History Main / TutorialFailure

12th Jul '17 8:03:46 AM HMSaph
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** The original tutorial for catching Pokémon, the Old Man in Viridian City, is next to no help whatsoever. He throws a Poké Ball at a wild Rattata ''at full health'', the catch will always fail, he ''never even hints'' at the fact that weakened Pokémon are easier to catch, and then just walks away. Thanks, game.
17th Jun '17 8:02:11 PM nombretomado
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-->'''[[http://lparchive.org/NIER/Update%2014/ The Dark Id]]''': You know how the instructions said to press X (or A on the Xbox360)? IGNORE THAT CRAP! It's lying to you. Forget there is even the X/A button. You will never EVER need to press X.

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-->'''[[http://lparchive.org/NIER/Update%2014/ The Dark Id]]''': You know how the instructions said to press X (or A on the Xbox360)? UsefulNotes/XBox360)? IGNORE THAT CRAP! It's lying to you. Forget there is even the X/A button. You will never EVER need to press X.
4th Apr '17 10:58:32 PM KnownUnknown
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** A more minor case is its players' continued insistence (the game never stated this) that rock-types are immune to electric attacks. In reality, it's ''ground''-types that are immune to electric moves; rock takes normal damage from them. Most people believed this because the most common rock-types (i.e. [[WakeUpCallBoss Brock]]'s) are also ground-types; ironically, every non-ground rock-type in that game was either water or flying, making them all ''weak'' to electric attacks.
28th Mar '17 11:50:02 AM eroock
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->"It's not that hard. You just have to use abilities they won't discuss and techniques they haven't entirely taught you via controls they never quite explain."

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->"It's ->''"It's not that hard. You just have to use abilities they won't discuss and techniques they haven't entirely taught you via controls they never quite explain.""''
25th Jan '17 4:45:45 AM KBABZ
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Related to FailedASpotCheck, as some tutorials big sin is that the gameplay aspect the programmers and playtesters have become so accustomed to that it is second nature they completely [[ForWantOfANail forget to add that one simple explanation]] that everything else is based on.

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Related to FailedASpotCheck, as some tutorials big sin is that the gameplay aspect the programmers and playtesters have become so accustomed to that it is second nature they completely [[ForWantOfANail forget to add that one simple explanation]] that everything else is based on.
on. Another common mistake is assuming the player is familiar with a move after they've executed it only once, even if it was by accident.
5th Dec '16 8:12:05 PM GrandPoobahOfAllBacon
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** A LostInTranslation example; one NPC in the international Red and Blue offers to trade his Electrode for your Raichu. After the trade, he comments that the Raichu you traded him "went and evolved". Raichu did not evolve ''at all'' in Gen 1 (and still doesn't, as of Gen 6) -- what happened was that in the Japanese ''Pokemon Blue'', from which international ''Red and Blue'' derive their scripts, this man traded a Haunter for a Graveler, both of which ''do'' evolve, and as this was ''intended'' to hint, they evolve after being traded. However, the ''trade'' was edited during localization to match the original ''Red and Green'', just like every other in-game trade, while his ''dialogue'' was not.

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** A LostInTranslation example; one NPC in the international Red and Blue offers to trade his Electrode for your Raichu. After the trade, he comments that the Raichu you traded him "went and evolved". Raichu did not evolve ''at all'' in Gen 1 (and still doesn't, as of Gen 6) 7) -- what happened was that in the Japanese ''Pokemon Blue'', from which international ''Red and Blue'' derive their scripts, this man traded a Haunter for a Graveler, both of which ''do'' evolve, and as this was ''intended'' to hint, they evolve after being traded. However, the ''trade'' was edited during localization to match the original ''Red and Green'', just like every other in-game trade, while his ''dialogue'' was not.
8th Nov '16 4:44:22 AM kirbman
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[[folder: Alternate Reality Game ]]

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[[folder: Alternate Augmented Reality Game ]]
2nd Oct '16 2:00:29 PM Someoneman
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* You will die in the Tutorial level of ''AdventureBarLabyrinth'' a lot- Since [[DemonicSpiders Mushrooms]] casts [[ThatOneAttack Sleep]], which doesn't function like [[Franchise/{{Pokemon}} other]] [[Franchise/FinalFantasy Sleep attacks]], and the Mushroom can spam it consecutively, effectively disabling your character. Oh, and if you pass them, there's Hellhounds in which deals you damage in the 10s -- which your HP is already low to begin with.

