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%%* Tends to show up in ''VideoGame/BaldursGate'' a lot.

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%%* * Tends to show up in ''VideoGame/BaldursGate'' ''Franchise/BaldursGate'' a lot.lot:
** By the end of Act 2 in ''VideoGame/BaldursGateIII'', you learn that [[spoiler:the Chosen of the Dead Three are controlling the elder brain that is posing as the Absolute through a powerful ArtifactOfDoom known as the Crown of Karsus, and each of them carry a Netherstone with which they use together to keep the Netherbrain under control. From there, you are required to acquire the three Netherstones from the aforementioned Chosen before facing the Netherbrain. And while you'll definitely have to kill Ketheric and Orin to claim their respective Netherstone, Gortash can freely provide his Netherstone for your eventual confrontation with the Netherbrain if you accepted his WeCanRuleTogether offer.]]
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* In ''Literature/TheLegendOfHuma'', Huma must face three trials in order to gain the power the gods gave to humanity to save the world from the Dragonqueen and her draconic hordes, but in a twist, he only even realises he's facing one of them. While the first is single combat against the ancient father of all dragons, the other two are both a different type of SecretTestOfCharacter (one of of his duty and compassion, the other of his honour and ability to put the needs of the world ahead of his own glory), and he doesn't even realise he was still being tested until after he's passed the third (particularly the second, which seemed to him like a particularly bizarre coincidence). Having succeeded at all three, he finally becomes worthy of receiving the gods' gift: the Dragonlance.
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* ''Literature/{{Hilda}}'': In order to see the Elf Prime Minister in ''Hilda and the Hidden People'', Hilda has to pass three tests; the test of courage (which involves having to face the Prime Minister’s cavalry), the test of skill (which involves having to navigate a narrow, slippery path into the caves of kismet), and the Test of Exceptional Braininess (where Hilda has to figure out in which of two caves the Prime minister is, by asking two water spirits a single question [[KnightsAndKnaves which one will answer truthfully and the other will answer with a lie]]).

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* ''Literature/{{Hilda}}'': ''Literature/HildaTieInSeries'': In order to see the Elf Prime Minister in ''Hilda and the Hidden People'', Hilda has to pass three tests; the test of courage (which involves having to face the Prime Minister’s cavalry), the test of skill (which involves having to navigate a narrow, slippery path into the caves of kismet), and the Test of Exceptional Braininess (where Hilda has to figure out in which of two caves the Prime minister is, by asking two water spirits a single question [[KnightsAndKnaves which one will answer truthfully and the other will answer with a lie]]).
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* Parodied in ''Manga/SoulHunter'' when Youzen first encounter Taikoubou, he's reluctant to recognize his leadership, especially after the fiasco resulting in the creation of the Snake Pit and the death of so many innocents, so he forces Taikoubou to undergo three trials... with the last one being improvised, as [[{{Pride}} he never thought Taikoubou would be able to pass the first two.]] Said trials include attacking him while transformed into Dakki to test his tactical acumen and cold blood (Taikoubou is able to see through his disguise), pull an HostageSituation with Taikoubou's mount Supushan to force him to fight (Taikoubou points out that this conflict is useless and guesses that Supu's not in real danger). Finally, he has him help some refugees getting through a guarded pass to reach Seiki (Taikoubou passes by pretending to side with the guards out of spite for Youzen's arrogance, which result in Youzen actually helping the refugees pass unharmed and with only Taikoubou's hurt, showcasing his cunning and his willingness to sacrifice himself to help others).

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* Parodied in ''Manga/SoulHunter'' ''Manga/HoshinEngi'' when Youzen Yozen first encounter Taikoubou, he's encounters Taikobo. He's reluctant to recognize his leadership, especially after the fiasco resulting in the creation of the Snake Pit and the death of so many innocents, so he forces Taikoubou Taikobo to undergo three trials... with the last one being improvised, as [[{{Pride}} he never thought Taikoubou Taikobo would be able to pass the first two.]] Said trials include attacking him while transformed into Dakki to test his tactical acumen and cold blood (Taikoubou (Taikobo is able to see through his disguise), pull pulling an HostageSituation with Taikoubou's mount Taikobo's reiju Supushan to force him to fight (Taikoubou (Taikobo points out that this conflict is useless and guesses that Supu's not in real danger). Finally, he has him help some refugees getting get through a guarded pass to reach Seiki (Taikoubou (Taikobo passes by pretending to side with the guards out of spite for Youzen's Yozen's arrogance, which result results in Youzen Yozen actually helping the refugees pass unharmed and with only Taikoubou's Taikobo hurt, showcasing his cunning and his willingness to sacrifice himself to help others).
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No circular links, please


* A staple of ''Franchise/TheLegendOfZelda'' games from:

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* A staple of ''Franchise/TheLegendOfZelda'' games from:games:



* Explicitly stated in ''VideoGame/EpicMickey'', on Mickeyjunk Mountain. The guard will only let you through to meet Oswald if you pass TheThreeTrials, in the form of levels based on Oswald The Lucky Rabbit films. After that, there's an example that isn't stated, but is much broader in scope. You have to go to three different lands, and defeat the bosses of each in order to get a piece of them needed for an escape rocket.

