History Main / TheseQuestionsThree

26th Mar '18 4:08:04 PM KelpTheGreat
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* ''VideoGame/{{Fallout 2}}'' contains a reference to the TropeNamer in the form of the Bridgekeeper special encounter. He first asks the PlayerCharacter the first two questions he asks in the movie, and then asks an obscure trivia question from the game ("What are the requirements for 'Quick Pockets' perk", "Who came back from ''VideoGame/Fallout1 1'' [sic]", and "How much can you carry with a Strenght of 6 and 'Strong Back'"). Of course, these questions have a question ''you'' ask that kills him, which gives 500 experience points. You ''can try'' to kill him for 7500 experience points (none too shabby) but have to deal with his deceptively strong robes and kamikaze cattle

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* ''VideoGame/{{Fallout 2}}'' contains a reference to the TropeNamer in the form of the Bridgekeeper special encounter. He first asks the PlayerCharacter the first two questions he asks asked in the movie, and then asks an obscure trivia question from the game ("What are the requirements for 'Quick Pockets' perk", perk," "Who came back from ''VideoGame/Fallout1 1'' [sic]", ''VideoGame/Fallout1''", and "How much can you carry with a Strenght Strength of 6 and 'Strong Back'"). Back'?"). Of course, you can respond to these questions have a question ''you'' ask that with one of your own, which kills him, which gives giving 500 experience points. You ''can try'' can ''try'' to kill him for 7500 experience points (none too shabby) shabby). but have to deal with his deceptively strong robes and kamikaze cattle cattle.
12th Feb '18 12:39:56 AM DastardlyDemolition
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* ''VideoGame/{{Fallout 2}}'' contains a reference to the TropeNamer in the form of the Bridgekeeper special encounter. He first asks the PlayerCharacter the first two questions he asks in the movie, and then asks an obscure trivia question from the game ("What are the requirements for 'Quick Pockets' perk", "Who came back from ''VideoGame/{{Fallout 1}}'' [sic]", and "How much can you carry with a Strenght of 6 and 'Strong Back'"). Of course, these questions have a question ''you'' ask that kills him, which gives 500 experience points. You ''can try'' to kill him for 7500 experience points (none too shabby) but have to deal with his deceptively strong robes and kamikaze cattle

to:

* ''VideoGame/{{Fallout 2}}'' contains a reference to the TropeNamer in the form of the Bridgekeeper special encounter. He first asks the PlayerCharacter the first two questions he asks in the movie, and then asks an obscure trivia question from the game ("What are the requirements for 'Quick Pockets' perk", "Who came back from ''VideoGame/{{Fallout 1}}'' ''VideoGame/Fallout1 1'' [sic]", and "How much can you carry with a Strenght of 6 and 'Strong Back'"). Of course, these questions have a question ''you'' ask that kills him, which gives 500 experience points. You ''can try'' to kill him for 7500 experience points (none too shabby) but have to deal with his deceptively strong robes and kamikaze cattle
12th Feb '18 12:36:56 AM DastardlyDemolition
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* In ''VideoGame/QuestForGloryI'', a gargoyle who guards the house of the wizard Erasmus asks the hero three questions similar to these, probably as a reference to ''Film/MontyPythonAndTheHolyGrail''. If he gives the wrong answer, he is transported back to the bottom of the mountain. The questions are random and along with the standard "what is your name?" and "what is your quest?" there are also questions either about information you've learned in the game or ones that are {{shout out}}s to other media. For instance, to "what is your quest?" the hero can answer "[[VideoGame/MonkeyIsland I want to be a pirate.]]" Another question asks what the password to the thieves guild is, and the correct response is actually to [[SecretTestOfCharacter give a wrong answer to prove that you are not a thief.]] (The VGA version is slightly different as ONLY answer the gargoyle will accept "I don't know." as the answer) And the answer to "What's the meaning of life?"... [[Franchise/TheHitchHikersGuideToTheGalaxy 42.]]

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* In ''VideoGame/QuestForGloryI'', a gargoyle who guards the house of the wizard Erasmus asks the hero three questions similar to these, probably as a reference to ''Film/MontyPythonAndTheHolyGrail''. If he gives the wrong answer, he is transported back to the bottom of the mountain. The questions are random and along with the standard "what is your name?" and "what is your quest?" there are also questions either about information you've learned in the game or ones that are {{shout out}}s to other media. For instance, to "what is your quest?" the hero can answer "[[VideoGame/MonkeyIsland I want to be a pirate.]]" Another question asks what the password to the thieves guild is, and the correct response is actually to [[SecretTestOfCharacter give a wrong answer to prove that you are not a thief.]] (The VGA version is slightly different as ONLY ''only'' answer the gargoyle will accept "I don't know." as the answer) And the answer to "What's the meaning of life?"... [[Franchise/TheHitchHikersGuideToTheGalaxy 42.]]



