History Main / ThereAreNoTents

29th Mar '16 2:18:53 PM __Vano
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* ''Franchise/FinalFantasy'': Most of the games with an OverworldNotToScale do utilise tents or cottages, except in dungeons where they can only be used at {{HealingChekpoint}}s. The later games fall into this trope. ** ''VideoGame/FinalFantasyXI'':Characters can simply use /heal to rest and recover HP and MP. There are no inns for players, either, but that's because every major city has a Mog House/Rent-A-Room that you can go into and restore your health ''for free''. Heck, smaller towns even have Nomad Moogles that let you swap jobs and restore your health too.

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* ''Franchise/FinalFantasy'': Most of the games with an OverworldNotToScale do utilise tents or cottages, except in dungeons where they can only be used at {{HealingChekpoint}}s.{{HealingCheckpoint}}s. The later games fall into this trope. ** ''VideoGame/FinalFantasyXI'':Characters can simply use /heal to rest and recover HP and MP. There are no inns for players, either, but that's because every major city has a Mog House/Rent-A-Room that you can go into and restore your health ''for free''. Heck, smaller towns even have Nomad Moogles that let you swap jobs and restore your health too.
29th Mar '16 2:13:51 PM __Vano
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* ''Franchise/FinalFantasy'': Most of the games with an OverworldNotToScale utilise tents or cottages, but the later games fall into this trope.
** ''VideoGame/FinalFantasyXI'':Characters can simply use /heal to rest and recover HP and MP. There are no inns for players, either, but that's because every major city has a Mog House/Rent-A-Room that you can go into and restore your health ''for free''. Heck, smaller towns even have Nomad Moogles that let you swap jobs and restore your health too.

to:

* ''Franchise/FinalFantasy'': Most of the games with an OverworldNotToScale do utilise tents or cottages, but the except in dungeons where they can only be used at {{HealingChekpoint}}s. The later games fall into this trope.
trope. ** ''VideoGame/FinalFantasyXI'':Characters can simply use /heal to rest and recover HP and MP. There are no inns for players, either, but that's because every major city has a Mog House/Rent-A-Room that you can go into and restore your health ''for free''. Heck, smaller towns even have Nomad Moogles that let you swap jobs and restore your health too.
23rd Mar '16 1:34:18 PM OminousBoardOfInvestors
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* ''VideoGame/KingdomOfLoathing'' has a Noobsport Tent that's available from the Market Demon. It's the first step up from Sleeping on the Ground. There are better options up to and including a full-sized house, a giant pumpkin, an Egyptian-style "BRICKO" pyramid, a hobo fortress made of scrap metal, and an ''alien hypercube'', but the [[BribingYourWayToVictory Item-of-the-Month]] mountain hotel is by far the best. That said, since you can reach all unlocked locations ''from'' all unlocked locations without much trouble, you're not exactly wandering the earth, so a personal place for you to rest is all you need.

to:

* ''VideoGame/KingdomOfLoathing'' has a Noobsport Tent that's available from the Market Demon. It's the first step up from Sleeping on the Ground. There are better options up to and including a full-sized house, a giant pumpkin, an Egyptian-style "BRICKO" [[BlandNameProduct "BRICKO™"]] pyramid, a hobo fortress made of scrap metal, and an ''alien hypercube'', but the [[BribingYourWayToVictory Item-of-the-Month]] mountain hotel is by far the best. That said, since you can reach all unlocked locations ''from'' all unlocked locations without much trouble, you're not exactly wandering the earth, so a personal place for you to rest is all you need.
22nd Jan '16 2:52:09 PM EryliaStarheart
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In many an RPG, the PlayerCharacter can't keep WalkingTheEarth and deal with RandomEncounters forever due to running low on HitPoints or ManaMeter. Since a HealingPotion is best saved for emergencies, the easiest (and cheapest) way to recover is to visit a TraumaInn and rest for the night (at any time of the day, since usually [[TakeYourTime the game barely if at all keeps track of the passage of time]]).

