History Main / TutorialFailure

25th Jan '17 4:45:45 AM KBABZ
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Related to FailedASpotCheck, as some tutorials big sin is that the gameplay aspect the programmers and playtesters have become so accustomed to that it is second nature they completely [[ForWantOfANail forget to add that one simple explanation]] that everything else is based on.

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Related to FailedASpotCheck, as some tutorials big sin is that the gameplay aspect the programmers and playtesters have become so accustomed to that it is second nature they completely [[ForWantOfANail forget to add that one simple explanation]] that everything else is based on.
on. Another common mistake is assuming the player is familiar with a move after they've executed it only once, even if it was by accident.
5th Dec '16 8:12:05 PM GrandPoobahOfAllBacon
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** A LostInTranslation example; one NPC in the international Red and Blue offers to trade his Electrode for your Raichu. After the trade, he comments that the Raichu you traded him "went and evolved". Raichu did not evolve ''at all'' in Gen 1 (and still doesn't, as of Gen 6) -- what happened was that in the Japanese ''Pokemon Blue'', from which international ''Red and Blue'' derive their scripts, this man traded a Haunter for a Graveler, both of which ''do'' evolve, and as this was ''intended'' to hint, they evolve after being traded. However, the ''trade'' was edited during localization to match the original ''Red and Green'', just like every other in-game trade, while his ''dialogue'' was not.

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** A LostInTranslation example; one NPC in the international Red and Blue offers to trade his Electrode for your Raichu. After the trade, he comments that the Raichu you traded him "went and evolved". Raichu did not evolve ''at all'' in Gen 1 (and still doesn't, as of Gen 6) 7) -- what happened was that in the Japanese ''Pokemon Blue'', from which international ''Red and Blue'' derive their scripts, this man traded a Haunter for a Graveler, both of which ''do'' evolve, and as this was ''intended'' to hint, they evolve after being traded. However, the ''trade'' was edited during localization to match the original ''Red and Green'', just like every other in-game trade, while his ''dialogue'' was not.
8th Nov '16 4:44:22 AM kirbman
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[[folder: Alternate Reality Game ]]

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[[folder: Alternate Augmented Reality Game ]]
2nd Oct '16 2:00:29 PM Someoneman
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* You will die in the Tutorial level of ''AdventureBarLabyrinth'' a lot- Since [[DemonicSpiders Mushrooms]] casts [[ThatOneAttack Sleep]], which doesn't function like [[Franchise/{{Pokemon}} other]] [[Franchise/FinalFantasy Sleep attacks]], and the Mushroom can spam it consecutively, effectively disabling your character. Oh, and if you pass them, there's Hellhounds in which deals you damage in the 10s -- which your HP is already low to begin with.

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* You will die in the Tutorial level of ''AdventureBarLabyrinth'' a lot- Since [[DemonicSpiders Mushrooms]] Mushrooms casts [[ThatOneAttack Sleep]], Sleep, which doesn't function like [[Franchise/{{Pokemon}} other]] [[Franchise/FinalFantasy Sleep attacks]], and the Mushroom can spam it consecutively, effectively disabling your character. Oh, and if you pass them, there's Hellhounds in which deals you damage in the 10s -- which your HP is already low to begin with.
1st Sep '16 12:28:20 PM Morgenthaler
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* The MMO ''WorldOfTanks'' features one of the worst gaming tutorials in modern gaming, which features about 2 minutes to explain how to move the tank and make it shoot...and that's about it. Many of the games crucially important game mechanics, such as the vision system and ramming, are simply not covered. In fact, basic information on the game itself, such as a particular tank's camo value, is only located in the wiki. If you ever want to get good at this game, you need to watch numerous player tutorial videos, and look up on their wiki the performance of various tanks.

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* The MMO ''WorldOfTanks'' ''VideoGame/WorldOfTanks'' features one of the worst gaming tutorials in modern gaming, which features about 2 minutes to explain how to move the tank and make it shoot...and that's about it. Many of the games crucially important game mechanics, such as the vision system and ramming, are simply not covered. In fact, basic information on the game itself, such as a particular tank's camo value, is only located in the wiki. If you ever want to get good at this game, you need to watch numerous player tutorial videos, and look up on their wiki the performance of various tanks.
8th Aug '16 2:47:09 PM Morgenthaler
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[[AC:ActionAdventure]]

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[[AC:ActionAdventure]][[foldercontrol]]

[[folder: Action Adventure ]]



[[AC:AlternateRealityGame]]

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[[AC:AlternateRealityGame]][[/folder]]

[[folder: Alternate Reality Game ]]



[[AC:BeatEmUp]]

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[[folder: Beat Em Up ]]



[[AC:DrivingGame]]

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[[AC:DrivingGame]][[/folder]]

[[folder: Driving Game ]]



[[AC:EasternRPG]]

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[[AC:EasternRPG]][[/folder]]

[[folder: Eastern RPG ]]



[[AC:FirstPersonShooter]]

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[[folder: First Person Shooter ]]



[[AC:MassivelyMultiplayerOnlineRolePlayingGame]]

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[[AC:MassivelyMultiplayerOnlineRolePlayingGame]][[/folder]]

[[folder: Massively Multiplayer Online Role Playing Game ]]



[[AC:MultiplayerOnlineBattleArena]]

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[[AC:MultiplayerOnlineBattleArena]][[/folder]]

[[folder: Multiplayer Online Battle Arena ]]



