History Main / TheVeryDefinitelyFinalDungeon

29th Nov '16 4:30:37 PM Prfnoff
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* ''VideoGame/{{Earthbound}}'' has the final battle take place innumerable years in the past - to be sent there, your party's souls are transferred into robots, and it's made pretty clear that there's no going back.
** However, its prequel, ''VideoGame/{{MOTHER|1}}'', has either a very small final dungeon, or a very large final dungeon if you count all of Mount Itoi.

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* ''VideoGame/{{Earthbound}}'' has ''VideoGame/{{MOTHER}}'' series examples:
** In ''VideoGame/EarthBound'',
the final battle take stage, the Cave of the Past, is achieved after crossing the PointOfNoReturn. It takes place innumerable years on green platforms floating in the past - to be sent there, your party's souls are transferred into robots, and it's made pretty clear that there's no going back.
middle of somewhere very mysterious.
** However, its prequel, ''VideoGame/{{MOTHER|1}}'', ''VideoGame/EarthBoundBeginnings'', has either a very small final dungeon, or a very large final dungeon if you count all of Mount Itoi.
10th Nov '16 10:27:15 AM Jgamer
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*** [[spoiler: The bottom of Mementos turns out to only be part one of the endgame (assuming you avoid [[EarnYourBadEnding an obvious choice that leads to a bad end]]). Part two is the real world, which is starting to fuse with the other world.]]
10th Oct '16 8:59:22 PM MyFinalEdits
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* ViseoGame/AsurasWrath has two. The main one has Asura and Yasha going into the center of Gaia to defeat the Vlitra Core. The DLC has you fighting [[spoiler: the creator of the world, Chakravartin,]] inside of Naraka.

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* ViseoGame/AsurasWrath ''VideoGame/AsurasWrath'' has two. The main one has Asura and Yasha going into the center of Gaia to defeat the Vlitra Core. The DLC has you fighting [[spoiler: the creator of the world, Chakravartin,]] inside of Naraka.



* The final area of ''[[VideoGame/CastlevaniaChroniclesOfSorrow Dawn of Sorrow]]'', [[spoiler:The Abyss]], isn't even on the castle map. It has an entirely separate map of its own.
** Fans of the series will recognize the very definitely final boss chamber as what was almost certainly the home of the Legion boss you had been expecting to fight all game. Someone got there first, though.

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* ''Franchise/{{Castlevania}}'':
**
The final area of ''[[VideoGame/CastlevaniaChroniclesOfSorrow Dawn of Sorrow]]'', [[spoiler:The Abyss]], isn't even on the castle map. It has an entirely separate map of its own.
**
own. Fans of the series will recognize the very definitely final boss chamber as what was almost certainly the home of the Legion boss you had been expecting to fight all game. Someone got there first, though.



** The [[spoiler: Inverted Castle]] in ''[[VideoGame/CastlevaniaSymphonyOfTheNight Symphony of the Night]]''.

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** The [[spoiler: Inverted [[spoiler:Inverted Castle]] in ''[[VideoGame/CastlevaniaSymphonyOfTheNight Symphony of the Night]]''.



** Both the [[VideoGame/TheLegendOfZeldaPhantomHourglass DS]] [[VideoGame/TheLegendOfZeldaSpiritTracks games]] have one start out in one place and move the end to another. ''Phantom Hourglass'' has the long and complex Temple of the Ocean King with it then moving to the GhostShip. ''Spirit Tracks'' has a FinalBossNewDimension for the train portions and Phantom portion but kicks back to New Hyrule for the final parts.

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** Both the [[VideoGame/TheLegendOfZeldaPhantomHourglass DS]] [[VideoGame/TheLegendOfZeldaSpiritTracks games]] ''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]'' and ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' have one start out in one place and move the end to another. ''Phantom Hourglass'' has the long and complex Temple of the Ocean King with it then moving to the GhostShip. ''Spirit Tracks'' has a FinalBossNewDimension for the train portions and Phantom portion but kicks back to New Hyrule for the final parts.



