History Main / TutorialFailure

17th May '16 10:11:33 PM Kid
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''VideoGame/RockBand3'' has tutorials for Pro Keys that spend most of their time essentially telling you to just do it when they're not actively sabotaging you with terrible advice.

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* ''VideoGame/RockBand3'' has tutorials for Pro Keys that spend most of their time essentially telling you to just do it when they're not actively sabotaging you with terrible advice.
14th May '16 6:07:50 PM Ferot_Dreadnaught
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* The Firewalker DLC for ''VideoGame/MassEffect2'' featured on-screen tool tips that gave the wrong keys for a number of necessary tasks to use with the Hover Tank (jumping and mining, specifically). This was presumably the result of a minor case of Porting Disaster.

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* The Firewalker DLC for ''VideoGame/MassEffect2'' featured on-screen tool tips that gave the wrong keys for a number of necessary tasks to use with the Hover Tank (jumping and mining, specifically). This was presumably the result of a minor case of Porting Disaster.PortingDisaster.
13th May '16 3:30:29 PM DYellowMadness
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''VideoGame/RockBand3'' has tutorials for Pro Keys that spend most of their time essentially telling you to just do it when they're not actively sabotaging you with terrible advice.
9th May '16 8:49:59 PM BigKlingy
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* ''VideoGame/XenobladeChroniclesX'' is, to put it lightly, not a hand-holding game. The few tutorials you get at the beginning of the game are accurate, but incomplete; they cover ''maybe'' 10% of the game's actual mechanics. While some of the stuff they skip over isn't needed to beat the main game (changing Soul Voices, how to control characters other than Rook, etc.), it also skims over things like how to increase survey percentages (each hex has a specific objective that increases the survey percentage; doing other stuff in that hex won't get you any points) and how to switch out your party members (you have to go to their locations in NLA and talk to them to add them to your party).

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* ''VideoGame/XenobladeChroniclesX'' is, to put it lightly, not a hand-holding game. The few tutorials you get at the beginning of the game are accurate, but incomplete; they cover ''maybe'' 10% of the game's actual mechanics. While some of the stuff they skip over isn't needed to beat the main game (changing Soul Voices, how to control characters other than Rook, etc.), it also skims over things like how to increase survey percentages (each hex has a specific objective that increases the survey percentage; doing other stuff in that hex won't get you any points) and how to switch out your party members (you have to go to their locations in NLA and talk to them to add them to your party).
party). The game also clearly indicates the elemental properties of attacks and armour, but doesn't clearly indicate which elements enemies are weak/resistant to.
26th Apr '16 3:20:43 PM KamenRiderOokalf
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--->'''[[http://lparchive.org/NIER/Update%2014/ The Dark Id]]''': You know how the instructions said to press X (or A on the Xbox360)? IGNORE THAT CRAP! It's lying to you. Forget there is even the X/A button. You will never EVER need to press X.

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--->'''[[http://lparchive.-->'''[[http://lparchive.org/NIER/Update%2014/ The Dark Id]]''': You know how the instructions said to press X (or A on the Xbox360)? IGNORE THAT CRAP! It's lying to you. Forget there is even the X/A button. You will never EVER need to press X.
23rd Apr '16 3:13:16 AM supergod
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* A few rule details and examples given by official ''TabletopGame/DungeonsAndDragons'' sources are wrong.

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* A few rule details demonstrations and examples some of the advice given by official ''TabletopGame/DungeonsAndDragons'' sources are wrong.contain errors.
23rd Apr '16 2:54:14 AM supergod
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* Almost all "examples" given by official ''TabletopGame/DungeonsAndDragons'' sources are wrong.
** One noticeable failure is in a web article that preports to explain some of the harder rules. The article (correctly) mentions there is no such thing as being proficient in a splash weapon (any class can use them equally), then gives an example of splash weapon use with a character taking a non-profiency penalty.

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* Almost all "examples" A few rule details and examples given by official ''TabletopGame/DungeonsAndDragons'' sources are wrong.
** One noticeable failure is in a web article that preports purports to explain some of the harder rules. The article (correctly) mentions there is no such thing as being proficient in a splash weapon (any class can use them equally), then gives an example of splash weapon use with a character taking a non-profiency non-proficiency penalty.
22nd Apr '16 8:21:23 PM JapaneseTeeth
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** You can, technically use Gems to revive yourself, but [[BribingYourWayToVictory They cost PSN credits,]] and you only start out with 50 free gems.

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** You can, technically use Gems to revive yourself, but [[BribingYourWayToVictory They cost PSN credits,]] and you only start out with 50 free gems.
gems.'
* ''VideoGame/XenobladeChroniclesX'' is, to put it lightly, not a hand-holding game. The few tutorials you get at the beginning of the game are accurate, but incomplete; they cover ''maybe'' 10% of the game's actual mechanics. While some of the stuff they skip over isn't needed to beat the main game (changing Soul Voices, how to control characters other than Rook, etc.), it also skims over things like how to increase survey percentages (each hex has a specific objective that increases the survey percentage; doing other stuff in that hex won't get you any points) and how to switch out your party members (you have to go to their locations in NLA and talk to them to add them to your party).
29th Feb '16 8:27:03 PM billybobfred
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** A more minor case is its players' continued insistence (the game never stated this) that rock-types are immune to electric attacks. In reality, it's ''ground''-types that are immune to electric moves; rock takes normal damage from them. Most people believed this because the most common rock-types are also ground-types; ironically, every non-ground rock-type in that game was either water or flying, making them all ''weak'' to electric attacks.

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** A more minor case is its players' continued insistence (the game never stated this) that rock-types are immune to electric attacks. In reality, it's ''ground''-types that are immune to electric moves; rock takes normal damage from them. Most people believed this because the most common rock-types (i.e. [[WakeUpCallBoss Brock]]'s) are also ground-types; ironically, every non-ground rock-type in that game was either water or flying, making them all ''weak'' to electric attacks.
29th Feb '16 8:02:02 PM billybobfred
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Added DiffLines:

** A LostInTranslation example; one NPC in the international Red and Blue offers to trade his Electrode for your Raichu. After the trade, he comments that the Raichu you traded him "went and evolved". Raichu did not evolve ''at all'' in Gen 1 (and still doesn't, as of Gen 6) -- what happened was that in the Japanese ''Pokemon Red and Green'', this man traded a Haunter for a Graveler, both of which ''do'' evolve, and as this was ''intended'' to hint, they evolve after being traded. The man's trade offer changed at some point in the localization process, but his comment was not.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.TutorialFailure