History Main / TheProblemWithLicensedGames

15th Aug '16 5:07:37 PM kablammin45
Is there an issue? Send a Message

Added DiffLines:

* While most of the Creator/{{Nickelodeon}} crossover games are considered cult classics (especially the ''VideoGame/NicktoonsUnite'' series), ''Nickelodeon Party Blast'', one of the very first ones, was near unanimously considered a complete and utter joke. The graphics were very bland and ugly; looking about on par with a Nintendo 64 game. (And this was a game released on the Gamecube and the Xbox.) The gameplay itself was lambasted for its terrible controls and just being boring, and the less said about the [[MostAnnoyingSound sound effects and music]], the better. The icing on the cake was that the game was developed by Data Design Interactive, the same company that would later become infamous for their many crummy shovelware games for the Wii.
9th Aug '16 5:18:23 AM FlyingDuckManGenesis
Is there an issue? Send a Message


* ''Disney/WreckItRalph'': a movie based on video games, and is possibly the most successful video game movie out there. The video game, however, has been criticized for its subpar graphics and general blandness. [[{{Irony}} Basically, the video game movie is amazing, while the video game of the movie is terrible.]]



** ''Disney/WreckItRalph'' has a video game adaptation that was criticized for being [[ItsShortSoItSucks short]] (it has only ''18'' levels), repetitive (the levels all feel the same), [[ItsEasySoItSucks easy]] (there is '''no''' penalty for death) and [[TheyJustDidntCare having a ton of wasted potential]].

to:

** ''Disney/WreckItRalph'' has a is possibly the most successful video game adaptation that was movie out there. The video game adaptation, however, has been criticized for its subpar graphics, being [[ItsShortSoItSucks short]] (it has only ''18'' levels), repetitive (the levels all feel the same), [[ItsEasySoItSucks easy]] (there is '''no''' penalty for death) and [[TheyJustDidntCare having a ton of wasted potential]].potential]]. [[{{Irony}} Basically, the video game movie is amazing, while the video game of the movie is terrible.]]
7th Aug '16 1:32:48 PM ZootyCutie94
Is there an issue? Send a Message

Added DiffLines:

* The video game for ''Toys/TheTrashPack'' was heavily reviled by both fans and reviewers alike for being a high-priced video game that only contained four minigames and a checklist for the first wave of figures.
7th Aug '16 5:38:17 AM Vir
Is there an issue? Send a Message


* ''Disney/WreckItRalph'': a movie based on video games, and is possibly the most successful video game movie out there. The video game, however, has been criticized for it's subpar graphics and general blandness. [[{{Irony}} Basically, the video game movie is amazing, while the video game of the movie is terrible.]]

to:

* ''Disney/WreckItRalph'': a movie based on video games, and is possibly the most successful video game movie out there. The video game, however, has been criticized for it's its subpar graphics and general blandness. [[{{Irony}} Basically, the video game movie is amazing, while the video game of the movie is terrible.]]
2nd Aug '16 6:44:13 PM Trogdor7620
Is there an issue? Send a Message

Added DiffLines:

* ''Disney/WreckItRalph'': a movie based on video games, and is possibly the most successful video game movie out there. The video game, however, has been criticized for it's subpar graphics and general blandness. [[{{Irony}} Basically, the video game movie is amazing, while the video game of the movie is terrible.]]
2nd Aug '16 11:53:31 AM Morgenthaler
Is there an issue? Send a Message


* ''Universal Studios Theme Park Adventure'' for the Nintendo Gamecube. The game is a MinigameGame where you play as a random kid in the eponymous theme park trying to get on the rides based on Universal's [[Film/{{Jaws}} famous]] [[Franchise/BackToTheFuture movie]] [[Franchise/JurassicPark franchises]]. The game is saddled with extremely monotonous and boring gameplay. In order to get on any of the attractions and rides in the park, you don't do anything reasonable like trying to get tickets, no. You have to run around the park picking up garbage, and there's a ''lot'' of it. Navigation around the park is difficult as the camera doesn't follow your character, and you're given no map, so it's very easy to get lost. To make matters worse, the minigame attractions themselves are very brief, one-note, have bad controls, a bad camera, or contain all of the four problems, making the excruciating, convoluted effort to get access to them not even worth it. The AngryVideoGameNerd looks at the game [[https://www.youtube.com/watch?v=UVf9-wEzGvc here]].

to:

* ''Universal Studios Theme Park Adventure'' for the Nintendo Gamecube. The game is a MinigameGame where you play as a random kid in the eponymous theme park trying to get on the rides based on Universal's [[Film/{{Jaws}} famous]] [[Franchise/BackToTheFuture movie]] [[Franchise/JurassicPark franchises]]. The game is saddled with extremely monotonous and boring gameplay. In order to get on any of the attractions and rides in the park, you don't do anything reasonable like trying to get tickets, no. You have to run around the park picking up garbage, and there's a ''lot'' of it. Navigation around the park is difficult as the camera doesn't follow your character, and you're given no map, so it's very easy to get lost. To make matters worse, the minigame attractions themselves are very brief, one-note, have bad controls, a bad camera, or contain all of the four problems, making the excruciating, convoluted effort to get access to them not even worth it. The AngryVideoGameNerd WebVideo/AngryVideoGameNerd looks at the game [[https://www.youtube.com/watch?v=UVf9-wEzGvc here]].
1st Aug '16 7:34:20 PM Vir
Is there an issue? Send a Message


** The [[VideoGame/Ghostbusters2016 2016 reboot]] was given a video game adaptation long after games based on then-upcoming summer movies were no longer popular with developers, and the reason for the latter shows. Like ''Sanctum of Slime'' the gameplay is monotonous, the controls are unresponsive, the levels are far too large, the upgrade system is poorly implemented, and again the characters from the film are replaced with rookies. Surprisingly, it didn't directly have a hand in the demise of its developer [=FireForge=] Games, which filed for bankruptcy just three days after the game's release after being embroiled in several lawsuits.

