History Main / TwentyMinutesIntoTheFuture

19th Mar '17 12:30:27 PM Viira
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* ''Videogame/{{Overwatch}}'' is explicitly set 60 years in the future at the time of release (with a 2015 beta that places it at 2075). While there is an abundance of scifi tech-- there's been a RobotRebellion, experiments with chronological disassociation as a side effect, a colony of genetically modified gorillas ''on the moon''--most of the lore implies that all the really advanced stuff is in the hands of governments and powerful corporations while the average joe has to make do with "merely" ubiquitous hovercars and robotic servant devices.

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* ''Videogame/{{Overwatch}}'' is explicitly set 60 years in the future at the time of release (with a 2015 beta that places release, placing it at 2075).2076. While there is an abundance of scifi tech-- there's been a RobotRebellion, experiments with chronological disassociation as a side effect, a colony of genetically modified gorillas ''on the moon''--most of the lore implies that all the really advanced stuff is in the hands of governments and powerful corporations while the average joe has to make do with "merely" ubiquitous hovercars and robotic servant devices.
14th Mar '17 9:42:01 AM 4444jdm
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* Each game in the ''Franchise/MetalGear'' series (with the exception of prequels) is set nearly a decade after the ones when they were released: the first ''VideoGame/MetalGear'', originally released in 1987, is set in the placeholder date of 199X (later established to be 1995 or '96, depending on the source), ''VideoGame/MetalGear2SolidSnake'', released in 1990, is set in 1999; ''VideoGame/MetalGearSolid'', released in 1998, is set in 2005; ''VideoGame/MetalGearSolid2SonsOfLiberty'', released in 2001; is set in 2007 and '09; ''VideoGame/MetalGearSolid4GunsOfThePatriots'', released in 2008, is set in 2014;''VideoGame/MetalGearRisingRevengeance'', released in 2013, is set in between 2016 and '18.

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* Each game in the ''Franchise/MetalGear'' series (with the exception of prequels) is set nearly a decade after the ones when they were released: the first ''VideoGame/MetalGear'', originally released in 1987, is set in the placeholder date of 199X (later established to be 1995 or '96, depending on the source), ''VideoGame/MetalGear2SolidSnake'', released in 1990, is set in 1999; ''VideoGame/MetalGearSolid'', released in 1998, is set in 2005; ''VideoGame/MetalGearSolid2SonsOfLiberty'', released in 2001; is set in 2007 and '09; ''VideoGame/MetalGearSolid4GunsOfThePatriots'', released in 2008, is set in 2014;''VideoGame/MetalGearRisingRevengeance'', 2014; ''VideoGame/MetalGearRisingRevengeance'', released in 2013, is set in between 2016 and '18.
14th Mar '17 9:41:07 AM 4444jdm
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* Each game in the ''Franchise/MetalGear'' series (with the exception of prequels) is set nearly a decade after the ones when they were released: the first ''VideoGame/MetalGear'', originally released in 1987, is set in the placeholder date of 199X (later established to be 1995 or '96, depending on the source), ''VideoGame/MetalGear2SolidSnake'', released in 1990, is set in 1999; ''VideoGame/MetalGearSolid'', released in 1998, is set in 2005; ''VideoGame/MetalGearSolid2SonsOfLiberty'', released in 2001; is set in 2007 and '09; and ''VideoGame/MetalGearSolid4GunsOfThePatriots'', released in 2008, is set in 2014.

to:

* Each game in the ''Franchise/MetalGear'' series (with the exception of prequels) is set nearly a decade after the ones when they were released: the first ''VideoGame/MetalGear'', originally released in 1987, is set in the placeholder date of 199X (later established to be 1995 or '96, depending on the source), ''VideoGame/MetalGear2SolidSnake'', released in 1990, is set in 1999; ''VideoGame/MetalGearSolid'', released in 1998, is set in 2005; ''VideoGame/MetalGearSolid2SonsOfLiberty'', released in 2001; is set in 2007 and '09; and ''VideoGame/MetalGearSolid4GunsOfThePatriots'', released in 2008, is set in 2014.2014;''VideoGame/MetalGearRisingRevengeance'', released in 2013, is set in between 2016 and '18.
8th Mar '17 4:10:05 PM nombretomado
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** The original ''VideoGame/{{Mega Man|Classic}}'' games were set in the year 200X, later changed to 20XX. The continuation of the series, ''VideoGame/MegaManX'', was set in 21XX. Posterior series in the franchise, such as ''VideoGame/MegaManZero'' and ''MegaManZX'' would be set even further still.

