History Main / TimeBomb

23rd Jul '17 3:13:47 PM nombretomado
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* ''Softly Tread The Brave'' (an abridged children's version is called ''17 Seconds'') by Ivan Southall, about two Australian aerial mine defusers in WW2. 17 seconds is the amount of time you have to flee once the mine starts ticking.

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* ''Softly Tread The Brave'' (an abridged children's version is called ''17 Seconds'') by Ivan Southall, about two Australian aerial mine defusers in WW2.[=WW2=]. 17 seconds is the amount of time you have to flee once the mine starts ticking.
9th Jul '17 10:39:20 AM nombretomado
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* In the ''Film/TheShadow'' movie starring one of the Baldwin brothers there is a nuclear device (in a Pre-WorldWarII 1930's setting America) which was going to blow up in 13 hours or something similar, but of course tampering with it trying to shut it off lead to ... 0.1 seconds left on the timer. Hooray!

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* In the ''Film/TheShadow'' movie starring one of the Baldwin brothers there is a nuclear device (in a Pre-WorldWarII pre-UsefulNotes/WorldWarII 1930's setting America) which was going to blow up in 13 hours or something similar, but of course tampering with it trying to shut it off lead to ... 0.1 seconds left on the timer. Hooray!



* ''Series/DangerUXB'', being about a BombDisposal unit during WorldWarTwo, is a more realistic portrayal of this trope. The Germans keep dropping bombs with timed detonators because they know they'll cause more disruption and panic. Naturally no-one knows when the bomb will go off. An exception is in "Seventeen Seconds to Glory" when a naval mine is being defused. Once the timer starts they explode in seventeen seconds regardless. The naval officer drops the tiny device used to deactivate the timer -- and at that point the timer starts whirring. While the man with him runs like hell, the officer scrabbles desperately in the rubble for the device. He's able to find it at the last moment.

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* ''Series/DangerUXB'', being about a BombDisposal unit during WorldWarTwo, UsefulNotes/WorldWarII, is a more realistic portrayal of this trope. The Germans keep dropping bombs with timed detonators because they know they'll cause more disruption and panic. Naturally no-one knows when the bomb will go off. An exception is in "Seventeen Seconds to Glory" when a naval mine is being defused. Once the timer starts they explode in seventeen seconds regardless. The naval officer drops the tiny device used to deactivate the timer -- and at that point the timer starts whirring. While the man with him runs like hell, the officer scrabbles desperately in the rubble for the device. He's able to find it at the last moment.
26th Jun '17 7:32:23 AM Monolaf317
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-->Baloo: "How long before that bomb goes off?"
-->Wildcat: "We should still have five minutes!"
-->*building explodes*
-->Wildcat: "Of course, my watch is a little slow..."

to:

-->Baloo: "How -->'''Baloo:''' How long before that bomb goes off?"
-->Wildcat: "We
off?
-->'''Wildcat:''' We
should still have five minutes!"
-->*building explodes*
-->Wildcat: "Of
minutes!
-->''(building explodes)''
-->'''Wildcat:''' Of
course, my watch is a little slow..."






14th May '17 4:46:01 PM nombretomado
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* ''TraumaCenter: Under the Knife'' has you disarming one.

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* ''TraumaCenter: ''VideoGame/TraumaCenter: Under the Knife'' has you disarming one.
21st Apr '17 2:23:38 PM DaNuke
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* ''VideoGame/CounterStrike'' is best known for its Defuse maps. The terrorist team must plant a bomb (whose activation passcode is always 7355608) on either of two different bomb sites; if the bomb is planted, the counter-terrorist team must defuse it. If the bomb explodes, the terrorist team wins; if the bomb is defused, the counter-terrorist team wins. The bomb explodes 40 seconds after it's planted.
** ''Global Offensive'' adds audio cues about the status of the bomb: dramatic music that kicks in when the bomb is planted, the music crescendoes on the last 10 seconds, then in the last two seconds you hear a coil whine, a quick series of beeps, then BOOM -- "TERRORISTS WIN". Additionally, if you're on the terrorist team, your character will say something like "We are going to do it!" or "Our victory is near, brothers!" on the last few seconds.
2nd Apr '17 10:01:11 AM Sark0TAG
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* The three nukes in ''VideoGame/{{Rama}}'', as a safeguard. When some of the humans arm them, you're given ''six hours'' to find and disarm one and thus simultaneously shut down all of them...except there's a [[GameBreakingBug glitch]] that subtracts more time on the fly as you're moving from screen to screen.
1st Apr '17 3:07:23 AM Sammettik
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* [[VideoGame/PaperMarioTheThousandYearDoor Paper Mario: The Thousand-Year Door]] has Lord Crump whip one out to escape, but turns it off when he faces [[NeverMessWithGranny the Puni Elder]] blocking his way.

