History Main / TimeStandsStill

21st Jun '18 12:57:18 PM Gairyuki
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** In ''Anime/YuGiOhGX'', Sartorius/Takuma Saiou uses this effect of one of his [[TarotMotifs Arcana Force]], namely ''Arcana Force XXI - The World'' monsters to skip his opponent's turn. [[SarcasmMode Coincidentally]], this Arcana Force monster is [[ShoutOut The World]][[note]]And in a case of wonderful serendipity, Saiou's seiyuu, Creator/TakehitoKoyasu, would later become the voice of Dio Brando once Manga/JoJosBizzareAdventure got a full anime adaptation starting 2012.[[/note]].

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** In ''Anime/YuGiOhGX'', Sartorius/Takuma Saiou uses this effect of one of his [[TarotMotifs Arcana Force]], namely ''Arcana Force XXI - The World'' monsters to skip his opponent's turn. [[SarcasmMode Coincidentally]], this Arcana Force monster is [[ShoutOut The World]][[note]]And in a case of wonderful serendipity, Saiou's seiyuu, Creator/TakehitoKoyasu, would later become the voice of Dio Brando once Manga/JoJosBizzareAdventure Manga/JoJosBizarreAdventure got a full anime adaptation starting 2012.[[/note]].
21st Jun '18 12:56:41 PM Gairyuki
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** In ''Anime/YuGiOhGX'', Sartorius/Takuma Saiou uses this effect of one of his [[TarotMotifs Arcana Force]], namely ''Arcana Force XXI - The World'' monsters to skip his opponent's turn. [[SarcasmMode Coincidentally]], this Arcana Force monster is [[ShoutOut The World]][[note]]And in a case of wonderful serendipity, Saiou's seiyuu, Creator/TakehitoKoyasu, would later become the voice of Dio Brando once Franchise/JoJosBizzareAdventure got a full anime adaptation.[[/note]].

to:

** In ''Anime/YuGiOhGX'', Sartorius/Takuma Saiou uses this effect of one of his [[TarotMotifs Arcana Force]], namely ''Arcana Force XXI - The World'' monsters to skip his opponent's turn. [[SarcasmMode Coincidentally]], this Arcana Force monster is [[ShoutOut The World]][[note]]And in a case of wonderful serendipity, Saiou's seiyuu, Creator/TakehitoKoyasu, would later become the voice of Dio Brando once Franchise/JoJosBizzareAdventure Manga/JoJosBizzareAdventure got a full anime adaptation.adaptation starting 2012.[[/note]].
21st Jun '18 12:53:37 PM Gairyuki
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** In ''Anime/YuGiOhGX'', Sartorius/Takuma Saiou uses this effect of one of his [[TarotMotifs Arcana Force]] monsters to skip his opponent's turn. [[SarcasmMode Coincidentally]], this Arcana Force monster is [[ShoutOut The World]].

to:

** In ''Anime/YuGiOhGX'', Sartorius/Takuma Saiou uses this effect of one of his [[TarotMotifs Arcana Force]] Force]], namely ''Arcana Force XXI - The World'' monsters to skip his opponent's turn. [[SarcasmMode Coincidentally]], this Arcana Force monster is [[ShoutOut The World]].World]][[note]]And in a case of wonderful serendipity, Saiou's seiyuu, Creator/TakehitoKoyasu, would later become the voice of Dio Brando once Franchise/JoJosBizzareAdventure got a full anime adaptation.[[/note]].
20th Jun '18 7:52:23 PM azbyc15243
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* In ''Manga/UQHolder'' chapter 105, Touta and Kirie end up trapped in a time stop due to a "glitch" in [[SaveScumming Kirie's powers]] (her save point was destroyed at the exact same moment she committed suicide).

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* In ''Manga/UQHolder'' chapter 105, Touta and Kirie end up trapped in a stopping time for the rest of the world when they accidentally kiss. They're stuck for months until Kirie kisses him again. They later find out that they can stop due to and start time by kissing each other. This is kept from being a "glitch" in [[SaveScumming Kirie's powers]] (her save point was destroyed at StoryBreakerPower by [[spoiler:Cutlass]], one of the exact villains, possessing the same moment she committed suicide).power (and people with this power are always unaffected by time stopping, regardless of who initiates it).
19th Jun '18 1:25:43 PM foxmccloud4387
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* In ''Anime/BakuganBattleBrawlers'', this happens whenever anyone starts a Bakugan battle. The players are transported to another realm whilst this happens, whilst everything outside the playing field is frozen.

