History Main / UnderGroundMonkey

30th Nov '17 7:18:49 AM Malady
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30th Nov '17 7:18:16 AM Malady
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* ''Franchise/{{Pokemon}}'' does not perform {{Palette Swap}}s of its [[{{Mon}} monsters]] aside from rare "shiny" Pokémon which are the exact same species (think albino). The closest thing to recycled enemies might be evolved forms of previously encountered Pokémon, or the ''same'' Pokémon at higher levels. This lack of palette-swapping monsters makes sense when you consider the whole premise of the game is built on having a wide selection of Pokémon to customize your team with. There are many Pokemon based on similar animals who are mostly differentiated by the location they live in though. Take Pachirisu, an Electric squirrel of the Sinnoh region and Emolga, an Electric flying squirrel of the Unova region. Pikachu, a rare Electric mouse that lives in forests and Marill, a rare river-dwelling mouse. Also, the same species of animal may be represented more than once in the same area such as Pansage, Pansear and Panpour who are all forest monkeys but each of a different elemental type.

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* ''Franchise/{{Pokemon}}'' does not perform {{Palette Swap}}s of its [[{{Mon}} monsters]] aside from rare "shiny" Pokémon which are the exact same species (think albino). The closest thing to recycled enemies might be evolved forms of previously encountered Pokémon, or the ''same'' Pokémon at higher levels. This lack of palette-swapping monsters makes sense when you consider the whole premise of the game is built on having a wide selection of Pokémon to customize your team with. There are many Pokemon based on similar animals who are mostly differentiated by the location they live in though. Take Pachirisu, an Electric squirrel of the Sinnoh region and Emolga, an Electric flying squirrel of the Unova region. Pikachu, a rare Electric mouse that lives in forests and Marill, a rare river-dwelling mouse. Also, the same species of animal may be represented more than once in the same area such as Pansage, Pansear and Panpour who are all forest monkeys but each of a different elemental type.



** Also played straight with the cry sounds. There were only 37 cry sounds in the original game, and while some were sped up or slowed down, some cries, even by unrelated Pokémon, were identical. Charizard and Rhyhorn, Ditto and Poliwag... Caterpie and Goldeen technically have different cries, but you'd have to listen to them in succession to hear it. Less noticeable in ''VideoGame/PokemonXAndY'', where the revamping of the Pokémon cries meant that the cries of the original Gen I Pokémon went through DivergentCharacterEvolution. (but they still sound similar).
** Interestingly, this ''was'' played straight with [[PaletteSwap Shinies]] in ''VideoGame/PokemonGoldAndSilver'': unlike in later games, which have a "shiny flag" on the {{Mons}}, Pokémon with specific base stat totals were Shiny, which resulted in Shiny Pokémon having somewhat higher base stats.
** ''VideoGame/PokemonSunAndMoon'' introduces the concept of regional variants, existing Pokémon species that have changed their typings, abilities and appearances after adapting to a completely different environment. The ones that are found only in Alola are known as Alolan forms. These include the Alolan Sandshrew and Sandslash (which are now Ice/Steel-types after having to adapt to snow-capped mountains), Exeggutor (which grows to an astounding 35 feet tall due to the year long tropical sun), and Raichu (which is an Electric/Psychic type that can levitate by "surfing" on its tail... [[ItRunsOnNonsensoleum No concrete reason is given for this change]]).
* Most of the enemies in ''VideoGame/{{Miitopia}}'' have numerous variations(the moth enemies have ''6'', not counting the bosses), and they additionnally differ in from each other with which Mii features they have. For example, a regular Banshee only has Mii eyes and makes Miis cry, Bansheevils have Mii eyes and mouths and can turn Miis evil, Banshee Brainboxes have Mii eyes and glasses and suck out MP, and Ice Maiden only have Mii mouths in blow icy winds.

