History Main / TimeAndRelativeDimensionsInSpace

17th Oct '17 1:19:23 PM Milarqui
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* ''Series/ElMinisterioDelTiempo'' is a combination of this and the next. The time gates connect different points and times (always within Spanish territory or lands that were this at that point). The Ministry knows where and when the gates they control lead to, but they cannot decide where to go. When it comes to new, unknown gates, though, all bets are off.
22nd Sep '17 6:59:46 AM Morgenthaler
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* Inverted in a ''ComicBook/JudgeDredd'' story. The supervillain Judge Death escapes from prison and wants to return to the AlternateUniverse he originated from so he steals a teleporter and kidnaps the scientist who invented it. He winds up in the right location, only in a past rendition of his homeworld where he hadn't completed his EvilPlan yet.
1st Sep '17 10:12:19 AM Kafkesque
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[[AC:Webcomics]]
* ''Webcomic/MSPaintMasterpieces'' has captive scientists [[DiscussedTrope cite]] this as the reason they're okay with developing a time machine for [[Franchise/MegaMan Dr. Wily]]--they'll just conveniently forget to mention that using it will strand him in deep space. Unfortunately, Wily's fully aware of this problem and easily solves it by combining the time machine with [[TeleportersAndTransporters teleportation technology]].
6th Aug '17 3:13:36 AM Korodzik
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[[AC:Newspaper Comics]]
* [[http://dilbert.com/strip/2017-06-25 This]] ''ComicStrip/{{Dilbert}}'' strip, where Ted tests out a time machine and is promised to "return to this exact spot in one day". Naturally, he ends up marooned in space.
27th Jun '17 8:12:12 AM cdrood
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* ''Series/QuantumLeap''. Sam hops around time and space, although usually limited to the years of his own lifetime and within the Continental United States. However, the show implies there's an unseen force guiding his leaps so it could actually be a programmed destination.
24th May '17 6:42:38 AM Divra
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* In the British comic ''ComicBook/StrontiumDog'', this is actually used as a weapon, with time-travel guns, bombs and mines.
** and just occasionally an escape route (though you have to be kind of precise about the settings)

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* In the British comic ''ComicBook/StrontiumDog'', this is actually used as a weapon, with time-travel weapon. Time-travel guns, bombs and mines.
**
mines are all available. Time grenades are a favorite of the protagonist's and just they are used [[SwissArmyWeapon to deal with enemies, interrogate dead enemies, hold live-bounties in stasis and occasionally as an escape route (though you have to be kind of (it requires rather precise about the settings)
settings and is a bit fiddly).]]
16th Mar '17 12:48:54 PM AthenaBlue
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** At the beginning of [[Recap/DoctorWhoS28E5RiseOfTheCybermen "Rise of the Cybermen"]], the TARDIS console explodes, sending it hurtling into "some sort of no-place, the silent realm", as the Doctor states. [[SubvertedTrope It then transpires]] they've wound up in a parallel universe.

to:

** At the beginning of [[Recap/DoctorWhoS28E5RiseOfTheCybermen "Rise of the Cybermen"]], the TARDIS console explodes, sending it hurtling into "some sort of no-place, the silent realm", as the Doctor states. [[SubvertedTrope It then transpires]] transpires they've wound up in a parallel universe.
16th Mar '17 12:47:55 PM AthenaBlue
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* The TropeNamer itself, the TARDIS in ''Series/DoctorWho''. Her ability to travel in space is treated as being nearly as important as her time travel. However, she's also very obstinate, and will often pick a destination by herself while completely ignoring the Doctor's programming (effectively resulting in a case of "you end up somewhere else to suit the needs of the plot").
** Because of this, she can jump across the entire Universe in an instant. In "Pyramids of Mars", the energy beam from Mars that is powering Sutekh's prison on Earth is shut down, but the TARDIS can get back to Earth in time to lay an ambush for Sutekh as the energy beam was moving at light speed, giving them several minutes before the prison will fail.
** A rare example of the second type occurs in one ExpandedUniverse [[http://www.drwhoguide.com/whobbk56.htm novel]]. The Doctor sets the TARDIS to land in Masada, but a [[PhlebotinumBreakdown glitch]] causes them to land in England. ''However'', the TARDIS is still calibrated to compensate for the Earth's spin at the latitude of Israel, not England, [[HilarityEnsues resulting]] in the out-of-control TARDIS carving a police box-shaped tunnel across the English countryside...
** Another minor example of the previous type occurs in [[Recap/DoctorWhoS28E11FearHer "Fear Her"]], when the Doctor lands the TARDIS with her door against a dumpster, and must then turn the TARDIS around before he can leave, though that example might be more of a botched parking job than anything else.
** The TabletopRPG includes a section explaining how the TARDIS systems can be used to compensate for the rotation of planets. The most common error in travel is appearing in the wrong place.
** This is also mentioned in the episode "The Doctor's Wife". The TARDIS herself tells the Doctor that she has always taken him to where he needed to be, even if that seldom was where the Doctor wanted to be.
* The book version of ''Literature/HarryPotterAndThePrisonerOfAzkaban'' where Harry and Hermione are transported from the infirmary to the entrance hall when they go back three hours, which means the Time Turner sent them as close to ''where'' they were three hours ago as possible while still observing the NeverTheSelvesShallMeet rule.
* Mr. Peabody's [[StealthPun WABAC]] machine in ''RockyAndBullwinkle''
* ''WesternAnimation/BackToTheFuture: TheAnimatedSeries'' sees the new De Lorean (and the train) apparently after some upgrades. The gang is able to travel ''where'' they wish as well as when, which enables the plot (AncientRome was most decidedly ''not'' in Hill Valley.)
* ''Literature/TheNumberOfTheBeast'' by Creator/RobertAHeinlein had their device able to travel along ''any'' of the ''six'' dimensional axes; thus, it could travel through time, space, and alternate dimensions.
* ''Where in Time is CarmenSandiego?''
* The Time Scooters (one- or two-person) and Time Transports used by members of the Literature/TimePatrol in Creator/PoulAnderson's series of short stories and novellas.
* The tabletop RPG ''[[TabletopGame/{{Continuum}} C°ntinuum]]'', where time travellers can also move to arbitrary locations on Earth, but travelling requires extensive augmentation and training as the Earth's constant movement through space makes aiming ''really hard''.
* In ''Disney/MeetTheRobinsons'', the time machine -- for the most part -- arrives in approximately the same airspace in which it left, except for the trip from the Robinson Manse (circa 2037) to the 6th Street Orphanage (circa 1995), meaning the time machine probably travels through space as well.
* Hiro from ''Series/{{Heroes}}'' has abilities that seem to count time and space as part of a single continuum. His first attempt at actual travel through space landed him several weeks in the future as well.
* Chronos, the Incarnation of Time from the ''Literature/IncarnationsOfImmortality'' series, uses an hourglass to time travel. It usually does this automatically, but he can negate certain parts of it, allowing him to do such things as stay in place while the universe continues on its merry way.
* The phone booth in ''Film/BillAndTedsExcellentAdventure'' works like this, allowing the user to dial a single phone number for both location and time.
* The ComicBook/{{Legion Of Super-Heroes}}' Time-Bubbles.
* ''VideoGame/CommandAndConquerRedAlertSeries'': The Chronosphere works this way, warping Albert Einstein from an unknown location to a square near where Hitler was in ''Red Alert''. Cherenkov uses a similar system in ''Red Alert 3'' to delete Einstein from history, warping from the Kremlin to an auditorium where Einstein was just leaving the stage.