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* In ''Anime/BakuganBattleBrawlers'', this happens whenever anyone starts a Bakugan battle. The players are transported to another realm whilst this happens, whilst everything outside the playing field is frozen. At one point, when two of the main characters are sneaking around and are about to be apprehended by an adult, they accidentally trigger a Bakugan battle between themselves; because time stopped, they were able to escape the adult by moving to the equivalent position in the arena and then ending the game to resume time.


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* ''LightNovel/FateApocrypha'': This is one of the effects of Achilles' Duel Field, which allows himself and another opponent to [[LetsFightLikeGentlemen have a completely fair one-on-one fight]]. To prevent outside interference from disrupting the duel, time freezes for everyone except the combatants within the Duel Field, only resuming when a victor is declared.
12th Jun '18 3:03:27 PM Rex-Blanchimont-ZERO
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** In the prequel, ''Duodecim'', a variation on this occurs when a character uses [[ComboBreaker EX Revenge]]: The victim of the move is just this side of frozen in time while the avenger can fully unload on them. Time flow goes back to normal after a few seconds. For bonus points everything but the combatants is DeliberatelyMonochrome for the duration of the effect.
* ''VideoGame/FableII'' has this behind one of the demon doors for creepy value. Complete with monochrome. Both games also have a slow time spell that goes monochrome but that's not a full stop

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** In the prequel, ''Duodecim'', a variation on this occurs when a character uses [[ComboBreaker EX Revenge]]: The victim of the move is just this side of frozen in time while the avenger can fully unload on them. Time flow goes back to normal after a few seconds. For bonus points everything but the combatants is DeliberatelyMonochrome for the duration of the effect.
* ''VideoGame/FableII'' has this behind one of the demon doors for creepy value. Complete with monochrome. Both games also have a slow time spell that goes monochrome monochrome, but that's not a full stopstop.
7th Jun '18 8:36:14 AM MyFinalEdits
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* The stopwatch in the ''Franchise/{{Castlevania}}'' games freezes enemies in time (except bosses). Later games gave it a reverse-color effect on the background to show it was in effect (like in ''Manga/JoJosBizarreAdventure'') and in ''VideoGame/CastlevaniaPortraitOfRuin'', and weapons thrown while it's in effect will freeze in place after they're thrown (this includes ''knives'', [=JoJo=]'s fans...).
** Though if Time Stop is used in ''Portrait of Ruin'', the grandfather clocks still move.
** The ShoutOut boss, Zephyr, comes complete with [[Manga/JoJosBizarreAdventure "toki yo tomare" and knife throwing action]].

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* ''Franchise/{{Castlevania}}'':
**
The stopwatch in the ''Franchise/{{Castlevania}}'' games freezes enemies in time (except bosses). Later games gave it a reverse-color effect on the background to show it was in effect (like in ''Manga/JoJosBizarreAdventure'') and in ''VideoGame/CastlevaniaPortraitOfRuin'', and weapons thrown while it's in effect will freeze in place after they're thrown (this includes ''knives'', [=JoJo=]'s fans...).
** Though if Time Stop is used in ''Portrait of Ruin'', the grandfather clocks still move.
**
). The ShoutOut boss, Zephyr, comes complete with [[Manga/JoJosBizarreAdventure "toki yo tomare" and knife throwing action]].action]]



** In the [[VideoGame/TheLegendOfZeldaI original game]] some enemies may drop a stopwatch, which makes all the enemies in the room freeze in time until you leave the room.
** Played with in ''VideoGame/TheLegendOfZeldaMajorasMask'': Despite being able to manipulate time (slow it down to half-speed, advance it half a day, or even rewind to the start of the first day), the one thing you cannot do is freeze the InUniverseGameClock, which only stops when you're inside the clock tower. [[spoiler:Or inside the moon.]]



** In the [[VideoGame/TheLegendOfZeldaI original game]] some enemies may drop a stopwatch, which makes all the enemies in the room freeze in time until you leave the room.
** Played with in ''VideoGame/TheLegendOfZeldaMajorasMask'': Despite being able to manipulate time (slow it down to half-speed, advance it half a day, or even rewind to the start of the first day), the one thing you cannot do is freeze the InUniverseGameClock, which only stops when you're inside the clock tower. [[spoiler:Or inside the moon.]]



* Two bosses in ''VideoGame/{{Okami}}'', Lechku and Nechku, have both the ability to stop time (complete with [[DeliberatelyMonochrome deliberate monochrome]]) and [[SuperSpeed move really fast]]. [[spoiler:[[PhysicalGod Shiranui]]]] is able to overcome the time stop effect, but not without great effort.

