History Main / TurnsRed

30th Apr '16 2:55:41 PM TSBasilisk
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** Shannox is the most recent example of this. Kill one of his dogs and he enrages, gaining attack power. Kill his second dog and he does it *again*. Get his to 30% health and his dogs go berserk and 1hitko the whole raid (on normal mode, on heroic mode they somehow lose the ability to care).

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** Shannox is the most recent example of this. Kill one of his dogs and he enrages, gaining attack power. Kill his second dog and he does it *again*. Get his to 30% health and his dogs go berserk and 1hitko OneHitKO the whole raid (on normal mode, on heroic mode they somehow lose the ability to care).


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** All three of the [[WolfpackBoss Iron Maidens]] will turn red as soon as any one of them is damaged beyond a certain threshold. The usual strategy is to keep their healths equal to ensure minimum time in the enrage phase.
** The three bosses of the Hellfire Council have their own enrage when sufficiently damaged which unlocks a special ability. The unique aspect of the enrage is that its effect remains active after the boss itself dies: A stacking debuff that reduces total health; periodic raid wide damage; and a large number of damage debuffs that can't be removed.
28th Apr '16 4:57:17 AM catmuto
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* ''Franchise/FatalFrame'' allows bosses ''and'' certain regular ghosts to do this in the various games. In ''Fatal Frame II'', it's called Dark Return and the ghost glows with a purple aura, recovers half of their health and becomes much faster and stronger. ''Fatal Frame IV'' has them 'bloom', causing their faces to become distorted, which makes them stronger and more difficult for the filament at the top to spot them immediately.
26th Apr '16 1:00:41 PM KamenRiderOokalf
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** Similarly, the Adjules in ''ResidentEvil5'' split their heads lengthwise into ''SilentHill''-style vertical jaws, which can also decapitate the player characters, and the some of the Plagas that emerge from Majini can detach and fly around. Uroboros speeds up significantly and shields its weak points better; the two ExplodingBarrels are best saved for this phase (if you're trying to kill it without using the furnace, so you can get its treasure).

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** Similarly, the Adjules in ''ResidentEvil5'' split their heads lengthwise into ''SilentHill''-style ''Franchise/SilentHill''-style vertical jaws, which can also decapitate the player characters, and the some of the Plagas that emerge from Majini can detach and fly around. Uroboros speeds up significantly and shields its weak points better; the two ExplodingBarrels are best saved for this phase (if you're trying to kill it without using the furnace, so you can get its treasure).
21st Apr '16 1:53:27 AM Hylarn
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** In ''VideoGame/MarioAndLuigiPaperJam'', most bosses will do this literally when they get low on HP (With accompanying steam), which makes their attacks harder to avoid, more damaging, and more frequent.

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** In ''VideoGame/MarioAndLuigiPaperJam'', most bosses will do this literally when they get low on at half HP (With accompanying steam), which makes their attacks harder to avoid, more damaging, and more frequent.frequent. When facing multiple opponents this is based on ''combined'' HP, and affects all of them.
21st Apr '16 1:40:40 AM aye_amber
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* ''VideoGame/{{Klonoa}}''
** Pretty much ''every'' boss in ''VideoGame/Klonoa2LunateasVeil'' goes into this mode, picking up a few new stunts. Then, when you kill the boss, [[MadeOfExplodium it blows up. Several times.]] But ''before'' it explodes, it TurnsRed.

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* ''VideoGame/{{Klonoa}}''
''VideoGame/{{Klonoa}}:''
** Pretty much ''every'' boss in ''VideoGame/Klonoa2LunateasVeil'' ''VideoGame/{{Klonoa}} 2: Lunatea's Veil'' goes into this mode, picking up a few new stunts. Then, when you kill the boss, [[MadeOfExplodium it blows up. Several times.]] But ''before'' it explodes, it TurnsRed.



** Also, in ''VideoGame/KlonoaDoorToPhantomile'' (and its Wiimake), the third boss, Gelg Bolm, TurnsRed when you damage it enough. It becomes a lot faster and aggressive in this state, and the weapon it sends after you (a giant peach... thing) is a lot bigger than the first one it sends out earlier in the fight.

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** Also, in ''VideoGame/KlonoaDoorToPhantomile'' ''VideoGame/{{Klonoa}}: Door to Phantomile'' (and its Wiimake), the third boss, Gelg Bolm, TurnsRed when you damage it enough. It becomes a lot faster and aggressive in this state, and the weapon it sends after you (a giant peach... thing) is a lot bigger than the first one it sends out earlier in the fight.
8th Mar '16 8:50:31 PM wolftickets1969
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* In ''VideoGame/{{Fallout 4}}'', [[BossInMookClothing Legendary enemies]] can "mutate", which restores their HP and gives them damage and defense boosts.
5th Mar '16 11:42:05 PM radiaki
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[[/folder]]

[[folder:Other]]
4th Mar '16 10:21:42 PM radiaki
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Also known as "[[FanNickname pissy boss mode]]", it is kind of a second wind that enemies get when they've been damaged too much, or when they're the last enemies on the screen. Often accompanied by a color change and an increase in speed, attack rate -- but always difficulty in general.

