History Main / TrinityUniverse

12th Dec '11 5:33:05 PM movie007
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''TrinityUniverse'' can refer to one of two things:

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''TrinityUniverse'' ''Trinity Universe'' can refer to one of two things:
12th Dec '11 5:31:05 PM movie007
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[[redirect:TabletopGame/TrinityUniverse]]

to:

[[redirect:TabletopGame/TrinityUniverse]]''TrinityUniverse'' can refer to one of two things:

* [[TabletopGame/TrinityUniverse the tabletop game]]
* [[VideoGame/TrinityUniverse the video game]]
----
9th Dec '11 2:19:38 PM movie007
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[[re*direct:TabletopGame/TrinityUniverse]]

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[[re*direct:TabletopGame/TrinityUniverse]][[redirect:TabletopGame/TrinityUniverse]]
9th Dec '11 2:18:52 PM movie007
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If you're looking for the [[Game/TrinityUniverse PS3 Game, click here.]]

[floatboxright:Official Gamelines:
* Adventure
* Aberrant
* Trinity/Aeon
]

A set of three linked tabletop [=RPG=]s from WhiteWolf, the people who brought you the WorldOfDarkness. Set in a world of super-science and psychics moving toward a future where that is the normal and EldritchAbominations and SufficientlyAdvancedAliens clash with humans over space. Like most WhiteWolf games a edge of HeWhoFightsMonsters and WorldHalfEmpty form the periphery of the world view.

* Adventure!: Set in the 1920s, you play as one of various [[TwoFistedTales pulp archetypes]].
* Aberrant: Some seventy-five years after the events of Adventure!, the explosion of the space station Galatea imbues people all over the world with superpowers, turning them into "novas".
* Trinity: In the 22nd century, humanity is rebuilding from the Aberrant War under the "guidance" of the Aeon Trinity.