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* Two bosses in ''VideoGame/{{Okami}}'', ''VideoGame/{{Okami}}'':
**
Lechku and Nechku, the DualBoss of Wawku Shrine, have both the ability to stop time (complete with [[DeliberatelyMonochrome deliberate monochrome]]) and [[SuperSpeed move really fast]]. [[spoiler:[[PhysicalGod Shiranui]]]] is able to overcome the time stop effect, but not without great effort.



* In ''VideoGame/TimeShift'', one of the time travel powers causes a white filter haze and allows you to move around; you can even steal enemies' weapons.
** The enemy comments reflect this nicely. If you freeze time while in view of an enemy, and then move away, you'll hear them explain that "he must've warped" once time resumes.

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* In ''VideoGame/TimeShift'', one of the time travel powers causes a white filter haze and allows you to move around; you can even steal enemies' weapons.
**
weapons. The enemy comments reflect this nicely. If you freeze time while in view of an enemy, and then move away, you'll hear them explain that "he must've warped" once time resumes.



* Featured as an important plot element in ''VideoGame/PokemonMysteryDungeon: Explorers of Time/Darkness/Sky'', as the threat of this happening to [[ApocalypseHow the whole world]] becomes problematic. [[spoiler: This actually happens to areas the Time Gears are stolen from, and the player even 'gets' to visit the BadFuture where the planet is completely paralyzed.]]

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* ''Franchise/{{Pokemon}}'':
**
Featured as an important plot element in ''VideoGame/PokemonMysteryDungeon: Explorers of Time/Darkness/Sky'', as the threat of this happening to [[ApocalypseHow the whole world]] becomes problematic. [[spoiler: This actually happens to areas the Time Gears are stolen from, and the player even 'gets' to visit the BadFuture where the planet is completely paralyzed.]]



* ''VideoGame/FableII'' has this behind one of the demon doors for creepy value. Complete with monochrome.
** Both games also had a slow time spell that goes monochrome but that's not a full stop

to:

* ''VideoGame/FableII'' has this behind one of the demon doors for creepy value. Complete with monochrome.
**
monochrome. Both games also had have a slow time spell that goes monochrome but that's not a full stop



* A [[StandardStatusEffect common status effect]] in RPG's (especially the ''Franchise/FinalFantasy'' series) is Stop. It does ExactlyWhatItSaysOnTheTin. The victim is essentially petrified, unable to take any actions. Sadly, [[UselessUsefulSpell it's usually far more effective on you than it is on your enemies]].

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* ''Franchise/FinalFantasy'':
**
A [[StandardStatusEffect common status effect]] in RPG's (especially the ''Franchise/FinalFantasy'' series) is Stop. It does ExactlyWhatItSaysOnTheTin. The victim is essentially petrified, unable to take any actions. Sadly, [[UselessUsefulSpell it's usually far more effective on you than it is on your enemies]].



** In ''VideoGame/ChronoCross'', the party finds themselves in a ''world'' frozen in time.

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** * In ''VideoGame/ChronoCross'', the party finds themselves in a ''world'' frozen in time.



* Various [[Videogame/PrinceOfPersiaTheSandsOfTime Sands]] [[Videogame/PrinceOfPersiaWarriorWithin of]] [[Videogame/PrinceOfPersiaTheTwoThrones Time]] artifacts, like dagger or medallion of time, give this ability to their bearer in two flavours: there's standard TimeStandsStill, which freezes enemies and gives the Prince {{SuperSpeed}} at the same time (it also changes light color to red) and mild version, that slows down both enemies AND Prince, but leaving unchanged Prince's perception of time and reaction, which gives him slight advantage.

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* ''Franchise/PrinceOfPersia'':
**
Various [[Videogame/PrinceOfPersiaTheSandsOfTime Sands]] [[Videogame/PrinceOfPersiaWarriorWithin of]] [[Videogame/PrinceOfPersiaTheTwoThrones Time]] artifacts, like dagger or medallion of time, give this ability to their bearer in two flavours: there's standard TimeStandsStill, which freezes enemies and gives the Prince {{SuperSpeed}} at the same time (it also changes light color to red) and mild version, that slows down both enemies AND Prince, but leaving unchanged Prince's perception of time and reaction, which gives him slight advantage.



