History Main / TheProblemWithLicensedGames

1st Jul '17 1:30:27 PM ThraggLootrippa
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** The guy primarily responsible for it later [[http://alan-noon.blogspot.com/2007/08/follow-up-street-fighter-movie.html came to the Internet, apologized, and left a post-mortem account that's well worth the read.]] [[http://shoryuken.com/forum/index.php?threads/street-fighter-the-movie-broke-my-heart.21457/ Updated link to the story post.]]

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** The guy primarily responsible for it later [[http://alan-noon.blogspot.com/2007/08/follow-up-street-fighter-movie.html came to the Internet, apologized, and left a post-mortem account that's well worth the read.]] [[http://shoryuken.com/forum/index.php?threads/street-fighter-the-movie-broke-my-heart.21457/ Updated link to the story post.]]]] To save some time, look for the posts by the user "anoon".
24th Jun '17 9:15:15 PM Superjustinbros
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* The Famicom ''[[Manga/FistOfTheNorthStar Hokuto no Ken]]'' game by Shoei System. This was Shoei System's debut title and man does it show. The graphics and sound effects look like they came straight out of an atari 5200 and the action is extremely repetitive and boring. To top it all off if you fail to enter the door where the kid appears in the first level the game will just wrap around forever and become one of the few cases where UnwinnableByDesign can be taken literally. It made for such an agonizing experience that WebVideo/{{Chrontendo}} ended up giving it the #5 spot on his list of the top 10 worst NES/Famicom games from 1983 to 1987, right after ''Transformers: Convoy no Nazo''.

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* The Famicom ''[[Manga/FistOfTheNorthStar Hokuto no Ken]]'' game by Shoei System. This was Shoei System's debut title and man does it show. The graphics and sound effects look like they came straight out of an atari Atari 5200 and the action is extremely repetitive and boring. To top it all off if you fail to enter the door where the kid appears in the first level the game will just wrap around forever and become one of the few cases where UnwinnableByDesign can be taken literally. It made for such an agonizing experience that WebVideo/{{Chrontendo}} ended up giving it the #5 spot on his list of the top 10 worst NES/Famicom games from 1983 to 1987, right after ''Transformers: Convoy no Nazo''.
19th Jun '17 6:55:13 PM AirofMystery
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* ''VideoGame/AliensColonialMarines'' has been panned by the vast majority of critics and a large amount of players as well, with complaints about graphical errors, terrible AI, a lack of genuine tension, and unlikable characters. The dev team has been trying to make amends with patches to fix the graphics errors and AI, and bring the game closer to what it was supposed to be judging from the trailers. What's particularly odd is that ''Film/Aliens'' had been a massive influence on first person shooters for well over a decade; the creators of ''Colonial Marines'' could have just copied the original's imitators and been well-received.

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* ''VideoGame/AliensColonialMarines'' has been panned by the vast majority of critics and a large amount of players as well, with complaints about graphical errors, terrible AI, a lack of genuine tension, and unlikable characters. The dev team has been trying to make amends with patches to fix the graphics errors and AI, and bring the game closer to what it was supposed to be judging from the trailers. What's particularly odd is that ''Film/Aliens'' ''Film/{{Aliens}}'' had been a massive influence on first person shooters for well over a decade; the creators of ''Colonial Marines'' could have just copied the original's imitators and been well-received.
19th Jun '17 6:54:51 PM AirofMystery
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* ''VideoGame/AliensColonialMarines'' has been panned by the vast majority of critics and a large amount of players as well, with complaints about graphical errors, terrible AI, a lack of genuine tension, and unlikable characters. The dev team has been trying to make amends with patches to fix the graphics errors and AI, and bring the game closer to what it was supposed to be judging from the trailers.

to:

* ''VideoGame/AliensColonialMarines'' has been panned by the vast majority of critics and a large amount of players as well, with complaints about graphical errors, terrible AI, a lack of genuine tension, and unlikable characters. The dev team has been trying to make amends with patches to fix the graphics errors and AI, and bring the game closer to what it was supposed to be judging from the trailers. What's particularly odd is that ''Film/Aliens'' had been a massive influence on first person shooters for well over a decade; the creators of ''Colonial Marines'' could have just copied the original's imitators and been well-received.
11th Jun '17 2:03:01 PM nombretomado
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* ''WWF [=WrestleMania=]'' for the [[UsefulNotes/NintendoEntertainmentSystem NES]] was the first [[{{WWE}} WWF]]-licensed game, and it was easily the worst. The entire game consisted almost entirely of punches and kicks. The only grappling hold (in a ''wrestling game'') was a body slam. On top of that, the controls were just awkward and unresponsive, making the simple act of pinning the opponent difficult. The quality of the game (or lack thereof) can't even be blamed on system limitations, as decent wrestling games did exist on the NES (''Nintendo Pro Wrestling'' and ''Tecmo World Wrestling'' come to mind).

