History Main / TimePolice

23rd Jun '16 5:55:28 AM Morgenthaler
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* ''[[GadgetBoy Gadget Boy's Adventures in History]]''.

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* ''[[GadgetBoy ''[[WesternAnimation/GadgetBoyAndHeather Gadget Boy's Adventures in History]]''.
12th Jun '16 3:36:38 AM Vir
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** As of the end of ''Cataclysm'', [[spoiler: Nozdormu has lost his immortal powers.]] While the Bronze Dragonflight is still doing their job as Time Police, the trading card game has introduced a faction called the Lorewalkers. They seem to be mortals that are ''also' stepping up to patrol history.

to:

** As of the end of ''Cataclysm'', [[spoiler: Nozdormu has lost his immortal powers.]] While the Bronze Dragonflight is still doing their job as Time Police, the trading card game has introduced a faction called the Lorewalkers. They seem to be mortals that are ''also' also stepping up to patrol history.
12th Jun '16 3:35:10 AM Vir
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* While there is a group called the Time Police in ''WesternAnimation/{{Superjail}}!'', they don't do anything that fits this trope. The Warden's "time-crimes" are not related to time-travel at all, and instead are from him making a decision that would snowball into Superjail waging war on the rest of the world, destroying the planet's ecosystem and enslaving all of the Earth's population that don't die trying to fight him.

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* While there is a group called the Time Police in ''WesternAnimation/{{Superjail}}!'', ''WesternAnimation/{{Superjail}}'', they don't do anything that fits this trope. The Warden's "time-crimes" are not related to time-travel at all, and instead are from him making a decision that would snowball into Superjail waging war on the rest of the world, destroying the planet's ecosystem and enslaving all of the Earth's population that don't die trying to fight him.
5th Jun '16 3:16:47 PM DaibhidC
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* The Time Masters in ''Series/LegendsOfTomorrow''.

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* The Time Masters in ''Series/LegendsOfTomorrow''. Comicbook/RipHunter is a renegade Time Master who wants to SetRightWhatOnceWentWrong, despite the fact the Time Masters say it was ''supposed'' to "go wrong".
5th Jun '16 3:15:31 PM DaibhidC
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* This is the premise of the forthcoming ''Series/LegendsOfTomorrow''.

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* This is the premise of the forthcoming The Time Masters in ''Series/LegendsOfTomorrow''.
21st May '16 5:10:22 PM Discar
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->''"Bad Time: According to this, there's a single, correct timeline, one that needs to be enforced by some sort of temporal police. How can you tell which is the correct time? Well, of course, it's the one where [[AppealToForce someone formed a temporal police force.]]"''

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->''"Bad Time: According to this, there's a single, correct timeline, one that needs to be enforced by some sort of temporal police. How can you tell which is the correct time? Well, of course, it's the one where [[AppealToForce someone formed a temporal police force.]]"''"''



* Sailor Pluto from ''Franchise/SailorMoon'' is the guardian of the Time-Space Door and attempts to prevent and regulate time travel and people altering the time line. It's not explicit how she got this job, though Queen Serenity gave it to her at a young age. In her case, her powers over time extend to even freezing it around her, but she herself is not exempt from these rules. In the [[Manga/SailorMoon manga]], she actually ''dies'' after using this ability, which she describes as a punishment for using it. In the [[Anime/SailorMoon anime]], it's pretty strongly implied that she ''does'' die in the anime as well, and her later appearance is actually an earlier point of time from her perspective. [[TimeyWimeyBall Wibbly wobbly, timey-wimey]].
** In fanfiction, she tends to either abandon this role willy-nilly to ensure that the writer's time travel plot will work, or enforce it through extreme prejudice far beyond what she is ever portrayed as capable of. Particularly extreme fanfics portray her as a Machiavellian extremist that violently engineers the Crystal Tokyo timeline the series works on.

to:

