History Main / ThrowDownTheBomblet

16th Nov '15 11:48:18 PM OpossumGuy
Is there an issue? Send a Message
Added DiffLines:
* ''VideoGame/CodeNameSteam'': Several examples. **Henry Fleming uses an eagle-shaped grenade during his special attack, Eagle Strike. **John Henry's primary weapon, the Bear Grenade, has a large area of effect requires little precision. **Queequeg qualifies, as well, with his primary weapon, the Penguin Lobber. This unorthodox weapon launches a mechanical penguin, which waddles over to an enemy before exploding.
8th Oct '15 8:07:03 AM Akamia
Is there an issue? Send a Message
Hmm. Let's be specific about ''where'' his boss fight takes place, rather than the organization the character is a part of...
* In ''VideoGame/ShovelKnight'', the Order of No Quarter boss Plague Knight throws explosive potions of various types constantly as if they were grenades, in addition to spawning exploding vats and utilizing VillainTeleportation. His playable appearance in the expansion ''Plague of Shadows'' grants you access to the arsenal his boss fight uses [[UpToEleven and much more]], except instead of teleporting, he can explode his potions beneath him for a boost in his jumps. His {{Mook}}s also throw explosives, but as ''Plague of Shadows'' reveals, they're only the basic black powder bombs Plague Knight starts the game with.
to:
* In ''VideoGame/ShovelKnight'', the Order of No Quarter Explodatorium boss Plague Knight throws explosive potions of various types constantly as if they were grenades, in addition to spawning exploding vats and utilizing VillainTeleportation. His playable appearance in the expansion ''Plague of Shadows'' grants you access to the arsenal his boss fight uses [[UpToEleven and much more]], except instead of teleporting, he can explode his potions beneath him for a boost in his jumps. His {{Mook}}s also throw explosives, but as ''Plague of Shadows'' reveals, they're only the basic black powder bombs Plague Knight starts the game with.
8th Oct '15 12:52:19 AM Akamia
Is there an issue? Send a Message
* In ''VideoGame/ShovelKnight'', the Order of No Quarter boss Plague Knight throws explosive potions of various types constantly as if they were grenades, in addition to spawning exploding vats and utilizing VillainTeleportation. His playable appearance in the expansion ''Plague of Shadows'' grants you access to the arsenal his boss fight uses [[UpToEleven and much more]], except instead of teleporting, he can explode his potions beneath him for a boost in his jumps. His {{Mook}}s also throw explosives, but as ''Plague of Shadows'' reveals, they're only the basic black powder bombs.
to:
* In ''VideoGame/ShovelKnight'', the Order of No Quarter boss Plague Knight throws explosive potions of various types constantly as if they were grenades, in addition to spawning exploding vats and utilizing VillainTeleportation. His playable appearance in the expansion ''Plague of Shadows'' grants you access to the arsenal his boss fight uses [[UpToEleven and much more]], except instead of teleporting, he can explode his potions beneath him for a boost in his jumps. His {{Mook}}s also throw explosives, but as ''Plague of Shadows'' reveals, they're only the basic black powder bombs.bombs Plague Knight starts the game with.
8th Oct '15 12:49:37 AM Akamia
Is there an issue? Send a Message
* In ''VideoGame/ShovelKnight'', the Order of No Quarter boss Plague Knight throws explosive potions of various types constantly, in addition to spawning exploding vats and utilizing VillainTeleportation. His playable appearance in the expansion ''Plague of Shadows'' grants you access to much of the same arsenal, except instead of teleporting, he can explode his potions beneath him for a boost in his jumps.
to:
* In ''VideoGame/ShovelKnight'', the Order of No Quarter boss Plague Knight throws explosive potions of various types constantly, constantly as if they were grenades, in addition to spawning exploding vats and utilizing VillainTeleportation. His playable appearance in the expansion ''Plague of Shadows'' grants you access to the arsenal his boss fight uses [[UpToEleven and much of the same arsenal, more]], except instead of teleporting, he can explode his potions beneath him for a boost in his jumps.jumps. His {{Mook}}s also throw explosives, but as ''Plague of Shadows'' reveals, they're only the basic black powder bombs.
8th Oct '15 12:33:57 AM Akamia
Is there an issue? Send a Message
Added DiffLines:
* In ''VideoGame/ShovelKnight'', the Order of No Quarter boss Plague Knight throws explosive potions of various types constantly, in addition to spawning exploding vats and utilizing VillainTeleportation. His playable appearance in the expansion ''Plague of Shadows'' grants you access to much of the same arsenal, except instead of teleporting, he can explode his potions beneath him for a boost in his jumps.