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** Also played straight with the cry sounds. There were only 37 cry sounds in the original game, and while some were sped up or slowed down, some cries, even by unrelated Pokémon, were identical. Charizard and Rhyhorn, Ditto and Poliwag... Caterpie and Goldeen technically have different cries, but you'd have to listen to them in succession to hear it. Less noticeable in ''VideoGame/PokemonXAndY'', where the revamping of the Pokémon cries meant that the cries of the original Gen I Pokémon went through DivergentCharacterEvolution. (but they still sound similar).
similar).
** Interestingly, this ''was'' played straight with [[PaletteSwap Shinies]] in ''VideoGame/PokemonGoldAndSilver'': unlike in later games, which have a "shiny flag" on the {{Mons}}, Pokémon with specific base stat totals were Shiny, which resulted in Shiny Pokémon having somewhat higher base stats.
** ''VideoGame/PokemonSunAndMoon'' introduces the concept of regional variants, existing Pokémon species that have changed their typings, abilities and appearances after adapting to a completely different environment. The ones that are found only in Alola are known as Alolan forms. These include the Alolan Sandshrew and Sandslash (which are now Ice/Steel-types after having to adapt to snow-capped mountains), Exeggutor (which grows to an astounding 35 feet tall due to the year long tropical sun), and Raichu (which is an Electric/Psychic type that can levitate by "surfing" on its tail... [[ItRunsOnNonsensoleum No concrete reason is given for this change]]).
* Most of the enemies in ''VideoGame/{{Miitopia}}'' have numerous variations(the moth enemies have ''6'', not counting the bosses), and they additionnally differ in from each other with which Mii features they have. For example, a regular Banshee only has Mii eyes and makes Miis cry, Bansheevils have Mii eyes and mouths and can turn Miis evil, Banshee Brainboxes have Mii eyes and glasses and suck out MP, and Ice Maiden only have Mii mouths in blow icy winds.



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* ''VideoGame/{{Minecraft}}'' has gradually introduced location-specific variants on their basic monsters. Cave spiders, introduced at the tail end of beta, are smaller (able to crawl through a 1×1 hole), bluer spiders that spawn in abandoned mineshafts and can inflict a poison effect on the player. Wither skeletons spawn in Nether fortresses, wield swords instead of bows, and can cause the "wither" effect (which is similar to poison but less severe and also obscures the player's health meter). Version 1.10 added Husks, zombies that spawn in deserts (where there are no trees to hide under) and don't burn up in the sun; and Strays, skeletons that spawn in icy climates and fire potion-tipped arrows that slow their targets.
* Hunter and Crystal Slimes in ''Videogame/SlimeRancher'' are described to be cousins of Tabby and Rock Slimes respectively. The first lives in the Moss Blanket, where no Tabby Slimes are found. The other lives in a unique volcanic area in the Indigo Quarry. The Hunter Slime looks like a wilder version of Tabby Slimes, but brown, while Crystal Slimes look like Rock Slimes with [[CaptainObvious crystals]] on their head instead of stones.

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* ''VideoGame/{{Minecraft}}'' has gradually introduced location-specific variants on their basic monsters. Cave spiders, introduced at the tail end of beta, are smaller (able to crawl through a 1×1 hole), bluer spiders that spawn in abandoned mineshafts and can inflict a poison effect on the player. Wither skeletons spawn in Nether fortresses, wield swords instead of bows, and can cause the "wither" effect (which is similar to poison but less severe and also obscures the player's health meter). Version 1.10 added Husks, zombies that spawn in deserts (where there are no trees to hide under) and don't burn up in the sun; and Strays, skeletons that spawn in icy climates and fire potion-tipped arrows that slow their targets.
* Hunter and Crystal Slimes in ''Videogame/SlimeRancher'' are described to be cousins of Tabby and Rock Slimes respectively. The first lives in the Moss Blanket, where no Tabby Slimes are found. The other lives in a unique volcanic area in the Indigo Quarry. The Hunter Slime looks like a wilder version of Tabby Slimes, but brown, while Crystal Slimes look like Rock Slimes with [[CaptainObvious crystals]] on their head instead of stones.
stones.



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25th Nov '17 9:53:38 AM Dimon
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Underground Monkeys are often {{Palette Swap}}s, meaning only the colors change but models are recycled, but they don't have to be. As long as they're recycled versions of previous enemies, the changes between the different versions could be anything. You might have normal [[TheGoomba Goombas]], [[AirborneMook winged Goombas]], [[TheSpiny spiked Goombas]]... Even [[KingMook King Goomba]] is a type of Underground Monkey.

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Underground Monkeys are often {{Palette Swap}}s, meaning only the colors change but models are recycled, but they don't have to be. As long as they're recycled versions of previous enemies, the changes between the different versions could be anything. You might have normal [[TheGoomba Goombas]], [[AirborneMook winged Goombas]], [[TheSpiny spiked [[GiantMook big Goombas]]... Even [[KingMook King Goomba]] is a type of Underground Monkey.
25th Nov '17 9:51:15 AM Dimon
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[[caption-width-right:349:[[MascotMook Slime]], [[DistaffCounterpart She-Slime]], MetalSlime, [[KingMook King Slime]], Bubble Slime, [[TheMedic Cure Slime]], [[GemstoneAssault Gem Slime]], Jelly, Slime Knight, [[NinjaPirateZombieRobot Metal King Slime]], the list goes on...]]

