History Main / TookAShortcut

20th Aug '17 11:07:34 AM nombretomado
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* Emilio from ''[[Film/MrDeeds Mr. Deeds]]'' takes this trope, OffscreenTeleportation, StealthHiBye and FlashStep, [[XMeetsY mixes them all together,]] and ramps the result [[UpToEleven to utterly ridiculous levels]]. Notably, he goes from being on the stage next to Chuck Cedar, all the way to a balcony several hundred meters away, faster than the blink of an eye, ''without being seen.'' This is all a RunningGag that's only PlayedForLaughs.

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* Emilio from ''[[Film/MrDeeds Mr. Deeds]]'' takes this trope, OffscreenTeleportation, StealthHiBye and FlashStep, [[XMeetsY [[JustForFun/XMeetsY mixes them all together,]] and ramps the result [[UpToEleven to utterly ridiculous levels]]. Notably, he goes from being on the stage next to Chuck Cedar, all the way to a balcony several hundred meters away, faster than the blink of an eye, ''without being seen.'' This is all a RunningGag that's only PlayedForLaughs.
6th Jul '17 1:38:26 AM Arivne
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* In ''VideoGame/TheElderScrollsIVOblivion'', a certain side-quest gives you the option to either have a corrupt Watch captain assassinated or locked away. If you choose the latter, he will eventually break out and attack you at a random point, armed only with a silver dagger. Hilariously, this can happen anywhere in the game world, including at an Ayelid ruin filled to the brim with nether liches and skeletons.

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* In ''VideoGame/TheElderScrollsIVOblivion'', a certain side-quest gives you the option to either have a corrupt Watch captain assassinated or locked away. If you choose the latter, he will eventually break out and attack you at a random point, armed only with a silver dagger. Hilariously, this can happen anywhere in the game world, including at an Ayelid ruin filled to the brim with nether liches and skeletons.''Franchise/TheElderScrolls''


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** In ''VideoGame/TheElderScrollsIVOblivion'', a certain side-quest gives you the option to either have a corrupt Watch captain assassinated or locked away. If you choose the latter, he will eventually break out and attack you at a random point, armed only with a silver dagger. Hilariously, this can happen anywhere in the game world, including at an Ayelid ruin filled to the brim with nether liches and skeletons.
6th Jul '17 1:35:34 AM Arivne
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** Not to mention the fact that in almost every game in the series, other characters can explore areas that are closed off to you, usually because of moving walls, secret passages, and doors that require specialized keys hidden in obscure and inconvenient places. How Wesker/Barry, for example, got into the crypt in the remake before you unlocked the door is a question with no apparent answer. Ditto the Chained Creature, who can apparently navigate the entire mansion grounds despite the fact that it's in shackles that constricts it movement considerably and most of the important places in the game are sealed off with locked doors the player inevitably gets the keys to. Ditto Steve in Code Veronica, who gets ahead of you without the items needed to open the pathways.

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** Not to mention the fact that in almost every game in the series, other characters can explore areas that are closed off to you, usually because of moving walls, secret passages, and doors that require specialized keys hidden in obscure and inconvenient places. How Wesker/Barry, for example, got into the crypt in the remake before you unlocked the door is a question with no apparent answer. Ditto the Chained Creature, who can apparently navigate the entire mansion grounds despite the fact that it's in shackles that constricts it constrict its movement considerably and most of the important places in the game are sealed off with locked doors the player inevitably gets the keys to. Ditto Steve in Code Veronica, who gets ahead of you without the items needed to open the pathways.
3rd Jul '17 11:01:49 AM __Vano
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* A rare example of it working in the player's favor comes in ''VideoGame/KingsQuestVI'', where Alexander needs to get his hands on a fake genie bottle to swap for a real one. ''Alexander'' has no way of knowing what the real one looks like (having never been inside the castle where it resides), but the ''player'' does, having seen it already in one (optional and hard to get) cutscene.
3rd Jul '17 10:49:32 AM __Vano
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* In ''VideoGame/StreetsOfRage'', you would battle your way though armies of {{Mooks}} alone (or with another player) and the other characters would [[GameplayAndStorySegregation appear for the cutscenes]], then vanish again.
25th Jun '17 5:44:14 PM Abodos
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** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', [[IntrepidMerchant Beedle]] is always found at whatever Stable you visit even if you teleport. Made stranger by the fact that he carries around a big, heavy backpack that makes him a very slow walker. There's also [[WanderingMinstrel Kass]], will always arrive in certain places before Link does, no matter where you saw him last. It's more logical in his case, as he is a [[BirdPeople Rito]] and presumably just flew there.
14th Jun '17 7:11:44 PM darkabomination
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** As Alucard puts it in ''VideoGame/CastlevaniaSymphonyOfTheNight'', "The castle is a creature of chaos." It's as good a justification as any for how the NPC population beats you to the next stop - to them, the castle had more straight paths.

