History Main / TimeyWimeyBall

7th Sep '16 6:59:50 PM zarpaulus
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** The first two times time travel came up a StableTimeLoop was established as far as anyone could tell.
2nd Sep '16 3:50:10 AM erforce
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* ''VideoGame/TimeSplitters'' relied on {{Stable Time Loop}}s for plot progression; for example, early on in the game Cortez receives a key after holding a conversation with himself through a grate in the ceiling ... then later, holds a conversation with himself through a grate in the floor and drops himself the key. And then in the game's conclusion, [[spoiler:Cortez changes the past, stopping the Time Splitters from ever being created, complete with his Present being changed from a ruined battlefield to a beautiful landscape, with no real effect on him, or anyone else from his time]]. This utter disregard for consistency is all worth it for the scene where Cortez is stuck in a vault with security systems trying to kill him, which the player plays through several times, thanks to the Stable Time Loops, and even gives himself the password, seemingly picking it out of thin air.

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* ''VideoGame/TimeSplitters'' ''VideoGame/TimeSplittersFuturePerfect'' relied on {{Stable Time Loop}}s for plot progression; for example, early on in the game Cortez receives a key after holding a conversation with himself through a grate in the ceiling ... then later, holds a conversation with himself through a grate in the floor and drops himself the key. And then in the game's conclusion, [[spoiler:Cortez changes the past, stopping the Time Splitters from ever being created, complete with his Present being changed from a ruined battlefield to a beautiful landscape, with no real effect on him, or anyone else from his time]]. This utter disregard for consistency is all worth it for the scene where Cortez is stuck in a vault with security systems trying to kill him, which the player plays through several times, thanks to the Stable Time Loops, and even gives himself the password, seemingly picking it out of thin air.
22nd Jul '16 3:06:06 PM Prometheus117
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* ''Manga/FairyTail'': First in the episode where Team Natsu gets briefly sent back to the past, creating a StableTimeLoop that affects their present selves [[labelnote:Note]](the scar on Natsu's neck, Lucy's desire to join the guild, etc.)[[/labelnote]], and later during the whole mess with the Eclipse Portal. [[spoiler:The dragon army came from the past, Future Rogue came from the future to summon the dragon army from the past, and Future Lucy came from a DIFFERENT future timeline to stop Future Rogue from summoning the dragon army in the first place. Destroying the portal in the present timeline ended the time travel magic, sending the dragons back to the past and erasing the futures from which Future Rogue and future Lucy had come.]]

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* ''Manga/FairyTail'': First in the episode where Team Natsu gets briefly sent back to the past, creating a StableTimeLoop that affects their present selves [[labelnote:Note]](the scar on Natsu's neck, Lucy's desire to join the guild, etc.)[[/labelnote]], and later during the whole mess with the Eclipse Portal. [[spoiler:The dragon army came from the past, [[SetRightWhatOnceWentWrong Future Lucy came from a future where said dragons destroyed the land and wants to stop that from happening]], and Future Rogue came from the future to summon the dragon army from the past, and Future Lucy came from a DIFFERENT future timeline where ''that'' happened, but Acnologia took over the world and did what the dragons would do, so [[MakeWrongWhatOnceWentRight he wants to stop Future Rogue Lucy from summoning stopping it so he can use the dragon army in to kill Acnologia and rule the first place.world himself]]. Destroying the portal in the present timeline ended the time travel magic, sending the dragons back to the past and erasing the futures from which Future Rogue and future Lucy had come.]]
5th Jul '16 7:32:42 AM pinkdalek
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* God help anyone trying to understand the way time travel works in ''VideoGame/The3rdBirthday'' - though it's likely that most of the problems were caused by the game's TroubledProduction and [[ObviousBeta far from final script draft]]. Sometimes, changing the past causes complicated butterfly effects that leave to other characters being alive. Other times, it causes people to become paradoxed out of existence, ''Film/BackToTheFuture''-style. Other times it causes people to become temporal ghosts unable to interact with normal events. Whether other characters can remember previous timelines seems essentially random.
3rd Jul '16 8:04:37 PM Zaptech
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* In ''Videogame/{{Destiny}}'', time travel ''happens'' but the exact nature of it is... iffy. The [[DeusEstMachina Vex superintelligence]] seems to greatly enjoy the benefits of time travel, being able to casually traverse various timelines, pulling units, materials, and even energy from different points in spacetime, to the point that their basic weapons yank points of energy from other random parts of time and space. They even have the ability to retroactively control spacetime and decide if something exists.... or if it [[RetGone ever existed in the first place]] in certain locations. Other pieces of Vex technology include machines that allow users to actually travel through time, seeing the future or viewing alternate timelines. On the other hand, [[BigGood the Traveler]] and [[PlayerCharacter the Guardians]] seem to be distinct in their ability to [[NoSell ignore]] changes in timelines and reality-alteration, to the point that the Guardians are able to outright [[ScrewDestiny deny temporal changes within the Vex Vault of Glass using their Light]].
21st Jun '16 11:55:46 PM mariic
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* The whole messy issue of TimeTravel is {{lampshade|Hanging}}d in ''Film/AustinPowersTheSpyWhoShaggedMe'' when, after Austin starts to get bewildered by all the possible paradoxes his traveling into TheSixties involves([[MindScrew"Oh no, I've gone cross-eyed."]]), Basil jumps in with "I suggest you don't worry about that sort of thing and just enjoy yourself", and then turns pointedly [[BreakingTheFourthWall toward the camera]] and remarks "[[MST3KMantra and that goes for you all as well]]". Much self-contradictory timey-wimeyness ensues since, as Mike Myers puts it in his DVD comments, "our theory of TimeTravel is that TimeTravel works [[RuleOfFunny however we need it to work]] for each particular scene's joke."