Sometimes, a boss will say something to the effect of "[[MyNameIsInigoMontoya No more Mr. Nice Guy,]]" or "I've underestimated you," and begin using the more powerful attacks in its arsenal. One wonders why it didn't just use them from the beginning.

Sometimes, this is sequential. The Boss turns red at the two-thirds or one-half mark, then when it reaches a third- or quarter-life, Turns ''redder'' and the effect doubles yet again.

Almost makes you wish ''you'd'' [[DesperationAttack suddenly get special powers by losing...]]

See also: IAmNotLeftHanded for justifications of this trope, OneWingedAngel for a much more dramatic and general version, KillOneOthersGetStronger if done with a DualBoss or WolfpackBoss, ShedArmorGainSpeed for bosses who lose their armor when they Turn Red. Is sometimes a lesser version of a VillainousBreakdown, spiced with NoHoldsBarredBeatdown. Sometimes seen as a form of LimitBreak. If it can be avoided by defeating them fast enough, see IncreasinglyLethalEnemy.

An example of the LawOfChromaticSuperiority. See PowerupFullColorChange if guy is ''literally'' turning red.

For the heroic counterpart, see CriticalStatusBuff.

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Also known as "[[FanNickname pissy When you bring the videogame boss mode]]", it is kind of a second wind that enemies get when they've been damaged too much, or when they're the down to its last enemies on the screen. Often accompanied by a color change few hit points, it gets mad and an increase in speed, attack rate -- but always difficulty in general.

Sometimes, a boss will say something to the effect of "[[MyNameIsInigoMontoya No more Mr. Nice Guy,]]" or "I've underestimated you," and begin
begins using the more powerful attacks in its arsenal. One wonders why it didn't just use them from the beginning.

Sometimes, this is sequential. The Boss boss turns red at the two-thirds or one-half mark, then when it reaches a third- or quarter-life, Turns ''redder'' and the effect doubles yet again.

Almost makes you wish ''you'd'' [[DesperationAttack [[CriticalStatusBuff suddenly get special powers by losing...]]

See also: IAmNotLeftHanded for justifications of this trope, OneWingedAngel for a much more dramatic and general version, KillOneOthersGetStronger if done with a DualBoss or WolfpackBoss, ShedArmorGainSpeed for bosses who lose their armor when they Turn Red. Is sometimes a lesser version of a VillainousBreakdown, spiced with NoHoldsBarredBeatdown. Sometimes seen as a form of LimitBreak. If it can be avoided by defeating them fast enough, see IncreasinglyLethalEnemy.

An example of the LawOfChromaticSuperiority. See PowerupFullColorChange if guy is ''literally'' turning red.

For the heroic counterpart, see CriticalStatusBuff.
]]



** The status "Berserk" cloaks the affected character in shadowy-red with glowing eyes (with the standard loss of direct control but greatly enhanced auto-attack damage) in a literal example of this trope in effect.



* Played with in ''VideoGame/RogueGalaxy'': one boss literally turns red and attacks again immediately, being twice as hard to defeat. The game even {{lampshade|Hanging}}s this.

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* Played with in ''VideoGame/RogueGalaxy'': In ''VideoGame/RogueGalaxy'', one boss literally turns red and attacks again immediately, being twice as hard to defeat. The game even {{lampshade|Hanging}}s this.



* Subverted and lampshaded in ''VideoGame/{{Terranigma}}''. After fighting a HumongousMecha, and getting him down to a single hit, he launches a special attack. This attack is easy to dodge, and barely hurts at all if you are hit. After launching it (and dying), the robot says "that last attack was not very impressive."

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* Subverted and lampshaded Parodied in ''VideoGame/{{Terranigma}}''. After fighting a HumongousMecha, and getting him down to a single hit, he launches a special attack. This attack is easy to dodge, and barely hurts at all if you are hit. After launching it (and dying), the robot says "that last attack was not very impressive."



* The [[CyberNinja cyborg ninja]] from the first ''VideoGame/MetalGearSolid'' inverted this trope. He was incredibly impressive in combat up until you depleted most of his health, at which point he stuck to one feinting punch attack while crying desperately, [[DoesThisRemindYouOfAnything "That's it! Hurt me more! More! More!"]]

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* The [[CyberNinja cyborg ninja]] from the first ''VideoGame/MetalGearSolid'' inverted this trope. He was incredibly impressive in combat up until you depleted most of his health, at which point he stuck to one feinting punch attack while crying desperately, [[DoesThisRemindYouOfAnything "That's it! Hurt me more! More! More!"]]



* Most of the [[TheFederation GUN]] bosses from the ''Franchise/SonicTheHedgehog'' franchise tend to get [i]weaker[/i] when they get damaged. There are exceptions to this though.

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* Most of the [[TheFederation GUN]] bosses from the ''Franchise/SonicTheHedgehog'' franchise tend to get [i]weaker[/i] weaker when they get damaged. There are exceptions to this though.



