History Main / TravelingAtTheSpeedOfPlot

3rd Jan '16 1:28:17 AM jormis29
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* Warp travel in ''{{Warhammer 40000}}'' is notoriously [[TimeyWimeyBall prone to messing with the timestream]], meaning that depending on the story, author or requirements a warp-traveller might (assuming that they don't get lost in a [[HyperspaceIsAScaryPlace roiling hell of pure emotion]]) end up arriving exactly in time, years early, decades late or [[spoiler:before they even set out on a rescue mission and end up [[StableTimeLoop broadcasting the doomed distress call that caused them to attempt the trip in the first place]].]]
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* Warp travel in ''{{Warhammer ''TabletopGame/{{Warhammer 40000}}'' is notoriously [[TimeyWimeyBall prone to messing with the timestream]], meaning that depending on the story, author or requirements a warp-traveller might (assuming that they don't get lost in a [[HyperspaceIsAScaryPlace roiling hell of pure emotion]]) end up arriving exactly in time, years early, decades late or [[spoiler:before they even set out on a rescue mission and end up [[StableTimeLoop broadcasting the doomed distress call that caused them to attempt the trip in the first place]].]]
18th Dec '15 11:23:48 PM nombretomado
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* In ''ShadowHeartsCovenant'', it takes you about five or six hours and a couple dungeons to travel from the game's real starting place in the Ardennes Forest to the first major destination, Wales, as the party travels through Paris and then has to find a ship willing to travel to Britain during the height of World War One. From Wales, the party instantly and effortlessly travels to its next destination... Florence, Italy.
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* In ''ShadowHeartsCovenant'', ''VideoGame/ShadowHeartsCovenant'', it takes you about five or six hours and a couple dungeons to travel from the game's real starting place in the Ardennes Forest to the first major destination, Wales, as the party travels through Paris and then has to find a ship willing to travel to Britain during the height of World War One. From Wales, the party instantly and effortlessly travels to its next destination... Florence, Italy.
17th Dec '15 4:42:47 AM Geoduck
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'''Yzma''': I... ''[looks confused]'' How did we, Kronk?\\ '''Kronk''': ''[[[BreakingTheFourthWall pulls down the map from the montage]]]'' You got me. By all accounts it doesn't make sense.\\
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'''Yzma''': I... '''Yzma''': ... ''[looks confused]'' How did ''did'' we, Kronk?\\ '''Kronk''': ''[[[BreakingTheFourthWall pulls down the map from the montage]]]'' You Ya got me. By all accounts it doesn't make sense.\\
14th Dec '15 11:07:31 AM Slave
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Added DiffLines:
* Warp travel in ''{{Warhammer 40000}}'' is notoriously [[TimeyWimeyBall prone to messing with the timestream]], meaning that depending on the story, author or requirements a warp-traveller might (assuming that they don't get lost in a [[HyperspaceIsAScaryPlace roiling hell of pure emotion]]) end up arriving exactly in time, years early, decades late or [[spoiler:before they even set out on a rescue mission and end up [[StableTimeLoop broadcasting the doomed distress call that caused them to attempt the trip in the first place]].]]
6th Dec '15 4:10:57 PM StFan
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* TheFlash consistently shows the ability to move faster than light and there are only negative effects of high speeds (sonic boom, becoming super massive) when he wants them. In one infamous case, he evacuated the entire population of a city to save them from a nuclear bomb...''after the bomb had detonated'', carrying half a million people to safety 35 miles away ''one at a time'' in the span of ''0.00001 microseconds''. He can also tap into a cosmic force called the Speed Force that allows him to control the physics of movement at will- which [[FridgeLogic begs the question]] of why he has any trouble handling normal-speed foes, though. Or for that matter, how he has any trouble handing ''anything'' short of reality-warpers. * ''HsuAndChan'' {{lampshaded}} this. The protagonists declare that they're going to go to the park. In the next panel, they're in the park. Hsu says "One Panel! That was fast!" before moving onto other matters.
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* TheFlash consistently shows the ability to move faster than light and there are only negative effects of high speeds (sonic boom, becoming super massive) when he wants them. In one infamous case, he evacuated the entire population of a city to save them from a nuclear bomb...''after the bomb had detonated'', carrying half a million people to safety 35 miles away ''one at a time'' in the span of ''0.00001 microseconds''. He can also tap into a cosmic force called the Speed Force that allows him to control the physics of movement at will- will -- which [[FridgeLogic begs the question]] of why he has any trouble handling normal-speed foes, though. Or for that matter, how he has any trouble handing ''anything'' short of reality-warpers. * ''HsuAndChan'' {{lampshaded}} this. The protagonists declare that they're going to go to the park. In the next panel, they're in the park. Hsu says "One Panel! That was fast!" before moving onto other matters.reality-warpers.

