History Main / TimeTravel

22nd Nov '16 2:56:52 AM Troperinik
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* The main cast of ''WesternAnimation/{{Kaeloo}}'' own a time machine, and they occasionally use it for various purposes.
26th Oct '16 6:02:31 AM Tightwire
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# YouCantFightFate: Characters go to the future! They must get back to their own time and prevent the future from going horribly horribly wrong. Sometimes, they can't, in which case it's YouCannotChangeTheFuture or a StableTimeLoop (see below).

# SetRightWhatOnceWentWrong: Characters go to the past! Again, this is usually to "fix" the future -- that is, the characters' "present." Often this involves correcting a TemporalParadox. Remember, Hitler has [[HitlersTimeTravelExemptionAct Time Travel Exemption]].
** MakeWrongWhatOnceWentRight: Characters go to the past! But... not to fix the present or future. They want to change the events in some way, to favor themselves or their employer. Generally [[BadFuture bad things ensue]].
** TerminatorTwosome: Both of the above at once; a villain goes back to change the future in their favor, and a hero follows to put a stop to it.

# StableTimeLoop: Characters go to the past! And in the past, they turn out to be responsible for the events that led to their "present." In other words, YouAlreadyChangedThePast. This is similar to YouCantFightFate, but in the present instead of the future.

to:

# YouCantFightFate: Characters go to When the future! ''first'' journey involves going into the ''future''. They must get back to their own time and prevent the future from going horribly horribly wrong. Sometimes, Sometimes they can't, in which case it's YouCannotChangeTheFuture or a StableTimeLoop (see below).

# SetRightWhatOnceWentWrong: Characters go to the past! Again, this is usually to "fix" the future -- that is, the characters' "present." Often this involves correcting a TemporalParadox. Remember, Hitler has [[HitlersTimeTravelExemptionAct Time Travel Exemption]].
** MakeWrongWhatOnceWentRight: Characters go to the past! But... not to fix the present or future. They want to change the events in some way, to favor themselves or their employer. Generally [[BadFuture bad things ensue]].
** TerminatorTwosome: Both of the above at once; a villain goes back to change the future in their favor, and a hero follows to put a stop to it.

they've just created a...

# StableTimeLoop: Characters go to the past! And in the past, they turn out to be responsible for the events that led to their "present." In other words, YouAlreadyChangedThePast. This is similar to YouCantFightFate, but now in the past's present instead of the future.



# SetRightWhatOnceWentWrong: When the first journey is into the past. Again, this is usually to ''fix'' things - that is, the characters' 'present'. It can involve correcting a TemporalParadox. Remember, Hitler has [[HitlersTimeTravelExemptionAct Time Travel Exemption]].
** MakeWrongWhatOnceWentRight: See above. But... not to fix the present or future. This is the job of the bad guy, who has selfish reasons that favour themselves or their employer. It can create a BadFuture, but it can also cause the...

# TerminatorTwosome: Both of the above at once; a villain goes back to change the future in their favour, and a hero follows to put a stop to it or correct it.



# ResetButton: The characters go through a world of crap, or somebody "changes history", and they resort to time travel to fix it. If they succeed, the time-line fixes itself and the characters awaken having no knowledge that anything was ever different. Occasionally, [[RippleEffectProofMemory only the time-travellers remember]] -- at least, the ones who were alive at the point of fix. If they don't succeed, the series has just received a ReTool or StoryReset.

# TrappedInThePast: The characters are stuck in another time with no way of return (a.k.a. forced to take TheSlowPath) and must choose between quietly living out their lives without changing history or [[GivingRadioToTheRomans working to change the world]] to their (and the natives') benefit. You'd be amazed how few people seem to pick the first option.

# AlternateTimeline: The characters' time-travel has split their universe in twain. There's the universe they're in (that they've "changed") and the universe they're not in (the "old" universe that wasn't changed).

# TimeyWimeyBall: When all of the above can be invoked to suit the plot.

to:

# ResetButton: The characters go through a world of crap, or somebody "changes history", and they resort to time travel to fix prevent it. If they succeed, the time-line fixes itself and the characters awaken having no knowledge that anything was ever different. Occasionally, [[RippleEffectProofMemory only the time-travellers remember]] -- at least, the ones who were alive at the point of fix. If they don't succeed, the series has just received a ReTool or StoryReset.

