History Main / TrophyRoom

31st Aug '17 3:14:30 PM HalcyonDayz
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** The PlayerHeadquarters in all successive games also are this. The Tiber Island Headquarters in Brotherhood, the Galata hideout in Revelations, and the Homestead's manor in AC3 all feature weapon and armour racks, as well as some kind of memoria of your primary targets (portraits in VideoGame/AssassinsCreedII and Brotherhood, books in Revelations, personal items in AC3).

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** The PlayerHeadquarters in all successive games also are this. The Tiber Island Headquarters in Brotherhood, the Galata hideout in Revelations, and the Homestead's manor in AC3 VideoGame/AssassinsCreedIII all feature weapon and armour racks, as well as some kind of memoria of your primary targets (portraits in VideoGame/AssassinsCreedII and Brotherhood, books in Revelations, personal items in AC3).VideoGame/AssassinsCreedIII).
31st Aug '17 3:04:38 PM HalcyonDayz
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** The PlayerHeadquarters in all succeedant games also are this. The Tiber Island Headquarters in Brotherhood, the Galata hideout in Revelations, and the Homestead's manor in AC 3 all feature weapon and armour racks, as well as some kind of memoria of your primary targets (portraits in AC2 and Brotherhood, books in Revelations, personal items in AC3).

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** The PlayerHeadquarters in all succeedant successive games also are this. The Tiber Island Headquarters in Brotherhood, the Galata hideout in Revelations, and the Homestead's manor in AC 3 AC3 all feature weapon and armour racks, as well as some kind of memoria of your primary targets (portraits in AC2 VideoGame/AssassinsCreedII and Brotherhood, books in Revelations, personal items in AC3).
15th Jun '17 5:31:00 PM jtierney50
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** In the same book, Hogwarts is said to have a trophy room like any other boarding school, and it's stated that many of the trophies were awarded to/won by one Tom Riddle. When Ron and Harry have to polish the trophies as part of a detention, Ron jokingly asks if Riddle's great service to the school referenced on one trophy was killing Moaning Myrtle, one of the castle's ghosts. [[spoiler:He's more right than he thinks]].
1st Jun '17 9:39:47 AM Andyxdr
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* After wirtually every plot mission and many side missions in ''VideoGame/XWingAlliance'', another memento shows up in your quarters that serve as the player/mission management screen.

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* After wirtually virtually every plot mission and many side missions in ''VideoGame/XWingAlliance'', another memento shows up in your quarters that serve as the player/mission management screen.



* In the military, a wall in your office with your awards, photos of you with famous people and so forth, is called an "I Love Me" wall. See also ShrineToSelf.
* It's common for politicians to have such a wall in their office as well.
* Lawyers and doctors do this a lot; partly from pride in their accomplishments, but also partly to impress (and reassure) their clients. Judges and politicians (which are really just lawyer prestige classes), do this to an often absurd extent; a lifetime of accumulated honours takes up a lot of real estate.
* Sports stars will often have a wall or room with their trophies, Hollywood stars, of course, have with their Oscars, etc.
* Enthusiastic hunters are known to have rooms filled with trophy sized animals they have caught. The safari hunter of yore is pretty much where this trope comes from.
5th Apr '17 4:16:24 AM Doug86
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* A {{Lampshade}}d aversion of this occurs once within the ''Literature{{Dragaera}}'' series, in which Vlad is reflecting on the home of Sethra Lavode, a TimeAbyss who has an unknown part of the inside of an entire mountain for personal living and storage space, and whose history implies she's had more chance to collect than any non-god. He notes that while her home is gloomy in an understated, not-really-trying way, comfortably furnished and not without decoration or artwork, he has never seen a single thing within it - anywhere - which clearly has any personal meaning to her or reflects on her past. And this probably says something just as significant and profound about her - he's not sure quite what, though.

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* A {{Lampshade}}d aversion of this occurs once within the ''Literature{{Dragaera}}'' ''Literature/{{Dragaera}}'' series, in which Vlad is reflecting on the home of Sethra Lavode, a TimeAbyss who has an unknown part of the inside of an entire mountain for personal living and storage space, and whose history implies she's had more chance to collect than any non-god. He notes that while her home is gloomy in an understated, not-really-trying way, comfortably furnished and not without decoration or artwork, he has never seen a single thing within it - anywhere - which clearly has any personal meaning to her or reflects on her past. And this probably says something just as significant and profound about her - he's not sure quite what, though.
5th Apr '17 4:16:00 AM Doug86
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* A {{Lampshade}}d aversion of this occurs once within the ''{{Dragaera}}'' series, in which Vlad is reflecting on the home of Sethra Lavode, a TimeAbyss who has an unknown part of the inside of an entire mountain for personal living and storage space, and whose history implies she's had more chance to collect than any non-god. He notes that while her home is gloomy in an understated, not-really-trying way, comfortably furnished and not without decoration or artwork, he has never seen a single thing within it - anywhere - which clearly has any personal meaning to her or reflects on her past. And this probably says something just as significant and profound about her - he's not sure quite what, though.