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* ''WWF [=WrestleMania=]'' for the [[UsefulNotes/NintendoEntertainmentSystem NES]] was the first [[{{WWE}} [[Wrestling/{{WWE}} WWF]]-licensed game, and it was easily the worst. The entire game consisted almost entirely of punches and kicks. The only grappling hold (in a ''wrestling game'') was a body slam. On top of that, the controls were just awkward and unresponsive, making the simple act of pinning the opponent difficult. The quality of the game (or lack thereof) can't even be blamed on system limitations, as decent wrestling games did exist on the NES (''Nintendo Pro Wrestling'' and ''Tecmo World Wrestling'' come to mind).
11th Jun '17 1:37:30 PM nombretomado
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%% * Mostly averted with the main ''VideoGame/FIFASoccer'' games but the WorldCup and UsefulNotes/EuropeanChampionship games tend to suffer from this up until the ''Euro 2008'' game.

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%% * Mostly averted with the main ''VideoGame/FIFASoccer'' games but the WorldCup UsefulNotes/TheWorldCup and UsefulNotes/EuropeanChampionship games tend to suffer from this up until the ''Euro 2008'' game.
29th May '17 3:19:28 AM NiGHTS
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** ''Disney/WreckItRalph'' is possibly the most successful video game movie out there. The video game adaptation, however, has been criticized for its subpar graphics, being [[ItsShortSoItSucks short]] (it has only ''18'' levels), repetitive (the levels all feel the same), [[ItsEasySoItSucks easy]] (there is '''no''' penalty for death) and having a ton of wasted potential. [[{{Irony}} Basically, the video game movie is amazing, while the video game of the movie is terrible.]]

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** ''Disney/WreckItRalph'' is possibly the most successful video game movie out there. The [[{{Irony}} Ironically]], its own video game adaptation, however, adaptation has been criticized panned for its subpar graphics, being [[ItsShortSoItSucks short]] (it has only ''18'' 18 levels), repetitive (the levels all feel the same), [[ItsEasySoItSucks easy]] (there is '''no''' penalty for death) and having a ton of wasted potential. [[{{Irony}} Basically, potential.
*** The mobile game, however, belongs on [[SugarWiki/NoProblemWithLicensedGames
the video game movie is amazing, while the video game of the movie is terrible.]]other list]].
15th May '17 8:11:28 PM FordPrefect
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* The {{PC88}} version of ''Manga/NausicaaOfTheValleyOfTheWind'' game ([[http://www.hardcoregaming101.net/nausicaa/nausicaa.htm see the horror here]]) is so bad that it makes ''VideoGame/ETTheExtraTerrestrial'' on the UsefulNotes/{{Atari 2600}} look like ''VideoGame/DuckTales'' on the UsefulNotes/{{NES}}; The PC-6001 & UsefulNotes/{{MSX}} versions of said games are more playable but the PC-6001 was not made for gaming and what {{Creator/Konami}}, [[VideoGame/{{Kirby}} Hal Laboratory]] and {{Compile}} were dishing out for the MSX were far better then this; Why bother with this game when there are so much better games for the MSX coming out from said companies.

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* The {{PC88}} version of ''Manga/NausicaaOfTheValleyOfTheWind'' game ([[http://www.hardcoregaming101.net/nausicaa/nausicaa.htm see the horror here]]) is so bad that it makes ''VideoGame/ETTheExtraTerrestrial'' on the UsefulNotes/{{Atari 2600}} look like ''VideoGame/DuckTales'' on the UsefulNotes/{{NES}}; UsefulNotes/{{NES}}. The PC-6001 & UsefulNotes/{{MSX}} versions of said games are more playable playable, but the PC-6001 was not made for gaming gaming, and what {{Creator/Konami}}, [[VideoGame/{{Kirby}} Hal Laboratory]] and {{Compile}} were dishing out for the MSX were far better then this; this. Why bother with this game when there are so much better games for the MSX coming out from said companies.companies?
15th May '17 8:08:31 PM FordPrefect
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As of TheNewTens, the video games version of this phenomenom has largely (though not completely) faded away. The first reason is that the economics of game development made licensed games less viable: as video games were established as a multi-billion dollar industry, media and sport licensors caught on and greatly increased the cost necessary to get a license. This made getting niche and unproven licenses unviable and, along with the rise of cost of retail video game development, restricted the profitable licenses worth acquiring to only the biggest video game publishers or the licensors themselves, with companies such as Warner Bros. investing heavily into video game publishing and treating video games of their properties just as seriously as any other component of the ExpandedUniverse. The other factor is that, quite simply, consumers eventually caught on to the poor quality of licensed games and stopped buying them. This, combined with the death of the worst offenders of this trope such as Acclaim and THQ (which itself stated its desire to move away from bad kids licensed games before its bankruptcy), means licensed games are far less numerous in recent times and are more likely to either be bigger-budget MobilePhoneGame or tentpole productions not tied to any specific release, averting the development issues that made most licensed games bad. "Traditional" rushed cash-ins still exist, but they're nowhere near as common as they used to be.

