History Main / ThemeMusicPowerUp

5th May '16 7:18:11 AM Tropetastic1995
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** The ''XY and Z'' arc had the main opening theme, aptly titled ""XY and Z'', serve as the LeifMotif for [[spoiler: Ash's Greninja every time it trnsformed into Ash-Greninja. And rightfully so, as not even the Regional Champion herself is safe from an ass-kicking when Greninja pulls out the stops.]]
30th Apr '16 5:36:08 PM nombretomado
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* Any time that CaptainPlanet is summoned. Most of the time it's the title theme, but there are a couple of other music cues that are equally awesome.

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* Any time that CaptainPlanet WesternAnimation/{{Captain Planet|and the Planeteers}} is summoned. Most of the time it's the title theme, but there are a couple of other music cues that are equally awesome.
20th Apr '16 3:14:16 AM UmbrellasWereAwesome
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* ''{{Anime/SuperDimensionFortressMacross}}'', [[CrowningMusicOfAwesome naturally]], features a lot of this:
** In one of two of the most iconic moments in the original series is the SDF-1's assault on the Zentrandi fleet, outnumbered somewhere around a hundred ''million'' to one. The music was basically all the previous songs put back to back. Then TheMovie came around and presented "Do You Remember Love?" the track that is all but synonymous with the series and is the music for what is quite possibly one of the most awesome moments in Anime ever.
*** And don't forget about the final episode where Kamjin attacks Macross City... then the show's opening theme song starts to play as the Macross takes off one last time and blows the offender out of the sky with it's main cannon.

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* ''{{Anime/SuperDimensionFortressMacross}}'', ''Anime/{{Macross}}'', [[CrowningMusicOfAwesome naturally]], features a lot of this:
** In one One of two of the most iconic moments in the original series ''Anime/SuperDimensionFortressMacross'' is the SDF-1's assault on the Zentrandi fleet, outnumbered somewhere around a hundred ''million'' to one. The music was basically all the previous songs put back to back. Then TheMovie ''Anime/MacrossDoYouRememberLove'' came around and presented "Do You Remember Love?" the track that is all but synonymous with the series and is the music for what is quite possibly one of the most awesome moments in Anime ever.
*** And don't forget about the final episode where Kamjin attacks Macross City... then the show's opening theme song starts to play as the Macross takes off one last time and blows the offender out of the sky with it's its main cannon.



** ''Anime/{{Macross 7}}'' puts this to the limit with ThePowerOfRock. Literally, listening to [[TheChosenOne Basara's]] singing causes creatures to regenerate [[LifeEnergy Spiritia]], something the villains suck out and causes a person to go comatose. In the GrandFinale, his power up was so awesome that it overrode the BigBad's effect of draining spiritia and helps recover all his teammates. It also featured a new song that played in no other part of the show, ''Try Again''.
*** Not true. Try Again had been played at least twice beforehand, first when Basara blasted his song THROUGH A METEOR ''without damaging it'' to save Gamlin, and again when they tried (and failed) to defeat a BrainwashedAndCrazy Gamlin.
** ''Anime/MacrossZero'' inverted this. The Song of Ruin is ''not a good thing'' for people [[spoiler: since it involves a somewhat BrainwashedAndCrazy version of Sara controlling the Bird Human, a massive thing that promptly began to raise total hell]].
** ''Anime/MacrossFrontier'' does this a lot, especially Episode 7. In Episode 14, [[spoiler:it's subverted--"Sagittarius 9PM Don't Be Late" plays as Sheryl goes into combat for the first time... only for her to be immediately shot down.]]

