History Main / TowersOfHanoi

11th Feb '18 6:06:21 PM nombretomado
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* ''PerplexCity'' borrows the Hindu legend for the card Tower of Cubes, though their temple only has 36 cubes to work with, and completing the puzzle will end all sorrow and grief in the universe.

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* ''PerplexCity'' ''TabletopGame/PerplexCity'' borrows the Hindu legend for the card Tower of Cubes, though their temple only has 36 cubes to work with, and completing the puzzle will end all sorrow and grief in the universe.
2nd Nov '17 7:15:14 PM WillKeaton
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** It shows up in ''Franchise/StarWars: VideoGame/KnightsOfTheOldRepublic'', ''VideoGame/JadeEmpire'', and ''VideoGame/MassEffect1''[[note]]''Mass Effect 1'' at least allows the player to skip the puzzle at the cost of 100 Omnigel[[/note]].

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** It shows up in ''Franchise/StarWars: VideoGame/KnightsOfTheOldRepublic'', ''VideoGame/JadeEmpire'', and ''VideoGame/MassEffect1''[[note]]''Mass ''VideoGame/MassEffect1''.[[note]]''Mass Effect 1'' at least allows the player to skip the puzzle at the cost of 100 Omnigel[[/note]].Omnigel.[[/note]]
2nd Nov '17 7:14:23 PM WillKeaton
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Amusingly, at least one Brahmin monastery has adopted the puzzle as a genuine devotional exercise, using approximately 30 brass discs[[note]]A 30-disk tower would take a bit over 34 years to solve at the rate of one disk per second.[[/note]]. No word if the puzzle's completion will mark the end of the current universe.

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Amusingly, at least one Brahmin monastery has adopted the puzzle as a genuine devotional exercise, using approximately 30 brass discs[[note]]A discs.[[note]]A 30-disk tower would take a bit over 34 years to solve at the rate of one disk per second.[[/note]]. [[/note]] No word if the puzzle's completion will mark the end of the current universe.
21st Sep '17 3:07:45 AM jormis29
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* One of the puzzles among the final trio of minigames near the end of ''Reah: Face the Unknown''. This one plays it from the reverse angle (smallest in the back, largest in front). But it's annoying in the fact that, [[RuleOfThree like the other two puzzles, you have to do three rounds of it]], each one containing more pieces than the last.

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* One of the puzzles among the final trio of minigames near the end of ''Reah: Face the Unknown''.''VideoGame/ReahFaceTheUnknown''. This one plays it from the reverse angle (smallest in the back, largest in front). But it's annoying in the fact that, [[RuleOfThree like the other two puzzles, you have to do three rounds of it]], each one containing more pieces than the last.
1st Sep '17 10:10:27 AM AtticusOmundson
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** One of the game machines seen in the arcade included in the ''VideoGame/MassEffect3'' Citadel DLC is "Towers of Hanoi." Shepard's reaction: "I don't think so."

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** One of the game machines seen in the arcade included in the ''VideoGame/MassEffect3'' Citadel DLC is "Towers of Hanoi." Shepard's reaction: "I don't think so."so," likely a reference to its appearance in the first game.
2nd Apr '17 1:17:08 PM AndIntroducingALeg
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* Towers of Hanoi featured as an Aztec Zone game in the first series of ''Series/TheCrystalMaze''.
7th Jan '17 7:21:09 AM Madrugada
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* On ''Series/{{Survivor}} Thailand'' (U.S. season 5), a version of this puzzle was an immunity challenge.

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* On ''Series/{{Survivor}} Thailand'' (U.S. season 5), a large five-disk version of this puzzle was an immunity challenge.
challenge. One competitor, Shii-Ann, a computer programmer, seemed to have no clue at all of how to solve it, leading to some EpilepticTrees from fans about both her meta-game strategy and the actual backstage operations of the show
10th Dec '16 5:29:18 PM Lopiny
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* ''Videogame/SunlessSea'': The Emperor's Tomb in the Empire of Hands has this puzzle as one of the various obstacles, in this case acting as the door's lock. It's lampshaded as an easy and overused StockPuzzle, matching with the general mockery of jungle temple tropes in this mission, but this one also has 15 disks, making it horribly tedious [[spoiler:and it's also badly-made, and won't actually open the door when it's solved]]. Fortunately, [[CuttingTheKnot you brought dynamite]].
9th Nov '16 11:29:33 PM ThePocket
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* An old DOS and Apple II game called ''Monkey Business'' revolved around this -- a stack of monkeys is trying to reach the apples on the tree next to them, conveniently the same distance from the ground as their combined height.
6th Oct '16 7:34:20 PM nombretomado
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* The MMORPG ''EverQuest'' has a quest where you have to play Towers of Hanoi, although they don't call it that.

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* The MMORPG ''EverQuest'' ''VideoGame/EverQuest'' has a quest where you have to play Towers of Hanoi, although they don't call it that.
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