* Sailor Pluto from ''Franchise/SailorMoon'' is the guardian of the Time-Space Door and attempts to prevent and regulate time travel and people altering the time line. It's not explicit how she got this job, though Queen Serenity gave it to her at a young age. In her case, her powers over time extend to even freezing it around her, but she herself is not exempt from these rules. In the [[Manga/SailorMoon manga]], she actually ''dies'' after using this ability, which she describes as a punishment for using it. In the [[Anime/SailorMoon anime]], it's pretty strongly implied that she ''does'' die in the anime as well, and her later appearance is actually an earlier point of time from her perspective. [[TimeyWimeyBall Wibbly wobbly, timey-wimey]].
**
timey-wimey]]. In fanfiction, she tends to either abandon this role willy-nilly to ensure that the writer's time travel plot will work, or enforce it through extreme prejudice far beyond what she is ever portrayed as capable of. Particularly extreme fanfics portray her as a Machiavellian extremist that violently engineers the Crystal Tokyo timeline the series works on.



* MarvelComics' Time Variance Authority, which ties up all the loose ends inherent in every single instance of time travel, and prosecutes the guilty parties.

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* MarvelComics' MarvelComics:
** The
Time Variance Authority, which ties up all the loose ends inherent in every single instance of time travel, and prosecutes the guilty parties.



* The Time Police in ''ComicBook/PaperinikNewAdventures'', who got around the many possible time-travel loopholes by building their HQ outside time itself: whoever is in the HQ isn't affected by any changes to the timeline, and can thus work to restore it.
** The series also shows the darker aspect of this trope: the issue "The Day of the Cold Sun" has our hero forced to ally with the time pirate the Raider to prevent the destruction of Duckburg due an experiment on cold fusion going horribly wrong and nuking the city, and when the explosion doesn't happen at the alloted time ''[[LawfulNeutral Time Police agents show up to cause it themselves]]''[[LawfulNeutral ,at least until their fight with Paperinik and the Raider's plan backfiring on him cause so much trouble that making the experiment fail in a non-explosive way is the better option]].
* TheDCU has several protectors of the timesteam, most of them experienced time-traveling adventurers themselves: Rip "Time Master" Hunter, Waverider, the Linear Men, the second Chronos (the first and third were villains), the android Hourman, ComicBook/BoosterGold...

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* The Time Police in ''ComicBook/PaperinikNewAdventures'', who got around the many possible time-travel loopholes by building their HQ outside time itself: whoever is in the HQ isn't affected by any changes to the timeline, and can thus work to restore it.
**
it. The series also shows the darker aspect of this trope: the issue "The Day of the Cold Sun" has our hero forced to ally with the time pirate the Raider to prevent the destruction of Duckburg due an experiment on cold fusion going horribly wrong and nuking the city, and when the explosion doesn't happen at the alloted allotted time ''[[LawfulNeutral Time Police agents show up to cause it themselves]]''[[LawfulNeutral ,at least until their fight with Paperinik and the Raider's plan backfiring on him cause so much trouble that making the experiment fail in a non-explosive way is the better option]].
* TheDCU TheDCU:
** The 'verse
has several protectors of the timesteam, most of them experienced time-traveling adventurers themselves: Rip "Time Master" Hunter, Waverider, the Linear Men, the second Chronos (the first and third were villains), the android Hourman, ComicBook/BoosterGold...



* The Literature/TimePatrol from a series of Creator/PoulAnderson's stories.
** Anderson doesn't shy away from giving them some KnightTemplar tendencies either: In "The Only Game in Town", preserving the timeline that led to the creation of the Time Patrol means two patrolmen must ''alter'' the timeline and kill a Chinese expedition which, without the patrolmen's interference, would have brought word of the Americas back to Kublai Kahn.

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* The Literature/TimePatrol from a series of Creator/PoulAnderson's stories.
**
stories. Anderson doesn't shy away from giving them some KnightTemplar tendencies either: In "The Only Game in Town", preserving the timeline that led to the creation of the Time Patrol means two patrolmen must ''alter'' the timeline and kill a Chinese expedition which, without the patrolmen's interference, would have brought word of the Americas back to Kublai Kahn.



* When Literature/TheStainlessSteelRat suggests getting rid of a troublesome race of aliens by sending them forwards in time (to when the human race will be prepared for them) a member of the previously unknown Temporal Police materialises out of thin air and tells him it's forbidden.
** This situation is analogous to the previous suggestion of sending the fleet to a parallel universe, blocked by the newly-introduced Moral Corps, whose authority supersedes even Inskipp, the director of the Special Corps. Their reasoning (perfectly valid) is that they have no right to dump the problem on humans in another universe. Unfortunately, the massive power requirements for transporting an alien armada to another reality limits the choice to only several "nearby" universes, all but one of which contain human life. In the remaining universe, humans have long ago subjugated the aliens but do not desire any more of them.

