History Main / ThemeDeck

7th Sep '17 4:53:01 PM TheNerfGuy
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* Zig-zagged in the ''[[TabletopGame/YuGiOh Yu-Gi-Oh! card game]]''. Players can build Decks revolving around "archetypes," which are groups of cards connected by sharing a common part of their name ("Gravekeeper's," "Shaddoll," etc.), or focus on an Attribute (WIND, LIGHT, DARK, etc.) or Type (Dragon, Warrior, etc.). Sometimes a "hybrid" Deck can be made with compatible cards/archetypes (one of the most popular in recent years was the "[[FunWithAcronyms HAT]]" deck, using the "Hand," "Artifact," and "Traptrix" archetypes).

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* Zig-zagged in the ''[[TabletopGame/YuGiOh Yu-Gi-Oh! card game]]''. Players can build Decks revolving around "archetypes," which are groups of cards connected by sharing a common part of their name ("Gravekeeper's," "Shaddoll," etc.), or focus on an Attribute (WIND, LIGHT, DARK, etc.) or Type (Dragon, Warrior, etc.). Sometimes a "hybrid" Deck can be made with compatible cards/archetypes (one of the most popular in recent years was the "[[FunWithAcronyms HAT]]" deck, using the "Hand," "Artifact," and "Traptrix" archetypes).cards/archetypes.
23rd Jun '17 5:09:18 PM nighttrainfm
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** Specifically addressed in an episode of ''WesternAnimation/JusticeLeague'', where GL instructor Katma Tui criticizes her trainees (and John Stewart in specific) for not getting creative with their rings. Since John's an ex-Marine, one can understand his preferring function over form; however, after this episode (and one where he's [[FountainOfYouth de-aged to childhood]]) he does start showing some creativity. This doubles as a {{Meta}} example, since fans of ''JL'' had also complained about Stewart only using "beams and bubbles" in early episodes.

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** Specifically addressed in an episode of ''WesternAnimation/JusticeLeague'', where GL instructor Katma Tui criticizes her trainees (and John Stewart in specific) for not getting creative with their rings. Since John's an ex-Marine, one can understand his preferring function over form; however, form. However, after this episode, he does start showing more creativity - particularly in the episode (and one where he's he gets [[FountainOfYouth de-aged to childhood]]) he does start showing some creativity.childhood]] and lets his imagination go wild. This doubles as a {{Meta}} example, since fans of ''JL'' had also complained about Stewart only using "beams and bubbles" in early episodes.
14th Feb '17 9:41:01 AM luiginumber3
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* Played straight in ''Franchise/YuGiOh'', as most of the time, a Deck mirrored the characteristics of a person. Some examples include Ryouta Kakiji (Sea-Themed Deck), Edo Phoenix (Destiny HER]), Crow (Blackwing], Shark (Shark), and Yuya (Performapal).

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* Played straight (and literally) in ''Franchise/YuGiOh'', as most ''Franchise/YuGiOh''. Most of the time, a character's Deck mirrored the characteristics of a person. mirrors his or her characteristics. Some examples include Ryouta Kakiji (Sea-Themed Deck), Kakiji/Mako Tsunami (Fish, Sea Serpent, and Aqua monsters), Edo Phoenix/Aster Phoenix (Destiny HER]), HEROes), Crow (Blackwing], (Blackwings), Shark (Shark), (Sharks), and Yuya (Performapal).
(Performapals).
14th Feb '17 9:37:06 AM luiginumber3
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* Strongly enforced in Future Card Buddyfight. Decks are limited to cards from just one World (and Generic cards), such as Dragon, Katana, or Magic World. In addition, cards in each world tend to follow one of a limited set of themes. For example, Dragon World has Armor Dragons and Dragon Knights, while Katana World has Ninja and Skull Warriors. Specializing in one of these sub themes tends to result in a stronger play style by having better synergy between cards. For example Skull Warriors are powerful, but die quickly and are usually suicide attackers. Certain spells and abilities let a smart player exploit that with sacrificial abilities (sacrifice a creature that was going to die at the end of the turn anyway for a benefit) and revivals (it doesn't matter if they die fast if they keep coming back). The card manipulating and trap using Ninja are of little to no use in such a deck, as they focus on not dying and countering an opponents moves. And since Ninja focus on manipulation, counters, and staying alive, sacrificial abilities are counterintuitive, and if you need to use revival something has gone wrong.



