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** In the 3rd party setting ''TabletopGame/{{Planegea}}'' Druids are hated by the gods and their followers due to how their magic works, Druid magic drains a gods [[ClapYourHandsIfYouBelieve divine powers]] while killing druids strenghens them.
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Much like the [[FantasticRacism rivalry]] involved in MagicVersusScience, magic users will be prejudiced against each other based on their philosophy regarding magic, how they study it, and/or how they cast spells. You'll frequently see mages versus wizards versus witches versus clerics versus shamans [--[[LongList *deep breath*]]--] versus druids versus warlocks. Put another way, a wizard of RitualMagic will sneer at a bard who approaches magic as [[MagicMusic music]], casting spells based on poetic rules. And of course both will scoff at the cleric whose magic is based on [[ReligionIsMagic articles of faith]] rather than academic or artistic viewpoints. And then you have things like PsychicPowers and KiManipulation, which carry the additional question of whether they're magic at all or something else entirely.

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Much like the [[FantasticRacism rivalry]] involved in MagicVersusScience, magic users will be prejudiced against each other based on their philosophy regarding magic, how they study it, and/or how they cast spells. You'll frequently see mages versus wizards versus witches versus clerics versus shamans [--[[LongList *deep breath*]]--] versus druids versus warlocks. Put another way, a wizard of RitualMagic will sneer at a bard who approaches magic as [[MagicMusic music]], casting spells based on poetic rules. And of course both will scoff at the cleric whose magic is based on [[ReligionIsMagic articles of faith]] rather than academic or artistic viewpoints. All of these magic-users, coming from formal traiditons and trained in specific ways, will look down their noses at the village HedgeMage and his cobbled-together collection of knowledge and minor spellcraft. And then you have things like PsychicPowers and KiManipulation, which carry the additional question of whether they're magic at all or something else entirely.



* The Order of Hermes in ''TabletopGame/ArsMagica'' tends to look down on non-Hermetic magic[[note]](Not [[HermeticMagic this kind]].)[[/note]] as uncivilized, to such a degree that a member can take "Hedge Wizard" as a social Flaw. Consequently, they tend to get a bit peeved when "primitive outsiders" pull off stunts that their own Art can't replicate. Different Houses within the Order aren't immune either: the Faerie based spells used by House Merinita get a measure of distrust, and House Verditius' inability to cast spells without special tools gets them something of a bad rap.

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* ''TabletopGame/ArsMagica'': The Order of Hermes in ''TabletopGame/ArsMagica'' tends to look down on non-Hermetic magic[[note]](Not [[HermeticMagic this kind]].)[[/note]] as uncivilized, to such a degree that a member can take "Hedge Wizard" "[[HedgeMageHedge Wizard]]" as a social Flaw. Consequently, they tend to get a bit peeved when "primitive outsiders" pull off stunts that their own Art can't replicate. Different Houses within the Order aren't immune either: the Faerie based spells used by House Merinita get a measure of distrust, and House Verditius' inability to cast spells without special tools gets them something of a bad rap.
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->''"A wizard being called a sorcerer is sort of like having a [=PhD=] and someone telling you that you only managed to graduate because you have natural talent.\\
A wizard being called a warlock is like [[SuccessThroughSexAccusation having a [=PhD=] and being told you only managed to graduate because you gave the dean a quickie in the alley behind the movie theater."'']]

