History Main / ThrowDownTheBomblet

21st Jul '16 1:24:34 PM REV6Pilot
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This trope always results in StuffBlowingUp and may be PGExplosives. See MolotovCocktail for one specific type of weapon this person might use. See also HeyCatch and CatchAndReturn. If the explosives come from superpowers instead of mundane objects, it's HavingABlast.

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This trope always results in StuffBlowingUp and may be PGExplosives. See MolotovCocktail for one specific type of weapon this person might use. See also HeyCatch and CatchAndReturn. If the explosives come from superpowers instead of mundane objects, it's HavingABlast.
HavingABlast. GrenadeSpam is the equivalent for video game mechanics.
14th Jul '16 6:22:47 AM VutherA
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** The ''Long War'' mod brings this UpToEleven with the [[TheEngineer Engineer]] class, descended from the Support. With proper upgrades, they can carry 9 grenades of any kind (3 per slot), 2 free smoke grenades, 3 free battle scanners, and throw all of them 70% further. Alternatively, they can trade 50% (additive) of the extra throwing distance for a [[StuffBlowingUp rocket launcher]] or the homing Blaster Launcher, allowing them to pack even more explosives.

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** The ''Long War'' mod for ''Enemy Unknown'' brings this UpToEleven with the [[TheEngineer Engineer]] class, descended from the Support. With proper upgrades, they can carry 9 grenades of any kind (3 per slot), 2 free smoke grenades, 3 free battle scanners, and throw all of them 70% further. Alternatively, they can trade 50% (additive) of the extra throwing distance for a [[StuffBlowingUp rocket launcher]] or the homing Blaster Launcher, allowing them to pack even more explosives. [[NintendoHard And it's quite possible]] for missions to give ample cause to use up ''all'' of those.



* Averted in the Grenadier regiments of 18th-century European Warfare. Grenadiers had to be the biggest, brawniest, and ''most disciplined'' of an army's troops. Usually tall farmboys, they had to have the strength and force of will to stay in a neat line and march, in-step, while carrying a a bomb and a lot of gunpowder and some form of fire to ignite it, to within twenty yards of the enemy (the effective range of a musket being 80 yards). The survivors would then throw 'very' temperamental lumps of gunpowder and iron the size of their own fists (or bigger) at them, and fire their muskets before charging, screaming wildly to channel their fear, into the probably-mostly-dead-and-dying enemy with their bayonets fixed to try and stab them to death. On the plus side, the fact grenadier units tended to have a higher turnover (mortality) rate than other units meant that most armies could afford to pay their grenadiers more than their other soldiers (dead men don't get paid), in addition to giving them extra-fancy uniforms and [[NiceHat really nice hats]]. Please note that the above description applies to "real" grenadiers, id est those actually using bombs as weapons. The term evolved to include units of people chosen for size and strength even if they were not normally using grenades.

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* Averted in the Grenadier regiments of 18th-century European Warfare. Grenadiers had to be the biggest, brawniest, and ''most disciplined'' of an army's troops. Usually tall farmboys, they had to have the strength and force of will to stay in a neat line and march, in-step, while carrying a a bomb and a lot of gunpowder and some form of fire to ignite it, to within twenty yards of the enemy (the effective range of a musket being 80 yards). The survivors would then throw 'very' ''very'' temperamental lumps of gunpowder and iron the size of their own fists (or bigger) at them, and fire their muskets before charging, screaming wildly to channel their fear, into the probably-mostly-dead-and-dying enemy with their bayonets fixed to try and stab them to death. On the plus side, the fact grenadier units tended to have a higher turnover (mortality) rate than other units meant that most armies could afford to pay their grenadiers more than their other soldiers (dead men don't get paid), in addition to giving them extra-fancy uniforms and [[NiceHat really nice hats]]. Please note that the above description applies to "real" grenadiers, id est that is those actually using bombs as weapons. The term evolved to include units of people chosen for size and strength even if they were not normally using grenades.
18th May '16 4:11:32 PM Mildesten
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** The ''Long War'' mod brings this literally UpToEleven with the [[TheEngineer Engineer]] class, descended from the Support. With proper upgrades, they can carry 9 grenades of any kind (3 per slot), 2 free smoke grenades, 3 free battle scanners, and throw all of them 70% further. Alternatively, they can trade 50% (additive) of the extra throwing distance for a [[StuffBlowingUp rocket launcher]] or the homing Blaster Launcher, allowing them to pack even more explosives.

to:

** The ''Long War'' mod brings this literally UpToEleven with the [[TheEngineer Engineer]] class, descended from the Support. With proper upgrades, they can carry 9 grenades of any kind (3 per slot), 2 free smoke grenades, 3 free battle scanners, and throw all of them 70% further. Alternatively, they can trade 50% (additive) of the extra throwing distance for a [[StuffBlowingUp rocket launcher]] or the homing Blaster Launcher, allowing them to pack even more explosives.
18th May '16 4:11:02 PM Mildesten
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** The ''Long War'' mod brings this literally UpToEleven with the [[TheEngineer Engineer]] class, descended from the Support. With proper upgrades, they can carry 9 grenades of any kind (3 per slot), 2 free smoke grenades, 3 free battle scanners, and throw all of them 70% further. Alternatively, they can trade 50% (additive) of the extra throwing distance for a [[StuffBlowingUp rocket launcher]] or the homing Blaster Launcher, allowing them to pack even more explosives.



