History Main / TurnsRed

10th Dec '16 5:44:56 PM Berrenta
Is there an issue? Send a Message


* In ''AngryBirdsEpic'', Wizpig transforms into Demonic Wizpig in the final level (before Chronicle Caves) after the player defeats him in the first round.

to:

* In ''AngryBirdsEpic'', ''VideoGame/AngryBirds Epic'', Wizpig transforms into Demonic Wizpig in the final level (before Chronicle Caves) after the player defeats him in the first round.


Added DiffLines:

* [[KingMook Boss Lizards]] in ''VideoGame/{{Nibblers}}'' will enter this stage once they are hit six times. Once they reach that point, their attacks increase in intensity or quantity.
10th Dec '16 2:44:58 PM Basara-kun
Is there an issue? Send a Message


Not to mistake with OneWingedAngel when this occurs at a second phase, and in general changes are much more dramatic.

to:

Not to mistake with OneWingedAngel when this occurs at a second phase, and in general changes are much more dramatic.
dramatic. See also RedIsViolent.
14th Nov '16 11:27:17 AM zandercan
Is there an issue? Send a Message


** ''VideoGame/DragonFable'', a related game with the same setting, has Undead Berserkers, which literally turn red and start attacking for two hits once they lose half their health. There's also Splashies, [[ElementalRockPaperScissors Water elementals]] which deal more damage per hit at half and then quarter health.

to:

** ''VideoGame/DragonFable'', a related game with the same setting, has Undead Berserkers, which literally turn red and start attacking for two hits twice per round once they lose half their health. There's also Splashies, [[ElementalRockPaperScissors Water elementals]] which deal more damage per hit take it a bit further by attacking twice and four times at half health and then quarter health.health, respectively.
14th Nov '16 11:19:30 AM zandercan
Is there an issue? Send a Message

Added DiffLines:

** ''VideoGame/DragonFable'', a related game with the same setting, has Undead Berserkers, which literally turn red and start attacking for two hits once they lose half their health. There's also Splashies, [[ElementalRockPaperScissors Water elementals]] which deal more damage per hit at half and then quarter health.
9th Nov '16 8:58:51 AM DustSnitch
Is there an issue? Send a Message


* Speaking of SNK bosses, Allen O'Neil (an insult-spewing, machine-gun-toting, [[BaldOfEvil bald]] BadAss who shows up in most of the ''VideoGame/MetalSlug'' games) will turn redder and redder the more lead (or whatever) you pump into him. Then he [[NoOneCouldSurviveThat dies]], says "SeeYouInHell!", and [[UnexplainedRecovery recuperates in time for his next appearance]].

to:

* Speaking of SNK bosses, Allen O'Neil (an insult-spewing, machine-gun-toting, [[BaldOfEvil bald]] BadAss badass who shows up in most of the ''VideoGame/MetalSlug'' games) will turn redder and redder the more lead (or whatever) you pump into him. Then he [[NoOneCouldSurviveThat dies]], says "SeeYouInHell!", and [[UnexplainedRecovery recuperates in time for his next appearance]].
21st Sep '16 10:07:59 AM erforce
Is there an issue? Send a Message


** Pretty much ''every'' boss in ''VideoGame/{{Klonoa}} 2: Lunatea's Veil'' goes into this mode, picking up a few new stunts. Then, when you kill the boss, [[MadeOfExplodium it blows up. Several times.]] But ''before'' it explodes, it TurnsRed.

to:

** Pretty much ''every'' boss in ''VideoGame/{{Klonoa}} 2: Lunatea's Veil'' ''VideoGame/Klonoa2LunateasVeil'' goes into this mode, picking up a few new stunts. Then, when you kill the boss, [[MadeOfExplodium it blows up. Several times.]] But ''before'' it explodes, it TurnsRed.



** Also, in ''VideoGame/{{Klonoa}}: Door to Phantomile'' (and its Wiimake), the third boss, Gelg Bolm, TurnsRed when you damage it enough. It becomes a lot faster and aggressive in this state, and the weapon it sends after you (a giant peach... thing) is a lot bigger than the first one it sends out earlier in the fight.

to:

** Also, in ''VideoGame/{{Klonoa}}: Door to Phantomile'' ''VideoGame/KlonoaDoorToPhantomile'' (and its Wiimake), the third boss, Gelg Bolm, TurnsRed when you damage it enough. It becomes a lot faster and aggressive in this state, and the weapon it sends after you (a giant peach... thing) is a lot bigger than the first one it sends out earlier in the fight.



* In ''PN03'', Loewenzahn partially transforms from a insectoid tank into a pterosaur-on-wheels when down to about 1/3 HP, and goes fully OneWingedAngel as a robotic phoenix for the last part of the rematch battle. This last form is a [[ClippedWingAngel pushover]], however. [[FinalBoss Alraune]] starts shooting paralyzing homing plasma bolts at 1/2 HP, and employs its [[WaveMotionGun death laser]] BeamSpam when it's down to 1/4 HP.

to:

* In ''PN03'', ''VideoGame/PN03'', Loewenzahn partially transforms from a insectoid tank into a pterosaur-on-wheels when down to about 1/3 HP, and goes fully OneWingedAngel as a robotic phoenix for the last part of the rematch battle. This last form is a [[ClippedWingAngel pushover]], however. [[FinalBoss Alraune]] starts shooting paralyzing homing plasma bolts at 1/2 HP, and employs its [[WaveMotionGun death laser]] BeamSpam when it's down to 1/4 HP.
13th Sep '16 11:26:23 AM sheika
Is there an issue? Send a Message