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* Explicitly stated in ''VideoGame/EpicMickey'', on Mickeyjunk Mountain. The guard will only let you through to meet Oswald if you pass TheThreeTrials, the three trials, in the form of levels based on Oswald The Lucky Rabbit films. After that, there's an example that isn't stated, but is much broader in scope. You have to go to three different lands, and defeat the bosses of each in order to get a piece of them needed for an escape rocket.



* ''VideoGame/NetHack'' has many sets of three trials. First you must acquire the Bell of Opening, the Candelabrum of Invocation, and the Book of the Dead; to collect these items, you have to visit and kill special monsters - your role's Quest Nemesis, Vlad the Impaler, and the Wizard of Yendor. Secondly, you must travel to the bottom of the dungeon, find the vibrating square, and perform the three-part Invocation Ritual with these items. Lastly, to complete the over-arcing TheThreeTrials you must take the Amulet of Yendor up to the Astral Plane, identify your alignment's High Altar, and sacrifice it up to your deity.

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* ''VideoGame/NetHack'' has many sets of three trials. First you must acquire the Bell of Opening, the Candelabrum of Invocation, and the Book of the Dead; to collect these items, you have to visit and kill special monsters - your role's Quest Nemesis, Vlad the Impaler, and the Wizard of Yendor. Secondly, you must travel to the bottom of the dungeon, find the vibrating square, and perform the three-part Invocation Ritual with these items. Lastly, to complete the over-arcing TheThreeTrials trials you must take the Amulet of Yendor up to the Astral Plane, identify your alignment's High Altar, and sacrifice it up to your deity.
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* Present in level 6 of ''VideoGame/DevilMayCry3DantesAwakening''. You are presented with three challenges, representing strength, skill and intelligence. Passing one of them gives you nothing, passing two opens the way to the end of the level and passing all three nets you the Artemis gun.

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* Present in level In Mission 6 of ''VideoGame/DevilMayCry3DantesAwakening''. You ''VideoGame/DevilMayCry3DantesAwakening'', you enter the appropriately-named Chamber of Three Trials and are presented with three challenges, challenges representing strength, strength (Trial of the Warrior), skill (Trial of Skill) and intelligence. intelligence (Trial of Wisdom). These trials reward you with their respective "Essence" key item which can be slotted in the previous room, the Mute Goddess' Chamber. Passing one of them gives you nothing, passing two opens breaks the way to rubble blocking the end of gate in the level previous room, and passing all three nets you the Artemis gun.Devil Arm.

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* ''Literature/TressOfTheEmeraldSea'': To win Charlie back from [[BigBad the Sorceress]], Tress has to cross [[AlienSea the deadly Midnight Sea]], get past [[GateGuardian her indestructible guardians]], and find a way into her magic-proof tower with NoEntrance. [[spoiler:It's {{subverted|Trope}} -- the Sorceress is a petty sadist who didn't conceive of her defenses as a test and doesn't care to honor Tress's victory.]]
* In the ''Literature/WarriorCats'' book ''Shadow'', the leaders decide that a cat wishing to join another Clan must first pass three challenges set by the Clan they're trying to join. One of the protagonists, Nightheart, must face these tasks during the course of the book.



* In the ''Literature/WarriorCats'' book ''Shadow'', the leaders decide that a cat wishing to join another Clan must first pass three challenges set by the Clan they're trying to join. One of the protagonists, Nightheart, must face these tasks during the course of the book.
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[[folder:Film]]

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[[folder:Film]][[folder:Films -- Live-Action]]
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* In the ''Literature/WarriorCats'' book ''Shadow'', the leaders decide that a cat wishing to join another Clan must first pass three challenges set by the Clan they're trying to join. One of the protagonists, Nightheart, must face these tasks during the course of the book.
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** The straightforward path to the third requirement is getting [[PhysicalGod Vivec]] to give you the gauntlet Wraithguard; the backdoor method is [[DidYouJustPunchOutCthulhu killing Vivec]], stealing the item, and asking [[LastOfHisKind Yagrum Bagarn]] to fashion the Left Wraithguard (sometimes called the "Backhand"); generally, as the seven minute {{speedrun}} of ''Morrowind'' proves, the game isn't picky about how you can hold the weapons for any realistic length of time as long as you live through it.

