History Main / TurnsRed

12th Jul '16 9:50:15 PM wolftickets1969
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* In ''VideoGame/{{Fallout 4}}'', [[BossInMookClothing Legendary enemies]] can "mutate", which restores their HP and gives them damage and defense boosts.

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* In ''VideoGame/{{Fallout 4}}'', [[BossInMookClothing Legendary enemies]] can "mutate", which restores their HP and gives them damage and defense boosts.boosts, sometimes literally glowing red.
6th Jul '16 3:21:09 PM treehugger0369
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** Some held berries activate and boost a particular stat when the holders HP gets too low.
1st Jul '16 2:57:29 PM Togie
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* Archen and Archeops from ''{{Franchise/Pokemon}}'' are inversions, thanks to their ability Defeatist. If their HP is half or lower, then their Attack and Special Attack stats are halved.



* Archen and Archeops from ''{{Franchise/Pokemon}}'' are inversions, thanks to their ability Defeatist. If their HP is half or lower, then their Attack and Special Attack stats are halved.
1st Jul '16 2:56:58 PM Togie
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* Archen and Archeops from ''{{Franchise/Pokemon}}'' are inversions, thanks to their ability Defeatist. If their HP is half or lower, then their Attack and Special Attack stats are halved.


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* ''{{Franchise/Pokemon}}'':
** The abilities Overgrow, Blaze, Torrent, and Swarm power up Grass-, Fire-, Water-, and Bug-type moves respectively when the wielder's HP gets low.
** The Berserk ability sharply raises the user's Special Attack if its HP gets low. Drampa's currently the only known user of this ability.
22nd Jun '16 7:46:06 AM Rakurai
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** King Dedede, at least in Nightmare in Dreamland.

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** King Dedede, at least Dedede does this in Nightmare in Dreamland.Kirby's Dreamland 2, initially being drowsy and sluggish, but after being damaged enough, he'll start flying into a rage periodically, turning red, emitting steam, and using faster, powered-up versions of his attacks that have explosive aftereffects.
21st Jun '16 10:28:40 PM Grade0
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* ''[[VideoGame/DarkCloud Dark Chronicle/Dark Cloud 2]]'' has this with the "Rage counters". On each enemy, there is a series of red tokens over it's health bar, and it's a different amount for each enemy ('''usually''', the lower the count, the lower the relative defense). Every time you hit it or, if you are using a machine gun, shoot it a certain number of times (it's somewhere between 5 and 10), one of the counters goes away. If all the counters go away, then you better start fighting smarter or run, cause its attack level will effectively '''''QUADRUPLE!'''''

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* ''[[VideoGame/DarkCloud Dark Chronicle/Dark Cloud 2]]'' ''VideoGame/Dark Chronicle'' has this with the "Rage counters". On each enemy, there is a series of red tokens over it's health bar, and it's a different amount for each enemy ('''usually''', the lower the count, the lower the relative defense). Every time you hit it or, if you are using a machine gun, shoot it a certain number of times (it's somewhere between 5 and 10), one of the counters goes away. If all the counters go away, then you better start fighting smarter or run, cause its attack level will effectively '''''QUADRUPLE!'''''
9th Jun '16 9:49:48 AM erforce
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* Franchise/DonkeyKong::

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* Franchise/DonkeyKong::''Franchise/DonkeyKong'':



** Queen B in ''VideoGame/DonkeyKongCountry'' did this after every hit.
** Kruncha in ''VideoGame/DonkeyKongCountry2DiddysKongQuest''. Pretty much every boss in any of the ''Donkey Kong Country'' games adjusts attack pattern progressively harder after ''each'' hit. King Zing Sting in ''2'' can't be hurt while colored red.

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** Queen B in ''VideoGame/DonkeyKongCountry'' did this ''VideoGame/DonkeyKongCountry1'' does this, zigzagging around the screen faster after every hit.
** Kruncha in ''VideoGame/DonkeyKongCountry2DiddysKongQuest''. Pretty much every boss in any of the ''Donkey Kong Country'' ''VideoGame/DonkeyKongCountry'' games adjusts attack pattern progressively harder after ''each'' hit. King Zing Sting in ''2'' can't be hurt while colored red.