----
!!Contains examples of:
* AncientConspiracy: The Aeon Society probably counts as this.
** Well, by Trinity. In Abberant it's only 70/80 years old and in Adventure! it's about 2 years old.
* BadassNormal: Daredevils, under one interpretation. The other interpretation makes them superhumans with control over probability and time.
* BloodKnight: Totentanz, or any other Elite.
* {{BFG}}: A sufficiently strong Nova can wield a cut-down 30mm gatling gun (normally found on A-10s) as a (super)man-portable weapon. In Trinity the Chameleon [[AMechByAnyOtherName BioVARG]] is a 2 meter tall suit of PoweredArmor that can mount a single mecha-sized weapon.
* BodyHorror: There is a power set that lets you permanently grow a extra arm or 3, just for starters. The Teragen take this further, developing physical aberrations as a part of their transhumanist philosophy.
* BigEater: Novas tend to become this due to the amount of energy their powers take.
* ChinaTakesOverTheWorld: Well, not quite. But they are by far the most powerful nation in settled space by Trinity. At one point China held the Earth at their mercy with [[KillSat nuclear satellites]] to get the Aberrants to knock it off already, but they were good enough to disarm them once the Abberants left Earth.
* {{Cyberpunk}}: Trinity hews very closely to ''classic'' {{Cyberpunk}} mixed with SpaceOpera and attempts to [[JustifiedTrope justify]] many of the more dystopian elements of the genre. In particular, the game generally rejects the idea that technology will make life better and that information will become freer over time.
** PostCyberpunk: Aberrant, by contrast, provides a setting that's rapidly building towards a utopia, as novas use their abilities to rapidly advance science and technology, terraform the Sahara, and decide the fates of nations by shootfighting on global TV. Of course, all of this is set up so that it can be torn down in the Aberrant War.
* {{Deconstruction}}: ''Aberrant'' deconstructs the superhero genre, often abandoning or defying many of its standard tropes.
* DoingInTheWizard: The publishers are quite adamant that the games -- especially ''Adventure'' and ''Aberrant'' -- do not involve magic in any way, shape, or form. All superpowers possessed by the characters are due to the manipulation of new forms of energy ("Z-waves" in ''Adventure'', "quantum" in ''Aberrant''). Given the properties ascribed to these energies, of course, it ends up working out basically the same way.
* GameplayAndStorySegregation: The ''Aberrant'' corebook and the later ''Players Guide'' stress that the powers and abilities a nova gains when they "erupt" are usually a form of wish fulfillment. For example, a man who has never been particularly bright but has always wanted to be would become super-intelligent. However, under the rules, a nova cannot have a higher rating in a given "Mega-Attribute" than they do in its associated regular Attribute. So in order for a Nova to be a true supergenius (as opposed to just pretty smart), they would need to have had above-average intelligence to begin with. Similarly, a 98-pound weakling is never going to be able to juggle tanks as a nova, no matter how much Taint he collects to boost his powers.
** This is not, however, entirely true. Because "Nova Points" (used to build a character's powers) can be spent to increase Attributes, and Mega-Attributes are...well...Mega (the first level of Mega-Strength allows one to life a ton), Novas can become pretty much anything they really wished to be. Although...one does wonder why Giuseppe Bennati ''wanted'' to become a [[{{LovecraftianSuperpower}} walking sac of acidic viscera held inside by an invisible humanoid force field]]...
*** That's the subconcious for you. He probably had self-esteem issues.
* HumongousMecha: The Danguard Armored Warrior from Aberrant, and the VARGs from Trinity.
* ItGotWorse: [[RuleOfThree Three times, no less.]] First the Aeon Society starts up to guide mankind to a beautiful future. They are betrayed from within (twice) and [[WorldWarII history took a]] [[ColdWar a depressingly familliar route.]] Then the Novas arise and start turning Earth into a utopia. Sadly WithGreatPowerComesGreatInsanity and that and Project Proteus caused the Abberant War. Millions die, several areas are rendered uninhabitable, communications are set back 100 years and the Novas only leave because China threatens to nuke everything if they don't. Humanity recovers and begins to shoot for the stars, setting up colonies on other worlds and even making friends with an alien race. Then the Abberants return, start blowing up space stations and [[ColonyDrop drop one such station on France, destroying most of it]] and two other less friendly alien races show up, intent on destruction and in one case rape. [[TheWorldIsAlwaysDoomed One wonders why humans bother anymore, really.]]
* KnightTemplar: Project Proteus. Many of the Teragen. Let's just say there were a fair few.
* LoveMakesYouEvil : Oh, Divis Mal....
* MagicFeather: An actual disadvantage in Aberrant.
* {{Metaplot}}: A metaplot that stretched over three different game lines, no less!
