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* ''VideoGame/SuperKiwi64'': A post-release update adds a feature to replay the levels completed, but now with an ongoing chronometer so the player can attempt to collect everything as quickly as possible.
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** ''VideoGame/CrashBandicoot3Warped'' has a mode which allows you to replay any level you have completed with a timer, with some of the [[CrateExpectations crates]] turned into Time Crates that stop the timer for a few seconds when broken. You are handed different colored Time Relics depending on how quickly you finish. Thankfully, you get the ability to dash after beating the FinalBoss.

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** ''VideoGame/CrashBandicoot3Warped'' has a mode which allows you to replay any level you have completed with a timer, with some of the [[CrateExpectations crates]] turned into Time Crates that stop the timer for a few seconds when broken. You are handed different colored Time Relics depending on how quickly you finish. Thankfully, you get the ability to dash after beating the FinalBoss. This mode was retroactively added to the [[VideoGame/CrashBandicoot first]] [[VideoGame/CrashBandicoot2CortexStrikesBack two]] games in the ''[[VideoGame/CrashBandicootNSaneTrilogy N. Sane Trilogy]]'', except that you don't get the ability to dash in the first game.
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* ''VideoGame/TrackMania'' is an example of a racing game that is entirely based around time trials. Even the online multiplayer consists of everyone being given a set amount of time to go around the track repeatedly [[RacingGhost with no car collision]], and the winner is whoever got the fastest attempt within that time limit. Tracks have four medals each - Bronze, Silver, Gold, and Author. The Gold medals are generally tricky, but attainable for casual players, while Author medals are pretty universally NintendoHard. ''Turbo'' then upped the ante by introducing Super Trackmaster medals, which are obtained by getting all 200 of the normal Trackmaster medals (this game's version of the Author medals) and feature times that were achieved by some of the best competitive players in the world. Good luck with that.
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* ''VideoGame/MarioParty9'': Minigame mode contains a single-player mode called Time Attack where one player has to complete ten specific minigames in the fastest time possible. Each minigame also has an additional side objective, and if the player completes it, they will have three seconds deducted from their time. Between each minigame, their character is shown riding down a scenic rive in a canoe.

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* ''VideoGame/MarioParty9'': Minigame mode Mode contains a single-player mode called Time Attack where one player has to complete ten specific minigames in the fastest time possible. Each minigame also has an additional side objective, and if the player completes it, they will have three seconds deducted from their time. Between each minigame, their character is shown riding down a scenic rive in a canoe.
* ''VideoGame/WarioWareIncMegaPartyGames'': One of the unlockable single-player modes challenges the player to clear 20, 40, or 60 microgames as fast as possible. The more microgames the player clears consecutively, the faster they get. The player has unlimited lives in this mode, but failing a microgame will not only cause the microgames to get slower, but it will also interrupt them with a prompt telling them about the slowdown, costing them even more time.

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