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** The original ''VideoGame/{{Mega Man|Classic}}'' games were set in the year 200X, later changed to 20XX. The continuation of the series, ''VideoGame/MegaManX'', was set in 21XX. Posterior series in the franchise, such as ''VideoGame/MegaManZero'' and ''MegaManZX'' ''VideoGame/MegaManZX'' would be set even further still.
27th Feb '17 10:18:25 PM nitpickeryandsuch
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TheFuture, but not so far into it that you'd notice except for the abundance of AppliedPhlebotinum. This is often a linear extrapolation of national malaise or existing crises, so American works of the 1970s have endlessly skyrocketing crime and inner urban decay [[note]] true enough in places like Detroit, Michigan [[/note]] while the 1980s brought the notion that {{Mega Corp}}s and [[JapanTakesOverTheWorld Japan]](especially [[BreadEggsBreadedEggs Japanese megacorps]]) would rule the world (yes on the first count, no on the second). When the 1990s came around, the US economy recovered while the Japanese economy tanked; TheGreatPoliticsMessUp and subsequent collapse of many authoritarian communist regimes drastically changed the political picture of both the present and the future. Instead of criminal anarchy or corporate governance, there's a lot more focus on how technology has come to permeate everyday life and challenge long-held conceptions of the individual and society as a whole. And, of course, works in the '90s naturally assumed that from that point on the only murderous enemies Americans would have to worry about would be right-wing militia fanatics, [[TeensAreMonsters homicidal teenagers]], and maybe the occasional petty dictator - [[HarsherInHindsight but no one else]]. With the Turn of the Milennium and the New Tens, the issue seems to have become extreme Right-Wing dystopias and/or endless American Interventionalism in the Middle East and Central Asia, occasionally spreading into South America, Africa, or Southeast Asia.

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TheFuture, but not so far into it that you'd notice except for the abundance of AppliedPhlebotinum. This is often a linear extrapolation of national malaise or existing crises, so American works of the 1970s have endlessly skyrocketing crime and inner urban decay [[note]] true enough in places like Detroit, Michigan [[/note]] while the 1980s brought the notion that {{Mega Corp}}s and [[JapanTakesOverTheWorld Japan]](especially Japan]] (especially [[BreadEggsBreadedEggs Japanese megacorps]]) would rule the world (yes on the first count, no on the second). When the 1990s came around, the US economy recovered while the Japanese economy tanked; TheGreatPoliticsMessUp and subsequent collapse of many authoritarian communist regimes drastically changed the political picture of both the present and the future. Instead of criminal anarchy or corporate governance, there's a lot more focus on how technology has come to permeate everyday life and challenge long-held conceptions of the individual and society as a whole. And, of course, works in the '90s naturally assumed that from that point on the only murderous enemies Americans would have to worry about would be right-wing militia fanatics, [[TeensAreMonsters homicidal teenagers]], and maybe the occasional petty dictator - [[HarsherInHindsight but no one else]]. With the Turn of the Milennium and the New Tens, the issue seems to have become extreme Right-Wing dystopias and/or endless American Interventionalism in the Middle East and Central Asia, occasionally spreading into South America, Africa, or Southeast Asia.
22nd Feb '17 9:01:53 AM DeanMT94
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* The epilogue of the last ''Literature/{{Harry Potter|and the Deathly Hallows}}'' book (published in 2007) would, according to the official timeline, take place in 2017. We don't really get to see what the Muggle world is like by that time, but at the very least they still have cars and driving tests.

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* The epilogue of the last ''Literature/{{Harry Potter|and the Deathly Hallows}}'' book (published in 2007) would, according to the official timeline, take place in 2017. We don't really get to see what the Muggle world is like by that time, but at the very least they still have cars and driving tests. We've now reached 2017 and, yes, cars and driving tests are just as prevalent as they were in 2007.
11th Feb '17 9:58:28 AM Saurubiker
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* The UsefulNotes/NeoGeo and UsefulNotes/SuperNintendo game ''Super Baseball 2020'' was released in 1991 and predicted that we will have baseball with humans playing alongside robots in that year. That prediction may prove to not be that far off.

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* The UsefulNotes/NeoGeo and UsefulNotes/SuperNintendo UsefulNotes/SuperNES game ''Super Baseball 2020'' was released in 1991 and predicted that we will have baseball with humans playing alongside robots in that year. That prediction may prove to not be that far off.
5th Feb '17 3:08:23 PM Pichu-kun
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* ''Anime/SerialExperimentsLain'' has a creepy OpeningNarration that states "present day, present time", but it's obvious by the cell-phone-esque [=HandyNAVIs=] and the existence of a {{Cyberspace}} that this is not the case.
** A direct ShoutOut to ''Series/MaxHeadroom'''s original opening.
** There are some indications that it actually takes place in an AlternateUniverse.

to:

* ''Anime/SerialExperimentsLain'' has a creepy OpeningNarration that states "present day, present time", but it's obvious by the cell-phone-esque [=HandyNAVIs=] and the existence of a {{Cyberspace}} that this is not the case.
** A
case. This is a direct ShoutOut to ''Series/MaxHeadroom'''s original opening.
**
opening. There are however some indications that it actually takes place in an AlternateUniverse.