18th Sep '15 3:29:43 AM jormis29
Is there an issue? Send a Message
* Orcs Must Die 2 features two of these. The Dwarven Guardians (who aid the player) and the Gnoll Grenadiers. The former will stand largely stationary and lob grenades a medium distance at approaching foes (switching to their hammers when in melee) while the latter will sprint around the map lobbing grenades at Guardians and the Player(s).
to:
* Orcs Must Die 2 ''VideoGame/OrcsMustDie2'' features two of these. The Dwarven Guardians (who aid the player) and the Gnoll Grenadiers. The former will stand largely stationary and lob grenades a medium distance at approaching foes (switching to their hammers when in melee) while the latter will sprint around the map lobbing grenades at Guardians and the Player(s).
18th Sep '15 3:05:39 AM Hanz
Is there an issue? Send a Message
Added DiffLines:
* ''Videogame/BorderlandsThePreSequel'': ** One of Claptrap's unlockable Action Packages for his [[RandomEffectSpell VaultHunter.EXE]] is "Torgue Fiesta", which causes him and his allies to randomly spew out grenades in front of him. ** Jack's Body Double has various skills that improve his grenades, including a skill that gives him a free grenade throw whenever he kills four enemies (meaning that he can potentially have endless grenades as long as he kills at least four per toss) as well as being able to order his Digi-Jacks to toss grenades.
22nd Aug '15 3:39:46 AM ACW
Is there an issue? Send a Message
When it comes to {{Fiction}}, nearly every weapon can be found as a WeaponOfChoice. They can range from the [[ImprobableWeaponUser wildly improbable]] or [[AwesomeButImpractical impractical]] to the mundane. Somewhere in-between these lie those who use thrown explosives and incendiaries as a weapon of choice.
to:
When it comes to {{Fiction}}, nearly every weapon can be found as a WeaponOfChoice. They can range from the [[ImprobableWeaponUser wildly improbable]] or [[AwesomeButImpractical impractical]] to the mundane.[[BoringButPractical mundane]]. Somewhere in-between these lie those who use thrown explosives and incendiaries as a weapon of choice.
16th Aug '15 12:23:41 AM Phoenixion
Is there an issue? Send a Message
[[caption-width-right:246:Heheheheh. Boom.]]
to:
[[caption-width-right:246:Heheheheh.[[caption-width-right:256:Heheheheh. Boom.]]
29th Jul '15 2:49:52 AM Sensemaker
Is there an issue? Send a Message
Real Life
* Averted in the Grenadier regiments of 18th-century European Warfare. Grenadiers had to be the biggest, brawniest, and ''most disciplined'' of an army's troops. Usually tall farmboys, they had to have the strength and force of will to stay in a neat line and march, in-step, to within twenty yards of the enemy (the effective range of a musket being 80 yards). The survivors would then throw 'very' temperamental lumps of gunpowder and iron the size of their own fists (or bigger) at them, and fire their muskets before charging, screaming wildly to channel their fear, into the probably-mostly-dead-and-dying enemy with their bayonets fixed to try and stab them to death. On the plus side, the fact grenadier units tended to have a higher turnover (mortality) rate than other units meant that most armies could afford to pay their grenadiers more than their other soldiers (dead men don't get paid), in addition to giving them extra-fancy uniforms and [[NiceHat really nice hats]].
to:
* Averted in the Grenadier regiments of 18th-century European Warfare. Grenadiers had to be the biggest, brawniest, and ''most disciplined'' of an army's troops. Usually tall farmboys, they had to have the strength and force of will to stay in a neat line and march, in-step, while carrying a a bomb and a lot of gunpowder and some form of fire to ignite it, to within twenty yards of the enemy (the effective range of a musket being 80 yards). The survivors would then throw 'very' temperamental lumps of gunpowder and iron the size of their own fists (or bigger) at them, and fire their muskets before charging, screaming wildly to channel their fear, into the probably-mostly-dead-and-dying enemy with their bayonets fixed to try and stab them to death. On the plus side, the fact grenadier units tended to have a higher turnover (mortality) rate than other units meant that most armies could afford to pay their grenadiers more than their other soldiers (dead men don't get paid), in addition to giving them extra-fancy uniforms and [[NiceHat really nice hats]]. Please note that the above description applies to "real" grenadiers, id est those actually using bombs as weapons. The term evolved to include units of people chosen for size and strength even if they were not normally using grenades.
This list shows the last 10 events of 127. Show all.