** In VideoGame/SuperMarioGalaxy2, nearly as many bosses do this as well. Gobblegut actually does the whole train whistle with steam coming out of it thing, King Lakitu and Prince Pikante get visibly angry and turn red, Peewee Piranha turns red [[note]]but if you approach him from the front turns and runs away [[TooDumbToLive exposing his weak point]][[/note]], Squizzard brings out two [[{{BFG}} gigantic bomb shooting cannons]], Sorbetti generates red steam when annoyed and gets quicker, etc.

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** In VideoGame/SuperMarioGalaxy2, ''VideoGame/SuperMarioGalaxy2'', nearly as many bosses do this as well. Gobblegut actually does the whole train whistle with steam coming out of it thing, King Lakitu and Prince Pikante get visibly angry and turn red, Peewee Piranha turns red [[note]]but if you approach him from the front turns and runs away [[TooDumbToLive exposing his weak point]][[/note]], Squizzard brings out two [[{{BFG}} gigantic bomb shooting cannons]], Sorbetti generates red steam when annoyed and gets quicker, etc.
1st Jun '16 10:38:48 PM SheldonDinkleburg
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* Zeromus, the FinalBoss of ''VideoGame/FinalFantasyIV'', spends most of the fight repeatedly bombarding the party with his devastating Big Bang attack along with Black Hole to nullify any status boosts. In his final phase, he switches to spamming the ultimate spell and DangerousForbiddenTechnique Meteor...and it's damage output is utterly pathetic. However, the DS remake plays it straight by making Meteor just as powerful as Big Bang, and he also uses Whirl on your entire party, an HPToOne attack which can easily result in a TotalPartyKill if your party still has Sap status lingering from Big Bang.

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* Zeromus, the FinalBoss of ''VideoGame/FinalFantasyIV'', spends most of the fight repeatedly bombarding the party with his devastating Big Bang attack along with Black Hole to nullify any status boosts. In his final phase, he switches to spamming the ultimate spell and DangerousForbiddenTechnique Meteor...and it's damage output is utterly pathetic. However, the DS remake plays it straight by making Meteor just as powerful as Big Bang, and he also uses Whirl on your entire party, an HPToOne attack which can easily result in a TotalPartyKill if automatically kill your entire party still has combined with the Sap status lingering from Big Bang.
1st Jun '16 10:33:28 PM SheldonDinkleburg
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to:

* Zeromus, the FinalBoss of ''VideoGame/FinalFantasyIV'', spends most of the fight repeatedly bombarding the party with his devastating Big Bang attack along with Black Hole to nullify any status boosts. In his final phase, he switches to spamming the ultimate spell and DangerousForbiddenTechnique Meteor...and it's damage output is utterly pathetic. However, the DS remake plays it straight by making Meteor just as powerful as Big Bang, and he also uses Whirl on your entire party, an HPToOne attack which can easily result in a TotalPartyKill if your party still has Sap status lingering from Big Bang.
30th Apr '16 2:55:41 PM TSBasilisk
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** Shannox is the most recent example of this. Kill one of his dogs and he enrages, gaining attack power. Kill his second dog and he does it *again*. Get his to 30% health and his dogs go berserk and 1hitko the whole raid (on normal mode, on heroic mode they somehow lose the ability to care).

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** Shannox is the most recent example of this. Kill one of his dogs and he enrages, gaining attack power. Kill his second dog and he does it *again*. Get his to 30% health and his dogs go berserk and 1hitko OneHitKO the whole raid (on normal mode, on heroic mode they somehow lose the ability to care).


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** All three of the [[WolfpackBoss Iron Maidens]] will turn red as soon as any one of them is damaged beyond a certain threshold. The usual strategy is to keep their healths equal to ensure minimum time in the enrage phase.
** The three bosses of the Hellfire Council have their own enrage when sufficiently damaged which unlocks a special ability. The unique aspect of the enrage is that its effect remains active after the boss itself dies: A stacking debuff that reduces total health; periodic raid wide damage; and a large number of damage debuffs that can't be removed.
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