* ''Code E'' is set in 2017, although the only immediately recognizable difference from the actual modern day are computerized blackboards in the classrooms and computerized billboards and ads on buses. These both exist, but aren't as widespread as in the series.
** And these big-ass 20 TB memory card they're sellin in the school mensa.

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* ''Code E'' is set in 2017, although the only immediately recognizable difference from the actual modern day are computerized blackboards in the classrooms and computerized billboards and ads on buses. These both exist, but aren't as widespread as in the series.
** And
series. There are also these big-ass 20 TB memory card they're sellin in the school mensa.



* ''Anime/CodeGeass'' is set in the late 2010s a.t.b., but all indications are that a.t.b. is the same as CE (most events with historical antecedents happen at the same numerical date as in ours), so this trope applies here as well.

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* ''Anime/CodeGeass'' is set Subverted with ''Anime/CodeGeass''. The series begins in the the late 2010s a.t.b., but all indications are that a.t.b. is began in 2006. In reality though, due to the same as CE (most events with historical antecedents happen at fact the same numerical date as series uses an alternate calender, it's actually ''TwentyMinutesIntoThePast''. The series takes place in ours), so this trope applies here as well.the 1950s according to our calendar.



* The English dub to the 1960s anime ''Anime/{{Gigantor}}'' has it set in the year 2000. The original Japanese version is set shortly after World War 2. This was probably made to justify the giant robot however the fashion and technology levels (such as the tvs) makes it look like a RetroUniverse. The 2004 remake keeps it set in its original time period.
* ''Anime/PlasticMemories'' takes place in an undefined point in the future. Androids called "Giftia" are common place and technology is more advanced, yet their world otherwise looks like 2010s Japan. Zack is shown playing what is essentially UsefulNotes/GameBoy so it's likely not too far in the future (as a kid playing a 30 year old console is more common than playing a 60 year old one).

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* The English dub to the 1960s anime ''Anime/{{Gigantor}}'' has it set in the year 2000. The original Japanese version is set shortly after World War 2. This was probably made to justify the giant robot robot, however the fashion and technology levels (such as the tvs) makes it look like a RetroUniverse. The 2004 remake keeps it set in its original time period.
* ''Anime/PlasticMemories'' takes place in an undefined point in the future. Androids called "Giftia" are common place and technology is more advanced, yet their world otherwise looks like 2010s Japan. Zack is shown playing what is essentially a technologically advanced UsefulNotes/GameBoy so it's likely not too far in the future (as a kid playing a 30 year old console is more common than playing a 60 year old one).
5th Dec '16 3:57:07 PM CharlesTheBold
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* ''Creator/JamesBlish'''s "Year 2018" (later incorporated in his ''Literature/CitiesInFlight'') : The Soviet Union still exists; McCarhyism has become permanent and has turned the US into an Orwellian police state. There is a political dynasty that always wins. The US has colonies on Jupiter's moons but one of the characters complains how SLOWLY space exploration is progressing. The only remaining religious group is Evangelicals (not accurate in 2016 but it does fit the way the media tends to cover religion). The fact that a powerful Senator is from Alaska is considered a novelty.

to:

* ''Creator/JamesBlish'''s "Year 2018" (later incorporated in his ''Literature/CitiesInFlight'') : The Soviet Union still exists; McCarhyism McCarthyism has become permanent and has turned the US into an Orwellian police state. There is a political dynasty that always wins. The US has colonies on Jupiter's moons but one of the characters complains how SLOWLY space exploration is progressing. The only remaining religious group is Evangelicals (not accurate in 2016 but it does fit the way the media tends to cover religion). The fact that a powerful Senator is from Alaska is considered a novelty.
5th Dec '16 3:53:35 PM CharlesTheBold
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Added DiffLines:


* ''Creator/JamesBlish'''s "Year 2018" (later incorporated in his ''Literature/CitiesInFlight'') : The Soviet Union still exists; McCarhyism has become permanent and has turned the US into an Orwellian police state. There is a political dynasty that always wins. The US has colonies on Jupiter's moons but one of the characters complains how SLOWLY space exploration is progressing. The only remaining religious group is Evangelicals (not accurate in 2016 but it does fit the way the media tends to cover religion). The fact that a powerful Senator is from Alaska is considered a novelty.
This list shows the last 10 events of 268. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.TwentyMinutesIntoTheFuture