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* When Literature/TheStainlessSteelRat suggests getting rid of a troublesome race of aliens by sending them forwards in time (to when the human race will be prepared for them) a member of the previously unknown Temporal Police materialises out of thin air and tells him it's forbidden.
**
forbidden. This situation is analogous to the previous suggestion of sending the fleet to a parallel universe, blocked by the newly-introduced Moral Corps, whose authority supersedes even Inskipp, the director of the Special Corps. Their reasoning (perfectly valid) is that they have no right to dump the problem on humans in another universe. Unfortunately, the massive power requirements for transporting an alien armada to another reality limits the choice to only several "nearby" universes, all but one of which contain human life. In the remaining universe, humans have long ago subjugated the aliens but do not desire any more of them.



* The History Monks from ''Literature/{{Discworld}}'' may fit. If someone messes about with time too much they appear in order to prevent the worst effects. However it generally isn't so much a case of "avoiding changes to history" as "preventing time from shattering completely", which has happened ''before''.[[note]]FridgeLogic: what does it even mean for time to have shattered completely before? Time shattered at one point, and it took a few decades to fix up? Or the History Monks went back to some time (departing some time after time shattered) before time shattered and prevented the shattering? Thinking about it ''[[YourHeadAsplode properly]]'' is a serious MindScrew.[[/note]]
** They were known to rumor as the [[TheMenInBlack Men in Saffron]] or the [[GovernmentAgencyOfFiction No Such Monastery]].

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* ''Literature/{{Discworld}}'':
**
The History Monks used to be this, preventing anyone from ''Literature/{{Discworld}}'' may fit. If someone messes about messing around with time too much they appear in order to prevent history, and altogether "making sure tomorrow follows today correctly." And then [[TimeCrash the worst effects. However it generally isn't so much a case of "avoiding changes to history" as "preventing time from shattering completely", which has happened ''before''.[[note]]FridgeLogic: what does it even mean for time to have shattered completely before? Time shattered at one point, Glass Clock shattered]], and it took a few decades their job changed to fix up? Or the History Monks went back to some time (departing some time after time shattered) before time shattered and prevented the shattering? Thinking about it ''[[YourHeadAsplode properly]]'' is a serious MindScrew.[[/note]]
** They were known to rumor as the [[TheMenInBlack Men in Saffron]] or the [[GovernmentAgencyOfFiction No Such Monastery]].
making sure tomorrow followed today ''at all''.



--> '''Lu-Tze:''' "And on ''my'' kind of patrol I've found ''you'', in a metaphorical sort of way, lying in the gutter signing a rude song about wheelbarrows."
--> '''Vimes''': [[ComicallyMissingThePoint "I don't know any rude songs about wheelbarrows!"]]

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--> ---> '''Lu-Tze:''' "And And on ''my'' kind of patrol I've found ''you'', in a metaphorical sort of way, lying in the gutter signing a rude song about wheelbarrows."
-->
\\
'''Vimes''': [[ComicallyMissingThePoint "I I don't know any rude songs about wheelbarrows!"]]wheelbarrows!]]



* In Creator/JKRowling's ''Literature/HarryPotterAndThePrisonerOfAzkaban'', Hermione mentions in passing that she and Harry are breaking wizard law by meddling with time. The Ministry doesn't appear to have any way to actually enforce this, however, and they seem to assume that Time-Turners simply won't fall into the wrong hands.
** The Ministry does keep them locked up in the Department of Mysteries. Rowling makes a point of having them all broken in book 5 so readers wouldn't assume time travel figures into the last two books.

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* In Creator/JKRowling's ''Literature/HarryPotterAndThePrisonerOfAzkaban'', Hermione mentions in passing that she and Harry are breaking wizard law by meddling with time. The Ministry doesn't appear to have any way to actually enforce this, however, and they seem to assume that Time-Turners simply won't fall into the wrong hands.
**
hands. The Ministry does keep them locked up in the Department of Mysteries. Rowling makes a point of having them all broken in book 5 so readers wouldn't assume time travel figures into the last two books.



