History Main / TropesInPinballGames

23rd Aug '16 1:00:53 PM tadaru
Is there an issue? Send a Message


* DoWellButNotPerfect: If you want your high scores to save into a machine's memory, particularly on most older solid-state games, you better not get a score that will go over the maximum that can be displayed. A score that's slightly over a million points on a six-digit display probably will not save, though some games are nice enough to save this as the maximum displayable score.

to:

* DoWellButNotPerfect: If you want your high scores to save into "Nining-out" a machine's memory, particularly game is a popular SelfImposedChallenge, especially on most older solid-state games, you better not get games. That is, getting a score that will go as close as possible to without going over the maximum that can be displayed. A score that's slightly over a million points on a six-digit display probably will not save, though some games are nice enough to save this as the maximum displayable score.
3rd Aug '16 6:13:29 PM tadaru
Is there an issue? Send a Message


* ScoreMultiplier: Ubiquitous throughout the medium. Bonus multipliers are probably the most common type, which will multiply the player's end-of-ball bonus. Playfield multipliers are also common, which will (usually temporarily) multiply all scoring while they are active. Some games, especially Creator/SternElectronics' recent games, have shot multipliers - Any points scored on a specific shot will be multiplied.

to:

* ScoreMultiplier: Ubiquitous Has been ubiquitous throughout the medium.medium for decades. Bonus multipliers are probably the most common type, which will multiply the player's end-of-ball bonus. Playfield multipliers are also common, which will (usually temporarily) multiply all scoring while they are active. Some games, especially Creator/SternElectronics' recent games, have shot multipliers - Any points scored on a specific shot will be multiplied.
3rd Aug '16 6:11:33 PM tadaru
Is there an issue? Send a Message


* ScoreMultiplier: Ubiquitous throughout the medium. Bonus multipliers are probably the most common type, which will multiply the player's end-of-ball bonus. Playfield multipliers are also common, which will (usually temporarily) multiply all scoring while they are active. Some games, especially ''Creator/SternElectronics''' recent games, have shot multipliers - Any points scored on a specific shot will be multiplied.

to:

* ScoreMultiplier: Ubiquitous throughout the medium. Bonus multipliers are probably the most common type, which will multiply the player's end-of-ball bonus. Playfield multipliers are also common, which will (usually temporarily) multiply all scoring while they are active. Some games, especially ''Creator/SternElectronics''' Creator/SternElectronics' recent games, have shot multipliers - Any points scored on a specific shot will be multiplied.
3rd Aug '16 6:11:14 PM tadaru
Is there an issue? Send a Message


* ScoreMultiplier: Ubiquitous throughout the medium. Bonus multipliers are probably the most common type, which will multiply the player's end-of-ball bonus. Playfield multipliers are also common, which will (usually temporarily) multiply all scoring while they are active. Some games, especially ''Creator/SternElectronics'' recent games, have shot multipliers - Any points scored on a specific shot will be multiplied.

to:

* ScoreMultiplier: Ubiquitous throughout the medium. Bonus multipliers are probably the most common type, which will multiply the player's end-of-ball bonus. Playfield multipliers are also common, which will (usually temporarily) multiply all scoring while they are active. Some games, especially ''Creator/SternElectronics'' ''Creator/SternElectronics''' recent games, have shot multipliers - Any points scored on a specific shot will be multiplied.
3rd Aug '16 6:10:56 PM tadaru
Is there an issue? Send a Message


* ScoreMultiplier: Ubiquitous throughout the medium. Bonus multipliers are probably the most common type, which will multiply the player's end-of-ball bonus. Playfield multipliers are also common, which will (usually temporarily) multiply all scoring while they are active. Some games, especially [[Creator/SternElectronics]]' recent games, have shot multipliers - Any points scored on a specific shot will be multiplied.

to:

* ScoreMultiplier: Ubiquitous throughout the medium. Bonus multipliers are probably the most common type, which will multiply the player's end-of-ball bonus. Playfield multipliers are also common, which will (usually temporarily) multiply all scoring while they are active. Some games, especially [[Creator/SternElectronics]]' ''Creator/SternElectronics'' recent games, have shot multipliers - Any points scored on a specific shot will be multiplied.
3rd Aug '16 6:09:43 PM tadaru
Is there an issue? Send a Message