* The Bosses in ''[[VideoGame/{{Darius}} G-Darius]]'' turn brighter and brighter red as they take more damage, but that's just a way of letting you know how close they are to death. They tend to be a rather sickly, bright reddish-pink colour before they die
** Other Darius games play this straight with later bosses and sometimes change patterns.



* Inverted with Archeops in ''PokemonBlackAndWhite'', which has an ability that cuts its normally high Attack and Special Attack in half if it gets below half health.
* strategy spoiler: In Mario and Luigi: Super Star Saga, [[spoiler: Bowletta's Turns Red stage can actually be ''exploited'' by the player by equipping any kind of Spiny Badge, especially the Spiny Badge AA.]]



** You can also invoke this either straight or an inversion with a bit of YouFightLikeACow. Your choice of mid-battle conversation option can either motivate or demoralize the boss you're fighting, causing them to gain or lose strength.

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** You can also invoke this either straight or an inversion with a bit of YouFightLikeACow. Your choice of mid-battle conversation option can either motivate or demoralize the boss you're fighting, causing them to gain or lose strength.



[[folder:Player Example]]
* Players who equip Dharok's Platelegs, Platebody, Axe, and Helmet in ''VideoGame/{{Runescape}}'' will have the ability to hit harder and hit more accurately the lower their health is. If players have only [[OneHitPointWonder one HP left]], then they can inflict ridiculously high amounts of damage, even being able to hit over 1300 points of damage in 1 hit, (For comparison, the absolute highest amount of HP any one player can have is 1100, and that's with the support of potions and augmentations).
* Lucario becomes gradually stronger in ''VideoGame/SuperSmashBros Brawl'' the more and more damaged he becomes. This is not an example of developers pitying your crappy playing, it's part of his strategy.
** His power build up does cap at 170% so he won't become totally overpowered.
** And if you happen to be dominating your opponents (having more lives than them, having significantly less damage than them), Lucario will actually get a little ''weaker''.
** In ''[[VideoGame/SuperSmashBros Super Smash Bros. 4]]'', all characters get stronger the more damage they take, though it's still most effective with Lucario.
** The "Desperate x" equipment effect increases stats or makes the user invincible for a period of time after crossing 100%.
* Auron in ''VideoGame/FinalFantasyX'' gains this ability when equipped with his InfinityPlusOneSword. The boost is substantial enough that he's able to hit the damage limit much much earlier than other characters.
* In ''VideoGame/MegaManBattleNetwork'' (the fourth through sixth games, at least), [=MegaMan=] does this when he is hit by an attack that does more than 300 damage at once or when he is completely paralyzed (as in, the directional pad is not repeatedly mashed in order to escape paralysis early). This angry/serious mode doubles the attack power of his next Battle Chip. Some of the later bosses in the fifth and sixth games have attacks that are so strong that they will cause him to enter this state repeatedly.
* In ''VideoGame/{{Fallout 3}}'', the Nerd Rage perk raises your Strength to 10 and your damage resistance 50% when your health falls below twenty percent.
** ''VideoGame/{{Fallout 2}}'' and ''VideoGame/{{Fallout Tactics|BrotherhoodOfSteel}}'' also had the Adrenaline Rush perk which added 1 point of Strength when your health drops below half.
** If that wasn't enough there is also [[http://fallout.wikia.com/wiki/Nuclear_Anomaly nuclear anomaly]], which makes you ''explode'' when your health is low, damaging enemies and allies alike.
** The Ghost of She in ''VideoGame/FalloutNewVegas'' creates three doppelgangers after you get its HP down to a third. Luckily, once the main boss is defeated, the doppelgangers die as well.
* The Will Power ability in ''VideoGame/SoulCalibur IV'' boosts a character's stats when their HP is low. Its intention is to serve as a last gasp for the player, but with the right moveset it can help turn the battle around in their favor. Bonus points for actually turning them red.
* In ''Tekken 6'' when a character's health is reduced to around 10%, they enter the Rage state, in which their limbs glow red and they do ''much'' more damage.
* In ''VideoGame/SamuraiShodown'', getting hit repeatedly powers up your POW gauge. When it's full, your character becomes faster and stronger and, yes, TurnsRed.
* The Fei-Yen series in ''VideoGame/VirtualOn'' games have a "Hyper Mode" that activates when down to a third of their energy. This makes them faster and more powerful. Some games will allow you to activate Hyper Mode at will, but doing so knocks your life meter down to a third.
** A variation is [[TheGrimReaper Specineff]], who has a SuperMode that makes him invisible to all attacks. There is a down side, however: If Specineff fails to kill the enemy in thirteen seconds, it dies instead. In fact, it's Leitmotif in ''Oratorio Tangram'' is titled "13 second warning".
* Happens to [[spoiler:Akiha's hair]] in ''VisualNovel/{{Tsukihime}}''. [[spoiler:Her hair [[ExactlyWhatItSaysOnTheTin will turn from black to red]] when her demon blood is strong or if she's especially pissed off. This is generally a bad sign due to the high range, instant activation/transmission, high lethality of her power, willingness to kill if she has to and the only requirement being that she can see what she's attacking. She's actually not a very skilled fighter, however.]]
