History Main / TheVeryDefinitelyFinalDungeon

22nd Apr '17 2:19:02 PM nombretomado
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* The ''{{Suikoden}}'' series subverts this trope somewhat by relying on the series' emphasis on war: the last dungeon in most of the games is usually the other army's biggest fort or capital city. In the latter case, it almost feels anti-climactic, as the player had to fight ''to'' said city, ensuring most of the enemy army would be in tatters. However, in the third game in the series, [[spoiler:the final confrontation takes place in a suitably ancient series of ruins, which also happens to be the LostSuperweapon central to the WellIntentionedExtremist antagonist's plan]], and in the second, [[spoiler:the last dungeon is not the last (optional) confrontation, which occurs near the scene of the game's ''beginning'']].

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* The ''{{Suikoden}}'' ''VideoGame/{{Suikoden}}'' series subverts this trope somewhat by relying on the series' emphasis on war: the last dungeon in most of the games is usually the other army's biggest fort or capital city. In the latter case, it almost feels anti-climactic, as the player had to fight ''to'' said city, ensuring most of the enemy army would be in tatters. However, in the third game in the series, [[spoiler:the final confrontation takes place in a suitably ancient series of ruins, which also happens to be the LostSuperweapon central to the WellIntentionedExtremist antagonist's plan]], and in the second, [[spoiler:the last dungeon is not the last (optional) confrontation, which occurs near the scene of the game's ''beginning'']].
9th Apr '17 5:52:06 PM nombretomado
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* ''SaintsRow2'''s main storyline (initially) ends with the player character [[OneManArmy singlehandedly]] assaulting the Philips Building, a massive Combine Citadel-esque black tower that's been standing in the middle of the Saint's Row district for the entire game. First with an attack helicopter, and then breaking in and fighting the rest of the way up the building on foot.

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* ''SaintsRow2'''s ''VideoGame/SaintsRow2'''s main storyline (initially) ends with the player character [[OneManArmy singlehandedly]] assaulting the Philips Building, a massive Combine Citadel-esque black tower that's been standing in the middle of the Saint's Row district for the entire game. First with an attack helicopter, and then breaking in and fighting the rest of the way up the building on foot.
9th Apr '17 5:05:59 PM flameclaw0x7
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A video game with any sort of combat (and a few without) can be expected to end with a dramatic FinalBoss battle. Console {{Role Playing Game}}s in particular tend to be downright obsessed with epic final showdowns. This clash needs an appropriate venue. Some get away with an ordinary castle, ElaborateUndergroundBase or the like, but that real twang takes a place that might as well bear the words "'''FINAL CONFRONTATION HERE'''" in spiky laser-shooting letters three hundred feet high.

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A video game with any sort of combat (and a few without) can be expected to end with a dramatic FinalBoss battle. Console {{Role Playing Game}}s in particular tend to be downright obsessed with epic final showdowns. This clash needs an appropriate venue. Some get away with an ordinary castle, ElaborateUndergroundBase or the like, but that real twang takes a place that might as well bear the words "'''FINAL CONFRONTATION HERE'''" in spiky laser-shooting letters three hundred feet high.
a [[SpikesOfVillainy spiky]] font, colored [[RedAndBlackKeepBack red and black]] with [[DarkReprise a remix of the main theme]] blasting in a thousand-mile radius.
9th Apr '17 1:44:56 PM MyFinalEdits
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* A MMORPG like ''VideoGame/WorldOfWarcraft'' doesn't have any real "final" dungeon, but the scenery and environment definitely gets more badass and threatening as you progress. When you arrive on the continent of Northrend, you start out in areas that are recognizable as normal, more-or-less realistic environments - tundra with some geothermal hot springs in the east and coastal fjords to the west, populated mostly by mundane fauna and primitive humanoids - which happen to be getting fought over by various hostile factions. Far to the north, though, the Lich King has made his citadel on Icecrown Glacier. Nothing ever lived on the glacier in the first place, by the time players get there it is so overrun with undead that the only safe bases of operations are [[SteamPunk floating airships]], and the citadel itself is [[spoiler: made with the blood of an EldritchAbomination]]. With, of course, a skull motif on everything.

