History Main / ThePinIsMightierThanTheSword

26th Aug '15 7:34:00 AM Cryoclaste
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* In ''{{Voltron}}'', the keys to the lions hide themselves as pins.
** In ''VoltronForce'', the keys are required to activate Voltcoms.

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* In ''{{Voltron}}'', ''Anime/{{Voltron}}'', the keys to the lions hide themselves as pins.
** In ''VoltronForce'', ''WesternAnimation/VoltronForce'', the keys are required to activate Voltcoms.



* TabletopGame/DungeonsAndDragons has a handful of magical pins/periapts/scarabs/brooches, starting with 'brooch of shielding' which protects against Magic Missile and 'scarab of protection' which before D&D3 gave a saving throw against spells normally not allowing it, in later versions gives spell resistance and absorbs a number of lifeforce-draining or death attacks.

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* TabletopGame/DungeonsAndDragons ''TabletopGame/DungeonsAndDragons'' has a handful of magical pins/periapts/scarabs/brooches, starting with 'brooch of shielding' which protects against Magic Missile and 'scarab of protection' which before D&D3 gave a saving throw against spells normally not allowing it, in later versions gives spell resistance and absorbs a number of lifeforce-draining or death attacks.



* In the ''Videogame/{{Mario}}'' [=RPG=]s, badges affect stats and sometimes have more interesting effects:
** In PaperMario and [[Videogame/PaperMarioTheThousandYearDoor its sequel]], they are Mario's sole form of equipment, and do anything from giving the player extra information, to giving Mario extra moves, to giving already existing functions more effectiveness, to boosting Mario's stats when low on health. They're stat-boosting accessories in ''VideoGame/MarioAndLuigiSuperstarSaga'' and ''VideoGame/MarioAndLuigiPartnersInTime''.

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* In the ''Videogame/{{Mario}}'' ''Franchise/{{Mario}}'' [=RPG=]s, badges affect stats and sometimes have more interesting effects:
** In PaperMario VideoGame/{{Paper Mario|64}} and [[Videogame/PaperMarioTheThousandYearDoor [[VideoGame/PaperMarioTheThousandYearDoor its sequel]], they are Mario's sole form of equipment, and do anything from giving the player extra information, to giving Mario extra moves, to giving already existing functions more effectiveness, to boosting Mario's stats when low on health. They're stat-boosting accessories in ''VideoGame/MarioAndLuigiSuperstarSaga'' and ''VideoGame/MarioAndLuigiPartnersInTime''.



* In ''Videogame/{{Pokemon}}'', badges obtained by defeating gym leaders allow the player character's traded Pokemon to listen to them instead of ignoring orders. In early games, badges permanently gave a boost to a Pokemon's stats in battle.

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* In ''Videogame/{{Pokemon}}'', ''Franchise/{{Pokemon}}'', badges obtained by defeating gym leaders allow the player character's traded Pokemon to listen to them instead of ignoring orders. In early games, badges permanently gave a boost to a Pokemon's stats in battle.
13th Aug '15 2:48:15 PM HarpieSiren
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** In PaperMario and [[Videogame/PaperMarioTheThousandYearDoor its sequel]], they are Mario's sole form of equipment, and do anything from giving the player extra information, to giving Mario extra moves, to giving already existing functions more effectiveness, to boosting Mario's stats when low on health. They have stat-boosting functions in ''VideoGame/MarioAndLuigiSuperstarSaga'' and ''VideoGame/MarioAndLuigiPartnersInTime''.
** In contrast, ''VideoGame/MarioAndLuigiBowsersInsideStory'' and ''VideoGame/MarioAndLuigiDreamTeam'' turns it into a sort of LimitBreak where an in-battle badge meter can be filled up with successful attacks; the exact advantage given is determined by Mario's badge, while the rate and requirements for filling the meter up are determined by Luigi's badge.

to:

** In PaperMario and [[Videogame/PaperMarioTheThousandYearDoor its sequel]], they are Mario's sole form of equipment, and do anything from giving the player extra information, to giving Mario extra moves, to giving already existing functions more effectiveness, to boosting Mario's stats when low on health. They have They're stat-boosting functions accessories in ''VideoGame/MarioAndLuigiSuperstarSaga'' and ''VideoGame/MarioAndLuigiPartnersInTime''.
** In contrast, ''VideoGame/MarioAndLuigiBowsersInsideStory'' and ''VideoGame/MarioAndLuigiDreamTeam'' turns it into a sort of LimitBreak instead where an in-battle badge meter can be filled up with successful attacks; the exact advantage given is determined by Mario's badge, while the rate and requirements for filling the meter up are determined by Luigi's badge.badge. the effects range from healing the bros., to a defensive buff, to affecting enemies with bad status effects.
29th Jul '15 7:22:37 PM HarpieSiren
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* In the ''Videogame/{{Mario}}'' [=RPG=]s, badges affect stats and sometimes have more interesting effects. In PaperMario and [[Videogame/PaperMarioTheThousandYearDoor its sequel]], they are Mario's sole form of equipment, and do anything from giving the player extra information, to giving Mario extra moves, to giving already existing functions more effectiveness, to boosting Mario's stats when low on health. They have stat-boosting functions in ''VideoGame/MarioAndLuigiSuperstarSaga'' and ''VideoGame/MarioAndLuigiPartnersInTime''. In contrast, ''VideoGame/MarioAndLuigiBowsersInsideStory'' and ''VideoGame/MarioAndLuigiDreamTeam'' have a badge system where an in-battle badge meter can be filled up with successful attacks; the exact advantage given is determined by Mario's badge, while the rate and requirements for filling the meter up are determined by Luigi's badge. Just some of the effects the badges give in Dream Team is worth noting... badges in that game can freeze time, act as a ResetButton, give the characters a forcefield or have the chance of taking out everyone in battle in about a minute. They can also be charged up and kept in reserve til necessary.

to:

* In the ''Videogame/{{Mario}}'' [=RPG=]s, badges affect stats and sometimes have more interesting effects. In effects:
**In
PaperMario and [[Videogame/PaperMarioTheThousandYearDoor its sequel]], they are Mario's sole form of equipment, and do anything from giving the player extra information, to giving Mario extra moves, to giving already existing functions more effectiveness, to boosting Mario's stats when low on health. They have stat-boosting functions in ''VideoGame/MarioAndLuigiSuperstarSaga'' and ''VideoGame/MarioAndLuigiPartnersInTime''. In
**In
contrast, ''VideoGame/MarioAndLuigiBowsersInsideStory'' and ''VideoGame/MarioAndLuigiDreamTeam'' have turns it into a badge system sort of LimitBreak where an in-battle badge meter can be filled up with successful attacks; the exact advantage given is determined by Mario's badge, while the rate and requirements for filling the meter up are determined by Luigi's badge. Just some of the effects the badges give in Dream Team is worth noting... badges in that game can freeze time, act as a ResetButton, give the characters a forcefield or have the chance of taking out everyone in battle in about a minute. They can also be charged up and kept in reserve til necessary. badge.
29th Jul '15 7:15:26 PM HarpieSiren
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* In the ''Videogame/{{Mario}}'' [=RPG=]s, badges affect stats and sometimes have more interesting effects. In PaperMario and [[Videogame/PaperMarioTheThousandYearDoor its sequel]], they are Mario's sole form of equipment, and do anything from giving the player extra information, to giving Mario extra moves, to giving already existing functions more effectiveness, to boosting Mario's stats when low on health. They have stat-boosting functions in ''VideoGame/MarioAndLuigiSuperstarSaga'' and ''VideoGame/MarioAndLuigiPartnersInTime''. In contrast, ''VideoGame/MarioAndLuigiBowsersInsideStory'' and ''VideoGame/MarioAndLuigiDreamTeam'' have a badge system where an in-battle badge meter can be filled up with successful attacks; the exact advantage given is determined by Mario's badge, while the rate and requirements for filling the meter up are determined by Luigi's badge.
** Just some of the effects the badges give in Dream Team is worth noting... badges in that game can freeze time, act as a ResetButton, give the characters a forcefield or have the chance of taking out everyone in battle in about a minute. They can also be charged up and kept in reserve til necessary, making them act more like superpowers than badges.