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->''"A ->"A wizard being called a sorcerer is sort of like having a [=PhD=] and someone telling you that you only managed to graduate because you have natural talent.\\
A wizard being called a warlock is like [[SuccessThroughSexAccusation having a [=PhD=] and being told you only managed to graduate because you gave the dean a quickie in the alley behind the movie theater."'']]"]]
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* Flavor text descriptions for arcanists and occultists in ''VideoGame/DungeonCrawlStoneSoup'' describe a rivalry between the two breeds of enemy spellcasters. Arcanists don't like occultists because they see occultists as cowards who waste their skills on hiding from opponents instead of actually confronting them. Occultists don't like arcanists because they see arcanists as mindless brutes who crudely blast foes with spells, instead of using their wit and cunning.
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** Sorcery, also known as linear magic or hedge wizardry, can be used by ordinary mortals operating within the bounds of consensus reality, but unlike the dynamic magic of Mages it is very limited in what it can do and sorcerers are still considered to be Sleepers.
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* ''Webcomic/BeachWZRD'' removes the gendered aspect but keeps the distinction. Witches mostly deal with practical, down-to-earth matters like basic healing and birth, try not to make heavy use of spells – and theirs are called "curses". Wizards foray much deeper into the arcane arts, learn and devise spells that are able to re-shape reality… and consider themselves as obviously superior in every way to the "amateurish" witches.
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* ''VideoGame/BaldursGate3'':
** Gale makes comments early on implying he considers wizardry the only true form of magic, especially if the player argues in defense of their own magical abilities.
** The hat "Birthright" is implied to have been owned by a sorcerer who looked down on wizards for lacking inherent power and decided to boast about it to a crowd of them. Its description contains, presumably, his last words.
---> The thing that you poor sods simply cannot grasp is how effortless all this magical hootie-wootie castie-spellsie business is for me!
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** Some of his frustration stems from the fact that, while it's never stated in as many words, Xykon himself is ''not stupid'', nor wholly reliant upon brute force, even though his magic isn't as complex as that of research-dependent wizards. In a setting where wizards often waste time looking for ''exactly'' the right spell, Xykon uses complex sequences of spells to achieve effects that no single spell can manage (such as using energy drains to de-level someone to the point of losing a level-dependent immunity, then hitting them right in the newly-exposed weakness, or using spells to draw fire to drain resources or open up a counter-attack, or even physically beating someone when the situation calls for it). He wins the vast majority of victories simply by ''using what he has'', rather than trying to grasp for an ideal solution that he lacks.

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** Some of his frustration stems from the fact that, while it's never stated in as many words, Xykon himself is ''not stupid'', nor wholly reliant upon brute force, force[[note]]emphasis on "wholly", as he's still intellectually lazy and seems to only think when forced to[[/note]], even though his magic isn't as complex as that of research-dependent wizards. In a setting where wizards often waste time looking for ''exactly'' the right spell, Xykon uses complex sequences of spells to achieve effects that no single spell can manage (such as using energy drains to de-level someone to the point of losing a level-dependent immunity, then hitting them right in the newly-exposed weakness, or using spells to draw fire to drain resources or open up a counter-attack, or even physically beating someone when the situation calls for it). He wins the vast majority of victories simply by ''using what he has'', rather than trying to grasp for an ideal solution that he lacks.
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* ''Manga/DeliciousInDungeon'': An omake in the ''World Guide'' explains that magic is separated into an elf school and a gnome school. Both involve commanding tiny elemental spirits, but elvish magic is about [[FormulaicMagic compelling them with precise instructions]], while gnomish magic [[SummonMagic beseeches the spirits and makes polite requests]]. Elven magic produces consistent results, but gnomes view it as disrespectful to the spirits; gnomish magic is easier on the caster and ''can'' be more powerful than elven magic (if the spirits are feeling generous), but elves look down on it as primitive. Eventually, the two races went to war, and found that spirits don't care about ideology; magic killed both sides just the same.
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A wizard being called a warlock is like having a [=PhD=] and being told you only managed to graduate because you gave the dean a quickie in the alley behind the movie theater."''

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A wizard being called a warlock is like [[SuccessThroughSexAccusation having a [=PhD=] and being told you only managed to graduate because you gave the dean a quickie in the alley behind the movie theater."''"'']]
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*** In the [[WizardingSchool College of Winterhold]], Colette Marence, the in-house master of [Restoration magic, would have you believe that it's the Restoration school that is discriminated against by her peers in the facility. The very first thing she asks you when you speak to her is whether or not you yourself consider Restoration magic to be as worthy of study as that of the other schools (and you can indeed respond to the negative if you wish). In addition, the lectures she holds on the subject come across as overly defensive, and, while her colleagues are somewhat dismissive of her, this more seems to be an aversion to her overbearing personality than of any specific problem with the school of Restoration.

