History Main / TomorrowLand

10th Nov '16 12:10:16 PM BeerBaron
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* The Dwarves from ''Franchise/TheElderScrolls'' have been extinct for over 3,000 years, but were several centuries more technologically advanced than any other modern-day civilization in the {{Verse}}. WordOfGod says this is because their alien belief system forbid them from using proper magic.

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* The Dwarves from ''Franchise/TheElderScrolls'' have been extinct for over 3,000 years, but were several centuries has anything built by [[OurDwarvesAreDifferent the Dwemer]]. They combined their abilities as master enchanters with their SteamPunk engineering prowess to build {{Magitek}} machines far more technologically advanced than any anything the other modern-day civilization in races could create. They were also known to tamper with the {{Verse}}. WordOfGod says this is because laws of time and physics to ensure that their alien belief system forbid them from creations [[RagnarokProofing were built to last]]. Even 4000+ years after their disappearance (the cause of which is unknown, but very likely involved their attempt AscendToAHigherPlaneOfExistence using proper magic.the heart of a [[GodIsDead Dead God]]) their cities and machinery are still up and running, making them inviting (if extremely dangerous) targets for scavengers.
6th Oct '16 8:51:42 AM Skargoth
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12th Sep '16 4:33:06 AM Rorosilky5
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* [[VideoGame/SonicTheHedgehog2 Metropolis Zone]], [[VideoGame/SonicTheHedgehog Scrap Brain Zone]], [[VideoGame/SonicRiders Metal City]], [[VideoGame/SonicHeroes Grand Metropolis, Power Plant]], [[VideoGame/SonicUnleashed Eggmanland]], and many more all from the ''Franchise/SonicTheHedgehog'' series. [[JustifiedTrope Justified]] in that they are presumably the work of [[MadScientist Robotnik/Eggman]], except for Grand Metropolis. The ''VideoGame/SonicRiders'' subseries will have a level of technology far above the rest of the Sonic games. ''Zero Gravity'' has a pair of courses set in what looks like modern-day Japan, but the game explains that this is an artificial construct.

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* [[VideoGame/SonicTheHedgehog2 Metropolis Zone]], [[VideoGame/SonicTheHedgehog Scrap Brain Zone]], [[VideoGame/SonicRiders Metal City]], [[VideoGame/SonicHeroes Grand Metropolis, Power Plant]], [[VideoGame/SonicUnleashed Eggmanland]], and many more more, all from the ''Franchise/SonicTheHedgehog'' series. [[JustifiedTrope Justified]] in that they are presumably the work of [[MadScientist Robotnik/Eggman]], except for Grand Metropolis. The ''VideoGame/SonicRiders'' subseries will have has a high level of technology far above the rest of the Sonic games. ''Zero Gravity'' has a pair of courses set in what looks like modern-day Japan, but the game explains that this is an artificial construct.
4th Jun '16 12:59:46 PM MrLavisherMoot
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* ''VideoGame/GrandTheftAutoII'': The Industrial District is a stark change to what has come before. Loads and loads of mazelike, mile-high catwalks; a strange power plant which wouldn't look out of place in ''Sonic the Hedgehog''; a Ripley Scott aesthetic in the Russian-owned factories, etc.

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* ''VideoGame/GrandTheftAutoII'': ''VideoGame/GrandTheftAuto2'': The Industrial District is a stark change to what has come before. Loads and loads of mazelike, mile-high catwalks; a strange power plant which wouldn't look out of place in ''Sonic the Hedgehog''; a Ripley Scott aesthetic in the Russian-owned factories, etc.
31st Jan '16 8:00:27 AM Morgenthaler
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* The "dungeon" beneath the Barrier Peaks in the world of ''TabletopGame/{{Greyhawk}}'' is actually a crashed spaceship with {{Robots}}, keycards, {{Ray Gun}}s and PoweredArmor, as seen in ''Expedition to the Barrier Peaks''.