* While no actual Time Police show up during the ''Franchise/StarTrekExpandedUniverse'' novel ''Literature/StarTrekFederation'', the Temporal Prime Directive (see Live-Action TV, below) is in full force, requiring Kirk to have the viewscreen blurred to avoid a paradox when a NegativeSpaceWedgie causes them to [[spoiler:meet the ''Enterprise''-D]].
** The titular organisation in the ''Literature/StarTrekDepartmentOfTemporalInvestigations'' novels. Also the other organisations mentioned below, which are indeed getting in each others' way.

to:

* While no actual Time Police show up during the ''Franchise/StarTrekExpandedUniverse'' novel ''Literature/StarTrekFederation'', the Temporal Prime Directive (see Live-Action TV, below) is in full force, requiring Kirk to have the viewscreen blurred to avoid a paradox when a NegativeSpaceWedgie causes them to [[spoiler:meet the ''Enterprise''-D]].
**
''Enterprise''-D]]. The titular organisation in the ''Literature/StarTrekDepartmentOfTemporalInvestigations'' novels. Also the other organisations mentioned below, which are indeed getting in each others' way.



* The Temporal Prime Directive in ''Franchise/StarTrek,'' enforced by a variety of time agents who seem to have no relation to each other (and should be constantly getting in each other's way.) Captain Kirk harried the time agents to no end.
-->"[[CowboyCop Seventeen separate temporal violations!]] The biggest file on record!"

to:

* ''Franchise/StarTrek'':
**
The Temporal Prime Directive in ''Franchise/StarTrek,'' Directive, enforced by a variety of time agents who seem to have no relation to each other (and should be constantly getting in each other's way.) Captain Kirk harried the time agents to no end. \n-->"[[CowboyCop Seventeen separate temporal violations!]] The biggest file on record!"



* In ''Series/DoctorWho'', the exact mission of the Time Lords was never made clear but it's implied that they somehow kept watch on time travel, dealing with any paradoxes and stopping people abusing it. And stopping the ClockRoaches from eating planets.

to:

* In ''Series/DoctorWho'', the ''Series/DoctorWho'':
** The
exact mission of the Time Lords was never made clear but it's implied that they somehow kept watch on time travel, dealing with any paradoxes and stopping people abusing it. And stopping the ClockRoaches from eating planets.



** Averted in both ''Series/PowerRangersTurbo'' and ''Series/PowerRangersSPD'', for identical reasons: one character in each (the Blue Senturion and the Omega Ranger) ''is'' both a SpacePolice officer and a time traveler, but they're only trying to SetRightWhatOnceWentWrong after an alien invasion won; their normal cop duties have nothing to do with time travel.

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** * Averted in both ''Series/PowerRangersTurbo'' and ''Series/PowerRangersSPD'', for identical reasons: one character in each (the Blue Senturion and the Omega Ranger) ''is'' both a SpacePolice officer and a time traveler, but they're only trying to SetRightWhatOnceWentWrong after an alien invasion won; their normal cop duties have nothing to do with time travel.



* The Guardians of Forever in ''TabletopGame/GeniusTheTransgression''. The [[PhysicalGod Terminals]] filled the role before they were [[RetGone removed from the timeline]].
** In something of a subversion, said Guardians are incredibly overworked, paranoid and looking for help, and also fractured and corrupt -- many have gone renegade. At least the current timeline seems relatively stable... for now.

to:

* The Guardians of Forever in ''TabletopGame/GeniusTheTransgression''. The [[PhysicalGod Terminals]] filled the role before they were [[RetGone removed from the timeline]].
**
timeline]]. In something of a subversion, said Guardians are incredibly overworked, paranoid and looking for help, and also fractured and corrupt -- many have gone renegade. At least the current timeline seems relatively stable... for now.