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[[caption-width-right:349:[[MascotMook Slime]], [[DistaffCounterpart She-Slime]], MetalSlime, [[KingMook King Slime]], [[BreadEggsBreadedEggs Metal King Slime]], Bubble Slime, [[TheMedic Cure Slime]], [[GemstoneAssault Gem Slime]], Jelly, Slime Knight, [[NinjaPirateZombieRobot Metal King Slime]], the list goes on...]]
10th Nov '17 1:33:58 AM LucaEarlgrey
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* The ''VideoGame/MonsterHunter'' series uses this repeatedly. A prime example is Yian Kut-Ku, one of the easiest wyverns in the game, which appears later on as the Blue Kut-Ku, a stronger (and blue) version identical in every other way. Not only does the game do this with the enemies, but the armour then made from the enemies looks exactly the same apart from a colour swap to fit with the wyverns' colour.
** Kut-Ku is one of the few cases where the alternate version doesn't have an appreciable difference in elemental weaknesses, body part strength, moveset or move frequency. For example, a green Rathian's head is its weakest part, and it will [[ThatOneAttack charge at you a lot]], with occasional [[StandardStatusEffects backflips]] thrown in. Conversely, a [[LawOfChromaticSuperiority Gold Rathian's]] wings are its weakest part, and it backflips all the time (which [[HoistByTheirOwnPetard ironically makes them easier to deal with]]).
** Some subspecies have a different element than the main species, and sometimes live in a different environment. For example, Agnaktor lives at the [[LethalLavaLand Volcano]] and uses [[PlayingWithFire Fire]], while its subspecies Glacial Agnaktor lives at the [[SlippySlideyIceWorld Tundra]] and uses [[AnIcePerson Ice]] and [[MakingASplash Water]].

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* ''VideoGame/MonsterHunter'':
**
The ''VideoGame/MonsterHunter'' series uses this repeatedly. A prime example is Yian Kut-Ku, one of the easiest wyverns in the game, which appears later on repeatedly, and these variations are known as the Blue Kut-Ku, a stronger (and blue) version identical in every other way.subspecies or variants. Not only does the game do this with the enemies, but the armour then made from the enemies looks exactly the same apart from a colour swap to fit with the wyverns' colour.
** *** A prime example is Yian Kut-Ku, one of the easiest wyverns in the game, which appears later on as the Blue Kut-Ku, a stronger (and blue) version identical in every other way.
***
Kut-Ku is one of the few cases where the alternate version doesn't have an appreciable difference in elemental weaknesses, body part strength, moveset or move frequency. For example, a green Rathian's head is its weakest part, and it will [[ThatOneAttack charge at you a lot]], with occasional [[StandardStatusEffects backflips]] thrown in. Conversely, a [[LawOfChromaticSuperiority Gold Rathian's]] wings are its weakest part, and it backflips all the time (which [[HoistByTheirOwnPetard ironically makes them easier to deal with]]).
** *** Some subspecies have a different element than the main species, and sometimes live in a different environment. For example, Agnaktor lives at the [[LethalLavaLand Volcano]] and uses [[PlayingWithFire Fire]], while its subspecies Glacial Agnaktor lives at the [[SlippySlideyIceWorld Tundra]] and uses [[AnIcePerson Ice]] and [[MakingASplash Water]].


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** ''Monster Hunter Generations'' has Deviant monsters, which are subspecies on crack. They're considered so dangerous that you need to obtain a special monster-specific permit to hunt one of them. Many of these Deviants have powerful attacks that their base versions don't have. For example, the base monster Arzuros is a WarmUpBoss, but its Deviant version Redhelm Arzuros has a special wide swipe attack that, while well-telegraphed, will likely OneHitKill a hunter who only barely meets the requirements to hunt it.
5th Nov '17 2:03:50 AM eroock
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->''First they devour planets; now they're copying enemies? Ugh, lowlifes!''

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->''First ->''"First they devour planets; now they're copying enemies? Ugh, lowlifes!''lowlifes!"''
16th Oct '17 8:25:45 PM wolftickets1969
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* Many enemies in ''VideoGame/OriAndTheBlindForest'' get stronger {{palette swap}}s later on, and some of these have new abilities as well, e.g. the green Rams (rhino-like armored creatures) are {{Action Bomb}}s with a RollingAttack, red spiders have a {{spreadshot}} attack, the pink slime blobs' projectiles become damaging spikes when they hit a surface, the large slugs have a variant that jumps out of the ground when attacking, some of the plasma orbs shoot insta-kill laser beams in addition to fireballs, and "fire" and "ice" variants of enemies appear in the Forlorn Ruins and Mount Horu, respectively.