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*** In the [[WizardingSchool College of Winterhold]], Colette Marence, the in-house master of [Restoration Restoration magic, would have you believe that it's the Restoration school that is discriminated against by her peers in the facility. The very first thing she asks you when you speak to her is whether or not you yourself consider Restoration magic to be as worthy of study as that of the other schools (and you can indeed respond to the negative if you wish). In addition, the lectures she holds on the subject come across as overly defensive, and, while her colleagues are somewhat dismissive of her, this more seems to be an aversion to her overbearing personality than of any specific problem with the school of Restoration.



* ''WesternAnimation/TheOwlHouse'':

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* ''WesternAnimation/TheOwlHouse'':''WesternAnimation/TheOwlHouse'': In general, this is actually averted. While the various schools of magic are kept seperate via government mandate, there isn't any law or stigma forbidding interactions across coven lines. In fact, you'd be hard pressed to find a single positive relationship in the series between two poeple of the same magical discipline that doesn't involve immediate family members or [[TheRedMage multi-track students]], even among background extras. That said, there are a few episodes that delve into this topic.
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* ''Franchise/StarWarsLegends'': The various books feature Force users who are ''not'' Jedi Knights. They have some very different ideas about what the Force is or how to use it, and some of them have fallen under condemnation from both the Jedi Council and Creator/GeorgeLucas because of it. Naturally, the main rivalry (which rose to multiple galaxy-spanning wars) has been between Jedi and Sith (originally formed from rogue Jedi) who use opposide sides of the Force, with opposing philosophies as well.

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* ''Franchise/StarWarsLegends'': The various books feature Force users who are ''not'' Jedi Knights. They have some very different ideas about what the Force is or how to use it, and some of them have fallen under condemnation from both the Jedi Council and Creator/GeorgeLucas because of it. Naturally, the main rivalry (which rose to multiple galaxy-spanning wars) has been between Jedi and Sith (originally formed from rogue Jedi) who use opposide sides of the Force, with opposing philosophies as well. Considering the Sith philosophy is built on SocialDarwinism, domination, and cruelty, the Jedi have a point.
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** Waterbending is all about reaction and flexibility, and places great emphasis on using an enemy's attacks against them. It's similar enough to Airbending that Aang learns it quickly, but his predecessor Roshi (a Firebender) had a lot of trouble as Firebending is ''not'' a defensive style and Roshi considered indecision his FatalFlaw.

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** Waterbending is all about reaction and flexibility, and places great emphasis on using an enemy's attacks against them. It's similar enough to Airbending that Aang learns it quickly, but his predecessor Roshi Roku (a Firebender) had a lot of trouble as Firebending is ''not'' a defensive style and Roshi Roku considered indecision his FatalFlaw.
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Discworld example


* The Literature/{{Discwortld}} of Creator/AAPessimal runs with the logic and philosophy of canon and suggests several refinements. For instance, the Eight Orders of Wizardry that nearly destroyed the world in canonical books like ''Literature?{{Sourcery}}'' still exist. But these days, they have become the Unseen University equivalent of American student frats, and are just drinking and dining clubs for Wizards and Students of a like mind. Some applications of magic, as they evolve, are blending the analytical Wizard approach with the intuitive Witch approach: the [[Fanfic/ThePriceOfFlight City Air Watch]], now it is accepting Wizards as aircrew, is the examplar of this.