* ''VideoGame/PaperMario'' and ''VideoGame/PaperMarioTheThousandYearDoor'' have badges that give Mario (and his allies) extra power or defense when their HP dips to 5 or below. Towards the start of the game, this is very useful since 5 HP is about half your max total.
** The badges that boost Mario's power when he is hurting badly can stack, making him a walking nuke. On top of this, an NPC can raise one of your stats while lowering another, so it's possible to [[GameBreaker completely break the game by lowering Mario's max HP down to 5 so that he will always be in critical status and harness the badges that take advantage of this.]]
* Numerous Franchise/{{Pokemon}} have abilities that activate either when they're low on health or suffering from {{Standard Status Effect}}s, many of them being the starters, which may have Blaze, Torrent, or Overgrow.
** There are also berries which are activated when low on health, such as the Salac, Petaya, and Lansat berries.
** Two attacks, Reversal and Flail, increase in power as the user's health lowers, capping at an astounding 200 base power when health is below 4%. To put that in perspective, the top moves for almost every type (including Solarbeam, Fire Blast, Close Combat, etc) have a base power of 120, the few types who have an attack beyond that never going past 150, and the starter-only elemental beams Frenzy Plant, Blast Burn and Hydro Cannon cap at 150. The only attacks that compare with a weakened Pokémon's Flail are the ''suicide moves'' Self-destruct and Explosion.
** Also, almost all these attacks have side-effects, such as having to rest for a turn after using them, lowering the user's stats, having sub-par accuracy and so on. Reversal and Flail can be spammed with no side-effects whatsoever if the Pokémon who uses them goes first. And many of said Pokémon who can use Flail or Reversal also have access to Endure, which [[LastChanceHitPoint leaves the user with 1 HP if it would've defeated them]]... which is the perfect HP for Reversal or Flail.
** In ''VideoGame/PokemonBlackAndWhite'', Darmanitan, with the secret ability Zen Mode, change form when their health drops below half. In Zen form they turn blue, change into the Fire/Psychic typing and increase their special attack and defensive stats at the expense of attack and speed.
* In ''VideoGame/{{Prototype}}'', Alex Mercer gets a [[LimitBreak Devastator attack]] if he has the adrenaline rush upgrade when his health falls to nearly zero.
* In ''VideoGame/AdventureQuest'', [[UnstoppableRage Berserker]] Armor gives you more strength the lower your HP is. Since ChangingClothesIsAFreeAction, it can be advantageous to wear better armor for most of the battle and then switch once you're low enough that one or two attacks in Berserker Armor will finish off your enemy. Of course, if you time it wrong, you'll die... but that's [[DeathIsASlapOnTheWrist usually no big deal]].
* While Franchise/{{Gundam}} series isn't a game in the first place, once it's in ''VideoGame/SuperRobotWars'' or other similar games, SuperMode tends to be this, as it's required getting hit a lot or get to kill a lot of enemies to trigger. ''Gundam Exia'' follows its anime story and turns red in one of the cutscene in ''SD Gundam G Generation Wars''.
** Heck, many things in ''VideoGame/SuperRobotWars'' can be considered Turning Red-- not the least of which is Eva-01's berserk mode, which activates when its HP is lowered to 0.
** Enter ''SD Gundam Capsule Fighter'': many of the playable mobile suits has their own ways of turning red, such as fortress mode that greatly increases one's defense.
* A ''VideoGame/{{MUGEN}}'' version of [[Manga/{{Bleach}} Ichigo]] pulls this off when his health falls below 25% and his [[SuperPoweredEvilSide Hollow takes over]]. Also triggers a temporary fadeout and plays the appropriate clip from the anime. The screen continues to flash black, and the BGM changes as well. In this form, he becomes twice as fast and much more deadly, at the cost of his health dropping. He also gets a creepier voice and black smoke coming out of him, making him terrifying.
** A lot of overpowered characters turn red once they reach zero health, and then unleash a OHKO attack.
* [[VideoGame/{{Cyberbots}} Jin Saotome]] in ''VideoGame/MarvelVsCapcom'' would start to glow if he was the last member of his team standing and was down to a third of his health. This naturally made him a little tougher and his attacks hit a whole lot harder.
* In ''VideoGame/TheIncredibleHulkUltimateDestruction'', the Hulk goes into an "Adrenaline Burst" when his health meter is depleted, during which he becomes stronger and has a few seconds to beat enemies and gain health orbs to save himself from death.
