History Main / TheProblemWithLicensedGames

14th Oct '17 4:57:45 PM Kayube
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** Inverted with Creator/{{Gottlieb}}'s ''Pinball/JamesBond007'' pinball, partially based on ''Film/TheSpyWhoLovedMe''. The game ignored almost everything about the films for an unusual timer-based game that required the player to make shots for additional play time. Players and operators still ''hated'' the game, but at least it wasn't the license's fault.

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** Inverted with Creator/{{Gottlieb}}'s ''Pinball/JamesBond007'' pinball, partially based on ''Film/TheSpyWhoLovedMe''. The game ignored almost everything about the films for an unusual timer-based game that required the player to make shots for additional play time. Players and operators still ''hated'' the game, but at least it wasn't the license's fault.
13th Oct '17 12:11:03 PM CosmicFerret
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* The company that tried to make a ''BabylonFive'' flight simulator game honestly tried to make it a high quality game that faithfully depicted how a [=StarFury=] would handle. They took so long trying to get it right that they were still working on it after the series was over, resulting in the project being cancelled.

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* The company that tried to make a ''BabylonFive'' ''Series/BabylonFive'' flight simulator game honestly tried to make it a high quality game that faithfully depicted how a [=StarFury=] would handle. They took so long trying to get it right that they were still working on it after the series was over, resulting in the project being cancelled.
5th Oct '17 10:02:23 AM DecafGrub47393
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* Similarly, a lot of Creator/{{THQ}}'s input from the early [=1990s=] consisted of crappy licensed projects, with such gems as ''Home Alone'', ''Where's Waldo?'', and ''Wayne's World'' under their belts.

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* Similarly, a lot of Creator/{{THQ}}'s input from the early [=1990s=] consisted of crappy licensed projects, with such gems as ''Home Alone'', ''Where's Waldo?'', and ''Wayne's World'' under their belts. They were also the GBA's equivalent of LJN, right down to being founded by the same person.
24th Sep '17 5:45:38 PM nombretomado
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* The {{PC88}} version of ''Manga/NausicaaOfTheValleyOfTheWind'' game ([[http://www.hardcoregaming101.net/nausicaa/nausicaa.htm see the horror here]]) is so bad that it makes ''VideoGame/ETTheExtraTerrestrial'' on the UsefulNotes/{{Atari 2600}} look like ''VideoGame/DuckTales'' on the UsefulNotes/{{NES}}. The PC-6001 & UsefulNotes/{{MSX}} versions of said games are more playable, but the PC-6001 was not made for gaming, and what {{Creator/Konami}}, [[VideoGame/{{Kirby}} Hal Laboratory]] and {{Compile}} were dishing out for the MSX were far better then this. Why bother with this game when there are so much better games for the MSX coming out from said companies?

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* The {{PC88}} version of ''Manga/NausicaaOfTheValleyOfTheWind'' game ([[http://www.hardcoregaming101.net/nausicaa/nausicaa.htm see the horror here]]) is so bad that it makes ''VideoGame/ETTheExtraTerrestrial'' on the UsefulNotes/{{Atari 2600}} look like ''VideoGame/DuckTales'' on the UsefulNotes/{{NES}}. The PC-6001 & UsefulNotes/{{MSX}} versions of said games are more playable, but the PC-6001 was not made for gaming, and what {{Creator/Konami}}, [[VideoGame/{{Kirby}} Hal Laboratory]] and {{Compile}} Creator/{{Compile}} were dishing out for the MSX were far better then this. Why bother with this game when there are so much better games for the MSX coming out from said companies?
24th Sep '17 4:51:00 AM Tightwire
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* Pick ''any'' ''WesternAnimation/SouthPark'' game. [[note]]With ''[[VideoGame/SouthParkTheStickOfTruth The Stick of Truth]]'' usually being the exception.[[/note]] ''South Park Rally'' was a forgettable, confusing ''VideoGame/MarioKart'' clone, ''Chef's Luv Shack'' was a bizarre game show with questions that made no sense if you weren't American, and the ''South Park'' [[FirstPersonShooter FPS]] has been accurately described as "the Mr. Hankey of FPS games: A turd of a game who comes to people who don't read [[ReviewsAreTheGospel game reviews]]". It got 8% from PC Gamer magazine in the UK and a 30/100 from a Finnish games magazine which also sourced the previous quote.\\
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The PC and [=PlayStation=] versions of the ''South Park'' FPS were horribly buggy and had performance issues, which is part of the reason why they were reviewed so badly by most. The [[UsefulNotes/Nintendo64 N64]] version was generally rated much better, although that's not saying much (Game Stats gives it an average of 5.9/10 from the major sites). At the very least, it had the good fortune of being built on the ''VideoGame/{{Turok}}'' engine, so most of the bugs had been ironed out beforehand.

