History Main / TheProblemWithLicensedGames

26th Jun '16 2:18:34 PM TheBuddy26
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** The infamous ''VideoGame/{{Superman 64}}'' game for the [=N64=], based on [[WesternAnimation/SupermanTheAnimatedSeries the animated series]], is another licensed game that's a contender for Worst. Game. Ever. It featured clumsy controls, mediocre graphics, a boatload of glitches, a disorientingly short draw distance (due to [[VoodooShark Kryptonite Fog]]), and a horrendously dull plot, where ComicBook/LexLuthor's diabolical scheme was to trap Superman in a virtual world... and literally make him [[PassThroughTheRings jump (or fly, rather) through hoops]].

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** The infamous ''VideoGame/{{Superman 64}}'' game for the [=N64=], based on [[WesternAnimation/SupermanTheAnimatedSeries the animated series]], is another licensed game that's a contender for [[WorstWhateverEver Worst. Game. Ever. ]] It featured clumsy controls, mediocre graphics, a boatload of glitches, a disorientingly short draw distance (due to [[VoodooShark Kryptonite Fog]]), and a horrendously dull plot, where ComicBook/LexLuthor's diabolical scheme was to trap Superman in a virtual world... and literally make him [[PassThroughTheRings jump (or fly, rather) through hoops]].
21st Jun '16 3:29:24 AM Prinzenick
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* VideoGame/FeriasFrustradasDoPicaPau (translates into ''WesternAnimation/WoodyWoodpecker's Frustrated Vacation'') is an atrocious game for the UsefulNotes/SegaGenesis and UsefulNotes/SegaMasterSystem, both for its sloppy design and for being extremely hard [[FakeDifficulty for all the wrong reasons]]. The levels are poorly designed (sometimes blatantly [[CopyAndPasteEnvironments copy and pasted]]) and absolutely relentless in enemy placement, but the real issue is the very stiff controls combined with some of the [[HitBoxDissonance worst hit detection you'll ever find in a game]]--nine times out of ten, you'll get hurt by the enemies and boss fights more than you can dish it out on them with your nearly useless, short range peck attack. The graphics are abysmal and look like they were drawn in MS Paint, and the sound work is lazy and annoying (for example, the sound of Woody Woodpecker's [[AnnoyingLaugh laugh]] plays ''every'' time he grabs ''any'' item). Oh, and the Hard Mode makes the experience even more miserable, since Woody has no MercyInvincibility in it.

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* VideoGame/FeriasFrustradasDoPicaPau (translates into ''WesternAnimation/WoodyWoodpecker's Frustrated Vacation'') Vacation''), released by Tec Toy in Brazil in 1995, is an atrocious game for the UsefulNotes/SegaGenesis and UsefulNotes/SegaMasterSystem, both for its sloppy design and for being extremely hard [[FakeDifficulty for all the wrong reasons]]. The levels are poorly designed (sometimes blatantly [[CopyAndPasteEnvironments copy and pasted]]) and absolutely relentless in enemy placement, but the real issue is the very stiff controls combined with some of the [[HitBoxDissonance worst hit detection you'll ever find in a game]]--nine times out of ten, you'll get hurt by the enemies and boss fights more than you can dish it out on them with your nearly useless, short range peck attack. The graphics are abysmal and look like they were drawn in MS Paint, and the sound work is lazy and annoying (for example, the sound of Woody Woodpecker's [[AnnoyingLaugh laugh]] plays ''every'' time he grabs ''any'' item). Oh, and the Hard Mode makes the experience even more miserable, since Woody has no MercyInvincibility in it.
21st Jun '16 3:23:49 AM Prinzenick
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* VideoGame/FeriasFrustradasDoPicaPa (translates into ''WesternAnimation/WoodyWoodpecker's Frustrated Vacation'') is an atrocious game for the UsefulNotes/SegaGenesis and UsefulNotes/SegaMasterSystem, both for its sloppy design and for being extremely hard [[FakeDifficulty for all the wrong reasons]]. The levels are poorly designed (sometimes blatantly [[CopyAndPasteEnvironments copy and pasted]]) and absolutely relentless in enemy placement, but the real issue is the very stiff controls combined with some of the [[HitBoxDissonance worst hit detection you'll ever find in a game]]--nine times out of ten, you'll get hurt by the enemies and boss fights more than you can dish it out on them with your nearly useless, short range peck attack. The graphics are abysmal and look like they were drawn in MS Paint, and the sound work is lazy and annoying (for example, the sound of Woody Woodpecker's [[AnnoyingLaugh laugh]] plays ''every'' time he grabs ''any'' item). Oh, and the Hard Mode makes the experience even more miserable, since Woody has no MercyInvincibility in it.