Unfortunately, the PC and their party can't just set up camp in the wilderness; the only place where you can get a good night's rest is at an inn, which of course costs money. The cost almost always [[AdamSmithHatesYourGuts depends on how far has the player advanced along the plot]] (or the character's level, in some cases). This can go to ridiculous extremes, such as "inns" in the middle of dungeons, to avoid [[IncrediblyLamePun getting in tents]].

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In many an RPG, a RolePlayingGame, the PlayerCharacter can't keep WalkingTheEarth and deal with RandomEncounters forever due to running low on HitPoints or ManaMeter. Since a HealingPotion is best saved for emergencies, the easiest (and cheapest) way to recover is to visit a TraumaInn and rest for the night (at any time of the day, since usually [[TakeYourTime the game barely if at all keeps track of the passage of time]]).

Unfortunately, the PC hero and their party can't just set up camp in the wilderness; the only place where you can get a good night's rest is at an inn, which of course costs money. The cost almost always [[AdamSmithHatesYourGuts depends on how far has the player advanced along the plot]] (or the character's level, in some cases). This can go to ridiculous extremes, such as "inns" in the middle of dungeons, to avoid [[IncrediblyLamePun getting in tents]].



A form of RestingRecovery, where additional restrictions are placed on where you can use that mechanic. Well on its way to being a DeadHorseTrope, as recent RPGs tend to offer characters more [[AntiFrustrationFeatures options to deal with resource shortage]] and often have faster-paced plots where taking off days at a time wouldn't be appropriate for the hero. If the game has save points, they might trigger the same effect instantaneously. Back in the day, however, it used to be a commonly used pacing mechanism, forcing the party to level up and get gear until they can survive a [[MarathonLevel lengthy sequence between being able to recover]].

to:

A form of RestingRecovery, where additional restrictions are placed on where you can use that mechanic. Well on its way to being a DeadHorseTrope, as recent RPGs [=RPGs=] tend to offer characters more [[AntiFrustrationFeatures options to deal with resource shortage]] and often have faster-paced plots where taking off days at a time wouldn't be appropriate for the hero. If the game has save points, they might trigger the same effect instantaneously. Back in the day, however, it used to be a commonly used pacing mechanism, forcing the party to level up and get gear until they can survive a [[MarathonLevel lengthy sequence between being able to recover]].
recover]]. This mechanic can be used without involving inns or rest time at all, if the game has save points which trigger the same effect instantaneously.
22nd Jan '16 2:48:22 PM EryliaStarheart
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In many RPGs, the PlayerCharacter can't keep WalkingTheEarth and deal with RandomEncounters forever due to running low on HitPoints or ManaMeter. Since HealingPotions are best saved for emergencies, the easiest (and cheapest) way to recover is to visit a TraumaInn and rest for the night (at any time of the day, since usually [[TakeYourTime the game barely if at all keeps track of the passage of time]]).

to:

In many RPGs, an RPG, the PlayerCharacter can't keep WalkingTheEarth and deal with RandomEncounters forever due to running low on HitPoints or ManaMeter. Since HealingPotions are a HealingPotion is best saved for emergencies, the easiest (and cheapest) way to recover is to visit a TraumaInn and rest for the night (at any time of the day, since usually [[TakeYourTime the game barely if at all keeps track of the passage of time]]).
22nd Jan '16 2:47:15 PM EryliaStarheart
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In many video games, the PlayerCharacter is WalkingTheEarth, and has to rest for the night (or just to [[TraumaInn heal up overnight]], in a world where [[TakeYourTime nightfall never comes]]). Unfortunately, the PC and their party can't just set up camp in the wilderness; the only place where you can get a good night's rest is at an inn, which of course costs money. The cost depends on the area they are in (or the character's level, in some cases). This can go to ridiculous extremes, such as "inns" in the middle of dungeons, to avoid [[IncrediblyLamePun getting in tents]].

to:

In many video games, RPGs, the PlayerCharacter is WalkingTheEarth, can't keep WalkingTheEarth and has deal with RandomEncounters forever due to running low on HitPoints or ManaMeter. Since HealingPotions are best saved for emergencies, the easiest (and cheapest) way to recover is to visit a TraumaInn and rest for the night (or just to [[TraumaInn heal up overnight]], in a world where (at any time of the day, since usually [[TakeYourTime nightfall never comes]]). the game barely if at all keeps track of the passage of time]]).