to:

\n* The TropeNamer itself, the TARDIS in ''Series/DoctorWho''. Her ability to travel in space is treated as being nearly as important as her time travel. However, she's also very obstinate, [[AC:Anime and will often pick a destination by herself while completely ignoring the Doctor's programming (effectively resulting in a case of "you end up somewhere else to suit the needs of the plot").
** Because of this, she can jump across the entire Universe in an instant. In "Pyramids of Mars", the energy beam from Mars that is powering Sutekh's prison on Earth is shut down, but the TARDIS can get back to Earth in time to lay an ambush for Sutekh as the energy beam was moving at light speed, giving them several minutes before the prison will fail.
** A rare example of the second type occurs in one ExpandedUniverse [[http://www.drwhoguide.com/whobbk56.htm novel]]. The Doctor sets the TARDIS to land in Masada, but a [[PhlebotinumBreakdown glitch]] causes them to land in England. ''However'', the TARDIS is still calibrated to compensate for the Earth's spin at the latitude of Israel, not England, [[HilarityEnsues resulting]] in the out-of-control TARDIS carving a police box-shaped tunnel across the English countryside...
** Another minor example of the previous type occurs in [[Recap/DoctorWhoS28E11FearHer "Fear Her"]], when the Doctor lands the TARDIS with her door against a dumpster, and must then turn the TARDIS around before he can leave, though that example might be more of a botched parking job than anything else.
** The TabletopRPG includes a section explaining how the TARDIS systems can be used to compensate for the rotation of planets. The most common error in travel is appearing in the wrong place.
** This is also mentioned in the episode "The Doctor's Wife". The TARDIS herself tells the Doctor that she has always taken him to where he needed to be, even if that seldom was where the Doctor wanted to be.
* The book version of ''Literature/HarryPotterAndThePrisonerOfAzkaban'' where Harry and Hermione are transported from the infirmary to the entrance hall when they go back three hours, which means the Time Turner sent them as close to ''where'' they were three hours ago as possible while still observing the NeverTheSelvesShallMeet rule.
* Mr. Peabody's [[StealthPun WABAC]] machine in ''RockyAndBullwinkle''
* ''WesternAnimation/BackToTheFuture: TheAnimatedSeries'' sees the new De Lorean (and the train) apparently after some upgrades. The gang is able to travel ''where'' they wish as well as when, which enables the plot (AncientRome was most decidedly ''not'' in Hill Valley.)
* ''Literature/TheNumberOfTheBeast'' by Creator/RobertAHeinlein had their device able to travel along ''any'' of the ''six'' dimensional axes; thus, it could travel through time, space, and alternate dimensions.
* ''Where in Time is CarmenSandiego?''
* The Time Scooters (one- or two-person) and Time Transports used by members of the Literature/TimePatrol in Creator/PoulAnderson's series of short stories and novellas.
* The tabletop RPG ''[[TabletopGame/{{Continuum}} C°ntinuum]]'', where time travellers can also move to arbitrary locations on Earth, but travelling requires extensive augmentation and training as the Earth's constant movement through space makes aiming ''really hard''.
* In ''Disney/MeetTheRobinsons'', the time machine -- for the most part -- arrives in approximately the same airspace in which it left, except for the trip from the Robinson Manse (circa 2037) to the 6th Street Orphanage (circa 1995), meaning the time machine probably travels through space as well.
* Hiro from ''Series/{{Heroes}}'' has abilities that seem to count time and space as part of a single continuum. His first attempt at actual travel through space landed him several weeks in the future as well.
* Chronos, the Incarnation of Time from the ''Literature/IncarnationsOfImmortality'' series, uses an hourglass to time travel. It usually does this automatically, but he can negate certain parts of it, allowing him to do such things as stay in place while the universe continues on its merry way.
* The phone booth in ''Film/BillAndTedsExcellentAdventure'' works like this, allowing the user to dial a single phone number for both location and time.
* The ComicBook/{{Legion Of Super-Heroes}}' Time-Bubbles.
* ''VideoGame/CommandAndConquerRedAlertSeries'': The Chronosphere works this way, warping Albert Einstein from an unknown location to a square near where Hitler was in ''Red Alert''. Cherenkov uses a similar system in ''Red Alert 3'' to delete Einstein from history, warping from the Kremlin to an auditorium where Einstein was just leaving the stage.
Manga]]