* MostCommonSuperpower: Actually an inherent part of the nova condition.
** Lampshadded in the Mega-appearance picture and confirmed as a lampshade as WordOfGod.
* OrganicTechnology: Any Psion can attune to powerful biotechnological devices. Also, the Eufiber used by Novas is actually living bacterial colonies which are [[{{Squick}} extruded from the body]] of a powerful nova fashion designer.
* PoweredArmor: The Vacuum Assault Suits from Trinity.
* ReedRichardsIsUseless: Averted quite fiercely in Aberrant -- superintelligent novas have revolutionized every industry you can think of (and several you probably can't), and any large corporation will have at least a few novas on their payroll. Not to mention that they've turned Ethiopia green, eliminated pollution, and generally done awesome stuff.
** Also averted in Trinity; most industries have applied noetic science (the scientific theory behind psychic abilities) to their various fields in order to go further than would be possible without psionic talent. One of the Psionic Orders is a corporation, and yes, they do indeed make products for the mass market using psionics. Humanity in the 22nd Century has things like interstellar space travel and colonization solely because of psionic powers such as teleportation, including biotech "jump ships".
* SetRightWhatOnceWentWrong: Max Mercer is trying so hard, bless him...
** More like Set Right What Will Go Wrong thanks to his TimeyWimeyBall powers
* WithGreatPowerComesGreatInsanity: Being a nova is awesome, until you acquire so much [[TheCorruption Taint]] that you either go crazy, turn into a [[OneWingedAngel hulking abomination]], or [[PowerIncontinence have your powers go wildly out of control]]. (Sometimes all three.) Of course, acquiring Taint is necessary for a nova to attain true power, so...
** Actually, its not ''entirely'' necessary. The only Taint a nova absolutely has to have is the 1 point of permanent Taint for each dot of Quantum over 4. This means that you can hit Quantum 10 (which, remember, is the Q-level at which you can access powers like ''Universe Creation'') with only 6 permanent Taint, which barely qualifies as 'medium aberration'. Take the suggested medium aberration 'Vulnerability', whose only side effect is that you take +3 dice in damage from a particular attack form -- which at that level of power is about as comparatively threatening as a mosquito bite -- and shazam, perfectly sane Quantum 10 nova.
*** Sadly, as novas didn't have access to the rulebooks, most chugged down Taint like delicious superpower steroids for short-term gains (...such as being strong enough to literally move mountains) and consequentially used said superpowers to ruin the Earth.
*** Doyen propaganda! it was those damn Zips that fucked everything up. Except for the whole Fall of OpNet thing, that was a crazy abby, our bad.
*** Forget the Doyen, it was all Aeon's fault! The instant Novas showed up, they set up unofficial [[NoTranshumanismAllowed technology police]] and [[SuperRegistrationAct Super Registration]]! Project Utopia [[ReedRichardsIsUseless stomped hard on any tech that would rock the boat too much]], and the Mazarin-Rashoud clinics that ostensibly provided specialized training and medical care to help Novas [[HowDoIShotWeb Shot Web]] actually [[spoiler:'''''secretly sterilized every Nova they got their hands on!''''' Is it any surprise that when the Novas discovered this, they went on a RoaringRampageOfRevenge that pretty much [[TheEndOfTheWorldAsWeKnowIt wrecks the entire world]]? Think planet-wide [[http://en.wikipedia.org/wiki/Watts_Riots Watts Riot]]. Afterwards, the authorities [[WrittenByTheWinners destroyed all records of their crimes]], claimed that [[AlwaysChaoticEvil all Novas inevitably go insane]], and systematically killed them from that point on.]]
**** Double subverted in trinity for while most Abberrant's that psions run into are the EldritchAbomination kind (or the Colony) there have been in-universe whispers of Abberants returning from exile who look quite...beautiful. And there's the power Quantakeneitcs, Psions who could manipulate Quantum, who ran a Aberrant Treatment Center until the [[KnightTemplar KnightTemplars]] came and [[KillemAll wiped them all out.]]
***** And a minority of Novas maintained their sanity and humanity despite all this and either colonised other worlds peacefully or stayed at the edge of the Solar System to guard against the others (Didn't work, but good effort).
** Somewhat unusually, the insanity is not soley the result of the increased power itself. Increased power for a Nova means a larger M-R node and eventually you end up with a lump of flesh larger than an apple pushing on your brain. This is unlikely to do one's brain much good...
* WellIntentionedExtremist: Project Utopia, directed behind the scenes by Max Mercer, is trying so very hard to avoid the BadFuture by helping the novas who work with it make a better world... while secretly keeping them on a regimen of contraceptives so they can't breed more, possibly stronger novas, and killing those who find out about the program.
----