* In ''VideoGame/MarvelVsCapcom3'', if Phoenix is reduced to zero health (a rather trivial task since she has less the half the HP of the rest of the game's cast) with the maximum number of super meters stored, she heals to full, loses controlled of her SuperpoweredEvilSide, and becomes Dark Phoenix, complete with red costume and blazing aura.
** X-Factor, which actually makes your entire team glow with a red aura. You whole team has temporary increased power, speed, and RegeneratingHealth. This can also be a [[SubvertedTrope subversion]], as you are able to use it as soon a you start a match. It still powers you up, but not as much as it would if you waited until you had one character left on your team of three.
** Wesker in UMvC3 gains a boost to his damage and speed when his sunglasses break from taking damage, and even more if they come off completely from further damage. In practice, however, it's a bit subverted because one of his Hyper has him take off his sunglasses, removing the need to take damage.
* ''VideoGame/LeagueOfLegends'' has several examples of characters who gain stats when their health lowers. The most notable is Tryndamere, who gains damage as his health gets low. This combines with a move called Undying Rage, which turns him red and makes him unable to die for 5 seconds, for a really nasty comeback.
** Gnar is the textbook example of this. As a Yordle, he spends much of his time as a squirrel-like creature that's no taller than a house cat. But his passive ability "Rage Gene" means that if he spends too long fighting he'll literally turn red. Followed seconds later by him transforming into a hulking beast that looks like a cross between a sabre-tooth and a silverback gorilla!
* ''VideoGame/TeamFortress2'' has the Equalizer and Escape plan, melee weapons for the Soldier class that buff damage for the former and speed for the latter as damage is taken.
* In ''VideoGame/StreetFighterXTekken'', there exists a special desperation mechanic called "Pandora" where the user sacrifices their partner when health is low and end up getting a power boost as well as infinite Super meter (the story being that it's literally Pandora's box affecting warriors worldwide). It's signified by a power crazed animation at the start, followed by a transformation which induces jet black skin, glowing teeth and tongues, white markings and white hair and clothes and fur gain a purple glow followed by red eyes. The drawback is that it only lasts for eight seconds, and the timer doesn't ever stop and when it runs up, the user dies on the spot, regardless of remaining health.
** The sub boss characters, Jin, Xiaoyu, Bison and Juri are in permanent Pandora mode but don't get any of the benefits.
** Trope is played straight with Heihachi in where he literally turns beet red after chucking away his partner.
* In ''VideoGame/DemonsSouls'', Morion Blade and Clever Rat's Ring both increase your attack power (by 50% and 60%, respectively) when your HP is below 30% and is stackable. It is further abusable by the fact that other weapon buffs or spell buffs also stack, making for truly fearsome damage output potential. The Dull Rat's Ring does the same, but increases your defense instead.
* By extension of the above, ''VideoGame/DarkSouls'' also has this. The Blue and Red Tearstone Rings increase your defense and attack by 50% when your HP falls below 20%, respectively. While no weapons have the same effect, self-buffs and weapon buffs that increase attack power do stack, once again creating a truly fearsome damage potential, made obvious by the bright aura your character displays.
* In ''VideoGame/TheBindingOfIsaac: Rebirth'', Samson's starting item, Bloody Lust, gives him more attack power when he gets hit. When he's down to his last heart container, he literally glows red and gets an even bigger boost to his attack stat.
* In VideoGame/{{Borderlands 2}}, most playable characters can get at least a couple {{Critical Status Buff}}s and {{Desperation Attack}}s. Two particular characters, however, cross into full Turns Red: Salvador can get a skill allowing him to enter his [[UnstoppableRage gunzerk ability]] when downed[[note]]When a player's health is depleted they get a few seconds of "Fight For Your Life" mode to score a kill- normally only with melee or guns- and be revived with full shields and some health.[[/note]], with all of his many, many, Critical Status Buffs at maximum power. BulletHell (or a MacrossMissileMassacre, depending on what two weapons he's wielding) ensues. Similarly, Krieg the Psycho gets many skills that turn taking damage into ExtremeMeleeRevenge. One particular skill, however, upgrades his rage ability to full-fledged HulkingOut when his health is below 30%, making him the purest playable version of the trope in the game.
--> '''Salvador (gunzerking while bleeding out)''': ''"START RUNNING, [[ThisIsForEmphasisBitch BITCHES!!!]]"''
* In ''VideoGame/StreetFighterIII: 3rd Strike'' and ''Super VideoGame/StreetFighterIV'', Makoto has a [[LimitBreak super move]] called "Tanden Renki" which causes her skin to turn red for a period of time, during which she experiences a huge attack power boost (something like a full quarter extra power to her hits). The idea is she lets all of her rage go and fights as offensively as possible (in ''3rd Strike'' this also translated to being unable to block while it was active).
[[/folder]]

