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* The ''Series/MirrorMirror'' series (the TimePortal is only active when both parts are "aligned").

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* The ''Series/MirrorMirror'' ''Series/MirrorMirror1995'' series (the TimePortal is only active when both parts are "aligned").

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-->-- ''Series/RedDwarf'', "Out of Time"

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-->-- ''Series/RedDwarf'', "Out "[[Recap/RedDwarfSeasonVIOutOfTime Out of Time"
Time]]"



* H. G. Wells' ''Literature/TheTimeMachine''. The traveller can see the world outside the windows rushing past in a blur, so the time machine is physically remaining in place and just being sped up somehow, not "teleporting" through time (so, like any object resting on the ground, it's carried along with the continental drift). The original text explicitly explains that the forward-moving object exists in a state rarefied by the factor of its time speedup, so to non-travelling observers it is virtually invisible, and collisions are no problem.

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* H. G. Wells' ''Literature/TheTimeMachine''. ''Literature/TheTimeMachine'': The traveller can see the world outside the windows rushing past in a blur, so the time machine is physically remaining in place and just being sped up somehow, not "teleporting" through time (so, like any object resting on the ground, it's carried along with the continental drift). The original text explicitly explains that the forward-moving object exists in a state rarefied by the factor of its time speedup, so to non-travelling observers it is virtually invisible, and collisions are no problem.



* Used in ''Series/{{Life On Mars|2006}}'' and both pilots for [[Series/LifeOnMars2008 the American remake]], with Sam waking up in 1973 at the spot he was hit in 2006. This was somewhat averted in the first episode of {{Spinoff}} ''Series/AshesToAshes2008'', with Alex getting shot in a tunnel near the wharf and waking up on a yacht. She stays in the same vicinity, but not exactly at the same place. Of course, it turns out [[spoiler: it was never really TimeTravel anyway.]]

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* Used in ''Series/{{Life On Mars|2006}}'' ''Series/LifeOnMars2006'' and both pilots for [[Series/LifeOnMars2008 the American remake]], with Sam waking up in 1973 at the spot he was hit in 2006. This was somewhat averted in the first episode of {{Spinoff}} ''Series/AshesToAshes2008'', with Alex getting shot in a tunnel near the wharf and waking up on a yacht. She stays in the same vicinity, but not exactly at the same place. Of course, it turns out [[spoiler: it was never really TimeTravel anyway.]]



** Apparently a cut scene would have revealed they combined the time drive with the matter paddle from "Meltdown".
** Actually, the matter paddle was turned into the triplicator from "Angels and Demons." The time drive was upgraded due to the TemporalParadox that allowed them to survive getting killed by their future selves in the first place.
* ''Series/StargateSG1'' had conflicting takes on this. In the very first instance when time travel appears in the series ("1969"), SG-1 enters the Stargate and is transported to the 1969 version of Cheyenne Mountain, with the Stargate immediately disappearing behind them. However, in subsequent instances, including the end of "1969" and the end of "2010", objects traveling through time via the Stargate are transported to wherever the Stargate is located in that time period. The RPG later explained the initial discrepancy by saying that SG-1 was transported to the same geographical location because both of Earth's Stargates were inaccessible at that time.
* Pretty much every instance in ''Franchise/StarTrek''. ''[[Series/StarTrekTheNextGeneration TNG]]'''s finale involved a NegativeSpaceWedgie [[spoiler:formed because they were [[AppliedPhlebotinum applying phlebotinum]] in the same way to the same "spot" in three different time periods--non-related time periods, at that]].

