History Main / TrappedInContainment

23rd Mar '16 12:48:16 AM wolftickets1969
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* In ''Rainbow Six: Vegas 2'', you're going in to rescue hostages from a building, then the terrorists lock all the doors and put gas into the ventilation system. You are too late, and stand outside the door hearing screams and dying as a bit of the gas floats out through the cracks in the door. Luckily, you have gas masks on.

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* In ''Rainbow Six: Vegas 2'', you're going in to rescue hostages from a building, then [[GasChamber the terrorists lock all the doors and put gas into the ventilation system.system]]. You are too late, and stand outside the door hearing screams and dying as a bit of the gas floats out through the cracks in the door. Luckily, you have gas masks on.
23rd Mar '16 12:46:57 AM wolftickets1969
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** In the backstory of ''VideoGame/FalloutNewVegas: Dead Money'', the guests at the Sierra Madre's Gala Event were trapped in the casino when it went into {{lockdown}} during the Great War. In the casino basement at the end of the DLC, either the Courier or Elijah can trigger [[SchmuckBait Sinclair's trap]] and permanently seal themselves in the vault, leading to a NonStandardGameOver in the former case.\

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** In the backstory of ''VideoGame/FalloutNewVegas: Dead Money'', the guests at the Sierra Madre's Gala Event were trapped in the casino when it went into {{lockdown}} during the Great War. In the casino basement at the end of the DLC, either the Courier or Elijah can trigger [[SchmuckBait Sinclair's trap]] and permanently seal themselves in the vault, leading to a NonStandardGameOver in the former case.\
23rd Mar '16 12:46:17 AM wolftickets1969
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** In the backstory of ''VideoGame/FalloutNewVegas: Dead Money'', the guests at the Sierra Madre's Gala Event were trapped in the casino when it went into {{lockdown}} during the Great War. In the casino basement at the end of the DLC, either the Courier or Elijah can trigger [[SchmuckBait Sinclair's trap]] and permanently seal themselves in the vault, leading to a NonStandardGameOver in the former case.

to:

** In the backstory of ''VideoGame/FalloutNewVegas: Dead Money'', the guests at the Sierra Madre's Gala Event were trapped in the casino when it went into {{lockdown}} during the Great War. In the casino basement at the end of the DLC, either the Courier or Elijah can trigger [[SchmuckBait Sinclair's trap]] and permanently seal themselves in the vault, leading to a NonStandardGameOver in the former case.\
** In ''VideoGame/{{Fallout 4}}'', the Cambridge Polymer Labs sidequest locks you in the lab until either you find the correct components and synthesize the Piezonucleic Power Armor, or hack a Master-locked terminal. The lab's pre-war scientists suffered a similar fate when Director Jon Elwood-Wollum ordered a lockdown of the lab while the bombs were falling, and due to Willfred Bergman blocking access to the isotope components, were unable to complete the project and either starved to death or became feral ghouls.
25th Jan '16 5:54:29 PM eroock
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Added DiffLines:


[[quoteright:350:[[Film/TheDayTheEarthStoodStill2008 http://static.tvtropes.org/pmwiki/pub/images/sealed_lab.jpg]]]]
[[caption-width-right:350:Let me out!]]
25th Jan '16 5:27:52 PM eroock
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* In ''Film/{{Species}}'', they're tooling around with the alien DNA about halfway through the movie. HilarityEnsues.

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* In ''Film/{{Species}}'', they're tooling around with the alien DNA about halfway through when a camera breaks down in the movie. HilarityEnsues.sealed experiment chamber. Dr. Laura Baker and Preston volunteer to go in and try to replace the camera. Of course an accident happens and they are on their own to fight off the fast growing alien while the other team members are forced to watch from behind safety glass.
9th Oct '15 6:44:45 PM nombretomado
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* Two mooks ''[[TooDumbToLive do this to themselves]]'' in '''PerfectDark'' when they trigger the nerve gas defense system in Area 51 - and lock themselves in the lab by doing so.

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* Two mooks ''[[TooDumbToLive do this to themselves]]'' in '''PerfectDark'' '''VideoGame/PerfectDark'' when they trigger the nerve gas defense system in Area 51 - and lock themselves in the lab by doing so.
3rd Jul '15 10:39:50 AM Odon
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* Happens in the beginning of ''Film/ResidentEvil''. A {{villain}} deliberately breaks a container and releases the T-Virus. Later, when the Red Queen seals the room several researchers are trapped inside as the room fills with water for some reason.
** It was from the fire control sprinklers.

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* Happens in the beginning of ''Film/ResidentEvil''. A {{villain}} deliberately breaks a container and releases the T-Virus. Later, when the Red Queen seals the room several researchers are trapped inside as the room fills with water for some reason.
** It was
from the fire control sprinklers.
3rd Jul '15 10:39:01 AM Odon
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** Examples: when the rig is flooding in ''Film/TheAbyss''.

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** Examples: when the rig is flooding in ''Film/TheAbyss''. One character only escapes drowning because the hatch slams shut on his titanium wedding ring (which he almost threw away after an argument with his wife) and thus fails to seal, giving others time to get him out.
2nd Jul '15 5:17:41 PM nombretomado
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* Done in the pilot miniseries of ''Series/{{Battlestar Galactica|Reimagined}}''. Colonel Tigh orders the hatches to the flight deck sealed to contain a fire, as the ''Galactica'' is under heavy Cylon attack. Unfortunately, there are 85 crewmen trapped inside. Chief Tyrol nearly has a HeroicBSOD trying to convince Tigh to let him make a rescue attempt, and then watching Tigh activate each hatch lock in turn.

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* Done in the pilot miniseries of ''Series/{{Battlestar Galactica|Reimagined}}''.Galactica|2003}}''. Colonel Tigh orders the hatches to the flight deck sealed to contain a fire, as the ''Galactica'' is under heavy Cylon attack. Unfortunately, there are 85 crewmen trapped inside. Chief Tyrol nearly has a HeroicBSOD trying to convince Tigh to let him make a rescue attempt, and then watching Tigh activate each hatch lock in turn.
15th Nov '14 3:08:21 AM Morgenthaler
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* ''Series/StarTrekVoyager''. In the "Year of Hell" two-parter the EMH is forced to shut the hatch on two crewmen because the corridor is about to vent open to space.

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* ''Series/StarTrekVoyager''. ''Series/StarTrekVoyager'': In the "Year "[[Recap/StarTrekVoyagerS4E8YearOfHell Year of Hell" two-parter Hell]]" two-parter, the EMH is forced to shut the hatch on two crewmen because the corridor is about to vent open to space.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.TrappedInContainment