History Main / UnderGroundMonkey

19th Sep '16 5:47:04 PM Theriocephalus
Is there an issue? Send a Message


*** Normal Super Mutants, Overlords(''Broken Steel'') and Behemoths are ''very'' easy to tell apart and are fought with different strategies; unfortunately the Brutes and Masters only have slight armor and HP varieties from the standard ones. Overlords use the same model as Behemoths but are smaller and wield [[BeamSpam tri-beam laser rifles]] or [[GatlingGood gatling lasers]], whereas Behemoths exclusively wield [[TelephonePolearm fire hydrant polearms]].

to:

*** Normal Super Mutants, Overlords(''Broken Overlords (''Broken Steel'') and Behemoths are ''very'' easy to tell apart and are fought with different strategies; unfortunately the Brutes and Masters only have slight armor and HP varieties from the standard ones. Overlords use the same model as Behemoths but are smaller and wield [[BeamSpam tri-beam laser rifles]] or [[GatlingGood gatling lasers]], whereas Behemoths exclusively wield [[TelephonePolearm fire hydrant polearms]].



*** Deathclaws have several new variations, including Mothers, who have blue skin and swept-back horns, and Alpha Males, who have dark skin and elongated horns. Both are notably taller, faster, and stronger than the vanilla Deathclaws.



** In ''VideoGame/{{Fallout 4}}'''s Automatron DLC, Junkbots, Swarmbots, Tankbots, and Scrapbots are heavily modified Protectrons, Mr. Handys, Sentry Bots, and Assaultrons, respectively, and in turn have their own sub-variations (Cybermech, Servomech, Integrated, Quantum, etc.).

to:

** Deathclaws have had several variations through the games. ''New Vegas'' introduced Mothers, who have blue skin and swept-back horns, and Alpha Males, who have dark skin and elongated horns. Both are notably taller, faster, and stronger than the vanilla Deathclaws.
*** ''Fallout 4'' added Glowing Deathclaws, which glow green and deal radiation damage, Albino Deathclaws with very high health, and Chameleon Deathclaws which can change color.
*** ''4'''s ''Nuka-World'' add-on added Quantum Deathclaws, which mutated in the same way as the Nukalurks and glow blue-purple, and Gatorclaws, essentially Deathclaw-shaped alligators created from splicing gator and Deathclaw DNA.
** In ''VideoGame/{{Fallout 4}}'''s ''VideoGame/Fallout4'''s Automatron DLC, Junkbots, Swarmbots, Tankbots, and Scrapbots are heavily modified Protectrons, Mr. Handys, Sentry Bots, and Assaultrons, respectively, and in turn have their own sub-variations (Cybermech, Servomech, Integrated, Quantum, etc.).
15th Sep '16 8:19:30 PM wolftickets1969
Is there an issue? Send a Message

Added DiffLines:

** In ''VideoGame/{{Fallout 4}}'''s Automatron DLC, Junkbots, Swarmbots, Tankbots, and Scrapbots are heavily modified Protectrons, Mr. Handys, Sentry Bots, and Assaultrons, respectively, and in turn have their own sub-variations (Cybermech, Servomech, Integrated, Quantum, etc.).
7th Sep '16 7:12:39 AM SeaRover
Is there an issue? Send a Message

Added DiffLines:

Not to be confused with actual monkeys living underground, such as [[VideoGame/EarthBound beneath Dusty Dunes Desert]].
6th Sep '16 8:10:28 PM Theriocephalus
Is there an issue? Send a Message


** ''VideoGame/PokemonSunAndMoon'' has the Alolan Forms, existing Pokémon species that changed typings and appearances after adapting to Alola's environment. So far, Pokémon with thse forms include Sandshrew, Sandslash, Vulpix, Ninetales, Exeggutor, Meowth, Marowak, Raichu, Rattata, and Raticate.

to:

** ''VideoGame/PokemonSunAndMoon'' has the Alolan Forms, existing Pokémon species that changed typings and appearances after adapting to Alola's environment. So far, Pokémon with thse these forms include Sandshrew, Sandslash, Vulpix, Ninetales, Exeggutor, Meowth, Marowak, Raichu, Rattata, and Raticate.
6th Sep '16 8:09:47 PM Theriocephalus
Is there an issue? Send a Message


