History Main / TheVeryDefinitelyFinalDungeon

20th Oct '17 5:13:50 AM Concrete4
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* The ''{{Franchise/Kirby}}'' series has its share of Final Dungeons
** [[VideoGame/KirbysAdventure Rainbow Resort; An icy region that is home to the Fountain of Dreams.]]

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* The ''{{Franchise/Kirby}}'' series has its share of Final Dungeons
Dungeons:
** [[VideoGame/KirbysAdventure Rainbow Resort; An icy region that is home to the Fountain of Dreams.]] [[spoiler:You actually fight the main villain Nightmare using the fountain's [[EleventhHourSuperpower Star Rod]].]]
20th Oct '17 5:11:33 AM Concrete4
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** [[VideoGame/Kirby64TheCrystalShards Dark Star; A planet sized mass of Dark Matter, similar to the Hyper Zone.]] Much like ''Kirby's Dreamland 3'', it has to be unlocked and aside from a short platforming section, consists primarily of a battle with [[spoiler:[[TrueFinalBoss Zero Two]]]].
** [[VideoGame/KirbyAndTheAmazingMirror The Dimension Mirror; a mysterious reflection in the Mirror World where you face off against [[spoiler:Dark Meta Knight and the main villain Dark Mind]].]]

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** [[VideoGame/Kirby64TheCrystalShards Dark Star; A planet sized mass of Dark Matter, similar to the Hyper Zone.]] Much like ''Kirby's Dreamland Dream Land 3'', it has to be unlocked and aside from a short platforming section, consists primarily of a battle with [[spoiler:[[TrueFinalBoss Zero Two]]]].
** [[VideoGame/KirbyAndTheAmazingMirror The Dimension Mirror; a mysterious reflection in the Mirror World World]] where you face off against [[spoiler:Dark Meta Knight and the main villain Dark Mind]].]]
20th Oct '17 5:08:57 AM Concrete4
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** [[VideoGame/KirbyAndTheAmazingMirror The Dimension Mirror; a mysterious reflection in the Mirror World where you face off against [[spoiler:Dark Meta Knight and the main villain Dark Mind.]]]]

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** [[VideoGame/KirbyAndTheAmazingMirror The Dimension Mirror; a mysterious reflection in the Mirror World where you face off against [[spoiler:Dark Meta Knight and the main villain Dark Mind.]]]]Mind]].]]
20th Oct '17 5:08:48 AM Concrete4
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** [[VideoGame/KirbysDreamland2 Dark Castle; A bleak fortress from which Dark Matter corrupts Dream Land.]]
** [[VideoGame/KirbysDreamland3 Hyper Zone; The cloud which has been possessing residents all over Pop Star.]] Unlike most Kirby examples, this one has to be unlocked and is a {{Boss Only Level}}, consisting of a rematch against Dark Matter [[spoiler:and a battle against Zero]].

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** [[VideoGame/KirbysDreamland2 [[VideoGame/KirbysDreamLand2 Dark Castle; A bleak fortress from which Dark Matter corrupts Dream Land.]]
** [[VideoGame/KirbysDreamland3 [[VideoGame/KirbysDreamLand3 Hyper Zone; The cloud which has been possessing residents all over Pop Star.]] Unlike most Kirby examples, this one has to be unlocked and is a {{Boss Only Level}}, consisting of a rematch against Dark Matter [[spoiler:and a battle against Zero]].



** [[VideoGame/KirbysReturnToDreamland Another Dimension; An interdimensional space through which Kirby and his friends chase after]] [[spoiler: [[BigBad Magolor]].]]