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* Pick Up until ''SouthParkTheStickOfTruth'', which featured heavy input from the writers and played like a multi-part episode of the series, you could pick ''any'' ''WesternAnimation/SouthPark'' game. [[note]]With ''[[VideoGame/SouthParkTheStickOfTruth The Stick of Truth]]'' usually being the exception.[[/note]] game and be disappointed.
**
''South Park Rally'' was a forgettable, confusing ''VideoGame/MarioKart'' clone, ''Chef's Luv Shack'' was a bizarre game show with questions that made no sense if you weren't American, and the American.
** The
''South Park'' [[FirstPersonShooter FPS]] has been accurately described as "the Mr. Hankey of FPS games: A turd of a game who comes to people who don't read [[ReviewsAreTheGospel game reviews]]". It got 8% from PC Gamer magazine in the UK and a 30/100 from a Finnish games magazine which also sourced the previous quote.\\
\\
The PC and [=PlayStation=] versions of the ''South Park'' FPS were horribly buggy and had performance issues, which is part of the reason why they were reviewed so badly by most. The [[UsefulNotes/Nintendo64 N64]] version was generally rated much better, although that's not saying much (Game Stats gives it an average of 5.9/10 from the major sites). At the very least, it had the good fortune of being built on the ''VideoGame/{{Turok}}'' engine, so most of the bugs had been ironed out beforehand.
24th Sep '17 4:18:26 AM Tightwire
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Or, they can just buy up the name of something everyone already knows. A much easier way to make money is to make mediocre games based on ''licenses'' a TV show, or a movie, or a comic book, or a work of literature, or anything really ([[http://en.wikipedia.org/wiki/Chester_Cheetah:_Wild_Wild_Quest and]] [[http://en.wikipedia.org/wiki/Yo!_Noid we]] [[http://en.wikipedia.org/wiki/Kool-Aid_Man_(video_game) mean]] ''[[http://en.wikipedia.org/wiki/Cool_Spot anything]]'' [[note]]Although the last one was pretty good for its time.[[/note]]). These games don't require nearly as much effort to make, since they're pretty much counting on the people buying them because of familiarity.

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Or, they can just buy up the name of something everyone already knows. A much easier way to make money is to make mediocre games based on ''licenses'' a TV show, or a movie, or a comic book, or a work of literature, or anything really ([[http://en.wikipedia.org/wiki/Chester_Cheetah:_Wild_Wild_Quest and]] [[http://en.wikipedia.org/wiki/Yo!_Noid we]] [[http://en.wikipedia.org/wiki/Kool-Aid_Man_(video_game) mean]] ''[[http://en.wikipedia.org/wiki/Cool_Spot anything]]'' [[note]]Although the last one was pretty good for its time.good.[[/note]]). These games don't require nearly as much effort to make, since they're pretty much counting on the people buying them because of familiarity.
23rd Sep '17 3:22:32 PM Ulkomaalainen
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* ''Film/BeverlyHillsCop'' somehow ended up being turned into a [=PS2=] first-person shooter in 2006. The first warning sign is that the game is ''on a CD''. Once you start playing the game itself, is quickly becomes apparent how it takes up so little space: For starters, there is no voice-acted dialogue and no music during gameplay. Speaking of gameplay, the first level of the game starts with a forced stealth section where it seems like whether you get seen has nothing to do with being in the line of sight of enemies. Once you get to actual shooting, it doesn't get any better. There are plenty of glitches both with the graphics and programming. To top things off, apparently the developer did not get the rights for Eddie Murphy's likeness or the iconic theme tune, so both are replaced with something that only bears a slight resemblance to the source.

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* ''Film/BeverlyHillsCop'' somehow ended up being turned into a [=PS2=] first-person shooter in 2006. The first warning sign is that the game is ''on a single CD''. Once you start playing the game itself, is quickly becomes apparent how it takes up so little space: For starters, there is no voice-acted dialogue and no music during gameplay. Speaking of gameplay, the first level of the game starts with a forced stealth section where it seems like whether you get seen has nothing to do with being in the line of sight of enemies. Once you get to actual shooting, it doesn't get any better. There are plenty of glitches both with the graphics and programming. To top things off, apparently the developer did not get the rights for Eddie Murphy's likeness or the iconic theme tune, so both are replaced with something that only bears a slight resemblance to the source.
20th Sep '17 9:25:33 AM Ulkomaalainen
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** The guy primarily responsible for it later [[http://alan-noon.blogspot.com/2007/08/follow-up-street-fighter-movie.html came to the Internet, apologized, and left a post-mortem account that's well worth the read.]] [[http://shoryuken.com/forum/index.php?threads/street-fighter-the-movie-broke-my-heart.21457/ Updated link to the story post.]] To save some time, look for the posts by the user "anoon".

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** The Alan Noon, the guy primarily responsible for it later [[http://alan-noon.blogspot.com/2007/08/follow-up-street-fighter-movie.html came to the Internet, apologized, and left a post-mortem account that's well worth the read.]] account. [[http://shoryuken.com/forum/index.php?threads/street-fighter-the-movie-broke-my-heart.21457/ Updated link to the story post.]] To save some time, look for the posts by the user "anoon".
17th Sep '17 9:56:30 AM nombretomado
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* VideoGame/PacMan for the Atari2600, one of the most infamous examples. See PortingDisaster and [[https://en.wikipedia.org/wiki/Pac-Man_(1982_video_game) that other Wiki]] for details.

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* VideoGame/PacMan for the Atari2600, UsefulNotes/Atari2600, one of the most infamous examples. See PortingDisaster and [[https://en.wikipedia.org/wiki/Pac-Man_(1982_video_game) that other Wiki]] for details.
17th Sep '17 7:39:19 AM Ulkomaalainen
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** The 16-bit version of ''Waynes World'' is possibly one of the most loathed, least playable 16-bit games ever. Bad collision detection, hideous sprites and atrociously digitized voices (especially in the Sega version) are just part of the problem with this. Mainly considered [[SnarkBait only worthwhile to mock]]. [[http://www.sega-16.com/review_page.php?id=966&title=Wayne%27s%20World Read this review for more details.]]

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** The 16-bit version of ''Waynes World'' is possibly one of the most loathed, least playable 16-bit games ever. Bad collision detection, hideous sprites and atrociously digitized voices (especially in the Sega version) are just part of the problem with this. Mainly considered [[SnarkBait only worthwhile to mock]]. [[http://www.sega-16.com/review_page.php?id=966&title=Wayne%27s%20World com/2004/08/waynes-world/ Read this review for more details.]]
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