Unfortunately, the PC and their party can't just set up camp in the wilderness; the only place where you can get a good night's rest is at an inn, which of course costs money. The cost almost always [[AdamSmithHatesYourGuts depends on how far has the area they are in player advanced along the plot]] (or the character's level, in some cases). This can go to ridiculous extremes, such as "inns" in the middle of dungeons, to avoid [[IncrediblyLamePun getting in tents]].



A form of RestingRecovery, where additional restrictions are placed on where you can use that mechanic. In recent times the use of "inns" has decreased in some games, especially if the game's save points have the same effect. See also the multiple exceptions below; the trope isn't a very common one, although it occurs enough to cause headaches.

to:

A form of RestingRecovery, where additional restrictions are placed on where you can use that mechanic. In Well on its way to being a DeadHorseTrope, as recent times RPGs tend to offer characters more [[AntiFrustrationFeatures options to deal with resource shortage]] and often have faster-paced plots where taking off days at a time wouldn't be appropriate for the use of "inns" hero. If the game has decreased in some games, especially if the game's save points have points, they might trigger the same effect. effect instantaneously. Back in the day, however, it used to be a commonly used pacing mechanism, forcing the party to level up and get gear until they can survive a [[MarathonLevel lengthy sequence between being able to recover]].

See also the multiple exceptions below; the trope isn't a very common one, although it occurs enough to cause headaches.below;
16th Jan '16 9:21:23 AM chibiusa40
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* Both played straight and partially subverted in VideoGame/DragonsDogma, as you can't carry a tent around with you to rest, and you can't sleep in the many tents around Gransys that are part of bandit camps or abandoned campsites, but you CAN rest in tents that are part of "official" encampments set up by soldiers of the [[LandOfOneCity Main City]]. If you pay, of course.
18th Dec '15 11:07:00 PM nombretomado
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* The ''ShadowHearts'' series follows in ''Final Fantasy'' tradition with the tent, but like so many other things, it pokes fun at the concept: the tents are described as "fully biodegradable," and the reason given for their single-use nature is that "no one can figure out how to fold them back up."

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* The ''ShadowHearts'' ''VideoGame/ShadowHearts'' series follows in ''Final Fantasy'' tradition with the tent, but like so many other things, it pokes fun at the concept: the tents are described as "fully biodegradable," and the reason given for their single-use nature is that "no one can figure out how to fold them back up."
6th Dec '15 1:29:57 PM billybobfred
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* ''VideoGame/KingdomOfLoathing'' has a Noobsport Tent that's available from the Market Demon. It's the first step up from Sleeping on the Ground. (There are better options up to and including a full-size house, but you have to find them.) However, due to the fact that you can reach all unlocked locations ''from'' all unlocked locations without much trouble, you're not exactly wandering the earth, so a personal place for you to rest is all you need.
** Or rather, up to and including a hobo fortress made of trash and scrap metal, which is apparently more than twice as restful as a normal house.

to:

* ''VideoGame/KingdomOfLoathing'' has a Noobsport Tent that's available from the Market Demon. It's the first step up from Sleeping on the Ground. (There There are better options up to and including a full-size full-sized house, a giant pumpkin, an Egyptian-style "BRICKO" pyramid, a hobo fortress made of scrap metal, and an ''alien hypercube'', but you have to find them.) However, due to the fact that [[BribingYourWayToVictory Item-of-the-Month]] mountain hotel is by far the best. That said, since you can reach all unlocked locations ''from'' all unlocked locations without much trouble, you're not exactly wandering the earth, so a personal place for you to rest is all you need.
** Or rather, up to and including a hobo fortress made of trash and scrap metal, which is apparently more than twice as restful as a normal house.
need.
24th Nov '15 10:59:25 PM DetailsCat
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Added DiffLines:

* ''VideoGame/RadiationIsland'': You can sleep through the night in-game, but only if you're in a bed inside a building. Fortunately you can craft a bed and place it inside any building you find. Doing so protects you from attacks, but increases your hunger meter and [[spoiler:any mooks that might have chased you into the building will just wait for you to wake up.]] The last place you slept is always your respawning point, so choose it wisely.
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