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** Apparently a cut scene would have revealed they combined the time drive with the matter paddle from "Meltdown".
"[[Recap/RedDwarfSeasonIVMeltdown Meltdown]]".
** Actually, the matter paddle was turned into the triplicator from "Angels "[[Recap/RedDwarfSeasonVDemonsAndAngels Demons and Demons." Angels]]". The time drive was upgraded due to the TemporalParadox that allowed them to survive getting killed by their future selves in the first place.
* ''Series/StargateSG1'' had conflicting takes on this. In the very first instance when time travel appears in the series ("1969"), ("[[Recap/StargateSG1S2E211969 1969]]"), SG-1 enters the Stargate and is transported to the 1969 version of Cheyenne Mountain, with the Stargate immediately disappearing behind them. However, in subsequent instances, including the end of "1969" and the end of "2010", "[[Recap/StargateSG1S4E162010 2010]]", objects traveling through time via the Stargate are transported to wherever the Stargate is located in that time period. The RPG later explained the initial discrepancy by saying that SG-1 was transported to the same geographical location because both of Earth's Stargates were inaccessible at that time.
* Pretty much every instance in ''Franchise/StarTrek''. ''[[Series/StarTrekTheNextGeneration TNG]]'''s finale involved "[[Recap/StarTrekTheNextGenerationS7E24AllGoodThings All Good Things...]]" involves a NegativeSpaceWedgie [[spoiler:formed because they were they're [[AppliedPhlebotinum applying phlebotinum]] in the same way to the same "spot" in three different time periods--non-related periods -- non-related time periods, at that]].



* ''Series/SevenDays'' is somewhere between this, the previous and next scenarios; the sphere seems to always materialize in space, then ''falls'' back to Earth, landing at a more-or-less random location, usually in the general vicinity of wherever Parker was aiming for. The most we are told is that the spacial component of the guidance system is far less accurate than the temporal part, and the manual controls required are difficult to handle considering how painful the travel is (although Parker seems to grow better at it as the series progress).

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* ''Series/SevenDays'' ''Series/SevenDays1998'' is somewhere between this, the previous and next scenarios; the sphere seems to always materialize in space, then ''falls'' back to Earth, landing at a more-or-less random location, usually in the general vicinity of wherever Parker was aiming for. The most we are told is that the spacial component of the guidance system is far less accurate than the temporal part, and the manual controls required are difficult to handle considering how painful the travel is (although Parker seems to grow better at it as the series progress).



** The Time Hole in ''[[Recap/RedDwarfSeasonIIIBackwards Backwards]]'' conveniently has its other end open at Earth albeit billions of years in the future where time is running backwards.
** The titular leak in ''[[Recap/RedDwarfSeasonIIStasisLeak Stasis Leak]]'' is entered through a stasis booth and exited through a random shower. At this time the ship is still in Earth's solar system. The gang are sent back to the future by a future Lister who says they'll find another method of time travel in five years that'll get them back to the solar system. Future Lister also tells his past self that a cosmic storm will temporarily transport him to parallel universe version of 1989 Earth.
** The malfunctioning [[FountainOfYouth Rejuvenation Shower]] in ''[[Recap/RedDwarfSeasonXLemons Lemons]]'' conveniently sends them to 23 A.D. England, with the remote letting them teleport to the ship and back.

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** The Time Hole in ''[[Recap/RedDwarfSeasonIIIBackwards Backwards]]'' "[[Recap/RedDwarfSeasonIIIBackwards Backwards]]" conveniently has its other end open at Earth albeit billions of years in the future where time is running backwards.
** The titular leak in ''[[Recap/RedDwarfSeasonIIStasisLeak "[[Recap/RedDwarfSeasonIIStasisLeak Stasis Leak]]'' Leak]]" is entered through a stasis booth and exited through a random shower. At this time the ship is still in Earth's solar system. The gang are sent back to the future by a future Lister who says they'll find another method of time travel in five years that'll get them back to the solar system. Future Lister also tells his past self that a cosmic storm will temporarily transport him to parallel universe version of 1989 Earth.
** The malfunctioning [[FountainOfYouth Rejuvenation Shower]] in ''[[Recap/RedDwarfSeasonXLemons Lemons]]'' "[[Recap/RedDwarfSeasonXLemons Lemons]]" conveniently sends them to 23 A.D. England, with the remote letting them teleport to the ship and back.



* ''WesternAnimation/{{Futurama}}'' "The Late Phillip J. Fry", [[spoiler:The time machine, having gone from the present to the future to the end of the universe, then to the past so that they can arrive at the present again. When they finally arrive, they are ten feet above where they started, gravity kicks in and they end up crushing themselves before they ever left in the time machine.]]