[[folder:Mixed Examples]]

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[[folder:Player Example]]
* Players who equip Dharok's Platelegs, Platebody, Axe, and Helmet in ''VideoGame/{{Runescape}}'' will have the ability to hit harder and hit more accurately the lower their health is. If players have only [[OneHitPointWonder one HP left]], then they can inflict ridiculously high amounts of damage, even being able to hit over 1300 points of damage in 1 hit, (For comparison, the absolute highest amount of HP any one player can have is 1100, and that's with the support of potions and augmentations).
* Lucario becomes gradually stronger in ''VideoGame/SuperSmashBros Brawl'' the more and more damaged he becomes. This is not an example of developers pitying your crappy playing, it's part of his strategy.
** His power build up does cap at 170% so he won't become totally overpowered.
** And if you happen to be dominating your opponents (having more lives than them, having significantly less damage than them), Lucario will actually get a little ''weaker''.
** In ''[[VideoGame/SuperSmashBros Super Smash Bros. 4]]'', all characters get stronger the more damage they take, though it's still most effective with Lucario.
** The "Desperate x" equipment effect increases stats or makes the user invincible for a period of time after crossing 100%.
* Auron in ''VideoGame/FinalFantasyX'' gains this ability when equipped with his InfinityPlusOneSword. The boost is substantial enough that he's able to hit the damage limit much much earlier than other characters.
* In ''VideoGame/MegaManBattleNetwork'' (the fourth through sixth games, at least), [=MegaMan=] does this when he is hit by an attack that does more than 300 damage at once or when he is completely paralyzed (as in, the directional pad is not repeatedly mashed in order to escape paralysis early). This angry/serious mode doubles the attack power of his next Battle Chip. Some of the later bosses in the fifth and sixth games have attacks that are so strong that they will cause him to enter this state repeatedly.
* In ''VideoGame/{{Fallout 3}}'', the Nerd Rage perk raises your Strength to 10 and your damage resistance 50% when your health falls below twenty percent.
** ''VideoGame/{{Fallout 2}}'' and ''VideoGame/{{Fallout Tactics|BrotherhoodOfSteel}}'' also had the Adrenaline Rush perk which added 1 point of Strength when your health drops below half.
** If that wasn't enough there is also [[http://fallout.wikia.com/wiki/Nuclear_Anomaly nuclear anomaly]], which makes you ''explode'' when your health is low, damaging enemies and allies alike.
** The Ghost of She in ''VideoGame/FalloutNewVegas'' creates three doppelgangers after you get its HP down to a third. Luckily, once the main boss is defeated, the doppelgangers die as well.
* The Will Power ability in ''VideoGame/SoulCalibur IV'' boosts a character's stats when their HP is low. Its intention is to serve as a last gasp for the player, but with the right moveset it can help turn the battle around in their favor. Bonus points for actually turning them red.
* In ''Tekken 6'' when a character's health is reduced to around 10%, they enter the Rage state, in which their limbs glow red and they do ''much'' more damage.
* In ''VideoGame/SamuraiShodown'', getting hit repeatedly powers up your POW gauge. When it's full, your character becomes faster and stronger and, yes, TurnsRed.
* The Fei-Yen series in ''VideoGame/VirtualOn'' games have a "Hyper Mode" that activates when down to a third of their energy. This makes them faster and more powerful. Some games will allow you to activate Hyper Mode at will, but doing so knocks your life meter down to a third.
** A variation is [[TheGrimReaper Specineff]], who has a SuperMode that makes him invisible to all attacks. There is a down side, however: If Specineff fails to kill the enemy in thirteen seconds, it dies instead. In fact, it's Leitmotif in ''Oratorio Tangram'' is titled "13 second warning".
* Happens to [[spoiler:Akiha's hair]] in ''VisualNovel/{{Tsukihime}}''. [[spoiler:Her hair [[ExactlyWhatItSaysOnTheTin will turn from black to red]] when her demon blood is strong or if she's especially pissed off. This is generally a bad sign due to the high range, instant activation/transmission, high lethality of her power, willingness to kill if she has to and the only requirement being that she can see what she's attacking. She's actually not a very skilled fighter, however.]]
* ''VideoGame/PaperMario'' and ''VideoGame/PaperMarioTheThousandYearDoor'' have badges that give Mario (and his allies) extra power or defense when their HP dips to 5 or below. Towards the start of the game, this is very useful since 5 HP is about half your max total.
** The badges that boost Mario's power when he is hurting badly can stack, making him a walking nuke. On top of this, an NPC can raise one of your stats while lowering another, so it's possible to [[GameBreaker completely break the game by lowering Mario's max HP down to 5 so that he will always be in critical status and harness the badges that take advantage of this.]]
* Numerous Franchise/{{Pokemon}} have abilities that activate either when they're low on health or suffering from {{Standard Status Effect}}s, many of them being the starters, which may have Blaze, Torrent, or Overgrow.
** There are also berries which are activated when low on health, such as the Salac, Petaya, and Lansat berries.
** Two attacks, Reversal and Flail, increase in power as the user's health lowers, capping at an astounding 200 base power when health is below 4%. To put that in perspective, the top moves for almost every type (including Solarbeam, Fire Blast, Close Combat, etc) have a base power of 120, the few types who have an attack beyond that never going past 150, and the starter-only elemental beams Frenzy Plant, Blast Burn and Hydro Cannon cap at 150. The only attacks that compare with a weakened Pokémon's Flail are the ''suicide moves'' Self-destruct and Explosion.
** Also, almost all these attacks have side-effects, such as having to rest for a turn after using them, lowering the user's stats, having sub-par accuracy and so on. Reversal and Flail can be spammed with no side-effects whatsoever if the Pokémon who uses them goes first. And many of said Pokémon who can use Flail or Reversal also have access to Endure, which [[LastChanceHitPoint leaves the user with 1 HP if it would've defeated them]]... which is the perfect HP for Reversal or Flail.
** In ''VideoGame/PokemonBlackAndWhite'', Darmanitan, with the secret ability Zen Mode, change form when their health drops below half. In Zen form they turn blue, change into the Fire/Psychic typing and increase their special attack and defensive stats at the expense of attack and speed.
* In ''VideoGame/{{Prototype}}'', Alex Mercer gets a [[LimitBreak Devastator attack]] if he has the adrenaline rush upgrade when his health falls to nearly zero.
* In ''VideoGame/AdventureQuest'', [[UnstoppableRage Berserker]] Armor gives you more strength the lower your HP is. Since ChangingClothesIsAFreeAction, it can be advantageous to wear better armor for most of the battle and then switch once you're low enough that one or two attacks in Berserker Armor will finish off your enemy. Of course, if you time it wrong, you'll die... but that's [[DeathIsASlapOnTheWrist usually no big deal]].
