History Main / ThrivingGhostTown

3rd Jan '16 6:31:40 PM ZerroDefex
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** Goodsprings however has some active agriculture going on inside the town to help sustain it. Primm and Novac would be better examples as they appear to rely entirely on traders passing through just to feed the dozen or so inhabitants.
3rd Jan '16 6:28:40 PM ZerroDefex
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** VideoGame/FalloutNewVegas has Goodsprings, a very literal version of this trope, being an actual ex-ghost town in real life.
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** * VideoGame/FalloutNewVegas has Goodsprings, a very literal version of this trope, being an actual ex-ghost town in real life.
26th Dec '15 1:07:39 AM Yalsaris63
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* The VideoGame/{{STALKER}} series takes place in the Chernobyl Exclusion Zone where, in an alternate timeline, abandoned settlements that were made evident after the 1986 and 2006 disasters have devastated the area around them are now repopulated by adventurous explorers known eponymously as 'stalkers'. These settlements are used as camps and trading posts for these explorers in order to take a break from the dangerous undertakings they often have to put up with in the Zone. Usually the average population of a settlement rounds up to about less than two dozen, but depending on the frequency of traveling stalkers that pass through from time to time, that number can add up to about fifty or more as far as the total population count goes in the Zone.
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* The VideoGame/{{STALKER}} ''VideoGame/{{STALKER}}'' series takes place in the Chernobyl Exclusion Zone where, in an alternate timeline, abandoned settlements that were made evident after the 1986 and 2006 disasters have devastated the area around them are now repopulated by adventurous explorers known eponymously as 'stalkers'. These settlements are used as camps and trading posts for these explorers in order to take a break from the dangerous undertakings they often have to put up with in the Zone. Usually the average population of a settlement rounds up to about less than two dozen, but depending on the frequency of traveling stalkers that pass through from time to time, that number can add up to about fifty or more as far as the total population count goes in the Zone.
26th Dec '15 1:07:21 AM Yalsaris63
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[[/folder]]
26th Dec '15 1:06:50 AM Yalsaris63
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[[folder:First Person Shooter]] * The VideoGame/{{STALKER}} series takes place in the Chernobyl Exclusion Zone where, in an alternate timeline, abandoned settlements that were made evident after the 1986 and 2006 disasters have devastated the area around them are now repopulated by adventurous explorers known eponymously as 'stalkers'. These settlements are used as camps and trading posts for these explorers in order to take a break from the dangerous undertakings they often have to put up with in the Zone. Usually the average population of a settlement rounds up to about less than two dozen, but depending on the frequency of traveling stalkers that pass through from time to time, that number can add up to about fifty or more as far as the total population count goes in the Zone.
10th Dec '15 1:51:57 AM Sammettik
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* The world of {{VideoGame/Undertale}} would appear to sustain 12,000 monsters at the very least, [[spoiler: if the fight with Mettaton EX is anything to go by]]. It goes without saying that you'll only see a tiny, tiny fraction of them. [[spoiler: Even in a No Mercy run where the goal is to kill ''everyone'', you'll off less than 1% of the population during gameplay.]]
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* The world of {{VideoGame/Undertale}} ''{{VideoGame/Undertale}}'' would appear to sustain 12,000 monsters at the very least, [[spoiler: if the fight with Mettaton EX is anything to go by]]. It goes without saying that you'll only see a tiny, tiny fraction of them. [[spoiler: Even in a No Mercy run where the goal is to kill ''everyone'', you'll off less than 1% of the population during gameplay.]]
2nd Dec '15 12:35:07 PM eroock
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->''There may be only five of us, but this is STILL a thriving kingdom!''
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->''There ->''"There may be only five of us, but this is STILL a thriving kingdom!''kingdom!"''
30th Nov '15 6:41:01 AM ayjazz
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Some games {{handwave}} this by implying the town is much larger via expansive background images; our heroes, for whatever reason, are [[GatelessGhetto only visiting a small portion of it.]] Modern games tend to slightly avert this by adding numbers of non-interactable pedestrians into city scenes, giving the ''illusion'' of a larger populace.
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Some games {{handwave}} this by implying the town is much larger via expansive background images; our heroes, for whatever reason, are [[GatelessGhetto only visiting a small portion of it.]] Modern games tend to slightly avert this by adding numbers of non-interactable pedestrians into city scenes, or buildings that the player cannot enter giving the ''illusion'' of a larger populace. populace and settlement.
24th Nov '15 9:30:38 AM SparkyLurkdragon
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* The world of {{VideoGame/Undertale}} would appear to sustain 12,000 monsters at the very least [[spoiler:, if the fight with Mettaton EX is anything to go by,]]. It goes without saying that you'll only see a tiny, tiny fraction of them. [[spoiler: Even in a No Mercy run where the goal is to kill ''everyone'', you'll off less than 1% of the population during gameplay.]]
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* The world of {{VideoGame/Undertale}} would appear to sustain 12,000 monsters at the very least [[spoiler:, least, [[spoiler: if the fight with Mettaton EX is anything to go by,]].by]]. It goes without saying that you'll only see a tiny, tiny fraction of them. [[spoiler: Even in a No Mercy run where the goal is to kill ''everyone'', you'll off less than 1% of the population during gameplay.]]
23rd Nov '15 3:15:57 PM Papaga
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* The world of {{VideoGame/Undertale}} would appear to sustain 12,000 monsters at the very least [[spoiler:, if the fight with Mettaton EX is anything to go by,]]. It goes without saying that you'll only see a tiny, tiny fraction of them. [[spoiler: Even in a No Mercy run where the goal is to kill ''everyone'', you'll off less than 1% of the population during gameplay.]]
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