History Main / TutorialFailure

8th Aug '16 2:47:09 PM Morgenthaler
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* As evidenced by the page quote, a major complaint of ''[[VideoGame/TheWitcher2AssassinsOfKings The Witcher II: Assassins of Kings]]'' is the fact that the tutorial simply dumps you into a battle with limited explanation of the mechanics involved in combat, thus leading it to be accused of being a GuideDangIt by others.

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[[folder: Western RPG ]]

* As evidenced by the page quote, a major complaint of ''[[VideoGame/TheWitcher2AssassinsOfKings The Witcher II: Assassins of Kings]]'' is the fact that the tutorial simply dumps you into a battle with limited explanation of the mechanics involved in combat, thus leading it to be accused of being a GuideDangIt by others.



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30th Jul '16 8:38:57 PM FuriKuri
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* ''VideoGame/PokemonGo'', by the same developer, is worse. There's no bug here. There's just the issue that about all the game tells you is that you can throw balls to catch Pokemon. You have to look up an online guide to figure out pretty much ''the entire game''.
22nd Jul '16 7:36:02 AM billybobfred
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** A LostInTranslation example; one NPC in the international Red and Blue offers to trade his Electrode for your Raichu. After the trade, he comments that the Raichu you traded him "went and evolved". Raichu did not evolve ''at all'' in Gen 1 (and still doesn't, as of Gen 6) -- what happened was that in the Japanese ''Pokemon Red and Green'', this man traded a Haunter for a Graveler, both of which ''do'' evolve, and as this was ''intended'' to hint, they evolve after being traded. The man's trade offer changed at some point in the localization process, but his comment was not.

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** A LostInTranslation example; one NPC in the international Red and Blue offers to trade his Electrode for your Raichu. After the trade, he comments that the Raichu you traded him "went and evolved". Raichu did not evolve ''at all'' in Gen 1 (and still doesn't, as of Gen 6) -- what happened was that in the Japanese ''Pokemon Red Blue'', from which international ''Red and Green'', Blue'' derive their scripts, this man traded a Haunter for a Graveler, both of which ''do'' evolve, and as this was ''intended'' to hint, they evolve after being traded. The man's trade offer changed at some point in However, the ''trade'' was edited during localization process, but to match the original ''Red and Green'', just like every other in-game trade, while his comment ''dialogue'' was not.
23rd Jun '16 1:20:09 PM Hoven
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* ''VideoGame/XenobladeChroniclesX'' is, to put it lightly, not a hand-holding game. The few tutorials you get at the beginning of the game are accurate, but incomplete; they cover ''maybe'' 10% of the game's actual mechanics. While some of the stuff they skip over isn't needed to beat the main game (changing Soul Voices, how to control characters other than Rook, etc.), it also skims over things like how to increase survey percentages (each hex has a specific objective that increases the survey percentage; doing other stuff in that hex won't get you any points) and how to switch out your party members (you have to go to their locations in NLA and talk to them to add them to your party). The game also clearly indicates the elemental properties of attacks and armour, but doesn't clearly indicate which elements enemies are weak/resistant to.

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* ''VideoGame/XenobladeChroniclesX'' is, to put it lightly, not a hand-holding game. The few tutorials you get at the beginning of the game are accurate, but incomplete; they cover ''maybe'' 10% of the game's actual mechanics. While some of the stuff they skip over isn't needed to beat the main game (changing Soul Voices, how to control characters other than Rook, etc.), it also skims over things like how to increase survey percentages (each hex has a specific objective that increases the survey percentage; doing other stuff in that hex won't get you any points) and how to switch out your party members (you have to go to their locations in NLA and talk to them to add them to your party). The game also clearly indicates the elemental properties of attacks and armour, but doesn't clearly indicate which elements enemies are weak/resistant to. \n Unless you [[ReadTheFreakingManual read the]] [[https://cdn03.nintendo-europe.com/media/downloads/games_8/emanuals/wii_u_6/xenoblade_chronicles_x/ElectronicManual_WiiU_XenobladeChroniclesX_EN.pdf manual]] which should make the gameplay easier to understand.
17th May '16 10:11:33 PM Kid
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''VideoGame/RockBand3'' has tutorials for Pro Keys that spend most of their time essentially telling you to just do it when they're not actively sabotaging you with terrible advice.

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* ''VideoGame/RockBand3'' has tutorials for Pro Keys that spend most of their time essentially telling you to just do it when they're not actively sabotaging you with terrible advice.
14th May '16 6:07:50 PM Ferot_Dreadnaught
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* The Firewalker DLC for ''VideoGame/MassEffect2'' featured on-screen tool tips that gave the wrong keys for a number of necessary tasks to use with the Hover Tank (jumping and mining, specifically). This was presumably the result of a minor case of Porting Disaster.

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* The Firewalker DLC for ''VideoGame/MassEffect2'' featured on-screen tool tips that gave the wrong keys for a number of necessary tasks to use with the Hover Tank (jumping and mining, specifically). This was presumably the result of a minor case of Porting Disaster.PortingDisaster.
13th May '16 3:30:29 PM DYellowMadness
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''VideoGame/RockBand3'' has tutorials for Pro Keys that spend most of their time essentially telling you to just do it when they're not actively sabotaging you with terrible advice.
9th May '16 8:49:59 PM BigKlingy
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* ''VideoGame/XenobladeChroniclesX'' is, to put it lightly, not a hand-holding game. The few tutorials you get at the beginning of the game are accurate, but incomplete; they cover ''maybe'' 10% of the game's actual mechanics. While some of the stuff they skip over isn't needed to beat the main game (changing Soul Voices, how to control characters other than Rook, etc.), it also skims over things like how to increase survey percentages (each hex has a specific objective that increases the survey percentage; doing other stuff in that hex won't get you any points) and how to switch out your party members (you have to go to their locations in NLA and talk to them to add them to your party).

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* ''VideoGame/XenobladeChroniclesX'' is, to put it lightly, not a hand-holding game. The few tutorials you get at the beginning of the game are accurate, but incomplete; they cover ''maybe'' 10% of the game's actual mechanics. While some of the stuff they skip over isn't needed to beat the main game (changing Soul Voices, how to control characters other than Rook, etc.), it also skims over things like how to increase survey percentages (each hex has a specific objective that increases the survey percentage; doing other stuff in that hex won't get you any points) and how to switch out your party members (you have to go to their locations in NLA and talk to them to add them to your party).
party). The game also clearly indicates the elemental properties of attacks and armour, but doesn't clearly indicate which elements enemies are weak/resistant to.
26th Apr '16 3:20:43 PM KamenRiderOokalf
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--->'''[[http://lparchive.org/NIER/Update%2014/ The Dark Id]]''': You know how the instructions said to press X (or A on the Xbox360)? IGNORE THAT CRAP! It's lying to you. Forget there is even the X/A button. You will never EVER need to press X.

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--->'''[[http://lparchive.-->'''[[http://lparchive.org/NIER/Update%2014/ The Dark Id]]''': You know how the instructions said to press X (or A on the Xbox360)? IGNORE THAT CRAP! It's lying to you. Forget there is even the X/A button. You will never EVER need to press X.
23rd Apr '16 3:13:16 AM supergod
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* A few rule details and examples given by official ''TabletopGame/DungeonsAndDragons'' sources are wrong.

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* A few rule details demonstrations and examples some of the advice given by official ''TabletopGame/DungeonsAndDragons'' sources are wrong.contain errors.
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