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* ''WesternAnimation/{{Futurama}}'' "The ''WesternAnimation/{{Futurama}}'': In "[[Recap/FuturamaS6E7TheLatePhillipJFry The Late Phillip J. Fry", [[spoiler:The Fry]]", [[spoiler:the time machine, having gone from the present to the future to the end of the universe, then to the past so that they can arrive at the present again. When they finally arrive, they are ten feet above where they started, gravity kicks in and they end up crushing themselves before they ever left in the time machine.]]machine]].



[[AC:Anime and Manga]]
* ''LightNovel/HaruhiSuzumiya'': The use of the TPDD (Time Plane Destruction Device) apparently works like that. In ''Vanishing'' a time traveler is explicitly given destination time and place coordinates before using it.

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[[AC:Anime and Manga]]
* ''LightNovel/HaruhiSuzumiya'': The use of the TPDD (Time Plane Destruction Device) apparently works like that. In ''Vanishing'' a time traveler is explicitly given destination time and place coordinates before using it.



* ''ComicBook/IronMan'': In the ''Fatal Frontier'' digital mini-series, a future version of ComicBook/DoctorDoom explains that due to Earth's constant movement through the universe, any time machine must also be a space machine, having made use of this dual purpose to arrive specifically to the present-day Moon from future-day [[{{Ruritania}} Latveria]] (on Earth).

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* ''ComicBook/IronMan'': In the ''Fatal Frontier'' digital mini-series, a future version of ComicBook/DoctorDoom Doctor Doom explains that due to Earth's constant movement through the universe, any time machine must also be a space machine, having made use of this dual purpose to arrive specifically to the present-day Moon from future-day [[{{Ruritania}} Latveria]] (on Earth).



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* ''Literature/HaruhiSuzumiya'': The use of the TPDD (Time Plane Destruction Device) apparently works like this. In ''Vanishing'', a time traveler is explicitly given destination time and place coordinates before using it.



* ''Literature/TheNumberOfTheBeast'' by Creator/RobertAHeinlein had their device able to travel along ''any'' of the ''six'' dimensional axes; thus, it could travel through time, space, and alternate dimensions.

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* ''Literature/TheNumberOfTheBeast'' by Creator/RobertAHeinlein had has their device able to travel along ''any'' of the ''six'' dimensional axes; thus, it could travel through time, space, and alternate dimensions.



* In the ''WesternAnimation/SpongeBobSquarePants'' episode "SB-129", after visiting the future and the past, Squidward ends up... somewhere big and empty, where he can finally be alone. A few seconds later, he desperately wants out.

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* In the ''WesternAnimation/SpongeBobSquarePants'' episode "SB-129", "[[Recap/SpongeBobSquarePantsS1E14SB129KarateChoppers SB-129]]", after visiting the future and the past, Squidward ends up... somewhere big and empty, where he can finally be alone. A few seconds later, he desperately wants out.

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Basically, a [[JustifiedTrope justified]] version of the above (and possibly a way of dealing with the above). Very common. Essentially, this means that your TimeMachine is not only capable of time travel, but also teleportation — it just engages both at the same time. Think about it — if you input a destination, but keep the time the same, you can instantly travel anywhere! In a sense, this may be the most scientifically accurate scenario, since according to Einstein's special theory of relativity, teleportation and time travel are actually equivalent. It is not possible to travel instantaneously from one location to another without appearing to some observers to have traveled backward in time.

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Basically, a [[JustifiedTrope justified]] {{justified|Trope}} version of the above (and possibly a way of dealing with the above). Very common. Essentially, this means that your TimeMachine is not only capable of time travel, but also teleportation -- it just engages both at the same time. Think about it -- if you input a destination, but keep the time the same, you can instantly travel anywhere! In a sense, this may be the most scientifically accurate scenario, since since, according to Einstein's special theory of relativity, time is one of the four spatial dimensions and, consequently, teleportation and time travel are actually equivalent. It is not possible to travel instantaneously from one location to another without appearing to some observers to have traveled backward in time.