* In the ''Literature/DragonridersOfPern'' series, dragons have the natural ability to teleport anywhere they (or their rider) can visualize (they can also go places they haven't seen, but they run the risk of appearing inside a mountain or being lost forever). A lesser known side-effect of this is that they can also travel to any when they can visualize. They can also do both at the same time.
* ''Webcomic/CaseyAndAndy'' has the [[ThingOMatic Nineteenth Century White House Teleport-O-Mat]], that's pre-programmed to warp from wherever the boys' house is to [[ExactlyWhatItSaysOnTheTin the White House during one of Grover Cleveland's terms]].
* Any time on ''Series/StarTrek'' when the transporter is involved. Even when the time travel part is [[TeleporterAccident unintentional]], those involved still usually end up at or near their intended location.
* The Time Matrix in the ''Literature/{{Animorphs}}'' series grants nearly TARDIS-level freedom of movement in time and space. However, if it is given conflicting instructions, it can fall into the next category....
* In the episode "It's About Time" of ''WesternAnimation/MyLittlePonyFriendshipIsMagic'', Twilight casts a spell that lets her go back seven days for a limited time, and also transports her from Canterlot to her house in Ponyville for the duration of the spell.
** In "The Cutie Re-Mark", Starlight Glimmer rewrites the spell to be more powerful, and combines it with the [[AmplifierArtifact Map Table]] in Twilight's castle to allow her to go from there in the present to the flight camp in Cloudsdale in the past, when Rainbow Dash performed her first Sonic Rainboom. The spell is later modified to go back to Starlight's childhood village, presumably nowhere near Ponyville or Cloudsdale.
* In SuskeEnWiske Professor Barabus has the ''Tele''timemachine which, as the name suggests, is also designed to carry you across distances, so that the titular duo and friends can have adventures ranging from the Wild West to Ancient Greece or Medieval Japan.
* In ''VideoGame/TheJourneymanProject'', the time travel device sends you to a particular time and location (typically, somewhere historically significant). In the third game, you visit all three of the game's past locations (Atlantis, El Dorado, and Shangri-La) on the day of their destruction and then the day before. This is necessary, since the Temporal Security Annex/Agency is located in Caldoria, a [[FloatingContinent flying city]].

to:

* In the ''Literature/DragonridersOfPern'' series, dragons have the natural ability to teleport anywhere they (or their rider) can visualize (they can also go places they haven't seen, but they run the risk of appearing inside a mountain or being lost forever). A lesser known side-effect of this is that they can also travel to any when they can visualize. They can also do both at the same time.
* ''Webcomic/CaseyAndAndy'' has the [[ThingOMatic Nineteenth Century White House Teleport-O-Mat]], that's pre-programmed to warp from wherever the boys' house is to [[ExactlyWhatItSaysOnTheTin the White House during one of Grover Cleveland's terms]].
* Any time on ''Series/StarTrek'' when the transporter is involved. Even when the time travel part is [[TeleporterAccident unintentional]], those involved still usually end up at or near their intended location.
* The Time Matrix in the ''Literature/{{Animorphs}}'' series grants nearly TARDIS-level freedom of movement in time and space. However, if it is given conflicting instructions, it can fall into the next category....
* In the episode "It's About Time" of ''WesternAnimation/MyLittlePonyFriendshipIsMagic'', Twilight casts a spell that lets her go back seven days for a limited time, and also transports her from Canterlot to her house in Ponyville for the duration of the spell.
** In "The Cutie Re-Mark", Starlight Glimmer rewrites the spell to be more powerful, and combines it with the [[AmplifierArtifact Map Table]] in Twilight's castle to allow her to go from there in the present to the flight camp in Cloudsdale in the past, when Rainbow Dash performed her first Sonic Rainboom. The spell is later modified to go back to Starlight's childhood village, presumably nowhere near Ponyville or Cloudsdale.
* In SuskeEnWiske Professor Barabus has the ''Tele''timemachine which, as the name suggests, is also designed to carry you across distances, so that the titular duo and friends can have adventures ranging from the Wild West to Ancient Greece or Medieval Japan.
* In ''VideoGame/TheJourneymanProject'', the time travel device sends you to a particular time and location (typically, somewhere historically significant). In the third game, you visit all three of the game's past locations (Atlantis, El Dorado, and Shangri-La) on the day of their destruction and then the day before. This is necessary, since the Temporal Security Annex/Agency is located in Caldoria, a [[FloatingContinent flying city]].

[[AC:Comic Books]]




to:

* The ComicBook/{{Legion Of Super-Heroes}}' Time-Bubbles.
* In ''ComicBook/SuskeEnWiske'', Professor Barabus has the ''Tele''timemachine which, as the name suggests, is also designed to carry you across distances, so that the titular duo and friends can have adventures ranging from the Wild West to Ancient Greece or Medieval Japan.

[[AC:Film -- Animated]]
* In ''Disney/MeetTheRobinsons'', the time machine -- for the most part -- arrives in approximately the same airspace in which it left, except for the trip from the Robinson Manse (circa 2037) to the 6th Street Orphanage (circa 1995), meaning the time machine probably travels through space as well.

[[AC:Film -- Live-Action]]
* The phone booth in ''Film/BillAndTedsExcellentAdventure'' works like this, allowing the user to dial a single phone number for both location and time.

[[AC:Literature]]
* The Time Matrix in the ''Literature/{{Animorphs}}'' series grants nearly TARDIS-level freedom of movement in time and space. However, if it is given conflicting instructions, it can fall into the next category....
* In the ''Literature/DragonridersOfPern'' series, dragons have the natural ability to teleport anywhere they (or their rider) can visualize (they can also go places they haven't seen, but they run the risk of appearing inside a mountain or being lost forever). A lesser known side-effect of this is that they can also travel to any when they can visualize. They can also do both at the same time.
* The book version of ''Literature/HarryPotterAndThePrisonerOfAzkaban'' where Harry and Hermione are transported from the infirmary to the entrance hall when they go back three hours, which means the Time Turner sent them as close to ''where'' they were three hours ago as possible while still observing the NeverTheSelvesShallMeet rule.
* Chronos, the Incarnation of Time from the ''Literature/IncarnationsOfImmortality'' series, uses an hourglass to time travel. It usually does this automatically, but he can negate certain parts of it, allowing him to do such things as stay in place while the universe continues on its merry way.
* ''Literature/TheNumberOfTheBeast'' by Creator/RobertAHeinlein had their device able to travel along ''any'' of the ''six'' dimensional axes; thus, it could travel through time, space, and alternate dimensions.
* The Time Scooters (one- or two-person) and Time Transports used by members of the Literature/TimePatrol in Creator/PoulAnderson's series of short stories and novellas.