* This is very common in collectible card games. And justified, because by the rules of most of said games, ''not'' playing a theme means you'll have a handful of unrelated and usually unplayable cards.
* Take the [[TabletopGame/{{Pokemon}} Pokémon TCG]] as an example. Pokémon require energy for their attacks. You'll have a much easier time providing your Pokémon with energy if you focus on a single (or sometimes two) type(s). Fire Energy isn't really going to help you if you if you don't have any Fire Pokémon in play/your hand. Similarly, Pokémon that require multiple types of energy for their attacks aren't that useful.
* Zig-zagged in the ''[[TabletopGame/YuGiOh Yu-Gi-Oh! card game]]''. Players can choose to build Decks revolving around certain Archetypes (Such as "Shaddoll" and "Necroz"), or by using one specific Attribute, e.g. WIND, LIGHT, DARK etc. or Types. Sometimes a "hybrid" Deck can be made with compatible cards/Archetypes (Such as "Flamvell-Laval" and "Hand-Artifact-Traptrix", aka HAT), or by mixing up cards together (Such as the infamous "Goat Control" and "Frognarch" decks) to make a new Deck. However, take note that combos that can be abused too easily may end up in the banlist.
** Most competitive decks have in some form or another a 'theme focus', be it 'Control', 'Beatdown', 'Burn', 'Stall' or 'One-Turn-Kill'.
* This happens in ''TabletopGame/MagicTheGathering'' too. For instance, the ''Scars of Mirrodin'' block introduced the concept of infect and proliferate. Creatures with infect do damage to players in the form of poison counters (if you get ten, you lose the game), and to creatures in the form of permanently weakening them with other counters. When you proliferate, you add one counter of a type already on that card or player to each card or player you choose to. However, infect damage does not cause loss of life, so most of the time you're not doing much at all if you combine infect creatures with non-infect creatures in a deck.

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* This is very common in collectible card games. And justified, because by due to the rules nature of most of said card games, ''not'' playing a theme means you'll have a handful of unrelated and usually unplayable cards.
* Take the [[TabletopGame/{{Pokemon}} Pokémon TCG]] as an example. Pokémon require energy for their attacks. You'll have a much easier time providing your Pokémon with energy if you focus on a single (or sometimes two) type(s). Fire Energy isn't really going to help you if you if you don't have any Fire Pokémon in play/your hand. Similarly, Pokémon that require multiple three or more different types of energy for their attacks aren't that useful.
are very hard to use.
* Zig-zagged in the ''[[TabletopGame/YuGiOh Yu-Gi-Oh! card game]]''. Players can choose to build Decks revolving around certain Archetypes (Such as "Shaddoll" and "Necroz"), "archetypes," which are groups of cards connected by sharing a common part of their name ("Gravekeeper's," "Shaddoll," etc.), or by using one specific Attribute, e.g. WIND, focus on an Attribute (WIND, LIGHT, DARK etc. DARK, etc.) or Types. Type (Dragon, Warrior, etc.). Sometimes a "hybrid" Deck can be made with compatible cards/Archetypes (Such as "Flamvell-Laval" cards/archetypes (one of the most popular in recent years was the "[[FunWithAcronyms HAT]]" deck, using the "Hand," "Artifact," and "Hand-Artifact-Traptrix", aka HAT), or by mixing up cards together (Such as the infamous "Goat Control" and "Frognarch" decks) to make a new Deck. However, take note that combos that can be abused too easily may end up in the banlist.
** Most competitive decks have in some form or another a 'theme focus', be it 'Control', 'Beatdown', 'Burn', 'Stall' or 'One-Turn-Kill'.
"Traptrix" archetypes).
* This happens in ''TabletopGame/MagicTheGathering'' too. For instance, the ''Scars of Mirrodin'' block introduced the concept of infect and proliferate. Creatures with infect do damage to players in the form of poison counters (if you get ten, you lose the game), and to creatures in the form of other counters that permanently weakening them with other counters. weaken them. When you proliferate, you add one counter of a type already on that card or player to each card or player you choose to.that already has a counter. However, infect damage does not cause loss of life, so most of the time you're not doing much at all if you combine infect creatures with non-infect creatures in a deck.
* Strongly enforced in Future Card Buddyfight. The deck-building rules require that all the cards in a player's deck are from the same World.
15th Oct '16 12:44:23 PM NESBoy
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* Main antagonist Sylar on ''Series/{{Heroes}}'' has a variety of [[MegaManning stolen superpowers]] (including freezing, liquifying solid objects, and nuclear energy blasts), but he almost exclusively uses telekinesis for combat.