* In ''LightNovel/HaruhiSuzumiya'', the use of the TPDD (Time Plane Destruction Device) apparently works like that. In ''Vanishing'' a time traveler is explicitly given destination time and place coordinates before using it.

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* In ''LightNovel/HaruhiSuzumiya'', the ''LightNovel/HaruhiSuzumiya'': The use of the TPDD (Time Plane Destruction Device) apparently works like that. In ''Vanishing'' a time traveler is explicitly given destination time and place coordinates before using it.



* In the ''ComicBook/IronMan: Fatal Frontier'' digital mini-series, a future version of ComicBook/DoctorDoom explains that due to Earth's constant movement through the universe, any time machine must also be a space machine, having made use of this dual purpose to arrive specifically to the present-day Moon from future-day [[{{Ruritania}} Latveria]] (on Earth).
* Inverted in a ''ComicBook/JudgeDredd'' story. The supervillain Judge Death escapes from prison and wants to return to the AlternateUniverse he originated from so he steals a teleporter and kidnaps the scientist who invented it. He winds up in the right location, only in a past rendition of his homeworld where he hadn't completed his EvilPlan yet.
* The ComicBook/LegionOfSuperHeroes' Time-Bubbles.
* In ''ComicBook/SuskeEnWiske'', Professor Barabus has the ''Tele''timemachine which, as the name suggests, is also designed to carry you across distances, so that the titular duo and friends can have adventures ranging from the Wild West to Ancient Greece or Medieval Japan.

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* ''ComicBook/AvengersBackToBasics'': In the ''ComicBook/IronMan: Fatal third story, Kamala returns to her time by using Doom's time machine. While using it, she notices that it also moves one in space as well as time and muses that time machines must need to do this to account for the motion of the Earth through space and not leave erstwhile time travelers stranded in space.
* ''ComicBook/IronMan'': In the ''Fatal
Frontier'' digital mini-series, a future version of ComicBook/DoctorDoom explains that due to Earth's constant movement through the universe, any time machine must also be a space machine, having made use of this dual purpose to arrive specifically to the present-day Moon from future-day [[{{Ruritania}} Latveria]] (on Earth).
* ''ComicBook/JudgeDredd'': Inverted in a ''ComicBook/JudgeDredd'' one story. The supervillain Judge Death escapes from prison and wants to return to the AlternateUniverse he originated from so he steals a teleporter and kidnaps the scientist who invented it. He winds up in the right location, only in a past rendition of his homeworld where he hadn't completed his EvilPlan yet.
* %%* ''ComicBook/LegionOfSuperHeroes'': The ComicBook/LegionOfSuperHeroes' Time-Bubbles.
* In ''ComicBook/SuskeEnWiske'', ''ComicBook/SuskeEnWiske'': Professor Barabus has the ''Tele''timemachine which, as the name suggests, is also designed to carry you across distances, so that the titular duo and friends can have adventures ranging from the Wild West to Ancient Greece or Medieval Japan.



* In ''WesternAnimation/MeetTheRobinsons'', the time machine — for the most part — arrives in approximately the same airspace in which it left, except for the trip from the Robinson Manse (circa 2037) to the 6th Street Orphanage (circa 1995), meaning the time machine probably travels through space as well.

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* In ''WesternAnimation/MeetTheRobinsons'', the ''WesternAnimation/MeetTheRobinsons'': The time machine -- for the most part -- arrives in approximately the same airspace in which it left, except for the trip from the Robinson Manse (circa 2037) to the 6th Street Orphanage (circa 1995), meaning the time machine probably travels through space as well.



* The phone booth in ''Film/BillAndTedsExcellentAdventure'' works like this, allowing the user to dial a single phone number for both location and time.
* The Quantum Realm time travel in ''Film/AvengersEndgame'', allowing warp distances as small as across the state or as large as a distant point in the galaxy. This can be done for individual travelers going to different points in time, allowing one team to go to one time and place while another goes to a completely different one, all within the same jump.