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* A MMORPG like ''VideoGame/WorldOfWarcraft'' doesn't have any real "final" dungeon, but the scenery and environment definitely gets more badass and threatening as you progress. progress.
**
When you arrive on the continent of Northrend, you start out in areas that are recognizable as normal, more-or-less realistic environments - tundra with some geothermal hot springs in the east and coastal fjords to the west, populated mostly by mundane fauna and primitive humanoids - which happen to be getting fought over by various hostile factions. Far to the north, though, the Lich King has made his citadel on Icecrown Glacier. Nothing ever lived on the glacier in the first place, by the time players get there it is so overrun with undead that the only safe bases of operations are [[SteamPunk floating airships]], and the citadel itself is [[spoiler: made with the blood of an EldritchAbomination]]. With, of course, a skull motif on everything.



*** And that got topped by Black Temple. A corrupted temple turned by Ner'zhul into a fortress, Twisty spirals of doom, a massive questline requiring raids just to enter it and requiring defeating another raid boss on the steps of it, where you don't even go in the main gate, but instead blow a hole into the sewers. Then fight up and up until the final boss of the expansion waits on the roof. The entire Zone is designed so all the plot elements do nothing but lead you to the gates, and from there it's straight up.

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*** And that got topped by ** Black Temple. A corrupted temple turned by Ner'zhul into a fortress, Twisty spirals of doom, a massive questline requiring raids just to enter it and requiring defeating another raid boss on the steps of it, where you don't even go in the main gate, but instead blow a hole into the sewers. Then fight up and up until the final boss of the expansion waits on the roof. The entire Zone is designed so all the plot elements do nothing but lead you to the gates, and from there it's straight up.



** And at the southern end of Kalimdor, deep in the deserts of Silithus, we have Ahn'Qiraj. Part blasphemous temple, part insect hive, and home to an EldritchAbomination who whispered disturbing messages to the raid group. Sealed up by ancient protectors millenia ago, players have to undergo a massive quest chain that takes them all over the world to re-open it and bring death to the horrors inside.
*** Ahn'Qiraj was probably the hardest and most awe inspiring dungeon of Vanilla WOW. Populated by enough insectiod aberrations to wipe out several armies and reinforced by gargantuan colossi that were made in the image of one of the most terrifying EldrichAbominations in the WOW universe, just opening the gates required a quest chain that took you to some of the longest and most challenging raids of the time and resulted in a world event that simulated a several day long war between the entire server and the denizens of the dungeon. The actual area was split into two regions each with about a dozen extremely hard bosses while the final boss of the forty man raid was completely UNKILLABLE until Blizzard scaled down the difficulty from impossible and fixed a few bugs. The actual mechanics of C'thun's fight could scale the damage to points that reached the tens of millions and massacre half a raid in a second.

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** And at the southern end of Kalimdor, deep in the deserts of Silithus, we have there is Ahn'Qiraj. Part blasphemous temple, part insect hive, and home to an EldritchAbomination who whispered disturbing messages to the raid group. Sealed up by ancient protectors millenia ago, players have to undergo a massive quest chain that takes them all over the world to re-open it and bring death to the horrors inside.
*** Ahn'Qiraj was probably the hardest and most awe inspiring dungeon of Vanilla WOW.
inside. Populated by enough insectiod aberrations to wipe out several armies and reinforced by gargantuan colossi that were made in the image of one of the most terrifying EldrichAbominations in the WOW universe, just opening the gates required a quest chain that took you to some of the longest and most challenging raids of the time and resulted in a world event that simulated a several day long war between the entire server and the denizens of the dungeon. The actual area was split into two regions each with about a dozen extremely hard bosses while the final boss of the forty man raid was completely UNKILLABLE until Blizzard scaled down the difficulty from impossible and fixed a few bugs. The actual mechanics of C'thun's fight could scale the damage to points that reached the tens of millions and massacre half a raid in a second.