[[AC:Live-Action TV]]
* The TropeNamer herself, the TARDIS in ''Series/DoctorWho''. Her ability to travel in space is treated as being nearly as important as her time travel. However, she's also very obstinate, and will often pick a destination by herself while completely ignoring the Doctor's programming (effectively resulting in a case of "you end up somewhere else to suit the needs of the plot").
** Because of this, she can jump across the entire Universe in an instant. In [[Recap/DoctorWhoS13E3PyramidsOfMars "Pyramids of Mars"]], the energy beam from Mars that is powering Sutekh's prison on Earth is shut down, but the TARDIS can get back to Earth in time to lay an ambush for Sutekh as the energy beam was moving at light speed, giving them several minutes before the prison will fail.
** A rare example of the second type occurs in one ExpandedUniverse [[http://www.drwhoguide.com/whobbk56.htm novel]]. The Doctor sets the TARDIS to land in Masada, but a [[PhlebotinumBreakdown glitch]] causes them to land in England. ''However'', the TARDIS is still calibrated to compensate for the Earth's spin at the latitude of Israel, not England, [[HilarityEnsues resulting]] in the out-of-control TARDIS carving a police box-shaped tunnel across the English countryside...
** Another minor example of the previous type occurs in [[Recap/DoctorWhoS28E11FearHer "Fear Her"]], when the Doctor lands the TARDIS with her door against a dumpster, and must then turn the TARDIS around before he can leave, though that example might be more of a botched parking job than anything else.
** The TabletopRPG includes a section explaining how the TARDIS systems can be used to compensate for the rotation of planets. The most common error in travel is appearing in the wrong place.
** This is also mentioned in [[Recap/DoctorWhoS32E4TheDoctorsWife "The Doctor's Wife"]]. The TARDIS herself tells the Doctor that she has always taken him to where he needed to be, even if that seldom was where the Doctor wanted to be.
* Hiro from ''Series/{{Heroes}}'' has abilities that seem to count time and space as part of a single continuum. His first attempt at actual travel through space landed him several weeks in the future as well.
* Any time on ''Series/StarTrek'' when the transporter is involved. Even when the time travel part is [[TeleporterAccident unintentional]], those involved still usually end up at or near their intended location.

[[AC:Tabletop Games]]
* The tabletop RPG ''[[TabletopGame/{{Continuum}} C°ntinuum]]'', where time travellers can also move to arbitrary locations on Earth, but travelling requires extensive augmentation and training as the Earth's constant movement through space makes aiming ''really hard''.

[[AC:Video Games]]
* ''VideoGame/CommandAndConquerRedAlertSeries'': The Chronosphere works this way, warping Albert Einstein from an unknown location to a square near where Hitler was in ''Red Alert''. Cherenkov uses a similar system in ''Red Alert 3'' to delete Einstein from history, warping from the Kremlin to an auditorium where Einstein was just leaving the stage.
* In ''VideoGame/TheJourneymanProject'', the time travel device sends you to a particular time and location (typically, somewhere historically significant). In the third game, you visit all three of the game's past locations (Atlantis, El Dorado, and Shangri-La) on the day of their destruction and then the day before. This is necessary, since the Temporal Security Annex/Agency is located in Caldoria, a [[FloatingContinent flying city]].

[[AC:Webcomics]]
* ''Webcomic/CaseyAndAndy'' has the [[ThingOMatic Nineteenth Century White House Teleport-O-Mat]], that's pre-programmed to warp from wherever the boys' house is to [[ExactlyWhatItSaysOnTheTin the White House during one of Grover Cleveland's terms]].

[[AC:Western Animation]]
* ''WesternAnimation/BackToTheFuture: TheAnimatedSeries'' sees the new De Lorean (and the train) apparently after some upgrades. The gang is able to travel ''where'' they wish as well as when, which enables the plot (AncientRome was most decidedly ''not'' in Hill Valley.)
* In the episode "It's About Time" of ''WesternAnimation/MyLittlePonyFriendshipIsMagic'', Twilight casts a spell that lets her go back seven days for a limited time, and also transports her from Canterlot to her house in Ponyville for the duration of the spell.
** In "The Cutie Re-Mark", Starlight Glimmer rewrites the spell to be more powerful, and combines it with the [[AmplifierArtifact Map Table]] in Twilight's castle to allow her to go from there in the present to the flight camp in Cloudsdale in the past, when Rainbow Dash performed her first Sonic Rainboom. The spell is later modified to go back to Starlight's childhood village, presumably nowhere near Ponyville or Cloudsdale.
* Mr. Peabody's [[StealthPun WABAC]] machine in ''WesternAnimation/RockyAndBullwinkle''.
%%* ''Where in Time is CarmenSandiego?''




to:

[[AC:Comic Books]]
* In the Franchise/MarvelUniverse, the time-travelling villain Immortus makes his headquarters in Limbo, a realm "outside of time" from which all time periods are accessible.

[[AC:Literature]]
* In ''[[Literature/{{Animorphs}} The Andalite Chronicles]]'', a struggle between a Human, an Andalite, and a Yeerk to gain control of the Time Matrix confuses the device, which creates a separate small universe combining all three sets of destination data it was given (that is, it was a patchwork of their three respective home worlds at the last time each of them were home).



* In ''VideoGame/ChronoTrigger'', if you try to travel through time with [[ArbitraryHeadcountLimit too large a group at once]], you end up at The End of Time. After having wound up here once, this becomes the default result of going through a Gate.
* In the ''WesternAnimation/SpongeBobSquarePants'' episode "SB-129", after visiting the future and the past, Squidward ends up...somewhere big and empty, where he can finally be alone. A few seconds later, he desperately wants out.
* In ''Webcomic/SluggyFreelance'', most temporal accidents put you in "timeless space", which is mostly full of geeks who made their time machines malfunction on purpose to see what would happen.



* In ''Literature/TheRedemptionOfAlthalus'', the heroes live in a house that can open doors to any place they want and, it's hinted, ''any time''. One of the heroes decides, as an intellectual exercise, to open a door to "Nowhere", and nearly dooms everyone. He receives a severe tonguelashing by their local goddess, who remarks that not even ''gods'' would try something like that. He then says his ''next'' experiment was to open a door to ''"Nowhen"''...



* In ''Literature/TheRedemptionOfAlthalus'', the heroes live in a house that can open doors to any place they want and, it's hinted, ''any time''. One of the heroes decides, as an intellectual exercise, to open a door to "Nowhere", and nearly dooms everyone. He receives a severe tonguelashing by their local goddess, who remarks that not even ''gods'' would try something like that. He then says his ''next'' experiment was to open a door to ''"Nowhen"''...
* In the MarvelUniverse, the time-traveling villain Immortus makes his headquarters in Limbo, a realm "outside of time" from which all time periods are accessible.
* In ''[[Literature/{{Animorphs}} The Andalite Chronicles]]'', a struggle between a Human, an Andalite, and a Yeerk to gain control of the Time Matrix confuses the device, which creates a separate small universe combining all three sets of destination data it was given (that is, it was a patchwork of their three respective home worlds at the last time each of them were home).

to:

* In ''Literature/TheRedemptionOfAlthalus'', the heroes live in a house that can open doors to any place they want and, it's hinted, ''any time''. One of the heroes decides, as an intellectual exercise, to open a door to "Nowhere", and nearly dooms everyone. He receives a severe tonguelashing by their local goddess, who remarks that not even ''gods'' would try something like that. He then says his ''next'' experiment was to open a door to ''"Nowhen"''...
* In the MarvelUniverse, the time-traveling villain Immortus makes his headquarters in Limbo, a realm "outside of time" from which all time periods are accessible.
* In ''[[Literature/{{Animorphs}} The Andalite Chronicles]]'', a struggle between a Human, an Andalite, and a Yeerk to gain control of the Time Matrix confuses the device, which creates a separate small universe combining all three sets of destination data it was given (that is, it was a patchwork of their three respective home worlds at the last time each of them were home).