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* The phone booth in ''Film/BillAndTedsExcellentAdventure'' works like this, allowing the user to dial a single phone number for both location and time.
*
''Film/AvengersEndgame'': The Quantum Realm time travel in ''Film/AvengersEndgame'', travel, allowing warp distances as small as across the state or as large as a distant point in the galaxy. This can be done for individual travelers going to different points in time, allowing one team to go to one time and place while another goes to a completely different one, all within the same jump.
* ''Film/BillAndTedsExcellentAdventure'': The phone booth works like this, allowing the user to dial a single phone number for both location and time.



* The Time Matrix in the ''Literature/{{Animorphs}}'' series grants nearly TARDIS-level freedom of movement in time and space. However, if it is given conflicting instructions, it can fall into the next category....
* In the ''Literature/DragonridersOfPern'' series, dragons have the natural ability to teleport anywhere they (or their rider) can visualize (they can also go places they haven't seen, but they run the risk of appearing inside a mountain or being lost forever). A lesser known side-effect of this is that they can also travel to any when they can visualize. They can also do both at the same time.
* In Creator/ReneBarjavel's novel ''Literature/FutureTimesThree'', while the time traveller can program his destination time, only his thoughts can decide where he will land, so he needs to focus on a specific place as he switches the time machine. This requires some training as his first attempts cause him to appear either in the privy, the pantry, or his LoveInterest's bed. Later on, this has dramatic consequences when he lets his mind wander during a time trip. [[spoiler:His neighbour had just told him about his parents' wedding, causing the time traveller to appear just there. The bride is so frightened by this interference that she cancels the wedding, causing the poor neighbour to be erased from existence.]]
* The book version of ''Literature/HarryPotterAndThePrisonerOfAzkaban'' where Harry and Hermione are transported from the infirmary to the entrance hall when they go back three hours, which means the Time Turner sent them as close to ''where'' they were three hours ago as possible while still observing the NeverTheSelvesShallMeet rule.
* Chronos, the Incarnation of Time from the ''Literature/IncarnationsOfImmortality'' series, uses an hourglass to time travel. It usually does this automatically, but he can negate certain parts of it, allowing him to do such things as stay in place while the universe continues on its merry way.

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* ''Literature/{{Animorphs}}'': The Time Matrix in the ''Literature/{{Animorphs}}'' series grants nearly TARDIS-level freedom of movement in time and space. However, if it is given conflicting instructions, it can fall into the next category....
* In the ''Literature/DragonridersOfPern'' series, dragons ''Literature/DragonridersOfPern'': Dragons have the natural ability to teleport anywhere they (or their rider) can visualize (they can also go places they haven't seen, but they run the risk of appearing inside a mountain or being lost forever). A lesser known side-effect of this is that they can also travel to any when they can visualize. They can also do both at the same time.
* In Creator/ReneBarjavel's novel ''Literature/FutureTimesThree'', while ''Literature/FutureTimesThree'': While the time traveller can program his destination time, only his thoughts can decide where he will land, so he needs to focus on a specific place as he switches the time machine. This requires some training as his first attempts cause him to appear either in the privy, the pantry, or his LoveInterest's bed. Later on, this has dramatic consequences when he lets his mind wander during a time trip. [[spoiler:His neighbour had just told him about his parents' wedding, causing the time traveller to appear just there. The bride is so frightened by this interference that she cancels the wedding, causing the poor neighbour to be erased from existence.]]
* The book version of ''Literature/HarryPotterAndThePrisonerOfAzkaban'' where ''Literature/HarryPotterAndThePrisonerOfAzkaban'': Harry and Hermione are transported from the infirmary to the entrance hall when they go back three hours, which means the Time Turner sent them as close to ''where'' they were three hours ago as possible while still observing the NeverTheSelvesShallMeet rule.
* ''Literature/IncarnationsOfImmortality'': Chronos, the Incarnation of Time from the ''Literature/IncarnationsOfImmortality'' series, Time, uses an hourglass to time travel. It usually does this automatically, but he can negate certain parts of it, allowing him to do such things as stay in place while the universe continues on its merry way.