** The Galaxy Reactor in ''VideoGame/SuperMarioGalaxy'' is the centre of the universe with multiple planets, and it's there where Mario faces Bowser for the last time in the game.
** In the ''VideoGame/NewSuperMarioBros'' games, Bowser's Castle is hidden off the edge of the world map, when you get to it, the map extends to reveal a castle that fills the entire screen. ''VideoGame/NewSuperMarioBrosU'' changes it up; the final dungeon is Peach's Castle this time, but you can't see what it has become until you enter World 8. [[spoiler:And it's two stages long]].
** ''VideoGame/SuperMario3DWorld'' also changes it up. The world containing Bowser's Castle, [[ExactlyWhatItSaysOnTheTin World Castle]] is actually the ''seventh'' world. World Bowser (aka World 8) is a neon amusement park Bowser creates using the sprixies, complete with a tower [[EvilTowerOfOminousness stretching into the sky.]]

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** The Galaxy Reactor in ''VideoGame/SuperMarioGalaxy'' is the centre of the universe with multiple planets, and it's there where Mario faces Bowser for the last time in the game.
game. ''VideoGame/SuperMarioGalaxy2'' has Bowser's Galaxy Generator, represented in the final world's map with the largest galaxy icon/diorama in the game (with the shape of Bowser's head).
** In the ''VideoGame/NewSuperMarioBros'' games, sub-series, Bowser's Castle is hidden off the edge of the world map, when you get to it, the map extends to reveal a castle that fills the entire screen. ''VideoGame/NewSuperMarioBrosU'' changes it up; the final dungeon is Peach's Castle this time, but you can't see what it has become until you enter World 8. [[spoiler:And it's two stages long]].
** ''VideoGame/SuperMario3DWorld'' also changes it up. The world containing Bowser's Castle, [[ExactlyWhatItSaysOnTheTin World Castle]] Castle, is actually the ''seventh'' ''[[DiscOneFinalDungeon seventh]]'' world. World Bowser (aka World 8) is a neon amusement park Bowser creates using the sprixies, complete with a tower [[EvilTowerOfOminousness stretching into the sky.]]



* ''VideoGame/WarioLand II'''s "Really Final Chapter". Basically, Wario had to beat all the other endings to fill out a map that contained the location of the Black Sugar Pirates' secret hideout. Additionally, this level was the only level in the game with a Time Attack.

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* ''VideoGame/WarioLand II'''s ''VideoGame/WarioLand'':
** The aptly-named
"Really Final Chapter". Basically, Chapter" in ''II''. Wario had has to beat all the other endings to fill out a map that contained contains the location of the Black Sugar Pirates' secret hideout. Additionally, this level was is the only level one in the game with a Time Attack.



** In ''VideoGame/StarCraftIIHeartOfTheSwarm'', when you invaded [[spoiler:Korhal]], you again cannot go back. This feature is actually used for each set of missions.
** ''VideoGame/StarCraftIILegacyOfTheVoid'' has [[spoiler: the Void]], Amon's home realm, a realm of shadow and darkness with floating desolate rocks. Fittingly, Word of God confirmed that this is the final level of the original storyline that started back in the first game.

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** * In ''VideoGame/StarCraftIIHeartOfTheSwarm'', when you invaded [[spoiler:Korhal]], you again cannot go back. This feature is actually used for each set of missions.
** * ''VideoGame/StarCraftIILegacyOfTheVoid'' has [[spoiler: the Void]], Amon's home realm, a realm of shadow and darkness with floating desolate rocks. Fittingly, Word of God confirmed that this is the final level of the original storyline that started back in the first game.



* Soltis in ''VideoGame/SkiesOfArcadia'' is a whole continent, but fits this trope perfectly. It appears ominously from [[WhereItAllBegan the happiest and lowest-level area in the game]], raising up dark clouds and the game's strongest monsters with it to change everything around. Everybody in the world automatically fears it, even when they can't see it. It was the original home of the CrystalSpiresAndTogas civilization that bore the MysteriousWaif, and [[spoiler:inside is the power to [[TheEndOfTheWorldAsWeKnowIt destroy the world]].]]
** [[spoiler:Not only does Soltis appear in the lowest-level area of the game, but the ''entrance'' to the dungeon is Shrine Island, [[BookEnds the first dungeon in the game,]] which turns out to have been a piece of Soltis that broke off when the continent originally sank.]]

