History Main / UnbuiltTrope

8th Feb '17 11:28:24 PM Anddrix
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* ''FanFic/ATrekkiesTale'' for its original MarySue character, the eponymous Mary Sue. If anything, she lacked CommonMarySueTraits and was a ParodySue in a SelfInsertFic, despite being the {{Trope Namer|s}}. Makes sense given that this trope is OlderThanTheyThink.

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* ''FanFic/ATrekkiesTale'' for its original MarySue character, the eponymous Mary Sue. If anything, she lacked CommonMarySueTraits most Mary Sue traits and was a ParodySue in a SelfInsertFic, despite being the {{Trope Namer|s}}. Makes sense given that this trope is OlderThanTheyThink.
17th Jan '17 4:05:49 PM TheMightyHeptagon
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* Parts of ''Disney/TheLittleMermaid'' make it feel almost like a {{Reconstruction}} of later Franchise/DisneyPrincess films that follow it. For one, the heroine having a beautiful singing voice is actually a plot point and not just a stock character trait - since Ariel's voice is what Eric remembers and it's part of Ursula's plan to keep them apart. What's more is that it was the first Disney film to really merge fairy tales with Broadway - and this is fully justified by having one of the supporting characters be a concert composer. Likewise the Disney Renaissance was all about parodying or subverting PrinceCharming - but Eric is this character type played completely straight, albeit with more CharacterDevelopment than the previous princes.

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* Parts of ''Disney/TheLittleMermaid'' make it feel almost like a {{Reconstruction}} of later Franchise/DisneyPrincess films that follow it. For one, the {{musical}} elements are purposely integrated into the story so as not to feel out of place: the heroine having a beautiful singing voice is actually a plot point and not just rather than a stock character trait - since Ariel's voice is what Eric remembers trait, and it's part of Ursula's plan to keep them apart. What's more is that it was the first Disney film to really merge fairy tales with Broadway - and this is elaborate musical numbers are fully justified by having one of the supporting characters Sebastian be a concert composer. Likewise For another thing, Eric is one of the Disney Renaissance was all about parodying or subverting [[PlayedStraight straightest]] examples of PrinceCharming - but Eric is this in the Franchise/DisneyAnimatedCanon since ''Disney/SleepingBeauty'', only differing from previous princes in that he has more CharacterDevelopment. But ''The Little Mermaid'' was the film that '''started''' Disney's renaissance in the 1980s: it set the template for what became the "standard" Disney movie by being an elaborate Broadway-style musical (with the music being the primary storytelling method) rather than a simple fantasy story with a few musical numbers [[note]] Case in point: the VillainSong didn't really become a Disney tradition until Ursula's "Poor Unfortunate Souls", since most previous Disney movies didn't feel the need to give ''every'' major character type played completely straight, albeit with more CharacterDevelopment than their own song[[/note]], and it came out before later movies like ''Disney/{{Aladdin}}'' and ''Disney/BeautyAndTheBeast'' started purposefully subverting the previous princes.PrinceCharming trope. So it reconstructed the Disney formula before anyone thought to deconstruct it.
9th Jan '17 7:54:40 PM Kotomikun
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* ''WebVideo/DesertBusForHope'' is essentially a parody of [[{{Telethon}} video-gaming marathons for charity]] that started years before any normal ones, like [[WebVideo/AwesomeGamesDoneQuick AGDQ]], existed. The only "game" they play is a ridiculously boring bus-driving simulator--ostensibly, viewers donate to [[ComedicSociopathy torment the hosts by making them play it longer]], but the actual attractions are the sketch comedy, nerd-celebrity guests, and prize giveaways.
7th Jan '17 3:10:30 PM nombretomado
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* The LeeroyJenkins trope is derived from the ''WebVideo/LeeroyJenkinsVideo'', which has gone memetic as a descriptor of players/characters who attack impulsively without thinking. However, while the eponymous individual does display that behavior in the original video, the video also shows his teammates as fitting the opposite extreme and being overly cautious and methodical in their planning. Further, the TotalPartyKill which results is in part because they stuck to their original plan despite changed circumstances. The plan itself is also ''completely insane'', and involves intentionally sabotaging themselves at every point (pulling all the enemies at once and disabling their own casters by misusing an ability are highlights). Even though the plans was doomed to fail from the very start, LeeroyJenkins as a trope is still synonymous with wrecking plans by being reckless.