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* The Literature/{{Discwortld}} Literature/{{Discworld}} of Creator/AAPessimal runs with the logic and philosophy of canon and suggests several refinements. For instance, the Eight Orders of Wizardry that nearly destroyed the world in canonical books like ''Literature?{{Sourcery}}'' ''Literature/{{Sourcery}}'' still exist. But these days, they have become the Unseen University equivalent of American student frats, and are just drinking and dining clubs for Wizards and Students of a like mind. Some applications of magic, as they evolve, are blending the analytical Wizard approach with the intuitive Witch approach: the [[Fanfic/ThePriceOfFlight City Air Watch]], now it is accepting Wizards as aircrew, is the examplar of this.
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* The Literature/{{Discwortld}} of Creator/AAPessimal runs with the logic and philosophy of canon and suggests several refinements. For instance, the Eight Orders of Wizardry that nearly destroyed the world in canonical books like ''Literature?{{Sourcery}}'' still exist. But these days, they have become the Unseen University equivalent of American student frats, and are just drinking and dining clubs for Wizards and Students of a like mind. Some applications of magic, as they evolve, are blending the analytical Wizard approach with the intuitive Witch approach: the [[Fanfic/ThePriceOfFlight City Air Watch]], now it is accepting Wizards as aircrew, is the examplar of this.
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* ''Franchise/AvatarTheLastAirbender'': Practitioners of the various Bending Arts would often do this. Being subject to nationalistic propaganda since birth, Firebenders in particular would sneer at Earthbenders, but even Sokka wasn't above saying "fire is a stupid element anyway" when Aang lamented that he had yet to master it. Although Sokka's dislike of firebending may have come more from his animosity towards the Fire Nation than pride in waterbending, which he can't even do.
** This is an obstacle that [[TheRedMage Avatars]] always have to overcome, as the [[ElementalPowers different elements]] require different frames of mind and techniques. Each Avatar always seems to have one element that they struggle with, traditionally the "opposite" element from the one they started with.
*** Avatar Roku struggled with learning waterbending, which typically deals with redirection and using other's strengths against them. It's also an incredibly reactional element, while Roku had always been about moving forward and felt that indecisiveness was a FatalFlaw.
*** ''WesternAnimation/AvatarTheLastAirbender'': Aang has difficulty with firebending, which requires an offensive mindset, the desire to strike first in a conflict, have a pit of rage that a firebender can draw from, and using overwhelming force, all of which a pacifist like Aang abhors. While he did all right with firebending on a technical standpoint, his overeager nature caused him to hurt Katara during his first firebending excursion with Master Jeong Jeong, who himself was a cautious firebender. His second master, Zuko had to learn the original source of firebending in order to help Aang learn.
*** Aang also had notable difficulty with learning earthbending, though in that case it ''was'' from a technical standpoint rather than any animosity towards its practitioners. Earthbending simply requires the exact opposite philosophy to airbending: that is to say, airbending is about avoiding attacks and staying on the move, earthbending is about standing your ground, taking the attack head-on, and forcing the other person to move instead. Because of this, he just couldn't get his head around it until the end of an entire day of rigorous training, whereas with waterbending and firebending, he was able to use (albeit basic) techniques the moment he'd been taught about them.

