History Main / TheProblemWithLicensedGames

6th Feb '16 9:54:03 AM OlfinBedwere
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** ''Star Trek: Shattered Universe'' may well be the single worst game to bear the ''Star Trek'' license. It has the admittedly very cool concept of exploring the Mirror Universe during the TOS movie era, but this concept drowns in a mess of glitches, FakeDifficulty, bad controls and generally poor gameplay. Adding insult to injury, this was the last game from the period when ''Trek'' games were being regularly produced -- largely due to ''Film/StarTrekNemesis'' being a BoxOfficeBomb and ''Series/StarTrekEnterprise'' getting cancelled -- making it a ''very'' sour note for the game franchise to go out on.
28th Jan '16 9:11:44 AM jmac9345
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** It's worth noting that the DS port of ''M&Ms Kart Racing'' was, however, a passable if uninspired racing game that was much less buggy and had no voice acting.
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** It's worth noting that the DS port of ''M&Ms Kart Racing'' was, however, a [[SoOkayItsAverage passable if uninspired uninspired]] racing game that was much less buggy and had no voice acting.
21st Jan '16 5:29:23 PM nombretomado
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** To elaborate on the situation with the Activision era games, ''NASCAR: The Game 2011'' and ''NASCAR The Game: Inside Line'' (the latter was re-released for the PC market on July 24, 2013 through {{Steam}} as ''NASCAR: The Game 2013'') were each riddled with dozens of problems and [[NintendoHard so difficult that even some Sprint Cup drivers had trouble playing them]]. Because of these issues, Activision ended up losing their contract to Deep Silver when it came time to start development on ''NASCAR '14''. However, Eutechnyx remained the developer, and reviews indicate that, while vast improvements were made, they're still a long way from resolving the game's issues.
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** To elaborate on the situation with the Activision era games, ''NASCAR: The Game 2011'' and ''NASCAR The Game: Inside Line'' (the latter was re-released for the PC market on July 24, 2013 through {{Steam}} UsefulNotes/{{Steam}} as ''NASCAR: The Game 2013'') were each riddled with dozens of problems and [[NintendoHard so difficult that even some Sprint Cup drivers had trouble playing them]]. Because of these issues, Activision ended up losing their contract to Deep Silver when it came time to start development on ''NASCAR '14''. However, Eutechnyx remained the developer, and reviews indicate that, while vast improvements were made, they're still a long way from resolving the game's issues.
18th Jan '16 3:54:44 AM FlyingDuckManGenesis
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Since The Suite Life of Zack and Cody is a Disney property, I'm transferring it to the Disney section.
* [[Series/TheSuiteLifeOfZackAndCody The Suite Life of Zack and Cody: Tipton Trouble]] is dull, repetitive, and lazily put together. In the words of Cole Sprouse, "The best way to beat that game is to eject and physically destroy it"

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* [[Series/TheSuiteLifeOfZackAndCody ** ''[[Series/TheSuiteLifeOfZackAndCody The Suite Life of Zack and Cody: Tipton Trouble]] Trouble]]'' is dull, repetitive, and lazily put together. [[OldShame/VideoGames In the words of of]] Cole Sprouse, "The best way to beat that game is to eject and physically destroy it"it."
17th Jan '16 9:28:21 AM Fourze99
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* The Series/TheSuiteLifeOfZackAndCody game is dull, repetitive, and lazily put together. In the words of Cole Sprouse, "The best way to beat that game is to eject and physically destroy it"
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* [[Series/TheSuiteLifeOfZackAndCody The Series/TheSuiteLifeOfZackAndCody game Suite Life of Zack and Cody: Tipton Trouble]] is dull, repetitive, and lazily put together. In the words of Cole Sprouse, "The best way to beat that game is to eject and physically destroy it"
17th Jan '16 9:21:08 AM Fourze99
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** The Series/TheSuiteLifeOfZackAndCody game. In the word of Cole Sprouse, "The best way to beat that game is to eject and physically destroy it"
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** * The Series/TheSuiteLifeOfZackAndCody game. game is dull, repetitive, and lazily put together. In the word words of Cole Sprouse, "The best way to beat that game is to eject and physically destroy it"
17th Jan '16 9:19:06 AM Fourze99
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** The Series/TheSuiteLifeOfZackAndCody game. In the word of Cole Sprouse, "The best way to beat that game is to eject and physically destroy it"
16th Jan '16 3:41:01 AM Anddrix
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* ''Film/BatmanBegins'' is far better than most games on here and also had some very innovative and interesting ideas for a LicensedGame, primarily using fear as an element and a great emphasis on stealth, with obvious influence taken from both ''Franchise/MetalGear'' and ''VideoGame/SplinterCell''. Unfortunately the execution did not quite hit the mark and it is generally seen as [[SoOkayItsAverage a mediocre game.]] The biggest problem is that that the game [[ViewersAreMorons constantly held the player's hand]], intentionally leading them on the correct path to sneak by an enemy, use something to scare them, and then beat the startled enemy up. It'd be understandable if it was done just for the tutorial, but that's what the ''entire'' game was like. However, on the up side the elements from this game did go on to greatly inspire the ''VideoGame/BatmanArkhamSeries'', [[SugarWiki/NoProblemWithLicensedGames one of the biggest aversions of this trope imaginable.]]