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** ''Anime/{{Macross 7}}'' puts this to the limit with ThePowerOfRock. Literally, listening to [[TheChosenOne Basara's]] singing causes creatures to regenerate [[LifeEnergy Spiritia]], something the villains suck out and causes a person to go comatose. In the GrandFinale, his power up was so awesome that it overrode the BigBad's effect of draining spiritia and helps recover all his teammates. It also featured a new the song that played in no other part of the show, ''Try Again''.
*** Not true. Try Again
Again'', which had been played at least twice beforehand, first used for this trope when Basara blasted his song THROUGH A METEOR ''without damaging it'' to save Gamlin, and again with it also being used for a subversion when they the heroes tried (and failed) to defeat a BrainwashedAndCrazy Gamlin.
** ''Anime/MacrossZero'' inverted inverts this. The Song of Ruin is ''not a good thing'' for people [[spoiler: since it involves a somewhat BrainwashedAndCrazy version of Sara controlling the Bird Human, a massive thing that promptly began begins to raise total hell]].
** ''Anime/MacrossFrontier'' does this a lot, especially Episode 7. In Episode 14, [[spoiler:it's subverted--"Sagittarius 9PM Don't Be Late" plays as Sheryl goes into combat for the first time... only for her to be immediately shot down.]]down]].



* ''VideoGame/SuperRobotWars'' uses this by ''default''. The music that plays during any unit's Attack animation is often it's series theme song. Same for the non-BadassNormal characters in the OriginalGeneration games, until the remake gave everybody their own. In all SRW games, they will also play the trope completely straight at appropriate moments in the plot, and will play an entire game's theme song when some ''serious'' beatdown is about to commence. Through the Alpha and OG series', Elzam Branstein's "Trombe!" is so BadAss, overrides almost all other theme music (even bosses), and results in much ass-kicking. Particularly from Alpha 3 onwards, there is the option to change the unit's battle music, with exceptions (such as "Goldion Hammer" and "Goldion Crusher", which only play during their attacks--their BadAss attacks). In addition, the Sound Force from Macross 7 literally defeat enemies by singing at them--and can also power up your other units with their music.

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* ''VideoGame/SuperRobotWars'' uses this by ''default''. The music that plays during any unit's Attack animation is often it's series theme song. Same for the non-BadassNormal characters in the OriginalGeneration games, until the remake gave everybody their own. In all SRW games, they will also play the trope completely straight at appropriate moments in the plot, and will play an entire game's theme song when some ''serious'' beatdown is about to commence. Through the Alpha and OG series', Elzam Branstein's "Trombe!" is so BadAss, overrides almost all other theme music (even bosses), and results in much ass-kicking. Particularly from Alpha 3 onwards, there is the option to change the unit's battle music, with exceptions (such as "Goldion Hammer" and "Goldion Crusher", which only play during their attacks--their BadAss attacks). In addition, the Sound Force from Macross 7 ''Anime/{{Macross 7}}'' literally defeat enemies by singing at them--and can also power up your other units with their music.



** The spin-off game ''EndlessFrontier'' also uses this liberally: while the normal battle themes are randomly selected from 4 different possibilities depending on who's in the party, the character-specific theme starts playing whenever someone uses one of their special attacks.

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** The spin-off game ''EndlessFrontier'' ''VideoGame/EndlessFrontier'' also uses this liberally: while the normal battle themes are randomly selected from 4 different possibilities depending on who's in the party, the character-specific theme starts playing whenever someone uses one of their special attacks.
19th Apr '16 10:41:39 AM erforce
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* Played for laughs in ''VideoGame/MonkeyIsland2LeChucksRevenge'', when Guybrush swinging heroically to grab a chest prompts the IndianaJones theme tune. Then it's quickly subverted as Guybrush is left hanging from the rope and the music meekly fades out.

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* Played for laughs in ''VideoGame/MonkeyIsland2LeChucksRevenge'', when Guybrush swinging heroically to grab a chest prompts the IndianaJones ''Franchise/IndianaJones'' theme tune. Then it's quickly subverted as Guybrush is left hanging from the rope and the music meekly fades out.



* In ''VideoGame/{{Pitfall}} II: The Lost Caverns'' every time you grab a treasure or rescue someone a galvanizing, heroic, upbeat theme vaguely reminiscent of the IndianaJones anthem plays. One of the oldest ones in the book, as it was the first console game to feature PSG music, in fact the only 2600 game to have a custom sound chip.