to:

If you're looking for the [[Game/TrinityUniverse PS3 Game, click here.]]

[floatboxright:Official Gamelines:
* Adventure
* Aberrant
* Trinity/Aeon
]

A set of three linked tabletop [=RPG=]s from WhiteWolf, the people who brought you the WorldOfDarkness. Set in a world of super-science and psychics moving toward a future where that is the normal and EldritchAbominations and SufficientlyAdvancedAliens clash with humans over space. Like most WhiteWolf games a edge of HeWhoFightsMonsters and WorldHalfEmpty form the periphery of the world view.

* Adventure!: Set in the 1920s, you play as one of various [[TwoFistedTales pulp archetypes]].
* Aberrant: Some seventy-five years after the events of Adventure!, the explosion of the space station Galatea imbues people all over the world with superpowers, turning them into "novas".
* Trinity: In the 22nd century, humanity is rebuilding from the Aberrant War under the "guidance" of the Aeon Trinity.

----
!!Contains examples of:
* AncientConspiracy: The Aeon Society probably counts as this.
** Well, by Trinity. In Abberant it's only 70/80 years old and in Adventure! it's about 2 years old.
* BadassNormal: Daredevils, under one interpretation. The other interpretation makes them superhumans with control over probability and time.
* BloodKnight: Totentanz, or any other Elite.
* {{BFG}}: A sufficiently strong Nova can wield a cut-down 30mm gatling gun (normally found on A-10s) as a (super)man-portable weapon. In Trinity the Chameleon [[AMechByAnyOtherName BioVARG]] is a 2 meter tall suit of PoweredArmor that can mount a single mecha-sized weapon.
* BodyHorror: There is a power set that lets you permanently grow a extra arm or 3, just for starters. The Teragen take this further, developing physical aberrations as a part of their transhumanist philosophy.
* BigEater: Novas tend to become this due to the amount of energy their powers take.
* ChinaTakesOverTheWorld: Well, not quite. But they are by far the most powerful nation in settled space by Trinity. At one point China held the Earth at their mercy with [[KillSat nuclear satellites]] to get the Aberrants to knock it off already, but they were good enough to disarm them once the Abberants left Earth.
* {{Cyberpunk}}: Trinity hews very closely to ''classic'' {{Cyberpunk}} mixed with SpaceOpera and attempts to [[JustifiedTrope justify]] many of the more dystopian elements of the genre. In particular, the game generally rejects the idea that technology will make life better and that information will become freer over time.
** PostCyberpunk: Aberrant, by contrast, provides a setting that's rapidly building towards a utopia, as novas use their abilities to rapidly advance science and technology, terraform the Sahara, and decide the fates of nations by shootfighting on global TV. Of course, all of this is set up so that it can be torn down in the Aberrant War.
* {{Deconstruction}}: ''Aberrant'' deconstructs the superhero genre, often abandoning or defying many of its standard tropes.
* DoingInTheWizard: The publishers are quite adamant that the games -- especially ''Adventure'' and ''Aberrant'' -- do not involve magic in any way, shape, or form. All superpowers possessed by the characters are due to the manipulation of new forms of energy ("Z-waves" in ''Adventure'', "quantum" in ''Aberrant''). Given the properties ascribed to these energies, of course, it ends up working out basically the same way.
* GameplayAndStorySegregation: The ''Aberrant'' corebook and the later ''Players Guide'' stress that the powers and abilities a nova gains when they "erupt" are usually a form of wish fulfillment. For example, a man who has never been particularly bright but has always wanted to be would become super-intelligent. However, under the rules, a nova cannot have a higher rating in a given "Mega-Attribute" than they do in its associated regular Attribute. So in order for a Nova to be a true supergenius (as opposed to just pretty smart), they would need to have had above-average intelligence to begin with. Similarly, a 98-pound weakling is never going to be able to juggle tanks as a nova, no matter how much Taint he collects to boost his powers.
** This is not, however, entirely true. Because "Nova Points" (used to build a character's powers) can be spent to increase Attributes, and Mega-Attributes are...well...Mega (the first level of Mega-Strength allows one to life a ton), Novas can become pretty much anything they really wished to be. Although...one does wonder why Giuseppe Bennati ''wanted'' to become a [[{{LovecraftianSuperpower}} walking sac of acidic viscera held inside by an invisible humanoid force field]]...
*** That's the subconcious for you. He probably had self-esteem issues.
* HumongousMecha: The Danguard Armored Warrior from Aberrant, and the VARGs from Trinity.
* ItGotWorse: [[RuleOfThree Three times, no less.]] First the Aeon Society starts up to guide mankind to a beautiful future. They are betrayed from within (twice) and [[WorldWarII history took a]] [[ColdWar a depressingly familliar route.]] Then the Novas arise and start turning Earth into a utopia. Sadly WithGreatPowerComesGreatInsanity and that and Project Proteus caused the Abberant War. Millions die, several areas are rendered uninhabitable, communications are set back 100 years and the Novas only leave because China threatens to nuke everything if they don't. Humanity recovers and begins to shoot for the stars, setting up colonies on other worlds and even making friends with an alien race. Then the Abberants return, start blowing up space stations and [[ColonyDrop drop one such station on France, destroying most of it]] and two other less friendly alien races show up, intent on destruction and in one case rape. [[TheWorldIsAlwaysDoomed One wonders why humans bother anymore, really.]]