* The Time Scooters (one- or two-person) and Time Transports used by members of the ''Literature/TimePatrol'' in Creator/PoulAnderson's series of short stories and novellas.

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* %%* ''Literature/TimePatrol'': The Time Scooters (one- or two-person) and Time Transports used by members of the ''Literature/TimePatrol'' in Creator/PoulAnderson's series of short stories and novellas.
Time Patrol.



* The TropeNamer herself, the TARDIS in ''Series/DoctorWho''. Her ability to travel in space is treated as being nearly as important as her time travel. However, she's also very obstinate, and will often pick a destination by herself while completely ignoring the Doctor's programming (effectively resulting in a case of "you end up somewhere else to suit the needs of the plot").

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* ''Series/DoctorWho'': The TropeNamer herself, the TARDIS in ''Series/DoctorWho''.TARDIS. Her ability to travel in space is treated as being nearly as important as her time travel. However, she's also very obstinate, and will often pick a destination by herself while completely ignoring the Doctor's programming (effectively resulting in a case of "you end up somewhere else to suit the needs of the plot").



* Hiro from ''Series/{{Heroes}}'' has abilities that seem to count time and space as part of a single continuum. His first attempt at actual travel through space landed him several weeks in the future as well.
* Any time on ''Franchise/StarTrek'' when the transporter is involved. Even when the time travel part is [[TeleporterAccident unintentional]], those involved still usually end up at or near their intended location.

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* ''Series/{{Heroes}}'': Hiro from ''Series/{{Heroes}}'' has abilities that seem to count time and space as part of a single continuum. His first attempt at actual travel through space landed him several weeks in the future as well.
* ''Franchise/StarTrek'': Any time on ''Franchise/StarTrek'' when the transporter is involved. Even when the time travel part is [[TeleporterAccident unintentional]], those involved still usually end up at or near their intended location.



* The tabletop RPG ''[[TabletopGame/{{Continuum}} C°ntinuum]]'', where time travellers can also move to arbitrary locations on Earth, but travelling requires extensive augmentation and training as the Earth's constant movement through space makes aiming ''really hard''.

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* The tabletop RPG ''[[TabletopGame/{{Continuum}} C°ntinuum]]'', where time ''TabletopGame/{{Continuum}}'': Time travellers can also move to arbitrary locations on Earth, but travelling requires extensive augmentation and training as the Earth's constant movement through space makes aiming ''really hard''.



* In ''VideoGame/TheJourneymanProject'', the time travel device sends you to a particular time and location (typically, somewhere historically significant). In the third game, you visit all three of the game's past locations (Atlantis, El Dorado, and Shangri-La) on the day of their destruction and then the day before. This is necessary, since the Temporal Security Annex/Agency is located in Caldoria, a [[FloatingContinent flying city]].

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* In ''VideoGame/TheJourneymanProject'', the ''VideoGame/TheJourneymanProject'': The time travel device sends you to a particular time and location (typically, somewhere historically significant). In the third game, you visit all three of the game's past locations (Atlantis, El Dorado, and Shangri-La) on the day of their destruction and then the day before. This is necessary, since the Temporal Security Annex/Agency is located in Caldoria, a [[FloatingContinent flying city]].



* In the episode "It's About Time" of ''WesternAnimation/MyLittlePonyFriendshipIsMagic'', Twilight casts a spell that lets her go back seven days for a limited time, and also transports her from Canterlot to her house in Ponyville for the duration of the spell.
** In "The Cutie Re-Mark", Starlight Glimmer rewrites the spell to be more powerful, and combines it with the [[AmplifierArtifact Map Table]] in Twilight's castle to allow her to go from there in the present to the flight camp in Cloudsdale in the past, when Rainbow Dash performed her first Sonic Rainboom. The spell is later modified to go back to Starlight's childhood village, presumably nowhere near Ponyville or Cloudsdale.
* Mr. Peabody's [[StealthPun WABAC]] machine in ''WesternAnimation/RockyAndBullwinkle''.
%%* ''Series/WhereInTimeIsCarmenSandiego?''

