History Main / TheProblemWithLicensedGames

27th Mar '17 7:03:25 AM BSonirachi
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The PC version of the ''South Park'' FPS was horribly buggy and had performance issues, which is part of the reason why it was reviewed so badly by most. The [[UsefulNotes/Nintendo64 N64]] version was generally rated much better, although that's not saying much (Game Stats gives it an average of 5.9/10 from the major sites). At the very least, it had the good fortune of being built on the ''VideoGame/{{Turok}}'' engine, so most of the bugs had been ironed out beforehand.

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The PC version and [=PlayStation=] versions of the ''South Park'' FPS was were horribly buggy and had performance issues, which is part of the reason why it was they were reviewed so badly by most. The [[UsefulNotes/Nintendo64 N64]] version was generally rated much better, although that's not saying much (Game Stats gives it an average of 5.9/10 from the major sites). At the very least, it had the good fortune of being built on the ''VideoGame/{{Turok}}'' engine, so most of the bugs had been ironed out beforehand.
25th Mar '17 6:33:35 PM nombretomado
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%% ** The NintendoDS game ''Evacuation Earth'', released at the same time as ''Return to Earth'', wasn't nearly as badly received...although few considered it to be anything better than SoOkayItsAverage.

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%% ** The NintendoDS UsefulNotes/NintendoDS game ''Evacuation Earth'', released at the same time as ''Return to Earth'', wasn't nearly as badly received...although few considered it to be anything better than SoOkayItsAverage.
24th Mar '17 9:15:54 PM Mineboot45
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*** Video game adaptations: The {{GameTek}} version, published for Commodore 64 and MS-DOS in 1990 and Commodore Amiga in 1991, was a critical disaster, with many wondering if the game designers had ever watched the program. Major faults included games and prizes being associated at random (for example, [[https://en.wikipedia.org/wiki/List_of_The_Price_Is_Right_pricing_games Card Game]] was likely to be played for a $600 appliance rather than a car) and execution of several of the games.

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*** Video game adaptations: The {{GameTek}} [=GameTek=] version, published for Commodore 64 and MS-DOS in 1990 and Commodore Amiga in 1991, was a critical disaster, with many wondering if the game designers had ever watched the program. Major faults included games and prizes being associated at random (for example, [[https://en.wikipedia.org/wiki/List_of_The_Price_Is_Right_pricing_games Card Game]] was likely to be played for a $600 appliance rather than a car) and execution of several of the games.
24th Mar '17 9:15:01 PM Mineboot45
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*** The DS version somehow manages be a PortingDisaster of such a simple concept: [[GameBreaker the numbers are not random, but based on predetermined patterns]]. Read GameSpot's take [[http://www.gamespot.com/deal-or-no-deal/reviews/deal-or-no-deal-review-6175994/ here]].

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*** The DS version somehow manages be a PortingDisaster of such a simple concept: [[GameBreaker the numbers are not random, but based on predetermined patterns]]. Read GameSpot's [=GameSpot=]'s take [[http://www.gamespot.com/deal-or-no-deal/reviews/deal-or-no-deal-review-6175994/ here]].
24th Mar '17 7:31:45 PM nombretomado
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* One notable crappy ''Franchise/PowerRangers'' game is the {{Nintendo 64}} version of ''Series/PowerRangersLightspeedRescue''. The cutscenes were done in a comic style, which might be good... if they weren't drawn really, really, crappily. The gameplay and graphics weren't anything special either - British magazine N64 compared it to "constipated puppet men jerking around LEGO cities".

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* One notable crappy ''Franchise/PowerRangers'' game is the {{Nintendo 64}} UsefulNotes/Nintendo64 version of ''Series/PowerRangersLightspeedRescue''. The cutscenes were done in a comic style, which might be good... if they weren't drawn really, really, crappily. The gameplay and graphics weren't anything special either - British magazine N64 compared it to "constipated puppet men jerking around LEGO cities".



