History Main / ThereAreNoTents

20th May '16 11:25:02 AM REV6Pilot
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[[AC:FirstPersonShooter]]
* The majority of mods for all three ''VideoGame/{{STALKER}}'' games include a sleeping bag for the player to sleep, because otherwise time is slow to pass and night in the Zone is even more dangerous than the day. Though you do have to have good sense in where you camp, because otherwise a mutant will pay you a nighttime visit...
20th May '16 10:54:38 AM REV6Pilot
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* ''VideoGame/RedDeadRedemption'' averts this, using a campsite as the main savehouse for the player that can be set up anywhere.
** But he doesn't use a tent, and when told to let time pass (i.e. sleep), Marston just curls up into a ball and closes his eyes for a while.
*** A tent appears if the player purchases the camp site upgrade. Marston still doesn't use it.
*** Onscreen, anyway. For all we know, him sitting down is simply him relaxing and he uses the tent when he actually goes to sleep...

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* ''VideoGame/RedDeadRedemption'' averts this, using a campsite as the main savehouse for the player that can be set up anywhere.
** But he
anywhere.Marston doesn't use a tent, tent on-screen at all, as he idles crouched next to the fire and when told to let time pass (i.e. sleep), Marston just curls up into a ball and closes his eyes for eyes, presumably relaxing a while.
*** A
bit further before going to sleep either in a bivy, or a proper tent appears if the player purchases the camp site upgrade. Marston still doesn't use it.
*** Onscreen, anyway. For all we know, him sitting down is simply him relaxing and he uses the tent when he actually goes to sleep...
upgrade.
17th May '16 1:12:54 PM DavidCowie
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* ''Franchise/FinalFantasy'': Most of the games with an OverworldNotToScale do utilise tents or cottages, except in dungeons where they can only be used at {{HealingCheckpoint}}s. The later games fall into this trope. ** ''VideoGame/FinalFantasyXI'':Characters can simply use /heal to rest and recover HP and MP. There are no inns for players, either, but that's because every major city has a Mog House/Rent-A-Room that you can go into and restore your health ''for free''. Heck, smaller towns even have Nomad Moogles that let you swap jobs and restore your health too.

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* ''Franchise/FinalFantasy'': Most of the games with an OverworldNotToScale do utilise tents or cottages, except in dungeons where they can only be used at {{HealingCheckpoint}}s. The later games fall into this trope.
** ''VideoGame/FinalFantasyXI'':Characters ''VideoGame/FinalFantasyXI'': Characters can simply use /heal to rest and recover HP and MP. There are no inns for players, either, but that's because every major city has a Mog House/Rent-A-Room that you can go into and restore your health ''for free''. Heck, smaller towns even have Nomad Moogles that let you swap jobs and restore your health too.
29th Mar '16 2:18:53 PM __Vano
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* ''Franchise/FinalFantasy'': Most of the games with an OverworldNotToScale do utilise tents or cottages, except in dungeons where they can only be used at {{HealingChekpoint}}s. The later games fall into this trope. ** ''VideoGame/FinalFantasyXI'':Characters can simply use /heal to rest and recover HP and MP. There are no inns for players, either, but that's because every major city has a Mog House/Rent-A-Room that you can go into and restore your health ''for free''. Heck, smaller towns even have Nomad Moogles that let you swap jobs and restore your health too.

to:

* ''Franchise/FinalFantasy'': Most of the games with an OverworldNotToScale do utilise tents or cottages, except in dungeons where they can only be used at {{HealingChekpoint}}s.{{HealingCheckpoint}}s. The later games fall into this trope. ** ''VideoGame/FinalFantasyXI'':Characters can simply use /heal to rest and recover HP and MP. There are no inns for players, either, but that's because every major city has a Mog House/Rent-A-Room that you can go into and restore your health ''for free''. Heck, smaller towns even have Nomad Moogles that let you swap jobs and restore your health too.
29th Mar '16 2:13:51 PM __Vano
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* ''Franchise/FinalFantasy'': Most of the games with an OverworldNotToScale utilise tents or cottages, but the later games fall into this trope.
** ''VideoGame/FinalFantasyXI'':Characters can simply use /heal to rest and recover HP and MP. There are no inns for players, either, but that's because every major city has a Mog House/Rent-A-Room that you can go into and restore your health ''for free''. Heck, smaller towns even have Nomad Moogles that let you swap jobs and restore your health too.

