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* In most games in the ''VideoGame/AtelierSeries'', the protagonist is an alchemist whose primary form of attack (other than their MagicStaff) will usually be throwing bombs that you create via ItemCrafting. These come in a variety of flavors, including but DEFINITELY not limited to: [[FireIceLightning Ice Bombs and Lightning Bombs to supplement the fire-elemental normal bombs]], Crafts (improvised explosives made by stuffing spiky chestnuts and gunpowder into a bag; ''VideoGame/AtelierTotori'' has a ''Fish Craft'' which showers enemies in seafood), Meteors (which cause strange exploding items to fall from the sky over multiple turns), thrown exploding barrels, and the Dimension Bomb (which apparently travels through a fourth spatial dimension to bypass enemy defenses).

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** The Driller has a High-Explosive Grenade, a Neurotoxin Grenade that releases a cloud of flammable poison gas that the dwarves are thankfully immune to, and the Spring-Loaded Ripper, a self-prepared buzzsaw capable of crawling up cave walls and across ceilings, tearing through anything - ally or enemy - in its path.

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** The Driller has a High-Explosive Grenade, a Neurotoxin Grenade that releases a cloud of flammable poison gas that the dwarves are thankfully immune to, and the Spring-Loaded Ripper, a self-prepared buzzsaw capable of crawling up cave walls and across ceilings, tearing through anything - ally or enemy - in its path. He also has disposable collapsing axes that give off a small shockwave when they hit.



** The Scout's Inhibitor-Field Generator creates a sphere of energy that drastically slows all enemies moving through it, his Cryo Grenade temporarily freezes anything in its burst radius (with fatal results for flying enemies), or he can toss a Pheromone Canister that causes enemy creatures in the splash zone to [[SetAMookToKillAMook go berserk and attack each other.]]

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** The Scout's Inhibitor-Field Generator creates a sphere of energy that drastically slows all enemies moving through it, his Cryo Grenade temporarily freezes anything in its burst radius (with fatal results for flying enemies), or he can toss a Pheromone Canister that causes enemy creatures in the splash zone to [[SetAMookToKillAMook go berserk and attack each other.]]]] He also has a boomerang that automatically chains between enemies in a large radius.



* ''VideoGame/Left4Dead'' has the pipe bomb, an explosive canister with a fire alarm attached to it that attracts Infected to it before exploding and killing them all. ''VideoGame/Left4Dead2'' adds the bile bomb, a canister filled with Boomer bile that can be tossed at specific Infected to get common ones to chase after and attack it.

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* ''VideoGame/Left4Dead'' has the pipe bomb, an explosive canister with a fire alarm attached to it that attracts Infected to it before exploding and killing them all. ''VideoGame/Left4Dead2'' adds the bile bomb, a canister filled with Boomer bile that can be tossed at specific Infected infected to get all the untouched common ones infected to chase after and attack it.them.



** In ''VideoGame/MassEffect1'', the grenades can be modded to be incendiary grenades, concussion grenades, chemical grenades, flashbangs, and radioactive grenades. In VideoGame/MassEffect2, grenades were a much smaller part of gameplay, only available as DLC powers in the form of flashbang grenades and incendiary grenades.
** ''VideoGame/MassEffect3'' adds more Trick Bomb varieties; in addition to standard frag grenades, there are inferno grenades, biotic lift grenades, cluster grenades and [[StickyBomb sticky grenades]]. Also, unlike the last game, the only grenade launcher in the game (the M-37 Falcon) is classified as an assault rifle rather than a heavy weapon. Meaning it can be armed with Incendiary Ammo, Warp Ammo, Disruptor Ammo, Cryo Ammo, and [[ArmorPiercingAttack Armor Piercing Ammo]]. So in addition to it being able to launch an infinite supply of incendiary grenades and biotic grenades due to using thermal clips, it can also launch grenades that electrocute people (disruptor) and grenades that snap-freeze targets (cryo).

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** In ''VideoGame/MassEffect1'', the grenades can be modded to be modified into incendiary grenades, concussion grenades, chemical grenades, flashbangs, and radioactive grenades. All grenades also use mass effect fields to hover, meaning they follow a vector trajectory and act like exploding weightless darts.
**
In VideoGame/MassEffect2, grenades were a much smaller part of gameplay, only available as DLC powers in the form of flashbang grenades and incendiary grenades.
** ''VideoGame/MassEffect3'' adds more Trick Bomb varieties; in addition to standard frag grenades, there are inferno grenades, biotic lift grenades, cluster grenades and [[StickyBomb sticky grenades]]. These are both powers and a limited resource, meaning any squad member can use them with no cooldown but they need to collect resupply caches to restock after a few uses. Also, unlike the last game, the only grenade launcher in the game (the M-37 Falcon) is classified as an assault rifle rather than a heavy weapon. Meaning weapon, meaning it can be armed with Incendiary Ammo, Warp Ammo, Disruptor Ammo, Cryo Ammo, and [[ArmorPiercingAttack Armor Piercing Ammo]]. So So, in addition to it being able to launch an infinite supply of incendiary grenades and biotic grenades due to somehow using thermal clips, ''thermal clips'' as large projectile ammo, it can also launch grenades that electrocute people (disruptor) and grenades that snap-freeze targets (cryo).


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* ''VideoGame/TeamFortress2'': The Demoman's grenades are a hybrid of timed and proximity, which somehow know when they hit a wall and when they hit a human or a turret. His sticky grenades are basically bombs with comically-large spikes, and are remote detonated.

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* The ''Series/GetSmart'' movie ''[[TheNudifier The Nude Bomb]]'' involves a bomb that [[ExactlyWhatItSaysOnTheTin dissolves people's clothing]].

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* The ''Series/GetSmart'' ''Film/GetSmart'' movie features ''[[TheNudifier The Nude Bomb]]'' that involves a bomb that [[ExactlyWhatItSaysOnTheTin dissolves dissolving people's clothing]].



* ''VideoGame/AssassinsCreedRevelations'': Coin, {{Caltrops}}, cherry, splinter, stink, smoke, and blood bombs.

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* ''VideoGame/ANNOMutationem'': One weapon that be created through [[ItemCrafting crafting]] is the FM HE Grenade, a high-spec bomb formed from liquid nitrogen in specialized casing that immediately freeze opponents in ice after exploding.
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* ''VideoGame/AssassinsCreedRevelations'': Coin, {{Caltrops}}, cherry, splinter, stink, smoke, and blood bombs.



* ''VideoGame/DivinityOriginalSinII'' has [[ItemCrafting craftable]] grenades to deliver all kinds of damage types and StatusEffects in an AreaOfEffect. They range from simple [[WaterGunsAndBalloons water balloons]] to [[CharmPerson Love]] and [[SupernaturalFearInducer Terror]] grenades, [[HealingShiv healing grenades]], [[HolyWater blessed ice]] grenades, ''earthquake'' grenades...
* In ''VideoGame/DragonAgeOrigins'' the grenades simply did area damage, but a spell called the Walking Bomb turns NPC's into potential explosives that can also infect others.