* Subverted in ''VideoGame/ConkersBadFurDay'', with the windmill. It's visible right in the middle of Windy for the entire game, but teasingly, there's no way inside. [[spoiler:Then, after the War chapter, it gets destroyed by accident when Rodent is bounced away from the then-exploding Tediz island (he survives thanks to his armor). Conker says: "Oh no! Where did the windmill go? I was sure that was the final level!" Instead, the '''actual''' final level is the Bank, which has been just out of reach for the entire game until the very end, similarly teasing the player.]]

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* Subverted in ''VideoGame/ConkersBadFurDay'', with the windmill. It's visible right in the middle of Windy for the entire game, but teasingly, there's no way inside. [[spoiler:Then, after the War chapter, it gets destroyed by accident when Rodent is bounced away from the then-exploding Tediz island (he survives thanks to his armor). Conker says: "Oh no! Where did the windmill go? I was sure that was the final level!" Instead, the '''actual''' final level is the Bank, Feral Reserve Bank [sic] (which is part of the [[BigBad Panther King's]] castle), which has been just out of reach for the entire game until the very end, similarly teasing the player.]]



** ''VideoGame/ShadowHeartsCovenant'' gives us the Asuka Stone Platform, which when activated teleports one to the Vessel, a massive series of tiers powered by crystals, with bizarre shapes floating by in the distance.

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** ''VideoGame/ShadowHeartsCovenant'' gives us has the Asuka Stone Platform, which when activated teleports one to the Vessel, a massive series of tiers powered by crystals, with bizarre shapes floating by in the distance.



** ''VideoGame/{{Fallout 2}}'' had the Enclave base. After juryrigging a (extremely large) supertanker to sail out to it, you're treated to an FMV of the city-ship being dwarfed by a ''figurehead'' on the side of the base. As a bonus, the Enclave are so well equipped, they even have a spare [[PlotCoupon GECK]] sitting in a storeroom closet, after you've scoured the wasteland for one the entire game.
*** After everything you'd done to get there, the FMV of the ship leaving the harbor felt like a happy ending all its own. Quite a grandiose example of enforcing the Chosen One's will on the post-war world.

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** ''VideoGame/{{Fallout 2}}'' had the Enclave base. After juryrigging a (extremely large) supertanker to sail out to it, you're treated to an FMV of the city-ship being dwarfed by a ''figurehead'' on the side of the base. As a bonus, the Enclave are so well equipped, they even have a spare [[PlotCoupon GECK]] sitting in a storeroom closet, after you've scoured the wasteland for one the entire game.
***
game. After everything you'd done to get there, the FMV of the ship leaving the harbor felt like a happy ending all its own. Quite a grandiose example of enforcing the Chosen One's will on the post-war world.



* The ''KnightsOfTheOldRepublic'' games were based on the ''StarWars'' franchise, so the final battles (and most boss battles, for that matter) were guaranteed to take place at impressive locations. In particular, the first game ended at the Star Forge, an ArtifactOfDoom [[LostTechnology factory]] that could pump out [[OffscreenVillainDarkMatter entire fleets]]. And it siphoned a sun for a power source.
** The sequel set the finale on Malachor V, a less visually impressive but still very definitely final dungeon - a planet literally torn apart by a gravity weapon. Again, don't TakeOurWordForIt. You can see it [[http://www.youtube.com/watch?v=jrBk2VKlrws here]].
*** Oh, but wait, there's more. Because there's also a secret academy under the surface, with the final boss fight taking place in the center of a hole in the force, above a pit of fiery death.
* In the ''Franchise/KingdomHearts'' series we have The End of the World (a messed-up world formed from the shattered remains of worlds lost to the Heartless) and The World That Never Was (an artificial world created by Organization XIII, complete with floating castle and evil city).
** And in 1, we have a final battle in an expanse of swirling darkness, but only after you finish the part where you fight in a battlefield formed from the broken remains of Sora's world.