* While Franchise/{{Gundam}} series isn't a game in the first place, once it's in ''VideoGame/SuperRobotWars'' or other similar games, SuperMode tends to be this, as it's required getting hit a lot or get to kill a lot of enemies to trigger. ''Gundam Exia'' follows its anime story and turns red in one of the cutscene in ''SD Gundam G Generation Wars''.
** Heck, many things in ''VideoGame/SuperRobotWars'' can be considered Turning Red-- not the least of which is Eva-01's berserk mode, which activates when its HP is lowered to 0.
** Enter ''SD Gundam Capsule Fighter'': many of the playable mobile suits has their own ways of turning red, such as fortress mode that greatly increases one's defense.
* A ''VideoGame/{{MUGEN}}'' version of [[Manga/{{Bleach}} Ichigo]] pulls this off when his health falls below 25% and his [[SuperPoweredEvilSide Hollow takes over]]. Also triggers a temporary fadeout and plays the appropriate clip from the anime. The screen continues to flash black, and the BGM changes as well. In this form, he becomes twice as fast and much more deadly, at the cost of his health dropping. He also gets a creepier voice and black smoke coming out of him, making him terrifying.
** A lot of overpowered characters turn red once they reach zero health, and then unleash a OHKO attack.
* [[VideoGame/{{Cyberbots}} Jin Saotome]] in ''VideoGame/MarvelVsCapcom'' would start to glow if he was the last member of his team standing and was down to a third of his health. This naturally made him a little tougher and his attacks hit a whole lot harder.
* In ''VideoGame/TheIncredibleHulkUltimateDestruction'', the Hulk goes into an "Adrenaline Burst" when his health meter is depleted, during which he becomes stronger and has a few seconds to beat enemies and gain health orbs to save himself from death.
* In ''VideoGame/MarvelVsCapcom3'', if Phoenix is reduced to zero health (a rather trivial task since she has less the half the HP of the rest of the game's cast) with the maximum number of super meters stored, she heals to full, loses controlled of her SuperpoweredEvilSide, and becomes Dark Phoenix, complete with red costume and blazing aura.
** X-Factor, which actually makes your entire team glow with a red aura. You whole team has temporary increased power, speed, and RegeneratingHealth. This can also be a [[SubvertedTrope subversion]], as you are able to use it as soon a you start a match. It still powers you up, but not as much as it would if you waited until you had one character left on your team of three.
** Wesker in UMvC3 gains a boost to his damage and speed when his sunglasses break from taking damage, and even more if they come off completely from further damage. In practice, however, it's a bit subverted because one of his Hyper has him take off his sunglasses, removing the need to take damage.
* ''VideoGame/LeagueOfLegends'' has several examples of characters who gain stats when their health lowers. The most notable is Tryndamere, who gains damage as his health gets low. This combines with a move called Undying Rage, which turns him red and makes him unable to die for 5 seconds, for a really nasty comeback.
** Gnar is the textbook example of this. As a Yordle, he spends much of his time as a squirrel-like creature that's no taller than a house cat. But his passive ability "Rage Gene" means that if he spends too long fighting he'll literally turn red. Followed seconds later by him transforming into a hulking beast that looks like a cross between a sabre-tooth and a silverback gorilla!
* ''VideoGame/TeamFortress2'' has the Equalizer and Escape plan, melee weapons for the Soldier class that buff damage for the former and speed for the latter as damage is taken.
* In ''VideoGame/StreetFighterXTekken'', there exists a special desperation mechanic called "Pandora" where the user sacrifices their partner when health is low and end up getting a power boost as well as infinite Super meter (the story being that it's literally Pandora's box affecting warriors worldwide). It's signified by a power crazed animation at the start, followed by a transformation which induces jet black skin, glowing teeth and tongues, white markings and white hair and clothes and fur gain a purple glow followed by red eyes. The drawback is that it only lasts for eight seconds, and the timer doesn't ever stop and when it runs up, the user dies on the spot, regardless of remaining health.
** The sub boss characters, Jin, Xiaoyu, Bison and Juri are in permanent Pandora mode but don't get any of the benefits.
** Trope is played straight with Heihachi in where he literally turns beet red after chucking away his partner.
* In ''VideoGame/DemonsSouls'', Morion Blade and Clever Rat's Ring both increase your attack power (by 50% and 60%, respectively) when your HP is below 30% and is stackable. It is further abusable by the fact that other weapon buffs or spell buffs also stack, making for truly fearsome damage output potential. The Dull Rat's Ring does the same, but increases your defense instead.
* By extension of the above, ''VideoGame/DarkSouls'' also has this. The Blue and Red Tearstone Rings increase your defense and attack by 50% when your HP falls below 20%, respectively. While no weapons have the same effect, self-buffs and weapon buffs that increase attack power do stack, once again creating a truly fearsome damage potential, made obvious by the bright aura your character displays.
* In ''VideoGame/TheBindingOfIsaac: Rebirth'', Samson's starting item, Bloody Lust, gives him more attack power when he gets hit. When he's down to his last heart container, he literally glows red and gets an even bigger boost to his attack stat.
* In VideoGame/{{Borderlands 2}}, most playable characters can get at least a couple {{Critical Status Buff}}s and {{Desperation Attack}}s. Two particular characters, however, cross into full Turns Red: Salvador can get a skill allowing him to enter his [[UnstoppableRage gunzerk ability]] when downed[[note]]When a player's health is depleted they get a few seconds of "Fight For Your Life" mode to score a kill- normally only with melee or guns- and be revived with full shields and some health.[[/note]], with all of his many, many, Critical Status Buffs at maximum power. BulletHell (or a MacrossMissileMassacre, depending on what two weapons he's wielding) ensues. Similarly, Krieg the Psycho gets many skills that turn taking damage into ExtremeMeleeRevenge. One particular skill, however, upgrades his rage ability to full-fledged HulkingOut when his health is below 30%, making him the purest playable version of the trope in the game.
--> '''Salvador (gunzerking while bleeding out)''': ''"START RUNNING, [[ThisIsForEmphasisBitch BITCHES!!!]]"''
* In ''VideoGame/StreetFighterIII: 3rd Strike'' and ''Super VideoGame/StreetFighterIV'', Makoto has a [[LimitBreak super move]] called "Tanden Renki" which causes her skin to turn red for a period of time, during which she experiences a huge attack power boost (something like a full quarter extra power to her hits). The idea is she lets all of her rage go and fights as offensively as possible (in ''3rd Strike'' this also translated to being unable to block while it was active).
[[/folder]]

