History Main / TimePolice

26th Apr '16 3:18:09 PM BreadBull
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Of course, not all who police time are part of an official organization. In a setting where time travel is not easily accessible, there may be no laws to cover altering the timeline. Time Police in this case is any individual or group that takes it upon themselves to make sure that time plays out the way it's "supposed" to and keeps the timestream free of paradoxes. They may or may not be supernatural in origin, in this case.

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Of course, not all who police time are part of an official organization. In a setting where time travel is not easily accessible, there may be no laws to cover altering the timeline. Time Police in this case is any individual or group that takes it upon themselves to make sure that time plays out the way it's "supposed" to (although this brings up the question of [[FridgeLogic whether their idea of how history should go is correct]]. What's to say [[GodwinsLawOfTimeTravel Hitler ''should'' have won World War II]], and a time traveller has altered it?) and keeps the timestream free of paradoxes. They may or may not be supernatural in origin, in this case.
15th Mar '16 8:14:05 PM YamiVizziniX
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* Fanfic/TheDearSweetieBelleContinuity has the Guild of Time Defense, founded by multiple versions of the inventor of the time travel spell, who subsequently passed their essence into countless ponies across the space-time continuum, signified by an hourglass cutie mark.
9th Feb '16 1:25:47 AM LordInsane
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** In the first game, the job of policing history is performed by allowing historical changes to happen, grabbing a backup disc containing unchanged history from 1 million BC, then cross-referencing with recorded history in the altered present. There are no safeguards if history is altered so that the TSA fails to be founded, but fortunately an improved time machine is used from the second game onward that doesn't necessitate returning to the present before the next jump.

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** In the first game, the job of policing history is performed by allowing historical changes to happen, grabbing a backup disc containing unchanged history from 1 million BC, then cross-referencing with recorded history in the altered present. There are no safeguards if history is altered so that the TSA fails to be founded, founded (but there ''are'' safeguards if [[spoiler: the TSA is founded but elements in the altered timeline's incarnation would prefer it to ''remain'' in its new state.]]), but fortunately an improved time machine is used from the second game onward that doesn't necessitate returning to the present before the next jump.


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** The ''Time and Tide'' episode gives a relatively reasonable answer to the question about the correct timeline in the page quote -- it's the one (or the [[CloseEnoughTimeline ones]]) in which the main time-travelling powers came to an agreement to work together to put major restrictions on the usage of time-travel. It's not so much appeal to force as appeal to ''stability'' (the correct timeline is one which isn't constantly being altered in major ways).
30th Jan '16 11:02:25 AM Morgenthaler
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* The Infinity Patrol (and it's elite division ISWAT) from the default ''{{GURPS}}'' setting is partially tasked with policing alternate timelines. Unlike most time cops they are far from neutral as their main objective is to protect the interests of Homeline.

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* The Infinity Patrol (and it's elite division ISWAT) from the default ''{{GURPS}}'' ''TabletopGame/{{GURPS}}'' setting is partially tasked with policing alternate timelines. Unlike most time cops they are far from neutral as their main objective is to protect the interests of Homeline.



* In ''{{Chrononauts}}'', the Time Repair Agency functions as this. A player who has 10 cards in their hand (one of the three ways to win the game) is made a new Agent in-game due to their skill at fixing paradoxes.

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* In ''{{Chrononauts}}'', ''TabletopGame/{{Chrononauts}}'', the Time Repair Agency functions as this. A player who has 10 cards in their hand (one of the three ways to win the game) is made a new Agent in-game due to their skill at fixing paradoxes.
28th Jan '16 3:16:41 PM Phys101
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* The History Monks from ''Literature/{{Discworld}}'' may fit. If someone messes about with time too much they appear in order to prevent the worst effects. However it generally isn't so much a case of "avoiding changes to history" as "preventing time from shattering completely", which has happened ''before''.[[note]]FridgeLogic: what does it even mean for time to have shattered completely before? Time shattered at one point, and it took a few decades to fix up? Or the History Monks went back to some time (departing some time after time shattered) before time shattered and prevented the shattering? Thinking about it ''[[YourHeadAsplode properly'' is a serious MindScrew.[[/note]]

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* The History Monks from ''Literature/{{Discworld}}'' may fit. If someone messes about with time too much they appear in order to prevent the worst effects. However it generally isn't so much a case of "avoiding changes to history" as "preventing time from shattering completely", which has happened ''before''.[[note]]FridgeLogic: what does it even mean for time to have shattered completely before? Time shattered at one point, and it took a few decades to fix up? Or the History Monks went back to some time (departing some time after time shattered) before time shattered and prevented the shattering? Thinking about it ''[[YourHeadAsplode properly'' properly]]'' is a serious MindScrew.[[/note]]
28th Jan '16 3:13:58 PM Phys101
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* The History Monks from ''Literature/{{Discworld}}'' may fit. If someone messes about with time too much they appear in order to prevent the worst effects. However it generally isn't so much a case of "avoiding changes to history" as "preventing time from shattering completely", which has happened ''before''.

to:

* The History Monks from ''Literature/{{Discworld}}'' may fit. If someone messes about with time too much they appear in order to prevent the worst effects. However it generally isn't so much a case of "avoiding changes to history" as "preventing time from shattering completely", which has happened ''before''.[[note]]FridgeLogic: what does it even mean for time to have shattered completely before? Time shattered at one point, and it took a few decades to fix up? Or the History Monks went back to some time (departing some time after time shattered) before time shattered and prevented the shattering? Thinking about it ''[[YourHeadAsplode properly'' is a serious MindScrew.[[/note]]
7th Jan '16 6:47:16 PM nombretomado
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* The Sequel Police from SpaceQuest IV are a villanous example, trying to hunt down and kill a time-traveling Roger on Vohaul's orders.