to:

* The ''KnightsOfTheOldRepublic'' games were based on the ''StarWars'' franchise, so the final battles (and most boss battles, for that matter) were guaranteed to take place at impressive locations. In particular, the first game ended at the Star Forge, an ArtifactOfDoom [[LostTechnology factory]] that could pump out [[OffscreenVillainDarkMatter entire fleets]]. And it siphoned a sun for a power source.
**
source. The sequel set the finale on Malachor V, a less visually impressive but still very definitely final dungeon - a planet literally torn apart by a gravity weapon. Again, don't TakeOurWordForIt. You can see it [[http://www.youtube.com/watch?v=jrBk2VKlrws here]].
*** Oh, but wait, there's more. Because
here]]. And because there's also a secret academy under the surface, with the final boss fight taking place in the center of a hole in the force, above a pit of fiery death.
* In the ''Franchise/KingdomHearts'' series we have there's The End of the World (a messed-up world formed from the shattered remains of worlds lost to the Heartless) and The World That Never Was (an artificial world created by Organization XIII, complete with floating castle and evil city).
** And in 1, we have there's a final battle in an expanse of swirling darkness, but only after you finish the part where you fight in a battlefield formed from the broken remains of Sora's world.



* ''VideoGame/{{Xenogears}}'' have you fight ''inside'' the big bad itself. ''Videogame/{{Xenosaga}}'' episodes 1 and 2 have you fight on the Weapon of Mass Destruction of that game's BigBad (though it turns out both are throwaway badguys... and both are albinos with white hair. Hmmm...). Episode 3 definitely screams "FINAL BOSS HERE" as well.
** It's not quite the definitely final dungeon, but Xenosaga still subverts it quite powerfully towards the end of the third game when you enter the huge, heavily foreshadowed giant space station of doom to confront a major enemy. It's a staggeringly detailed place, full of unusual game mechanics and stunning scenery, [[spoiler:but when you reach the end, a mook calmly informs you that Your Princess Is In Another Castle. In fact, he had the same idea as you did and is currently [[AllYourBaseAreBelongToUs in your base, killing your dudes]]. Said killing then takes place in a cutscene, just to show you just how badly you screwed up]].
*** The biggest component of the subversion is that the core of this false final dungeon looks ''almost exactly the same'' as the final boss' area in ''Xenogears''.
** ''VideoGame/{{Xenoblade}}'' has you entering [[spoiler:the massive titan controlled by the BigBad, and fighting a boss in its heart. Then, you are returned to one of the {{Disc One Final Dungeon}}s, a demonic prison now sunken into the titan's head, and completing ''that'' takes you to ''outer space'']].
* The first half of the final battle in ''VideoGame/ChronoTrigger'' takes place inside Lavos's shell; the second half, meanwhile, is fought at a point where all time converges, shifting from one place in history to the next. The final battle in the sequel, ''VideoGame/ChronoCross'', likewise goes down at the junction of all possible dimensions. Both of these are really an aversion, since you don't need to go to a dungeon to get to the final boss, and in fact, the MultipleEndings require you to fight the final boss at arbitrary points in the middle of the game.
** The Black Omen in ''Chrono Trigger''. An ominous evil edifice constructed by pure evil out of the remains of the Ocean Palace that floats above the earth for eternity, and it's black and covered with spikes, domes, and weird eyes. The very definition of the Very Definitely Final Dungeon.
*** The very definition except for the fact that it's entirely optional. Still probably counts, though, since beating it ''does'' drop you directly in front of Lavos. Most players consider that route the canonical one, as well.
*** Also, you can do the Black Omen more than once by going backwards in time.
** Terra Tower in ''VideoGame/ChronoCross''. Another floating edifice, constructed by the now extinct Dragonians, risen by the power of the Dragon God, and inhabited by the embodiment of the forces of nature as well of the already mentioned Dragon God.
* The first ''[[VideoGame/WildArms1 Wild ARMs]]'' has a final dungeon that cannot be mistaken for a typical dungeon. It's a friggin' orbiting ''space station'' set in a ''wild west'' motif. If that's not a telltale shift in scenery, then nothing is.
** And let us not forget that 2 takes you to the living heart of the planet through an inverted spiral tower that stretches on for deities know how long full of its own mini-bosses, and 4 takes you to a deranged, ARM-particle-infested Alcatraz overgrown with crystal and bizzare ARM mutants, with its own Load Bearing Final Boss... Hurr.
* Subverted in ''PhantasyStar''; King Lassic's tower of Baya Malay is at first glance the Very Definitely Final Dungeon, until you reach its peak and discover it's merely the gateway to King Lassic's ''invisible flying city''. The game then subverts the trope the second time when, after finishing the dungeon and killing Lassic, the ''real'' final dungeon turns out to be an unimpressive catacomb beneath Paseo, where the GiantSpaceFleaFromNowhere has taken up residence.