to:

* In the ''Videogame/{{Mario}}'' [=RPG=]s, badges affect stats and sometimes have more interesting effects. In PaperMario and [[Videogame/PaperMarioTheThousandYearDoor its sequel]], they are Mario's sole form of equipment, and do anything from giving the player extra information, to giving Mario extra moves, to giving already existing functions more effectiveness, to boosting Mario's stats when low on health. They have stat-boosting functions in ''VideoGame/MarioAndLuigiSuperstarSaga'' and ''VideoGame/MarioAndLuigiPartnersInTime''. In contrast, ''VideoGame/MarioAndLuigiBowsersInsideStory'' and ''VideoGame/MarioAndLuigiDreamTeam'' have a badge system where an in-battle badge meter can be filled up with successful attacks; the exact advantage given is determined by Mario's badge, while the rate and requirements for filling the meter up are determined by Luigi's badge.
**
badge. Just some of the effects the badges give in Dream Team is worth noting... badges in that game can freeze time, act as a ResetButton, give the characters a forcefield or have the chance of taking out everyone in battle in about a minute. They can also be charged up and kept in reserve til necessary, making them act more like superpowers than badges.necessary.
11th Jul '15 9:14:56 PM Prfnoff
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[[IThoughtItMeant Has nothing to do with]] [[ImprobableWeaponUser using sewing needles, tacks, pushpins, or the like as weapons]].

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[[IThoughtItMeant Has nothing to do with]] [[ImprobableWeaponUser using sewing needles, tacks, pushpins, or the like as weapons]]. Also has nothing to do with ThePenIsMightier.
9th Jul '15 4:16:13 PM Generality
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* In ''VideoGame/{{Psychonauts}}'', merit badges represent mastery in various PsychicPowers. However, in most cases Razputin can't use the relevant techniques at all until he earns the badge, at which point he becomes an InstantExpert in their execution.
15th Jun '15 5:00:05 PM BillyMT
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* Comically played with in ''VideoGame/BionicCommando Rearmed''. Two of the bosses are war veterans with a ridiculous amount of medals pinned to their chests that they can stoically NoSell bullets, lasers and rockets alike! A grenade lobbed over their heads, though...

to:

* Comically played with in ''VideoGame/BionicCommando Rearmed''. Two of the bosses are war veterans with such a ridiculous amount of medals pinned to their chests chests, that they can stoically NoSell bullets, lasers and rockets alike! A grenade lobbed over their heads, though...
15th Jun '15 4:59:19 PM BillyMT
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Added DiffLines:

* Comically played with in ''VideoGame/BionicCommando Rearmed''. Two of the bosses are war veterans with a ridiculous amount of medals pinned to their chests that they can stoically NoSell bullets, lasers and rockets alike! A grenade lobbed over their heads, though...
22nd Mar '15 7:21:34 PM Quanyails
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* In ''Videogame/{{Pokemon}}'', badges obtained by defeating gym leaders have special effects.

to:

* In ''Videogame/{{Pokemon}}'', badges obtained by defeating gym leaders have special effects.allow the player character's traded Pokemon to listen to them instead of ignoring orders. In early games, badges permanently gave a boost to a Pokemon's stats in battle.
21st Jul '14 4:54:37 AM Grognor
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* In the fourth installment of the ''VideoGame/EpicBattleFantasy'' series, some of stat-boosting or ability-granting pieces of flair are badges.
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