[[AC:PuzzleGame]]

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[[folder: Puzzle Game ]]



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[[folder: Real Time Strategy ]]



[[AC:{{Roguelike}}]]

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[[folder: Roguelike ]]



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[[folder: Rhythm Game ]]



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[[AC:Stealth-Based Game]]

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[[folder: Stealth-Based Game ]]



[[AC:TabletopGames]]

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[[AC:TabletopGames]][[/folder]]

[[folder: Tabletop Games ]]



[[AC:TurnBasedStrategy]]

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[[AC:TurnBasedStrategy]][[/folder]]

[[folder: Turn Based Strategy ]]



[[AC:TurnBasedTactics]]

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[[folder: Turn Based Tactics ]]



[[AC:VisualNovel]]

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[[folder: Visual Novel ]]



[[AC:WesternRPG]]
* As evidenced by the page quote, a major complaint of ''[[VideoGame/TheWitcher2AssassinsOfKings The Witcher II: Assassins of Kings]]'' is the fact that the tutorial simply dumps you into a battle with limited explanation of the mechanics involved in combat, thus leading it to be accused of being a GuideDangIt by others.

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[[AC:WesternRPG]]
[[/folder]]

[[folder: Western RPG ]]

* As evidenced by the page quote, a major complaint of ''[[VideoGame/TheWitcher2AssassinsOfKings The Witcher II: Assassins of Kings]]'' is the fact that the tutorial simply dumps you into a battle with limited explanation of the mechanics involved in combat, thus leading it to be accused of being a GuideDangIt by others.



[[AC:WideOpenSandbox]]

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[[folder: Wide Open Sandbox ]]


Added DiffLines:

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30th Jul '16 8:38:57 PM FuriKuri
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* ''VideoGame/PokemonGo'', by the same developer, is worse. There's no bug here. There's just the issue that about all the game tells you is that you can throw balls to catch Pokemon. You have to look up an online guide to figure out pretty much ''the entire game''.
22nd Jul '16 7:36:02 AM billybobfred
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** A LostInTranslation example; one NPC in the international Red and Blue offers to trade his Electrode for your Raichu. After the trade, he comments that the Raichu you traded him "went and evolved". Raichu did not evolve ''at all'' in Gen 1 (and still doesn't, as of Gen 6) -- what happened was that in the Japanese ''Pokemon Red and Green'', this man traded a Haunter for a Graveler, both of which ''do'' evolve, and as this was ''intended'' to hint, they evolve after being traded. The man's trade offer changed at some point in the localization process, but his comment was not.

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** A LostInTranslation example; one NPC in the international Red and Blue offers to trade his Electrode for your Raichu. After the trade, he comments that the Raichu you traded him "went and evolved". Raichu did not evolve ''at all'' in Gen 1 (and still doesn't, as of Gen 6) -- what happened was that in the Japanese ''Pokemon Red Blue'', from which international ''Red and Green'', Blue'' derive their scripts, this man traded a Haunter for a Graveler, both of which ''do'' evolve, and as this was ''intended'' to hint, they evolve after being traded. The man's trade offer changed at some point in However, the ''trade'' was edited during localization process, but to match the original ''Red and Green'', just like every other in-game trade, while his comment ''dialogue'' was not.
23rd Jun '16 1:20:09 PM Hoven
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* ''VideoGame/XenobladeChroniclesX'' is, to put it lightly, not a hand-holding game. The few tutorials you get at the beginning of the game are accurate, but incomplete; they cover ''maybe'' 10% of the game's actual mechanics. While some of the stuff they skip over isn't needed to beat the main game (changing Soul Voices, how to control characters other than Rook, etc.), it also skims over things like how to increase survey percentages (each hex has a specific objective that increases the survey percentage; doing other stuff in that hex won't get you any points) and how to switch out your party members (you have to go to their locations in NLA and talk to them to add them to your party). The game also clearly indicates the elemental properties of attacks and armour, but doesn't clearly indicate which elements enemies are weak/resistant to.

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* ''VideoGame/XenobladeChroniclesX'' is, to put it lightly, not a hand-holding game. The few tutorials you get at the beginning of the game are accurate, but incomplete; they cover ''maybe'' 10% of the game's actual mechanics. While some of the stuff they skip over isn't needed to beat the main game (changing Soul Voices, how to control characters other than Rook, etc.), it also skims over things like how to increase survey percentages (each hex has a specific objective that increases the survey percentage; doing other stuff in that hex won't get you any points) and how to switch out your party members (you have to go to their locations in NLA and talk to them to add them to your party). The game also clearly indicates the elemental properties of attacks and armour, but doesn't clearly indicate which elements enemies are weak/resistant to. \n Unless you [[ReadTheFreakingManual read the]] [[https://cdn03.nintendo-europe.com/media/downloads/games_8/emanuals/wii_u_6/xenoblade_chronicles_x/ElectronicManual_WiiU_XenobladeChroniclesX_EN.pdf manual]] which should make the gameplay easier to understand.
17th May '16 10:11:33 PM Kid
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''VideoGame/RockBand3'' has tutorials for Pro Keys that spend most of their time essentially telling you to just do it when they're not actively sabotaging you with terrible advice.

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* ''VideoGame/RockBand3'' has tutorials for Pro Keys that spend most of their time essentially telling you to just do it when they're not actively sabotaging you with terrible advice.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.TutorialFailure