History Main / TurnsRed

19th Jan '18 6:28:26 AM Dattix
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Sometimes, this is sequential. The boss turns red at the two-thirds or one-half mark, then when it reaches a third- or quarter-life, turns ''redder'' and the effect doubles yet again.

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Sometimes, this is sequential. The boss turns red at the two-thirds or one-half mark, then when it reaches a third- or quarter-life, turns ''redder'' and the effect doubles yet again. \n If it's a WolfpackBoss, this trope will often happen when only one enemy is remaining.
8th Jan '18 6:19:13 AM Cryoclaste
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* The bosses in the first ''VideoGame/BreathOfFire'' game will recharge a sliver of life, which takes more time and effort than the previous entire life bar to get rid of. The later games 'solved' this by hiding life bars of enemies you haven't beaten before.

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* The bosses in the first ''VideoGame/BreathOfFire'' ''VideoGame/BreathOfFireI'' game will recharge a sliver of life, which takes more time and effort than the previous entire life bar to get rid of. The later games 'solved' this by hiding life bars of enemies you haven't beaten before.



* Injury causes the main character to transform into an invincible, superpowered (and red) dragon during a boss fight in ''BreathOfFire: Dragon Quarter''.

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* Injury causes the main character to transform into an invincible, superpowered (and red) dragon during a boss fight in ''BreathOfFire: Dragon Quarter''.''VideoGame/BreathOfFireDragonQuarter''.
13th Dec '17 5:33:46 PM nombretomado
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* Ace suits in ''DynastyWarriorsGundam'' will receive a reddish/pinkish/purplish glow (depending on the state) glow when they go into rage and receive quite a power up when doing so. Also your own suit will start radiating when your SP gauge is full.

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* Ace suits in ''DynastyWarriorsGundam'' ''VideoGame/DynastyWarriorsGundam'' will receive a reddish/pinkish/purplish glow (depending on the state) glow when they go into rage and receive quite a power up when doing so. Also your own suit will start radiating when your SP gauge is full.
16th Nov '17 7:12:24 PM LlamaAdventure
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* A hugely recurring trend in ''VideoGame/DarkSoulsIII'' bosses as well, to the point that it would be easier to name bosses that ''didn't'' get stronger or change tactics after enough damage.


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* The Old Demon King in ''VideoGame/DarkSoulsIII'' gets stronger at half health, but at critical health performs one final DeathOrGlory explosion attack. If the player survives it, the fire inside the boss burns out and he's left helpless and unable to stop the player from finishing him off.
16th Nov '17 6:54:15 PM LlamaAdventure
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* The Spider Mastermind in ''VideoGame/Doom2016'' begins hobbling around at critically low health and firing its lasers more erratically.
16th Nov '17 6:48:21 PM LlamaAdventure
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* The titular ''VideoGame/{{Jotun}}'' all do something at about half health, whether it's gain a new attack, change the properties of their existing attacks, or change the properties of the arena. Jera outstretches her roots to box the player in and set them up for her overhead smash, Fé [[FlunkyBoss begins summoning larger and larger dwarves to her aid]] and causes pillars to rise out of the ground that rain damaging debris on the arena if broken, Kaunan gains a rapid three-in-a-row jumping smash and all of his attacks start causing exploding fissures across the arena, Isa [[SlippySlideyIceWorld turns the floor to ice]], Hagalaz creates a double of herself, and [[spoiler: Odin]] starts summoning the other Jotun to perform an attack, first one at a time, then eventually up to three at a time as his health gets lower and lower.
28th Oct '17 10:15:54 PM Actua11y
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* In ''Videogame/FarCry4'', in the last of the Shangri-la series of sidequests, the Rakshasa after sufficient damage starts to show its molten, glowing core through cracks in its armored skin, and its attacks become more damaging.

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* In ''Videogame/FarCry4'', ''VideoGame/FarCry4'', in the last of the Shangri-la series of sidequests, the Rakshasa after sufficient damage starts to show its molten, glowing core through cracks in its armored skin, and its attacks become more damaging.
28th Oct '17 10:07:50 PM Actua11y
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Not to mistake with OneWingedAngel when this occurs at a second phase, and in general changes are much more dramatic. See also RedIsViolent. Compare SequentialBoss.