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* ''VideoGame/DivinityOriginalSinII'' has [[ItemCrafting craftable]] grenades to deliver all kinds of damage types and StatusEffects in an AreaOfEffect. They range from simple [[WaterGunsAndBalloons water balloons]] to [[CharmPerson Love]] and [[SupernaturalFearInducer Terror]] grenades, [[HealingShiv healing grenades]], [[HolyWater blessed ice]] grenades, ''earthquake'' grenades...
grenades.
* ''Franchise/DragonAge'':
**
In ''VideoGame/DragonAgeOrigins'' the grenades simply did area damage, but a spell called the Walking Bomb turns NPC's into potential explosives that can also infect others.



* In ''VideoGame/MassEffect1'', the grenades can be modded to be incendiary grenades, concussion grenades, chemical grenades, flashbangs, and radioactive grenades. In VideoGame/MassEffect2, grenades were a much smaller part of gameplay, only available as DLC powers in the form of flashbang grenades and incendiary grenades.

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* ''Franchise/MassEffect'':
**
In ''VideoGame/MassEffect1'', the grenades can be modded to be incendiary grenades, concussion grenades, chemical grenades, flashbangs, and radioactive grenades. In VideoGame/MassEffect2, grenades were a much smaller part of gameplay, only available as DLC powers in the form of flashbang grenades and incendiary grenades.



* ''[[VideoGame/MegaManClassic Mega Man]]'' has copied such weapons before. These have included the Crash Bomber, Drill Bomb, Napalm Bomb, Ballade Cracker, Bubble Bomb, Danger Wrap, Flash Bomb, Remote Mine, Black Hole Bomb, Commando Bomb, and the Mine Sweeper. His little brother, ''VideoGame/MegaManX'', has likewise wielded trick bombs like the Magnet Mine, Parasitic Bomb, Bomb Bee, and the Squeeze Bomb.

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* ''[[VideoGame/MegaManClassic Mega Man]]'' has copied such weapons before. These have included the Crash Bomber, Drill Bomb, Napalm Bomb, Ballade Cracker, Bubble Bomb, Danger Wrap, Flash Bomb, Remote Mine, Black Hole Bomb, Commando Bomb, and the Mine Sweeper. His little brother, successor, ''VideoGame/MegaManX'', has likewise wielded trick bombs like the Magnet Mine, Parasitic Bomb, Bomb Bee, and the Squeeze Bomb.



* ''VideoGame/ResidentEvilOperationRaccoonCity'': Pheromone Bombs [[EncounterBait attract zombies and B.O.W.S.]] to it.

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* ''Franchise/ResidentEvil'':
**
''VideoGame/ResidentEvilOperationRaccoonCity'': Pheromone Bombs [[EncounterBait attract zombies and B.O.W.S.]] to it.



* ''VideoGame/SuperSmashBros Brawl'' has {{Sticky Bomb}}s, [[SmokeOut smoke bombs]], and "smart bombs" (bombs that inexplicably explode slowly).

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* ''VideoGame/SuperSmashBros Brawl'' ''VideoGame/SuperSmashBrosBrawl'' has {{Sticky Bomb}}s, [[SmokeOut smoke bombs]], and "smart bombs" (bombs that inexplicably explode slowly).
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** They also had the [[IncrediblyLamePun Smart Bombs]] that were meant to counteract the effects of Duh Stoopid Bomb.

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** They also had the [[IncrediblyLamePun [[{{Pun}} Smart Bombs]] that were meant to counteract the effects of Duh Stoopid Bomb.
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* ''Manga/{{Btooom}}'': [=BIM=]s. Besides the garden variety [[StuffBlowingUp Cracker & Remote BIMs]], there are quite a variety of [[TrickBomb Trick Bombs]]:

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* ''Manga/{{Btooom}}'': [=BIM=]s. Besides the garden variety [[StuffBlowingUp Cracker & Remote BIMs]], there are quite a variety of [[TrickBomb Trick Bombs]]:Bombs:



** ''VideoGame/MassEffect3'' adds more TrickBomb varieties; in addition to standard frag grenades, there are inferno grenades, biotic lift grenades, cluster grenades and [[StickyBomb sticky grenades]]. Also, unlike the last game, the only grenade launcher in the game (the M-37 Falcon) is classified as an assault rifle rather than a heavy weapon. Meaning it can be armed with Incendiary Ammo, Warp Ammo, Disruptor Ammo, Cryo Ammo, and [[ArmorPiercingAttack Armor Piercing Ammo]]. So in addition to it being able to launch an infinite supply of incendiary grenades and biotic grenades due to using thermal clips, it can also launch grenades that electrocute people (disruptor) and grenades that snap-freeze targets (cryo).

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** ''VideoGame/MassEffect3'' adds more TrickBomb Trick Bomb varieties; in addition to standard frag grenades, there are inferno grenades, biotic lift grenades, cluster grenades and [[StickyBomb sticky grenades]]. Also, unlike the last game, the only grenade launcher in the game (the M-37 Falcon) is classified as an assault rifle rather than a heavy weapon. Meaning it can be armed with Incendiary Ammo, Warp Ammo, Disruptor Ammo, Cryo Ammo, and [[ArmorPiercingAttack Armor Piercing Ammo]]. So in addition to it being able to launch an infinite supply of incendiary grenades and biotic grenades due to using thermal clips, it can also launch grenades that electrocute people (disruptor) and grenades that snap-freeze targets (cryo).
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* Franchise/{{Batman}} and Robin use these.

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* Franchise/{{Batman}} ComicBook/{{Batman}} and Robin ComicBook/{{Robin}} use these.



* Franchise/{{Lobo}} used a "guilt grenade" against ComicBook/TheMask since it was the only way for Lobo to defeat an otherwise "cartoon-invulnerable" opponent.