* ScoreMultiplier: Ubiquitous throughout the medium. Bonus multipliers are probably the most common type, which will multiply the player's end-of-ball bonus. Playfield multipliers are also common, which will (usually temporarily) multiply all scoring while they are active. Some games, especially [[Creator/SternElectronics]]' recent games, have shot multipliers - Any points scored on that specific shot will be multiplied.

to:

* ScoreMultiplier: Ubiquitous throughout the medium. Bonus multipliers are probably the most common type, which will multiply the player's end-of-ball bonus. Playfield multipliers are also common, which will (usually temporarily) multiply all scoring while they are active. Some games, especially [[Creator/SternElectronics]]' recent games, have shot multipliers - Any points scored on that a specific shot will be multiplied.
3rd Aug '16 6:09:24 PM tadaru
Is there an issue? Send a Message

Added DiffLines:

* ScoreMultiplier: Ubiquitous throughout the medium. Bonus multipliers are probably the most common type, which will multiply the player's end-of-ball bonus. Playfield multipliers are also common, which will (usually temporarily) multiply all scoring while they are active. Some games, especially [[Creator/SternElectronics]]' recent games, have shot multipliers - Any points scored on that specific shot will be multiplied.
3rd Aug '16 4:09:10 PM tadaru
Is there an issue? Send a Message

Added DiffLines:

** Can be [[InvertedTrope inverted]] with balls bought with buy-ins. The extra bought ball will usually have a relatively long ball saver, and many of the game's features lit.
3rd Aug '16 4:07:52 PM tadaru
Is there an issue? Send a Message


* DifficultyLevels: There are operator-adjustable preset difficulty levels, usually five: [[EasierThanEasy Extra easy]], easy, medium, hard, and [[HarderThanHard extra hard]]. These adjust things like the ball saver length (or the number of ball saves; you might get multiple or no ball saves), the number of times a shot needs to be made to start a mode or get an award, whether hit targets have "memory" between balls (a common trait of harder settings is to unlight hit targets when a ball drains), and other things.

to:

* DifficultyLevels: There are operator-adjustable preset difficulty levels, levels on virtually any modern pinball, usually five: [[EasierThanEasy Extra easy]], easy, medium, hard, and [[HarderThanHard extra hard]]. Many settings can be customized individually, but these will quickly set all of them. These adjust things like the ball saver length (or the number of ball saves; you might get multiple or no ball saves), the number of times a shot needs to be made to start a mode or get an award, whether hit targets have "memory" between balls (a common trait of harder settings is to unlight hit targets when a ball drains), and among other things.features in the game.
3rd Aug '16 4:03:24 PM tadaru
Is there an issue? Send a Message


* SelfImposedChallenge: Quite common in tournaments to reduce play times, or to make an otherwise [[GoldenSnitch one-shot game]] more balanced by {{Nerf}}ing that shot. Turning off extra balls is almost always done, and setting the software to the hardest possible difficulty is very common. Other adjustments include putting extra-wide posts on the entrances of ramps and other shots to make them narrower (or in some cases, blocking them off or disabling their switches entirely), using "lightning" flippers (1/8 of an inch shorter than normal flippers) on games that don't normally use them, making the playfield steeper, replacing the normal balls with [[Pinball/TheTwilightZone powerballs]], or putting extra-bouncy rubbers on flippers.

to:

* SelfImposedChallenge: Quite common in tournaments to reduce play times, or to make an otherwise [[GoldenSnitch one-shot game]] more balanced by {{Nerf}}ing that shot. Turning off extra balls is almost always done, and setting sometimes the software will be set to the hardest possible difficulty is very common.harder-than-normal settings. Other adjustments include putting extra-wide posts on the entrances of ramps and other shots to make them narrower (or in some cases, blocking them off or disabling their switches entirely), using "lightning" flippers (1/8 of an inch shorter than normal flippers) on games that don't normally use them, making the playfield steeper, replacing the normal balls with [[Pinball/TheTwilightZone powerballs]], or putting extra-bouncy rubbers on flippers.
This list shows the last 10 events of 97. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.TropesInPinballGames