History Main / TutorialFailure

19th Sep '17 4:41:31 PM Kogarashi
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** While the PS3 version doesn't have the incorrect buttons in the tutorial mission, it does have a different issue with the Hammerhead vehicle. The tutorial mission, part of the Firewalker DLC, tells you only once how to boost while moving, in order to pass a jet of flame. This ability isn't required again until a mid-DLC mission in the Overlord DLC, a different DLC pack, which doesn't include the helpful on-screen tip on how to boost. It's very difficult, if not downright impossible, to progress without boosting in that segment. If it's been a while since you did the tutorial mission in Firewalker, you likely won't remember what to press or even that the Hammerhead has a boost ability.
26th Aug '17 10:42:30 AM BattleMaster
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* The MMO ''VideoGame/WorldOfTanks'' features one of the worst gaming tutorials in modern gaming, which features about 2 minutes to explain how to move the tank and make it shoot...and that's about it. Many of the games crucially important game mechanics, such as the vision system and ramming, are simply not covered. In fact, basic information on the game itself, such as a particular tank's camo value, is only located in the wiki. If you ever want to get good at this game, you need to watch numerous player tutorial videos, and look up on their wiki the performance of various tanks.

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* The MMO ''VideoGame/WorldOfTanks'' features one of the worst gaming tutorials in modern gaming, which features about 2 minutes to explain how to move the tank and make it shoot...and that's about it. Many of the games crucially important game mechanics, such as the vision system and ramming, are simply not covered. In fact, basic information on the game itself, such as a particular tank's camo value, is only located in the wiki. It also provides no information on the different ammo types wor nor how to switch between them. Finally, the console version gives flat-out incorrect information about bushes: it says that you can gain a camouflage bonus for sitting in one, but due to system limitations of the XBox 360 you only gain the bonus if you're completely behind it instead (something that was retained for the PS4 and XBox One even though they don't have the 360's limitations). If you ever want to get good at this game, you need to watch numerous player tutorial videos, and look up on their wiki the performance of various tanks.
15th Aug '17 9:45:26 AM GuiRitter
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* ''VisualNovel/PhoenixWrightAceAttorneyDualDestinies'' has a tutorial failure regarding the mood matrix. You are initially told to look for any emotions in a witness' testimony that stands out or one that is being displayed with high intensity. However, one witness testimony has an emotion you're supposed to point out because it's ''not'' showing up (meaning he should feel that emotion, but he is not). While Athena does give you hints on what to do during a mood matrix sequence, she doesn't tell you about pointing out missing emotions until ''after'' you do a sequence where you have to point it out yourself. Thankfully there's no penalty for pointing out the wrong emotions during the matrix segments and you'll eventually find the right one if you go though all of them.

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* ''VisualNovel/PhoenixWrightAceAttorneyDualDestinies'' has a tutorial failure regarding the mood matrix. You are initially told to look for any emotions in a witness' testimony that stands out or one that is being displayed with high intensity. However, one witness testimony has an emotion you're supposed to point out because it's ''not'' showing up (meaning he should feel that emotion, but he is not). While Athena does give you hints on what to do during a mood matrix sequence, she doesn't tell you about pointing out missing emotions until ''after'' you do a sequence where you have to point it out yourself. Thankfully there's no penalty for pointing out the wrong emotions during the matrix segments and you'll eventually find the right one if you go though through all of them.
12th Jul '17 8:03:46 AM HMSaph
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** The original tutorial for catching Pokémon, the Old Man in Viridian City, is next to no help whatsoever. He throws a Poké Ball at a wild Rattata ''at full health'', the catch will always fail, he ''never even hints'' at the fact that weakened Pokémon are easier to catch, and then just walks away. Thanks, game.
17th Jun '17 8:02:11 PM nombretomado
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-->'''[[http://lparchive.org/NIER/Update%2014/ The Dark Id]]''': You know how the instructions said to press X (or A on the Xbox360)? IGNORE THAT CRAP! It's lying to you. Forget there is even the X/A button. You will never EVER need to press X.

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-->'''[[http://lparchive.org/NIER/Update%2014/ The Dark Id]]''': You know how the instructions said to press X (or A on the Xbox360)? UsefulNotes/XBox360)? IGNORE THAT CRAP! It's lying to you. Forget there is even the X/A button. You will never EVER need to press X.
4th Apr '17 10:58:32 PM KnownUnknown
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** A more minor case is its players' continued insistence (the game never stated this) that rock-types are immune to electric attacks. In reality, it's ''ground''-types that are immune to electric moves; rock takes normal damage from them. Most people believed this because the most common rock-types (i.e. [[WakeUpCallBoss Brock]]'s) are also ground-types; ironically, every non-ground rock-type in that game was either water or flying, making them all ''weak'' to electric attacks.
28th Mar '17 11:50:02 AM eroock
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->"It's not that hard. You just have to use abilities they won't discuss and techniques they haven't entirely taught you via controls they never quite explain."

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->"It's ->''"It's not that hard. You just have to use abilities they won't discuss and techniques they haven't entirely taught you via controls they never quite explain.""''
25th Jan '17 4:45:45 AM KBABZ
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Related to FailedASpotCheck, as some tutorials big sin is that the gameplay aspect the programmers and playtesters have become so accustomed to that it is second nature they completely [[ForWantOfANail forget to add that one simple explanation]] that everything else is based on.

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Related to FailedASpotCheck, as some tutorials big sin is that the gameplay aspect the programmers and playtesters have become so accustomed to that it is second nature they completely [[ForWantOfANail forget to add that one simple explanation]] that everything else is based on.
on. Another common mistake is assuming the player is familiar with a move after they've executed it only once, even if it was by accident.
5th Dec '16 8:12:05 PM GrandPoobahOfAllBacon
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** A LostInTranslation example; one NPC in the international Red and Blue offers to trade his Electrode for your Raichu. After the trade, he comments that the Raichu you traded him "went and evolved". Raichu did not evolve ''at all'' in Gen 1 (and still doesn't, as of Gen 6) -- what happened was that in the Japanese ''Pokemon Blue'', from which international ''Red and Blue'' derive their scripts, this man traded a Haunter for a Graveler, both of which ''do'' evolve, and as this was ''intended'' to hint, they evolve after being traded. However, the ''trade'' was edited during localization to match the original ''Red and Green'', just like every other in-game trade, while his ''dialogue'' was not.

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** A LostInTranslation example; one NPC in the international Red and Blue offers to trade his Electrode for your Raichu. After the trade, he comments that the Raichu you traded him "went and evolved". Raichu did not evolve ''at all'' in Gen 1 (and still doesn't, as of Gen 6) 7) -- what happened was that in the Japanese ''Pokemon Blue'', from which international ''Red and Blue'' derive their scripts, this man traded a Haunter for a Graveler, both of which ''do'' evolve, and as this was ''intended'' to hint, they evolve after being traded. However, the ''trade'' was edited during localization to match the original ''Red and Green'', just like every other in-game trade, while his ''dialogue'' was not.
8th Nov '16 4:44:22 AM kirbman
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[[folder: Alternate Reality Game ]]

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[[folder: Alternate Augmented Reality Game ]]
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http://tvtropes.org/pmwiki/article_history.php?article=Main.TutorialFailure