The PC version of the ''South Park'' FPS was horribly buggy and had performance issues, which is part of the reason why it was reviewed so badly by most. The [[{{Nintendo 64}} N64]] version was generally rated much better, although that's not saying much (Game Stats gives it an average of 5.9/10 from the major sites). At the very least, it had the good fortune of being built on the ''VideoGame/{{Turok}}'' engine, so most of the bugs had been ironed out beforehand.

to:

The PC version of the ''South Park'' FPS was horribly buggy and had performance issues, which is part of the reason why it was reviewed so badly by most. The [[{{Nintendo 64}} [[UsefulNotes/Nintendo64 N64]] version was generally rated much better, although that's not saying much (Game Stats gives it an average of 5.9/10 from the major sites). At the very least, it had the good fortune of being built on the ''VideoGame/{{Turok}}'' engine, so most of the bugs had been ironed out beforehand.
23rd Mar '17 6:29:00 AM a83hg
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* Mostly averted with ''VideoGame/TonyHawksProSkater'' games until Ride & Shred, but Tony Hawk's Pro Skater 5 pretty much takes the cake of skateboarding dissapointment. For starters, the game weighs 4.6 GB, while the day-one patch is larger, [[EpicFail being 7.7 GB]]. But that was only the beginning. The game frequently crashes, has a lot of glitches, [[GameBreakingBug half of which can break the game]], lack of the actual Create-A-Skater mode, [[ObviousBeta poor online capabilities]], bland maps and lots of the exact same challenges, save for different objects. The fact that the contract between Activision & Tony Hawk to make games ends this year doesn't help in the slightest. You can watch the review [[https://youtu.be/KY1CDKt5018 here]].

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* Mostly averted with ''VideoGame/TonyHawksProSkater'' games until Ride & Shred, but Tony Hawk's Pro Skater 5 pretty much takes the cake of skateboarding dissapointment. For starters, the game weighs 4.6 GB, while the day-one patch is larger, [[EpicFail being 7.7 GB]].GB. But that was only the beginning. The game frequently crashes, has a lot of glitches, [[GameBreakingBug half of which can break the game]], lack of the actual Create-A-Skater mode, [[ObviousBeta poor online capabilities]], bland maps and lots of the exact same challenges, save for different objects. The fact that the contract between Activision & Tony Hawk to make games ends this year doesn't help in the slightest. You can watch the review [[https://youtu.be/KY1CDKt5018 here]].
23rd Mar '17 12:58:20 AM TroperNo9001
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* ''WesternAnimation/{{Shrek}}'' is infamous for horrible licensed games. Swedish gaming magazine ''LEVEL'' once gave a Shrek game 4/10 and noted that it was surprisingly good for a Shrek game. And yes, there are ''multiple'' racing games (because when you think "Shrek" you think "racing", right?) one of which is a blatant Mario Kart rip-off. The worst part about that particular game is that every time a racer passes you, they go "Haha!" And the same "Haha!" sound is used for [every single character.

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* ''WesternAnimation/{{Shrek}}'' is infamous for horrible licensed games. Swedish gaming magazine ''LEVEL'' once gave a Shrek game 4/10 and noted that it was surprisingly good for a Shrek game. And yes, there are ''multiple'' racing games (because when you think "Shrek" you think "racing", right?) one of which is a blatant Mario Kart rip-off. The worst part about that particular game is that every time a racer passes you, they go "Haha!" And the same "Haha!" sound is used for [every every single character.
15th Mar '17 6:40:04 AM SamMax
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* ''VideoGame/ETTheExtraTerrestrial'' for the UsefulNotes/{{Atari 2600}} is essentially the TropeMaker. It was produced for no other reason than to quickly cash in on the success of [[Film/ETTheExtraTerrestrial the 1982 movie]], and was [[ObviousBeta hurried through production]] in a matter of weeks (the average 2600 game would have a development time of between five and six months) to be on the shelves for the Christmas shopping season. Its gameplay consists entirely of E.T. falling into pits in order to search for pieces of his space telephone. Although it sold very well, Atari made the mistake of producing more cartridges than systems in existence hoping it would become a system seller -- as such, it contributed to Atari's profit losses and (although there were lots of games way worse at the time) made such a contribution to UsefulNotes/TheGreatVideoGameCrashOf1983 that it got a reputation as one of the "worst games in history". [[http://en.wikipedia.org/wiki/E.T._the_Extra-Terrestrial_(video_game) More information]], or [[http://www.youtube.com/user/Kikoskia#p/c/5A862F2A355D7E05/0/Mm05sIMeRK4 experience the horror yourself.]]