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* Franchise/{{Lobo}} ComicBook/{{Lobo}} used a "guilt grenade" against ComicBook/TheMask since it was the only way for Lobo to defeat an otherwise "cartoon-invulnerable" opponent.
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* ''WebVideo/CriticalRole'': When the Mighty Nein steal a bag from [[spoiler:the Tombtakers]], they find that it's got several intuit charges inside -- bombs that target the mind, exploding silently and dealing psychic damage. [[spoiler:Lucien later exploits his own [[NoSell immunity to psychic damage]] by dumping about a dozen intuit charges onto the floor of the Aether Crux and sitting practically on top of them as they explode, killing the Somnovem but leaving him unharmed.]]
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* The dwarves of ''VideoGame/DeepRockGalactic'' have some unusual grenades to help them combat the [[BugWar Glyphid swarms]] of Hoxxes IV.
** The Driller has a High-Explosive Grenade, a Neurotoxin Grenade that releases a cloud of flammable poison gas that the dwarves are thankfully immune to, and the Spring-Loaded Ripper, a self-prepared buzzsaw capable of crawling up cave walls and across ceilings, tearing through anything - ally or enemy - in its path.
** The Engineer can toss a L.U.R.E. hologram emitter that [[DrawAggro distracts enemies]] with the glowing image of a dancing dwarf, a Plasma Burster that unleashes four consecutive blasts of energy away from the point of impact, a Proximity Mine with multiple charges that don't all explode at once, or a grenade that explodes into a reprogrammed Shredder Storm that seeks out and dices enemies for a short period.
** The Gunner starts with a [[StickyBomb Sticky Grenade]], but can swap it out for an Incendiary Grenade, Cluster Grenade, or a Tactical Leadburster that embeds itself into the point of impact and sprays bullets everywhere around it.
** The Scout's Inhibitor-Field Generator creates a sphere of energy that drastically slows all enemies moving through it, his Cryo Grenade temporarily freezes anything in its burst radius (with fatal results for flying enemies), or he can toss a Pheromone Canister that causes enemy creatures in the splash zone to [[SetAMookToKillAMook go berserk and attack each other.]]
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* Glitter bombs -- which, as the name implies, are packed full of sparkling glitter -- have been used to both protest anti-LGBTQIA+ individuals and as tools to escape from would-be rapists and sexual assaulters, who are further humiliated by having their attempted crime literally covering their body (as any art teacher will tell you, glitter gets ''everywhere'').

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* Glitter bombs -- which, as the name implies, are packed full of sparkling glitter -- have been used to both protest anti-LGBTQIA+ individuals and as tools to escape from would-be rapists and sexual assaulters, who are further humiliated by having their attempted crime literally covering their body (as any art teacher will tell you, glitter gets ''everywhere''). Was also used at least once as an anti-"porch-pirate" weapon.
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* ''Series/StargateSG1'': The Goa'uld have stun grenades, that give only a second or so of warning in the form of a whining noise before creating a massive flash that knocks everyone in a room unconscious. In ''Series/StargateAtlantis'', the Wraith also used something similar.

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%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1626817603041062400
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[[quoteright:265:[[WesternAnimation/StarWarsTheCloneWars https://static.tvtropes.org/pmwiki/pub/images/tb_ver.png]]]]
[[caption-width-right:265:This bomb gives a shocking surprise!]]



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[[quoteright:265:[[WesternAnimation/StarWarsTheCloneWars https://static.tvtropes.org/pmwiki/pub/images/tb_ver.png]]]]
[[caption-width-right:265:This bomb gives a shocking surprise!]]
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* ''TabletopGame/{{Champions}}'': The Grenadier, a villain in ''Kingdom of Champions'', carries a variety of grenades including standing explosive, armour-piercing, time bombs, smoke, and deafening blast.



* ''VideoGame/CounterStrike: Global Offensive'' introduced Decoy Grenades, which imitate the sound of random gunfire in order to distract enemies. They even show up on their EnemyDetectingRadar.



* ''VideoGame/DivinityOriginalSinII'' has [[ItemCrafting craftable]] grenades to deliver all kinds of damage types and StatusEffects in an AreaOfEffect. They range from simple [[WaterGunsAndBalloons water balloons]] to [[CharmPerson Love]] and [[SupernaturalFearInducer Terror]] grenades, [[HealingShiv healing grenades]], [[HolyWater blessed ice]] grenades, ''earthquake'' grenades...



* ''VideoGame/{{Fortnite}}'': The Boogie Bomb causes those caught up in its blast radius to start dancing on the spot for five seconds, or until they take damage.



* In ''VideoGame/ThePersistence'', you can unlock and upgrade a variety of grenades that create weird sci-fi effects like a swarm of robots or a black hole.
















* ''VideoGame/{{Fortnite}}'': The Boogie Bomb causes those caught up in its blast radius to start dancing on the spot for five seconds, or until they take damage.
* ''VideoGame/CounterStrike: Global Offensive'' introduced Decoy Grenades, which imitate the sound of random gunfire in order to distract enemies. They even show up on their EnemyDetectingRadar.
* ''VideoGame/DivinityOriginalSinII'' has [[ItemCrafting craftable]] grenades to deliver all kinds of damage types and StatusEffects in an AreaOfEffect. They range from simple [[WaterGunsAndBalloons water balloons]] to [[CharmPerson Love]] and [[SupernaturalFearInducer Terror]] grenades, [[HealingShiv healing grenades]], [[HolyWater blessed ice]] grenades, ''earthquake'' grenades...
* In ''VideoGame/ThePersistence'', you can unlock and upgrade a variety of grenades that create weird sci-fi effects like a swarm of robots or a black hole.



* ''WesternAnimation/AvatarTheLastAirbender'' had smoke, slime, and stink bombs in addition to the usual exploding type. And some that explode ''and'' stink.
* ''WesternAnimation/FilmationsGhostbusters'' had "Zombie Bombs," which could turn people nearby into zombies when detonated. Scarechrome tried to use one against the Ghostbusters, but [[HoistByHisOwnPetard he caught his peg-leg in a small hole on the deck.]] Its only use was to set up Prime Evil's immortal line, "Did anyone ever tell you that you drive like a zombie?"



* ''WesternAnimation/AvatarTheLastAirbender'' had smoke, slime, and stink bombs in addition to the usual exploding type. And some that explode ''and'' stink.
* ''WesternAnimation/FilmationsGhostbusters'' had "Zombie Bombs," which could turn people nearby into zombies when detonated. Scarechrome tried to use one against the Ghostbusters, but [[HoistByHisOwnPetard he caught his peg-leg in a small hole on the deck.]] Its only use was to set up Prime Evil's immortal line, "Did anyone ever tell you that you drive like a zombie?"

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* ''Manga/FullmetalAlchemist'': Lan Fan and Fuu use a variety of trick bombs, including flash and tear.



%%* ''Manga/{{Btooom}}''

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%%* ''Manga/{{Btooom}}''* ''Manga/{{Btooom}}'': [=BIM=]s. Besides the garden variety [[StuffBlowingUp Cracker & Remote BIMs]], there are quite a variety of [[TrickBomb Trick Bombs]]:
** DeadlyGas: Blazing Gas [=BIM=]s
** HomingProjectile: Homing [=BIM=]s
** KillItWithFire: 1300°C Flammable Oil Splashing Flame [=BIM=]s
** StickyBomb: Implosion [=BIM=]s
** TimeBomb: Timer [=BIM=]s
** BeehiveBarrier: Shield [=BIM=]s (in the manga chapters beyond where the anime ended)
* ''Manga/FullmetalAlchemist'': Lan Fan and Fuu use a variety of trick bombs, including flash and tear.