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* ''Film/BatmanBegins'' is far better than most games on here and also had some very innovative and interesting ideas for a LicensedGame, primarily using fear as an element and a great emphasis on stealth, with obvious influence taken from both ''Franchise/MetalGear'' and ''VideoGame/SplinterCell''. Unfortunately the execution did not quite hit the mark and it is generally seen as [[SoOkayItsAverage a mediocre game.]] The biggest problem is that that the game [[ViewersAreMorons constantly held the player's hand]], hand, intentionally leading them on the correct path to sneak by an enemy, use something to scare them, and then beat the startled enemy up. It'd be understandable if it was done just for the tutorial, but that's what the ''entire'' game was like. However, on the up side the elements from this game did go on to greatly inspire the ''VideoGame/BatmanArkhamSeries'', [[SugarWiki/NoProblemWithLicensedGames one of the biggest aversions of this trope imaginable.]]
14th Jan '16 10:52:20 AM IndirectActiveTransport
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How is that "zero context"?
%% * ''Wrestling/{{WCW}}: Backstage Assault'', built on the already questionable ''Mayhem'' engine, removes any semblance of wrestling and just goes for a clunky backstage brawler. %% * ''Wrestling/HulkHogan's Main Event'' for the Xbox 360, which fails to take advantage of the Kinect capabilities as promised. Unlike the other wrestling games listed here, this isn't a product based on a wrestling company, although it does promote Hulk Hogan's former role in Wrestling/{{TNA}}.
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%% * ''Wrestling/{{WCW}}: Backstage Assault'', built on the already questionable ''Mayhem'' engine, removes any semblance of wrestling and just goes for a clunky backstage brawler. %% * ''Wrestling/HulkHogan's Main Event'' for the Xbox 360, which fails to take advantage of the Kinect capabilities as promised. Unlike the other wrestling games listed here, this isn't a product based on a wrestling company, although it does promote Hulk Hogan's former role in Wrestling/{{TNA}}.
8th Jan '16 4:00:25 PM nombretomado
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** By far the worst of the trifecta had to be the GameBoyColor game, simply titled ''Animorphs''. While ''Shattered Reality'' was a straightforward PlatformGame and ''Know the Secret'' was an ActionAdventure title, ''Animorphs'' was a RolePlayingGame that, to put it altogether too mildly, took a great deal of inspiration from the ''Franchise/{{Pokemon}}'' games. Boasting a [[BlindIdiotTranslation largely-incomprehensible script]], bland and forgettable music (criminal in that the music of the previous two titles was one of their few redeeming features), and [[GameBreakingBug a truly horrid bug infestation]], it's quite clear that this was the one ''Literature/{{Animorphs}}'' title that truly deserved the label of {{Shovelware}}.
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** By far the worst of the trifecta had to be the GameBoyColor game, simply titled ''Animorphs''. While ''Shattered Reality'' was a straightforward PlatformGame and ''Know the Secret'' was an ActionAdventure title, ''Animorphs'' was a RolePlayingGame that, to put it altogether too mildly, took a great deal of inspiration from the ''Franchise/{{Pokemon}}'' games. Boasting a [[BlindIdiotTranslation largely-incomprehensible script]], bland and forgettable music (criminal in that the music of the previous two titles was one of their few redeeming features), and [[GameBreakingBug a truly horrid bug infestation]], it's quite clear that this was the one ''Literature/{{Animorphs}}'' title that truly deserved the label of {{Shovelware}}.UsefulNotes/{{Shovelware}}.
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