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Not to mistake with OneWingedAngel when this occurs at a second phase, and in general general, changes are much more dramatic. See also RedIsViolent. Compare SequentialBoss.



* One of the earliest examples of this is ''VideoGame/SpaceInvaders'', where the very last enemy ship suddenly gains an enormous speed boost and descends upon the player in mere seconds! Apparently this was originally an AscendedGlitch.
* In ''VideoGame/PacMan'', Blinky is already red, and already slightly faster than the other [[http://www.webpacman.com/ghosts.html monsters]]. When you get close to clearing a level, he gets faster, and pursues you even when the scatter timer is on. He does this in sequels, too, at least up through Pac-Mania (1988).

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* One of the earliest examples of this is ''VideoGame/SpaceInvaders'', where the very last enemy ship suddenly gains an enormous speed boost and descends upon the player in mere seconds! Apparently Apparently, this was originally an AscendedGlitch.
* In ''VideoGame/PacMan'', Blinky is already red, and already slightly faster than the other [[http://www.webpacman.com/ghosts.html monsters]]. When you get close to clearing a level, he gets faster, faster and pursues you even when the scatter timer is on. He does this in sequels, too, at least up through Pac-Mania (1988).



** Bowser's clown car also does this in the FinalBoss battle: first it starts dropping boulders on you, then the eyes narrow and it starts slamming the ground.

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** Bowser's clown car also does this in the FinalBoss battle: first first, it starts dropping boulders on you, then the eyes narrow and it starts slamming the ground.



** In ''VideoGame/ShinMegamiTenseiIIINocturne'' and ''VideoGame/DigitalDevilSaga'', some enemies have a type of move that effectively gives them two to four free actions. Random encounter enemies will often use it when they are the last one remaining, and bosses use it at certain points to power up and kick your ass. That being said, not all enemies have the courtesy to wait turning red before using that kind of move. While most enemies of this kind are generally courteous enough to avoid using it more than once per attack phase, at least one boss, [[spoiler:Mot]], is infamous for being fully capable of spamming this move as his turns dwindle, increasing his magical power, and using a high-damage move that cannot be resisted. [[RocksFallEveryoneDies You can predict what happens because of this]].

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** In ''VideoGame/ShinMegamiTenseiIIINocturne'' and ''VideoGame/DigitalDevilSaga'', some enemies have a type of move that effectively gives them two to four free actions. Random encounter enemies will often use it when they are the last one remaining, and bosses use it at certain points to power up and kick your ass. That being said, not all enemies have the courtesy to wait before turning red before using that kind of move. While most enemies of this kind are generally courteous enough to avoid using it more than once per attack phase, at least one boss, [[spoiler:Mot]], is infamous for being fully capable of spamming this move as his turns dwindle, increasing his magical power, and using a high-damage move that cannot be resisted. [[RocksFallEveryoneDies You can predict what happens because of this]].



* Lots of melee enemies in ''VideoGame/WorldOfWarcraft'' are prone to this. Most of them will actually turn red and grow larger when it happens. The effect is generally called "Enrage", "Frenzy", "Berserk" and other similar words, and generally has the effect of increasing the enemy's damage and attack speed. Some variations of it are more sophisticated: some Ogres, for instance, will have their damage increased by a LOT, but their attack and movement severely decreased. Caster mobs generally don't turn red. Bosses have more complicated examples, see below.

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* Lots of melee enemies in ''VideoGame/WorldOfWarcraft'' are prone to this. Most of them will actually turn red and grow larger when it happens. The effect is generally called "Enrage", "Frenzy", "Berserk" and other similar words, and generally generally, has the effect of increasing the enemy's damage and attack speed. Some variations of it are more sophisticated: some Ogres, for instance, will have their damage increased by a LOT, but their attack and movement severely decreased. Caster mobs generally don't turn red. Bosses have more complicated examples, see below.



* ''VideoGame/{{Persona 3}}'': [[spoiler: Nyx Avatar does this, first by having you fight him through several relatively weak patterns until you get to the Death arcana, when his defense and attack power go through the roof. He takes it even further when he breaks out Moonless Gown. And don't even mention Night Queen to some of the people who've beaten the game...]] Of course, you can just bust out [[GameBreaker Armageddon]] after he [[spoiler:shifts to Death]], scoring a OneHitKill and [[CuttingTheKnot skipping the second half of the fight.]]