to:

* A {{Lampshade}}d aversion of this occurs once within the ''{{Dragaera}}'' ''Literature{{Dragaera}}'' series, in which Vlad is reflecting on the home of Sethra Lavode, a TimeAbyss who has an unknown part of the inside of an entire mountain for personal living and storage space, and whose history implies she's had more chance to collect than any non-god. He notes that while her home is gloomy in an understated, not-really-trying way, comfortably furnished and not without decoration or artwork, he has never seen a single thing within it - anywhere - which clearly has any personal meaning to her or reflects on her past. And this probably says something just as significant and profound about her - he's not sure quite what, though.
24th Mar '17 8:00:10 AM BeerBaron
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* This is what your personal room in any [[PlayerHeadquarters house you build]], or any other place you collect your stuff, in ''VideoGame/TheElderScrollsIIIMorrowind'' inevitably turns into if you care to collect the artifacts.
** Similarly, buyable houses in ''VideoGame/TheElderScrollsVSkyrim'' contain weapons racks for this purpose. The ''Hearthfire'' expansion, which allows the player to build a house, has a trophy room as one of the options. Most other rooms, especially the armory, also allow for construction of display cases, weapon racks, and armor mannequins for showing off your epic loot.
* The Lucky 38 Casino's executive suit, from VideoGame/FalloutNewVegas are designed with this in mind. Many players extend this to the entire Casino, particularly its Cocktail lounge, which often becomes filled with Nuka Cola and other culinary trophies that wouldn't be safe from the greedy guts of your Companions in the main suit.

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* This is what your personal room ''Franchise/TheElderScrolls''
** After the VideoGame3DLeap with ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', it became possible to place items
in the game world. The games in the series also tend to throw more legendary artifacts and unique items at you than you can reasonably use. Naturally, ever since, any [[PlayerHeadquarters house you build]], or any other place you collect your stuff, in ''VideoGame/TheElderScrollsIIIMorrowind'' inevitably turns into if you care to collect the artifacts.
** Similarly, buyable
houses in ''VideoGame/TheElderScrollsVSkyrim'' contain weapons racks you build or buy]] tend to [[SuperheroTrophyRoom become trophy rooms]] for showing off this purpose. The ''Hearthfire'' awesome loot.
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' has the ''Heartfire''
expansion, which allows the player to build a house, has a custom house. A dedicated trophy room as is one of the options. Most other Other rooms, especially the armory, also allow for construction of display cases, weapon racks, and armor mannequins for showing off your epic loot.
* The Lucky 38 Casino's executive suit, from VideoGame/FalloutNewVegas are designed with this in mind. Many players extend this to the entire Casino, particularly its Cocktail lounge, which often becomes filled with Nuka Cola and other culinary trophies that wouldn't be safe from the greedy guts of your Companions in the main suit.suite.
4th Mar '17 2:02:00 AM Morgenthaler
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* In ''PennyArcadeAdventures: Episode 2'', Dr. Wolfington's office at the insane asylum is filled dangerous animals that have had encounters with a taxidermist, including a narwhal, multiple bears, and a rhinoceros.

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* In ''PennyArcadeAdventures: ''VideoGame/PennyArcadeAdventures: Episode 2'', Dr. Wolfington's office at the insane asylum is filled dangerous animals that have had encounters with a taxidermist, including a narwhal, multiple bears, and a rhinoceros.
20th Dec '16 10:41:01 PM Ithilgore
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* In ''WesternAnimation/StarWarsTheCloneWars'', Trandoshan [[EgomaniacHunter Garnac]] has a creepy one filled with the mounted heads and hides of many Star Wars creatures and races he's hunted. Disturbingly, he tries to add [[KidHero Ahsoka]]'s head to his collection.
16th Dec '16 2:35:14 PM DanaO
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* A {{Lampshade}}d aversion of this occurs once within the ''{{Dragaera}}'' series, in which Vlad is reflecting on the home of Sethra Lavode, a TimeAbyss who has an unknown part of the inside of an entire mountain for personal living and storage space, and whose history implies she's had more chance to collect than any non-god. He notes that while her home is gloomy in an understated, not-really-trying way, comfortably furnished and not without decoration or artwork, he has never seen a single thing within it - anywhere - which clearly has any personal meaning to her or reflects on her past. And this probably says something just as significant and profound about her - he's not sure quite what, though.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.TrophyRoom