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* [[VideoGame/PaperMarioTheThousandYearDoor Paper Mario: The Thousand-Year Door]] ''VideoGame/PaperMarioTheThousandYearDoor'' has Lord Crump whip one out to escape, but turns it off when he faces [[NeverMessWithGranny the Puni Elder]] blocking his way.
21st Mar '17 4:10:02 PM nombretomado
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* The {{Nickelodeon}} GameShow ''Series/ThinkFast'' featured one in the first version of its "Locker Room" BonusRound. While being given 30 seconds to match items or characters behind lockers, the first contestant had to open the locker containing the Time Bomb in 20 seconds; otherwise, the second contestant would only be given 20 seconds (instead of 30) to find the remaining matches.

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* The {{Nickelodeon}} {{Creator/Nickelodeon}} GameShow ''Series/ThinkFast'' featured one in the first version of its "Locker Room" BonusRound. While being given 30 seconds to match items or characters behind lockers, the first contestant had to open the locker containing the Time Bomb in 20 seconds; otherwise, the second contestant would only be given 20 seconds (instead of 30) to find the remaining matches.
12th Mar '17 1:38:21 AM Morgenthaler
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* In the ''Series/LegendsOfTomorrow'' episode [[Recap/LegendsOfTomorrowS2E5Compromised "Compromised"]], Damian Darhk hides a Time Bomb in the White House (under a table at a State Dinner attended by both RonaldReagan and MikhailGorbachev, no less).

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* In the ''Series/LegendsOfTomorrow'' episode [[Recap/LegendsOfTomorrowS2E5Compromised "Compromised"]], Damian Darhk hides a Time Bomb in the White House (under a table at a State Dinner attended by both RonaldReagan UsefulNotes/RonaldReagan and MikhailGorbachev, UsefulNotes/MikhailGorbachev, no less).



* Done and re-done in the 2D ''{{Metroid}}'' series, where at the end of each 2-D game (and at the ''beginning'' of ''Super Metroid'') to boot, where after the BigBad is defeated, Samus has 5 minutes of Real Time to escape wherever she's in before a time bomb explodes. Always followed by an OutrunTheFireball moment as we see Samus' ship escape the explosion with seconds to spare, regardless of how much time was actually left on the clock.
** ''MetroidPrime 2'' has Samus escaping the DarkWorld before it is reabsorbed. Naturally, her EvilCounterpart is blocking the exit. Cue timed FinalBoss battle.
*** They pulled that same trick in ''Metroid: Fusion'' where you think that after beating the SA-X silly, you set off the bomb ''yourself'' that you're homefree. Nuhuh. One little old Metroid escaped and... has grown into an Omega.

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* Done and re-done in the 2D ''{{Metroid}}'' ''VideoGame/{{Metroid}}'' series, where at the end of each 2-D game (and at the ''beginning'' of ''Super Metroid'') to boot, where after the BigBad is defeated, Samus has 5 minutes of Real Time to escape wherever she's in before a time bomb explodes. Always followed by an OutrunTheFireball moment as we see Samus' ship escape the explosion with seconds to spare, regardless of how much time was actually left on the clock.
** ''MetroidPrime 2'' ''VideoGame/MetroidPrime2Echoes'' has Samus escaping the DarkWorld before it is reabsorbed. Naturally, her EvilCounterpart is blocking the exit. Cue timed FinalBoss battle.
*** ** They pulled that same trick in ''Metroid: Fusion'' ''VideoGame/MetroidFusion'' where you think that after beating the SA-X silly, you set off the bomb ''yourself'' that you're homefree. Nuhuh. One little old Metroid escaped and... has grown into an Omega.
3rd Mar '17 7:10:24 AM erforce
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* ''Literature/LiveAndLetDie''. JamesBond hears a ticking in his apartment and throws himself behind cover. He's beginning to think ItsProbablyNothing when there's a loud bang. Turns out the bomb was connected to a blank cartridge, and was [[ImpliedDeathThreat only meant to frighten Bond]]. There's also a note.

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* ''Literature/LiveAndLetDie''. JamesBond Literature/JamesBond hears a ticking in his apartment and throws himself behind cover. He's beginning to think ItsProbablyNothing when there's a loud bang. Turns out the bomb was connected to a blank cartridge, and was [[ImpliedDeathThreat only meant to frighten Bond]]. There's also a note.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.TimeBomb