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** [[VideoGame/KirbysReturnToDreamland [[VideoGame/KirbyAndTheAmazingMirror The Dimension Mirror; a mysterious reflection in the Mirror World where you face off against [[spoiler:Dark Meta Knight and the main villain Dark Mind.]]]]
** [[VideoGame/KirbysReturnToDreamLand
Another Dimension; An interdimensional space through which Kirby and his friends chase after]] [[spoiler: [[BigBad Magolor]].]]
7th Oct '17 3:02:42 PM papyru30
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Added DiffLines:

* ''VideoGame/HeroesMustDie'' has [[spoiler: Skullcrusher Mountain, the [[BigBad Big Bad's]] base where you worked prior to your HeelFaceTurn.]]
7th Oct '17 2:34:53 PM papyru30
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Added DiffLines:

** ''VideoGame/Rayman3HoodlumHavoc'' Has The Tower of Leptys, where the BigBad and TheDragon have gone to absorb power from the god Leptys. It's filled with all of the game's toughest enemies in large swarms, the most difficult platforming sections in the game, driving sections, and turret sections all leading to the FinalBoss at the top.
5th Oct '17 9:45:45 AM Luigifan
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Interestingly enough, it's usually stressed that it will be incredibly difficult, maybe even [[PointOfNoReturn impossible]] to leave the final dungeon once you've entered it. This only applies in gameplay. Most characters who enter the final dungeon simply leave after the boss has been defeated, sometimes barely finding a means to escape, but at other times with no explanation at all. Unless they die there. This sometimes does not come into play, as it is the boss's power causing some obstruction to leaving. The game will sometimes warn players that there's no turning back and ask them if they ''really'' want to move forward.

WhereItAllBegan is a particular type where the final dungeon has some connection to--or in some cases even ''is''--the spot where the game started. Can naturally be combined with BrutalBonusLevel, StormingTheCastle, or AmazingTechnicolorBattlefield. See also BonusDungeon. For the exact opposite of the spelunking spectrum, see the NoobCave. Beware of fakeouts by the DiscOneFinalDungeon!

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Interestingly enough, it's usually stressed that it will be incredibly difficult, maybe even [[PointOfNoReturn impossible]] to leave the final dungeon once you've entered it. This only applies in gameplay. Most characters who enter the final dungeon simply leave after the boss has been defeated, sometimes barely finding a means to escape, but at other times with no explanation at all. [[TheHeroDies Unless they die there. there.]] This sometimes does not come into play, as it is the boss's power causing some obstruction to leaving. The game will sometimes warn players that there's no turning back and ask them if they ''really'' want to move forward.

WhereItAllBegan is a particular type where the final dungeon has some connection to--or to -- or in some cases even ''is''--the ''is'' -- the spot where the game started. Can naturally be combined with BrutalBonusLevel, StormingTheCastle, StormingTheCastle or AmazingTechnicolorBattlefield. See also BonusDungeon.Compare and contrast BonusDungeon, an optional location that tends to be the only place that rivals the VDFD in terms of danger, and the BrutalBonusLevel, a BonusDungeon that '''most definitely ''will''''' be more [[NintendoHard dangerous and challenging]] than the VDFD. For the exact opposite of the spelunking spectrum, see the NoobCave. Beware of fakeouts by the DiscOneFinalDungeon!
30th Sep '17 3:14:02 PM morenohijazo
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** In the main game, there's the Tower. That's five floors with puzzles requiring all the machanics you've used during the game, then some timed puzzles on top of the tower, with two robots (one helping you, one hindering you). After that, you finally get the best ending.
** In the ''Road to Gehenna'' DLC, there's the Secret World where the gray sigils are located. Only accesible after you've acquired at least 10 stars, it requires to do a series of jumps across several fans over the void, just to reach the entrance. Once there, you'll find a collection of the seven hardest puzzles in the game (both the DLC and the main campaign), which provide you with the sigils required to free Admin, leader of the robots you've been freeing during the DLC. Just to reinforce it, the song played there isn't the usual music which plays in forest exteriors like that place, but instead the song that plays outside of the tower in the main campaign.

to:

** In the main game, there's the Tower. That's five floors with puzzles requiring all the machanics mechanics you've used during the game, then some timed puzzles on top of the tower, with two robots (one helping you, one hindering you). After that, you finally get the best ending.
** In the ''Road to Gehenna'' DLC, there's the Secret World where the gray sigils are located. Only accesible accessible after you've acquired at least 10 stars, it requires to do a series of jumps across several fans over the void, just to reach the entrance. Once there, you'll find a collection of the seven hardest puzzles in the game (both the DLC and the main campaign), which provide you with the sigils required to free Admin, leader of the robots you've been freeing during the DLC. Just to reinforce it, the song played there isn't the usual music which plays in forest exteriors like that place, but instead the song that plays outside of the tower in the main campaign.
18th Sep '17 2:06:02 AM Jokubas
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** The ''actual'' final raid of the expansion, Antorus, the Burning Throne, manages to one-up the Tomb of Sargeras and secure its place as a straight example. The demon's world, Argus, is an utter hellscape that stretches all the way to a bleak and heavily detailed skybox. Antorus absolutely dwarfs the Tomb of Sargeras and getting even remotely close to it leads to nearly instant death that cannot be shielded against. Built into the core of a shattered planet, Antorus, like the Black Temple, must be entered through a makeshift entrance, that leads the players through increasingly massive and ominous halls that include an absolutely colossal factory with lines of [[HumongousMecha fel reavers]] stretching off into the distance.

to:

** The ''actual'' final raid of the expansion, Antorus, the Burning Throne, manages to one-up the Tomb of Sargeras and secure its place as a straight example. The demon's world, Argus, is an utter hellscape that stretches all the way to a bleak and heavily detailed skybox. Antorus absolutely dwarfs the Tomb of Sargeras and getting even remotely close to it leads to nearly instant death that cannot be shielded against. Built into the core of a shattered planet, Antorus, like the Black Temple, must be entered through a makeshift entrance, entrance that leads the players through increasingly massive and ominous halls that include an absolutely colossal factory with lines of [[HumongousMecha fel reavers]] stretching off into the distance.
18th Sep '17 2:03:45 AM Jokubas
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** Black Temple. While it did not conclude the story of the Burning Crusade expansion as a whole, it ''did'' conclude the launch plot about Illidan teased with the introduction cinematic. A corrupted temple turned into a fortress, the entire zone that it lies in is designed so all the plot elements do nothing but lead you to the gates, and you need to complete a massive questline requiring completion of ''other raids'' just to enter it. A massive siege is occurring outside of the fortress, and the actual raid involves you entering through a hole you blew into the sewers, before you fight your way up and up until the final boss of the expansion waits on the roof.

to:

** The Black Temple. While it did not conclude the story of the Burning Crusade expansion as a whole, it ''did'' conclude the launch plot about Illidan teased with the introduction cinematic. A corrupted temple turned into a fortress, the entire zone that it lies in is designed so all the plot elements do nothing but lead you to the gates, and you need to complete a massive questline requiring completion of ''other raids'' just to enter it. A massive siege is occurring outside of the fortress, and the actual raid involves you entering through a hole you blew into the sewers, before you fight your way up and up until the final boss of the expansion waits on the roof.



** The ''actual'' final raid of the expansion manages to one-up the Tomb of Sargeras and secure its place as a straight example. The demon's world, Argus, is an utter hellscape that stretches all the way to a bleak and heavily detailed skybox. Antorus absolutely dwarfs the Tomb of Sargeras and getting even remotely close to it leads to nearly instant death that cannot be shielded against. Built into the core of a shattered planet, Antorus, like the Black Temple, must be entered through a makeshift entrance, that leads the players through increasingly massive and ominous halls that include an absolutely colossal factory with lines of [[HumongousMecha fel reavers]] stretching off into the distance.

to:

** The ''actual'' final raid of the expansion expansion, Antorus, the Burning Throne, manages to one-up the Tomb of Sargeras and secure its place as a straight example. The demon's world, Argus, is an utter hellscape that stretches all the way to a bleak and heavily detailed skybox. Antorus absolutely dwarfs the Tomb of Sargeras and getting even remotely close to it leads to nearly instant death that cannot be shielded against. Built into the core of a shattered planet, Antorus, like the Black Temple, must be entered through a makeshift entrance, that leads the players through increasingly massive and ominous halls that include an absolutely colossal factory with lines of [[HumongousMecha fel reavers]] stretching off into the distance.
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