# TrappedInThePast: The characters are stuck in another time with no way of return (a.k.a. forced to take TheSlowPath) and must choose between quietly living out their lives without changing history or [[GivingRadioToTheRomans working to change the world]] to their (and the natives') benefit. You'd be amazed how few people seem to pick the first option.

Or they might just rely on YouCantFightFate and its relatives., and let history get on with making itself.

# AlternateTimeline: The characters' time-travel has split their universe in twain. There's the universe future they're in (that they've "changed") and the universe future they're not in (the "old" universe that wasn't changed).

changed). They will probably never be able to return to their old universe.

# TimeyWimeyBall: When all any of the above can be invoked to suit the plot.



Because OurTimeTravelIsDifferent, the time traveler can experience a variety of experiences when traveling in time. For example, the three major types treat time as the fast-forward or rewind buttons on your remote, a tunnel that you or the machine travel through, and instantaneous (temporal) teleportation.

to:

Because OurTimeTravelIsDifferent, the time traveler traveller can experience a variety of experiences when traveling travelling in time. For example, the three major types treat time as the fast-forward or rewind buttons on your remote, a tunnel that you or the machine travel through, and instantaneous (temporal) teleportation.



Note that the StableTimeLoop and AlternateUniverse (when done properly; i.e., the time-traveller(s) can never get back to the first universe) resolutions are the only ones logically consistent with typical ideas of causality, so stories wishing to be more "realistic" should favor these.

Stories not wishing to be "realistic", of course, can just ignore the whole TemporalParadox thing for some reason. Maybe the time travelers have RippleEffectProofMemory or otherwise get to ignore their own pasts making them immune to changes in the timeline. After all, it's not like we actually know what will happen, right? [[MindScrew Right]]?

to:

Note that the StableTimeLoop and AlternateUniverse (when done properly; i.e., the time-traveller(s) can never get back to the first universe) resolutions are the only ones even ''slightly'' logically consistent with typical ideas of causality, so stories wishing to be more "realistic" should favor favour these.

Stories not wishing to be "realistic", of course, can just ignore the whole TemporalParadox thing for some reason. Maybe the time travelers travellers have RippleEffectProofMemory or otherwise get to ignore their own pasts making them immune to changes in the timeline. timeline - although theoretically seeing as they've just been subjected to the impossible, their bodies and minds might be different anyway now. After all, it's not like we actually know what will happen, right? [[MindScrew Right]]?
Right]]?!
14th Oct '16 2:05:33 PM nombretomado
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** Likewise, in ''EliteBeatAgents'', one of the missions involve travelling back in time (by purpose) to Florence in the 15th Century, to help Leonardo Da Vinci win the heart of Mona Lisa and eventually create his masterpiece of painting.

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** Likewise, in ''EliteBeatAgents'', ''VideoGame/EliteBeatAgents'', one of the missions involve travelling back in time (by purpose) to Florence in the 15th Century, to help Leonardo Da Vinci win the heart of Mona Lisa and eventually create his masterpiece of painting.
11th Oct '16 5:01:33 PM nombretomado
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** In ''VideoGame/KingdomHeartsII'', [[Disney/TheSwordInTheStone Merlin]] was able to create a door that led into a world based on ClassicDisneyShorts such as ''Steamboat Willie''. Notably, Merlin's version manages to break pretty much ''every rule'' of time travel that was established in ''3D'': You can't change the past, you don't remember time traveling when you're done, a version of yourself must exist at the destination, and [[spoiler:you must give up your physical body to do it.]]

to:

** In ''VideoGame/KingdomHeartsII'', [[Disney/TheSwordInTheStone Merlin]] was able to create a door that led into a world based on ClassicDisneyShorts WesternAnimation/ClassicDisneyShorts such as ''Steamboat Willie''. Notably, Merlin's version manages to break pretty much ''every rule'' of time travel that was established in ''3D'': You can't change the past, you don't remember time traveling when you're done, a version of yourself must exist at the destination, and [[spoiler:you must give up your physical body to do it.]]
24th Sep '16 12:35:57 PM Bearsca
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** The spin-off ''The Adventures of Podcast/GrettBinchleaf'' has even more time travel in it. It went to the extent that after their two first series it was agreed upon by the two hosts that time travel wouldn't be allowed in their third series, with an unspecified punishment each time the rule were to be broken. Trying to get away with still putting time travel then turned into a running gag, resulting in even more of the story being about time travel than before. Cue book 4, and the titular hero [[spoiler: escapes his murder by using his magical watch to go an hour back in time multiple times in a row]] shortly before breaking it upon being [[spoiler: killed by a crocodile]] and being hurtled a thousand years into the past and [[spoiler: meeting his nemesis]] from two different points in time.