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* The "dungeon" beneath the Barrier Peaks in the world of ''TabletopGame/{{Greyhawk}}'' is actually a crashed spaceship with {{Robots}}, {{Robot}}s, keycards, {{Ray Gun}}s and PoweredArmor, as seen in ''Expedition to the Barrier Peaks''.
10th Nov '15 12:17:04 PM morenohijazo
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!!Examples

to:

!!Examples
!!Examples:

[[AC:TabletopGames]]
* The "dungeon" beneath the Barrier Peaks in the world of ''TabletopGame/{{Greyhawk}}'' is actually a crashed spaceship with {{Robots}}, keycards, {{Ray Gun}}s and PoweredArmor, as seen in ''Expedition to the Barrier Peaks''.
* The Alaborn cards from ''TabletopGame/MagicTheGathering'''s ''Portal Second Age'' expansion have guns. Given that Magic features numerous different worlds, it wouldn't be a problem...but supposedly, they really do come from Dominaria, the same world as most other sets released prior to 2003. Where exactly they were during ''[[CrisisCrossover Invasion]]'' has never been answered, although it's debatable whether the guns would have been of much use.
** Although card art during the ''Invasion'' block did feature {{Magitek}} laser guns, planes, and HumongousMecha. Not everyone was happy.

[[AC:VideoGames]]
* ''VideoGame/ApeEscape'': Dr. Tomoki's ''Tomoki City'' level in ''3''.
--> I have seen the future, and it is [[SinglePaletteTown BLUE ON BLUE.]]
* Unusual for a sports game, Quantum Field of ''[[VideoGame/BackyardSports Backyard Baseball]]''.
* ''VideoGame/ChronoCross'': The Dead Sea is a fragment of alt-1999 A.D., and Chronopolis is supposed to have originated in the year 2300. (Just [[NewspaperDating look at the plaque!]])
* Any of the "future" stages in ''Videogame/CrashBandicoot3Warped'', though there it's justified -- the game's major theme is TimeTravel.
* Most of ''VideoGame/{{Elona}}'' is set in a vaguely Medieval-ish setting ([[DecadeDissonance though it is hinted that Yerles and possibly the other continents are more advanced]]), but then you come across a town called the Cyberdome filled with computers and high technology.



* [[VideoGame/SonicTheHedgehog2 Metropolis Zone]], [[VideoGame/SonicTheHedgehog Scrap Brain Zone]], [[VideoGame/SonicRiders Metal City]], [[VideoGame/SonicHeroes Grand Metropolis, Power Plant]], [[VideoGame/SonicUnleashed Eggmanland]], and many more all from the ''Franchise/SonicTheHedgehog'' series. [[JustifiedTrope Justified]] in that they are presumably the work of [[MadScientist Robotnik/Eggman]], except for Grand Metropolis. The ''VideoGame/SonicRiders'' subseries will have a level of technology far above the rest of the Sonic games. ''Zero Gravity'' has a pair of courses set in what looks like modern-day Japan, but the game explains that this is an artificial construct.
* ''VideoGame/TheLegendOfZeldaMajorasMask'' has the Great Bay Temple, an underwater factory of sorts with a very complex pipe and drain system.
* ''VideoGame/TheLegendOfZeldaSkywardSword'' has the Lanayru Mining Facility, with what seems like the only place in all of Hyrule history so far to have electricity.
* Robotica Farms from ''[[Franchise/SpyroTheDragon Spyro]] 2: Ripto's Rage''. Another example is from a level not too far from Robotica Farms: Metropolis. It's an even bigger example of this trope because it's a domed robot city, perhaps the urban counterpart to Robotica Farms.
* Any of the "future" stages in ''Videogame/CrashBandicoot3Warped'', though there it's justified -- the game's major theme is TimeTravel.