to:

* ''VideoGame/{{Xenogears}}'' have you fight ''inside'' the big bad itself. ''Videogame/{{Xenosaga}}'' episodes 1 and 2 have you fight on the Weapon of Mass Destruction of that game's BigBad (though it turns out both are throwaway badguys... and both are albinos with white hair. Hmmm...).hair). Episode 3 definitely screams "FINAL BOSS HERE" as well.
** It's not quite the definitely final dungeon, but Xenosaga still subverts it quite powerfully towards the end of the third game when you enter the huge, heavily foreshadowed giant space station of doom to confront a major enemy. It's a staggeringly detailed place, full of unusual game mechanics and stunning scenery, [[spoiler:but when you reach the end, a mook calmly informs you that Your Princess Is In Another Castle. In fact, he had the same idea as you did and is currently [[AllYourBaseAreBelongToUs in your base, killing your dudes]]. Said killing then takes place in a cutscene, just to show you just how badly you screwed up]].
*** The biggest component of the subversion is that the core of this false final dungeon looks ''almost exactly the same'' as the final boss' area in ''Xenogears''.
**
* ''VideoGame/{{Xenoblade}}'' has you entering [[spoiler:the massive titan controlled by the BigBad, and fighting a boss in its heart. Then, you are returned to one of the {{Disc One Final Dungeon}}s, a demonic prison now sunken into the titan's head, and completing ''that'' takes you to ''outer space'']].
* The final story mission in ''VideoGame/XenobladeChroniclesX'' takes place inside [[spoiler:the Lifehold Core, located very far from any of the five continents explored up to that point]].
* The Black Omen in ''VideoGame/ChronoTrigger''. An ominous evil edifice constructed by pure evil out of the remains of the Ocean Palace that floats above the earth for eternity, and it's black and covered with spikes, domes, and weird eyes.
The first half of the final battle in ''VideoGame/ChronoTrigger'' takes place inside Lavos's shell; the second half, meanwhile, is fought at a point where all time converges, shifting from one place in history to the next. next.
* Terra Tower in ''VideoGame/ChronoCross''. Another floating edifice, constructed by the now extinct Dragonians, risen by the power of the Dragon God, and inhabited by the embodiment of the forces of nature as well of the already mentioned Dragon God.
The final battle in the sequel, ''VideoGame/ChronoCross'', likewise battle, meanwhile, goes down at the junction of all possible dimensions. Both of these are really an aversion, since you don't need to go to a dungeon to get to the final boss, and in fact, the MultipleEndings require you to fight the final boss at arbitrary points in the middle of the game.
** The Black Omen in ''Chrono Trigger''. An ominous evil edifice constructed by pure evil out of the remains of the Ocean Palace that floats above the earth for eternity, and it's black and covered with spikes, domes, and weird eyes. The very definition of the Very Definitely Final Dungeon.
*** The very definition except for the fact that it's entirely optional. Still probably counts, though, since beating it ''does'' drop you directly in front of Lavos. Most players consider that route the canonical one, as well.
*** Also, you can do the Black Omen more than once by going backwards in time.
** Terra Tower in ''VideoGame/ChronoCross''. Another floating edifice, constructed by the now extinct Dragonians, risen by the power of the Dragon God, and inhabited by the embodiment of the forces of nature as well of the already mentioned Dragon God.
* The first ''[[VideoGame/WildArms1 Wild ARMs]]'' has a final dungeon that cannot be mistaken for a typical dungeon. It's a friggin' orbiting ''space station'' set in a ''wild west'' motif. If that's not a telltale shift in scenery, then nothing is.
** And let us not forget that 2
is. The sequel takes you to the living heart of the planet through an inverted spiral tower that stretches on for deities know how long full of its own mini-bosses, and 4 takes you to a deranged, ARM-particle-infested Alcatraz overgrown with crystal and bizzare ARM mutants, with its own Load Bearing Final Boss... Hurr.
* Subverted in ''PhantasyStar''; ''VideoGame/PhantasyStar''; King Lassic's tower of Baya Malay is at first glance the Very Definitely Final Dungeon, until you reach its peak and discover it's merely the gateway to King Lassic's ''invisible flying city''. The game then subverts the trope the second time when, after finishing the dungeon and killing Lassic, the ''real'' final dungeon turns out to be an unimpressive catacomb beneath Paseo, where the GiantSpaceFleaFromNowhere has taken up residence.