[[folder:Mixed Examples]]
[[folder:Other]]



* Most stars literally turn red and swell up near the end of their lives.
* Also a sign in animated works that someone is pissed and not gonna take any more of it, hero.
** Benson from ''WesternAnimation/RegularShow''.



* In ''Manga/OnePiece'', chief prison warden Magellan has a power to produce poisons. While an exceptionally dangerous individual, he usually limits himself to avoid needless deaths among prisoners or jeopardising prison staff. If the enemy is too quick to engulf and one-shot, he will resort to GradualGrinder tactics. However, once the heroes instigate a major breakout, he goes all out, animating a wave of toxic slime into an AdvancingWallOfDoom so poisonous it saturates anything it touches, spreading through nearby walls, objects and even people. Bonus points for actually turning red.
* TruthInTelevision with adrenaline and the "flight or fight" response to acute stress, in which of course animals generally become stronger or faster in anticipation of warding off a threat or perceived threat.



* Bill Cipher in ''WesternAnimation/GravityFalls'' ''literally'' turns red when he's powering up for a fight after being angered.
-->'''Bill Cipher:''' DO YOU HAVE ANY IDEA WHAT I'M LIKE [[VoiceOfTheLegion WHEN I'M]] '''[[VoiceOfTheLegion MAD?!]]'''
* The shades from "Literature/ShadowsForSilenceInTheForestsOfHell". When the shades have their eyes closed, they're effectively harmless. You can still die if you walk into one, but they'll drift away from humans. When their eyes shine green, they're curious. Hide if you can, hold very still if you can't. If you're lucky, they'll lose interest and close their eyes again. If their eyes burn red, run. Only getting behind silver can save you then.
31st Jan '16 4:15:04 PM DarkHunter
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Added DiffLines:

* ''VideoGame/CopyKitty'': Boki's ability is to ''copy the opponent's powers'', so on the occasions that the boss TurnsRed, Boki will copy that power boost and gain additional power herself. Defeating one boss even hinges on this: its shields are powerful enough to block most attacks, making scoring a hit very difficult: so trick it into powering up. When it does this, the power Boki copies off of it is enough to shatter the shields after a few attacks.
29th Jan '16 3:18:08 AM GrammarNavi
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** In ''VideoGame/SuperSmashBros4'', all characters get stronger the more damage they take, though it's still most effective with Lucario.

to:

** In ''VideoGame/SuperSmashBros4'', ''[[VideoGame/SuperSmashBros Super Smash Bros. 4]]'', all characters get stronger the more damage they take, though it's still most effective with Lucario.
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