History Main / TheProblemWithLicensedGames

24th Feb '17 12:14:20 AM Doug86
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* There was a ''NickelodeonGuts'' game for the {{SNES}}. However, it suffered from repetitive gameplay (Basic Training and Tornado Run were one and the same, but obviously given different names), annoying music, and the fact that the Aggro Crag, the final event, was just a glorified Basic Training level. Also, you had to get a certain amount of points in the firstplayer mode, there were more girls (6) than boys (2) when you chose your player, and ''there was no Mike O'Malley!'' Moira "Mo" Quirk (Mike's co-host), on the other hand, was there.

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* There was a ''NickelodeonGuts'' ''Series/NickelodeonGuts'' game for the {{SNES}}. However, it suffered from repetitive gameplay (Basic Training and Tornado Run were one and the same, but obviously given different names), annoying music, and the fact that the Aggro Crag, the final event, was just a glorified Basic Training level. Also, you had to get a certain amount of points in the firstplayer mode, there were more girls (6) than boys (2) when you chose your player, and ''there was no Mike O'Malley!'' Moira "Mo" Quirk (Mike's co-host), on the other hand, was there.
13th Feb '17 8:07:28 AM Gosicrystal
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** The SNES version of ''The Fellowship of the Ring'' is really bad, even by the standards of that console's generation. Good luck trying to get anywhere in ''that'' game. If you [[GuideDangIt lose your instruction booklet]], you're pretty screwed, as it has the layouts of all of the (very large) cave maps. If a character died, [[LostForever their death was permanent]], and you were usually [[{{Unwinnable}} unable to advance the plot without them]]. However, it doesn't tell you this, so much time was wasted before realizing you screwed yourself over by letting Pippin get eaten by a dog.

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** The SNES version of ''The Fellowship of the Ring'' is really bad, even by the standards of that console's generation. Good luck trying to get anywhere in ''that'' game. If you [[GuideDangIt lose your instruction booklet]], you're pretty screwed, as it has the layouts of all of the (very large) cave maps. If a character died, [[LostForever [[PermanentlyMissableContent their death was permanent]], and you were usually [[{{Unwinnable}} unable to advance the plot without them]]. However, it doesn't tell you this, so much time was wasted before realizing you screwed yourself over by letting Pippin get eaten by a dog.
12th Feb '17 4:04:55 PM FlyingDuckManGenesis
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** While [[VideoGame/TheLionKing the 1994 game by Westwood Studios]] belongs on [[NoProblemWithLicensedGames the other list]], ''Disney/TheLionKing: Simba's Mighty Adventure'' for the [[UsefulNotes/{{Playstation}} PS1]] is vastly inferior. While the game follows the plots of [[Disney/TheLionKing the first]] [[Disney/TheLionKingIISimbasPride two movies]] fairly well, and has high-quality video clips from said movies (albiet [[TheOtherDarrin dubbed with the game's voice actors]]), the game suffers from sub-par graphics, even for [=PS1=] standards, unresponsive controls that lock on occasion, Simba's attacks (rolling and roaring) getting him hurt more often than the enemies, collecting the tokens required to beat the levels [[ItsEasySoItSucks being far too easy]], and mediocre unlockable bonus games.
5th Feb '17 3:20:26 PM TheFlash
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** The UsefulNotes/PlayStation and PC adaption of ''Film/ThePhantomMenace'' is below average, even compared to the film it's based on, which is considered one of the most disappointing movies ever made. Excellent audio (which is the common strong point of ''Star Wars'' anyway) and fairly looking full 3D graphics aside, the decent level design is doomed by unfitting puzzle/adventure levels tacked on breaking the pace, awkward controls, horrible camera placement, buggy coding, imbalanced weapons and seriously-flawed dueling mechanic can totally ruin your experience halfway through, and that's not even getting into the fact that the story (the biggest flaw of the film) is completely unaltered.

