History Main / TheoryOfNarrativeCausality

13th Aug '16 9:32:11 AM Thesedaysthosedays
Is there an issue? Send a Message


See also: ThePlotDemandedThisIndex, TheChrisCarterEffect

to:

See also: ThePlotDemandedThisIndex, TheChrisCarterEffect
TheChrisCarterEffect, WatsonianVersusDoylist
12th Jul '16 12:51:30 AM pvsage
Is there an issue? Send a Message


* In seasons 5 & 6 of ''WesternAnimation/MyLittlePonyFriendshipIsMagic'', after the first couple of Friendship Missions directed by the [[MagneticPlotDevice Friendship Map]], the mane characters realize that the map calls specific ponies because of their specific talents, abilities, and personalities. When Rarity and Applejack are called to Manehattan to solve a problem, they comment that the problem could have been solved quickly and easily with Princess Twilight's [[AWizardDidIt Alicorn magic]], but the map must have good reasons for only summoning the two of them. The result is a community building experience that wouldn't have happened if the more mundane matters had been fixed with a wave of a magic horn.

to:

* In seasons 5 & 6 of ''WesternAnimation/MyLittlePonyFriendshipIsMagic'', after the first couple of Friendship Missions directed by the [[MagneticPlotDevice Friendship Map]], the mane characters realize that the map calls specific ponies because of their specific talents, abilities, and personalities. When Rarity and Applejack are called to Manehattan to solve a problem, they comment that the problem could have been solved quickly and easily with Princess Twilight's [[AWizardDidIt Alicorn magic]], magic, but the map must have good reasons for only summoning the two of them. The result is a community building experience that wouldn't have happened if the more mundane matters had been fixed with a wave of a magic horn.
12th Jul '16 12:47:50 AM pvsage
Is there an issue? Send a Message


* In seasons 5 & 6 of MyLittlePonyFriendshipIsMagic, after the first couple of Friendship Missions directed by the [[MagneticPlotDevice Friendship Map]], the mane characters realize that the map calls specific ponies because of their specific talents, abilities, and personalities. When Rarity and Applejack are called to Manehattan to solve a problem, they comment that the problem could have been solved quickly and easily with Princess Twilight's [[AWizardDidIt Alicorn magic]], but the map must have good reasons for only summoning the two of them. The result is a community building experience that wouldn't have happened if the more mundane matters had been fixed with a wave of a magic horn.

to:

* In seasons 5 & 6 of MyLittlePonyFriendshipIsMagic, ''WesternAnimation/MyLittlePonyFriendshipIsMagic'', after the first couple of Friendship Missions directed by the [[MagneticPlotDevice Friendship Map]], the mane characters realize that the map calls specific ponies because of their specific talents, abilities, and personalities. When Rarity and Applejack are called to Manehattan to solve a problem, they comment that the problem could have been solved quickly and easily with Princess Twilight's [[AWizardDidIt Alicorn magic]], but the map must have good reasons for only summoning the two of them. The result is a community building experience that wouldn't have happened if the more mundane matters had been fixed with a wave of a magic horn.
12th Jul '16 12:47:16 AM pvsage
Is there an issue? Send a Message

Added DiffLines:

* In seasons 5 & 6 of MyLittlePonyFriendshipIsMagic, after the first couple of Friendship Missions directed by the [[MagneticPlotDevice Friendship Map]], the mane characters realize that the map calls specific ponies because of their specific talents, abilities, and personalities. When Rarity and Applejack are called to Manehattan to solve a problem, they comment that the problem could have been solved quickly and easily with Princess Twilight's [[AWizardDidIt Alicorn magic]], but the map must have good reasons for only summoning the two of them. The result is a community building experience that wouldn't have happened if the more mundane matters had been fixed with a wave of a magic horn.
17th Jun '16 10:44:53 PM nombretomado
Is there an issue? Send a Message


** TableTopGames/DungeonsAndDragons has this in 4th edition in the form of Action Points; ordinarily, action points are used to gain an extra standard action on your turn, allowing you (in most cases) to immediately make an extra attack roll. At paragon tier (level 11+), most characters gain additional benefits from the use of these as well; some paragon paths allow you to use them to grant yourself rerolls on attacks instead, or grant multiple move actions, or other things; others grant bonuses in addition to their usual effect, such as the extra action dealing extra damage or being more likely to hit. Others just grant extra benefits on top of what they normally grant, such as allowing the character an extra bit of movement, teleporting them, dealing damage to enemies around them, and so on. There are even some abilities which grant action points, or which allow action points to be spent more often, or to be spent on granting lesser actions (such as moves) without expending them. Characters are expected to spend their action points, and gain them throughout the adventure on a regular basis, but are generally restricted to using one per encounter, and are reset after every adventure to discourage hoarding. Boss and sub-boss type monsters generally have 1-2 action points themselves, which makes them considerably more dangerous (though it also becomes obvious when a foe you're facing is more powerful than usual, as if they spend an action point, it means they're bad news).
** TableTopGames/{{Pathfinder}} incorporates hero points as an optional rule, which are granted for various in-character tasks and can be spent to grant bonuses to rolls, reuse expended spells, avoid dying, get a hint, or attempt the extremely improbable.
** TableTopGames/{{GURPS}} has the advantages Luck, which allows a player to re-roll once an hour (or more), and Super-Luck, which allows them to literally choose what the dice roll will be.

to:

** TableTopGames/DungeonsAndDragons TabletopGame/DungeonsAndDragons has this in 4th edition in the form of Action Points; ordinarily, action points are used to gain an extra standard action on your turn, allowing you (in most cases) to immediately make an extra attack roll. At paragon tier (level 11+), most characters gain additional benefits from the use of these as well; some paragon paths allow you to use them to grant yourself rerolls on attacks instead, or grant multiple move actions, or other things; others grant bonuses in addition to their usual effect, such as the extra action dealing extra damage or being more likely to hit. Others just grant extra benefits on top of what they normally grant, such as allowing the character an extra bit of movement, teleporting them, dealing damage to enemies around them, and so on. There are even some abilities which grant action points, or which allow action points to be spent more often, or to be spent on granting lesser actions (such as moves) without expending them. Characters are expected to spend their action points, and gain them throughout the adventure on a regular basis, but are generally restricted to using one per encounter, and are reset after every adventure to discourage hoarding. Boss and sub-boss type monsters generally have 1-2 action points themselves, which makes them considerably more dangerous (though it also becomes obvious when a foe you're facing is more powerful than usual, as if they spend an action point, it means they're bad news).
** TableTopGames/{{Pathfinder}} TabletopGame/{{Pathfinder}} incorporates hero points as an optional rule, which are granted for various in-character tasks and can be spent to grant bonuses to rolls, reuse expended spells, avoid dying, get a hint, or attempt the extremely improbable.
** TableTopGames/{{GURPS}} TabletopGame/{{GURPS}} has the advantages Luck, which allows a player to re-roll once an hour (or more), and Super-Luck, which allows them to literally choose what the dice roll will be.
20th May '16 8:56:03 AM Red-Dead-Redeemer
Is there an issue? Send a Message


* Timothy Findley's {{Headhunter}} is set TwentyMinutesIntoTheFuture, where hardly anyone reads novels. One of the few readers left is a schizophrenic woman who believes she has set Kurtz free from Joseph Conrad's ''Literature/HeartOfDarkness''. Throughout the novel, characters' lives are destroyed by their tendency to conform to novels they've never read - ''Literature/HeartOfDarkness'', ''Literature/TheGreatGatsby'', ''Literature/MadameBovary'', ''Literature/Fahrenheit451'' - with the suggestion that if they'd read more, they'd be less [[GenreBlindness genre blind]] and more likely to avoid the inevitable tragedy.

to:

* Timothy Findley's {{Headhunter}} is set TwentyMinutesIntoTheFuture, where hardly anyone reads novels. One of the few readers left is a schizophrenic woman who believes she has set Kurtz free from Joseph Conrad's ''Literature/HeartOfDarkness''. Throughout the novel, characters' lives are destroyed by their tendency to conform to novels they've never read - ''Literature/HeartOfDarkness'', ''Literature/TheGreatGatsby'', ''Literature/MadameBovary'', ''Literature/Fahrenheit451'' - with the suggestion that if they'd read more, they'd be less [[GenreBlindness genre blind]] {{Genre Blind|ness}} and more likely to avoid the inevitable tragedy.



20th May '16 1:06:38 AM Morgenthaler
Is there an issue? Send a Message


* Timothy Findley's {{Headhunter}} is set TwentyMinutesIntoTheFuture, where hardly anyone reads novels. One of the few readers left is a schizophrenic woman who believes she has set Kurtz free from Joseph Conrad's ''Literature/HeartOfDarkness''. Throughout the novel, characters' lives are destroyed by their tendency to conform to novels they've never read - ''Literature/HeartOfDarkness'', ''Literature/TheGreatGatsby'', ''Literature/MadameBovary'', ''{{Fahrenheit 451}}'' - with the suggestion that if they'd read more, they'd be less [[GenreBlindness genre blind]] and more likely to [[GenreSavvy avoid the inevitable tragedy]].

to:

* Timothy Findley's {{Headhunter}} is set TwentyMinutesIntoTheFuture, where hardly anyone reads novels. One of the few readers left is a schizophrenic woman who believes she has set Kurtz free from Joseph Conrad's ''Literature/HeartOfDarkness''. Throughout the novel, characters' lives are destroyed by their tendency to conform to novels they've never read - ''Literature/HeartOfDarkness'', ''Literature/TheGreatGatsby'', ''Literature/MadameBovary'', ''{{Fahrenheit 451}}'' ''Literature/Fahrenheit451'' - with the suggestion that if they'd read more, they'd be less [[GenreBlindness genre blind]] and more likely to [[GenreSavvy avoid the inevitable tragedy]].tragedy.
13th May '16 6:43:18 AM oakleaf
Is there an issue? Send a Message

Added DiffLines:

** TableTopGames/{{GURPS}} has the advantages Luck, which allows a player to re-roll once an hour (or more), and Super-Luck, which allows them to literally choose what the dice roll will be.
12th May '16 8:16:22 AM Observance
Is there an issue? Send a Message


* In ''[[Literature/TheLaundrySeries The Jennifer Morgue]]'' by Creator/CharlesStross, a powerful spell of compulsion means everything ''has'' to happen exactly the way it would in a ''Film/JamesBond'' movie. That still leaves room for a couple of twists, though.

to:

* In ''[[Literature/TheLaundrySeries The Jennifer Morgue]]'' by Creator/CharlesStross, a the BigBad sets up powerful spell of compulsion that means everything ''has'' to happen exactly the way it would in a ''Film/JamesBond'' movie.movie, thereby making making his plan impossible to stop unless challenged by a lone, British, martini-drinking secret agent. That still leaves room for a couple of twists, though.
14th Apr '16 4:52:10 PM AgProv
Is there an issue? Send a Message

Added DiffLines:

** After hard practical experience, Discworld bookmakers now refuse to accept nine out of every ten bets on a racehorse called ''Million-To-One-Chance''. They do, however, very carefully count the races in which this horse appears and encourage betting on the tenth race...
This list shows the last 10 events of 260. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.TheoryOfNarrativeCausality