to:

* ''Franchise/FinalFantasy'': Most of the games with an OverworldNotToScale do utilise tents or cottages, but the except in dungeons where they can only be used at {{HealingChekpoint}}s. The later games fall into this trope.
trope. ** ''VideoGame/FinalFantasyXI'':Characters can simply use /heal to rest and recover HP and MP. There are no inns for players, either, but that's because every major city has a Mog House/Rent-A-Room that you can go into and restore your health ''for free''. Heck, smaller towns even have Nomad Moogles that let you swap jobs and restore your health too.
23rd Mar '16 1:34:18 PM OminousBoardOfInvestors
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* ''VideoGame/KingdomOfLoathing'' has a Noobsport Tent that's available from the Market Demon. It's the first step up from Sleeping on the Ground. There are better options up to and including a full-sized house, a giant pumpkin, an Egyptian-style "BRICKO" pyramid, a hobo fortress made of scrap metal, and an ''alien hypercube'', but the [[BribingYourWayToVictory Item-of-the-Month]] mountain hotel is by far the best. That said, since you can reach all unlocked locations ''from'' all unlocked locations without much trouble, you're not exactly wandering the earth, so a personal place for you to rest is all you need.

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* ''VideoGame/KingdomOfLoathing'' has a Noobsport Tent that's available from the Market Demon. It's the first step up from Sleeping on the Ground. There are better options up to and including a full-sized house, a giant pumpkin, an Egyptian-style "BRICKO" [[BlandNameProduct "BRICKO™"]] pyramid, a hobo fortress made of scrap metal, and an ''alien hypercube'', but the [[BribingYourWayToVictory Item-of-the-Month]] mountain hotel is by far the best. That said, since you can reach all unlocked locations ''from'' all unlocked locations without much trouble, you're not exactly wandering the earth, so a personal place for you to rest is all you need.
22nd Jan '16 2:52:09 PM EryliaStarheart
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In many an RPG, the PlayerCharacter can't keep WalkingTheEarth and deal with RandomEncounters forever due to running low on HitPoints or ManaMeter. Since a HealingPotion is best saved for emergencies, the easiest (and cheapest) way to recover is to visit a TraumaInn and rest for the night (at any time of the day, since usually [[TakeYourTime the game barely if at all keeps track of the passage of time]]).

Unfortunately, the PC and their party can't just set up camp in the wilderness; the only place where you can get a good night's rest is at an inn, which of course costs money. The cost almost always [[AdamSmithHatesYourGuts depends on how far has the player advanced along the plot]] (or the character's level, in some cases). This can go to ridiculous extremes, such as "inns" in the middle of dungeons, to avoid [[IncrediblyLamePun getting in tents]].

to:

In many an RPG, a RolePlayingGame, the PlayerCharacter can't keep WalkingTheEarth and deal with RandomEncounters forever due to running low on HitPoints or ManaMeter. Since a HealingPotion is best saved for emergencies, the easiest (and cheapest) way to recover is to visit a TraumaInn and rest for the night (at any time of the day, since usually [[TakeYourTime the game barely if at all keeps track of the passage of time]]).

Unfortunately, the PC hero and their party can't just set up camp in the wilderness; the only place where you can get a good night's rest is at an inn, which of course costs money. The cost almost always [[AdamSmithHatesYourGuts depends on how far has the player advanced along the plot]] (or the character's level, in some cases). This can go to ridiculous extremes, such as "inns" in the middle of dungeons, to avoid [[IncrediblyLamePun getting in tents]].



A form of RestingRecovery, where additional restrictions are placed on where you can use that mechanic. Well on its way to being a DeadHorseTrope, as recent RPGs tend to offer characters more [[AntiFrustrationFeatures options to deal with resource shortage]] and often have faster-paced plots where taking off days at a time wouldn't be appropriate for the hero. If the game has save points, they might trigger the same effect instantaneously. Back in the day, however, it used to be a commonly used pacing mechanism, forcing the party to level up and get gear until they can survive a [[MarathonLevel lengthy sequence between being able to recover]].

to:

A form of RestingRecovery, where additional restrictions are placed on where you can use that mechanic. Well on its way to being a DeadHorseTrope, as recent RPGs [=RPGs=] tend to offer characters more [[AntiFrustrationFeatures options to deal with resource shortage]] and often have faster-paced plots where taking off days at a time wouldn't be appropriate for the hero. If the game has save points, they might trigger the same effect instantaneously. Back in the day, however, it used to be a commonly used pacing mechanism, forcing the party to level up and get gear until they can survive a [[MarathonLevel lengthy sequence between being able to recover]].
recover]]. This mechanic can be used without involving inns or rest time at all, if the game has save points which trigger the same effect instantaneously.
22nd Jan '16 2:48:22 PM EryliaStarheart
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In many RPGs, the PlayerCharacter can't keep WalkingTheEarth and deal with RandomEncounters forever due to running low on HitPoints or ManaMeter. Since HealingPotions are best saved for emergencies, the easiest (and cheapest) way to recover is to visit a TraumaInn and rest for the night (at any time of the day, since usually [[TakeYourTime the game barely if at all keeps track of the passage of time]]).

to:

In many RPGs, an RPG, the PlayerCharacter can't keep WalkingTheEarth and deal with RandomEncounters forever due to running low on HitPoints or ManaMeter. Since HealingPotions are a HealingPotion is best saved for emergencies, the easiest (and cheapest) way to recover is to visit a TraumaInn and rest for the night (at any time of the day, since usually [[TakeYourTime the game barely if at all keeps track of the passage of time]]).
22nd Jan '16 2:47:15 PM EryliaStarheart
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In many video games, the PlayerCharacter is WalkingTheEarth, and has to rest for the night (or just to [[TraumaInn heal up overnight]], in a world where [[TakeYourTime nightfall never comes]]). Unfortunately, the PC and their party can't just set up camp in the wilderness; the only place where you can get a good night's rest is at an inn, which of course costs money. The cost depends on the area they are in (or the character's level, in some cases). This can go to ridiculous extremes, such as "inns" in the middle of dungeons, to avoid [[IncrediblyLamePun getting in tents]].

to:

In many video games, RPGs, the PlayerCharacter is WalkingTheEarth, can't keep WalkingTheEarth and has deal with RandomEncounters forever due to running low on HitPoints or ManaMeter. Since HealingPotions are best saved for emergencies, the easiest (and cheapest) way to recover is to visit a TraumaInn and rest for the night (or just to [[TraumaInn heal up overnight]], in a world where (at any time of the day, since usually [[TakeYourTime nightfall never comes]]). the game barely if at all keeps track of the passage of time]]).

Unfortunately, the PC and their party can't just set up camp in the wilderness; the only place where you can get a good night's rest is at an inn, which of course costs money. The cost almost always [[AdamSmithHatesYourGuts depends on how far has the area they are in player advanced along the plot]] (or the character's level, in some cases). This can go to ridiculous extremes, such as "inns" in the middle of dungeons, to avoid [[IncrediblyLamePun getting in tents]].



A form of RestingRecovery, where additional restrictions are placed on where you can use that mechanic. In recent times the use of "inns" has decreased in some games, especially if the game's save points have the same effect. See also the multiple exceptions below; the trope isn't a very common one, although it occurs enough to cause headaches.

to:

A form of RestingRecovery, where additional restrictions are placed on where you can use that mechanic. In Well on its way to being a DeadHorseTrope, as recent times RPGs tend to offer characters more [[AntiFrustrationFeatures options to deal with resource shortage]] and often have faster-paced plots where taking off days at a time wouldn't be appropriate for the use of "inns" hero. If the game has decreased in some games, especially if the game's save points have points, they might trigger the same effect. effect instantaneously. Back in the day, however, it used to be a commonly used pacing mechanism, forcing the party to level up and get gear until they can survive a [[MarathonLevel lengthy sequence between being able to recover]].

See also the multiple exceptions below; the trope isn't a very common one, although it occurs enough to cause headaches.below;
16th Jan '16 9:21:23 AM chibiusa40
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* Both played straight and partially subverted in VideoGame/DragonsDogma, as you can't carry a tent around with you to rest, and you can't sleep in the many tents around Gransys that are part of bandit camps or abandoned campsites, but you CAN rest in tents that are part of "official" encampments set up by soldiers of the [[LandOfOneCity Main City]]. If you pay, of course.
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