* KnightTemplar: Project Proteus. Many of the Teragen. Let's just say there were a fair few.
* LoveMakesYouEvil : Oh, Divis Mal....
* MagicFeather: An actual disadvantage in Aberrant.
* {{Metaplot}}: A metaplot that stretched over three different game lines, no less!
* MostCommonSuperpower: Actually an inherent part of the nova condition.
** Lampshadded in the Mega-appearance picture and confirmed as a lampshade as WordOfGod.
* OrganicTechnology: Any Psion can attune to powerful biotechnological devices. Also, the Eufiber used by Novas is actually living bacterial colonies which are [[{{Squick}} extruded from the body]] of a powerful nova fashion designer.
* PoweredArmor: The Vacuum Assault Suits from Trinity.
* ReedRichardsIsUseless: Averted quite fiercely in Aberrant -- superintelligent novas have revolutionized every industry you can think of (and several you probably can't), and any large corporation will have at least a few novas on their payroll. Not to mention that they've turned Ethiopia green, eliminated pollution, and generally done awesome stuff.
** Also averted in Trinity; most industries have applied noetic science (the scientific theory behind psychic abilities) to their various fields in order to go further than would be possible without psionic talent. One of the Psionic Orders is a corporation, and yes, they do indeed make products for the mass market using psionics. Humanity in the 22nd Century has things like interstellar space travel and colonization solely because of psionic powers such as teleportation, including biotech "jump ships".
* SetRightWhatOnceWentWrong: Max Mercer is trying so hard, bless him...
** More like Set Right What Will Go Wrong thanks to his TimeyWimeyBall powers
* WithGreatPowerComesGreatInsanity: Being a nova is awesome, until you acquire so much [[TheCorruption Taint]] that you either go crazy, turn into a [[OneWingedAngel hulking abomination]], or [[PowerIncontinence have your powers go wildly out of control]]. (Sometimes all three.) Of course, acquiring Taint is necessary for a nova to attain true power, so...
** Actually, its not ''entirely'' necessary. The only Taint a nova absolutely has to have is the 1 point of permanent Taint for each dot of Quantum over 4. This means that you can hit Quantum 10 (which, remember, is the Q-level at which you can access powers like ''Universe Creation'') with only 6 permanent Taint, which barely qualifies as 'medium aberration'. Take the suggested medium aberration 'Vulnerability', whose only side effect is that you take +3 dice in damage from a particular attack form -- which at that level of power is about as comparatively threatening as a mosquito bite -- and shazam, perfectly sane Quantum 10 nova.
*** Sadly, as novas didn't have access to the rulebooks, most chugged down Taint like delicious superpower steroids for short-term gains (...such as being strong enough to literally move mountains) and consequentially used said superpowers to ruin the Earth.
*** Doyen propaganda! it was those damn Zips that fucked everything up. Except for the whole Fall of OpNet thing, that was a crazy abby, our bad.
*** Forget the Doyen, it was all Aeon's fault! The instant Novas showed up, they set up unofficial [[NoTranshumanismAllowed technology police]] and [[SuperRegistrationAct Super Registration]]! Project Utopia [[ReedRichardsIsUseless stomped hard on any tech that would rock the boat too much]], and the Mazarin-Rashoud clinics that ostensibly provided specialized training and medical care to help Novas [[HowDoIShotWeb Shot Web]] actually [[spoiler:'''''secretly sterilized every Nova they got their hands on!''''' Is it any surprise that when the Novas discovered this, they went on a RoaringRampageOfRevenge that pretty much [[TheEndOfTheWorldAsWeKnowIt wrecks the entire world]]? Think planet-wide [[http://en.wikipedia.org/wiki/Watts_Riots Watts Riot]]. Afterwards, the authorities [[WrittenByTheWinners destroyed all records of their crimes]], claimed that [[AlwaysChaoticEvil all Novas inevitably go insane]], and systematically killed them from that point on.]]
**** Double subverted in trinity for while most Abberrant's that psions run into are the EldritchAbomination kind (or the Colony) there have been in-universe whispers of Abberants returning from exile who look quite...beautiful. And there's the power Quantakeneitcs, Psions who could manipulate Quantum, who ran a Aberrant Treatment Center until the [[KnightTemplar KnightTemplars]] came and [[KillemAll wiped them all out.]]
***** And a minority of Novas maintained their sanity and humanity despite all this and either colonised other worlds peacefully or stayed at the edge of the Solar System to guard against the others (Didn't work, but good effort).
** Somewhat unusually, the insanity is not soley the result of the increased power itself. Increased power for a Nova means a larger M-R node and eventually you end up with a lump of flesh larger than an apple pushing on your brain. This is unlikely to do one's brain much good...
* WellIntentionedExtremist: Project Utopia, directed behind the scenes by Max Mercer, is trying so very hard to avoid the BadFuture by helping the novas who work with it make a better world... while secretly keeping them on a regimen of contraceptives so they can't breed more, possibly stronger novas, and killing those who find out about the program.
----
[[re*direct:TabletopGame/TrinityUniverse]]
8th Sep '11 11:56:13 AM Osmium
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*** That's the subconcious for you. [[{{Understatement}} He probably had self-esteem issues.]]

