ''how'' to label this. ** Multi-Colored Monkeys? *** This was part of the game's world design. Monsters were designed to be "organic" in that one given monster species would have biodiversity. The player could encounter three mobs in the same battle, and each would have slightly different stats. In general, colour had less to do with power than size, with larger mobs being significantly stronger.
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* In ''BraveStory: New Traveler'', the ''exact same enemy'' can come in multiple different colors, so the difference between genuinely different enemies is at least slightly greater, with a few exceptions. This editor isn't quite sure ''how'' to label this. ** Multi-Colored Monkeys? *** This was part of the game's world design. Monsters were designed to be "organic" in that one given monster species would have biodiversity. The player could encounter three mobs in the same battle, and each would have slightly different stats. In general, colour had less to do with power than size, with larger mobs being significantly stronger.
12th Jan '16 6:34:57 PM BlackSunNocturne
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** The Elves of D&D come in high, wood, sea, grey, wild and several other varieties.[[note]][[LoadsAndLoadsOfRaces 27 varieties in fact]] for 3.5[[/note]]
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** The Elves of D&D come in high, wood, sea, grey, wild and several other varieties.[[note]][[LoadsAndLoadsOfRaces At least 27 varieties in fact]] for 3.5[[/note]]
12th Jan '16 6:34:25 PM BlackSunNocturne
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* [[ColorCodedForYourConvenience Color-coded dragons]] predate most video games, as they appeared in the TabletopGames ''TabletopGame/DungeonsAndDragons'', which was first published in 1974. Evil ("Chromatic") dragons have scales of a particular solid color reflecting their place in the ElementalRockPaperScissors spectrum, and good ("Metallic") dragons have scales of precious metal. Interestingly, though, these aren't "palette swaps"; as it is possible to readily identify different species of dragons in greyscale artwork (for example, white dragons have a peculiar vertical crest on their head, while silver dragons have backward-pointing horns and a ribbed frill along their necks). ** On one occasion, the color-coding is used as the basis of a truly heartbreaking MonsterIsAMommy story, when a noble silver dragon is born with albinism, and is hunted down and killed by an adventurer who thinks it's a white dragon. *** One adventure featured a similar story with an albino red dragon, causing the party to prepare to fight it in ''the least effective way possible.''
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* [[ColorCodedForYourConvenience Color-coded dragons]] predate most video games, as they appeared in the TabletopGames Tabletop Game ''TabletopGame/DungeonsAndDragons'', which was first published in 1974. Evil ("Chromatic") dragons have scales of a particular solid color reflecting their place in the ElementalRockPaperScissors spectrum, and good ("Metallic") dragons have scales the colors of precious metal. Interestingly, though, these aren't "palette swaps"; "{{palette swap}}s"; as it is possible to readily identify different species of dragons in greyscale artwork (for example, white dragons have a peculiar vertical crest on their head, while silver dragons have backward-pointing horns and a ribbed frill along their necks). ** On one occasion, the color-coding is used as the basis of a truly heartbreaking MonsterIsAMommy story, when a noble silver dragon is born with albinism, and is hunted down and killed by an adventurer who thinks it's a white dragon. dragon. Who then proceeded to find the silver dragon's children. *** One adventure featured a similar story with an albino [[KillItWithFire red dragon, dragon]], causing the party to prepare to fight it in ''the least effective way possible.''''[[note]]White Dragons, using [[AnIcePerson ice]] take double damage from fire. Red dragons, using fire [[NoSell are completely immune to it]].[[/note]]

** The Elves of D&D come in high, wood, sea, grey, wild and several other varieties.
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** The Elves of D&D come in high, wood, sea, grey, wild and several other varieties.[[note]][[LoadsAndLoadsOfRaces 27 varieties in fact]] for 3.5[[/note]]
8th Dec '15 11:27:18 PM wolftickets1969
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** There's a lot of enemies like this in ''Franchise/{{Metroid}}'' games. Nearly every zone has its own variation of the basic Geemer (which itself comes in a few different colours in both the original game and ''Super Metroid''), Sidehoppers and Desgeegas are the same enemy with different skin, Gerutas are [[LethalLavaLand Norfair]]'s version of Reos, Ripper [=IIs=] are faster moving Rippers...
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** There's a lot of enemies like this in ''Franchise/{{Metroid}}'' games. Nearly every zone has its own variation of the basic Geemer Zoomer/Geemer (which itself comes in a few different colours in both the original game and ''Super Metroid''), Sidehoppers and Desgeegas are the same enemy with different skin, Gerutas are [[LethalLavaLand Norfair]]'s version of Reos, Ripper [=IIs=] are faster moving Rippers...
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