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* Main antagonist Sylar on ''Series/{{Heroes}}'' has a variety of [[MegaManning [[PowerCopying stolen superpowers]] (including freezing, liquifying solid objects, and nuclear energy blasts), but he almost exclusively uses telekinesis for combat.
20th May '16 8:21:08 AM TheOneWhoTropes
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* Subverted by one of the villains in ''YuYuHakusho''. Rando, the demon from the Genkai Tournament arc, is known for having killed and stolen the secret techniques of over a hundred psychics, and throughout the battle he pulls out move after move. And then loses when one of them backfires on him, because despite knowing how to perform the techniques, his understanding of them is limited and what he didn't know damn near did kill him.

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* Subverted by one of the villains in ''YuYuHakusho''.''Manga/YuYuHakusho''. Rando, the demon from the Genkai Tournament arc, is known for having killed and stolen the secret techniques of over a hundred psychics, and throughout the battle he pulls out move after move. And then loses when one of them backfires on him, because despite knowing how to perform the techniques, his understanding of them is limited and what he didn't know damn near did kill him.
2nd May '16 5:15:45 PM bigdork
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Added DiffLines:

Mostly this trope is used for [[UniquenessValue niche protection]]. If every character can use all of the moves, every character is interchangeable.
25th Mar '16 6:43:40 AM IceAokiji303
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Added DiffLines:

** Similarly, at the start of the series Kakashi is said to have copied over a thousand jutsu. We ever see him using a bit over 20 different jutsu, many of which are variations of a jutsu he himself came up with.
17th Jan '16 4:00:17 PM PixelKnight
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Compare to PoorPredictableRock. See also its ProfessionalWrestling equivalent, FiveMovesOfDoom.

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Compare to PoorPredictableRock. PoorPredictableRock and ComplacentGamingSyndrome. See also its ProfessionalWrestling equivalent, FiveMovesOfDoom.
FiveMovesOfDoom.
5th Nov '15 6:03:14 PM nombretomado
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* By the time Bit Villains Rouge and Pantyhose are battling over his home, Ranma in ''[[RanmaOneHalf Ranma 1/2]]'' has an impressive array of deadly combat techniques such as ki blasts, invisibility, and the ability to create tornadoes. But he uses none of them, despite the fact a giant monster and a demon-goddess are wrecking the neighborhood. Secret techniques are usually used only in the story arcs they are learned in, when they'll be useless to the good guys, or in the Final Story Arc. He usually relies on his other skills and the Saotome Secret Technique (Run Away! Run Away!), which provides dramatic tension and the possibility of failure.

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* By the time Bit Villains Rouge and Pantyhose are battling over his home, Ranma in ''[[RanmaOneHalf Ranma 1/2]]'' ''Manga/RanmaOneHalf'' has an impressive array of deadly combat techniques such as ki blasts, invisibility, and the ability to create tornadoes. But he uses none of them, despite the fact a giant monster and a demon-goddess are wrecking the neighborhood. Secret techniques are usually used only in the story arcs they are learned in, when they'll be useless to the good guys, or in the Final Story Arc. He usually relies on his other skills and the Saotome Secret Technique (Run Away! Run Away!), which provides dramatic tension and the possibility of failure.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.ThemeDeck