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* Many enemies in ''VideoGame/OriAndTheBlindForest'' get stronger {{palette swap}}s later on, and some of these have new abilities as well, e.g. the green Rams (rhino-like armored creatures) are {{Action Bomb}}s with a RollingAttack, red spiders have a {{spreadshot}} attack, the pink slime blobs' projectiles become damaging spikes when they hit a surface, the large slugs have a variant that jumps out of the ground when attacking, some of the plasma orbs shoot insta-kill laser beams in addition to fireballs, and "ice" and "fire" and "ice" variants of enemies appear in the Forlorn Ruins and Mount Horu, respectively.
8th Oct '17 3:28:41 AM WanderingBrowser
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* ''Franchise/ResidentEvil'' series has several: the Brain Sucker in ''3'' is an upgraded skin-swap of the Drain Deimos, the Sweeper in ''Code Veronica'' is a poisonous version of the Hunter, ''RE 2'' has Advanced Lickers with longer claws and the ability to sense the player even when they are standing still, the Iron Maiden in ''RE 4'' is a [[DemonicSpiders more demonic]] version of the Regenerator, etc.
** The UsefulNotes/NintendoGameCube remake introduced "Crimson Heads", the stronger variant of zombies that could run and slash with long claws. There are two in the game that are mandatory to fight, the rest are the result of [[NiceJobBreakingItHero not properly disposing of zombie corpses]].

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* ''Franchise/ResidentEvil'' series has several: the Brain Sucker in ''3'' is an upgraded skin-swap of the Drain Deimos, the Sweeper in ''Code Veronica'' is a poisonous version of the Hunter, ''RE 2'' has Advanced Lickers with longer claws and the ability to sense the player even when they are standing still, the Iron Maiden in ''RE 4'' is a [[DemonicSpiders more demonic]] version of the Regenerator, etc.
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** The UsefulNotes/NintendoGameCube remake of ''VideoGame/ResidentEvil1'' introduced "Crimson Heads", the a stronger variant of zombies that could run and slash with long claws. There are two in the game that are mandatory to fight, the rest are the result of [[NiceJobBreakingItHero not properly disposing of zombie corpses]].corpses]].
** The Brain Sucker in ''VideoGame/ResidentEvil3'' is an upgraded skin-swap of the Drain Deimos with a [[PoisonousPerson poisonous attack]].
** The Sweeper in ''VideoGame/ResidentEvilCodeVeronica'' is a purple-reddish-skinned [[PoisonousPerson poisonous version]] of the Hunter.
** ''VideoGame/ResidentEvil2'' has both Advanced Lickers, which are green-skinned lickers with longer claws and the ability to sense the player even when they are standing still, and Red Ivys, who are tougher and [[PoisonousPerson have poisonous attacks]], although those don't appear unless you [[NiceJobBreakingItHero try to use the anti-B.O.W. gas in the lab]].
** The Iron Maiden in ''VideoGame/ResidentEvil4'' is a [[DemonicSpiders more demonic]] version of the Regenerator, outfitted with spikes that gives it far more damaging attacks.
** In ''VideoGame/ResidentEvil7Biohazard'', literally the only enemies you fight (barring Jack, Marguerite and her bugs) are different varieties of the [[MushroomMan Molded]]; the standard Molded, a version with a blade-like arm, a quadrupedal FragileSpeedster version, and a [[DeadWeight bloated super-tough version]] that uses a ranged attack consisting of [[ZombiePukeAttack copiously vomiting noxious sludge at you]].
11th Aug '17 9:04:32 PM Ferot_Dreadnaught
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** Also invoked unironically in the Core, with enemies like Final Froggit [[CaptainObvious (a variation of Froggit]] that is meant to be [[EliteMook more]] {{Badass}}) and Whimsalot (an armored, less cowardly Whimsun.)

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** Also invoked unironically in the Core, with enemies like Final Froggit [[CaptainObvious (a ([[CaptainObvious a variation of Froggit]] that is meant to be [[EliteMook more]] {{Badass}}) more badass]]) and Whimsalot (an armored, less cowardly Whimsun.)
11th Aug '17 8:38:32 PM EnhanceByTorch
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Added DiffLines:

** Also invoked unironically in the Core, with enemies like Final Froggit [[CaptainObvious (a variation of Froggit]] that is meant to be [[EliteMook more]] {{Badass}}) and Whimsalot (an armored, less cowardly Whimsun.)
** [[spoiler: The [[EldritchAbomination Amalgamates]]]] are arguably this as well, since they often have sprites and/or "spare" methods [[spoiler:mashed together]] from earlier {{mooks}}.
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