History Main / UnderGroundMonkey

1st Dec '16 6:30:09 AM ashlay
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* ''VideoGame/{{Persona 2}}'' also has a small handful of these, thanks to palette swaps and the occasional replacement part in monster sprites (several Chariot Arcana demons the most obvious of the latter, using the same giant brute body with different heads and colors).



** Not only that, but every boss not important to the story is simply a giant version of a normal enemy, a practice that would carry over to ''VideoGame/{{Persona 4}}''.



** Note that this is a JustifiedTrope, due to the [[TheHeartless nature]] of the Shadows.
** ''VideoGame/{{Persona 2}}'' also has a small handful of these, thanks to palette swaps and the occasional replacement part in monster sprites (several Chariot Arcana demons the most obvious of the latter, using the same giant brute body with different heads and colors).

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** Note * Every boss not important to the story is simply a giant version of a normal enemy, a practice that this is a JustifiedTrope, would carry over to ''VideoGame/{{Persona 4}}''. {{Justified|Trope}}, due to the [[TheHeartless nature]] of the Shadows.
** * ''VideoGame/{{Persona 2}}'' also 5}}'': Subverted. On [[PreexistingEncounters the field]], enemies are slightly retextured versions of one or two enemies. For instance, the first dungeon only has a small handful of these, thanks to palette swaps knight in silver armor, and the occasional replacement part in monster sprites (several Chariot Arcana demons the most obvious of the latter, using the exact same giant brute body knight with different heads and colors).a gold armor texture on him. In battle however, the enemies are all custom models from several decades of ''Franchise/ShinMegamiTensei'' designs.
10th Nov '16 5:28:53 AM Andyroid
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** ''VideoGame/PokemonSunAndMoon'' has the Alolan Forms, existing Pokémon species that changed typings and appearances after adapting to Alola's environment. So far, Pokémon with these forms include Sandshrew, Sandslash, Vulpix, Ninetales, Exeggutor, Meowth, Marowak, Raichu, Rattata, and Raticate.

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** ''VideoGame/PokemonSunAndMoon'' has the Alolan Forms, existing Pokémon species that changed typings and appearances after adapting to Alola's environment. So far, Pokémon with these forms These include Sandshrew, Sandslash, Vulpix, Ninetales, Exeggutor, Meowth, Marowak, Raichu, Rattata, Sandshrew and Raticate.Sandslash (which are now Ice/Steel-types which live in the snow-capped mountains), Exeggutor (which grows to an astounding 35 feet tall), and Raichu (which is an Electric/Psychic type that can levitate by "surfing" on its tail).
1st Nov '16 6:54:02 AM Bisected8
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Sprites and textures are expensive. Original ideas for monster types are even more so. As a result, there is a tendency to keep the number of distinct enemy types small. In an RPG or similar game where the player is expected to become more powerful over the course of the game, this is a problem, as the monsters stop being challenging about the time you GetOnTheBoat.

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Sprites and textures are expensive.expensive[[note]]and use up precious memory, on older hardware.[[/note]]. Original ideas for monster types are even more so. As a result, there is a tendency to keep the number of distinct enemy types small. In an RPG or similar game where the player is expected to become more powerful over the course of the game, this is a problem, as the monsters stop being challenging about the time you GetOnTheBoat.
7th Oct '16 7:49:14 PM Blastgamer
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* Hunter and Crystal Slimes in [[Videogame/SlimeRancher]] are described to be cousins of Tabby and Rock Slimes respectively. The first lives in the Moss Blanket, where no Tabby Slimes are found. The other lives in a unique volcanic area in the Indigo Quarry. The Hunter Slime looks like a wilder version of Tabby Slimes, but brown, while Crystal Slimes look like Rock Slimes with [[CaptainObvious crystals]] on their head instead of stones.

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* Hunter and Crystal Slimes in [[Videogame/SlimeRancher]] ''Videogame/SlimeRancher'' are described to be cousins of Tabby and Rock Slimes respectively. The first lives in the Moss Blanket, where no Tabby Slimes are found. The other lives in a unique volcanic area in the Indigo Quarry. The Hunter Slime looks like a wilder version of Tabby Slimes, but brown, while Crystal Slimes look like Rock Slimes with [[CaptainObvious crystals]] on their head instead of stones.
7th Oct '16 7:48:23 PM Blastgamer
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* Hunter and Crystal Slimes in [[Videogame/SlimeRancher]] are described to be cousins of Tabby and Rock Slimes respectively. The first lives in the Moss Blanket, where no Tabby Slimes are found. The other lives in a unique volcanic area in the Indigo Quarry. The Hunter Slime looks like a wilder version of Tabby Slimes, but brown, while Crystal Slimes look like Rock Slimes with [[CaptainObvious crystals]] on their head instead of stones.
7th Oct '16 6:20:25 AM Medinoc
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* ''VideoGame/DarkestDungeon'': All enemies, including bosses, have upgraded versions whose appearance differs, at most, by a subtle palette swap.
2nd Oct '16 7:33:30 PM nombretomado
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* Nigh-on every non-boss enemy in ''VideoGame/SuperRobotWars [[OriginalGeneration OG Saga:]] EndlessFrontier'', presumably to make room for [[HurricaneOfPuns more boob jokes]].

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* Nigh-on every non-boss enemy in ''VideoGame/SuperRobotWars [[OriginalGeneration OG Saga:]] EndlessFrontier'', VideoGame/EndlessFrontier'', presumably to make room for [[HurricaneOfPuns more boob jokes]].
1st Oct '16 4:50:35 PM ThePocket
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Added DiffLines:

[[AC:Wide-Open Sandbox]]
* ''VideoGame/{{Minecraft}}'' has gradually introduced location-specific variants on their basic monsters. Cave spiders, introduced at the tail end of beta, are smaller (able to crawl through a 1×1 hole), bluer spiders that spawn in abandoned mineshafts and can inflict a poison effect on the player. Wither skeletons spawn in Nether fortresses, wield swords instead of bows, and can cause the "wither" effect (which is similar to poison but less severe and also obscures the player's health meter). Version 1.10 added Husks, zombies that spawn in deserts (where there are no trees to hide under) and don't burn up in the sun; and Strays, skeletons that spawn in icy climates and fire potion-tipped arrows that slow their targets.
25th Sep '16 8:27:34 PM wolftickets1969
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*** ''4'''s ''Nuka-World'' add-on added Quantum Deathclaws, which mutated in the same way as the Nukalurks and glow blue-purple, and Gatorclaws, essentially Deathclaw-shaped alligators created from splicing gator and Deathclaw DNA.

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*** ''4'''s ''Nuka-World'' add-on added Quantum Deathclaws, which mutated in the same way as the Nukalurks and glow blue-purple, and Gatorclaws, essentially Deathclaw-shaped alligators created from splicing gator and Deathclaw DNA. The Nukalurks themselves also return, with the addition of Nuka versions of Mirelurk Hunters and Kings.



*** ''Far Harbor'' has Wolves and Fog Ghouls, which are cosmetic variations of the main game's Mongrels and Feral Ghouls with little statistical difference.

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*** ''Far Harbor'' has Harbor'''s Wolves and Fog Ghouls, which Ghouls are mainly cosmetic variations of the main game's Mongrels and Feral Ghouls with little statistical difference.difference. Mirelurks also have a powerful "Bloodrage" variant that can also spawn in the Commonwealth at high levels.
25th Sep '16 8:18:05 PM wolftickets1969
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*** ''Far Harbor'' has Wolves and Fog Ghouls, which are cosmetic variations of the main game's Mongrels and Feral Ghouls with little statistical difference.
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