* Franchise/{{Batman}} and Robin use these.
** Similarly, ComicBook/TheJoker occasionally uses bombs that harmlessly distribute scraps of paper with "BOOM!" written on them. They are externally indistinguishable from his bombs that actually kill people.



* Franchise/{{Batman}} and Robin use these.
** Similarly, ComicBook/TheJoker occasionally uses bombs that harmlessly distribute scraps of paper with "BOOM!" written on them. They are externally indistinguishable from his bombs that actually kill people.
* Lobo used a "guilt grenade" against ComicBook/TheMask since it was the only way for Lobo to defeat an otherwise "cartoon-invulnerable" opponent.

to:

* Franchise/{{Batman}} and Robin use these.
** Similarly, ComicBook/TheJoker occasionally uses bombs that harmlessly distribute scraps of paper with "BOOM!" written on them. They are externally indistinguishable from his bombs that actually kill people.
* Lobo
Franchise/{{Lobo}} used a "guilt grenade" against ComicBook/TheMask since it was the only way for Lobo to defeat an otherwise "cartoon-invulnerable" opponent.



[[folder:Films -- Animation]]

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[[folder:Films [[folder:Film -- Animation]]



[[folder:Films -- Live-Action]]
* One of the non-lethal weapons in ''Film/MysteryMen'' was a [[BlowYouAway tornado]] in a can.

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[[folder:Films [[folder:Film -- Live-Action]]
* One of the non-lethal weapons in ''Film/MysteryMen'' was a [[BlowYouAway tornado]] in a can.
Live-Action]]



* One of the non-lethal weapons in ''Film/MysteryMen'' was a [[BlowYouAway tornado]] in a can.



* The hero of ''Literature/HornetFlight'' gives the British the schematics of a new German radar system, allowing them to use trick chaff bombs to mess with the Germans, making them believe there is a tremendous wave of enemy airplanes coming to attack them.
* In ''[[Literature/MatadorSeries The Machiavelli Interface]]'', Emile Khadaji supplies a number of rebel groups with nonlethal weapons, including vomit- and diarrhea-inducing gas bombs.



* The hero of ''Hornet Flight'' gives the British the schematics of a new German radar system, allowing them to use trick chaff bombs to mess with the Germans, making them believe there is a tremendous wave of enemy airplanes coming to attack them.

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* The hero ''Literature/TheStainlessSteelRat'' loves nonlethal gas bombs, including blackout-gas ([[InterfaceScrew temporary blindness]]), [[InstantSedation knockout gas]], lachrymose and regurgitant (He once said of ''Hornet Flight'' gives the British latter "The [[IntimidatingRevenueService IIER]] had made me throw up often enough and I wanted to return the schematics of a new German radar system, allowing them to use trick chaff bombs to mess with the Germans, making them believe there is a tremendous wave of enemy airplanes coming to attack them.favor".)



* The Franchise/StarWarsExpandedUniverse mentions grenades such as [=CryoBan=] ([[KillItWithIce freezes stuff]]), "goop" ([[StickySituation fast-setting glue, used to entangle rioters]]) Bothan stun spores (causes disorientation and nausea) and thermal detonators (create [[SphereOfDestruction Spheres Of Destruction]]).
* ''Literature/TheStainlessSteelRat'' loves nonlethal gas bombs, including blackout-gas ([[InterfaceScrew temporary blindness]]), [[InstantSedation knockout gas]], lachrymose and regurgitant (He once said of the latter "The [[IntimidatingRevenueService IIER]] had made me throw up often enough and I wanted to return the favor".)
* In ''[[Literature/MatadorSeries The Machiavelli Interface]]'', Emile Khadaji supplies a number of rebel groups with nonlethal weapons, including vomit- and diarrhea-inducing gas bombs.

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* The Franchise/StarWarsExpandedUniverse ''Franchise/StarWarsExpandedUniverse'' mentions grenades such as [=CryoBan=] ([[KillItWithIce freezes stuff]]), "goop" ([[StickySituation fast-setting glue, used to entangle rioters]]) Bothan stun spores (causes disorientation and nausea) and thermal detonators (create [[SphereOfDestruction Spheres Of Destruction]]).
* ''Literature/TheStainlessSteelRat'' loves nonlethal gas bombs, including blackout-gas ([[InterfaceScrew temporary blindness]]), [[InstantSedation knockout gas]], lachrymose and regurgitant (He once said of the latter "The [[IntimidatingRevenueService IIER]] had made me throw up often enough and I wanted to return the favor".)
* In ''[[Literature/MatadorSeries The Machiavelli Interface]]'', Emile Khadaji supplies a number of rebel groups with nonlethal weapons, including vomit- and diarrhea-inducing gas bombs.



* There was a Propaganda Bomb in an early episode of ''Series/{{MASH}}''. A friendly fire bomb landed at the unit, and didn't explode. Hawkeye and his friends tried [[BombDisposal to disarm it]] but that just set it off, which is when they discovered it was only leaflets. The propaganda read:
-->''Give yourselves up. You can't win.''\\
-- UsefulNotes/DouglasMacArthur.



* There was a Propaganda Bomb in an early episode of ''Series/{{MASH}}''. A friendly fire bomb landed at the unit, and didn't explode. Hawkeye and his friends tried [[BombDisposal to disarm it]] but that just set it off, which is when they discovered it was only leaflets. The propaganda read:
-->''Give yourselves up. You can't win.''\\
-- UsefulNotes/DouglasMacArthur.



* ''TabletopGame/Warhammer40000'' has a number of special grenade types available to different species. These run from relatively "normal" grenades such as smoke and stun grenades right the way up really exotic things such as Stasis Grenades (which stop time in a small area) and Warp Grenades (which tear a hole in the fabric of reality and suck anything nearby into [[HyperspaceIsAScaryPlace the Warp]]).

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* ''TabletopGame/Warhammer40000'' has ''TabletopGame/MageTheAwakening'': With {{Alchemy|IsMagic}}, a number mage can create an explosive device that [[LimitedUseMagicalDevice discharges a spell]] instead of special grenade types available to different species. These run from relatively "normal" grenades such as smoke and stun grenades right the way up really exotic things such as Stasis Grenades (which stop time in a small area) and Warp Grenades (which tear a hole in the fabric of reality and suck blast. Any AreaOfEffect spell works, so there can be [[WindsOfDestinyChange bad-luck bombs]], {{Time|StandsStill}} bombs, anti-gravity grenades, or almost anything nearby into [[HyperspaceIsAScaryPlace the Warp]]).else.



* ''TabletopGame/MageTheAwakening'': With {{Alchemy|IsMagic}}, a mage can create an explosive device that [[LimitedUseMagicalDevice discharges a spell]] instead of a blast. Any AreaOfEffect spell works, so there can be [[WindsOfDestinyChange bad-luck bombs]], {{Time|StandsStill}} bombs, anti-gravity grenades, or almost anything else.