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* Soltis in ''VideoGame/SkiesOfArcadia'' is a whole continent, but fits this trope perfectly. It appears ominously from [[WhereItAllBegan the happiest and lowest-level area in the game]], raising up dark clouds and the game's strongest monsters with it to change everything around. Everybody in the world automatically fears it, even when they can't see it. It was the original home of the CrystalSpiresAndTogas civilization that bore the MysteriousWaif, and [[spoiler:inside is the power to [[TheEndOfTheWorldAsWeKnowIt destroy the world]].]]
**
]] [[spoiler:Not only does Soltis appear in the lowest-level area of the game, but the ''entrance'' to the dungeon is Shrine Island, [[BookEnds the first dungeon in the game,]] which turns out to have been a piece of Soltis that broke off when the continent originally sank.]]



** Played straight in ''SuikodenTierkreis'', [[spoiler:the tower of the Order of the One True Way functions as this well enough the first time through, but after that, The One King arrives and turns the whole thing into a giant, but hollow, statue of himself, which you have to go through again.]]

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** Played straight in ''SuikodenTierkreis'', ''VideoGame/SuikodenTierkreis'', [[spoiler:the tower of the Order of the One True Way functions as this well enough the first time through, but after that, The One King arrives and turns the whole thing into a giant, but hollow, statue of himself, which you have to go through again.]]
9th Apr '17 6:56:35 AM Phred
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** In ''Videogame/TheLegendOfZeldaBreathOfTheWild'', Hyrule Castle averts this by being accessible at any point in the game, meaning that if you so wish you can simply charge in and fight Ganon without even obtaining the Master Sword.

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** In ''Videogame/TheLegendOfZeldaBreathOfTheWild'', Hyrule Castle averts this by being accessible at any point in the game, meaning that if you so wish you can simply charge in and fight Ganon without even obtaining the Master Sword. Despite this it manages to be highly ominous, and the foreboding atmosphere around it just increases the closer you get to the top of the castle where the final boss lies.
24th Mar '17 12:14:54 PM BeerBaron
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* The [[PathOfInspiration Mythic Dawn's]] Paradise from ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' is [[spoiler:ExactlyWhatItSaysOnTheTin, an [[{{Arcadia}} idyllic paradise inhabited by the souls of those slain in the service of the Mythic Dawn]]. Oh, except for [[CrapsaccharineWorld bloodthirsty daedra who assault and torture the land's inhabitants]]... and that's only the fate of the loyal servants of Dagon. Those who question him receive a worse, and more [[FireAndBrimstoneHell traditional treatment]].]]
** Not to mention [[spoiler:the Imperial City afterwards when Mehrune's Dagon launches a full scale assault on the city.]]

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* ''Franchise/TheElderScrolls'':
** The series in general ''loves'' housing the main quest {{Big Bad}}s (and some expansion villains) in such dungeons.
** ''[[VideoGame/TheElderScrollsArena Arena]]'' - Has you battle BigBad EvilSorcerer Jagar Tharn in the Imperial Palace itself.
** ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' - A number of islands and structures ''floating'' just outside of reality.
** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'':
*** The main game's main quest has [[BigBad Dagoth Ur's]] [[{{Mordor}} Red Mountain]] citadel, an ancient [[OurDwarvesAreDifferent Dwemer]] ruin inside an active volcano surrounded by a constant Blight storm.
*** The ''Tribunal'' expansion has [[spoiler: Sotha Sil's]] [[SteamPunk Clockwork City]], full of strong [[OrganicTechnology fabricants]] and numerous death traps.
*** The ''Bloodmoon'' expansion has the inside of the Mortrag Glacier, a giant ice maze full of werewolves and your very dangerous fellow competitors [[spoiler: in Hircine's "hunt"]].
**
The [[PathOfInspiration Mythic Dawn's]] Paradise from ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' is [[spoiler:ExactlyWhatItSaysOnTheTin, an [[{{Arcadia}} idyllic paradise inhabited by the souls of those slain in the service of the Mythic Dawn]]. Oh, except for [[CrapsaccharineWorld bloodthirsty daedra who assault and torture the land's inhabitants]]... and that's only the fate of the loyal servants of Dagon. Those who question him receive a worse, and more [[FireAndBrimstoneHell traditional treatment]].]] Not to mention [[spoiler:the Imperial City afterwards when Mehrune's Dagon launches a full scale assault on the city.]]
** Not to mention ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' has [[spoiler:the Imperial City afterwards when Mehrune's Dagon launches a full scale assault on Nordic afterlife of [[WarriorHeaven Sovngarde]]. For extra bonus points, the city.]]background music actually chants [[TheChosenOne your title.]]]]