* Cliffport City in ''Webcomic/TheOrderOfTheStick''. The characters even lampshade the fact.
* A lot of levels in ''VideoGame/SuperMarioGalaxy'' are like this, since the game takes place in [[SpaceZone outer space]].

to:

* Cliffport City in ''Webcomic/TheOrderOfTheStick''. ''VideoGame/GrandTheftAutoII'': The characters even lampshade the fact.
* A lot
Industrial District is a stark change to what has come before. Loads and loads of levels in ''VideoGame/SuperMarioGalaxy'' are like this, since the game takes mazelike, mile-high catwalks; a strange power plant which wouldn't look out of place in [[SpaceZone outer space]].''Sonic the Hedgehog''; a Ripley Scott aesthetic in the Russian-owned factories, etc.
* [[Disney/LiloAndStitch Deep Space]] in ''VideoGame/KingdomHeartsBirthBySleep''. Somewhat justified, as it's a galactic spaceship that merely happens to be crossing through TheMultiverse back to its proper dimension... a fantasy-dominant multiverse.
* Most of ''VideoGame/LaMulana'' is ancient ruins. Then comes the Tower of the Goddess, a ''spaceship'', complete with futuristic lighting, mysterious monitors, and scaffolding.
* Area 66 from ''VideoGame/MadWorld''.



* The Dwarves from ''Franchise/TheElderScrolls'' have been extinct for over 3,000 years, but were several centuries more technologically advanced than any other modern-day civilization in the {{Verse}}. WordOfGod says this is because their alien belief system forbid them from using proper magic.

to:

* The Dwarves from ''Franchise/TheElderScrolls'' have been extinct for over 3,000 years, but were several centuries more technologically advanced than any other modern-day civilization in A staple of the {{Verse}}. WordOfGod says this is because their alien belief system forbid them from using proper magic.''VideoGame/MightAndMagic'' series, where each game (except the ninth)) has some sort of sci-fi location, most often the VeryDefinitelyFinalDungeon.



* Area 66 from ''VideoGame/MadWorld''.

to:

* Area 66 [[VideoGame/SonicTheHedgehog2 Metropolis Zone]], [[VideoGame/SonicTheHedgehog Scrap Brain Zone]], [[VideoGame/SonicRiders Metal City]], [[VideoGame/SonicHeroes Grand Metropolis, Power Plant]], [[VideoGame/SonicUnleashed Eggmanland]], and many more all from ''VideoGame/MadWorld''.the ''Franchise/SonicTheHedgehog'' series. [[JustifiedTrope Justified]] in that they are presumably the work of [[MadScientist Robotnik/Eggman]], except for Grand Metropolis. The ''VideoGame/SonicRiders'' subseries will have a level of technology far above the rest of the Sonic games. ''Zero Gravity'' has a pair of courses set in what looks like modern-day Japan, but the game explains that this is an artificial construct.
* Robotica Farms from ''[[Franchise/SpyroTheDragon Spyro]] 2: Ripto's Rage''. Another example is from a level not too far from Robotica Farms: Metropolis. It's an even bigger example of this trope because it's a domed robot city, perhaps the urban counterpart to Robotica Farms.
* A lot of levels in ''VideoGame/SuperMarioGalaxy'' are like this, since the game takes place in [[SpaceZone outer space]].
* Future Fuckballs 2010 in ''VideoGame/TheAngryVideoGameNerdAdventures''.
* The Dwarves from ''Franchise/TheElderScrolls'' have been extinct for over 3,000 years, but were several centuries more technologically advanced than any other modern-day civilization in the {{Verse}}. WordOfGod says this is because their alien belief system forbid them from using proper magic.
* ''VideoGame/TheLegendOfZeldaMajorasMask'' has the Great Bay Temple, an underwater factory of sorts with a very complex pipe and drain system.
* ''VideoGame/TheLegendOfZeldaSkywardSword'' has the Lanayru Mining Facility, with what seems like the only place in all of Hyrule history so far to have electricity.



* Unusual for a sports game, Quantum Field of ''[[VideoGame/BackyardSports Backyard Baseball]]''.
* [[Disney/LiloAndStitch Deep Space]] in ''VideoGame/KingdomHeartsBirthBySleep''. Somewhat justified, as it's a galactic spaceship that merely happens to be crossing through TheMultiverse back to its proper dimension... a fantasy-dominant multiverse.
* The Alaborn cards from ''TabletopGame/MagicTheGathering'''s ''Portal Second Age'' expansion have guns. Given that Magic features numerous different worlds, it wouldn't be a problem...but supposedly, they really do come from Dominaria, the same world as most other sets released prior to 2003. Where exactly they were during ''[[CrisisCrossover Invasion]]'' has never been answered, although it's debatable whether the guns would have been of much use.
** Although card art during the ''Invasion'' block did feature {{Magitek}} laser guns, planes, and HumongousMecha. Not everyone was happy.
* Most of ''VideoGame/LaMulana'' is ancient ruins. Then comes the Tower of the Goddess, a ''spaceship'', complete with futuristic lighting, mysterious monitors, and scaffolding.
* A staple of the ''VideoGame/MightAndMagic'' series, where each game (except the ninth)) has some sort of sci-fi location, most often the VeryDefinitelyFinalDungeon.