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* The whole messy issue of TimeTravel is {{lampshade|Hanging}}d in ''Film/AustinPowersTheSpyWhoShaggedMe'' when, after Austin starts to get bewildered by all the possible paradoxes his traveling into TheSixties involves([[MindScrew"Oh involves([[MindScrew "Oh no, I've gone cross-eyed."]]), Basil jumps in with "I suggest you don't worry about that sort of thing and just enjoy yourself", and then turns pointedly [[BreakingTheFourthWall toward the camera]] and remarks "[[MST3KMantra and that goes for you all as well]]". Much self-contradictory timey-wimeyness ensues since, as Mike Myers puts it in his DVD comments, "our theory of TimeTravel is that TimeTravel works [[RuleOfFunny however we need it to work]] for each particular scene's joke."
16th Jun '16 6:54:01 PM mariic
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* The whole messy issue of TimeTravel is {{lampshade|Hanging}}d in ''Film/AustinPowersTheSpyWhoShaggedMe'' when, after Austin starts to get bewildered by all the possible paradoxes his traveling into TheSixties involves, Basil jumps in with "I suggest you don't worry about that sort of thing and just enjoy yourself", and then turns pointedly [[BreakingTheFourthWall toward the camera]] and remarks "[[MST3KMantra and that goes for you all as well]]". Much self-contradictory timey-wimeyness ensues since, as Mike Myers puts it in his DVD comments, "our theory of TimeTravel is that TimeTravel works [[RuleOfFunny however we need it to work]] for each particular scene's joke."

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* The whole messy issue of TimeTravel is {{lampshade|Hanging}}d in ''Film/AustinPowersTheSpyWhoShaggedMe'' when, after Austin starts to get bewildered by all the possible paradoxes his traveling into TheSixties involves, involves([[MindScrew"Oh no, I've gone cross-eyed."]]), Basil jumps in with "I suggest you don't worry about that sort of thing and just enjoy yourself", and then turns pointedly [[BreakingTheFourthWall toward the camera]] and remarks "[[MST3KMantra and that goes for you all as well]]". Much self-contradictory timey-wimeyness ensues since, as Mike Myers puts it in his DVD comments, "our theory of TimeTravel is that TimeTravel works [[RuleOfFunny however we need it to work]] for each particular scene's joke."
13th Jun '16 3:36:18 AM Tron80
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* In ''Fanfic/OnceMoreWithFeeling'' Shinji remembers everything what happened in the original timeline, even though a lot of events are significantly different due to his actions.
9th Jun '16 3:01:12 PM Chabal2
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* This is a fundamental quality of [[HyperspaceIsAScaryPlace Warp travel]] in ''TabletopGame/{{Warhammer 40000}}'', given that the flow of time relative to realspace changes randomly during transit. Navigation for [[TheEmpire The Imperium of Mankind]] requires the use of psychic Navigators to essentially ''feel'' their way to their destination, avoiding the worst of the [[SpaceIsAnOcean warp storms and riding favourable currents]] to reach their destination. However, given the abovementioned mutability of time along the way, ''when'' you arrive is anyone's guess. The crew could be in transit for weeks or months at a time to arrive at their destination at the same time as when they left, centuries late, or even ''before they set out'', if you even get there at all. A graphical history for a given ship would more closely resemble a circuit diagram than a timeline if plotted out. One specific example had an Ork leader accidentally end up at his starting location just before the fleet left, and then promptly attacked his past self (to get a spare of his favorite gun). There is also a long-running war between Eldar Farseers (who can manipulate current events to change the future) and actual time travelers from the Necron dynasties and Imperial Inquisition (who may or may not have accidentally erased themselves from the timeline).

