History Main / UnEqualRites

27th Jul '16 4:57:48 AM ChronoLegion
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* Sergej Luk'yanenko's ''Literature/NightWatch'' shows a more benign example - wizards, sorcerers, warlocks were originally direct spellcasters, while witches and enchanters specialized in creating powerful artefacts. As of the series' events, there are almost no pure representants of those traditions, although the Inquisition often issues their operatives rare or obscure artefacts to give them a certain combat advantage.

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* Sergej Luk'yanenko's Creator/SergeyLukyanenko's ''Literature/NightWatch'' shows a more benign example - wizards, sorcerers, warlocks were originally direct spellcasters, while witches and enchanters specialized in creating powerful artefacts. As of the series' events, there are almost no pure representants representatives of those traditions, although the Inquisition often issues their operatives rare or obscure artefacts to give them a certain combat advantage.advantage. Witches do tend to be CloserToEarth, which allows them to use more primal forces but also ages them to an old crone in under a decade, requiring them to maintain their youthful appearance with magic. Typically, an old witch will [[NoOntologicalInertia will crumple to dust]], if her magic is taken away. Vampires and werewolves (which also includes other kinds of "weres") are special cases. They're the only type of Other, who are able to turn normal humans into Others. They are also kept at the bottom of the Other hierarchy. The Dark Others dislike them for their animalistic nature and a focus on physical strength, as opposed to magic. The Light Others don't like them, because both of those groups need to feed on human blood and meat, respectively, and the Grand Treaty forces the Night Watch to hand out hunting licenses for them using a lottery-based system to pick which humans will be sacrificed for the greater good. While vampires are typically reviled, high vampires are treated with more respect due to their experience and strength. The author also can't seem to decide whether vampires and werewolves are truly undead or not.
27th Jul '16 12:20:09 AM PaulA
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* The ''Literature/EarthseaTrilogy'' makes a distinction between "true" magic (based on an ancient language, studied in a WizardingSchool, practiced only by men) and several lesser forms of magic, including sorcery, illusionism and village witches. There are also other forms of religious magic in different cultures.

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* The ''Literature/EarthseaTrilogy'' ''Literature/{{Earthsea}}'' series makes a distinction between "true" magic (based on an ancient language, studied in a WizardingSchool, practiced only by men) and several lesser forms of magic, including sorcery, illusionism and village witches. There are also other forms of religious magic in different cultures.
26th Jun '16 2:43:47 PM nombretomado
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* The DresdenFiles has no formal label for practitioners of magic owing to it being extremely variable but there are some hierarchical distinctions:

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* The DresdenFiles ''Literature/TheDresdenFiles'' has no formal label for practitioners of magic owing to it being extremely variable but there are some hierarchical distinctions:
19th Jun '16 2:29:25 AM Chabal2
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*** Necromancy, [=AKA=] Post-Mortem Communication, has a bad reputation on Discworld, yet its practitioners are formally permitted a modest degree of misbehavior under University statute. Fortunately, the allowed misconduct only rises to the level of being a bloody nuisance, not outright hostility.

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*** Necromancy, [=AKA=] Post-Mortem Communication, has a bad reputation on Discworld, yet its practitioners are formally permitted a modest degree of misbehavior under University statute. Fortunately, the allowed misconduct only rises to the level of being a bloody nuisance, not outright hostility.hostility and hunting down rogue necromancers with extreme prejudice.
16th Jun '16 11:20:39 PM Morgenthaler
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* Cassie in [[UltimateBookOfSpells UBOS]] wants to train to become a 'Supreme Sorceress', since 'witches get no respect.'

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* Cassie in [[UltimateBookOfSpells [[WesternAnimation/UltimateBookOfSpells UBOS]] wants to train to become a 'Supreme Sorceress', since 'witches get no respect.'
12th Jun '16 4:08:32 PM nombretomado
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* Oddly enough, [[TheWonderfulWizardOfOz Oz Books]] lean on this trope. Witches and Wizards, of course, are considered the highest of all magic users. But then you have sorcerers and sorceresses, common conjurers, alchemists (those who mix magic potions and powders), and the like. Conjurers and alchemists seem to be the lower-end.