to:

* VideoGame/FeriasFrustradasDoPicaPa VideoGame/FeriasFrustradasDoPicaPau (translates into ''WesternAnimation/WoodyWoodpecker's Frustrated Vacation'') is an atrocious game for the UsefulNotes/SegaGenesis and UsefulNotes/SegaMasterSystem, both for its sloppy design and for being extremely hard [[FakeDifficulty for all the wrong reasons]]. The levels are poorly designed (sometimes blatantly [[CopyAndPasteEnvironments copy and pasted]]) and absolutely relentless in enemy placement, but the real issue is the very stiff controls combined with some of the [[HitBoxDissonance worst hit detection you'll ever find in a game]]--nine times out of ten, you'll get hurt by the enemies and boss fights more than you can dish it out on them with your nearly useless, short range peck attack. The graphics are abysmal and look like they were drawn in MS Paint, and the sound work is lazy and annoying (for example, the sound of Woody Woodpecker's [[AnnoyingLaugh laugh]] plays ''every'' time he grabs ''any'' item). Oh, and the Hard Mode makes the experience even more miserable, since Woody has no MercyInvincibility in it.
21st Jun '16 3:22:54 AM Prinzenick
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* VideoGame/FériasFrustadasDoPicaPau (translates into ''WesternAnimation/WoodyWoodpecker's Frustrated Vacation'') is an atrocious game for the UsefulNotes/SegaGenesis and UsefulNotes/SegaMasterSystem. The levels are poorly designed (sometimes blatantly [[CopyAndPasteEnvironments copy and pasted]]) and absolutely relentless in difficulty and enemy placement, but the real issue is the very stiff controls combined with some of the [[HitBoxDissonance worst hit detection you'll ever find]]--nine times out of ten, you'll get hurt by the enemies and boss fights more than you can dish it out on them with your nearly useless peck attack. The graphics are abysmal and look like they were drawn in MS Paint, same with the sound work (for example, the sound of Woody Woodpecker's laugh plays ''every'' time he grabs ''any'' item). Oh, and the Hard Mode makes the experience even more miserable, since Woody has no MercyInvincibility in it.

to:

* VideoGame/FériasFrustadasDoPicaPau VideoGame/FeriasFrustradasDoPicaPa (translates into ''WesternAnimation/WoodyWoodpecker's Frustrated Vacation'') is an atrocious game for the UsefulNotes/SegaGenesis and UsefulNotes/SegaMasterSystem. UsefulNotes/SegaMasterSystem, both for its sloppy design and for being extremely hard [[FakeDifficulty for all the wrong reasons]]. The levels are poorly designed (sometimes blatantly [[CopyAndPasteEnvironments copy and pasted]]) and absolutely relentless in difficulty and enemy placement, but the real issue is the very stiff controls combined with some of the [[HitBoxDissonance worst hit detection you'll ever find]]--nine find in a game]]--nine times out of ten, you'll get hurt by the enemies and boss fights more than you can dish it out on them with your nearly useless useless, short range peck attack. The graphics are abysmal and look like they were drawn in MS Paint, same with and the sound work is lazy and annoying (for example, the sound of Woody Woodpecker's laugh [[AnnoyingLaugh laugh]] plays ''every'' time he grabs ''any'' item). Oh, and the Hard Mode makes the experience even more miserable, since Woody has no MercyInvincibility in it.
21st Jun '16 3:19:50 AM Prinzenick
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* VideoGame/FériasFrustadasDoPicaPau (translates into ''WesternAnimation/WoodyWoodpecker's Frustrated Vacation'') is an atrocious game for the UsefulNotes/SegaGenesis and UsefulNotes/SegaMasterSystem. The levels are poorly designed (sometimes blatantly [[CopyAndPasteEnvironments copy and pasted]]) and absolutely relentless in difficulty and enemy placement, but the real issue is the very stiff controls combined with some of the [[HitBoxDissonance worst hit detection you'll ever find]]--nine times out of ten, you'll get hurt by the enemies and boss fights more than you can dish it out on them with your nearly useless peck attack. The graphics are abysmal and look like they were drawn in MS Paint, same with the sound work (for example, the sound of Woody Woodpecker's laugh plays ''every'' time he grabs ''any'' item). Oh, and the Hard Mode makes the experience even more miserable, since Woody has no MercyInvincibility in it.
13th Jun '16 8:08:46 PM Miracle@StOlaf
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* ''Film/TheThreeStooges'' got their own multi-platform videogame in the late 80's. It does a fine job of capturing the right tone for a ''Stooges'' game and has loads of nods to many of their famous short films and actual voice clips from the guys, but the mini-games that make up its core gameplay have very clunky controls and the difficulty curve is surprisingly tough because of the reaction speed needed to master them. It remained enough of a CultClassic to get an UpdatedRerelease for the UsefulNotes/GameBoyAdvance and UsefulNotes/{{Playstation}} many years later.
** There was also an arcade game put out by Gottlieb in 1984, which lacked the variety and charm of the later release and had rather bland gameplay.
13th Jun '16 5:09:22 AM FlyingDuckManGenesis
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* At the height of its popularity, ''Series/HomeImprovement'', all shows, got a video game adaptation for the Super NES. Since building stuff, grunting, and arguing with Jill over missing the playoffs wouldn't be very conducive to a platformer, Tim Taylor instead has adventures across several other television sets to recover his stolen tools. Said TV sets are huge, confusing, badly-designed labyrinths filled with numerous real death traps and deadly animatronics like sword-wielding knights and dinosaurs that breathe fire(!). To add insult to the injury of frustrating, lackluster and repetitive gameplay, the game includes a booklet without any information in it aside from the repeated insistence that [[HintsAreForLosers "Real men don't need instructions."]] It seems more likely that an actual manual was left out because if they really wanted to be helpful to players, the only directions in it would be to remove the ''Home Improvement'' cartridge from the console and replace it with a better game.

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* At the height of its popularity, ''Series/HomeImprovement'', of all shows, got a video game adaptation for the [[UsefulNotes/SuperNintendoEntertainmentSystem Super NES. NES]], entitled "Power Tool Pursuit!".[[note]]According to [[https://www.youtube.com/watch?v=HeefosCxDRU a trailer for the game]], a UsefulNotes/SegaGenesis version was planned, but never officially released.[[/note]] Since building stuff, grunting, and arguing with Jill over missing the playoffs wouldn't be very conducive conductive to a platformer, Tim Taylor instead has adventures across several other television sets to recover his stolen tools. Said TV sets are huge, confusing, badly-designed labyrinths filled with numerous real death traps and deadly animatronics like sword-wielding knights and dinosaurs that breathe fire(!). To add insult to the injury of frustrating, lackluster and repetitive gameplay, the game includes a booklet without any information in it aside from the repeated insistence that [[HintsAreForLosers "Real men don't need instructions."]] It seems more likely that an actual manual was left out because if they really wanted to be helpful to players, the only directions in it would be to remove the ''Home Improvement'' cartridge from the console and replace it with a better game.
11th Jun '16 10:10:33 PM BillyMT
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** While the MightyMorphinPowerRangers games released for the SNES, Genesis, and GameGear belong on [[NoProblemWithLicencedGames the other list]], the GameBoy adaptation was not so good. The Game Boy version suffered from poor graphics, poor use of the SuperGameBoy color palette (the main color was the color of your chosen ranger), and the fact that using your weapon drains a bit of health. The fact that the game has only five levels didn't help matters.