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* ''TabletopGame/{{Warhammer 40000}}'':
**
This is a fundamental quality of [[HyperspaceIsAScaryPlace Warp travel]] in ''TabletopGame/{{Warhammer 40000}}'', travel]] given that the flow of time relative to realspace changes randomly during transit. Navigation for [[TheEmpire The Imperium of Mankind]] requires the use of psychic Navigators to essentially ''feel'' their way to their destination, avoiding the worst of the [[SpaceIsAnOcean warp storms and riding favourable currents]] to reach their destination. However, given the abovementioned mutability of time along the way, ''when'' you arrive is anyone's guess. The crew could be in transit for weeks or months at a time to arrive at their destination at the same time as when they left, centuries late, or even ''before they set out'', if you even get there at all. A graphical history for a given ship would more closely resemble a circuit diagram than a timeline if plotted out. out.
**
One specific example had an Ork leader accidentally end up at his starting location just before the fleet left, and then promptly attacked and killed his past self (to to get a spare of his favorite gun). gun (the Waaagh! disbanded in the ensuing confusion).
**
There is also a long-running war between Eldar Farseers (who can manipulate current events to change the future) and actual time travelers from the Necron dynasties and Imperial Inquisition (who may or may not have accidentally erased themselves from the timeline).timeline).
** One Imperial ship responded to a distress signal, but was ambushed in the Warp. Just before its destruction it managed to send out a distress signal...
1st Jun '16 2:14:18 PM GlassRain
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* This is probably gonna be the only way to understand the whole time traveling bit in ''Webcomic/{{Sonichu}}''. To wit, AuthorAvatar Chris is launched into the future where he is able to help those in the future [[CureYourGays make the vaccine for homosexuality]] (even if that's not how it works) before being able to convince his future wife Lovely Weather he is his future self (despite the fact that he'd be ten or so years older) and do the nasty. He comes back, gives Magi-Chan Sonichu a Sonichu Ball and tells him to go back and get some of the vaccine to bring back to the past so they can cure everyone years earlier. And while he does talk to the past version of Lovely Weather, there's the case of the vaccine - if he brought the vaccine back from the past to cure everyone, why would there be a need for it in the future and oh, going crosseyed.

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* This is probably gonna be the only way to understand the whole time traveling bit in ''Webcomic/{{Sonichu}}''. To wit, AuthorAvatar Chris is launched into the future where he is able to help those in the future [[CureYourGays make the vaccine for homosexuality]] (even if that's not how it works) before being able to convince his future wife Lovely Weather he is his future self (despite the fact that he'd be ten or so years older) and do the nasty. He comes back, gives Magi-Chan Sonichu a Sonichu Ball and tells him to go back and get some of the vaccine to bring back to the past so they can cure everyone years earlier. And while he does talk to the past version of Lovely Weather, there's the case of the vaccine - if he brought the vaccine back from the past to cure everyone, why would there be a need for it in the future and oh, going crosseyed.cross-eyed.



** In another chapter, Gizmo went insane from a virus while saving the ship. The other crewmembers fix this by taking his head off (it contains his processors and memory drives), going back in time to just before he went insane, and switching heads, thus bringing his sane head back to the present while the insane one faces the virus (presumably, he can't go even insaner).

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** In another chapter, Gizmo went insane from a virus while saving the ship. The other crewmembers crew members fix this by taking his head off (it contains his processors and memory drives), going back in time to just before he went insane, and switching heads, thus bringing his sane head back to the present while the insane one faces the virus (presumably, he can't go even insaner).


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* ''Webcomic/AwfulHospital'': The alien zones don't always use "time" as we humans understand it, but something called "layers." Chronology can sometimes jump around on its own, via layers, without Fern needing to enter a time machine:
--> '''Staph''': As you read this letter, our kingdom will have undergone many generations of development... at least from our perception. Don't fret! In your own perception sphere, we are very much alive, and I'm certain you will have an opportunity to drop in and say 'hello.' Does that make sense? Sorry, we still don't really have a handle on how you experience the layers.
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