[[AC:Live-Action TV]]



** In "The Edge of Destruction" (the [[OlderThanTheyThink third story in the whole series]]), the TARDIS breaks down, and the doors open and close on a white void of absolute nothingness neither inside nor outside the universe.
** In "The Space Museum", the TARDIS '[[JustOneSecondOutOfSync jumps a time track]]' and the time travellers appear to have skipped into their own future to witness their corpses, while at the same time being incorporeal and unable to interact with anything or anyone. Then the TARDIS itself catches up with them, returning them to corporeality and making their corpses disappear.
** "The Mind Robber" has a [[MindScrew particularly strange]] example. In order to escape an erupting volcano, the Doctor utilizes the TARDIS's emergency circuit, which takes him and his companions out of time and space, leaving them "nowhere". Later, as they attempt to reenter reality, the TARDIS gets hijacked, explodes, and deposits its passengers in the "Land of Fiction".

to:

** In [[Recap/DoctorWhoS1E3TheEdgeOfDestruction "The Edge of Destruction" Destruction"]] (the [[OlderThanTheyThink third story in the whole series]]), the TARDIS breaks down, and the doors open and close on a white void of absolute nothingness neither inside nor outside the universe.
** In [[Recap/DoctorWhoS2E7TheSpaceMuseum "The Space Museum", Museum"]], the TARDIS '[[JustOneSecondOutOfSync jumps a time track]]' and the time travellers appear to have skipped into their own future to witness their corpses, while at the same time being incorporeal and unable to interact with anything or anyone. Then the TARDIS itself catches up with them, returning them to corporeality and making their corpses disappear.
** [[Recap/DoctorWhoS6E2TheMindRobber "The Mind Robber" Robber"]] has a [[MindScrew particularly strange]] example. In order to escape an erupting volcano, the Doctor utilizes the TARDIS's emergency circuit, which takes him and his companions out of time and space, leaving them "nowhere". Later, as they attempt to reenter reality, the TARDIS gets hijacked, explodes, and deposits its passengers in the "Land of Fiction".Fiction".
** At the beginning of [[Recap/DoctorWhoS28E5RiseOfTheCybermen "Rise of the Cybermen"]], the TARDIS console explodes, sending it hurtling into "some sort of no-place, the silent realm", as the Doctor states. [[SubvertedTrope It then transpires]] they've wound up in a parallel universe.

[[AC:Video Games]]
* In ''VideoGame/ChronoTrigger'', if you try to travel through time with [[ArbitraryHeadcountLimit too large a group at once]], you end up at The End of Time. After having wound up here once, this becomes the default result of going through a Gate.

[[AC:Webcomics]]
* In ''Webcomic/SluggyFreelance'', most temporal accidents put you in "timeless space", which is mostly full of geeks who made their time machines malfunction on purpose to see what would happen.

[[AC:Western Animation]]
* In the ''WesternAnimation/SpongeBobSquarePants'' episode "SB-129", after visiting the future and the past, Squidward ends up...somewhere big and empty, where he can finally be alone. A few seconds later, he desperately wants out.
16th Mar '17 11:13:26 AM AthenaBlue
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* H. G. Wells' ''Literature/TheTimeMachine''. The traveller can see the world outside the windows rushing past in a blur, so the time machine is physically remaining in place and just being sped up somehow, not "teleporting" through time (so, like any object resting on the ground, it's carried along with the continental drift). The original text explicitly explains that the forward-moving object exists in a state rarefied by the factor of its time speedup, so to non-travelling observers it is virtually invisible, and collisions are no problem.

to:

\n[[AC:Anime and Manga]]
* H. G. Wells' ''Literature/TheTimeMachine''. The traveller can see ''Manga/MahouSenseiNegima'' does this, although the world outside the windows rushing past in a blur, device is magically powered, so the time machine is physically remaining in place and just being sped up somehow, not "teleporting" through time (so, like any object resting on the ground, AWizardDidIt.
** Although
it's carried along with averted if the continental drift). The original text explicitly explains that the forward-moving object exists in a state rarefied by the factor of its time speedup, so to non-travelling observers it jump is virtually invisible, and collisions long enough; it's a little less accurate then. For instance, when they go back a full week, they end up in the same general area, but hundreds of feet in the air. For multi-century jumps, extensive calculations are no problem.required for a successful jump.

[[AC:Film]]



* Time travel in ''VideoGame/{{Achron}}''.



* The ''Series/TheGirlFromTomorrow'' series.

to:


[[AC:Literature]]
* The ''Series/TheGirlFromTomorrow'' series.hero of ''Literature/LestDarknessFall'' is walking through 1930s Rome when he is struck by what can only be described as a speeding Auctorial Fiat and instantly transported to the same city, the same street, but in the sixth century C.E.
* Played as well as can be expected by Creator/WilliamSleator's ''Literature/StrangeAttractors''. The villains have a base in the ice age, and since the earth was a great deal lower back then, they have actually built a ramp in that age so that they can jump from a specific location in the present and simply drive down it to land level.
* H. G. Wells' ''Literature/TheTimeMachine''. The traveller can see the world outside the windows rushing past in a blur, so the time machine is physically remaining in place and just being sped up somehow, not "teleporting" through time (so, like any object resting on the ground, it's carried along with the continental drift). The original text explicitly explains that the forward-moving object exists in a state rarefied by the factor of its time speedup, so to non-travelling observers it is virtually invisible, and collisions are no problem.