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* ''Franchise/AvatarTheLastAirbender'': Practitioners of the various [[SupernaturalMartialArts Bending Arts would styles]] are often do this. Being subject to nationalistic propaganda since birth, Firebenders in particular would sneer at Earthbenders, but even Sokka wasn't above saying "fire is a stupid element anyway" when Aang lamented this. Each nation has one form of bending that he had yet is intwined with their philosophy, and benders from each nation tend to master it. Although Sokka's dislike of get smug about it every so often; firebending may have come more from his animosity towards is often dismissed as useless except for destruction (albeit that this is as much about the Fire Nation than pride in waterbending, which he can't even do.
**
Nation's century-long campaign of conquest as anything), airbending as overly flighty, earthbending as being stodgy and stubborn, and waterbending as being passive and wishy-washy. Open-minded benders ''can'', however, draw from other bending arts to create new moves for their own style; Iroh, a firebender, used waterbending principles for his signature ability to re-direct the flow of lightning. This is an obstacle that also a big problem for [[TheRedMage Avatars]] always have to overcome, as the [[ElementalPowers different elements]] require different frames of mind Avatar]], who is the only person in the world who can bend all elements and techniques. Each Avatar always seems has to have one learn ''all'' conflicting styles.
** [[BlowYouAway Airbending]] is the
element that they struggle with, traditionally of spirituality, pacifism, and rejection of the "opposite" element from material, and is largely focused on dodging, redirecting enemies' attacks, and movement. This is Aang's native element, and it occasionally causes problems when the one they started with.
*** Avatar Roku struggled with learning waterbending, which typically deals with redirection
situation calls for him to stand his ground and finish a fight instead of getting away.
** Waterbending is all about reaction and flexibility, and places great emphasis on
using other's strengths an enemy's attacks against them. It's also an incredibly reactional element, while Roku had always been about moving forward and felt similar enough to Airbending that indecisiveness was a FatalFlaw.
*** ''WesternAnimation/AvatarTheLastAirbender'':
Aang has difficulty with firebending, which requires an offensive mindset, the desire to strike first in learns it quickly, but his predecessor Roshi (a Firebender) had a conflict, have a pit lot of rage that trouble as Firebending is ''not'' a firebender can draw from, defensive style and using overwhelming force, all of which a pacifist like Aang abhors. While he did all right with firebending on a technical standpoint, Roshi considered indecision his overeager nature caused him to hurt Katara during his first firebending excursion with Master Jeong Jeong, who himself was a cautious firebender. His second master, Zuko had to learn the original source of firebending in order to help Aang learn.
*** Aang also had notable difficulty with learning earthbending, though in that case it ''was'' from a technical standpoint rather than any animosity towards its practitioners.
FatalFlaw.
**
Earthbending simply requires the exact opposite philosophy to airbending: that is to say, airbending is about avoiding attacks and staying on the move, earthbending is about involves standing your ground, taking defending instead of dodging, and hitting back harder. Aang has a ''lot'' of trouble with this one because his first instinct is to ''dodge'' a threat and get out of trouble, while Earthbending refuses to give ground. It takes a whole episode, ''Bitter Work'', for Aang to even learn the attack head-on, basics, and forcing even then he only manages it when he has to stay in place to protect Sokka, who's stuck in a crack and immobile.
** Firebending is
the other person element of energy, passion, and (often enough) AttackAttackAttack. Aang is able to move instead. Because learn some fundamentals easily, but because Airbending doesn't really teach the ''gravitas'' of this, he just couldn't get his head around holding fire in your hand (and he's twelve), it gets out of control and scares him away until the end of an entire day of rigorous training, whereas with waterbending final season. The Fire Nation only makes things worse by teaching firebenders to draw their passion from rage, which makes most firebenders ticking time bombs- and firebending, he was is absolutely useless for teaching Aang, who's very even-tempered. Zuko is only able to use (albeit basic) techniques teach Aang effectively after learning that the moment he'd been taught about them.''true'' nature of Firebending is to draw passion from joy and love of life- things Aang ''does'' understand.
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* ''Videogame/KnightsOfTheOldRepublic'' and its sequels delve into a much deeper exploration of the two major Force-using factions in the ''Franchise/StarWars'' universe. The movies tend to present it as a basic good vs. evil conflict, but the games show it as more nuanced, with the Jedi adhering to a stoic discipline and the Sith following their passions. There are several [=NPCs=] (and [=PCs=], for that matter) who prefer to take a middle ground, seeing both philosophies as flawed extremes.

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* ''Videogame/KnightsOfTheOldRepublic'' and its sequels delve into a much deeper exploration of the two major Force-using factions in the ''Franchise/StarWars'' universe. The movies tend to present it as a basic good vs. evil conflict, but the games show it as more nuanced, with the Jedi adhering to a stoic discipline and the Sith following their passions. There are several [=NPCs=] (and [=PCs=], for that matter) who prefer to take a middle ground, seeing both philosophies as flawed extremes. One character in the second game even lampshades the FridgeLogic of the series' use of this trope, pointing out that the mere fact that the Jedi and Sith give contradictory, mutually exclusive descriptions of how the Force works yet both of their [[MagicAIsMagicA magic systems]] function perfectly fine is completely insane and, at the very least, suggests neither group has as good of an understanding of the Force as they like to pretend.
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** Furthermore, different academic institutions at which wizards are trained have academic-style rivalries, such that the heads of Unseen, Buggarup, and Brazeneck Universities all trying to one-up one another. Among witches, regional differences between Circle Sea witchcraft and Genuan voodoo exist, but in ''Witches Abroad'' those differences aren't actually responsible for the conflict. While witchcraft is generally associated with rural culture, urban witches are revealed to exist in ''I Shall Wear Midnight'' having been hinted at in earlier books; the two styles have a CountryMouse[=/=]CityMouse relationship.