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* ''VideoGame/ETTheExtraTerrestrial'' for the UsefulNotes/{{Atari 2600}} is essentially the TropeMaker.TropeMaker, or at least the TropeCodifier. It was produced for no other reason than to quickly cash in on the success of [[Film/ETTheExtraTerrestrial the 1982 movie]], and was [[ObviousBeta hurried through production]] in a matter of weeks (the average 2600 game would have a development time of between five and six months) to be on the shelves for the Christmas shopping season. Its gameplay consists entirely of E.T. falling into pits in order to search for pieces of his space telephone. Although it sold very well, Atari made the mistake of producing more cartridges than systems in existence hoping it would become a system seller -- as such, it contributed to Atari's profit losses and (although there were lots of games way worse at the time) made such a contribution to UsefulNotes/TheGreatVideoGameCrashOf1983 that it got a reputation as one of the "worst games in history". [[http://en.wikipedia.org/wiki/E.T._the_Extra-Terrestrial_(video_game) More information]], or [[http://www.youtube.com/user/Kikoskia#p/c/5A862F2A355D7E05/0/Mm05sIMeRK4 experience the horror yourself.]]
13th Mar '17 5:27:30 PM Midna
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** While [[VideoGame/TheLionKing the 1994 game by Westwood Studios]] belongs on [[NoProblemWithLicensedGames the other list]], ''Disney/TheLionKing: Simba's Mighty Adventure'' for the [[UsefulNotes/{{Playstation}} PS1]] is vastly inferior. While the game follows the plots of [[Disney/TheLionKing the first]] [[Disney/TheLionKingIISimbasPride two movies]] fairly well, and has high-quality video clips from said movies (albiet [[TheOtherDarrin dubbed with the game's voice actors]]), the game suffers from sub-par graphics, even for [=PS1=] standards, unresponsive controls that lock on occasion, Simba's attacks (rolling and roaring) getting him hurt more often than the enemies, collecting the tokens required to beat the levels [[ItsEasySoItSucks being far too easy]], and mediocre unlockable bonus games.

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** While [[VideoGame/TheLionKing the 1994 game by Westwood Studios]] belongs on [[NoProblemWithLicensedGames the other list]], ''Disney/TheLionKing: Simba's Mighty Adventure'' for the [[UsefulNotes/{{Playstation}} PS1]] is vastly inferior. While the game follows the plots of [[Disney/TheLionKing the first]] [[Disney/TheLionKingIISimbasPride two movies]] fairly well, and has high-quality video clips from said movies (albiet [[TheOtherDarrin dubbed with the game's voice actors]]), the game suffers from sub-par graphics, even for [=PS1=] standards, unresponsive controls that lock on occasion, Simba's attacks (rolling and roaring) getting him hurt more often than the enemies, collecting the tokens required to beat the levels [[ItsEasySoItSucks being far too easy]], and mediocre unlockable bonus games. Things only got worse when it was ported to the Game Boy Color. Hardware limitations obviously meant the video clips couldn't stay, and in turn players received even sloppier graphics, repetitive gameplay, and none of the memorable music from the films, with one incredibly annoying song playing throughout the ''entire game''.
13th Mar '17 4:16:01 PM Midna
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** It also had the misfortune to be released at a time when the Power Rangers franchise was DeaderThanDisco, at least in the UK, which couldn't have helped.
** While the MightyMorphinPowerRangers games released for the SNES, Genesis, and UsefulNotes/GameGear belong on [[SugarWiki/NoProblemWithLicensedGames the other list]], the GameBoy adaptation was not so good. The Game Boy version suffered from poor graphics, poor use of the SuperGameBoy color palette (the main color was the color of your chosen ranger), an [[https://youtu.be/hNFlEIp6L38 utter butchery]] of the iconic "Go Go Power Rangers" theme (and before you blame the system's 8-bit limitations, [[https://youtu.be/Bgqvdg_iISc here's]] the version for ''Power Rangers: The Movie'' on the same system, and [[https://youtu.be/R5vwvks0zgo here's]] the Game Gear version), and the fact that using your weapon drains a bit of health. The fact that the game has only five levels didn't help matters.

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** It also had the misfortune to be released at a time when the Power Rangers franchise was DeaderThanDisco, at least in the UK, which couldn't have helped.
** While the MightyMorphinPowerRangers ''Series/MightyMorphinPowerRangers'' games released for the SNES, Genesis, and UsefulNotes/GameGear belong on [[SugarWiki/NoProblemWithLicensedGames the other list]], the GameBoy adaptation was not so good. The Game Boy version suffered from poor graphics, poor use of the SuperGameBoy color palette (the main color was the color of your chosen ranger), an a [[https://youtu.be/hNFlEIp6L38 utter butchery]] cheesy bleepy rendition]] of the iconic "Go Go Power Rangers" theme (and before you blame the system's 8-bit limitations, [[https://youtu.be/Bgqvdg_iISc here's]] the version for ''Power Rangers: The Movie'' on the same system, and [[https://youtu.be/R5vwvks0zgo here's]] the Game Gear version), and the fact that using your weapon drains a bit of health. The fact that the game has only five levels didn't help matters.
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