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17th Feb '16 10:48:45 PM ironcommando
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* The Dusk Lobber from ''VideoGame/{{Plants Vs Zombies 2|ItsAboutTime}}'' lobs exploding buds that deal SplashDamage, essentially miniature bombs. When powered by Moonflower, she will fire a spread of them into adjacent lanes to, causing big damage if the explosions overlap. Her [[LimitBreak Plant Food]] drops four larger explosives on four squares, each of them then explode a 3x3 area for huge damage.
16th Nov '15 11:48:18 PM OpossumGuy
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* ''VideoGame/CodeNameSteam'': Several examples.
**Henry Fleming uses an eagle-shaped grenade during his special attack, Eagle Strike.
**John Henry's primary weapon, the Bear Grenade, has a large area of effect requires little precision.
**Queequeg qualifies, as well, with his primary weapon, the Penguin Lobber. This unorthodox weapon launches a mechanical penguin, which waddles over to an enemy before exploding.
8th Oct '15 8:07:03 AM Akamia
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* In ''VideoGame/ShovelKnight'', the Order of No Quarter boss Plague Knight throws explosive potions of various types constantly as if they were grenades, in addition to spawning exploding vats and utilizing VillainTeleportation. His playable appearance in the expansion ''Plague of Shadows'' grants you access to the arsenal his boss fight uses [[UpToEleven and much more]], except instead of teleporting, he can explode his potions beneath him for a boost in his jumps. His {{Mook}}s also throw explosives, but as ''Plague of Shadows'' reveals, they're only the basic black powder bombs Plague Knight starts the game with.

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* In ''VideoGame/ShovelKnight'', the Order of No Quarter Explodatorium boss Plague Knight throws explosive potions of various types constantly as if they were grenades, in addition to spawning exploding vats and utilizing VillainTeleportation. His playable appearance in the expansion ''Plague of Shadows'' grants you access to the arsenal his boss fight uses [[UpToEleven and much more]], except instead of teleporting, he can explode his potions beneath him for a boost in his jumps. His {{Mook}}s also throw explosives, but as ''Plague of Shadows'' reveals, they're only the basic black powder bombs Plague Knight starts the game with.
8th Oct '15 12:52:19 AM Akamia
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* In ''VideoGame/ShovelKnight'', the Order of No Quarter boss Plague Knight throws explosive potions of various types constantly as if they were grenades, in addition to spawning exploding vats and utilizing VillainTeleportation. His playable appearance in the expansion ''Plague of Shadows'' grants you access to the arsenal his boss fight uses [[UpToEleven and much more]], except instead of teleporting, he can explode his potions beneath him for a boost in his jumps. His {{Mook}}s also throw explosives, but as ''Plague of Shadows'' reveals, they're only the basic black powder bombs.

to:

* In ''VideoGame/ShovelKnight'', the Order of No Quarter boss Plague Knight throws explosive potions of various types constantly as if they were grenades, in addition to spawning exploding vats and utilizing VillainTeleportation. His playable appearance in the expansion ''Plague of Shadows'' grants you access to the arsenal his boss fight uses [[UpToEleven and much more]], except instead of teleporting, he can explode his potions beneath him for a boost in his jumps. His {{Mook}}s also throw explosives, but as ''Plague of Shadows'' reveals, they're only the basic black powder bombs.bombs Plague Knight starts the game with.
8th Oct '15 12:49:37 AM Akamia
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* In ''VideoGame/ShovelKnight'', the Order of No Quarter boss Plague Knight throws explosive potions of various types constantly, in addition to spawning exploding vats and utilizing VillainTeleportation. His playable appearance in the expansion ''Plague of Shadows'' grants you access to much of the same arsenal, except instead of teleporting, he can explode his potions beneath him for a boost in his jumps.

to:

* In ''VideoGame/ShovelKnight'', the Order of No Quarter boss Plague Knight throws explosive potions of various types constantly, constantly as if they were grenades, in addition to spawning exploding vats and utilizing VillainTeleportation. His playable appearance in the expansion ''Plague of Shadows'' grants you access to the arsenal his boss fight uses [[UpToEleven and much of the same arsenal, more]], except instead of teleporting, he can explode his potions beneath him for a boost in his jumps.jumps. His {{Mook}}s also throw explosives, but as ''Plague of Shadows'' reveals, they're only the basic black powder bombs.
8th Oct '15 12:33:57 AM Akamia
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Added DiffLines:

* In ''VideoGame/ShovelKnight'', the Order of No Quarter boss Plague Knight throws explosive potions of various types constantly, in addition to spawning exploding vats and utilizing VillainTeleportation. His playable appearance in the expansion ''Plague of Shadows'' grants you access to much of the same arsenal, except instead of teleporting, he can explode his potions beneath him for a boost in his jumps.
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