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* ''TabletopGame/MageTheAwakening'': With {{Alchemy|IsMagic}}, ''TabletopGame/Warhammer40000'' has a mage can create an explosive device that [[LimitedUseMagicalDevice discharges a spell]] instead number of special grenade types available to different species. These run from relatively "normal" grenades such as smoke and stun grenades right the way up really exotic things such as Stasis Grenades (which stop time in a blast. Any AreaOfEffect spell works, so there can be [[WindsOfDestinyChange bad-luck bombs]], {{Time|StandsStill}} bombs, anti-gravity grenades, or almost small area) and Warp Grenades (which tear a hole in the fabric of reality and suck anything else. nearby into [[HyperspaceIsAScaryPlace the Warp]]).



* ''VideoGame/SCPSecretLaboratory'' has two throwable SCP objects which can be found in the facility:
** [[HyperDestructiveBouncingBall SCP-018]] is an anomalous toy rubber ball which bounces with 200% efficiency. Upon being thrown, it will bounce around the room, dealing damage on contact and eventually gaining enough velocity to break windows and even doors. 80 seconds after being thrown, 018 will exit the facility by exploding through a wall, injuring anyone nearby.
** [[{{EMP}} SCP-2176]] is a lightbulb which shatters when thrown (or 10 seconds after cracking from being dropped). Depending on circumstance, it will either blackout a room, turning off the lights and locking the doors shut, or it will prematurely end a blackout started by SCP-079, forcing the doors open. Any Tesla Gates in the room will also be temporarily disabled.
* ''VideoGame/MarioParty2'': The Bowser Bomb explodes... and turns the tiny Baby Bowser into a full-sized Bowser.
* ''VideoGame/{{Borderlands}}'': Certain grenade mods qualify. They can range from the mundane (cluster bombs, mines, StickyBomb), to the weird (ones which fly into the air and blast massive amounts of a given element on anything below, teleporting grenades) to the completely insane (grenades which release particles which smash into enemies then return to you to [[HealingShiv restore health]]).
* ''VideoGame/TransformersWarForCybertron'' has [[HealingShiv grenades that heal]].



* ''VideoGame/SuperSmashBros Brawl'' has {{Sticky Bomb}}s, [[SmokeOut smoke bombs]], and "smart bombs" (bombs that inexplicably explode slowly).

to:

* ''VideoGame/SuperSmashBros Brawl'' has {{Sticky Bomb}}s, [[SmokeOut smoke bombs]], ''VideoGame/AssassinsCreedRevelations'': Coin, {{Caltrops}}, cherry, splinter, stink, smoke, and "smart blood bombs.
* ''VideoGame/BinaryDomain'' features a number of different types of grenades apart from standard frags, including sticky and remote-detonated varieties. Of special note are the chaff grenades; rather than confusing radar, they confuse enemies (all of whom are robots) into attacking each other.
* ''VideoGame/{{Bomberman}}'' in general came to love this trope as the series progressed. The original series had remote bombs that were detonated manually instead of on a fuse, rubber bombs that bounced around when kicked or thrown, and spiked "piercing
bombs" (bombs that inexplicably blew right through every block in their blast range. Later games added elemental wind, water, electric, ice, and light bombs, turning normal bombs into fire-elemental ones. Still other games have included bait bombs, pile bombs, barrier bombs, salt bombs (for killing slugs and nothing else), bombs which curved left, right, or towards enemies when thrown, poison bombs, radio-controlled bombs, speed bombs, power bombs, dangerous bombs (which act like small nukes), and many more.
* ''VideoGame/{{Borderlands}}'': Certain grenade mods qualify. They can range from the mundane (cluster bombs, mines, StickyBomb), to the weird (ones which fly into the air and blast massive amounts of a given element on anything below, teleporting grenades) to the completely insane (grenades which release particles which smash into enemies then return to you to [[HealingShiv restore health]]).
* ''VideoGame/DeepFear'' has this as one of the ways to restore the OxygenMeter: John Mayor can throw an "air grenade" in order to quickly fill the room with breathable oxygen without having to visit a SavePoint. One puzzle also requires Mayor to throw a "fire extinguisher capsule" in order to put out the flames blocking his progress.
* ''VideoGame/{{Destiny}}'' has a wide range of unlockable grenades for each class. These include grenades that chain electricity between enemies in their blast radius, energy balls that
explode slowly).into vortexes that damage any enemies that get near and grenades with homing shrapnel.



* ''VideoGame/DragonAgeII'' presents a wider variety, with bombs that slow, stun and damage, or even revive fallen party members. A few rogue-specific skills are named and defined as bombs, a few more a labeled with a bomb icon and exhibit the same grenade range and visual effects.

to:

* ** ''VideoGame/DragonAgeII'' presents a wider variety, with bombs that slow, stun and damage, or even revive fallen party members. A few rogue-specific skills are named and defined as bombs, a few more a labeled with a bomb icon and exhibit the same grenade range and visual effects.effects.
* ''VideoGame/DungeonsOfDredmor'' has a number of bomb weapons accessed through the Alchemy and Tinkering skill paths. Alchemists get Mosolov Cocktails, poison gas flasks, acid flasks, and brimstone flasks. Tinkers mostly get normal black powder bombs and grenades but can also craft [[{{Knockback}} concussion bombs]] and thermite (which leaves a patch of burning ground).
* The ''Franchise/{{Halo}}'' series has normal grenades used by space marines, while Covenant forces use sticky plasma grenades. Later games in the series include sticky shrapnel grenades, napalm grenades, grenades that project an aura that rapidly drains shields, and grenades that leave behind floating sparks that will explode if anyone walks into them.