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** Furthermore, different academic institutions at which wizards are trained have academic-style rivalries, such that the heads of Unseen, Buggarup, and Brazeneck Universities all trying to one-up one another. Among witches, regional differences between Circle Sea witchcraft and Genuan voodoo exist, but in ''Witches Abroad'' ''Literature/WitchesAbroad'' those differences aren't actually responsible for the conflict. While witchcraft is generally associated with rural culture, urban witches are revealed to exist in ''I Shall Wear Midnight'' ''Literature/IShallWearMidnight'' having been hinted at in earlier books; the two styles have a CountryMouse[=/=]CityMouse relationship.
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** The term ''Sorcerer(ess)'' is used a few times, but lacks a clear cut definition. The implication seems to put them somewhere near the middle of the spectrum, capable of considerable magical feats, but pretty much entirely focused on combat - and while some (though not all) have Wizard-level raw power, they lack the training and finesse of a full fledged Wizard. As Harry puts it, a Wizard can do everything that a Sorcerer can, but that's far from ''all'' they can do. It has also been used in the context of nonhuman magic users like vampires.

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** The term ''Sorcerer(ess)'' ''Sorcerer(Sorceress)'' is used a few times, but lacks a clear cut definition. The implication seems to put them somewhere near the middle of the spectrum, capable of considerable magical feats, but pretty much entirely focused on combat one aspect - and while some (though not all) have Wizard-level raw power, they lack the training and finesse of a full fledged Wizard. The one Sorceress we've seen so far, Hannah Ascher, has a lot of power (though not as much as Harry), but only uses it for fire magic, and only offensively. When asked about it, she says it's all she's ever needed, implying a lack of creativity. As Harry puts it, a Sorcerer ''may'' be more powerful than a Wizard, but while a Wizard can do everything anything that a Sorcerer can, but can with a bit of study and effort, that's far from not ''all'' they the Wizard can do.do, and the Sorcerer will lose to a Wizard just about every time. It has also been used in the context of nonhuman magic users like vampires.
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* ''TabletopGame/UnknownArmies'' has four different schools of magick (note the 'k'; magic ''without'' a k is stage magic), none of which are ''technically'' mutually exclusive but in practical terms usually are on account of the effort screwing with your brain like nothing else, all with different upsides and downsides. Practitioners of one usually view others with disdain for having rejected the "true" way of magick- and often think the same of others of their own type who happen to follow a different variant.
** Ritual Magick consists of using 'cheat codes' baked into reality to create magickal effects. The good news is that they don't require a Taboo to be followed; anyone who knows one can cast one. The bad news is that they tend to require a lot of complicated ingredients (the one that removes a spell's effect from yourself requires you to crush a live starfish, for example), are often situational (like the significant ritual 'scurvy livestock' which curses your enemy's farm animals) and it's hard to tell whether a given ritual is legitimate or a trap that lets demons possess you or something. Ritual Magick practitioners often see Adepts and Avatars as crazy for how they let their magick dictate their life.
*** Tilts/Gutter Magick are an improvisational subset of Ritual Magick that involve using the principles of sympathetic magic to manipulate events. The good news is that they're not as situational as rituals are, the bad news is that their effects are often extremely subtle (to the point where it's difficult to tell if you pulled the ritual off or not), and regardless of success, each element used in a tilt can only be used ''once''; use shared names in an attempt to Proxy someone and your name can ''never again'' be used in any Tilt, even if you fail to make the person your Proxy.
** Avatar Magick involves 'going with the flow' of reality and representing some Archetype of what humanity can be; TheTrickster, TheFool, TheCaptain, [[FisherKing The True King]], etc., and thus gain supernatural ability to do whatever it is their archetype does (TheFool avoids consequences, the Merchant trades things, the True King rules his territory, and so on), in turn having to follow a Taboo (i.e. A Demagogue is someone who reassures and provides certainty, so a Demagogue Avatar can never admit to being wrong) to represent how well they keep in character. The good news that it's less life-ruining than Avatar magick and less inconvenient than Rituals, but at the cost of being more limited. Avatars generally think of Ritualists and Adepts as being unable to reach ''true'' power because unlike the others, Avatars have the potential to ascend to the Invisible Clergy.
** Adept Magick is the opposite of Avatar magick in that it involves 'swimming against the current' by [[IRejectYourReality rejecting reality]] so hard they gain power based on their obsessions. The good news is that this is the most powerful and flexible form of magick, and the bad news is that the obsession needed to generate magick tend to utterly ruin any chance of a normal life or meaningful connection to others- even other ''adepts'', as Adepts are so laser-focused on their particular obsession and so certain that it's the ''real'' truth of the world that they think every other magick-user, even other Adepts, are doing it wrong.