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* ''VideoGame/{{Persona 3}}'': [[spoiler: Nyx [[spoiler:Nyx Avatar does this, first by having you fight him through several relatively weak patterns until you get to the Death arcana, when his defense and attack power go through the roof. He takes it even further when he breaks out Moonless Gown. And don't even mention Night Queen to some of the people who've beaten the game...]] Of course, you can just bust out [[GameBreaker Armageddon]] after he [[spoiler:shifts to Death]], scoring a OneHitKill and [[CuttingTheKnot skipping the second half of the fight.]]



* In ''VideoGame/RogueGalaxy'', one boss literally turns red and attacks again immediately, being twice as hard to defeat. The game even {{lampshade|Hanging}}s this.

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* In ''VideoGame/RogueGalaxy'', one boss literally turns red and attacks again immediately, being twice as hard to defeat. The game even {{lampshade|Hanging}}s {{Lampshades}} this.



** In ''VideoGame/KirbysReturnToDreamLand'', all of the bosses get serious and start using new attacks at half health, with a change in size and/or appearance often accompanying it. Some are more notable than others. The [[DiscOneFinalBoss Grand Doomer]] Turns Red twice: once normally, and a second time at low health that makes him NighInvulnerable. Only Super Abilities could damage him. The FinalBoss, [[spoiler:Magolor]], Turns Red FOUR TIMES for a five phase final boss fight after the traditional [[spoiler:UnexpectedShmupLevel]]. However, these phases are generally divided into two forms: The first three phases that work like the Grand Doomer, then a normal boss fight for the second form. The [[BonusBoss Bonus Bosses]], [[spoiler:HR-D3 and Galacta Knight]], both have very memorable Turning Red sequences. [[spoiler:HR-D3]] in the main Extra story mode is actually a giant Turning Red scenario: [[spoiler:The Egg Engines Boss, Metal General, summons this robot after defeat in Extra Mode. HR-D3]] does not have any Turn Red scenarios in its health bar. [[spoiler:Because it is partially a CallBack to VideoGame/Kirby64TheCrystalShards, meaning it has TWO WHOLE healthbars.]] Then, we have [[spoiler:Galacta Knight]], who is even MORE of a BonusBoss than [[spoiler: HR-D3]], as he isn't even fought in the Extra story mode, but only in [[spoiler:The [[NintendoHard True]] [[BossRush Arena]]]]. He is fought EXACTLY like a normal boss, but instead of his theme from [[spoiler:Kirby Super Star Ultra]] playing, he gets [[spoiler:Landia's theme. Until he actually Turns Red. THEN his own theme music kicks in, he unleashes a combo, and starts using more deadly attacks.]]

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** In ''VideoGame/KirbysReturnToDreamLand'', all of the bosses get serious and start using new attacks at half health, with a change in size and/or appearance often accompanying it. Some are more notable than others. The [[DiscOneFinalBoss Grand Doomer]] Turns Red twice: once normally, and a second time at low health that makes him NighInvulnerable. Only Super Abilities could damage him. The FinalBoss, [[spoiler:Magolor]], Turns Red FOUR TIMES for a five phase final boss fight after the traditional [[spoiler:UnexpectedShmupLevel]]. However, these phases are generally divided into two forms: The first three phases that work like the Grand Doomer, then a normal boss fight for the second form. The [[BonusBoss Bonus Bosses]], [[spoiler:HR-D3 and Galacta Knight]], both have very memorable Turning Red sequences. [[spoiler:HR-D3]] in the main Extra story mode is actually a giant Turning Red scenario: [[spoiler:The Egg Engines Boss, Metal General, summons this robot after defeat in Extra Mode. HR-D3]] does not have any Turn Red scenarios in its health bar. [[spoiler:Because it is partially a CallBack to VideoGame/Kirby64TheCrystalShards, meaning it has TWO WHOLE healthbars.]] Then, we have [[spoiler:Galacta Knight]], who is even MORE of a BonusBoss than [[spoiler: HR-D3]], [[spoiler:HR-D3]], as he isn't even fought in the Extra story mode, but only in [[spoiler:The [[NintendoHard True]] [[BossRush Arena]]]]. He is fought EXACTLY like a normal boss, but instead of his theme from [[spoiler:Kirby Super Star Ultra]] playing, he gets [[spoiler:Landia's theme. Until he actually Turns Red. THEN his own theme music kicks in, he unleashes a combo, and starts using more deadly attacks.]]