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* The LeeroyJenkins trope is derived from the ''WebVideo/LeeroyJenkinsVideo'', ''Machinima/LeeroyJenkinsVideo'', which has gone memetic as a descriptor of players/characters who attack impulsively without thinking. However, while the eponymous individual does display that behavior in the original video, the video also shows his teammates as fitting the opposite extreme and being overly cautious and methodical in their planning. Further, the TotalPartyKill which results is in part because they stuck to their original plan despite changed circumstances. The plan itself is also ''completely insane'', and involves intentionally sabotaging themselves at every point (pulling all the enemies at once and disabling their own casters by misusing an ability are highlights). Even though the plans was doomed to fail from the very start, LeeroyJenkins as a trope is still synonymous with wrecking plans by being reckless.
16th Dec '16 3:45:46 PM merotoker
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* Classic Disney movies are associated with PrinceCharming rescuing the PrincessClassic from distress. Yet the first two in ''Disney/SnowWhite'' and ''Disney/{{Cinderella}}'' don't do much in the way of rescuing, aside from whisking the princess away to a happy ending. The first Disney prince to actually resemble the character archetype was the third in the Canon - Prince Philip from ''Disney/SleepingBeauty'' (and even he would have failed miserably if he had not had help from supernatural beings).

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* Classic Disney movies are associated with PrinceCharming rescuing the PrincessClassic from distress. Yet the first two in ''Disney/SnowWhite'' ''Disney/SnowWhiteAndTheSevenDwarfs'' and ''Disney/{{Cinderella}}'' don't do much in the way of rescuing, aside from whisking the princess away to a happy ending. The first Disney prince to actually resemble the character archetype was the third in the Canon - Prince Philip from ''Disney/SleepingBeauty'' (and even he would have failed miserably if he had not had help from supernatural beings).



* Despite being the TropeNamer of GetOutOfJailFreeCard, ''TabletopGame/{{Monopoly}}'' jail is a CardboardPrison that only requires you to roll doubles, pay $50, or use said card to get out. Furthermore, since people in jail can [[LuxuryPrisonSuite still collect rent and trade properties without fear of paying rent to others]], staying in jail as long as possible is a good late-game strategy. In fact, players are required to ''leave jail'' after three turns whether they want to or not, whether by rolling doubles, paying the $50 bail, or playing the card. (A common {{House Rule|s}} is to disallow a player in jail collecting rent.)

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* Despite being the TropeNamer {{Trope Namer|s}} of GetOutOfJailFreeCard, ''TabletopGame/{{Monopoly}}'' jail is a CardboardPrison that only requires you to roll doubles, pay $50, or use said card to get out. Furthermore, since people in jail can [[LuxuryPrisonSuite still collect rent and trade properties without fear of paying rent to others]], staying in jail as long as possible is a good late-game strategy. In fact, players are required to ''leave jail'' after three turns whether they want to or not, whether by rolling doubles, paying the $50 bail, or playing the card. (A common {{House Rule|s}} is to disallow a player in jail collecting rent.)



* There is a play in which the rich, eccentric protagonist brings the plot to a screeching halt to address the real-life competition between the theater in which his show is playing, and the theater across the street. Beyond that, the play is suffused from beginning to end with theatrical metaphors, and one of the most famous sequences includes the characters onstage watching a play even as the audience is watching them. A radical new experiment in metatheater, playing now at your favorite off-Broadway location, and critiquing the excess of artificiality in contemporary theater? No – it's ''Theatre/{{Hamlet}}'', and [[TheZerothLawOfTropeExamples it's been around a while]].

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* There is a play in which the rich, eccentric protagonist brings the plot to a screeching halt to address the real-life competition between the theater in which his show is playing, and the theater across the street. Beyond that, the play is suffused from beginning to end with theatrical metaphors, and one of the most famous sequences includes the characters onstage watching a play even as the audience is watching them. A radical new experiment in metatheater, playing now at your favorite off-Broadway location, and critiquing the excess of artificiality in contemporary theater? No – it's ''Theatre/{{Hamlet}}'', and [[TheZerothLawOfTropeExamples [[JustForFun/TheZerothLawOfTropeExamples it's been around a while]].



* Most people know Ventrilo Harassment videos for uptight gamers getting irrationally upset over soundboards early on, while later installments feature all but one person having a good time (or in a few rare cases, everyone's having a good time). However, the first one (with Franchise/DukeNukem soundclips) actually only Peggy gets upset, the others initially find it amusing.

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* Most people know Ventrilo Harassment videos for uptight gamers getting irrationally upset over soundboards early on, while later installments feature all but one person having a good time (or in a few rare cases, everyone's having a good time). However, the first one (with Franchise/DukeNukem VideoGame/DukeNukem soundclips) actually only Peggy gets upset, the others initially find it amusing.
1st Dec '16 1:32:25 AM Furienna
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* [[Theatre/RomeoAndJuliet]] is the TropeCodifier for StarCrossedLovers. But the play is also a GenreDeconstruction of the typical CommediaDellArte plot, where five young people die and there is no HappyEnding. It is at best a BittersweetEnding, because the sudden tragedy finally makes the Montagues and Capulets stop their stupid feud.