* ''VideoGame/BatenKaitos: Eternal Wings and the Lost Ocean'' had Cor Hydrae, the ancient castle of Malpercio currently floating in the middle of a dimensional rift.
** And the prequel gave us Tarazed, a colossal machina construct powered by [[spoiler:captured afterlings]] and serving as both the new capital of TheEmpire and said empire's continent-shattering superweapon.
* The final dungeon of ''VideoGame/PaperMarioTheThousandYearDoor'' is behind the titular door, a gigantic downward-going complex that houses powerful monsters and ''[[SealedEvilInACan the entombed soul of a demon.]]''
** The final dungeon of ''VideoGame/SuperPaperMario'' was an entirely black-and-white castle ''in the middle of a void that threatens to devour all of existence.'' In both cases, with the way they are designed, as well as the dark and bleak moods of the places, there is no doubt of their validity as TVDFD.

to:

* ''VideoGame/BatenKaitos: Eternal Wings and the Lost Ocean'' had Cor Hydrae, the ancient castle of Malpercio currently floating in the middle of a dimensional rift.
** And the prequel gave us
rift. The prequel, ''Baten Kaitos Origins'', has Tarazed, a colossal machina construct powered by [[spoiler:captured afterlings]] and serving as both the new capital of TheEmpire and said empire's continent-shattering superweapon.
* The final dungeon of ''VideoGame/PaperMarioTheThousandYearDoor'' is behind the titular door, a gigantic downward-going complex that houses powerful monsters and ''[[SealedEvilInACan the entombed soul of a demon.]]''
** The final dungeon of ''VideoGame/SuperPaperMario'' was an entirely black-and-white castle ''in the middle of a void that threatens to devour all of existence.'' In both cases, with the way they are designed, as well as the dark and bleak moods of the places, there is no doubt of their validity as TVDFD.
''Franchise/SuperMarioBros'':



** The final dungeon of ''VideoGame/PaperMarioTheThousandYearDoor'' is behind the titular door, a gigantic downward-going complex that houses powerful monsters and ''[[SealedEvilInACan the entombed soul of a demon.]]''
** The final dungeon of ''VideoGame/SuperPaperMario'' was an entirely black-and-white castle ''in the middle of a void that threatens to devour all of existence.'' In both cases, with the way they are designed, as well as the dark and bleak moods of the places, there is no doubt of their validity as TVDFD.