* In ''VideoGame/{{Xenosaga}}'' Episode III, as an option you could fight [[spoiler: Omega Universitas]] in a simulation; he's no more powerful than he is in the mandatory confrontation, meaning you could take him down in one turn, but after doing so, he transforms into [[spoiler:Omega Id]] and becomes easily capable of killing any one of your characters in a single attack.

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* In ''VideoGame/{{Xenosaga}}'' Episode III, as an option you could fight [[spoiler: Omega [[spoiler:Omega Universitas]] in a simulation; he's no more powerful than he is in the mandatory confrontation, meaning you could take him down in one turn, but after doing so, he transforms into [[spoiler:Omega Id]] and becomes easily capable of killing any one of your characters in a single attack.



* The last boss of ''VideoGame/DragonQuestIV''/''Dragon Warrior IV'', [[spoiler: Necrosaro]], does this ''seven'' times during the battle. In the original NES version, it's the only enemy sprite in the entire game with animation. After you destroy its arms and head, another face emerges from its torso. As you damage it further, it sprouts new arms, bigger legs, and to top it all off, a second head with three eyes. In the Playstation/DS remake, it has extremely detailed animations for each transformation.

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* The last boss of ''VideoGame/DragonQuestIV''/''Dragon Warrior IV'', [[spoiler: Necrosaro]], [[spoiler:Necrosaro]], does this ''seven'' times during the battle. In the original NES version, it's the only enemy sprite in the entire game with animation. After you destroy its arms and head, another face emerges from its torso. As you damage it further, it sprouts new arms, bigger legs, and to top it all off, a second head with three eyes. In the Playstation/DS remake, it has extremely detailed animations for each transformation.



* ''VideoGame/{{Xenogears}}'' has [[spoiler: Grahf]] doing this for the enemies. He will turn up, boost the current boss' power to oblivion and leaves, to the point where his entrance line seriously annoys or freaks out the player. "Does thou desire the power?"

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* ''VideoGame/{{Xenogears}}'' has [[spoiler: Grahf]] [[spoiler:Grahf]] doing this for the enemies. He will turn up, boost the current boss' power to oblivion and leaves, to the point where his entrance line seriously annoys or freaks out the player. "Does thou desire the power?"



*** [[spoiler: Miracle Fassad]] undergoes a huge case of this, changing his combat style from spamming status effects to nuking you with Omega level PSI attacks that deal borderline OneHitKill level damage.

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*** [[spoiler: Miracle [[spoiler:Miracle Fassad]] undergoes a huge case of this, changing his combat style from spamming status effects to nuking you with Omega level PSI attacks that deal borderline OneHitKill level damage.



* In ''VideoGame/Uncharted2AmongThieves'' [[spoiler: Lazarevich]] starts spamming you with grenades when you hurt him enough.

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* In ''VideoGame/Uncharted2AmongThieves'' [[spoiler: Lazarevich]] [[spoiler:Lazarevich]] starts spamming you with grenades when you hurt him enough.



* ''VideoGame/DragonAgeOrigins'' has numerous examples, including the Broodmother (who's a real pushover until turning red and summoning lots of mooks) and [[spoiler: the Archdemon, who also summons mooks after getting down to about half health]].
** Special mention has to go to the Sloth Demon that [[spoiler: traps your party in the Fade in the Circle Tower (''Broken Circle'' part of the main quest)]]. Uses an especially annoying variation of the trope as he assumes a new form when brought to near 0 HP, each with progressively deadlier abilities - and fully regenerated health. [[spoiler: And he does this ''four'' times.]]