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* In ''VideoGame/{{Pitfall}} II: The Lost Caverns'' every time you grab a treasure or rescue someone a galvanizing, heroic, upbeat theme vaguely reminiscent of the IndianaJones ''Franchise/IndianaJones'' anthem plays. One of the oldest ones in the book, as it was the first console game to feature PSG music, in fact the only 2600 game to have a custom sound chip.
11th Apr '16 10:12:16 PM SirPellucidar
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* In the final episode of the first season of One Punch Man, the main show's theme plays as Saitama fights Boros.
11th Apr '16 9:12:48 AM Zef
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* Whenever Athena's Saints in ''Manga/SaintSeiya'' mustered their courage and [[CatchPhrase burned their]] [[BattleAura Cosmo]] beyond its limits, they'd receive either [[http://youtu.be/UGVMUQQI6Cg a full-on brass fanfare]] or a gorgeous orchestral arrangement of "Pegasus Fantasy". Asskicking of Olympian proportions would ensue.

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* Whenever Athena's Saints in ''Manga/SaintSeiya'' mustered their courage and [[CatchPhrase burned their]] [[BattleAura Cosmo]] beyond its limits, they'd receive either [[http://youtu.be/UGVMUQQI6Cg be/C6O1gnTuS4Y a full-on brass fanfare]] or a gorgeous orchestral arrangement of "Pegasus Fantasy". Asskicking of Olympian proportions would ensue.
27th Mar '16 9:33:52 AM Phred
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* ''WesternAnimation/{{Dinotrux}}'' features a mix of the main theme that plays whenever anyone is building. Later seasons introduce different mixes depending on who is building.
23rd Mar '16 1:17:40 PM MoonByte
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* The FinalBattle of ''VideoGame/{{Okami}}''. The protagonist: Amaterasu, ''Sun Goddess''. The enemy: [[spoiler: Yami]], Lord of Eternal Darkness. The name of the song: "The Sun Rises." Yeah, the FinalBoss doesn't stand a chance.

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* The FinalBattle of ''VideoGame/{{Okami}}''.''VideoGame/{{Okami}}'' actually has ''two'' ThemeMusicPowerUp. The protagonist: Amaterasu, ''Sun Goddess''. The enemy: [[spoiler: Yami]], Lord of Eternal Darkness. The name of Amaterasu is weak, beaten and on the song: verge of giving up until she [[spoiler: she receives the prayers of ''every single person in Nippon'', being inspired by Issun]]. Cue her not only healing, but [[spoiler: gaining full godhood as she becomes Shiranui]] while "Okami White Light plays majestically, leaving the player in awe. Once she is fully prepared and [[spoiler: Yami]] decides to charger her, the second song starts playing: "The Sun Rises." Rises". Yeah, the FinalBoss doesn't stand a chance.
19th Mar '16 10:21:15 AM Rbade
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* Used in the finale of ''WesternAnimation/GravityFalls'', when [[spoiler:the shack-turned-mech comes out to kick some extra dimensional ass]].
11th Mar '16 4:44:22 PM Eddy1215
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* ''WesternAnimation/TheRealGhostbusters''. The chorus and some of the instrumentals from the Ghostbusters theme song would sometimes play, typically starting during formulation of the plan (which is usually CrazyEnoughToWork) to defeat the episode's BigBad, and then afterwards during the FinalBattle with the BigBad itself; which often also involved Egon coming up with a brilliant IndyPloy during combat.

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* ''WesternAnimation/TheRealGhostbusters''. The chorus and some of the instrumentals from the Ghostbusters theme song would sometimes play, typically starting during formulation of the plan (which is usually CrazyEnoughToWork) to defeat the episode's BigBad, MonsterOfTheWeek, and then afterwards during the FinalBattle with the BigBad MonsterOfTheWeek itself; which often also involved Egon coming up with a brilliant IndyPloy during combat.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.ThemeMusicPowerUp