History Main / ThrowDownTheBomblet

18th May '16 4:11:32 PM Mildesten
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** The ''Long War'' mod brings this literally UpToEleven with the [[TheEngineer Engineer]] class, descended from the Support. With proper upgrades, they can carry 9 grenades of any kind (3 per slot), 2 free smoke grenades, 3 free battle scanners, and throw all of them 70% further. Alternatively, they can trade 50% (additive) of the extra throwing distance for a [[StuffBlowingUp rocket launcher]] or the homing Blaster Launcher, allowing them to pack even more explosives.

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** The ''Long War'' mod brings this literally UpToEleven with the [[TheEngineer Engineer]] class, descended from the Support. With proper upgrades, they can carry 9 grenades of any kind (3 per slot), 2 free smoke grenades, 3 free battle scanners, and throw all of them 70% further. Alternatively, they can trade 50% (additive) of the extra throwing distance for a [[StuffBlowingUp rocket launcher]] or the homing Blaster Launcher, allowing them to pack even more explosives.
18th May '16 4:11:02 PM Mildesten
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** The ''Long War'' mod brings this literally UpToEleven with the [[TheEngineer Engineer]] class, descended from the Support. With proper upgrades, they can carry 9 grenades of any kind (3 per slot), 2 free smoke grenades, 3 free battle scanners, and throw all of them 70% further. Alternatively, they can trade 50% (additive) of the extra throwing distance for a [[StuffBlowingUp rocket launcher]] or the homing Blaster Launcher, allowing them to pack even more explosives.



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17th Feb '16 10:48:45 PM ironcommando
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* The Dusk Lobber from ''VideoGame/{{Plants Vs Zombies 2|ItsAboutTime}}'' lobs exploding buds that deal SplashDamage, essentially miniature bombs. When powered by Moonflower, she will fire a spread of them into adjacent lanes to, causing big damage if the explosions overlap. Her [[LimitBreak Plant Food]] drops four larger explosives on four squares, each of them then explode a 3x3 area for huge damage.
16th Nov '15 11:48:18 PM OpossumGuy
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* ''VideoGame/CodeNameSteam'': Several examples.
**Henry Fleming uses an eagle-shaped grenade during his special attack, Eagle Strike.
**John Henry's primary weapon, the Bear Grenade, has a large area of effect requires little precision.
**Queequeg qualifies, as well, with his primary weapon, the Penguin Lobber. This unorthodox weapon launches a mechanical penguin, which waddles over to an enemy before exploding.
8th Oct '15 8:07:03 AM Akamia
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* In ''VideoGame/ShovelKnight'', the Order of No Quarter boss Plague Knight throws explosive potions of various types constantly as if they were grenades, in addition to spawning exploding vats and utilizing VillainTeleportation. His playable appearance in the expansion ''Plague of Shadows'' grants you access to the arsenal his boss fight uses [[UpToEleven and much more]], except instead of teleporting, he can explode his potions beneath him for a boost in his jumps. His {{Mook}}s also throw explosives, but as ''Plague of Shadows'' reveals, they're only the basic black powder bombs Plague Knight starts the game with.

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* In ''VideoGame/ShovelKnight'', the Order of No Quarter Explodatorium boss Plague Knight throws explosive potions of various types constantly as if they were grenades, in addition to spawning exploding vats and utilizing VillainTeleportation. His playable appearance in the expansion ''Plague of Shadows'' grants you access to the arsenal his boss fight uses [[UpToEleven and much more]], except instead of teleporting, he can explode his potions beneath him for a boost in his jumps. His {{Mook}}s also throw explosives, but as ''Plague of Shadows'' reveals, they're only the basic black powder bombs Plague Knight starts the game with.
8th Oct '15 12:52:19 AM Akamia
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* In ''VideoGame/ShovelKnight'', the Order of No Quarter boss Plague Knight throws explosive potions of various types constantly as if they were grenades, in addition to spawning exploding vats and utilizing VillainTeleportation. His playable appearance in the expansion ''Plague of Shadows'' grants you access to the arsenal his boss fight uses [[UpToEleven and much more]], except instead of teleporting, he can explode his potions beneath him for a boost in his jumps. His {{Mook}}s also throw explosives, but as ''Plague of Shadows'' reveals, they're only the basic black powder bombs.

to:

* In ''VideoGame/ShovelKnight'', the Order of No Quarter boss Plague Knight throws explosive potions of various types constantly as if they were grenades, in addition to spawning exploding vats and utilizing VillainTeleportation. His playable appearance in the expansion ''Plague of Shadows'' grants you access to the arsenal his boss fight uses [[UpToEleven and much more]], except instead of teleporting, he can explode his potions beneath him for a boost in his jumps. His {{Mook}}s also throw explosives, but as ''Plague of Shadows'' reveals, they're only the basic black powder bombs.bombs Plague Knight starts the game with.
8th Oct '15 12:49:37 AM Akamia
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* In ''VideoGame/ShovelKnight'', the Order of No Quarter boss Plague Knight throws explosive potions of various types constantly, in addition to spawning exploding vats and utilizing VillainTeleportation. His playable appearance in the expansion ''Plague of Shadows'' grants you access to much of the same arsenal, except instead of teleporting, he can explode his potions beneath him for a boost in his jumps.

to:

* In ''VideoGame/ShovelKnight'', the Order of No Quarter boss Plague Knight throws explosive potions of various types constantly, constantly as if they were grenades, in addition to spawning exploding vats and utilizing VillainTeleportation. His playable appearance in the expansion ''Plague of Shadows'' grants you access to the arsenal his boss fight uses [[UpToEleven and much of the same arsenal, more]], except instead of teleporting, he can explode his potions beneath him for a boost in his jumps.jumps. His {{Mook}}s also throw explosives, but as ''Plague of Shadows'' reveals, they're only the basic black powder bombs.
8th Oct '15 12:33:57 AM Akamia
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* In ''VideoGame/ShovelKnight'', the Order of No Quarter boss Plague Knight throws explosive potions of various types constantly, in addition to spawning exploding vats and utilizing VillainTeleportation. His playable appearance in the expansion ''Plague of Shadows'' grants you access to much of the same arsenal, except instead of teleporting, he can explode his potions beneath him for a boost in his jumps.
18th Sep '15 3:29:43 AM jormis29
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* Orcs Must Die 2 features two of these. The Dwarven Guardians (who aid the player) and the Gnoll Grenadiers. The former will stand largely stationary and lob grenades a medium distance at approaching foes (switching to their hammers when in melee) while the latter will sprint around the map lobbing grenades at Guardians and the Player(s).

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* Orcs Must Die 2 ''VideoGame/OrcsMustDie2'' features two of these. The Dwarven Guardians (who aid the player) and the Gnoll Grenadiers. The former will stand largely stationary and lob grenades a medium distance at approaching foes (switching to their hammers when in melee) while the latter will sprint around the map lobbing grenades at Guardians and the Player(s).
18th Sep '15 3:05:39 AM Hanz
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* ''Videogame/BorderlandsThePreSequel'':
** One of Claptrap's unlockable Action Packages for his [[RandomEffectSpell VaultHunter.EXE]] is "Torgue Fiesta", which causes him and his allies to randomly spew out grenades in front of him.
** Jack's Body Double has various skills that improve his grenades, including a skill that gives him a free grenade throw whenever he kills four enemies (meaning that he can potentially have endless grenades as long as he kills at least four per toss) as well as being able to order his Digi-Jacks to toss grenades.
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