* ''VideoGame/TeamFortressClassic'' had several cool grenades, unique to the classes, as well as the standard frag grenades that almost every class got:
** Heavy and Demoman: MIRV grenades. After it explodes, doing the damage of a standard frag, it disperses ''smaller'' grenades that proceed to detonate themselves for massive damage. Probably the strongest grenade in the game.
** Soldier: Nail grenades. When thrown, it'll hover up and start shooting nails in all directions. Ideal for taking out sentries or holding a choke point.
** Pyro: Napalm grenades. Similar to the MIRV grenade in principle, but instead of doing direct explosive damage (which only the initial explosion does), it scatters several small napalm fragments that light people on fire for damage over time. Useful for area denial and, in FortressForever, stacking multiple flame weapons for extra damage.
** Medic: Concussion grenades. No damage, but they cause the enemy to be stunned for a few seconds and mess up their arm and [[InterfaceScrew interface]] for a few seconds more, but they're most useful for "conc-jumping", since they propel the user MASSIVE lengths (without bringing them so high that they get fall damage) when primed and held until detonation.
** Spy: Gas grenades. They do a tiny bit of damage, but more importantly they actual cause the target to hallucinate, seeing explosions, grenades, and enemies that aren't there. Quite amusing, actually.
** Scout: Caltrops. It doesn't explode, but when thrown it'll release a bunch of caltrops that slow down and damage whoever steps on them. Useful for stopping pursuers. He also has the distinction of not getting frag grenades; instead, he gets the same concussion grenades that the Medic does, mostly for conc-jumping.
** Engineer: EMP grenades. Can potentially have the highest damage of all grenades in the game; throwing one causes whoever is hit by it to have all their ammo detonated at once, including shotgun shells and rockets. Damage spends on class; if thrown at a Scout, who only carries a few shotgun shells, it'll do next to no damage. If thrown at a Soldier, who carries a bucket load of shotgun shells for his Super Shotgun and a bunch of rockets for his Rocket Launcher, it'll be a OneHitKill.
** The only one who don't get unique grenades is the Sniper, but like the other classes (except the Scout), he does get standard frag grenades.
* ''VideoGame/{{Bomberman}}'' in general came to love this trope as the series progressed. The original series had remote bombs that were detonated manually instead of on a fuse, rubber bombs that bounced around when kicked or thrown, and spiked "piercing bombs" that blew right through every block in their blast range. Later games added elemental wind, water, electric, ice, and light bombs, turning normal bombs into fire-elemental ones. Still other games have included bait bombs, pile bombs, barrier bombs, salt bombs (for killing slugs and nothing else), bombs which curved left, right, or towards enemies when thrown, poison bombs, radio-controlled bombs, speed bombs, power bombs, dangerous bombs (which act like small nukes), and many more.

to:

* ''VideoGame/TeamFortressClassic'' had several cool In ''VideoGame/KirbySqueakSquad'', after getting the Bomb Ability Scroll, the player can mix the Bomb Ability with Ice and Spark in the bubble inventory. These result in Ice Bomb, which freezes enemies, along with the Thunder Bomb, which explodes into sparks of electricity that move on the ground.
** ''VideoGame/KirbyStarAllies'' brings these back and adds a couple more: Bluster Bomb, which produces bombs that generate gusts of wind and can be used as makeshift balloons, and Splash Bomb, which produces bombs that explode into blobs of water. Marx's Jester Ball also functions like a bomb and can be augmented with elements, some of which will let him use [[ContinuityNod one of the moves he used in his original boss fight]].
* ''VideoGame/Left4Dead'' has the pipe bomb, an explosive canister with a fire alarm attached to it that attracts Infected to it before exploding and killing them all. ''VideoGame/Left4Dead2'' adds the bile bomb, a canister filled with Boomer bile that can be tossed at specific Infected to get common ones to chase after and attack it.
* ''VideoGame/MarioParty2'': The Bowser Bomb explodes... and turns the tiny Baby Bowser into a full-sized Bowser.
* In ''VideoGame/MassEffect1'', the grenades can be modded to be incendiary
grenades, unique to concussion grenades, chemical grenades, flashbangs, and radioactive grenades. In VideoGame/MassEffect2, grenades were a much smaller part of gameplay, only available as DLC powers in the classes, as well as the form of flashbang grenades and incendiary grenades.
** ''VideoGame/MassEffect3'' adds more TrickBomb varieties; in addition to
standard frag grenades, there are inferno grenades, biotic lift grenades, cluster grenades and [[StickyBomb sticky grenades]]. Also, unlike the last game, the only grenade launcher in the game (the M-37 Falcon) is classified as an assault rifle rather than a heavy weapon. Meaning it can be armed with Incendiary Ammo, Warp Ammo, Disruptor Ammo, Cryo Ammo, and [[ArmorPiercingAttack Armor Piercing Ammo]]. So in addition to it being able to launch an infinite supply of incendiary grenades and biotic grenades due to using thermal clips, it can also launch grenades that almost every class got:
** Heavy
electrocute people (disruptor) and Demoman: MIRV grenades. After it explodes, doing the damage of a standard frag, it disperses ''smaller'' grenades that proceed to detonate themselves for massive damage. Probably the strongest grenade in the game.
** Soldier: Nail grenades. When thrown, it'll hover up and start shooting nails in all directions. Ideal for taking out sentries or holding a choke point.
** Pyro: Napalm grenades. Similar to the MIRV grenade in principle, but instead of doing direct explosive damage (which only the initial explosion does), it scatters several small napalm fragments that light people on fire for damage over time. Useful for area denial and, in FortressForever, stacking multiple flame weapons for extra damage.
** Medic: Concussion grenades. No damage, but they cause the enemy to be stunned for a few seconds and mess up their arm and [[InterfaceScrew interface]] for a few seconds more, but they're most useful for "conc-jumping", since they propel the user MASSIVE lengths (without bringing them so high that they get fall damage) when primed and held until detonation.
** Spy: Gas grenades. They do a tiny bit of damage, but more importantly they actual cause the target to hallucinate, seeing explosions, grenades, and enemies that aren't there. Quite amusing, actually.
** Scout: Caltrops. It doesn't explode, but when thrown it'll release a bunch of caltrops that slow down and damage whoever steps on them. Useful for stopping pursuers. He also has the distinction of not getting frag grenades; instead, he gets the same concussion grenades that the Medic does, mostly for conc-jumping.
** Engineer: EMP grenades. Can potentially have the highest damage of all grenades in the game; throwing one causes whoever is hit by it to have all their ammo detonated at once, including shotgun shells and rockets. Damage spends on class; if thrown at a Scout, who only carries a few shotgun shells, it'll do next to no damage. If thrown at a Soldier, who carries a bucket load of shotgun shells for his Super Shotgun and a bunch of rockets for his Rocket Launcher, it'll be a OneHitKill.
** The only one who don't get unique grenades is the Sniper, but like the other classes (except the Scout), he does get standard frag grenades.
* ''VideoGame/{{Bomberman}}'' in general came to love this trope as the series progressed. The original series had remote bombs that were detonated manually instead of on a fuse, rubber bombs that bounced around when kicked or thrown, and spiked "piercing bombs" that blew right through every block in their blast range. Later games added elemental wind, water, electric, ice, and light bombs, turning normal bombs into fire-elemental ones. Still other games have included bait bombs, pile bombs, barrier bombs, salt bombs (for killing slugs and nothing else), bombs which curved left, right, or towards enemies when thrown, poison bombs, radio-controlled bombs, speed bombs, power bombs, dangerous bombs (which act like small nukes), and many more.
snap-freeze targets (cryo).



* ''VideoGame/AssassinsCreedRevelations'': Coin, {{Caltrops}}, cherry, splinter, stink, smoke, and blood bombs.