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* The Sequel Police from SpaceQuest IV ''VideoGame/{{Space Quest IV|Roger Wilco and the Time Rippers}}'' are a villanous villainous example, trying to hunt down and kill a time-traveling Roger on Vohaul's orders.
22nd Dec '15 9:32:33 PM TheFuzzinator
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* The History Monks from ''Literature/{{Discworld}}'' may fit. If someone messes about with time too much they appear in order to prevent the worst effects. However it generally isn't so much a case of "avoiding changes to history" as "preventing time from shattering completely", which has happened "before".

to:

* The History Monks from ''Literature/{{Discworld}}'' may fit. If someone messes about with time too much they appear in order to prevent the worst effects. However it generally isn't so much a case of "avoiding changes to history" as "preventing time from shattering completely", which has happened "before".''before''.
9th Dec '15 7:41:37 AM Vir
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* Ron Goulart's ''The Robot in the Closet'' and ''The Enormous Hourglass'' have a Time Travel Overseeing Commission. ''The Enormous Hourglass'' also has temporal PrivateDetective Sam Brimmer and his [[{{AndroidsandDetectives}} robot sidekick]] Tempo.
* While no actual TimePolice show up during the ''Franchise/StarTrekExpandedUniverse'' novel ''Literature/StarTrekFederation'', the Temporal Prime Directive (see Live-Action TV, below) is in full force, requiring Kirk to have the viewscreen blurred to avoid a paradox when a NegativeSpaceWedgie causes them to [[spoiler:meet the ''Enterprise''-D]].

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* Ron Goulart's ''The Robot in the Closet'' and ''The Enormous Hourglass'' have a Time Travel Overseeing Commission. ''The Enormous Hourglass'' also has temporal PrivateDetective Sam Brimmer and his [[{{AndroidsandDetectives}} [[AndroidsAndDetectives robot sidekick]] Tempo.
* While no actual TimePolice Time Police show up during the ''Franchise/StarTrekExpandedUniverse'' novel ''Literature/StarTrekFederation'', the Temporal Prime Directive (see Live-Action TV, below) is in full force, requiring Kirk to have the viewscreen blurred to avoid a paradox when a NegativeSpaceWedgie causes them to [[spoiler:meet the ''Enterprise''-D]].



*** As of the end of ''Cataclysm'', [[spoiler: Nozdormu has lost his immortal powers.]] While the Bronze Dragonflight is still doing their job as TimePolice, the trading card game has introduced a faction called the Lorewalkers. They seem to be mortals that are ''also' stepping up to patrol history.
**** They are. They've appeared in game in the final patch of Mists of Pandaria examineing Timeless Isle, and island that doesn't flow properly with the rest of time.

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*** As of the end of ''Cataclysm'', [[spoiler: Nozdormu has lost his immortal powers.]] While the Bronze Dragonflight is still doing their job as TimePolice, Time Police, the trading card game has introduced a faction called the Lorewalkers. They seem to be mortals that are ''also' stepping up to patrol history.
**** They are. They've appeared in game in the final patch of Mists ''Mists of Pandaria examineing Pandaria'' examining Timeless Isle, and an island that doesn't flow properly with the rest of time.



* Phoenix from ''VideoGame/{{F-Zero}}'' comes to the 27th century from the 29th to stop a criminal from the future from mucking up time in the past. What this has to do with entering the F-Zero Grand Prix is never really looked into or explained; although he modified his machine to be on par with the "current" standards so as to not completely outclass the other racers, he makes it pretty obvious he's from the future.

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* Phoenix from ''VideoGame/{{F-Zero}}'' ''VideoGame/FZero'' comes to the 27th century from the 29th to stop a criminal from the future from mucking up time in the past. What this has to do with entering the F-Zero Grand Prix is never really looked into or explained; although he modified his machine to be on par with the "current" standards so as to not completely outclass the other racers, he makes it pretty obvious he's from the future.
9th Dec '15 7:25:11 AM Vir
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* While there is a group called the Time Police in ''WesternAnimation/{{Superjail}}!'', they don't do anything that fits this trope. The Warden's "time-crimes" are not related to time-travel at all, and instead are from him making a decision that would snowball into Superjail waging war on the rest of the world, destroying the planets ecosystem and enslaving all of the earths population that don't die trying to fight him.

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* While there is a group called the Time Police in ''WesternAnimation/{{Superjail}}!'', they don't do anything that fits this trope. The Warden's "time-crimes" are not related to time-travel at all, and instead are from him making a decision that would snowball into Superjail waging war on the rest of the world, destroying the planets planet's ecosystem and enslaving all of the earths Earth's population that don't die trying to fight him.
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