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As of TheNewTens, the video games version of this phenomenom phenomenon has largely (though not completely) faded away. The first reason is that the economics of game development made licensed games less viable: as video games were established as a multi-billion dollar industry, media and sport licensors caught on and greatly increased the cost necessary to get a license. This made getting niche and unproven licenses unviable and, along with the rise of cost of retail video game development, restricted the profitable licenses worth acquiring to only the biggest video game publishers or the licensors themselves, with companies such as Warner Bros. investing heavily into video game publishing and treating video games of their properties just as seriously as any other component of the ExpandedUniverse. The other factor is that, quite simply, consumers eventually caught on to the poor quality of licensed games and stopped buying them. This, combined with the death of the worst offenders of this trope such as Acclaim and THQ (which itself stated its desire to move away from bad kids licensed games before its bankruptcy), means licensed games are far less numerous in recent times and are more likely to either be bigger-budget MobilePhoneGame or tentpole productions not tied to any specific release, averting the development issues that made most licensed games bad. "Traditional" rushed cash-ins still exist, but they're nowhere near as common as they used to be.
2nd May '17 4:06:20 AM Cryoclaste
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** The creators of ''Bionicle Heroes'' thought the game wouldn't be as fun if it stayed true to the story. So they took a BroadStrokes approach, and rewrote it from scratch, explaining that the evil Piraka have transformed Voya Nui's creatures into random monsters. That was an easy way of making {{Mook}}s out of characters who had no business wandering about on the island (though they're still referred to in-game as being not copies, but the ''real'' things). Being a LEGOAdaptationGame, the RuleOfFunny was expected, but even taking this into account, they made the characters completely unrecognizable. Three of the bosses are characters that have been dead for 1000 years. Another is actually a ''good guy''. The powers are likewise nonsensical. For example, Hewkii, a sportsman who also possessed the Mask of Accuracy (you'd think a ThirdPersonShooter would take advantage of this), has a construction ability. The other powers are also random (the Toa of Fire can make plants explode?), and ''none'' of the actual [[MaskOfPower mask powers]] were incorporated into the game. The gameplay itself is tediously monotone: you just walk on a mostly predetermined path (only one character can jump, and you don't have control over even that), shoot mindlessly, and at random intervals open secret areas. That's it. It's also way too damn ''easy'', as you spend more than half of the game in an invincible GoldenSuperMode. When you beat the six main bosses, they become playable, but what fun you have with them is lost after a while, because when you acquire the final boss, he overrides them. At least the level design is visually pleasing and creative, the unlockables are kinda fun, and the game has a nice soundtrack. If it didn't trample over the source material so brutally, it would be SoOkayItsAverage. Ironic, given [[ShownTheirWork the respect with which Traveller's Tales treat]] [[SugarWiki/NoProblemWithLicensedGames the various licenses they've adapted into LEGO.]]

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** The creators of ''Bionicle Heroes'' thought the game wouldn't be as fun if it stayed true to the story. So they took a BroadStrokes approach, and rewrote it from scratch, explaining that the evil Piraka have transformed Voya Nui's creatures into random monsters. That was an easy way of making {{Mook}}s out of characters who had no business wandering about on the island (though they're still referred to in-game as being not copies, but the ''real'' things). Being a LEGOAdaptationGame, VideoGame/LEGOAdaptationGame, the RuleOfFunny was expected, but even taking this into account, they made the characters completely unrecognizable. Three of the bosses are characters that have been dead for 1000 years. Another is actually a ''good guy''. The powers are likewise nonsensical. For example, Hewkii, a sportsman who also possessed the Mask of Accuracy (you'd think a ThirdPersonShooter would take advantage of this), has a construction ability. The other powers are also random (the Toa of Fire can make plants explode?), and ''none'' of the actual [[MaskOfPower mask powers]] were incorporated into the game. The gameplay itself is tediously monotone: you just walk on a mostly predetermined path (only one character can jump, and you don't have control over even that), shoot mindlessly, and at random intervals open secret areas. That's it. It's also way too damn ''easy'', as you spend more than half of the game in an invincible GoldenSuperMode. When you beat the six main bosses, they become playable, but what fun you have with them is lost after a while, because when you acquire the final boss, he overrides them. At least the level design is visually pleasing and creative, the unlockables are kinda fun, and the game has a nice soundtrack. If it didn't trample over the source material so brutally, it would be SoOkayItsAverage. Ironic, given [[ShownTheirWork the respect with which Traveller's Tales treat]] [[SugarWiki/NoProblemWithLicensedGames the various licenses they've adapted into LEGO.]]
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