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** While the MightyMorphinPowerRangers games released for the SNES, Genesis, and GameGear belong on [[NoProblemWithLicencedGames [[SugarWiki/NoProblemWithLicensedGames the other list]], the GameBoy adaptation was not so good. The Game Boy version suffered from poor graphics, poor use of the SuperGameBoy color palette (the main color was the color of your chosen ranger), and the fact that using your weapon drains a bit of health. The fact that the game has only five levels didn't help matters.
11th Jun '16 7:10:59 PM Miracle@StOlaf
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* At the height of its popularity, ''Series/HomeImprovement'', all shows, got a video game adaptation for the Super NES. Since building stuff, grunting, and arguing with Jill over missing the playoffs wouldn't be very conducive to a platformer, Tim Taylor instead has adventures across several other television sets to recover his stolen tools. Said TV sets are huge, confusing, badly-designed labyrinths filled with numerous real dangers like death traps and animatronic dinosaurs that attack Tim and breathe fire(!). Too add insult to the injury of frustrating and repetitive gameplay, the game includes a booklet without any information in it aside from the repeated insistence that [[HintsAreForLosers "Real men don't need instructions."]] It seems more likely that an actual manual was left out because if they really wanted to be helpful to players, the only directions in it would be to remove the ''Home Improvement'' cartridge from the console and replace it with a better game.

to:

* At the height of its popularity, ''Series/HomeImprovement'', all shows, got a video game adaptation for the Super NES. Since building stuff, grunting, and arguing with Jill over missing the playoffs wouldn't be very conducive to a platformer, Tim Taylor instead has adventures across several other television sets to recover his stolen tools. Said TV sets are huge, confusing, badly-designed labyrinths filled with numerous real dangers like real death traps and animatronic deadly animatronics like sword-wielding knights and dinosaurs that attack Tim and breathe fire(!). Too To add insult to the injury of frustrating frustrating, lackluster and repetitive gameplay, the game includes a booklet without any information in it aside from the repeated insistence that [[HintsAreForLosers "Real men don't need instructions."]] It seems more likely that an actual manual was left out because if they really wanted to be helpful to players, the only directions in it would be to remove the ''Home Improvement'' cartridge from the console and replace it with a better game.
11th Jun '16 1:37:54 PM Miracle@StOlaf
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* At the height of its popularity, ''Series/HomeImprovement'', all shows, got a video game adaptation. Instead of building stuff, grunting, and arguing with Jill over missing the playoffs, Tim instead has adventures across several other television sets to recover his stolen tools. Said TV sets are huge, confusing, badly-designed labyrinths filled with numerous real dangers like death traps and animatronic dinosaurs that attack Tim and breathe fire(!). Too add insult to the injury of frustrating and repetitive gameplay, the game includes a booklet without any information in it aside from the repeated insistence that [[HintsAreForLosers "Real men don't need instructions."]] It seems more likely that an actual manual was left out because if they really wanted to be helpful to players, the only directions in it would be to remove the ''Home Improvement'' cartridge and replace it with a better game.

to:

* At the height of its popularity, ''Series/HomeImprovement'', all shows, got a video game adaptation. Instead of adaptation for the Super NES. Since building stuff, grunting, and arguing with Jill over missing the playoffs, playoffs wouldn't be very conducive to a platformer, Tim Taylor instead has adventures across several other television sets to recover his stolen tools. Said TV sets are huge, confusing, badly-designed labyrinths filled with numerous real dangers like death traps and animatronic dinosaurs that attack Tim and breathe fire(!). Too add insult to the injury of frustrating and repetitive gameplay, the game includes a booklet without any information in it aside from the repeated insistence that [[HintsAreForLosers "Real men don't need instructions."]] It seems more likely that an actual manual was left out because if they really wanted to be helpful to players, the only directions in it would be to remove the ''Home Improvement'' cartridge from the console and replace it with a better game.
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