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** The straightforward path to the third requirement is getting [[PhysicalGod Vivec]] to give you the gauntlet Wraithguard; the backdoor method is [[DidYouJustPunchOutCthulhu killing Vivec]], stealing the item, and asking [[LastOfHisKind Yagrum Bagarn]] to fashion the Left Wraithguard (sometimes called the "Backhand"); generally, as the seven minute {{speedrun}} of ''Morrowind'' proves, the game isn't picky about how you can hold the weapons for any realistic length of time as long as you live through it."Backhand").
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** ''VideoGame/KingsQuestIIRomancingTheThrone'' has something similar with most of the game being taken up by havig three quests to find three keys to unlock three doors.

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** ''VideoGame/KingsQuestIIRomancingTheThrone'' has something similar with most of the game being taken up by havig having three quests to find three keys to unlock three doors.
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** ''VideoGame/KingsQuestIVThePerilsOfRosella'' has the player's character being assigned three tasks by an evil fairy, which need to be completed to get close enough to recover the magic amulet she's stolen.

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** ''VideoGame/KingsQuestIVThePerilsOfRosella'' has the player's character being assigned three tasks by an evil fairy, fairy (capturing a unicorn, a goose that lays golden eggs, and Pandora's Box), which need to be completed to get close enough to recover the magic amulet she's stolen.
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** ''VideoGame/KingsQuestIIRomancingTheThrone'' has something similar with most of the game being taken up by finding three keys to unlock three doors.

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** ''VideoGame/KingsQuestIIRomancingTheThrone'' has something similar with most of the game being taken up by finding havig three quests to find three keys to unlock three doors.
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* ''VideoGame/KingsQuest'' has a structure involving this trope in several of its entries.

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* ''VideoGame/KingsQuest'' has a structure involving this uses trope in several of its entries.
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->'''Moklor:''' A warrior must endure great hardship. To test your mettle, you will endure the ritual of twenty pain-sticks. After that, you will engage in combat with a master of the bat'leth. Finally, you will traverse the sulphur lagoons of Gorath!\\
'''B'Elanna:''' You know, I don't think so. I didn't want to do this before you described it. Certainly not now. I'm leaving.
-->-- ''Series/StarTrekVoyager'', "Day of Honor"

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Added Popeye to Western Animation folder


* ''WesternAnimation/DoraTheExplorer'' lives this trope. Every episode has three obstacles to get past before they reach their goal.
* An episode of ''WesternAnimation/MightyMax'' was built around his bodyguard having to pass three contests against an ancient champion to renew his immortality for another ten thousand years.

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* ''WesternAnimation/DoraTheExplorer'' lives this trope. Every episode has three obstacles to get past before they Dora and Boots reach their goal.
* An episode of ''WesternAnimation/MightyMax'' was built around his bodyguard having to pass three contests against an ancient champion to renew his immortality for another ten thousand years.TenThousandYears.
* In the ''WesternAnimation/{{Popeye}}'' short "Giddy Gold", the Wiffle Bird tells Popeye and Olive that they must pass "three dangerous dangers" in order to carry the treasure out of the cave.
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* ''VideoGame/PokemonScarletAndViolet'' has three storylines that make up the game's plot; "Victory Road" in which you [[ToBeAMaster collect the eight badges as usual]], "Path of Legends" in which you journey across the region with the professor's son Arven to restore Koraidon/Miraidon's strength, and "Starfall Street" in which you become a BullyHunter and take on Team Star.

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* ''VideoGame/PokemonScarletAndViolet'' has three storylines that make up the game's plot; "Victory Road" in which you [[ToBeAMaster collect the eight badges as usual]], "Path of Legends" in which you journey across the region with the professor's son Arven to restore Koraidon/Miraidon's strength, and "Starfall Street" in which you become a BullyHunter and take on Team Star. The three storylines can be tackled in any order the player chooses, and it's also possible to choose which order you face the individual gyms, titans, and squads.
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** ''VideoGame/KingsQuestIVThePerilsOfRosella''has the player's character being assigned three tasks by an evil fairy, which need to be completed to get close enough to recover the magic amulet she's stolen.

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** ''VideoGame/KingsQuestIVThePerilsOfRosella''has ''VideoGame/KingsQuestIVThePerilsOfRosella'' has the player's character being assigned three tasks by an evil fairy, which need to be completed to get close enough to recover the magic amulet she's stolen.

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* ''VideoGame/KingsQuestI'' follows this pattern pretty straight, with the three treasures as a magic chest, a magic shield, and a magic mirror. (The difference being in [=KQI=], the treasures are required to win the game, not just to solve the first quest). The second game has something similar with most of the game being taken up by finding three keys to unlock three doors. The fourth game has the player's character being assigned three tasks by an evil fairy, which need to be completed to get close enough to recover the magic amulet she's stolen.