* In ''VideoGame/MassEffect1'', the grenades can be modded to be incendiary grenades, concussion grenades, chemical grenades, flashbangs, and radioactive grenades. In VideoGame/MassEffect2, grenades were a much smaller part of gameplay, only available as DLC powers in the form of flashbang grenades and incendiary grenades.
** ''VideoGame/MassEffect3'' adds more TrickBomb varieties; in addition to standard frag grenades, there are inferno grenades, biotic lift grenades, cluster grenades and [[StickyBomb sticky grenades]]. Also, unlike the last game, the only grenade launcher in the game (the M-37 Falcon) is classified as an assault rifle rather than a heavy weapon. Meaning it can be armed with Incendiary Ammo, Warp Ammo, Disruptor Ammo, Cryo Ammo, and [[ArmorPiercingAttack Armor Piercing Ammo]]. So in addition to it being able to launch an infinite supply of incendiary grenades and biotic grenades due to using thermal clips, it can also launch grenades that electrocute people (disruptor) and grenades that snap-freeze targets (cryo).
* ''VideoGame/TheWitcher'' contains five different types of bombs, manufactured using alchemy just like potions and blade coatings. The only one that acts even remotely like a traditional explosive is Dragon's Dream (releases a cloud of flammable gas that Geralt can detonate with the Igni sign). The other four bombs produce poison, evoke fear, stun, and blind, respectively.
** ''VideoGame/TheWitcher2AssassinsOfKings'' adds a fragmentation bomb, an incendiary bomb, one that releases noxious gas, a light bomb (illuminates the area), and a psychoactive gas bomb.
* ''VideoGame/BinaryDomain'' features a number of different types of grenades apart from standard frags, including sticky and remote-detonated varieties. Of special note are the chaff grenades; rather than confusing radar, they confuse enemies (all of whom are robots) into attacking each other.
* ''VideoGame/{{Tribes}}: Ascend'' has unique explosives for all of its nine classes. Perhaps the most notable is the Brute's Fractal Grenade, which levitates in the air for a few seconds after it hits the ground, firing powerful lasers that ricochet off walls in every direction.
** Also of note is the Pathfinder's Impact Nitron grenade, which does some damage but is mostly used because it knocks enemies back and forces them to drop the flag if they're carrying it.
* ''VideoGame/DeepFear'' has this as one of the ways to restore the OxygenMeter: John Mayor can throw an "air grenade" in order to quickly fill the room with breathable oxygen without having to visit a SavePoint. One puzzle also requires Mayor to throw a "fire extinguisher capsule" in order to put out the flames blocking his progress.

to:

* In ''VideoGame/MassEffect1'', the grenades ''VideoGame/SCPSecretLaboratory'' has two throwable SCP objects which can be modded to be incendiary grenades, concussion grenades, chemical grenades, flashbangs, and radioactive grenades. In VideoGame/MassEffect2, grenades were a much smaller part of gameplay, only available as DLC powers found in the form of flashbang grenades and incendiary grenades.
facility:
** ''VideoGame/MassEffect3'' adds more TrickBomb varieties; in addition to standard frag grenades, there are inferno grenades, biotic lift grenades, cluster grenades and [[StickyBomb sticky grenades]]. Also, unlike the last game, the only grenade launcher in the game (the M-37 Falcon) [[HyperDestructiveBouncingBall SCP-018]] is classified as an assault rifle rather than a heavy weapon. Meaning it can be armed anomalous toy rubber ball which bounces with Incendiary Ammo, Warp Ammo, Disruptor Ammo, Cryo Ammo, and [[ArmorPiercingAttack Armor Piercing Ammo]]. So in addition to it 200% efficiency. Upon being able to launch an infinite supply of incendiary grenades thrown, it will bounce around the room, dealing damage on contact and biotic grenades due eventually gaining enough velocity to using thermal clips, it can also launch grenades that electrocute people (disruptor) break windows and grenades that snap-freeze targets (cryo).
* ''VideoGame/TheWitcher'' contains five different types of bombs, manufactured using alchemy just like potions and blade coatings. The only one that acts
even remotely like a traditional explosive is Dragon's Dream (releases a cloud of flammable gas that Geralt can detonate with the Igni sign). The other four bombs produce poison, evoke fear, stun, and blind, respectively.
** ''VideoGame/TheWitcher2AssassinsOfKings'' adds a fragmentation bomb, an incendiary bomb, one that releases noxious gas, a light bomb (illuminates the area), and a psychoactive gas bomb.
* ''VideoGame/BinaryDomain'' features a number of different types of grenades apart from standard frags, including sticky and remote-detonated varieties. Of special note are the chaff grenades; rather than confusing radar, they confuse enemies (all of whom are robots) into attacking each other.
* ''VideoGame/{{Tribes}}: Ascend'' has unique explosives for all of its nine classes. Perhaps the most notable is the Brute's Fractal Grenade, which levitates in the air for a few
doors. 80 seconds after it hits being thrown, 018 will exit the ground, firing powerful lasers that ricochet off walls in every direction.
facility by exploding through a wall, injuring anyone nearby.
** Also of note [[{{EMP}} SCP-2176]] is the Pathfinder's Impact Nitron grenade, a lightbulb which does some damage but is mostly used because shatters when thrown (or 10 seconds after cracking from being dropped). Depending on circumstance, it knocks enemies back will either blackout a room, turning off the lights and forces them to drop locking the flag if they're carrying it.
* ''VideoGame/DeepFear'' has this as one of
doors shut, or it will prematurely end a blackout started by SCP-079, forcing the ways to restore the OxygenMeter: John Mayor can throw an "air grenade" doors open. Any Tesla Gates in order to quickly fill the room with breathable oxygen without having to visit a SavePoint. One puzzle will also requires Mayor to throw be temporarily disabled.
* ''VideoGame/SpiralKnights'' uses bombs as an entire class of weapon, giving us bombs that deploy
a "fire extinguisher capsule" in order to put out field of any of the flames blocking his progress.StatusEffects in the game, "vortex" bombs that collapse into a miniature black hole before exploding, a bomb that pretty much acts as a deployment point for a ring of damaging orbs, and shard bombs that act like a cluster bomb.