to:

*** That's the subconcious for you. [[{{Understatement}} He probably had self-esteem issues.]]



* ItGotWorse: [[RuleOfThree Three times, no less.]] First the Aeon Society starts up to guide mankind to a beautiful future. They are betrayed from within (twice) and [[WorldWarII history took a]] [[ColdWar a depressingly familliar route.]] Then the Novas arise and start turning Earth into a utopia. Sadly WithGreatPowerComesGreatInsanity and that and Project Proteus caused the Abberant War. Millions die, several areas are rendered uninhabitable, communications are set back 100 years and the Novas only leave because China threatens to nuke everything if they don't. Humanity recovers and begins to shoot for the stars, setting up colonies on other worlds and even making friends with an alien race. Then the Abberants return, start blowing up space stations and [[ColonyDrop drop one such station on France, destroying most of it]] and two other [[{{Understatement}}rather less friendly]] alien races show up, intent on destruction and in one case rape. [[TheWorldIsAlwaysDoomed One wonders why humans bother anymore, really.]]

to:

* ItGotWorse: [[RuleOfThree Three times, no less.]] First the Aeon Society starts up to guide mankind to a beautiful future. They are betrayed from within (twice) and [[WorldWarII history took a]] [[ColdWar a depressingly familliar route.]] Then the Novas arise and start turning Earth into a utopia. Sadly WithGreatPowerComesGreatInsanity and that and Project Proteus caused the Abberant War. Millions die, several areas are rendered uninhabitable, communications are set back 100 years and the Novas only leave because China threatens to nuke everything if they don't. Humanity recovers and begins to shoot for the stars, setting up colonies on other worlds and even making friends with an alien race. Then the Abberants return, start blowing up space stations and [[ColonyDrop drop one such station on France, destroying most of it]] and two other [[{{Understatement}}rather less friendly]] friendly alien races show up, intent on destruction and in one case rape. [[TheWorldIsAlwaysDoomed One wonders why humans bother anymore, really.]]
4th Sep '11 10:58:44 AM JustinCognito
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Added DiffLines:

