History Main / TwentyBearAsses

16th Jun '16 5:45:06 PM Tightwire
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This type of quest can frequently not fit in thematically with a story, and could be arbitrarily inserted into any location the player is at ([[UndergroundMonkey Lava Bears, Mist Bears, Greater Bears, Hellbears...]]) as long as there's a bear with the perfect ass required to produce [[EyeOfNewt some kind of magic spell]] or... [[NoodleImplements whatever]]. [[DudeWheresMyRespect It may not make sense for the player characters]] [[TakeYourTime to accept them]], and, in the worst case, may be a form of FakeLongevity.

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This type of quest can frequently not fit in thematically with a story, and could be arbitrarily inserted into any location the player is at ([[UndergroundMonkey Lava Bears, Mist Bears, Greater Bears, Hellbears...]]) as long as there's a bear with the perfect ass required to produce [[EyeOfNewt some kind of magic spell]] or... [[NoodleImplements whatever]]. [[DudeWheresMyRespect It may not make sense for the player characters]] [[TakeYourTime to accept them]], and, in the worst case, may be a form of FakeLongevity.
FakeLongevity comparable to a FetchQuest.
15th Jun '16 11:06:03 PM Onlythrice
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* A flash-based RPG parodied this in which the first mission you got was to collect twenty or so Goblin Ears. Naturally, goblins gave up one or two ears each. After killing about half a dozen Goblins, however, the player would suddenly run into a Goblin ''covered head to toe in ears'', more than enough to complete the quest.
21st May '16 9:58:32 PM BigKlingy
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* ''VideoGame/{{Xenoblade}}'' follows this fine tradition, adding it with quests where you have to pick up a certain number of shiny collectables from levels that are determined randomly when you walk over them. At least hunting for twenty bear asses means you can selectively kill bears, while the pick-ups all look like shiny orbs. It helps that you rarely have to actually bring the items back: As soon as you have/[[MassMonsterSlaughterSidequest kill]] the required amount, the mission is usually done. In addition, most items are traded by various NPCs, so, [[GuideDangIt provided you know where to go]], you can turn all the items that aren't what you want into the ones you do want.

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* ''VideoGame/{{Xenoblade}}'' follows this fine tradition, adding it with quests where you have to pick up a certain number of shiny collectables from levels that are determined randomly when you walk over them. At least hunting for twenty bear asses means you can selectively kill bears, while the pick-ups all look like shiny orbs. It helps that you rarely have to actually bring the items back: As soon as you have/[[MassMonsterSlaughterSidequest kill]] the required amount, the mission is usually done. In addition, most items are traded by various NPCs, so, [[GuideDangIt provided you know where to go]], you can turn all the items that aren't what you want into the ones you do want. The main character's ability to see visions of the future actually serves a MundaneUtility purpose here: sometimes when finding a collectable ''before'' taking a quest that requires it, you'll get a vision telling you that item will be useful for a future quest.
19th May '16 9:55:59 AM PhiSat
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** In order to get all the girls' "sexy outfits" in ''VideoGame/TalesOfVesperia'', you must collect several randomly dropped items from monsters, including from a type of monster that only appears in the very center of a deserted island ''at night''. To make matters worse, they are still a rare encounter and the item drop rate is not very high.
19th May '16 9:53:32 AM PhiSat
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** In ''VideoGame/TalesOfDestiny2'', there is a quest requiring you to get a certain species of wolf pelts to burn down overgrowth blocking the path through a forest. While the pelts are an 100% drop, capturing the wolves so you can fight them in the first place is an almost [[ThatOneMission painfully tedious task.]]

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** In ''VideoGame/TalesOfDestiny2'', there is a quest requiring you to get a certain species of wolf pelts to burn down overgrowth blocking the path through a forest. While the pelts are an 100% drop, capturing the wolves so you can fight them in the first place is an almost [[ThatOneMission [[ThatOneLevel painfully tedious task.]]
19th May '16 9:53:15 AM PhiSat
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* In ''VideoGame/TalesOfPhantasia'', the innkeeper in Olive village asks the player to bring him at least five Basilisk scales ([[OrganDrops dropped from Basilisks]], of course) while they are waiting for Edward Morrison to show up. Thankfully, the drop rate of scales is frequent and the Basilisks can be met even more frequently with [[EncounterBait Dark Bottles]], but the Basilisks [[TakenForGranite are pretty dangerous nonetheless]].