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** As Alucard puts it in ''VideoGame/CastlevaniaSymphonyOfTheNight'', "The castle is a creature of chaos." It's as good a justification as any for how the NPC population beats you to the next stop - to them, the castle had more straight paths. In Maria's case, one might wonder how a 17-year-old arrives in places ahead of you, taking the same paths you do, but her playable appearances prove she's very agile and can dash across rooms in seconds.
26th Mar '17 8:57:08 AM nombretomado
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* ''VideoGame/LufiaCurseOfTheSinistrals'' (NintendoDS version): half the party gets teleported ahead, and the rest needs to follow them down a lava-filled temple. You need to drain some of the lava to be able to go lower, yet the teleported members were already down there.

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* ''VideoGame/LufiaCurseOfTheSinistrals'' (NintendoDS (UsefulNotes/NintendoDS version): half the party gets teleported ahead, and the rest needs to follow them down a lava-filled temple. You need to drain some of the lava to be able to go lower, yet the teleported members were already down there.
12th Mar '17 10:34:30 AM Viira
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** Played with in Prologue: Earth. The young boy somehow gets from one high-rise building to the top of an adjacent building just before Shepard and Anderson arrive. A few minutes later, the boy gets to the evacuation shuttle just as Shepard boards the Normandy. Since none else ever sees him and he appears in Shepard's dreams later, its not clear if he's even real.
** During the Ardat-Yakshi Monastery mission (and if she's alive), Samara somehow makes it past waves of Banshees and gets to key locations before the player (Falere, the bomb). That said, the game does provide an explanation for at least some of her ability to get around faster then the party.

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** Played with in In Prologue: Earth. The Earth, the young boy somehow gets from one high-rise building to the top of an adjacent building just before Shepard and Anderson arrive. A few minutes later, the boy gets to the evacuation shuttle just as Shepard boards the Normandy. Since none no one else ever sees interacts with him and he appears in Shepard's dreams later, its it's not clear if he's even real.
** During the Ardat-Yakshi Monastery mission (and if (if she's alive), Samara somehow makes it past waves of Banshees and gets to key locations before the player (Falere, the bomb). That said, the game does provide an explanation for at least some of her ability to get around faster then than the party.



--->'''Kaiden:''' Well, not in the next ten minutes.
** During the walk to the control panel [[spoiler:inside the Citadel]] near the end of the game, Anderson somehow makes it to the control panel ahead of you, even though (a) the location he tells you he landed in is nowhere to be seen, (b) there is no visible path besides the one Shepard travels, and there is only one way and one way only to said panel, (c) Shepard can be halfway to the panel before Anderson finishes describing the surroundings of the room he landed in, and (d) he doesn't bother to wait for you before venturing on ahead, and gets [[spoiler:controlled by the Illusive Man just as you arrive]]. This did not [[MindScrew go unnoticed]] [[EpilepticTrees by the fans.]]

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--->'''Kaiden:''' --->'''Kaidan:''' Well, not in the next ten minutes.
** During the walk to the control panel [[spoiler:inside the Citadel]] near the end of the game, Anderson somehow makes it to the control panel ahead of you, even though (a) the location he tells you he landed in is nowhere to be seen, (b) there is no visible path besides the one Shepard travels, and there is only one way and one way only to said panel, (c) Shepard can be halfway to the panel before Anderson finishes describing the surroundings of the room he landed in, and (d) he doesn't bother to wait for you before venturing on ahead, and gets [[spoiler:controlled by the Illusive Man just as you arrive]]. This did not [[MindScrew go unnoticed]] [[EpilepticTrees by the fans.]]
23rd Jun '16 6:46:58 AM KBABZ
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** The video game adaptation has similar moments. In the final levels, taking place in Yzma's lab, Pacha keeps appearing at certain points of the game. Kuzco theorizes, "You must have eaten your way through a wall."

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** The video game adaptation has similar moments. In the final levels, taking place in the main city and Yzma's lab, Pacha keeps appearing at certain points of the game. Kuzco theorizes, "You must have eaten your way through a wall."" Pacha's own justifications are just as nonchalant as Kronk's are in the movie, even quoting the Trope verbatim by saying "Oh, I took a shortcut", to which Kuzco frustratingly asks him to be notified of next time.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.TookAShortcut