[[folder:Films -- Animated]]
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[[folder:Comic Strips]] * ''ComicStrip/HsuAndChan'' {{lampshaded}} this. The protagonists declare that they're going to go to the park. In the next panel, they're in the park. Hsu says "One Panel! That was fast!" before moving onto other matters. [[/folder]] [[folder:Films -- Animated]]Animation]]

[[folder:Live Action TV]]
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[[folder:Live Action TV]] [[folder:Live-Action TV]]

28th Nov '15 9:38:26 AM LordStarfish
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Added DiffLines:
* ''WesternAnimation/InsideOut'': Joy and Sadness get themselves sucked out of Headquarters while Riley is at school. They they apparently proceed to spend the ''entire rest of the day'' just landing in Long Term Memory and walking across Goofball Island, a distance which they are later able to cross in roughly thirty seconds [[spoiler:when the island starts to collapse]]. Pops up a few other times throughout the movie as well, but this is by far the most obvious one.
24th Nov '15 4:08:50 AM Silverblade2
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* Role-Playing Games in general follow this rule, at least in practice: ** The [=PC=]s will, as rule, always arrive to face the BigBad right when they are in the middle of their fiendish plot/most dramatic time. ** Or will ''just miss them'', possibly watching them get away with no chance to catch them. ** If you specifically try to attack them when they are, say, sleeping, they will conveniently not be there for whatever reason. But if you try again at the time the GM wants you to, they will always be there. ** [=PC=]s will always travel to a town just in time to solve their problems, they always arrive just days/hours/right when the issue started. Even if they heard about it on the other side of the continent and are traveling via horse, the issue will still be there and not have progressed.

* Any game in which you have an [[OpeningTheSandbox open sandbox]]: You typically have an urgent crisis at hand, like a [[VideoGame/FinalFantasyVII meteor is about to crash into the world]] or [[AlwaysSaveTheGirl the princess]] is imprisoned by a BigBad, but never mind all that, you have plenty of time to [[VideoGame/FinalFantasyVIII wander the desert in search of your lost airship]], do all the side-quests, level grind, and beat all the optional bosses before hand.
6th Nov '15 5:50:59 PM nombretomado
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* The gang in ''RaveMaster'' is stuck traveling by foot or [[CallASmeerpARabbit horse]] when there's no time limit or something they need to find nearby. If there is a time limit or nothing close by, they get an airship (someone else's, if Musica's has yet to be repaired from the last time it crashed as an excuse to make everybody walk).
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* The gang in ''RaveMaster'' ''Manga/RaveMaster'' is stuck traveling by foot or [[CallASmeerpARabbit horse]] when there's no time limit or something they need to find nearby. If there is a time limit or nothing close by, they get an airship (someone else's, if Musica's has yet to be repaired from the last time it crashed as an excuse to make everybody walk).
25th Oct '15 10:36:16 AM belarin
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expanded but tried to keep it short
* ''Disney/{{Frozen}}'': Elsa somehow makes it to the peak of North Mountain in time to sing "Let it Go" in the time it takes Anna to get her horse ready and leave Arendelle. Yet it takes Anna and Kristoff at least a day to reach it. Elsa's headstart is somewhat justified by the fact that she ran across the fjord [[AnIcePerson and was able to freeze enough water to be able to just walk across]], while Anna had to go the long way around, but it's still an absurd difference in the amount of time it takes them (especially considering Anna and Kristoff spend at least part of the journey on a sled, while Elsa more or less makes the entire journey by hiking). That said, though, Elsa made a bee-line for the place she thought would be safest, but Anna had to search, got diverted off to Oaken's to thaw out, fled the wolves, and got yanked into Olaf's dream world, all of which... also moves at the speed of plot.
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* ''Disney/{{Frozen}}'': Elsa somehow makes it to the peak of North Mountain in time to sing "Let it Go" in the time it takes Anna to get her horse ready and leave Arendelle. Yet it takes Anna and Kristoff at least a day to reach it. Elsa's headstart is somewhat justified by the fact that [[AnIcePerson she ran across the fjord [[AnIcePerson and was able to freeze enough water to be able to just walk across]], fjord]], while Anna had to go the long way around, but it's still an absurd difference in the amount of time it takes them (especially considering difference. This is especially pronounced given that Anna and is guided by experienced mountaineer Kristoff spend at least part of and spends half the journey on a sled, while Elsa more or less has never left the castle and makes the entire journey by hiking). That said, though, Elsa made a bee-line for walking in flimsy formal clothing. [[UpToEleven Then Hans decides to go up the place she thought would be safest, but North Mountain the next day accompanied by guards, and is implied to get there that evening not long after Anna had to search, got diverted off to Oaken's to thaw out, fled the wolves, and got yanked into Olaf's dream world, all of which... also moves at the speed of plot.left.]]
11th Oct '15 8:05:52 PM Rosuav
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* ''Disney/{{Frozen}}'': Elsa somehow makes it to the peak of North Mountain in time to sing "Let it Go" in the time it takes Anna to get her horse ready and leave Arendelle. Yet it takes Anna and Kristoff at least a day to reach it. Elsa's headstart is somewhat justified by the fact that she ran across the fjord [[AnIcePerson and was able to freeze enough water to be able to just walk across]], while Anna had to go the long way around, but it's still an absurd difference in the amount of time it takes them (especially considering Anna and Kristoff spend at least part of the journey on a sled, while Elsa more or less makes the entire journey by hiking).
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* ''Disney/{{Frozen}}'': Elsa somehow makes it to the peak of North Mountain in time to sing "Let it Go" in the time it takes Anna to get her horse ready and leave Arendelle. Yet it takes Anna and Kristoff at least a day to reach it. Elsa's headstart is somewhat justified by the fact that she ran across the fjord [[AnIcePerson and was able to freeze enough water to be able to just walk across]], while Anna had to go the long way around, but it's still an absurd difference in the amount of time it takes them (especially considering Anna and Kristoff spend at least part of the journey on a sled, while Elsa more or less makes the entire journey by hiking). That said, though, Elsa made a bee-line for the place she thought would be safest, but Anna had to search, got diverted off to Oaken's to thaw out, fled the wolves, and got yanked into Olaf's dream world, all of which... also moves at the speed of plot.
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