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* ''VideoGame/DragonAgeOrigins'' has numerous examples, including the Broodmother (who's a real pushover until turning red and summoning lots of mooks) and [[spoiler: the [[spoiler:the Archdemon, who also summons mooks after getting down to about half health]].
** Special mention has to go to the Sloth Demon that [[spoiler: traps [[spoiler:traps your party in the Fade in the Circle Tower (''Broken Circle'' part of the main quest)]]. Uses an especially annoying variation of the trope as he assumes a new form when brought to near 0 HP, each with progressively deadlier abilities - and fully regenerated health. [[spoiler: And [[spoiler:And he does this ''four'' times.]]



** Raime the Fume Knight starts dual-wielding his signature Fume swords, normal sword in right hand and [[{{BFS}} gargantuan Ultra Greatsword]] [[OneHandedZweihander in left hand]]. He's very agressive, but his attacks are easy dodgeable. However, at some yet undetermined point in the battle he'll ditch the smaller sword, take the BFS in two hands and ''light it on black fire''. From now on, not only his attacks become terrifyingly fast and and sword starts dealing Physical, Fire and Dark damage at the same time, but he gains the ablity to swipe half of the arena with extremely damaging attacks, either a circular motion of an extended FlamingSword of a bunch of fireballs spiraling out from him. As a cherry on the top, enter the arena wearing specific armor ([[spoiler: namely, Raime's friend turned enemy Velstadt's helmet]]) and he will TurnRed ''immediately at the start''.

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** Raime the Fume Knight starts dual-wielding his signature Fume swords, normal sword in right hand and [[{{BFS}} gargantuan Ultra Greatsword]] [[OneHandedZweihander in left hand]]. He's very agressive, but his attacks are easy dodgeable. However, at some yet undetermined point in the battle he'll ditch the smaller sword, take the BFS in two hands and ''light it on black fire''. From now on, not only his attacks become terrifyingly fast and and sword starts dealing Physical, Fire and Dark damage at the same time, but he gains the ablity to swipe half of the arena with extremely damaging attacks, either a circular motion of an extended FlamingSword of a bunch of fireballs spiraling out from him. As a cherry on the top, enter the arena wearing specific armor ([[spoiler: namely, ([[spoiler:namely, Raime's friend turned enemy Velstadt's helmet]]) and he will TurnRed ''immediately at the start''.



* Hans Volter in ''VideoGame/KillingFloor2'' has this in four stages shown by the light on his chest along with various wires on his body. At first he is adorned in a faint, gentle green glow, followed by a noticeably brighter yellow. Later on these become orange along with his mechanical parts sparking, finally ending with chest light and wires shining a vicious red illuminating him and his surroundings brightly while electrical zaps spark all over him. He also heavily lampshades, if not blatantly explains these stages by losing his usual cheeky taunting; growing increasingly angry and with quotes at the start of each later stage. On top of all this in his final stage he employs [[DesperationAttack desperation attacks]], putting aside his usual tactics of splitting up the team, throwing smoke bomb-like gas grenades causing area of denial and blindness, stalking those who split from the group and using his rifles at range in favor of rushing the closest player and mauling them in long frenzied combos. As well as throwing explosive and corrosive gas grenades absolutely everywhere in all directions, even if those will hurt him more than it does the players, screaming "''Die die die!''" and the like.

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* Hans Volter in ''VideoGame/KillingFloor2'' has this in four stages shown by the light on his chest along with various wires on his body. At first he is adorned in a faint, gentle green glow, followed by a noticeably brighter yellow. Later on these become orange along with his mechanical parts sparking, finally ending with chest light and wires shining a vicious red illuminating him and his surroundings brightly while electrical zaps spark all over him. He also heavily lampshades, {{Lampshades}}, if not blatantly explains these stages by losing his usual cheeky taunting; growing increasingly angry and with quotes at the start of each later stage. On top of all this in his final stage he employs [[DesperationAttack desperation attacks]], putting aside his usual tactics of splitting up the team, throwing smoke bomb-like gas grenades causing area of denial and blindness, stalking those who split from the group and using his rifles at range in favor of rushing the closest player and mauling them in long frenzied combos. As well as throwing explosive and corrosive gas grenades absolutely everywhere in all directions, even if those will hurt him more than it does the players, screaming "''Die die die!''" and the like.



** Romulus eats one of his [[spoiler: Nictus helpers]] every time he resurrects, taking their special power out of the fight and making things easier.