[[AC:Live-Action TV]]
* ''Series/DoctorWho'' has an attempted example in [[Recap/DoctorWhoS3E6TheArk "The Ark"]] when the TARDIS glitches while travelling and ends up landing back in the same place it left off, but centuries in the future. The FridgeLogic is that the TARDIS had landed on a spaceship, which had travelled light-years between their last visit and their second one, meaning the TARDIS must have actually moved. No one acts like this is the case, however.
* ''Series/TheGirlFromTomorrow''.
* Used in ''Series/{{Life On Mars|2006}}'' and both pilots for [[Series/LifeOnMars2008 the American remake]], with Sam waking up in 1973 at the spot he was hit in 2006. This was somewhat averted in the first episode of {{Spinoff}} Series/AshesToAshes, with Alex getting shot in a tunnel near the wharf and waking up on a yacht. She stays in the same vicinity, but not exactly at the same place. Of course, it turns out [[spoiler: it was never really TimeTravel anyway.]]



* How Gates originally work in ''VideoGame/ChronoTrigger''.
** Justified in that the Gates are basically bidirectional wormholes anchored to specific points in space and time at either end.
** The Epoch does this too until it gets upgraded whereupon it goes all the way around the world in order to end up right back where it was (spatially) every time it travels through time.
* ''Series/StargateSG1'' had conflicting takes on this. In the very first instance when time travel appears in the series ("1969"), SG-1 enters the Stargate and is transported to the 1969 version of Cheyenne Mountain, with the Stargate immediately disappearing behind them. However, in subsequent instances, including the end of "1969" and the end of "2010", objects traveling through time via the Stargate are transported to wherever the Stargate is located in that time period. The RPG later explained the initial discrepancy by saying that SG-1 was transported to the same geographical location because both of Earth's Stargates were inaccessible at that time.



* The few times time travel happens in ''WesternAnimation/DarkwingDuck'', the travellers stay at the same location. Awkward when the location becomes a no-parking zone in the future... or is in a bridge tower, and you go back before when said bridge was built.
* Played as well as can be expected by Creator/WilliamSleator's ''Literature/StrangeAttractors''. The villains have a base in the ice age, and since the earth was a great deal lower back then, they have actually built a ramp in that age so that they can jump from a specific location in the present and simply drive down it to land level.
* ''Manga/MahouSenseiNegima'' does this, although the device is magically powered, so AWizardDidIt.
** Although it's averted if the time jump is long enough; it's a little less accurate then. For instance, when they go back a full week, they end up in the same general area, but hundreds of feet in the air. For multi-century jumps, extensive calculations are required for a successful jump.
* The consequences of a very similar idea are discussed in ''Webcomic/SluggyFreelance'' in the story "A Very Big Bang", though it doesn't involve time travel as such. The protagonists of the story have entered an alternative reality and are trying to escape it by using a remote controller they have to reopen the portal through which they came, which will open at the same location it originally did. After the planet in question is [[EarthShatteringKaboom blown up]], Riff, the inventor of the device, says that the portal will open at the point in space where that point on the planet's surface would have been if the planet still existed, accounting for all the motion in space it would have made in the meantime. Why? Well, if it were to remain at the same geographical location, that's how it would have to behave. No explanation is actually given.
* Used in ''Series/{{Life On Mars|2006}}'' and both pilots for [[Series/LifeOnMars2008 the American remake]], with Sam waking up in 1973 at the spot he was hit in 2006. This was somewhat averted in the first episode of {{Spinoff}} Series/AshesToAshes, with Alex getting shot in a tunnel near the wharf and waking up on a yacht. She stays in the same vicinity, but not exactly at the same place. Of course, it turns out [[spoiler: it was never really TimeTravel anyway.]]

to:

* The few times ''Series/StargateSG1'' had conflicting takes on this. In the very first instance when time travel happens in ''WesternAnimation/DarkwingDuck'', the travellers stay at the same location. Awkward when the location becomes a no-parking zone appears in the future... or is in a bridge tower, series ("1969"), SG-1 enters the Stargate and you go back before when said bridge was built.
* Played as well as can be expected by Creator/WilliamSleator's ''Literature/StrangeAttractors''. The villains have a base in
is transported to the ice age, 1969 version of Cheyenne Mountain, with the Stargate immediately disappearing behind them. However, in subsequent instances, including the end of "1969" and since the earth was a great deal lower back then, they have actually built a ramp end of "2010", objects traveling through time via the Stargate are transported to wherever the Stargate is located in that age so time period. The RPG later explained the initial discrepancy by saying that they can jump from a specific location in the present and simply drive down it SG-1 was transported to land level.
* ''Manga/MahouSenseiNegima'' does this, although the device is magically powered, so AWizardDidIt.
** Although it's averted if the time jump is long enough; it's a little less accurate then. For instance, when they go back a full week, they end up in the same general area, but hundreds of feet in the air. For multi-century jumps, extensive calculations are required for a successful jump.
* The consequences of a very similar idea are discussed in ''Webcomic/SluggyFreelance'' in the story "A Very Big Bang", though it doesn't involve time travel as such. The protagonists of the story have entered an alternative reality and are trying to escape it by using a remote controller they have to reopen the portal through which they came, which will open at the same location it originally did. After the planet in question is [[EarthShatteringKaboom blown up]], Riff, the inventor of the device, says that the portal will open at the point in space where that point on the planet's surface would have been if the planet still existed, accounting for all the motion in space it would have made in the meantime. Why? Well, if it were to remain at
the same geographical location, that's how it would have to behave. No explanation is actually given.
* Used in ''Series/{{Life On Mars|2006}}'' and
location because both pilots for [[Series/LifeOnMars2008 the American remake]], with Sam waking up in 1973 of Earth's Stargates were inaccessible at the spot he was hit in 2006. This was somewhat averted in the first episode of {{Spinoff}} Series/AshesToAshes, with Alex getting shot in a tunnel near the wharf and waking up on a yacht. She stays in the same vicinity, but not exactly at the same place. Of course, it turns out [[spoiler: it was never really TimeTravel anyway.]]that time.



* The hero of ''Literature/LestDarknessFall'' is walking through 1930s Rome when he is struck by what can only be described as a speeding Auctorial Fiat and instantly transported to the same city, the same street, but in the sixth century C.E.
* ''Series/DoctorWho'' has an attempted example in "The Ark" when the TARDIS glitches while travelling and ends up landing back in the same place it left off, but centuries in the future. The FridgeLogic is that the TARDIS had landed on a spaceship, which had travelled lightyears between their last visit and their second one, meaning the TARDIS must have actually moved. No-one acts like this is the case, however.

to:


[[AC:Video Games]]
* The hero of ''Literature/LestDarknessFall'' is walking through 1930s Rome when he is struck by what can only be described as a speeding Auctorial Fiat and instantly transported to the same city, the same street, but Time travel in the sixth century C.E.
''VideoGame/{{Achron}}''.
* ''Series/DoctorWho'' has an attempted example How Gates originally work in "The Ark" when the TARDIS glitches while travelling and ends up landing back ''VideoGame/ChronoTrigger''.
** Justified
in the same place it left off, but centuries in the future. The FridgeLogic is that the TARDIS had landed on a spaceship, which had travelled lightyears between their last visit Gates are basically bidirectional wormholes anchored to specific points in space and their second one, meaning the TARDIS must have actually moved. No-one acts like time at either end.
** The Epoch does
this is too until it gets upgraded whereupon it goes all the case, however.way around the world in order to end up right back where it was (spatially) every time it travels through time.