* ''Franchise/{{Pokemon}}'' does not perform "{{Palette Swap}}s" of its [[{{Mon}} monsters]] aside from rare "shiny" Pokémon which are the exact same species (think albino). The closest thing to recycled enemies might be evolved forms of previously encountered Pokémon, or the ''same'' Pokémon at higher levels. This lack of palette-swapping monsters makes sense when you consider the whole premise of the game is built on having a wide selection of Pokémon to customize your team with. There are many Pokemon based on similar animals who are mostly differentiated by the location they live in though. Take Pachirisu, an Electric squirrel of the Sinnoh region and Emolga, an Electric flying squirrel of the Unova region. Pikachu, a rare Electric mouse that lives in forests and Marill, a rare river-dwelling mouse. Also, the same species of animal may be represented more than once in the same area such as Pansage, Pansear and Panpour who are all forest monkeys but each of a different elemental type.
** Played completely straight with some of the ''Trainers'' - While there are no palette swaps, and the in-battle sprites of the Trainer types are all unique, often several types share the same ''overworld'' sprite, so that in ''VideoGame/PokemonDiamondAndPearl'', for example, Ace Trainers and Rangers look the same until you fight them (and the sprite is clearly that of the Ace Trainers). The most egregious example is perhaps the Rich Boys, Psychics, and [=PIs=]/Gamblers. [=PIs=]/Gamblers wear a fedora and a trenchcoat in battle, while Psychics wear a purple jumpsuit with greenish hair; the overworld sprite used for all three clearly has the Rich Boy's dark purple hair and white suit.

to:

* ''Franchise/{{Pokemon}}'' does not perform "{{Palette Swap}}s" {{Palette Swap}}s of its [[{{Mon}} monsters]] aside from rare "shiny" Pokémon which are the exact same species (think albino). The closest thing to recycled enemies might be evolved forms of previously encountered Pokémon, or the ''same'' Pokémon at higher levels. This lack of palette-swapping monsters makes sense when you consider the whole premise of the game is built on having a wide selection of Pokémon to customize your team with. There are many Pokemon based on similar animals who are mostly differentiated by the location they live in though. Take Pachirisu, an Electric squirrel of the Sinnoh region and Emolga, an Electric flying squirrel of the Unova region. Pikachu, a rare Electric mouse that lives in forests and Marill, a rare river-dwelling mouse. Also, the same species of animal may be represented more than once in the same area such as Pansage, Pansear and Panpour who are all forest monkeys but each of a different elemental type.
** Played completely straight with some of the ''Trainers'' - While -- while there are no palette swaps, and the in-battle sprites of the Trainer types are all unique, often several types share the same ''overworld'' sprite, so that in ''VideoGame/PokemonDiamondAndPearl'', for example, Ace Trainers and Rangers look the same until you fight them (and the sprite is clearly that of the Ace Trainers). The most egregious example is perhaps the Rich Boys, Psychics, and [=PIs=]/Gamblers. [=PIs=]/Gamblers wear a fedora and a trenchcoat in battle, while Psychics wear a purple jumpsuit with greenish hair; the overworld sprite used for all three clearly has the Rich Boy's dark purple hair and white suit.



** ''VideoGame/PokemonSunAndMoon'' has the Alolan Forms, existing Pokémon that changed after adapting to Alola's climate. These include Sandshrew, Sandslash, Vulpix, Ninetales, and Exeggutor. Each of these have different typings and appearances from the original.

to:

** ''VideoGame/PokemonSunAndMoon'' has the Alolan Forms, existing Pokémon species that changed typings and appearances after adapting to Alola's climate. These environment. So far, Pokémon with thse forms include Sandshrew, Sandslash, Vulpix, Ninetales, Exeggutor, Meowth, Marowak, Raichu, Rattata, and Exeggutor. Each of these have different typings and appearances from the original.Raticate.
28th Aug '16 11:49:25 PM Deathhacker
Is there an issue? Send a Message



to:

** Two of the Dark Eldar troops are one of the few non-marine armies to play this straight; the Kabalite Warriors and Wyches and their elite variants, Trueborn and Bloodbrides. These literally use the same model and in fact are upgrades to their base form's unit entries as of 7th edition. Their only difference, game wise, is a slightly improved profile and the ability to take more weapons.
23rd Aug '16 7:11:49 PM nombretomado
Is there an issue? Send a Message