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** Romulus eats one of his [[spoiler: Nictus [[spoiler:Nictus helpers]] every time he resurrects, taking their special power out of the fight and making things easier.



** The [[BigBad Naughty Sorceress]] plays this both ways - she has three forms; the second is stronger than the first, but the third is [[spoiler: a literal one hit kill if you have the right item in your inventory. And a one hit kill for ''you'' if you don't]].

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** The [[BigBad Naughty Sorceress]] plays this both ways - she has three forms; the second is stronger than the first, but the third is [[spoiler: a [[spoiler:a literal one hit kill if you have the right item in your inventory. And a one hit kill for ''you'' if you don't]].



* Dracula in ''VideoGame/IWannaBeTheGuy'' parodies this. Normally when he shouts "Behold my true form and despair!", he becomes a hulking behemoth of a final boss. In this, he becomes [[spoiler: A Waddle-Doo that can be [[ClippedWingAngel taken out with one shot]].]]

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* Dracula in ''VideoGame/IWannaBeTheGuy'' parodies this. Normally when he shouts "Behold my true form and despair!", he becomes a hulking behemoth of a final boss. In this, he becomes [[spoiler: A [[spoiler:A Waddle-Doo that can be [[ClippedWingAngel taken out with one shot]].]]



* ''VideoGame/DragonFable'' has a few normal enemies that get noticeably stronger when they drop below a certain amount of health; the best example is the undead berserkers, which ''literally'' turn red. The boss fight against Greed will involve Greed getting pissy and killing you if you let the fight drag out for too many turns, and the HopelessBossFight against [[spoiler: a newly [[ScaledUp dragon-fied]] Drakath]] is still UnwinnableByDesign even if you've managed to whittle his health down to around 8,000 or below because he TurnsRed.

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* ''VideoGame/DragonFable'' has a few normal enemies that get noticeably stronger when they drop below a certain amount of health; the best example is the undead berserkers, which ''literally'' turn red. The boss fight against Greed will involve Greed getting pissy and killing you if you let the fight drag out for too many turns, and the HopelessBossFight against [[spoiler: a [[spoiler:a newly [[ScaledUp dragon-fied]] Drakath]] is still UnwinnableByDesign even if you've managed to whittle his health down to around 8,000 or below because he TurnsRed.
23rd Oct '17 7:16:21 PM dvorak
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* Depending on wether they roll a Virtue instead of an Affliction, Heroes at 100 [[SanityMeter Stress]] in ''VideoGame/DarkestDungeon'' might do this.
** The ''Crimson Court'' DLC added "[[OurVampiresAreDifferent Bloodsucker]]" enemies who use an attack called "The Thirst" at a certain level of HP, which regains some of their life and evolves their abilities. The Flagellant hero class gains power from pain, and his attacks get stronger the closer he is to dying-and he becomes an absolute monster at [[LastChanceHitPoint Death's Door]]. At one third of his health, he gains a LifeDrain attack too.

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* Depending on wether they roll a Virtue instead of an Affliction, Heroes at 100 [[SanityMeter Stress]] in ''VideoGame/DarkestDungeon'' might do this.
**
The ''Crimson Court'' DLC for ''VideoGame/ DarkestDungeon'' added "[[OurVampiresAreDifferent Bloodsucker]]" enemies who use an attack called "The Thirst" at a certain level of HP, which regains some of their life and evolves their abilities. The Flagellant hero class gains power from pain, and his attacks get stronger the closer he is to dying-and he becomes an absolute monster at [[LastChanceHitPoint Death's Door]]. At one third of his health, he gains a LifeDrain attack too.abilities.
23rd Oct '17 12:31:45 PM dvorak
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* Depending on wether they roll a Virtue instead of an Affliction, Heroes at 100 [[SanityMeter Stress]] in ''VideoGame/DarkestDungeon'' might do this.
** The ''Crimson Court'' DLC added "[[OurVampiresAreDifferent Bloodsucker]]" enemies who use an attack called "The Thirst" at a certain level of HP, which regains some of their life and evolves their abilities. The Flagellant hero class gains power from pain, and his attacks get stronger the closer he is to dying-and he becomes an absolute monster at [[LastChanceHitPoint Death's Door]]. At one third of his health, he gains a LifeDrain attack too.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.TurnsRed