[[AC:Webcomics]]
* The consequences of a very similar idea are discussed in ''Webcomic/SluggyFreelance'' in the story "A Very Big Bang", though it doesn't involve time travel as such. The protagonists of the story have entered an alternative reality and are trying to escape it by using a remote controller they have to reopen the portal through which they came, which will open at the same location it originally did. After the planet in question is [[EarthShatteringKaboom blown up]], Riff, the inventor of the device, says that the portal will open at the point in space where that point on the planet's surface would have been if the planet still existed, accounting for all the motion in space it would have made in the meantime. Why? Well, if it were to remain at the same geographical location, that's how it would have to behave. No explanation is actually given.

[[AC:Western Animation]]
* The few times time travel happens in ''WesternAnimation/DarkwingDuck'', the travellers stay at the same location. Awkward when the location becomes a no-parking zone in the future... or is in a bridge tower, and you go back before when said bridge was built.




* Occurred in ''TabletopGame/{{Deadlands}}''.
* ''Same Time Next Year'' by Neal Shusterman.
* In the ''Series/StargateAtlantis'' episode "Before I Sleep", Weir, Sheppard and Zelenka activate a time-traveling spaceship located in the Atlantis jumper bay. After going ten thousand years to the past, they emerge in outer space around Lantea. (This contradicts the episode "Moebius" of ''Series/StargateSG1'' in which another time-traveling puddle-jumper follows the above rules, although it could just be argued that the ''SG-1'' time jumper was a later model in which this "flaw" was corrected.)

to:

\n* Occurred in ''TabletopGame/{{Deadlands}}''.\n* ''Same Time Next Year'' by Neal Shusterman.\n[[AC:Comic Books]]
* In the ''Series/StargateAtlantis'' episode "Before I Sleep", Weir, Sheppard and Zelenka activate a time-traveling spaceship located in the Atlantis jumper bay. After going ten thousand years [[http://www.nuklearpower.com/2009/07/24/free-comic-book-day-2009/ this]] ''ComicBook/AtomicRobo'' comic, Atomic Robo uses this to the past, they emerge in outer space around Lantea. (This contradicts the episode "Moebius" of ''Series/StargateSG1'' in which another time-traveling puddle-jumper follows the above rules, although it could just be argued argue that the ''SG-1'' time jumper was a later model in which this "flaw" was corrected.)travel is impossible, so Dr. Dinosaur couldn't have possibly arrived from the past. Dr. Dinosaur's rebuttal is simply that he's got "vastly superior reptilian intelligence".




[[AC:Film]]
* The protagonists in the German movie ''Das Jesus-Video'' were shown a recording of a time travel experiment in which an apple was moved a few seconds into the future and reappeared next to the time pod.
* In Don Hertzfeldt's short film ''World of Tomorrow'', future Emily explains that time travel is still very unpredictable and extremely dangerous in her time.
-->'''Future Emily''': If the position of the orbiting earth is not accurately calculated, a person can be sent off the planet. Many of our brave test clones are also still regularly crushed beneath the ground, or accidentally deposited hundreds of thousands of years into the past.

[[AC:Literature]]



* The protagonists in the German movie ''Das Jesus-Video'' were shown a recording of a time travel experiment in which an apple was moved a few seconds into the future and reappeared next to the time pod,
* In the micro-fiction story [[http://www.365tomorrows.com/12/18/the-time-traveller/ "The Time Traveller"]].



* In the Piers Anthony novel ''Ghosts'' this is taken into account, and the time-ship the cast use to travel into the far, far future is affixed to a point of absolute rest while the rest of the universe continues to move around them.



* In the Piers Anthony novel ''Ghosts'' this is taken into account, and the time-ship the cast use to travel into the far, far future is affixed to a point of absolute rest while the rest of the universe continues to move around them.

to:

* In the Piers Anthony novel ''Ghosts'' this is taken into account, and the time-ship the cast use to travel into the far, far future is affixed to a point of absolute rest while the rest of the universe continues to move around them.%%* ''Same Time Next Year'' by Neal Shusterman.



* In [[http://www.nuklearpower.com/2009/07/24/free-comic-book-day-2009/ this]] ''ComicBook/AtomicRobo'' comic, Atomic Robo uses this to argue that time travel is impossible, so Dr. Dinosaur couldn't have possibly arrived from the past. Dr. Dinosaur's rebuttal is simply that he's got "vastly superior reptilian intelligence".
* In Don Hertzfeldt's short film ''World of Tomorrow'', future Emily explains that time travel is still very unpredictable and extremely dangerous in her time.
-->'''Future Emily''': If the position of the orbiting earth is not accurately calculated, a person can be sent off the planet. Many of our brave test clones are also still regularly crushed beneath the ground, or accidentally deposited hundreds of thousands of years into the past.

to:

* %%* In the micro-fiction story [[http://www.nuklearpower.com/2009/07/24/free-comic-book-day-2009/ this]] ''ComicBook/AtomicRobo'' comic, Atomic Robo uses this to argue that time travel is impossible, so Dr. Dinosaur couldn't have possibly arrived from the past. Dr. Dinosaur's rebuttal is simply that he's got "vastly superior reptilian intelligence".
365tomorrows.com/12/18/the-time-traveller/ "The Time Traveller"]].

[[AC:Live-Action TV]]
* In Don Hertzfeldt's short film ''World of Tomorrow'', future Emily explains that time travel is still very unpredictable the ''Series/StargateAtlantis'' episode "Before I Sleep", Weir, Sheppard and extremely dangerous Zelenka activate a time-traveling spaceship located in her time.
-->'''Future Emily''': If
the position of the orbiting earth is not accurately calculated, a person can be sent off the planet. Many of our brave test clones are also still regularly crushed beneath the ground, or accidentally deposited hundreds of thousands of Atlantis jumper bay. After going ten thousand years into to the past.past, they emerge in outer space around Lantea. (This contradicts the episode "Moebius" of ''Series/StargateSG1'' in which another time-traveling puddle-jumper follows the above rules, although it could just be argued that the ''SG-1'' time jumper was a later model in which this "flaw" was corrected.)