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** This is an obstacle that [[TheRedMage Avatars]] always have to overcome, as the [[ElementalPowers different elements]] require different frames of mind and techniques. Each Avatar always seems to have one element that they struggle with

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** This is an obstacle that [[TheRedMage Avatars]] always have to overcome, as the [[ElementalPowers different elements]] require different frames of mind and techniques. Each Avatar always seems to have one element that they struggle withwith, traditionally the "opposite" element from the one they started with.


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*** Aang also had notable difficulty with learning earthbending, though in that case it ''was'' from a technical standpoint rather than any animosity towards its practitioners. Earthbending simply requires the exact opposite philosophy to airbending: that is to say, airbending is about avoiding attacks and staying on the move, earthbending is about standing your ground, taking the attack head-on, and forcing the other person to move instead. Because of this, he just couldn't get his head around it until the end of an entire day of rigorous training, whereas with waterbending and firebending, he was able to use (albeit basic) techniques the moment he'd been taught about them.
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* ''Manga/CardcaptorSakura'': In the first movie, it is revealed that Clow Reed had a rival in the form of a water-diviner known only as [[EveryoneCallsHimBarkeep Madoushi.]] She was always trying to outdo him, but he always prevailed, mainly because ''her'' power was used mainly for personal gain (thus limiting its potential), and Clow Reed used it for other (benevolent) purposes too. The rivalry is complicated because she had feelings for him, which ''may'' have been reciprocated [[note]][[AllThereInTheManual The databooks]] actually call her his former lover, which would imply that he at least slept with her once. [[/note]]...but she became a threat and had to be sealed away in an alternate dimension by Clow. (In the English dubbed version, she is a former student of his who actually became his girlfriend...and then turned to TheDarkSide, whereupon Clow broke up with her and then sealed her away.)

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* ''Manga/CardcaptorSakura'': In the first movie, it is revealed that Clow Reed had a rival in the form of a water-diviner known only as [[EveryoneCallsHimBarkeep Madoushi.]] She was always trying to outdo him, but he always prevailed, mainly because ''her'' power was used mainly for personal gain (thus limiting its potential), and Clow Reed used it for other (benevolent) purposes too. The rivalry is complicated because she had feelings for him, which ''may'' have been reciprocated [[note]][[AllThereInTheManual The databooks]] actually call her his former lover, which would imply that he at least slept with her once. [[/note]]...but she became a threat and had to be sealed away in an alternate dimension by Clow. (In the English dubbed version, she is a former student of his who actually became his girlfriend... and then turned to TheDarkSide, whereupon Clow broke up with her and then sealed her away.)
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* ''Series/{{Ahsoka}}'': When Morgan Elsbeth reveals to Shin Hati, a [[TheDarkSide Dark]] [[MagicKnight Jedi]], that she is a descendant of the Nightsisters of Dathomir, Shin immediately refers to her as a "witch". Morgan corrects her by describing herself as a "survivor" (as her sisterhood had been massacred many years before). Later, Shin's master Baylan has to reassure her that Morgan is not weaving any kind of [[BlackMagic "witchcraft"]] on them.

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