* WellIntentionedExtremist: Project Utopia, directed behind the scenes by Max Mercer, is trying so very hard to avoid the BadFuture by helping the novas who work with it make a better world... while secretly keeping them on a regimen of contraceptives so they can't breed more, possibly stronger novas, and killing those who find out about the program.
3rd Sep '11 8:04:38 PM GriffinPilgrim
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** Well, by Trinity. In Abberant it's only 70/80 years old.

to:

** Well, by Trinity. In Abberant it's only 70/80 years old and in Adventure! it's about 2 years old.
2nd Sep '11 1:35:34 PM GriffinPilgrim
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A set of three linked tabletop [=RPG=]s from WhiteWolf, the people who brought you the WorldOfDarkness. Set in a world of super-science and psychics moving toward a future where that is the normal and EldritchAbominations and SignificantlyAdvancedAliens clash with humans over space. Like most WhiteWolf games a edge of HeWhoFightsMonsters and WorldHalfEmpty form the periphery of the world view.

to:

A set of three linked tabletop [=RPG=]s from WhiteWolf, the people who brought you the WorldOfDarkness. Set in a world of super-science and psychics moving toward a future where that is the normal and EldritchAbominations and SignificantlyAdvancedAliens SufficientlyAdvancedAliens clash with humans over space. Like most WhiteWolf games a edge of HeWhoFightsMonsters and WorldHalfEmpty form the periphery of the world view.
2nd Sep '11 1:34:56 PM GriffinPilgrim
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Added DiffLines:

* ChinaTakesOverTheWorld: Well, not quite. But they are by far the most powerful nation in settled space by Trinity. At one point China held the Earth at their mercy with [[KillSat nuclear satellites]] to get the Aberrants to knock it off already, but they were good enough to disarm them once the Abberants left Earth.
2nd Sep '11 1:30:01 PM GriffinPilgrim
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** Well, by Trinity. In Abberant it's only 70/80 years old.



* ItGotWorse: [[RuleOfThree Three times, no less.]] First the Aeon Society starts up to guide mankind to a beautiful future. They are betrayed from within (twice) and [[WorldWarII history took a]] [[ColdWar a depressingly familliar route.]] Then the Novas arise and start turning Earth into a utopia. Sadly WithGreatPowerComesGreatInsanity and that and Project Proteus caused the Abberant War. Millions die, several areas are rebdered uninhabitable, communications are set back 100 years and the Novas only leave because China threatens to nuke everything if they don't. Humanity recovers and begins to shoot for the stars, setting up colonies on other worlds and even making friends with an alien race. Then the Abberants return, start blowing up space stations and [[ColonyDrop drop one such station on France, destroying most of it]] and two other [[{{Understatement}}rather less friendly]] alien races show up, intent on destruction and in one case rape. [[TheWorldIsAlwaysDoomed One wonders why humans bother anymore, really.]]

to:

* ItGotWorse: [[RuleOfThree Three times, no less.]] First the Aeon Society starts up to guide mankind to a beautiful future. They are betrayed from within (twice) and [[WorldWarII history took a]] [[ColdWar a depressingly familliar route.]] Then the Novas arise and start turning Earth into a utopia. Sadly WithGreatPowerComesGreatInsanity and that and Project Proteus caused the Abberant War. Millions die, several areas are rebdered rendered uninhabitable, communications are set back 100 years and the Novas only leave because China threatens to nuke everything if they don't. Humanity recovers and begins to shoot for the stars, setting up colonies on other worlds and even making friends with an alien race. Then the Abberants return, start blowing up space stations and [[ColonyDrop drop one such station on France, destroying most of it]] and two other [[{{Understatement}}rather less friendly]] alien races show up, intent on destruction and in one case rape. [[TheWorldIsAlwaysDoomed One wonders why humans bother anymore, really.]]
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http://tvtropes.org/pmwiki/article_history.php?article=Main.TrinityUniverse