%%[[AC:Tabletop Games]]
%%* Occurred in ''TabletopGame/{{Deadlands}}''.




* ''Series/{{Journeyman}}'', although Dan almost always remains within San Francisco.
* ''Series/SevenDays'' is somewhere between this, the previous and next scenarios; the sphere seems to always materialize in space, then ''falls'' back to Earth, landing at a more-or-less random location, usually in the general vicinity of wherever Parker was aiming for. The most we are told is that the spacial component of the guidance system is far less accurate than the temporal part, and the manual controls required are difficult to handle considering how painful the travel is (although Parker seems to grow better at it as the series progress).

to:

\n[[AC:Film]]
* ''Series/{{Journeyman}}'', although Dan almost always remains within San Francisco.
* ''Series/SevenDays''
At the end of ''Film/EvilDead2'' (and the beginning of ''Film/ArmyOfDarkness''), Ash is transported from 20th century North America to somewhere between this, in medieval Europe.
* In
the previous film ''Film/TimeAfterTime'', H.G. Wells and next scenarios; Jack the sphere seems Ripper both end up in San Francisco. This is given a bit of a flimsy {{handwave}} with Wells observing that it's eight hours later (which one guesses is supposed to always materialize in space, then ''falls'' back to Earth, landing at a more-or-less random location, usually in the general vicinity of wherever Parker was aiming for. The most we are told is suggest that the spacial component of planet has rotated on its axis, but fails to explain why the guidance system is far less accurate than time machine ended up on Earth at all with all the temporal part, and other planetary movement).
** Since Wells arrived in a museum where
the manual controls required are difficult machine was already on display, it can be presume it just brought them to handle considering how painful the travel is (although Parker seems to grow better at it as the series progress).itself.

[[AC:Literature]]



* Occured in the book ''Kindred'' by Octavia Butler. When the main character travels back in time, she always lands somewhere near the boy who [presumably] called her there (he seems to do it unconsciously whenever in deadly danger), i.e. Maryland, and when she returns she always lands near where she started, that is, her home in Los Angeles. On her last return trip, however, she materializes with one arm literally in her home's wall.
* In the ''Literature/SholanAlliance'' book "Fire Margins", when Carrie, Kusac and Kaid do their time travel thing, their destination winds up being a temple, many miles from where they started. Much later, Vartra drags Kaid into the past and returns him to his bedroom in the present.




[[AC:Live-Action TV]]
* ''Series/{{Journeyman}}'', although Dan almost always remains within San Francisco.



* In the film ''Film/TimeAfterTime'', H.G. Wells and Jack the Ripper both end up in San Francisco. This is given a bit of a flimsy {{handwave}} with Wells observing that it's eight hours later (which one guesses is supposed to suggest that the planet has rotated on its axis, but fails to explain why the time machine ended up on Earth at all with all the other planetary movement).
** Since Wells arrived in a museum where the machine was already on display, it can be presume it just brought them to itself.
* In ''Webcomic/SluggyFreelance'', when Riff's time machine malfunctions, it sends Zoë and Torg from the United States to medieval Britain. This is apparently because they're following the time-space-trail of the demon K'Z'K, but that doesn't explain anything since K'Z'K was blasted there randomly too.
* Occured in the book ''Kindred'' by Octavia Butler. When the main character travels back in time, she always lands somewhere near the boy who [presumably] called her there (he seems to do it unconsciously whenever in deadly danger), i.e. Maryland, and when she returns she always lands near where she started, that is, her home in Los Angeles. On her last return trip, however, she materializes with one arm literally in her home's wall.

to:

* In the film ''Film/TimeAfterTime'', H.G. Wells and Jack the Ripper both end up in San Francisco. This ''Series/SevenDays'' is given a bit of a flimsy {{handwave}} with Wells observing that it's eight hours later (which one guesses is supposed to suggest that the planet has rotated on its axis, but fails to explain why the time machine ended up on Earth at all with all the other planetary movement).
** Since Wells arrived in a museum where the machine was already on display, it can be presume it just brought them to itself.
* In ''Webcomic/SluggyFreelance'', when Riff's time machine malfunctions, it sends Zoë and Torg from the United States to medieval Britain. This is apparently because they're following the time-space-trail of the demon K'Z'K, but that doesn't explain anything since K'Z'K was blasted there randomly too.
* Occured in the book ''Kindred'' by Octavia Butler. When the main character travels back in time, she always lands
somewhere near between this, the boy who [presumably] called her there (he previous and next scenarios; the sphere seems to do it unconsciously whenever in deadly danger), i.e. Maryland, and when she returns she always lands near where she started, materialize in space, then ''falls'' back to Earth, landing at a more-or-less random location, usually in the general vicinity of wherever Parker was aiming for. The most we are told is that is, her home in Los Angeles. On her last return trip, however, she materializes with one arm literally in her home's wall.the spacial component of the guidance system is far less accurate than the temporal part, and the manual controls required are difficult to handle considering how painful the travel is (although Parker seems to grow better at it as the series progress).




[[AC:Webcomics]]
* In ''Webcomic/SluggyFreelance'', when Riff's time machine malfunctions, it sends Zoë and Torg from the United States to medieval Britain. This is apparently because they're following the time-space-trail of the demon K'Z'K, but that doesn't explain anything since K'Z'K was blasted there randomly too.

[[AC:Western Animation]]



* At the end of ''Film/EvilDead2'' (and the beginning of ''Film/ArmyOfDarkness''), Ash is transported from 20th century North America to somewhere in medieval Europe.
* In the ''Literature/SholanAlliance'' book "Fire Margins", when Carrie, Kusac and Kaid do their time travel thing, their destination winds up being a temple, many miles from where they started. Much later, Vartra drags Kaid into the past and returns him to his bedroom in the present.
6th Jan '17 12:05:10 AM A.P.D.
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to:

* In the ''ComicBook/IronMan: Fatal Frontier'' digital mini-series, a future version of ComicBook/DoctorDoom explains that due to Earth's constant movement through the universe, any time machine must also be a space machine, having made use of this dual purpose to arrive speficially to the present-day Moon from future-day [[{{Ruritania}} Latveria]] (on Earth).
This list shows the last 10 events of 157. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.TimeAndRelativeDimensionsInSpace