* Franchise/TheElderScrolls series loves this trope for housing the main quest [[BigBad big bads]], though allows you to continue the game after the end of the main quest.
** ''[[VideoGame/TheElderScrollsArena Arena]]'' - The Imperial Palace
** ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' - A number of islands and structures ''floating in space''.
** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' - The heart of an active volcano.
*** The Tribunal expansion sends you to [[spoiler:Sotha Sil's [[SteamPunk Clockwork]] City]]
*** The Bloodmoon expansion sends you inside a [[spoiler: werewolf infested glacier maze to take on a PhysicalGod who is HuntingTheMostDangerousGame]]
** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' - The Imperial City [[spoiler: overrun by hordes of Daedra]]
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' - [[spoiler:The Nordic afterlife of [[WarriorHeaven Sovngarde]]. For extra bonus points, the background music actually chants [[TheChosenOne your title.]]]]
24th Mar '17 10:34:02 AM Vorhias
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** ''VideoGame/ThiefIITheMetalAge'' has Soulforge Cathedral, the home of the insane religious leader who has spent the majority of the game trying to kill you. Your strongest ally and the only other person who knows about his [[OmnicidalManiac plan]] has just gotten herself killed in a last-ditch attempt to give you a chance to succeed in stopping him, and you're not going anywhere until you do.

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** ''VideoGame/ThiefIITheMetalAge'' has Soulforge Cathedral, the home of the insane religious leader who has spent the majority of the game trying to kill you, and has now sent a battalion of guards and robots to find you. Your strongest ally and the only other person who knows about his [[OmnicidalManiac plan]] has just gotten herself killed in a last-ditch attempt to give you a chance to succeed in stopping him, and you're not going anywhere until you do.
21st Mar '17 1:04:45 PM Lopiny
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Added DiffLines:

* ''Videogame/SaltAndSanctuary'' has [[spoiler:the Still Palace, where the actual Nameless God resides. A gigantic, luxurious palace that is floating upside-down in the middle of a black void, where only the roofs and the undersides of stairways can be properly traversed. There is nothing inside except for you, him, and thousands upon thousands of lit candles that give the entire place an eerie look of pure, white light against endless dark. It's also the only place in the entire game to get unique music, setting the tone for the final battle of the game]].
11th Mar '17 11:35:49 AM MyFinalEdits
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** Partially subverted in ''Videogame/TheLegendOfZeldaBreathOfTheWild'', where Hyrule Castle is accessible at any point in the game, meaning that if you so wish you can simply charge in and fight Ganon without even obtaining the Master Sword.

to:

** Partially subverted in In ''Videogame/TheLegendOfZeldaBreathOfTheWild'', where Hyrule Castle is averts this by being accessible at any point in the game, meaning that if you so wish you can simply charge in and fight Ganon without even obtaining the Master Sword.



** During many of the game's cutscenes, you could see the final tower in the background, and after beating one stage, you see the tower in question in a final cutscene before actually entering it. However partially subverted in that the REAL final battle takes place in a hell dimension inside the tower.

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** During many of the game's cutscenes, you could see the final tower in the background, and after beating one stage, you see the tower in question in a final cutscene before actually entering it. However partially subverted in that the REAL final battle takes place in a hell dimension inside the tower.
11th Mar '17 4:49:11 AM Hanz
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Added DiffLines:

** Partially subverted in ''Videogame/TheLegendOfZeldaBreathOfTheWild'', where Hyrule Castle is accessible at any point in the game, meaning that if you so wish you can simply charge in and fight Ganon without even obtaining the Master Sword.
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