History Main / TookAShortcut

23rd Jun '16 6:46:58 AM KBABZ
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** The video game adaptation has similar moments. In the final levels, taking place in Yzma's lab, Pacha keeps appearing at certain points of the game. Kuzco theorizes, "You must have eaten your way through a wall."

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** The video game adaptation has similar moments. In the final levels, taking place in the main city and Yzma's lab, Pacha keeps appearing at certain points of the game. Kuzco theorizes, "You must have eaten your way through a wall."" Pacha's own justifications are just as nonchalant as Kronk's are in the movie, even quoting the Trope verbatim by saying "Oh, I took a shortcut", to which Kuzco frustratingly asks him to be notified of next time.
13th Jan '16 3:21:01 AM Seiryu
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* Emilio from ''[[Film/MrDeeds Mr. Deeds]]'' takes this trope, OffscreenTeleportation, StealthHiBye and FlashStep, [[XMeetsY mixes them all together,]] and ramps the result [[UpToEleven to utterly ridiculous levels]]. Notably, he goes from being on the stage next to Chuck Cedar, all the way to a balcony several hundred meters away, faster than the blink of an eye, ''without being seen.'' This is all a RunningGag that's only PlayedForLaughs.
-->'''Emilio''': I fear you are underestimating the sneakiness, sir.
20th Dec '15 1:38:45 PM SpaghettiBoy
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* Demonstrated in ''Film/StarWarsTheForceAwakens'' when [[spoiler: Kylo Ren somehow manages to beat Finn and Rey out of a complex - literally is ''waiting'' for them. No explanation as to how he got there.]]
20th Dec '15 1:38:04 PM SpaghettiBoy
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* Demonstrated in ''Film/StarWarsTheForceAwakens'' when [[spoiler: Kylo Ren somehow manages to beat Finn and Rey out of a complex - literally is ''waiting'' for them. No explanation as to how he got there.]]
20th Nov '15 12:41:19 PM Viira
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* It took this long to mention Sans from ''Undertale''?

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* It took ''VideoGame/{{Undertale}}'': Sans does this long to mention Sans from ''Undertale''?a lot.
14th Nov '15 4:52:29 AM Nox13last
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** He bypasses human-trap puzzles devised by his brother (who wonders if he has a shortcut, and claims he himself just jumps over them).

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** He bypasses human-trap puzzles devised by his brother (who wonders if he has a shortcut, and claims he himself just jumps over them). Sans "just appears on the other side" immediately. If he has a pedestrian shortcut, he is extremely quick about it.
14th Nov '15 4:50:53 AM Nox13last
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* It took this long to mention Sans from ''VideoGame/Undertale''?

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* It took this long to mention Sans from ''VideoGame/Undertale''?''Undertale''?
14th Nov '15 4:49:38 AM Nox13last
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* It took this long to mention Sans from ''VideoGame/Undertale''?
**He bypasses human-trap puzzles devised by his brother (who wonders if he has a shortcut, and claims he himself just jumps over them).
**On several occasions, he takes the player out to dinner through what he calls a "shortcut" (such as walking in the opposite direction of a settlement that has a restaurant, and coming to the restaurant in question anyway, or passing through a perfectly-ordinary (if examined later) brick wall to end up in a resort cafeteria).
**And there's one screen where he appears on the right side, and then on the left side as the player walks and he leaves the frame, only asking if the player is following him. Sans is known to get places without actually moving, and is intensely disliked by a fellow sentry who can only see moving things.
**He appears in a volcanic settlement in his sentry station that still has snow on the roof. It's implied jokingly that he is just too lazy to shovel the snow off himself (which doesn't explain how the snow survived), but a better explanation is that he can bring things (and people, like the player) with him through his shortcuts.
8th Nov '15 8:33:23 AM Prfnoff
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* How ''did'' that lone druid end up at the end of the labyrinth, crawling with demons and seeded with {{deathtrap}}s and forcefields that even a rescue party including a seasoned warrior, an experienced adventurer with a gun, a talented sorceress and two other guys could barely survive? That's one of the many unanswered mysteries of ''{{Albion}}''.

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* How ''did'' that lone druid end up at the end of the labyrinth, crawling with demons and seeded with {{deathtrap}}s and forcefields that even a rescue party including a seasoned warrior, an experienced adventurer with a gun, a talented sorceress and two other guys could barely survive? That's one of the many unanswered mysteries of ''{{Albion}}''.''VideoGame/{{Albion}}''.



* {{Lampshaded}} in ''MathBlaster Ages 9-12''. You play the game with a single Blaster-Pal, but during each playthrough's VeryDefinitelyFinalDungeon the other two show up. The Blaster-Pal you came with asks them how they got here so fast. One of the best responses comes from Blasternaut:

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* {{Lampshaded}} in ''MathBlaster ''VideoGame/MathBlaster Ages 9-12''. You play the game with a single Blaster-Pal, but during each playthrough's VeryDefinitelyFinalDungeon the other two show up. The Blaster-Pal you came with asks them how they got here so fast. One of the best responses comes from Blasternaut:
5th Jul '15 8:13:15 PM Ninetails2000
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** This was initially supposed to be averted in the Adventure mode, as Pokemon Trainer has DummiedOut animations for jumping and falling along with the running animations he usually uses in the normal battle mode, meaning he'd at least appear to be following along in the background.
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