to:

** The [[VideoGame/Ghostbusters2016 2016 reboot]] was given a video game adaptation long after games based on then-upcoming summer movies were no longer popular with developers, and the reason for the latter shows. Like ''Sanctum of Slime'' the gameplay is monotonous, the controls are unresponsive, the levels are far too large, the upgrade system is poorly implemented, and again the characters from the film are replaced with rookies. Surprisingly, it didn't directly have a hand in the demise of its developer [=FireForge=] Games, which filed for bankruptcy just three days after the game's release after being embroiled in several prior lawsuits.
1st Aug '16 7:34:11 PM Vir
Is there an issue? Send a Message


** The [[VideoGame/Ghostbusters2016 2016 reboot]] was given a video game adaptation long after games based on then-upcoming summer movies were no longer popular with developers, and the reason for the latter shows. Like ''Sanctum of Slime'' the gameplay is monotonous, the controls are unresponsive, the levels are far too large, the upgrade system is poorly implemented, and again the characters from the film are replaced with rookies. Surprisingly, it didn't directly have a hand in the demise of [=FireForge=] Games, which filed for bankruptcy just three days after the game's release after being embroiled in several lawsuits.

to:

** The [[VideoGame/Ghostbusters2016 2016 reboot]] was given a video game adaptation long after games based on then-upcoming summer movies were no longer popular with developers, and the reason for the latter shows. Like ''Sanctum of Slime'' the gameplay is monotonous, the controls are unresponsive, the levels are far too large, the upgrade system is poorly implemented, and again the characters from the film are replaced with rookies. Surprisingly, it didn't directly have a hand in the demise of its developer [=FireForge=] Games, which filed for bankruptcy just three days after the game's release after being embroiled in several lawsuits.
1st Aug '16 7:33:20 PM Vir
Is there an issue? Send a Message


** The [[VideoGame/Ghostbusters2016 2016 reboot]] was given a video game adaptation long after games based on then-upcoming summer movies were no longer popular with developers, and the reason for the latter shows. Like ''Sanctum of Slime'' the gameplay is monotonous, the controls are unresponsive, the levels are far too large, the upgrade system is poorly implemented, and again the characters from the film are replaced with rookies. Surprisingly, it didn't directly have a hand in the demise of [=FireForge=] Games, which filed for bankruptcy just three days after the game's release after being embroiled in several lawsuits.



** ''VideoGmae/BackToTheFuture1989'' for the NES was for most of its stages a VerticalScrollingShooter with Marty as a OneHitPointWonder who races against a time limit down the streets of Hill Valley on foot and a hard-to-control skateboard and collects clocks while avoiding or throwing bowling balls at swarms of bees, hula-hoop girls and people walking back and forth holding invisible [[SheetOfGlass sheets of glass]]. The music in these stages, a practically unrecognizable remix of "The Power of Love", is as repetitious and awful as the gameplay. The three indoor stages don't provide much relief, the first being a disgustingly NintendoHard shooter where Marty must hold Lou's Café against an onslaught of 99 merciless bullies. Perhaps the best thing to be said about this game is that its ExcusePlot follows the movie in BroadStrokes.

to:

** ''VideoGmae/BackToTheFuture1989'' ''VideoGame/BackToTheFuture1989'' for the NES was for most of its stages a VerticalScrollingShooter with Marty as a OneHitPointWonder who races against a time limit down the streets of Hill Valley on foot and a hard-to-control skateboard and collects clocks while avoiding or throwing bowling balls at swarms of bees, hula-hoop girls and people walking back and forth holding invisible [[SheetOfGlass sheets of glass]]. The music in these stages, a practically unrecognizable remix of "The Power of Love", is as repetitious and awful as the gameplay. The three indoor stages don't provide much relief, the first being a disgustingly NintendoHard shooter where Marty must hold Lou's Café against an onslaught of 99 merciless bullies. Perhaps the best thing to be said about this game is that its ExcusePlot follows the movie in BroadStrokes.
23rd Jul '16 9:09:41 PM RAMChYLD
Is there an issue? Send a Message


** And even before that, the release on PC, Amiga, Atari ST and Commodore 64 was already bashed for being just a bunch of mediocre minigames threw together in haste. In the case of the PC version tho, PortingDisaster was added to the mix (terrible EGA graphics and [[SensoryAbuse the music sounds like someone strangling an ice cream truck]]). And this release came out in 1990, 6 years after the first movie! By then PCs have had the option of getting better music from add-ons like the [=AdLib=], Creative Game Blaster, or even the original Sound Blaster. Additionally, VGA graphics cards which allowed for much better graphics were starting to catch on. To only use EGA and PC speaker audio is pretty much saying TheyJustDidntCare at that point.

to:

** And even before that, the release on PC, Amiga, Atari ST and Commodore 64 was already bashed for being just a bunch of mediocre minigames threw together in haste. In the case of the PC version tho, PortingDisaster was added to the mix (terrible EGA graphics and [[SensoryAbuse the music sounds like someone strangling an ice cream truck]]). And this release came out in 1990, 6 years after the first movie! By then PCs [=PCs=] have had the option of getting better music from add-ons like the [=AdLib=], Creative Game Blaster, or even the original Sound Blaster. Additionally, VGA graphics cards which allowed for much better graphics were starting to catch on. To only use EGA and PC speaker audio is pretty much saying TheyJustDidntCare at that point.
This list shows the last 10 events of 385. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.TheProblemWithLicensedGames