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** The UsefulNotes/PlayStation and PC adaption of ''Film/ThePhantomMenace'' is below average, even compared to the film it's based on, which is considered one of the most disappointing movies ever made. average. Excellent audio (which is the common strong point of ''Star Wars'' anyway) and fairly looking full 3D graphics aside, the decent level design is doomed by unfitting puzzle/adventure levels tacked on breaking the pace, awkward controls, horrible camera placement, buggy coding, imbalanced weapons and seriously-flawed dueling mechanic can totally ruin your experience halfway through, and that's not even getting into the fact that the story (the biggest flaw of the film) is completely unaltered.through.
3rd Feb '17 11:26:35 AM Morgenthaler
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* ''Film/BatmanBegins'' is far better than most games on here and also had some very innovative and interesting ideas for a LicensedGame, primarily using fear as an element and a great emphasis on stealth, with obvious influence taken from both ''Franchise/MetalGear'' and ''VideoGame/SplinterCell''. Unfortunately the execution did not quite hit the mark and it is generally seen as [[SoOkayItsAverage a mediocre game.]] The biggest problem is that that the game constantly held the player's hand, intentionally leading them on the correct path to sneak by an enemy, use something to scare them, and then beat the startled enemy up. It'd be understandable if it was done just for the tutorial, but that's what the ''entire'' game was like. However, on the up side the elements from this game did go on to greatly inspire the ''VideoGame/BatmanArkhamSeries'', [[SugarWiki/NoProblemWithLicensedGames one of the biggest aversions of this trope imaginable.]]
** ''Batman Forever'' for its various consoles is considered to be one of the worst Batman games ever. The game was developed by Acclaim, a company that was mostly known for producing games of dubious quality. The game had extremely awkward controls, gadgets that didn't work, terrible level design, and having fiendishly NintendoHard difficulty due to you having only 5 lives (which gets shared between both players in a 2 player game) and being forced to restart at the beginning of the game if you got a game over. Depending on which console you play the game for, the game may end up being nigh-''unplayable''.

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* ''Franchise/{{Batman}}'':
**
''Film/BatmanBegins'' is far better than most games on here and also had some very innovative and interesting ideas for a LicensedGame, primarily using fear as an element and a great emphasis on stealth, with obvious influence taken from both ''Franchise/MetalGear'' and ''VideoGame/SplinterCell''. Unfortunately the execution did not quite hit the mark and it is generally seen as [[SoOkayItsAverage a mediocre game.]] The biggest problem is that that the game constantly held the player's hand, intentionally leading them on the correct path to sneak by an enemy, use something to scare them, and then beat the startled enemy up. It'd be understandable if it was done just for the tutorial, but that's what the ''entire'' game was like. However, on the up side the elements from this game did go on to greatly inspire the ''VideoGame/BatmanArkhamSeries'', [[SugarWiki/NoProblemWithLicensedGames one of the biggest aversions of this trope imaginable.]]
** ''Batman Forever'' ''Film/BatmanForever'' for its various consoles is considered to be one of the worst Batman games ever. The game was developed by Acclaim, a company that was mostly known for producing games of dubious quality. The game had extremely awkward controls, gadgets that didn't work, terrible level design, and having fiendishly NintendoHard difficulty due to you having only 5 lives (which gets shared between both players in a 2 player game) and being forced to restart at the beginning of the game if you got a game over. Depending on which console you play the game for, the game may end up being nigh-''unplayable''.
25th Jan '17 8:41:23 AM YasminPerry
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*** The GBC version[[note]]also from 2000[[/note]], made by a different developer, was the same thing, just on a miniscule screen & with awful music. You can imagine how ''that'' went down.
23rd Jan '17 7:39:46 AM FlyingDuckManGenesis
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** The UsfeulNotes/SegaGenesis was home to some of the most memorable Disney licensed games, but ''Disney/{{Fantasia}}'' was not one of them. The game suffers from sloppy programming, awkward controls, haphazard level design, tinny music that hardly does the film's soundtrack any justice, and [[ArsonMurderAndJaywalking Chernabog]] [[DemotedToExtra isn't even the]] FinalBoss. What's worse is that [[ChristmasRushed the game was rushed out to tie in with the film's 1991 VHS release]], and one of the developers admitted in an interview that the game needed at least two more months of development to iron out it's flaws. The game ranked #6 on ''Mega'''s "10 Worst Mega Drive Games of All Time", and is reviled by Sega Genesis fans across the net, [[https://www.youtube.com/watch?v=N43TFSTbpdQ including]] WebVideo/UrinatingTree.
22nd Jan '17 1:42:41 PM YasminPerry
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** ''Rugrats: Time Travellers'' was ''another'' clunky platformer for the GBC in 1999. The story involves the babies screwing around with a time machine in a toy store[[note]]similar to the episode ''Toy Store'', except nowhere near as good, of course[[/note]] & being whisked away to stereotypical time periods (Egyptian times, prehistoric times, etc). There were so few interesting historical elements used, one wonders why the developers even bothered with a TimeTravel plot. Controls were broken, and the ending was extremely unsatisfying. The only saving grace of this game was its colourful graphics.