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* You will die in the Tutorial level of ''AdventureBarLabyrinth'' a lot- Since [[DemonicSpiders Mushrooms]] Mushrooms casts [[ThatOneAttack Sleep]], Sleep, which doesn't function like [[Franchise/{{Pokemon}} other]] [[Franchise/FinalFantasy Sleep attacks]], and the Mushroom can spam it consecutively, effectively disabling your character. Oh, and if you pass them, there's Hellhounds in which deals you damage in the 10s -- which your HP is already low to begin with.
1st Sep '16 12:28:20 PM Morgenthaler
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* The MMO ''WorldOfTanks'' features one of the worst gaming tutorials in modern gaming, which features about 2 minutes to explain how to move the tank and make it shoot...and that's about it. Many of the games crucially important game mechanics, such as the vision system and ramming, are simply not covered. In fact, basic information on the game itself, such as a particular tank's camo value, is only located in the wiki. If you ever want to get good at this game, you need to watch numerous player tutorial videos, and look up on their wiki the performance of various tanks.

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* The MMO ''WorldOfTanks'' ''VideoGame/WorldOfTanks'' features one of the worst gaming tutorials in modern gaming, which features about 2 minutes to explain how to move the tank and make it shoot...and that's about it. Many of the games crucially important game mechanics, such as the vision system and ramming, are simply not covered. In fact, basic information on the game itself, such as a particular tank's camo value, is only located in the wiki. If you ever want to get good at this game, you need to watch numerous player tutorial videos, and look up on their wiki the performance of various tanks.
8th Aug '16 2:47:09 PM Morgenthaler
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[[AC:ActionAdventure]]

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[[AC:ActionAdventure]][[foldercontrol]]

[[folder: Action Adventure ]]



[[AC:AlternateRealityGame]]

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[[folder: Alternate Reality Game ]]



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[[folder: Eastern RPG ]]



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[[folder: First Person Shooter ]]



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[[folder: Massively Multiplayer Online Role Playing Game ]]



[[AC:MultiplayerOnlineBattleArena]]

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[[folder: Multiplayer Online Battle Arena ]]



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[[folder: Puzzle Game ]]



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[[folder: Real Time Strategy ]]



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[[folder: Roguelike ]]



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[[folder: Rhythm Game ]]



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[[folder: Stealth-Based Game ]]



[[AC:TabletopGames]]

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[[folder: Tabletop Games ]]



[[AC:TurnBasedStrategy]]

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[[AC:TurnBasedStrategy]][[/folder]]

[[folder: Turn Based Strategy ]]



[[AC:TurnBasedTactics]]

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[[folder: Turn Based Tactics ]]



[[AC:VisualNovel]]

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[[folder: Visual Novel ]]



[[AC:WesternRPG]]
* As evidenced by the page quote, a major complaint of ''[[VideoGame/TheWitcher2AssassinsOfKings The Witcher II: Assassins of Kings]]'' is the fact that the tutorial simply dumps you into a battle with limited explanation of the mechanics involved in combat, thus leading it to be accused of being a GuideDangIt by others.

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[[AC:WesternRPG]]
[[/folder]]

[[folder: Western RPG ]]

* As evidenced by the page quote, a major complaint of ''[[VideoGame/TheWitcher2AssassinsOfKings The Witcher II: Assassins of Kings]]'' is the fact that the tutorial simply dumps you into a battle with limited explanation of the mechanics involved in combat, thus leading it to be accused of being a GuideDangIt by others.



[[AC:WideOpenSandbox]]

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[[folder: Wide Open Sandbox ]]


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http://tvtropes.org/pmwiki/article_history.php?article=Main.TutorialFailure