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* ''Franchise/TalesSeries'':
**
In ''VideoGame/TalesOfPhantasia'', the innkeeper in Olive village asks the player to bring him at least five Basilisk scales ([[OrganDrops dropped from Basilisks]], of course) while they are waiting for Edward Morrison to show up. Thankfully, the drop rate of scales is frequent and the Basilisks can be met even more frequently with [[EncounterBait Dark Bottles]], but the Basilisks [[TakenForGranite are pretty dangerous nonetheless]].nonetheless]].
** In ''VideoGame/TalesOfDestiny2'', there is a quest requiring you to get a certain species of wolf pelts to burn down overgrowth blocking the path through a forest. While the pelts are an 100% drop, capturing the wolves so you can fight them in the first place is an almost [[ThatOneMission painfully tedious task.]]
6th May '16 6:56:25 PM nombretomado
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* Happens in ''[[GaiaOnline zOMG!]]''... a lot. One of the most annoying examples is the first Otami Ruins quest, during which you must collect 1 specific drop from each of the 4 enemies that patrol the area, ''in a specific order''. Since all loot is randomly distributed, this means that crews cannot distribute the vital piece of loot to a player who needs it. As for the totems themselves, the only one that is justifiable is the mace head found in one of the Bladed Vases. The others are things you'd expect to find on ''every single enemy''. This is especially true with the Jewel Eyes, since the enemy that drops them is a BossInMookClothing, and is using the jewel eye you need to shoot ''EyeBeams'' at you. Drop Rate tweaks have made these quests more tolerable, but they can still be annoying at times.

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* Happens in ''[[GaiaOnline ''[[Website/GaiaOnline zOMG!]]''... a lot. One of the most annoying examples is the first Otami Ruins quest, during which you must collect 1 specific drop from each of the 4 enemies that patrol the area, ''in a specific order''. Since all loot is randomly distributed, this means that crews cannot distribute the vital piece of loot to a player who needs it. As for the totems themselves, the only one that is justifiable is the mace head found in one of the Bladed Vases. The others are things you'd expect to find on ''every single enemy''. This is especially true with the Jewel Eyes, since the enemy that drops them is a BossInMookClothing, and is using the jewel eye you need to shoot ''EyeBeams'' at you. Drop Rate tweaks have made these quests more tolerable, but they can still be annoying at times.
25th Mar '16 10:22:00 PM DesertDragon
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This sort of quest can draw attention to the inherent FridgeLogic of Random Drops, such as when the drop in question is a vital body part that all monster corpses should have, like a liver, feet, skin, or a ''head''. A flimsy justification is that the body part may have been compromised during the fight. Turns out only ''pristine'' bear asses will do, even when the woodsman just wants twenty bears dead and doesn't actually want to make anything out of the bear asses. That is one picky woodsman. How you kill the bear rarely affects the odds of its ass being ruined, either.

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This sort of quest can draw attention to the inherent FridgeLogic of Random Drops, such as when the drop in question is a vital body part that all monster corpses should have, like a liver, feet, skin, or a ''head''. A flimsy justification is that the body part may have been compromised during the fight. Turns out only ''pristine'' bear asses will do, even when the woodsman just wants twenty bears dead and doesn't actually want to make anything out of the bear asses. That is one picky woodsman. How you kill the bear rarely affects the odds of its ass being ruined, either.
either, so even Priests whose attacks are mental/spiritual rather than physical are not immune to this trope.
19th Mar '16 6:58:08 AM Hossmeister
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18th Mar '16 5:01:47 PM StarSword
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* Parodied again by ''Webcomic/{{Oglaf}}'' [[http://oglaf.com/chamber/ here]]. A local council solicits suggestions on jobs they can give the adventurers who will be passing through come spring, and gets "fetch me thirty buffalo horns" as an answer. After this is amended to "assassinate fifteen buffalo", the first councilor implies he's going to have the guy asking for horns assassinated.
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