* In ''VideoGame/TheJourneymanProject'', you ''are'' the Time Police. The world's first time machine, the Pegasus Device, is safely in the hands of the Temporal Security Annex, an organization devoted to protecting the timeline from those who would change history for their own gain (presumably, they use it for historical research); naturally, the player - Gage Blackwood, TSA Agent 5 - ends up having to save history from a xenophobic madman trying to sabotage Earth's entry into TheFederation.

to:

* In ''VideoGame/TheJourneymanProject'', you ''VideoGame/TheJourneymanProject'':
** You
''are'' the Time Police. The world's first time machine, the Pegasus Device, is safely in the hands of the Temporal Security Annex, an organization devoted to protecting the timeline from those who would change history for their own gain (presumably, they use it for historical research); naturally, the player - Gage Blackwood, TSA Agent 5 - ends up having to save history from a xenophobic madman trying to sabotage Earth's entry into TheFederation.



* The Bronze Dragonflight in Warcraft is pretty much this. In ''VideoGame/WorldOfWarcraft'', they enlist adventurers to help them battle the Infinite Dragonflight, implied to be Bronze Dragons corrupted by the Old Gods (who tried to manipulate time to free themselves in the novels), keeping the timeline intact.

to:

* ''Franchise/WarCraftExpandedUniverse'':
**
The Bronze Dragonflight in Warcraft is pretty much this. In ''VideoGame/WorldOfWarcraft'', they enlist adventurers to help them battle the Infinite Dragonflight, implied to be Bronze Dragons corrupted by the Old Gods (who tried to manipulate time to free themselves in the novels), keeping the timeline intact.



*** Also notably, [[spoiler: the leader of the Bronze Dragonflight and the leader of the Infinite Dragonflight appear to be the same person from different times.]] Time travel is confusing.
*** Furthermore, [[spoiler: he has always known that he will eventually become the other leader and that he will then be killed by players allied with his past self.]].
*** As of the end of ''Cataclysm'', [[spoiler: Nozdormu has lost his immortal powers.]] While the Bronze Dragonflight is still doing their job as Time Police, the trading card game has introduced a faction called the Lorewalkers. They seem to be mortals that are ''also' stepping up to patrol history.
*** They are. They've appeared in game in the final patch of ''Mists of Pandaria'' examining Timeless Isle, an island that doesn't flow properly with the rest of time.

to:

*** ** Also notably, [[spoiler: the leader of the Bronze Dragonflight and the leader of the Infinite Dragonflight appear to be the same person from different times.]] Time travel is confusing.
*** ** Furthermore, [[spoiler: he has always known that he will eventually become the other leader and that he will then be killed by players allied with his past self.]].
*** ** As of the end of ''Cataclysm'', [[spoiler: Nozdormu has lost his immortal powers.]] While the Bronze Dragonflight is still doing their job as Time Police, the trading card game has introduced a faction called the Lorewalkers. They seem to be mortals that are ''also' stepping up to patrol history.
*** They are. They've appeared in game in the final patch of ''Mists of Pandaria'' examining Timeless Isle, an island that doesn't flow properly with the rest of time.
history.



* ''VideoGame/StarTrekOnline'' features several different versions of this, as a consequence of the different natures of the temporal incidents. Some are are directly from the show (the Department of Temporal Investigations, the 29th century Timefleet incarnation of Starfleet), one is an ad-hoc response (involving the player character and either a Section 31 or a Klingon Intelligence operative depending on alignment), and two are counterpart agencies for other factions (the Klingons has Temporal Intelligence, the Romulan Republic has Romulan Temporal Defense). Ironically, the main contact with the current-time Time Police agencies occur as part of temporal meddling they themselves are responsible for.

to:

* ''VideoGame/StarTrekOnline'' ''VideoGame/StarTrekOnline'':
** The game
features several different versions of this, as a consequence of the different natures of the temporal incidents. Some are are directly from the show (the Department of Temporal Investigations, the 29th century Timefleet incarnation of Starfleet), one is an ad-hoc response (involving the player character and either a Section 31 or a Klingon Intelligence operative depending on alignment), and two are counterpart agencies for other factions (the Klingons has Temporal Intelligence, the Romulan Republic has Romulan Temporal Defense). Ironically, the main contact with the current-time Time Police agencies occur as part of temporal meddling they themselves are responsible for.