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* [[Theatre/RomeoAndJuliet]] ''Theatre/RomeoAndJuliet'' is the TropeCodifier for StarCrossedLovers. But StarCrossedLovers, but the play is also works as a GenreDeconstruction of the more upbeat typical CommediaDellArte plot, where plot. So the ZanyScheme doesn't work out, and five young people die and there is no HappyEnding. It is come to die. The survivors get at best a BittersweetEnding, because as the sudden tragedy deaths of their beloved children can finally makes make the Montagues and Capulets stop two families lay their stupid feud. feud to rest.
1st Dec '16 12:59:04 AM Furienna
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* [[Theatre/RomeoAndJuliet]] is the TropeCodifier for StarCrossedLovers. But the play is also a GenreDeconstruction of the typical CommediaDellArte plot, where five young people die and there is no HappyEnding. It is at best a BittersweetEnding, because the sudden tragedy finally makes the Montagues and Capulets stop their stupid feud.
30th Nov '16 1:14:39 AM Furienna
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* ''Theatre/RomeoAndJuliet'' is often cited by the general public as one of the greatest love stories of all time, and is the TropeCodifier of StarCrossedLovers and LoveAtFirstSight. What most people forget is that it ends with both Romeo and Juliet ''dead'' over [[PoorCommunicationKills a stupid, melodramatic mistake]]. A lot of innocent people also end up dead or traumatized because of their reckless behavior, including members of their own families. The two come off as a pair of hormone-addled teenage drama queens who believe they're meant to be together forever, after they've known each other for a grand total of five minutes. It also implies that the feud intensified their feelings by making them ForbiddenFruit, and that the kind of circumstances that lead to StarCrossedLovers tend to lead to things sucking for ''everyone''. The Prince of Verona is ''completely fed up'' with the Montagues and Capulets, and he's the one who gets the actual last word of the play.
29th Nov '16 7:31:10 AM Kuruni
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Added DiffLines:

* ''Theatre/RomeoAndJuliet'' is often cited by the general public as one of the greatest love stories of all time, and is the TropeCodifier of StarCrossedLovers and LoveAtFirstSight. What most people forget is that it ends with both Romeo and Juliet ''dead'' over [[PoorCommunicationKills a stupid, melodramatic mistake]]. A lot of innocent people also end up dead or traumatized because of their reckless behavior, including members of their own families. The two come off as a pair of hormone-addled teenage drama queens who believe they're meant to be together forever, after they've known each other for a grand total of five minutes. It also implies that the feud intensified their feelings by making them ForbiddenFruit, and that the kind of circumstances that lead to StarCrossedLovers tend to lead to things sucking for ''everyone''. The Prince of Verona is ''completely fed up'' with the Montagues and Capulets, and he's the one who gets the actual last word of the play.
* ''Theatre/TheTempest''
29th Nov '16 6:40:43 AM Furienna
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* The first animated film to popularise AnachronismStew - ''{{Disney/Aladdin}}'' had a justification for it that its numerous imitators ignore. The Genie is implied to be a time traveller, [[TheGenieKnowsJackNicholson which is why he makes a lot of contemporary pop culture references]].

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* The first animated film to popularise AnachronismStew - ''{{Disney/Aladdin}}'' - had a justification for it that its numerous imitators ignore. The Genie is implied to be a time traveller, [[TheGenieKnowsJackNicholson which is why he makes a lot of contemporary pop culture references]].



* TheSpartanWay, when an army uses a [[TrainingFromHell horrifically brutal training regime]], sometimes recruiting from young teens, to create the ultimate BadassArmy. When the actual city of Sparta tried this some 2500 years ago, they were tactically inflexible to the point of being outright crippled. The army existed mostly to scare the SlaveRace into complacency, so they couldn't operate very far from home. Since their system only produced {{elites|AreMoreGlamorous}}, it took forever to replace losses, which in turn meant they ended up having a rather small army made up almost entirely of heavy infantry. An enemy army with a detachment of hit-and-run skirmishers -- or worse, cavalry -- could run circles around the Spartans, and if the Spartans lost more than a few hundred they would have to consider surrendering ''the entire war''. To top it all off, with a ProudWarriorRaceGuy mentality they didn't see any reason to adapt and evolve their fighting style; this came back to bite them in the ass in the Battle of Sphacteria (425 BCE), where Athens had the entire Spartan playbook on file and could just walk all over the precious Spartan hoplites. As a result Spartans were rarely on the offensive, and if they were it was to raid more slaves. And this is not even getting into Persian accounts, which described Sparta as thoroughly corrupt and easily bribed for allegiance.