*** MetalSlime: The Metal Slime (of course), the Mettle Slime (a "baby" Metal Slime that appears in Dragon Quest Monsters Joker 2) the Metal Medley (which is three Metal Slimes stacked one atop the other) and the Gem Jamboree, the Liquid Metal Slime, the Metal King Slime, the [=DrakMetal=] (a crossbreed with Drake Slimes from DQVII), the Metal Kaiser Slime, the Platinum King Jewel[[note]]AkiraToriyama-inspired (and designed!)[[/note]] (and its variants Gem Slime, Slemperor, and Darkonium Slime), the Diamond Slime, and, as of DQM Joker 2 Professional, the Liquid Metal King Slime.

to:

*** MetalSlime: The Metal Slime (of course), the Mettle Slime (a "baby" Metal Slime that appears in Dragon Quest Monsters Joker 2) the Metal Medley (which is three Metal Slimes stacked one atop the other) and the Gem Jamboree, the Liquid Metal Slime, the Metal King Slime, the [=DrakMetal=] (a crossbreed with Drake Slimes from DQVII), the Metal Kaiser Slime, the Platinum King Jewel[[note]]AkiraToriyama-inspired Jewel[[note]]Creator/AkiraToriyama-inspired (and designed!)[[/note]] (and its variants Gem Slime, Slemperor, and Darkonium Slime), the Diamond Slime, and, as of DQM Joker 2 Professional, the Liquid Metal King Slime.
22nd Aug '16 6:58:15 PM Eagal
Is there an issue? Send a Message


* ''VideoGame/{{Diablo}} I'' and ''II'' were full of this. Every single enemy in the games, apart from quest specific bosses, came in various levels of strength denoted by colour and had otherwise identical sprites as others of its type. It's mentioned in the first game manual that this is because the Prime Evils, the leaders of the demons, would alter their servants forms to better deal with whatever threat they were facing at the time.
** ''VideoGame/DiabloIII'' will probably be the same. Trailers indicate that it will also allow monster subtypes to vary in size.

to:

* ''VideoGame/{{Diablo}} I'' and ''VideoGame/{{Diablo}}s I'', ''II'' and ''III''' were full of this. Every single enemy in the games, apart from quest specific bosses, came in various levels of strength denoted by colour and had otherwise identical sprites as others of its type. It's mentioned in the first game manual that this is because the Prime Evils, the leaders of the demons, would alter their servants forms to better deal with whatever threat they were facing at the time.
** ''VideoGame/DiabloIII'' will probably be the same. Trailers indicate that it will also allow monster subtypes to vary in size.
time.
11th Aug '16 1:12:40 AM UmbrellasWereAwesome
Is there an issue? Send a Message


* In the original ''Franchise/{{Halo}}'' trilogy, Elites and Grunts got different-colored armor based on their military rank (determined largely by AsskickingEqualsAuthority), while Jackals got different colored shields and some minor armor changes. There were also special classes, like Honor Guards and Elite Councilors, with more distinct (and often far more ornate) armor.

to:

* ''Franchise/{{Halo}}'':
**
In the original ''Franchise/{{Halo}}'' trilogy, Elites and Grunts got different-colored armor based on their military rank (determined largely by AsskickingEqualsAuthority), while Jackals got different colored shields and some minor armor changes. There were also special classes, like Honor Guards and Elite Councilors, with more distinct (and often far more ornate) armor.



** ''VideoGame/Halo Reach'' was the first game in the series where you could tell what rank and specialty ''every'' Covenant mook had even if you removed all the color, due to dramatically increased differentiation between their armor, which has carried over into subsequent games.
** Most bosses in ''[[VideoGame/Halo5Guardians Halo 5's]]'' Warzone game mode have the same appearance as normal enemies but with a different color. [[UpToEleven The Legendary and Mythic variants are the same way with regards to the weaker bosses]].

to:

** ''VideoGame/Halo Reach'' ''VideoGame/HaloReach'' was the first game in the series where you could tell what rank and specialty ''every'' Covenant mook had even if you removed all the color, due to dramatically increased differentiation between their armor, which has carried over into subsequent games.
** Most bosses in ''[[VideoGame/Halo5Guardians Halo 5's]]'' 5]]''[='s=] Warzone game mode have the same appearance as normal enemies but with a different color. [[UpToEleven The Legendary and Mythic variants are the same way with regards to the weaker bosses]].
5th Aug '16 1:57:53 PM Berrenta
Is there an issue? Send a Message

Added DiffLines:

** ''VideoGame/PokemonSunAndMoon'' has the Alolan Forms, existing Pokémon that changed after adapting to Alola's climate. These include Sandshrew, Sandslash, Vulpix, Ninetales, and Exeggutor. Each of these have different typings and appearances from the original.
This list shows the last 10 events of 136. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.UnderGroundMonkey