to:

** The spin-off ''The Adventures of Podcast/GrettBinchleaf'' has even more time travel in it. It went to the extent that after their two first series it was agreed upon by the two hosts that time travel wouldn't be allowed in their third series, with an unspecified punishment each time the rule were to be broken. Trying to get away with still putting time travel then turned into a running gag, resulting in even more of the story being about time travel than before. Cue book 4, and the titular hero [[spoiler: escapes his murder by using his magical watch watch]] to go an hour back in time multiple times in a row]] row shortly before breaking it upon being [[spoiler: killed by a crocodile]] and being hurtled a thousand years into the past and [[spoiler: meeting his nemesis]] from two different points in time.
24th Sep '16 12:33:52 PM Bearsca
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** The spin-off ''The Adventures of Podcast/GrettBinchleaf'' has even more time travel in it. It went to the extent that after their two first series it was agreed upon by the two hosts that time travel wouldn't be allowed in their third series, with an unspecified punishment each time the rule were to be broken. Trying to get away with still putting time travel then turned into a running gag, resulting in even more of the story being about time travel than before.

to:

** The spin-off ''The Adventures of Podcast/GrettBinchleaf'' has even more time travel in it. It went to the extent that after their two first series it was agreed upon by the two hosts that time travel wouldn't be allowed in their third series, with an unspecified punishment each time the rule were to be broken. Trying to get away with still putting time travel then turned into a running gag, resulting in even more of the story being about time travel than before. Cue book 4, and the titular hero [[spoiler: escapes his murder by using his magical watch to go an hour back in time multiple times in a row]] shortly before breaking it upon being [[spoiler: killed by a crocodile]] and being hurtled a thousand years into the past and [[spoiler: meeting his nemesis]] from two different points in time.
15th Sep '16 8:28:52 AM DoctorFluffy
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Added DiffLines:

* ''Podcast/ArsParadoxica'' is built around this, with the protagonist (Dr. Sally Grissom) being accidentally flung into the 1940s with a Higgs Field Inhibitor. The rest of the podcast centers around her trying to fix the machine, dubbed the Timepiece, and the American government's interest in what she brings from the future...
23rd Aug '16 1:43:22 PM rafi
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* All the ''Anime/TimeBokan'' series (with the exception of ''Anime/{{Yatterman}}'') feature heroes and villain travel in the time for a specific objective in every episode and battle with their MiniMecha or HumongusMecha.

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* All the ''Anime/TimeBokan'' series (with the exception of ''Anime/{{Yatterman}}'') feature heroes and villain travel in the time for a specific objective in every episode and battle with their MiniMecha or HumongusMecha.HumongousMecha.
23rd Aug '16 1:42:31 PM rafi
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* All the ''Anime/TimeBokan'' series (with the exception of ''Anime/{{Yatterman}}'') feature heroes and villain travel in the time for a specific objective in every episode and battle with their MiniMecha or HumongusMecha.



* Mahou Sensei Negima, with the (multiple in the manga, one in the original series) version(s) of the Cassiopeia, which is (literally) a watch that allows you to time-travel.

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* Mahou Sensei Negima, Manga/MahouSenseiNegima, with the (multiple in the manga, one in the original series) version(s) of the Cassiopeia, which is (literally) a watch that allows you to time-travel.
23rd Aug '16 1:01:23 PM DarkHunter
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** The Supreme Kais are able to time travel using "Time Rings", but they can only go to the future (and back again) to help themselves evaluated long-term consequences of mortal actions. Travelling to the past is absolutely forbidden: every time it happens, the timeline splits and an alternate reality is created (there are seemingly five in total, and the Supreme Kais have rings that allow them to jump from one to the other as well). Black has one of these Time Rings, which concerns Whis and Beerus, since only the Supreme Kais should ever be in possession of one of those.

to:

** The Supreme Kais are able to time travel using "Time Rings", but they can only go to the future (and back again) to help themselves evaluated evaluate long-term consequences of mortal actions. Travelling to the past is absolutely forbidden: every time it happens, the timeline splits and an alternate reality is created (there are seemingly five in total, and the Supreme Kais have rings that allow them to jump from one to the other as well). Black has one of these Time Rings, which concerns Whis and Beerus, since only the Supreme Kais should ever be in possession of one of those.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.TimeTravel