to:


[[AC:WebComics]]
* Unusual for a sports game, Quantum Field of ''[[VideoGame/BackyardSports Backyard Baseball]]''.
* [[Disney/LiloAndStitch Deep Space]]
Cliffport City in ''VideoGame/KingdomHeartsBirthBySleep''. Somewhat justified, as it's a galactic spaceship that merely happens to be crossing through TheMultiverse back to its proper dimension... a fantasy-dominant multiverse.
*
''Webcomic/TheOrderOfTheStick''. The Alaborn cards from ''TabletopGame/MagicTheGathering'''s ''Portal Second Age'' expansion have guns. Given that Magic features numerous different worlds, it wouldn't be a problem...but supposedly, they really do come from Dominaria, characters even lampshade the same world as most other sets released prior to 2003. Where exactly they were during ''[[CrisisCrossover Invasion]]'' has never been answered, although it's debatable whether the guns would have been of much use.
** Although card art during the ''Invasion'' block did feature {{Magitek}} laser guns, planes, and HumongousMecha. Not everyone was happy.
* Most of ''VideoGame/LaMulana'' is ancient ruins. Then comes the Tower of the Goddess, a ''spaceship'', complete with futuristic lighting, mysterious monitors, and scaffolding.
* A staple of the ''VideoGame/MightAndMagic'' series, where each game (except the ninth)) has some sort of sci-fi location, most often the VeryDefinitelyFinalDungeon.
fact.

[[AC:RealLife]]



* Most of ''VideoGame/{{Elona}}'' is set in a vaguely Medieval-ish setting ([[DecadeDissonance though it is hinted that Yerles and possibly the other continents are more advanced]]), but then you come across a town called the Cyberdome filled with computers and high technology.
* Future Fuckballs 2010 in ''VideoGame/TheAngryVideoGameNerdAdventures''
* The "dungeon" beneath the Barrier Peaks in the world of TabletopGame/{{Greyhawk}} is actually a crashed spaceship with {{Robots}}, keycards, {{Ray Gun}}s and PoweredArmor, as seen in ''Expedition to the Barrier Peaks''.
* ''VideoGame/GrandTheftAutoII'': The Industrial District is a stark change to what has come before. Loads and loads of mazelike, mile-high catwalks; a strange power plant which wouldn't look out of place in ''Sonic the Hedgehog''; a Ripley Scott aesthetic in the Russian-owned factories, etc.
10th Nov '15 11:38:51 AM morenohijazo
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* ''VideoGame/GrandTheftAutoII'': The Industrial District is a stark change to what has come before. Loads and loads of mazelike, mile-high catwalks; a strange power plant which wouldn't look out of place in ''Sonic the Hedgehog''; a Ripley Scott aesthetic in the Russian-owned factories, etc.
24th May '15 10:11:10 AM FurAndStone
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For the upcoming 2015 film, see [[Film/{{Tomorrowland}} here]].

to:

For the upcoming 2015 film, see [[Film/{{Tomorrowland}} here]].
8th Apr '15 7:06:57 PM nombretomado
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Named after the section of several DisneyThemeParks dedicated to such things.

to:

Named after the section of several DisneyThemeParks Ride/DisneyThemeParks dedicated to such things.
31st Mar '15 1:14:42 PM DaibhidC
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Added DiffLines:

* The "dungeon" beneath the Barrier Peaks in the world of TabletopGame/{{Greyhawk}} is actually a crashed spaceship with {{Robots}}, keycards, {{Ray Gun}}s and PoweredArmor, as seen in ''Expedition to the Barrier Peaks''.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.TomorrowLand