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* ''VideoGame/KingsQuest'' has a structure involving this trope in several of its entries.
**
''VideoGame/KingsQuestI'' follows this pattern pretty straight, with the three treasures as a magic chest, a magic shield, and a magic mirror. (The difference being in [=KQI=], the treasures are required to win the game, not just to solve the first quest). The second game
** ''VideoGame/KingsQuestIIRomancingTheThrone''
has something similar with most of the game being taken up by finding three keys to unlock three doors. The fourth game has doors.
** ''VideoGame/KingsQuestIVThePerilsOfRosella''has
the player's character being assigned three tasks by an evil fairy, which need to be completed to get close enough to recover the magic amulet she's stolen.
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None


* ''VideoGame/KingsQuestI'' follows this pattern pretty straight, with the three treasures as a magic chest, a magic shield, and a magic mirror. (The difference being in [=KQI=], the treasures are required to win the game, not just to solve the first quest).

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* ''VideoGame/KingsQuestI'' follows this pattern pretty straight, with the three treasures as a magic chest, a magic shield, and a magic mirror. (The difference being in [=KQI=], the treasures are required to win the game, not just to solve the first quest). The second game has something similar with most of the game being taken up by finding three keys to unlock three doors. The fourth game has the player's character being assigned three tasks by an evil fairy, which need to be completed to get close enough to recover the magic amulet she's stolen.
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None

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* ''VideoGame/PokemonScarletAndViolet'' has three storylines that make up the game's plot; "Victory Road" in which you [[ToBeAMaster collect the eight badges as usual]], "Path of Legends" in which you journey across the region with the professor's son Arven to restore Koraidon/Miraidon's strength, and "Starfall Street" in which you become a BullyHunter and take on Team Star.
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* ''Fanfic/TheUltimateEvil'': Those who want to inspect the [[RewritingHistory Book of Ages]] must first pass the [[MacGuffinGuardian Guardian's]] three tests. When [[spoiler:Valerie Payne]] enters the temple, the Guardian tests her heart first through touch. He then tests her mind by turning his staff into an inland taipan, which she realizes is only an illusion since [[TheShadowKnows the Guardian's shadow is holding just his staff]]. And lastly, he tests her spirit by having her look into his fire and see something. With the tests passed, [[spoiler:Valerie]] is allowed to go to the Book, at which point [[spoiler:Shendu (who has hidden himself from the Guardian) [[DemonicPossession retakes over her body]] and rewrites history before the Chans arrive too late to stop him]].

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* ''Fanfic/TheUltimateEvil'': Those who want to inspect the [[RewritingHistory [[RewritingReality Book of Ages]] must first pass the [[MacGuffinGuardian Guardian's]] three tests. When [[spoiler:Valerie Payne]] enters the temple, the Guardian first tests her heart first through touch. He then tests her mind by turning his staff into an inland taipan, which she realizes is only an illusion since [[TheShadowKnows the Guardian's shadow is holding just his staff]]. And lastly, he tests her spirit by having her look into his fire and see something. With the tests passed, [[spoiler:Valerie]] is allowed to go to the Book, at which point [[spoiler:Shendu (who has hidden himself from the Guardian) [[DemonicPossession retakes over her body]] and rewrites history before the Chans arrive too late to stop him]].
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* ''VideoGame/PaperMarioTheOrigamiKing'': Inside Diamond Island are the three trials: the Trial of Power, the Trial of Wisdom, and the Trial of Courage. (The aspects of Power, Wisdom & Courage being a shout-out to the three pieces of the Triforce in ''Franchise/TheLegendOfZelda''.) The Trial of Power involves smashing bricks, the Trial of Wisdom involves answering questions in a quiz, and the Trial of Courage involves having a large object falling from high above, about to crush Mario, and Mario must not stop the object until the last moment. Upon completing each trial, Mario will be gifted the corresponding orb, and when he has all three he can then enter the Sea Tower.

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* ''VideoGame/PaperMarioTheOrigamiKing'': Inside Diamond Island are the three trials: the Trial of Power, the Trial of Wisdom, and the Trial of Courage. (The aspects of Power, Wisdom & Courage being a shout-out to the three pieces of the Triforce in ''Franchise/TheLegendOfZelda''.) The Trial of Power involves smashing bricks, the Trial of Wisdom involves answering questions in a quiz, and the Trial of Courage involves having a large object falling from high above, about to crush Mario, and where Mario must not stop the object until the last moment. Upon completing each trial, Mario will be gifted the corresponding orb, and when he has all three he can then enter the Sea Tower.

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