** ''VideoGame/DigitalDevilSaga: Avatar Tuner 2''. The final dungeon of that game is [[spoiler:the afterlife, after all the main characters have died and Serph and Sera have fused into a superbeing on the way.]] And [[spoiler:the afterlife is inside the sun, and the reason they're going there is to speak to God and convince him to stop destroying the world.]]
*** Also, [[spoiler:the inside of the sun is apparently purple and kind of sparkly. Looks pretty, though.]]

to:

** ''VideoGame/DigitalDevilSaga: Avatar Tuner 2''. The final dungeon of that game is [[spoiler:the afterlife, after all the main characters have died and Serph and Sera have fused into a superbeing on the way.]] And [[spoiler:the afterlife is inside the sun, and the reason they're going there is to speak to God and convince him to stop destroying the world.]]
***
]] Also, [[spoiler:the inside of the sun is apparently purple and kind of sparkly. Looks pretty, though.]]



* ''DungeonSiege'' (the game, not the terrible movie) concludes with a final fight against the [[BigBad resurrected master]] of [[TheLegionsOfHell a long dead evil race]], in a cavern below a castle, with walls made of human faces and screams echoing in the air.

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* ''DungeonSiege'' ''VideoGame/DungeonSiege'' (the game, not the terrible movie) concludes with a final fight against the [[BigBad resurrected master]] of [[TheLegionsOfHell a long dead evil race]], in a cavern below a castle, with walls made of human faces and screams echoing in the air.
10th Oct '16 10:02:30 AM kawaiineko333
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* ViseoGame/AsurasWrath has two. The main one has Asura and Yasha going into the center of Gaia to defeat the Vlitra Core. The DLC has you fighting [[spoiler: the creator of the world, Chakravartin,]] inside of Naraka.
6th Oct '16 7:34:03 PM nombretomado
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* ''EverQuest'' has had several new ones of these, as several expansions had one to cap off its plotline.

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* ''EverQuest'' ''VideoGame/EverQuest'' has had several new ones of these, as several expansions had one to cap off its plotline.
20th Sep '16 1:09:47 PM Mizerous
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** ''VideoGame/{{Persona 5}]'' is strange in that [[spoiler: the dungeon is really a place you've already been exploring for leveling up the Mementos. Turns out this "side area" is mandatory in order to complete the game unlocking the last area where the GreaterScopeVillain is hiding. ]]

to:

** ''VideoGame/{{Persona 5}]'' 5}}'' is strange in that [[spoiler: the dungeon is really a place you've already been exploring for leveling up the Mementos. Turns out this "side area" is mandatory in order to complete the game unlocking the last area where the GreaterScopeVillain is hiding. ]]
20th Sep '16 1:07:37 PM Mizerous
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** ''VideoGame/{{Persona5}]' is strange in that [[spoiler: the dungeon is really a place you've already been exploring for leveling up the Mementos. Turns out this "side area" is mandatory in order to complete the game unlocking the last area where the GreaterScopeVillain is hiding. ]]

to:

** ''VideoGame/{{Persona5}]' ''VideoGame/{{Persona 5}]'' is strange in that [[spoiler: the dungeon is really a place you've already been exploring for leveling up the Mementos. Turns out this "side area" is mandatory in order to complete the game unlocking the last area where the GreaterScopeVillain is hiding. ]]
20th Sep '16 1:06:16 PM Mizerous
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Added DiffLines:

** ''VideoGame/{{Persona5}]' is strange in that [[spoiler: the dungeon is really a place you've already been exploring for leveling up the Mementos. Turns out this "side area" is mandatory in order to complete the game unlocking the last area where the GreaterScopeVillain is hiding. ]]
14th Sep '16 11:56:20 AM ThatFanwiththeGlasses
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14th Sep '16 11:56:04 AM ThatFanwiththeGlasses
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