* The ''Franchise/{{Halo}}'' series has normal grenades used by space marines, while Covenant forces use sticky plasma grenades. Later games in the series include sticky shrapnel grenades, napalm grenades, grenades that project an aura that rapidly drains shields, and grenades that leave behind floating sparks that will explode if anyone walks into them.
* ''VideoGame/Left4Dead'' has the pipe bomb, an explosive canister with a fire alarm attached to it that attracts Infected to it before exploding and killing them all. ''VideoGame/Left4Dead2'' adds the bile bomb, a canister filled with Boomer bile that can be tossed at specific Infected to get common ones to chase after and attack it.
* ''VideoGame/SpiralKnights'' uses bombs as an entire class of weapon, giving us bombs that deploy a field of any of the StatusEffects in the game, "vortex" bombs that collapse into a miniature black hole before exploding, a bomb that pretty much acts as a deployment point for a ring of damaging orbs, and shard bombs that act like a cluster bomb.

to:

* The ''Franchise/{{Halo}}'' series ''VideoGame/SuperSmashBros Brawl'' has normal grenades used by space marines, while Covenant forces use sticky plasma grenades. Later games in the series include sticky shrapnel {{Sticky Bomb}}s, [[SmokeOut smoke bombs]], and "smart bombs" (bombs that inexplicably explode slowly).
* ''VideoGame/TeamFortressClassic'' had several cool
grenades, napalm grenades, unique to the classes, as well as the standard frag grenades that project an aura that rapidly drains shields, almost every class got:
** Heavy
and Demoman: MIRV grenades. After it explodes, doing the damage of a standard frag, it disperses ''smaller'' grenades that leave behind floating sparks that will explode if anyone walks into them.
* ''VideoGame/Left4Dead'' has
proceed to detonate themselves for massive damage. Probably the pipe bomb, an strongest grenade in the game.
** Soldier: Nail grenades. When thrown, it'll hover up and start shooting nails in all directions. Ideal for taking out sentries or holding a choke point.
** Pyro: Napalm grenades. Similar to the MIRV grenade in principle, but instead of doing direct
explosive canister with a damage (which only the initial explosion does), it scatters several small napalm fragments that light people on fire alarm attached for damage over time. Useful for area denial and, in FortressForever, stacking multiple flame weapons for extra damage.
** Medic: Concussion grenades. No damage, but they cause the enemy
to it be stunned for a few seconds and mess up their arm and [[InterfaceScrew interface]] for a few seconds more, but they're most useful for "conc-jumping", since they propel the user MASSIVE lengths (without bringing them so high that attracts Infected to it before exploding they get fall damage) when primed and killing them all. ''VideoGame/Left4Dead2'' adds held until detonation.
** Spy: Gas grenades. They do a tiny bit of damage, but more importantly they actual cause
the bile bomb, a canister filled with Boomer bile target to hallucinate, seeing explosions, grenades, and enemies that can be tossed at specific Infected to get common ones to chase after and attack it.
* ''VideoGame/SpiralKnights'' uses bombs as an entire class
aren't there. Quite amusing, actually.
** Scout: Caltrops. It doesn't explode, but when thrown it'll release a bunch
of weapon, giving us bombs caltrops that deploy a field of any of slow down and damage whoever steps on them. Useful for stopping pursuers. He also has the StatusEffects distinction of not getting frag grenades; instead, he gets the same concussion grenades that the Medic does, mostly for conc-jumping.
** Engineer: EMP grenades. Can potentially have the highest damage of all grenades
in the game, "vortex" bombs game; throwing one causes whoever is hit by it to have all their ammo detonated at once, including shotgun shells and rockets. Damage spends on class; if thrown at a Scout, who only carries a few shotgun shells, it'll do next to no damage. If thrown at a Soldier, who carries a bucket load of shotgun shells for his Super Shotgun and a bunch of rockets for his Rocket Launcher, it'll be a OneHitKill.
** The only one who don't get unique grenades is the Sniper, but like the other classes (except the Scout), he does get standard frag grenades.
* ''VideoGame/TransformersWarForCybertron'' has [[HealingShiv grenades
that collapse into a miniature black hole before exploding, a bomb that pretty much acts as a deployment point heal]].
* ''VideoGame/{{Tribes}}: Ascend'' has unique explosives for all of its nine classes. Perhaps the most notable is the Brute's Fractal Grenade, which levitates in the air
for a ring of damaging orbs, and shard bombs few seconds after it hits the ground, firing powerful lasers that act like a cluster bomb.ricochet off walls in every direction.
** Also of note is the Pathfinder's Impact Nitron grenade, which does some damage but is mostly used because it knocks enemies back and forces them to drop the flag if they're carrying it.



* ''VideoGame/{{Destiny}}'' has a wide range of unlockable grenades for each class. These include grenades that chain electricity between enemies in their blast radius, energy balls that explode into vortexes that damage any enemies that get near and grenades with homing shrapnel.
* In ''VideoGame/KirbySqueakSquad'', after getting the Bomb Ability Scroll, the player can mix the Bomb Ability with Ice and Spark in the bubble inventory. These result in Ice Bomb, which freezes enemies, along with the Thunder Bomb, which explodes into sparks of electricity that move on the ground.
** ''VideoGame/KirbyStarAllies'' brings these back and adds a couple more: Bluster Bomb, which produces bombs that generate gusts of wind and can be used as makeshift balloons, and Splash Bomb, which produces bombs that explode into blobs of water. Marx's Jester Ball also functions like a bomb and can be augmented with elements, some of which will let him use [[ContinuityNod one of the moves he used in his original boss fight]].
* ''VideoGame/DungeonsOfDredmor'' has a number of bomb weapons accessed through the Alchemy and Tinkering skill paths. Alchemists get Mosolov Cocktails, poison gas flasks, acid flasks, and brimstone flasks. Tinkers mostly get normal black powder bombs and grenades but can also craft [[{{Knockback}} concussion bombs]] and thermite (which leaves a patch of burning ground).

to:

* ''VideoGame/{{Destiny}}'' has a wide range ''VideoGame/TheWitcher'' contains five different types of unlockable grenades for each class. These include grenades bombs, manufactured using alchemy just like potions and blade coatings. The only one that chain electricity between enemies in their blast radius, energy balls acts even remotely like a traditional explosive is Dragon's Dream (releases a cloud of flammable gas that explode into vortexes that damage any enemies that get near and grenades with homing shrapnel.
* In ''VideoGame/KirbySqueakSquad'', after getting the Bomb Ability Scroll, the player
Geralt can mix the Bomb Ability with Ice and Spark in the bubble inventory. These result in Ice Bomb, which freezes enemies, along detonate with the Thunder Bomb, which explodes into sparks of electricity that move on the ground.
** ''VideoGame/KirbyStarAllies'' brings these back
Igni sign). The other four bombs produce poison, evoke fear, stun, and blind, respectively.
** ''VideoGame/TheWitcher2AssassinsOfKings''
adds a couple more: Bluster Bomb, which produces bombs fragmentation bomb, an incendiary bomb, one that generate gusts of wind and can be used as makeshift balloons, and Splash Bomb, which produces bombs that explode into blobs of water. Marx's Jester Ball also functions like releases noxious gas, a light bomb (illuminates the area), and can be augmented with elements, some of which will let him use [[ContinuityNod one of the moves he used in his original boss fight]].
* ''VideoGame/DungeonsOfDredmor'' has
a number of bomb weapons accessed through the Alchemy and Tinkering skill paths. Alchemists get Mosolov Cocktails, poison psychoactive gas flasks, acid flasks, and brimstone flasks. Tinkers mostly get normal black powder bombs and grenades but can also craft [[{{Knockback}} concussion bombs]] and thermite (which leaves a patch of burning ground).bomb.










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