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* TheSpartanWay, when an army uses a [[TrainingFromHell horrifically brutal training regime]], sometimes recruiting from young teens, to create the ultimate BadassArmy. When the actual city of Sparta tried this some 2500 years ago, they were tactically inflexible to the point of being outright crippled. The army existed mostly to scare the SlaveRace into complacency, so they couldn't operate very far from home. Since their system only produced {{elites|AreMoreGlamorous}}, it took forever to replace losses, which in turn meant they ended up having a rather small army made up almost entirely of heavy infantry. An enemy army with a detachment of hit-and-run skirmishers -- - or worse, cavalry -- - could run circles around the Spartans, and if the Spartans lost more than a few hundred they would have to consider surrendering ''the entire war''. To top it all off, with a ProudWarriorRaceGuy mentality they didn't see any reason to adapt and evolve their fighting style; this came back to bite them in the ass in the Battle of Sphacteria (425 BCE), where Athens had the entire Spartan playbook on file and could just walk all over the precious Spartan hoplites. As a result Spartans were rarely on the offensive, and if they were it was to raid more slaves. And this is not even getting into Persian accounts, which described Sparta as thoroughly corrupt and easily bribed for allegiance.



* ''Theatre/RomeoAndJuliet'' is often cited by the general public as one of the greatest love stories of all time, and is the TropeCodifier of StarCrossedLovers and LoveAtFirstSight. What most people forget is that it ends with both Romeo and Juliet ''dead'' over [[PoorCommunicationKills a stupid, melodramatic mistake]]. A lot of innocent people also end up dead or traumatized because of their reckless behavior, including members of their own families. The two come off as a pair of hormone-addled teenage drama queens who believe they're meant to be together forever, after they've known each other for a grand total of five minutes. It also implies that the feud intensified their feelings by making them ForbiddenFruit, and that the kind of circumstances that lead to StarCrossedLovers tend to lead to things sucking for ''everyone''. The Prince of Verona is ''completely fed up'' with the Montagues and Capulets, and he's the one who gets the actual last word of the play.
* ''Theatre/TheTempest''
** One notable scene between Gonzalo, Antonio and Sebastian is essentially a cynical deconstruction of Anarchism... written more than two centuries before it was a recognized philosophical system. While awed by the beauty of Prospero's island, Gonzalo waxes lyrical about the perfect self-governing utopia that he would build if he were allowed to stay there forever, before Antonio (the villain) points out that [[JerkassHasAPoint one can't force a whole population to conform to a "perfect" system unless one is willing to impose it on them by force]]--which contradicts the notion of a world with no authority figures.

to:

* ''Theatre/RomeoAndJuliet'' is often cited by the general public as one of the greatest love stories of all time, and is the TropeCodifier of StarCrossedLovers and LoveAtFirstSight. What most people forget is that it ends with both Romeo and Juliet ''dead'' over [[PoorCommunicationKills a stupid, melodramatic mistake]]. A lot of innocent people also end up dead or traumatized because of their reckless behavior, including members of their own families. The two come off as a pair of hormone-addled teenage drama queens who believe they're meant to be together forever, after they've known each other for a grand total of five minutes. It also implies that the feud intensified their feelings by making them ForbiddenFruit, and that the kind of circumstances that lead to StarCrossedLovers tend to lead to things sucking for ''everyone''. The Prince of Verona is ''completely fed up'' with the Montagues and Capulets, and he's the one who gets the actual last word of the play.
* ''Theatre/TheTempest''
** One notable scene between Gonzalo, Antonio and Sebastian is essentially a cynical deconstruction of Anarchism... written more than two centuries before it was a recognized philosophical system. While awed by the beauty of Prospero's island, Gonzalo waxes lyrical about the perfect self-governing utopia that he would build if he were allowed to stay there forever, before Antonio (the villain) points out that [[JerkassHasAPoint one can't force a whole population to conform to a "perfect" system unless one is willing to impose it on them by force]]--which force]] - which contradicts the notion of a world with no authority figures.



* ''WebAnimation/ZeroPunctuation'', meanwhile, is probably the TropeCodifier for caustic criticism on the Internet, especially in the video game community. But its causticness is almost always [[AccentuateTheNegative amped up to an absurd degree]]--even while implying that he actually liked the game in question--and Yahtzee frequently diverges into ranting about his own fans or [[SelfDeprecation himself]], or rambling incoherently. The character comes off as more of an eloquent loon than a critical genius.

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* ''WebAnimation/ZeroPunctuation'', meanwhile, is probably the TropeCodifier for caustic criticism on the Internet, especially in the video game community. But its causticness is almost always [[AccentuateTheNegative amped up to an absurd degree]]--even degree]] - even while implying that he actually liked the game in question--and Yahtzee frequently diverges into ranting about his own fans or [[SelfDeprecation himself]], or rambling incoherently. The character comes off as more of an eloquent loon than a critical genius.
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