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* Oddly enough, [[TheWonderfulWizardOfOz [[Literature/TheWonderfulWizardOfOz Oz Books]] lean on this trope. Witches and Wizards, of course, are considered the highest of all magic users. But then you have sorcerers and sorceresses, common conjurers, alchemists (those who mix magic potions and powders), and the like. Conjurers and alchemists seem to be the lower-end.
30th May '16 4:55:50 AM TheOneWhoTropes
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* In TamoraPierce's ''Literature/CircleOfMagic'' series, the two types of mages (ambient and academic) each view the other with derision; the academics viewed the ambients as backwater weaklings, and the ambients viewed the academics as stuffy snobs. Academic mages are those who have an inner font of plain power that they can channel into any direction they want. However, ambient mages have a different magic which only responds to (and can act upon) the magic within the outside world, and is associated with a certain discipline, such as metalworking, cooking, or gardening. Nearly all of the protagonists are ambient mages. And if you thought ''any'' kind of ambient magic could be [[WhatKindOfLamePowerIsHeartAnyway useless or silly]]? [[HeartIsAnAwesomePower No. NONE of them are]].

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* In TamoraPierce's Creator/TamoraPierce's ''Literature/CircleOfMagic'' series, the two types of mages (ambient and academic) each view the other with derision; the academics viewed the ambients as backwater weaklings, and the ambients viewed the academics as stuffy snobs. Academic mages are those who have an inner font of plain power that they can channel into any direction they want. However, ambient mages have a different magic which only responds to (and can act upon) the magic within the outside world, and is associated with a certain discipline, such as metalworking, cooking, or gardening. Nearly all of the protagonists are ambient mages. And if you thought ''any'' kind of ambient magic could be [[WhatKindOfLamePowerIsHeartAnyway useless or silly]]? [[HeartIsAnAwesomePower No. NONE of them are]].
20th May '16 1:25:06 AM Leid
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* In ''Manga/MahouTsukaiNoYome'', Alchemists, who treat [[FantasticScience magic as a science]] [[SufficientlyAnalyzedMagic that can be learned by anyone, with enough practice]], use a form of HermeticMagic; Mages are born with their powers, which stem from communication with the world of WildMagic and are therefore both much more potent and much more dangerous to learn.
11th May '16 6:20:55 AM jormis29
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* ''TheDarkEye'' treats magic and miracles as completely separate things. The miracles somewhat resembling "divine spells" were even only introduced late in the 3rd edition.

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* ''TheDarkEye'' ''TabletopGame/TheDarkEye'' treats magic and miracles as completely separate things. The miracles somewhat resembling "divine spells" were even only introduced late in the 3rd edition.



* The five colors of magic in MagicTheGathering all have at least one thing in common: They consider their way to be the only ''right'' one, two of the other colors are agreeable, if a bit misguided, and the last two are just ''dead wrong''. A prime example would be Blue, the color of knowledge, respects Black for it's ambition and desire for control and White for its diligence and drive for order. Green and Red, on the other hand, are mindless and savage and should either be locked down or eliminated. Of course, this is the abstract version of color philosophies: with actual organizations and people it gets more complicated, but the trope remains in force.

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* The five colors of magic in MagicTheGathering ''TabletopGame/MagicTheGathering'' all have at least one thing in common: They consider their way to be the only ''right'' one, two of the other colors are agreeable, if a bit misguided, and the last two are just ''dead wrong''. A prime example would be Blue, the color of knowledge, respects Black for it's ambition and desire for control and White for its diligence and drive for order. Green and Red, on the other hand, are mindless and savage and should either be locked down or eliminated. Of course, this is the abstract version of color philosophies: with actual organizations and people it gets more complicated, but the trope remains in force.



* ''{{Exalted}}'': There are a lot of bad blood between Sorcerers and Necromancers, mainly because Necromancy comes from the undead EldritchAbomination who seeks to kill the world. But the most hated of all rites would be Autochthon-exclusive [[BodyHorror Voidtech]], which horrifies even the masters of Hell.

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* ''{{Exalted}}'': ''TabletopGame/{{Exalted}}'': There are a lot of bad blood between Sorcerers and Necromancers, mainly because Necromancy comes from the undead EldritchAbomination who seeks to kill the world. But the most hated of all rites would be Autochthon-exclusive [[BodyHorror Voidtech]], which horrifies even the masters of Hell.
9th May '16 3:53:01 AM Chabal2
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** Dwarves use runes, which are less potent than using the Winds of Magic, but more reliable.
* Warhammer40K: Psychic powers are universally bad news in humans. Those that are found are captured and put in the Inquisition's Black Ships and sent to Terra, where a thousand psykers are sacrificed daily so the Emperor's psychic beacon doesn't collapse (which would make FTLTravel impossible). Those that aren't suffer MindRape in order to control their powers, and undergo TrainingFromHell to develop them. Those that ''aren't'' caught by the Inquisition are ripe for [[FateWorseThanDeath possession by Chaos.]]
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