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* In the episode "It's ''WesternAnimation/MyLittlePonyFriendshipIsMagic'':
** "[[Recap/MyLittlePonyFriendshipIsMagicS2E20ItsAboutTime It's
About Time" of ''WesternAnimation/MyLittlePonyFriendshipIsMagic'', Time]]": Twilight casts a spell that lets her go back seven days for a limited time, and also transports her from Canterlot to her house in Ponyville for the duration of the spell.
** In "The "[[Recap/MyLittlePonyFriendshipIsMagicS5E25TheCutieRemarkPart1 The Cutie Re-Mark", Re-Mark]]": Starlight Glimmer rewrites the spell to be more powerful, and combines it with the [[AmplifierArtifact Map Table]] in Twilight's castle to allow her to go from there in the present to the flight camp in Cloudsdale in the past, when Rainbow Dash performed her first Sonic Rainboom. The spell is later modified to go back to Starlight's childhood village, presumably nowhere near Ponyville or Cloudsdale.
* %%* ''WesternAnimation/RockyAndBullwinkle'': Mr. Peabody's [[StealthPun WABAC]] machine in ''WesternAnimation/RockyAndBullwinkle''.
machine.
%%* ''Series/WhereInTimeIsCarmenSandiego?''''Series/WhereInTimeIsCarmenSandiego''

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* ''Literature/BruceCovillesBookOf Spine Tinglers II'': The time machine in ''Same Time Next Year'' drops you off exactly where you started... except Earth and the entire solar system has moved on. Which is why the time travelers can't get back -- they're dropped off in space and promptly suffocate to death.



%%* ''Same Time Next Year'' by Neal Shusterman.
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* ''The Last Day of Creation'' by Wolfgang Jeschke. The US government invents time travel and sends an expedition into the past to steal oil from Saudi Arabia, pipe it across the Mediterranean (then a dry lake bed) and ship it to what will become the United States where they can make use of it millions of years later. Naturally working out exactly where it's going to end up is crucial, including the calculation of continental drift. The expedition itself and its supplies has to be conveyed to the Mediterranean; fortunately the US Navy makes this easy, as they can just sail over the intended target area.
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* In Creator/ReneBarjavel's novel ''Future Times Three'', while the time traveller can program his destination time, only his thoughts can decide where he will land, so he needs to focus on a specific place as he switches the time machine. This requires some training as his first attempts cause him to appear either in the privy, the pantry, or his LoveInterest's bed. Later on, this has dramatic consequences when he lets his mind wander during a time trip. [[spoiler:His neighbour had just told him about his parents' wedding, causing the time traveller to appear just there. The bride is so frightened by this interference that she cancels the wedding, causing the poor neighbour to be erased from existence.]]

to:

* In Creator/ReneBarjavel's novel ''Future Times Three'', ''Literature/FutureTimesThree'', while the time traveller can program his destination time, only his thoughts can decide where he will land, so he needs to focus on a specific place as he switches the time machine. This requires some training as his first attempts cause him to appear either in the privy, the pantry, or his LoveInterest's bed. Later on, this has dramatic consequences when he lets his mind wander during a time trip. [[spoiler:His neighbour had just told him about his parents' wedding, causing the time traveller to appear just there. The bride is so frightened by this interference that she cancels the wedding, causing the poor neighbour to be erased from existence.]]
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* In ''[[Literature/{{Animorphs}} The Andalite Chronicles]]'', a struggle between a Human, an Andalite, and a Yeerk to gain control of the Time Matrix confuses the device, which creates a separate small universe combining all three sets of destination data it was given (that is, it was a patchwork of their three respective home worlds at the last time each of them were home).

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* In ''[[Literature/{{Animorphs}} The Andalite Chronicles]]'', a struggle between a Human, an Andalite, and a Yeerk to gain control of the Time Matrix confuses the device, which creates a separate small universe combining all three sets of destination data it was given (that is, it was a patchwork PatchworkWorld of their three respective home worlds at the last time each of them were home).

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