Added DiffLines:

Not to mistake with OneWingedAngel when this occurs at a second phase, and in general changes are much more dramatic.
13th Sep '16 8:58:29 AM Arivne
Is there an issue? Send a Message


* ''TabletopGame/DungeonsAndDragons''
** 1st Edition Advanced D&D supplement ''Fiend Folio''. When a quaggoth takes damage and has zero to -5 HitPoints remaining, it starts to fight in a berserk manner and gains +2 to its "to hit" rolls and +2 to the damage it does. When it reaches -6 HitPoints it dies.
** 4th Edition has the "bloodied" status applied to anyone under half health. A few creatures become stronger in this state: For instance, the Angel of Valor can turn his swords into armor-ignoring [[LaserBlade energy blades]] when bloodied. Conversely, however, the players can gain special abilities that make them stronger against bloodied foes, so it may be a wash.






* In ''TabletopGame/DungeonsAndDragons'' 4e, all creatures have a "Bloodied" threshold, normally equal to half the creature's normal maximum HP. For many creatures this means little. For others, they will gain new attacks, a powerup, or special attribute modifiers when they hit this. However, others will become LESS powerful, losing auras or switching to substandard attacks. Also, some [=PCs=] have such abilities, and some powers from both sides can cause extra pain to creatures that are already bloodied.
** The same applies in reverse, too: Monsters can do nasty things to Bloodied players, but Bloodied players can [[TurnsRed Turn Red]] in various ways themselves.
** In the 4th edition, players who choose the right powers can become more powerful after taking enough damage to become "bloodied".

to:

* ''TabletopGame/DungeonsAndDragons''
** 1st Edition Advanced D&D supplement ''Fiend Folio''. When a quaggoth takes damage and has zero to -5 HitPoints remaining, it starts to fight in a berserk manner and gains +2 to its "to hit" rolls and +2 to the damage it does. When it reaches -6 HitPoints it dies.
**
In ''TabletopGame/DungeonsAndDragons'' 4e, 4th Edition, all creatures have a "Bloodied" threshold, normally equal to half the creature's normal maximum HP. For many Some Bloodied creatures this means little. For others, they will gain new attacks, a powerup, or special attribute modifiers modifiers. For instance, the Angel of Valor can turn his swords into armor-ignoring [[LaserBlade energy blades]] when they hit this. However, others will become LESS powerful, losing auras or switching to substandard attacks. Also, some [=PCs=] have such abilities, and some powers from both sides can cause extra pain to creatures that are already bloodied.
** The same applies in reverse, too: Monsters can do nasty things to Bloodied players, but Bloodied players can [[TurnsRed Turn Red]] in various ways themselves.
** In the 4th edition, players
bloodied. Players who choose the right powers for their [=PCs=] can become more powerful after taking enough damage to become "bloodied".
13th Sep '16 8:51:35 AM Arivne
Is there an issue? Send a Message


* The fourth edition of ''TabletopGame/DungeonsAndDragons'' has the "bloodied" status applied to anyone under half health. A few creatures become stronger in this state: For instance, the Angel of Valor can turn his swords into armor-ignoring [[LaserBlade energy blades]] when bloodied. Conversely, however, the players can gain special abilities that make them stronger against bloodied foes, so it may be a wash.

to:

* The fourth edition of ''TabletopGame/DungeonsAndDragons'' ''TabletopGame/DungeonsAndDragons''
** 1st Edition Advanced D&D supplement ''Fiend Folio''. When a quaggoth takes damage and has zero to -5 HitPoints remaining, it starts to fight in a berserk manner and gains +2 to its "to hit" rolls and +2 to the damage it does. When it reaches -6 HitPoints it dies.
** 4th Edition
has the "bloodied" status applied to anyone under half health. A few creatures become stronger in this state: For instance, the Angel of Valor can turn his swords into armor-ignoring [[LaserBlade energy blades]] when bloodied. Conversely, however, the players can gain special abilities that make them stronger against bloodied foes, so it may be a wash.
13th Sep '16 8:45:11 AM Arivne
Is there an issue? Send a Message


* ''VideoGame/Dark Chronicle'' has this with the "Rage counters". On each enemy, there is a series of red tokens over it's health bar, and it's a different amount for each enemy ('''usually''', the lower the count, the lower the relative defense). Every time you hit it or, if you are using a machine gun, shoot it a certain number of times (it's somewhere between 5 and 10), one of the counters goes away. If all the counters go away, then you better start fighting smarter or run, cause its attack level will effectively '''''QUADRUPLE!'''''

to:

* ''VideoGame/Dark Chronicle'' ''VideoGame/DarkChronicle'' has this with the "Rage counters". On each enemy, there is a series of red tokens over it's health bar, and it's a different amount for each enemy ('''usually''', the lower the count, the lower the relative defense). Every time you hit it or, if you are using a machine gun, shoot it a certain number of times (it's somewhere between 5 and 10), one of the counters goes away. If all the counters go away, then you better start fighting smarter or run, cause its attack level will effectively '''''QUADRUPLE!'''''
This list shows the last 10 events of 189. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.TurnsRed