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** ''Rugrats: Time Travellers'' was ''another'' clunky platformer for the GBC in 1999. The story involves the babies screwing around with a time machine in a toy store[[note]]similar to the episode ''Toy Store'', Palace'', except nowhere near as good, of course[[/note]] & being whisked away to stereotypical time periods (Egyptian times, prehistoric times, etc). There were so few interesting historical elements used, one wonders why the developers even bothered with a TimeTravel plot. Controls were broken, and the ending was extremely unsatisfying. The only saving grace of this game was its colourful graphics.
22nd Jan '17 5:26:36 AM YasminPerry
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*** The GBC version from 2000 is a scaled-down version, lacking Mark Mothersbaugh's soundtrack, O.K.-for-2001 3D graphics, and basically anything that made the console version tolerable. Oddly enough, it had a completely different story[[note]]involving Angelica rescuing Cynthia from ''Tommy & Chuckie'', [[OutOfCharacterMoment of all people]][[/note]], and was a tad more polished in a few ways, such as including an actual BossBattle. [[http://www.ign.com/articles/2000/05/27/rugrats-totally-angelica Ign has a rather entertaining review here]][[/folder]]

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*** The GBC version from 2000 is a scaled-down version, lacking Mark Mothersbaugh's soundtrack, O.K.-for-2001 3D graphics, and basically anything that made the console version tolerable. Oddly enough, it had a completely different story[[note]]involving Angelica rescuing Cynthia from ''Tommy & Chuckie'', [[OutOfCharacterMoment of all people]][[/note]], and was a tad more polished in a few ways, such as including an actual BossBattle. [[http://www.ign.com/articles/2000/05/27/rugrats-totally-angelica Ign IGN has a rather entertaining review here]][[/folder]]
here]].[[/folder]]
22nd Jan '17 5:24:19 AM YasminPerry
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** ''Rugrats: Time Travellers'' was ''another'' clunky platformer for the GBC in 1999. The story involves the babies screwing around with a time machine in a toy store[[note]]similar to the episode ''Toy Store'', except nowhere near as good, of course.[[/note]] & being whisked away to stereotypical time periods (Egyptian times, prehistoric times, etc). There were so few interesting historical elements used, one wonders why the developers even bothered with a TimeTravel plot. Controls were broken, and the ending was extremely unsatisfying. The only saving grace of this game was its colourful graphics.

to:

** ''Rugrats: Time Travellers'' was ''another'' clunky platformer for the GBC in 1999. The story involves the babies screwing around with a time machine in a toy store[[note]]similar to the episode ''Toy Store'', except nowhere near as good, of course.[[/note]] course[[/note]] & being whisked away to stereotypical time periods (Egyptian times, prehistoric times, etc). There were so few interesting historical elements used, one wonders why the developers even bothered with a TimeTravel plot. Controls were broken, and the ending was extremely unsatisfying. The only saving grace of this game was its colourful graphics.



*** The GBC version from 2000 is a scaled-down version, lacking Mark Mothersbaugh's soundtrack, O.K.-for-2001 3D graphics, and basically anything that made the console version tolerable. Oddly enough, it had a completely different story[[note]]Involving Angelica rescuing Cynthia from ''Tommy & Chuckie'', [[OutOfCharacterMoment of all people]][[/note]], and was a tad more polished in a few ways, such as including an actual BossBattle. http://www.ign.com/articles/2000/05/27/rugrats-totally-angelica[[/folder]]

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*** The GBC version from 2000 is a scaled-down version, lacking Mark Mothersbaugh's soundtrack, O.K.-for-2001 3D graphics, and basically anything that made the console version tolerable. Oddly enough, it had a completely different story[[note]]Involving story[[note]]involving Angelica rescuing Cynthia from ''Tommy & Chuckie'', [[OutOfCharacterMoment of all people]][[/note]], and was a tad more polished in a few ways, such as including an actual BossBattle. http://www.[[http://www.ign.com/articles/2000/05/27/rugrats-totally-angelica[[/folder]]
com/articles/2000/05/27/rugrats-totally-angelica Ign has a rather entertaining review here]][[/folder]]
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