* ''Webcomic/GastroPhobia'': If [[http://gastrophobia.com/index.php?date=2010-10-25 this page]] of possibly-canon strips is to believed, then Philia is not an ancient Amazon, but actually an undercover Time Cop posing as an Amazon.
** Even better. She's Phobia's KidFromTheFuture, an Amazon and a Time Cop.

to:

* ''Webcomic/GastroPhobia'': If [[http://gastrophobia.com/index.php?date=2010-10-25 this page]] of possibly-canon strips is to believed, then Philia is not an ancient Amazon, but actually an undercover Time Cop posing as an Amazon.
**
Amazon. Even better. She's better, she's Phobia's KidFromTheFuture, an Amazon and a Time Cop.
26th Apr '16 3:18:09 PM BreadBull
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Of course, not all who police time are part of an official organization. In a setting where time travel is not easily accessible, there may be no laws to cover altering the timeline. Time Police in this case is any individual or group that takes it upon themselves to make sure that time plays out the way it's "supposed" to and keeps the timestream free of paradoxes. They may or may not be supernatural in origin, in this case.

to:

Of course, not all who police time are part of an official organization. In a setting where time travel is not easily accessible, there may be no laws to cover altering the timeline. Time Police in this case is any individual or group that takes it upon themselves to make sure that time plays out the way it's "supposed" to (although this brings up the question of [[FridgeLogic whether their idea of how history should go is correct]]. What's to say [[GodwinsLawOfTimeTravel Hitler ''should'' have won World War II]], and a time traveller has altered it?) and keeps the timestream free of paradoxes. They may or may not be supernatural in origin, in this case.
15th Mar '16 8:14:05 PM YamiVizziniX
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Added DiffLines:

* Fanfic/TheDearSweetieBelleContinuity has the Guild of Time Defense, founded by multiple versions of the inventor of the time travel spell, who subsequently passed their essence into countless ponies across the space-time continuum, signified by an hourglass cutie mark.
9th Feb '16 1:25:47 AM LordInsane
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** In the first game, the job of policing history is performed by allowing historical changes to happen, grabbing a backup disc containing unchanged history from 1 million BC, then cross-referencing with recorded history in the altered present. There are no safeguards if history is altered so that the TSA fails to be founded, but fortunately an improved time machine is used from the second game onward that doesn't necessitate returning to the present before the next jump.

to:

** In the first game, the job of policing history is performed by allowing historical changes to happen, grabbing a backup disc containing unchanged history from 1 million BC, then cross-referencing with recorded history in the altered present. There are no safeguards if history is altered so that the TSA fails to be founded, founded (but there ''are'' safeguards if [[spoiler: the TSA is founded but elements in the altered timeline's incarnation would prefer it to ''remain'' in its new state.]]), but fortunately an improved time machine is used from the second game onward that doesn't necessitate returning to the present before the next jump.


Added DiffLines:

** The ''Time and Tide'' episode gives a relatively reasonable answer to the question about the correct timeline in the page quote -- it's the one (or the [[CloseEnoughTimeline ones]]) in which the main time-travelling powers came to an agreement to work together to put major restrictions on the usage of time-travel. It's not so much appeal to force as appeal to ''stability'' (the correct timeline is one which isn't constantly being altered in major ways).
30th Jan '16 11:02:25 AM Morgenthaler
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* The Infinity Patrol (and it's elite division ISWAT) from the default ''{{GURPS}}'' setting is partially tasked with policing alternate timelines. Unlike most time cops they are far from neutral as their main objective is to protect the interests of Homeline.

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* The Infinity Patrol (and it's elite division ISWAT) from the default ''{{GURPS}}'' ''TabletopGame/{{GURPS}}'' setting is partially tasked with policing alternate timelines. Unlike most time cops they are far from neutral as their main objective is to protect the interests of Homeline.



* In ''{{Chrononauts}}'', the Time Repair Agency functions as this. A player who has 10 cards in their hand (one of the three ways to win the game) is made a new Agent in-game due to their skill at fixing paradoxes.

to:

* In ''{{Chrononauts}}'', ''TabletopGame/{{Chrononauts}}'', the Time Repair Agency functions as this. A player who has 10 cards in their hand (one of the three ways to win the game) is made a new Agent in-game due to their skill at fixing paradoxes.
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