* In ''Videogame/{{Dishonored}}'', the Bend Time power allows Corvo to slow down time for twelve seconds with the first level of this power, and the augmented second level allows Corvo to stop time altogether for eight seconds, letting Corvo escape from battle, line up multiple shots on targets, insta-kill everyone he's fighting, or just run across a room without being seen. However, [[NoSell it doesn't work on the Torturer]], who has similar Outsider-granted powers, nor does it work on [[spoiler: Daud]] when you confront him. Of course, [[spoiler: Daud]] tends to NoSell ''everything'' you try on him, turning him into one of the most challenging and awesome boss fights in the game.

to:

* In ''Videogame/{{Dishonored}}'', the ''Videogame/{{Dishonored}}'':
** The
Bend Time power allows Corvo to slow down time for twelve seconds with the first level of this power, and the augmented second level allows Corvo to stop time altogether for eight seconds, letting Corvo escape from battle, line up multiple shots on targets, insta-kill everyone he's fighting, or just run across a room without being seen. However, [[NoSell it doesn't work on the Torturer]], who has similar Outsider-granted powers, nor does it work on [[spoiler: Daud]] when you confront him. Of course, [[spoiler: Daud]] tends to NoSell ''everything'' you try on him, turning him into one of the most challenging and awesome boss fights in the game.



* Inverted during the "Oceans Unmoving" arc from ''Webcomic/SluggyFreelance''. Rather than freezing the rest of the world in time, the characters are trapped inside Timeless Space, a world where time ''naturally'' stands still, and it takes immense effort to keep themselves from being frozen in time as well.

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* ''Webcomic/SluggyFreelance'':
**
Inverted during the "Oceans Unmoving" arc from ''Webcomic/SluggyFreelance''.arc. Rather than freezing the rest of the world in time, the characters are trapped inside Timeless Space, a world where time ''naturally'' stands still, and it takes immense effort to keep themselves from being frozen in time as well.



* WesternAnimation/DangerMouse's evil alter ego ("two percent of me," in his words) makes time stand still with Penfold frozen in it and challenges DM to a fight in "The Good, The Bad and the Motionless."
** In the ReMake, the episode "Groundmouse Day" has Count Duckula create a machine that can pause reality and using it to frame DM for cheese theft and attacking Colonel K. As [[GroundhogDayLoop the title suggests]], it can also rewind if someone hits the wrong button.

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* WesternAnimation/DangerMouse's evil ''WesternAnimation/DangerMouse'':
** Evil
alter ego ("two percent of me," in his words) makes time stand still with Penfold frozen in it and challenges DM to a fight in "The Good, The Bad and the Motionless."
** In the ReMake, Remake, the episode "Groundmouse Day" has Count Duckula create a machine that can pause reality and using it to frame DM for cheese theft and attacking Colonel K. As [[GroundhogDayLoop the title suggests]], it can also rewind if someone hits the wrong button.
7th Jun '18 7:13:49 AM tropower
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** A variant of this trope appears in ''VideoGame/CastlevaniaIISimonsQuest'', where the in-game clock stops anytime Simon is in a mansion (or Castlevania itself). This is crucial to getting the game's "best" ending.[[note]]Possible developmental screw up notwithstanding.[[/note]]
26th May '18 12:20:55 PM TheBlueHour
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* Sara Waite does this once in the ''Literature/WhateleyUniverse,'' speeding up fast enough to save someone who is ''currently'' being shot in the head. She does have superpowers: she's actually a Great Old One. Still, her superspeed means she has no light to see with, the friction from the air molecules burns her clothes and skin off, her speed causes her to punch through several walls before she finally stops, she ends up embedded in a bank vault wall, and it takes time for her body to grow back afterward. Ick. At which point she's naked.

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* Sara Waite does this once in the ''Literature/WhateleyUniverse,'' speeding up fast enough to save someone who is ''currently'' being shot in the head. She does have superpowers: she's actually a Great Old One. Still, her superspeed means she has no light to see with, the friction from the air molecules burns her clothes and skin off, her speed causes her to punch through several walls before she finally stops, she ends up embedded in a bank vault wall, and it takes time for her body to grow back afterward. Ick. At which point she's naked.
23rd May '18 4:44:26 AM matteste
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* In ''VisualNovel/DiesIrae'', protagonist Ren Fujii have a strong desire to retain the happy days he so cherish. As a result he is able to manifest time manipulation through his [[LimitBreak Beri'ah]]. At first this manifests as him simply speeding up his own time but eventually he becomes able to slow down the time around himself on top of that. It all culminates with the manifestation of his law, "Res Novae - Also Sprach Zarathustra", which would completely halt time on a multiversal level if ever fully unleashed. He is also able to make it selective so that only he or his allies can move while his enemies becomes frozen in time.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.TimeStandsStill