* ''VideoGame/{{Fallout 2}}'' contains a reference to the TropeNamer in the form of the Bridgekeeper special encounter. He first asks the PlayerCharacter the first two questions he asks in the movie, and then asks an obscure trivia question from the game.

to:

* ''VideoGame/{{Fallout 2}}'' contains a reference to the TropeNamer in the form of the Bridgekeeper special encounter. He first asks the PlayerCharacter the first two questions he asks in the movie, and then asks an obscure trivia question from the game.game ("What are the requirements for 'Quick Pockets' perk", "Who came back from ''VideoGame/{{Fallout 1}}'' [sic]", and "How much can you carry with a Strenght of 6 and 'Strong Back'"). Of course, these questions have a question ''you'' ask that kills him, which gives 500 experience points. You ''can try'' to kill him for 7500 experience points (none too shabby) but have to deal with his deceptively strong robes and kamikaze cattle
7th Feb '18 3:26:40 PM eroock
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-->--''Theatre/{{Turandot}}''

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-->--''Theatre/{{Turandot}}''
-->-- ''Theatre/{{Turandot}}''
25th Jan '18 11:55:24 AM Chris116
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* In ''Series/TheWalkingDead'', the main cast enjoys a period of peace living in a prison for the better part of a year, and begin accepting newcomers into their home to build up their population. They begin using the following three questions when encountering new survivors to judge if they will allow them into the prison community: “How many walkers have you killed? How many people have you killed? Why?” After the group leaves the prison, they continue to use the three questions, albeit infrequently as they begin to live in more isolated territory and for a time outright stop looking for newcomers. On one occasion, however, it backfired as despite the new Survivor in question giving satisfactory answers, they still betrayed the group member who asked them.

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* In ''Series/TheWalkingDead'', the main cast enjoys a period of peace living in a prison for the better part of a year, and begin accepting newcomers into their home to build up their population. They begin using the following three questions when encountering new survivors to judge if they will allow them into the prison community: “How many walkers have you killed? How many people have you killed? Why?” After the group leaves the prison, they continue to use the three questions, albeit infrequently as they begin to live in more isolated territory and for a time outright stop looking for newcomers. On one occasion, however, it backfired as despite even though the new Survivor survivor in question giving gave satisfactory answers, they still betrayed the group member who asked them.
25th Jan '18 11:54:24 AM Chris116
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Added DiffLines:

* In ''Series/TheWalkingDead'', the main cast enjoys a period of peace living in a prison for the better part of a year, and begin accepting newcomers into their home to build up their population. They begin using the following three questions when encountering new survivors to judge if they will allow them into the prison community: “How many walkers have you killed? How many people have you killed? Why?” After the group leaves the prison, they continue to use the three questions, albeit infrequently as they begin to live in more isolated territory and for a time outright stop looking for newcomers. On one occasion, however, it backfired as despite the new Survivor in question giving satisfactory answers, they still betrayed the group member who asked them.
20th Jan '18 6:21:46 PM CassandraLeo
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* Named for the scene in ''Film/MontyPythonAndTheHolyGrail'', which didn't just parody this, it [[ZigZaggingTrope zig zagged]] it (including in a DeletedScene). Heck, just referencing this would be enough for a trope on its own. The first two questions are constant: "What is your name?" and "What is your [[TheQuest quest]]?". After that, he'll often ask "What is your favourite colour?" but he's just as likely to throw curveballs like "What is the capital of Assyria?" or "[[UnexpectedlyObscureAnswer What is the air-speed velocity]] [[BrickJoke of an unladen swallow?]]".

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* [[TropeNamer Named for for]] the scene in ''Film/MontyPythonAndTheHolyGrail'', which didn't just parody this, it [[ZigZaggingTrope zig zagged]] it (including in a DeletedScene). Heck, just referencing this would be enough for a trope on its own. The first two questions are constant: "What is your name?" and "What is your [[TheQuest quest]]?". After that, he'll often ask "What is your favourite colour?" but he's just as likely to throw curveballs like "What is the capital of Assyria?" or "[[UnexpectedlyObscureAnswer What is the air-speed velocity]] [[BrickJoke of an unladen swallow?]]".[[note]]"What do you mean? An African or European swallow?" "I don't know that!" *gets thrown off the bridge*[[/note]]
16th Jan '18 1:13:57 AM Cryoclaste
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* The "Riddle For You All" song with Beaver and the Gargoyles in the ''{{Franklin}} and the Adventures of the Noble Knights'' stage show.

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* The "Riddle For You All" song with Beaver and the Gargoyles in the ''{{Franklin}} ''Literature/{{Franklin}} and the Adventures of the Noble Knights'' stage show.
23rd Nov '17 10:01:13 AM FordPrefect
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* Named for the scene in ''Film/MontyPythonAndTheHolyGrail'', which didn't just parody this, it [[ZigZaggingTrope zig zagged]] it (including in a DeletedScene). Heck, just referencing this would be enough for a trope on its own. The first two questions are constant: "What is your name?" and "What is your [[TheQuest quest]]?". After that, he'll often ask "What is your favourite colour?" but he's just as likely to throw curveballs like "[[UnexpectedlyObscureAnswer What is the air-speed velocity of an unladen swallow?]]," or "What is the capital of Assyria?"

to:

* Named for the scene in ''Film/MontyPythonAndTheHolyGrail'', which didn't just parody this, it [[ZigZaggingTrope zig zagged]] it (including in a DeletedScene). Heck, just referencing this would be enough for a trope on its own. The first two questions are constant: "What is your name?" and "What is your [[TheQuest quest]]?". After that, he'll often ask "What is your favourite colour?" but he's just as likely to throw curveballs like "What is the capital of Assyria?" or "[[UnexpectedlyObscureAnswer What is the air-speed velocity velocity]] [[BrickJoke of an unladen swallow?]]," or "What is the capital of Assyria?"swallow?]]".
18th Jul '17 7:55:21 AM AdelePotter
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Added DiffLines:

* PlayedForLaughs in ''VideoGame/NightInTheWoods''. The trio of goth teenagers won't let Mae and Bea enter the graveyard without answering three questions... when did they first have sex, what was their most embarrassing moment, and what their ideal date would be. Bea thinks this is ridiculous, but she and Mae go along with it. [[spoiler:Then, afterwards, the teens admit there's nothing they can do to actually ''stop'' them from entering, and they could've gone on in at anytime. Mae and Bea are not amused.]]
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